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00:17:50 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has quit [Read error: Connection reset by peer] 00:30:05 *** supermop [~supermop@pool-108-6-12-46.nycmny.fios.verizon.net] has joined #openttd 00:34:37 *** srhnsn [~srhnsn@p2003006A6C182A00B12DC629F6A2AE7A.dip0.t-ipconnect.de] has quit [Quit: srhnsn] 00:39:34 *** drac_boy [~oftc-webi@modemcable027.125-163-184.mc.videotron.ca] has joined #openttd 00:39:35 <drac_boy> hi 00:42:22 <sim-al2> hi 00:43:25 <drac_boy> how doing as usual? 00:43:39 <sim-al2> pretty good 00:44:29 <drac_boy> and btw about our frequent talks before there is one thing that some people have mentioned .. the GG1 was steam-era electric design while the E44 was diesel-era design and I rather think theres some point in that 00:45:15 <drac_boy> (and especially given that after the GG1 the use of idler axles was rather getting very rare, other than for weight-carrying purposes in A1A trucks) 00:45:24 <sim-al2> GG1 has a lot in common with the steam designs of the time, pilot trucks, the frame design, etc 00:46:04 <drac_boy> on the contrast .. there can be a such thing as maybe too many driver axles .. one moment I'll show you an example 00:47:37 <sim-al2> Of course, the locomotives tended to feature pilot trucks because the rigid driver-frame became somewhat unstable at speed 00:48:25 <sim-al2> In the ~30 years between the GG1 and the E44, suspension design improved a lot 00:49:10 <drac_boy> https://upload.wikimedia.org/wikipedia/en/8/8f/PRR_BH50_x2.jpg named Centipede and even eventually built with fewer engines (basically it was a bunch of small V8's per shell as I recall from magazine) than originally planned for tho 00:49:26 <drac_boy> PRR used them for horseshoe curve banking duty as one example tho so....at least they weren't lemons from the start thankfully 00:49:40 <sim-al2> The E44 had nose-suspended traction motors, as opposed to the GG1's quill drive, though 00:52:57 <sim-al2> Baldwin did suffer from a failure to advance their designs though, the Centipedes had many steam locomotive-like characteristics, leading to more difficult than the Alco and EMD diesels that were arriving in the following years 00:53:11 <sim-al2> *maintenance' 00:55:09 *** day_ [~day@a82-162.nat.uq.edu.au] has joined #openttd 00:57:03 <drac_boy> at least the "babynose" diesel was a lot more 'conventional' even if it was not as numerous as other none-emd units (alco etc) 00:57:22 <drac_boy> even B&O bought a few of these I think 00:58:06 <sim-al2> The CNJ even had a dual-cab version 00:58:53 *** day [~day@a82-162.nat.uq.edu.au] has quit [Ping timeout: 480 seconds] 00:59:09 <sim-al2> I've always wondered why dual-cabs failed to catch on here even in passenger service, it's not like a Geep had great long-hood visibility 00:59:36 <drac_boy> actually its likely to do with cost ... the control stands among other things 01:00:07 <sim-al2> Cab cars have the same though 01:00:08 <drac_boy> thats same reason why many GP7 and to smaller degree GP9 often came with certain pared-down configurations 01:00:31 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Remote host closed the connection] 01:01:04 <drac_boy> a GP7 without MU and a smallish fuel tank, and even non-26L brakestand? sure you can have it, likely as cheap as they could even sell it 01:01:05 *** tokai [~tokai@00012860.user.oftc.net] has joined #openttd 01:01:08 *** mode/#openttd [+v tokai] by ChanServ 01:01:08 <sim-al2> Nearly all commuter operations that survived beyond the 60's started using cab cars, although I suppose run-arrounds wouldn't have been possible around that time anyway 01:01:33 <drac_boy> and it also somewhat explains why the geep B units were slight popular with some railroads till the cost of cab vs non-cab finally just didn't pan out as much 01:01:57 <drac_boy> the GP60B ones are a bit of funny oddity I don't quite get tho but to our own 01:02:09 <drac_boy> (as its a very late unit, not part of the first generation diesels) 01:02:25 <sim-al2> I don't see how stripping those features down saved much money, the control system is already there anyway and I doubt 26L cost much more than maintaining older valves recovered from early equipment 01:02:58 <drac_boy> btw commuter railroads past the steam era often used push-pull to avoid runarounds at busy cities 01:03:25 <sim-al2> Most of those passenger geeps were built with steam generators, and thus needed water tanks 01:03:36 <drac_boy> well sim-a12 the cost indeed was noticeable back then a little like how your 20MB hd costed a lot more than a later 80MB one did 01:03:48 <drac_boy> (poor anatomy I know but still) 01:05:38 <sim-al2> The 26L had longer times between maintenace though 01:06:47 <drac_boy> one interesting slight abnormality (if you want call it that) with a few GP7 orders was re them coming with arch bar trucks ... I imagine it was due to the particular small railroad's shop familiarization 01:07:55 *** AdmiralKew_ [~pcc31@49.147.102.65] has joined #openttd 01:07:57 *** AdmiralKewl [~pcc31@49.147.102.65] has quit [Read error: Connection reset by peer] 01:09:47 <drac_boy> about passenger geeps, actually .. theres one that I've found interesting for some reason 01:10:41 <drac_boy> guess what emd did when they ran into the problem of needing space for the big water tank? just throw the air tanks onto the roof instead ;) 01:10:47 <drac_boy> http://www.railpictures.net/images/d1/1/0/2/1102.1168671600.jpg that shows a good view of it 01:11:19 <drac_boy> as I recall fans nicknamed them torpedoes which I think seem to have merit 01:11:30 <sim-al2> Hmmm, didn't notice but there's 4 of the tanks, not the two you can normally see... 01:11:33 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Quit: There's a real world out here!] 01:11:52 <drac_boy> well yeah ground view can make it look like only two ... I think 01:12:14 <sim-al2> I wonder if the regular tanks are bigger or there's two shoved under the frame of normal geeps 01:12:29 <drac_boy> and that photo also seem somewhat early because of still having these Harrison coaches behind the bilevels 01:13:04 <sim-al2> I don't think the Harrisons were gone until the 70's though 01:13:28 <drac_boy> btw as I remember the fuel/water tank was basically a single assembly with the water sitting in middle and the fuel being a "U" saddle around it ... that was a carryover from the F design where the hot fuel returned to tank from engine kept the water tank from freezing up 01:16:10 <drac_boy> can't find a good outline photo so hope you can understand that description? ^ 01:16:54 <sim-al2> Yeah 01:17:27 <sim-al2> Apparently the single-level coaches were in service through at least 1974 01:18:37 *** AdmiralKew [~pcc31@49.147.102.65] has joined #openttd 01:19:44 <drac_boy> btw I found some outline drawings for the geep tho .. apparently the air would had gone into cylinders located between the rear truck and the fuel or fuel/water tank .. but of course for heavier trains or longer heating distance I guess they took this empty space for extra capacity therefore the "torpedoes" on roof 01:21:02 <drac_boy> heres one if you want to look http://www.raleigh-nc.com/Railroad/SAL-info/diesels/GP9-phase3.jpg 01:21:18 <sim-al2> Quite a lot of equipment worldwide has air reserviors tucked perpendicular to the length of the car, but EMD and GE seem to have preferred long fairly small diameter reserviors along the frame (or sometimes on the roof) 01:21:42 <sim-al2> Yeah, that arrangement is pretty common elsewhere 01:23:26 <drac_boy> btw I can't recall exactly which one now but I know some rather small gas/diesel locomotives probably had very little chassis space to use (especially if its a 2- or 3-coupled axles) so they put a big tank right in the front above the buffers 01:24:44 *** AdmiralKew_ [~pcc31@49.147.102.65] has quit [Ping timeout: 480 seconds] 01:29:37 <sim-al2> There's some Czech/Slovakian (built during the 80's) electric locomotives with the reservoirs between the bogies and the end plate of the frame 01:30:32 <drac_boy> heh actually czech kinda reminds me of something I looked into before, one moment :) 01:30:45 <sim-al2> Note the spoked wheels too: http://www.finnmoller.dk/rail-cz/cd362175.jpg 01:32:07 <drac_boy> https://s-media-cache-ak0.pinimg.com/564x/bd/1f/d3/bd1fd341dde769449d6181b3f10e377c.jpg thats a sideway-cooled fan assemble under the seat, and guess where all the fuel is? sitting between the cargo rack and the front tire :-> 01:32:28 <drac_boy> probably the only one scooter/motorcycle I've heard of where the fuel isn't located somewhere near the middle 01:32:59 <sim-al2> Oh my 01:33:37 <drac_boy> they sold a lot of them so apparently they were probably still safe enough tho 01:33:50 <drac_boy> I dunno tbh, after all 01:34:38 <sim-al2> Considering the alternatives... https://upload.wikimedia.org/wikipedia/commons/6/61/Trabant_Engine_Block.jpg 01:35:36 <drac_boy> HEH oh boy, 2-stroke smelly cars that even had unrecycleable "plastic" body as well 01:35:55 <sim-al2> Behold, the Trabant in it's natural habitat: https://upload.wikimedia.org/wikipedia/commons/3/39/Bundesarchiv_B_145_Bild-F086568-0046%2C_Leipzig%2C_ausgeschlachteter_PKW_Trabant_%28Trabbi%29.jpg 01:37:43 <drac_boy> at least funny enough I recall some (I have no idea how long it went on for before the car was discounted post-wallfall) trabants actually ran on cleaner vw engines (so 4-stroke for sure, dunno what size) 01:38:35 *** sim-al2 is now known as Guest6132 01:38:36 *** sim-al2 [~sim-al2@108-221-158-76.lightspeed.mmphtn.sbcglobal.net] has joined #openttd 01:43:54 *** Taco_ [~kitty@2402:9e80:1::1:9a37] has quit [Remote host closed the connection] 01:43:57 *** Guest6132 [~sim-al2@108-221-158-76.lightspeed.mmphtn.sbcglobal.net] has quit [Ping timeout: 480 seconds] 01:44:09 *** day_ [~day@a82-162.nat.uq.edu.au] has quit [Ping timeout: 480 seconds] 01:55:22 *** Taco [~kitty@2402:9e80:1::1:9a37] has joined #openttd 02:02:45 <drac_boy> if you're still there I got one more for you http://www.irfca.org/~shankie/superrly/ndmmtnstn.jpg thats a NDM-1 and its almost like a smaller-and-dieselized version of the milwaukee bipolar if you think about it from an american modeller's viewpoint :) 02:03:18 <drac_boy> talk about being unusually an articulated diesel locomotive even although the total length isn't special enough to have really required it 02:04:06 <drac_boy> (cue japan having many diesel locomotives with 3 trucks but still running on one rigid chassis for comparison sake) 02:04:29 <sim-al2> Well actually... 02:06:14 <sim-al2> There are various early designs, but mass produced designs include the DF50 and DF200. The DD51 gets honorable mention for having a center support bogie between the two end powered bogies 02:07:52 <sim-al2> Various US locomotives have been exported to South America; those going to the narrow gauge lines tend to end up with 4 bogies attached together in pairs, in order to fit enough motor capacity into the smaller space 02:07:52 <drac_boy> yeah the DD51 did always seem like it would look strange without the middle truck .. given how when looked at from the side it looks like a rather long locomotive (not helped by the low hoods giving off that perception) 02:12:38 <drac_boy> btw while we're at japan. I always wondered about the real origin behind the DE10 design considering that even if steam boiler weight had made 3 axles required .. how come it has an irregular 3+2 pattern rather than just carrying an idler axle in the front truck? 02:13:14 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Read error: Connection reset by peer] 02:13:31 <sim-al2> Tractive effort probably 02:13:40 <drac_boy> (I could maybe be wrong one day but I believe its pretty much the only diesel with asymmetric tractions) 02:13:49 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 02:14:01 <sim-al2> It's already a lightweight, an idler would hurt it on freight duty 02:15:02 <drac_boy> so no C'C' then? 02:15:08 <sim-al2> Probably not so important today, where the main duties are working MU transport from the factories and various shunting, but they were replacing various freight engines throughout 02:15:11 <drac_boy> thats why the DE10 has had me wonder about its origin sometimes 02:15:34 <sim-al2> Not, the bogie is not actually a C either, it's an articulated A'A'A' 02:15:42 <sim-al2> One of the early self-steering trucks 02:17:49 <sim-al2> It's probably worth noting that the DD51 and the DE10 have more or less the same engines, just the DD51 is rated ~1000hp per engine while the DE10 had a newer ~1200hp variant 02:17:53 <drac_boy> either way theres always the DD14 and how there were more than 20 of them. talk about a very specialized locomotive (I've never seen a photo of one working summer trains) but apparently even in modeller world they're still quite popular too tho 02:18:24 <sim-al2> Yeah, there's not too much in the way of English sources on them, and slogging through translations is hard 02:19:04 <sim-al2> There was a design very much like the German diesel-hydraulics, and though it wasn't too successful, it led to the design of the DD51 02:20:32 <drac_boy> but if you don't have much snow or just want to do a quick clean-up of station tracks you can just call in one of these instead: https://pbs.twimg.com/media/CAdM-2aU0AAm24r.jpg 02:20:45 <drac_boy> the adjustable mini-plow in front of the main plow at front end is an interesting touch too 02:21:10 <drac_boy> and the rear end is another business http://cdn.snsimg.carview.co.jp/minkara/userstorage/000/012/698/120/b06ab9af62.jpg 02:23:48 *** Defaultti [defaultti@lakka.kapsi.fi] has quit [Ping timeout: 480 seconds] 02:25:50 <sim-al2> There's always the big version too: https://upload.wikimedia.org/wikipedia/commons/6/6b/DD53-1.jpg 02:28:18 <drac_boy> :) 02:28:26 <drac_boy> anyway going off for a bit before going to bed so have fun allright? 02:28:36 <sim-al2> Not sure if Canada or Japan: https://upload.wikimedia.org/wikipedia/commons/2/26/JNR_DD15_37.JPG 02:29:24 <drac_boy> eh? the road things in background says 0% canadian ;) 02:29:24 <sim-al2> Although central Japan can get pretty crazy... 02:29:44 <sim-al2> Yeah, this appears to be a relative of the DE10 02:29:52 <drac_boy> heh, well have a good day/night allright? :) 02:29:56 <sim-al2> Night 02:30:00 *** drac_boy [~oftc-webi@modemcable027.125-163-184.mc.videotron.ca] has left #openttd [] 02:43:10 *** liq3 [liq3@CPE-120-147-195-191.gdiv2.lon.bigpond.net.au] has joined #openttd 02:45:02 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has joined #openttd 02:54:28 *** frosch [~frosch@x5f745e3f.dyn.telefonica.de] has quit [Ping timeout: 480 seconds] 03:02:05 *** smoke_fumus [~smoke_fum@188.35.176.90] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 03:38:13 *** Biolunar [Biolunar@x4d024f65.dyn.telefonica.de] has quit [Ping timeout: 480 seconds] 03:46:17 *** Biolunar [Biolunar@x5d823cd3.dyn.telefonica.de] has joined #openttd 04:01:03 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has quit [Quit: Snail] 04:01:59 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 04:18:19 <ConductorCat> https://www.youtube.com/watch?v=QKeV7yZYAww 04:23:49 *** 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AdmiralKew_ [~pcc31@49.147.102.65] has quit [Ping timeout: 480 seconds] 13:22:26 <argoneus> mmm 13:22:26 <argoneus> good trains 13:23:39 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has joined #openttd 13:24:46 *** Pikka [~Octomom@220.240.120.137] has joined #openttd 13:25:25 *** day_ [~day@CPE-60-226-8-38.wrcz1.cha.bigpond.net.au] has joined #openttd 13:25:35 *** Clockworker_ [~Clockwork@189-72-58-107.paemt701.dsl.brasiltelecom.net.br] has joined #openttd 13:28:39 *** day__ [~day@CPE-60-226-8-38.wrcz1.cha.bigpond.net.au] has joined #openttd 13:31:57 *** Clockworker [~Clockwork@189-72-58-107.paemt701.dsl.brasiltelecom.net.br] has quit [Ping timeout: 480 seconds] 13:32:06 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 13:32:34 *** day [~day@CPE-60-226-8-38.wrcz1.cha.bigpond.net.au] has quit [Ping timeout: 480 seconds] 13:33:31 *** day_ [~day@CPE-60-226-8-38.wrcz1.cha.bigpond.net.au] has quit [Ping timeout: 480 seconds] 13:34:42 *** Pikka 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has joined #openttd 14:50:43 *** AdmiralKewl [~pcc31@49.147.102.65] has quit [Ping timeout: 481 seconds] 15:10:40 *** Eddi|zuHause [~johekr@p5B0DAE69.dip0.t-ipconnect.de] has quit [] 15:11:09 *** Clockworker__ [~Clockwork@189-72-58-107.paemt701.dsl.brasiltelecom.net.br] has joined #openttd 15:16:30 *** Eddi|zuHause [~johekr@p5B0DAE69.dip0.t-ipconnect.de] has joined #openttd 15:18:29 *** Clockworker_ [~Clockwork@189-72-58-107.paemt701.dsl.brasiltelecom.net.br] has quit [Ping timeout: 481 seconds] 15:52:01 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 15:52:04 *** mode/#openttd [+o Alberth] by ChanServ 15:56:26 *** sim-al2 [~sim-al2@dns25-173.cbu.edu] has joined #openttd 16:13:25 *** sla_ro|master [slamaster@89.136.141.100] has joined #openttd 16:32:41 *** liq3 [liq3@CPE-120-147-195-191.gdiv2.lon.bigpond.net.au] has quit [] 16:34:31 *** jackyf [~jackyf@ip503d9b48.speed.planet.nl] has joined #openttd 16:52:03 <jackyf> Hello, I'm coding an OpenTTD patch and looking for a way to draw/apply a half-transparent solid colored "tile rectangle" over each tile. Does anybody know is a certain patch of piece of functionality does anything like this? The closest I could find is a tile highlighting functionality (DrawTileSelectionRect) but that is based on predefined sprites palettes as I understand. Any pointers? 16:58:16 <frosch> usually you do drawtileselection, but you can also try PALETTE_MODIFIER_TRANSPARENT 16:58:31 <frosch> like the newspaper darkening 17:02:45 <jackyf> hmm 17:03:20 <frosch> there are town zone patches and stuff, which add another method for highlighting 17:03:29 <frosch> but it's visually complicated imho 17:03:38 *** smoke_fumus [~smoke_fum@188.35.176.90] has joined #openttd 17:04:21 *** TheMask96 [martijn@gluttony.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 17:04:25 *** sim-al2 [~sim-al2@dns25-173.cbu.edu] has quit [Ping timeout: 480 seconds] 17:05:42 <frosch> http://www.tt-forums.net/download/file.php?id=77050 http://www.tt-forums.net/download/file.php?id=77125 <- stuff like that 17:07:39 *** sim-al2 [~sim-al2@dns25-173.cbu.edu] has joined #openttd 17:08:54 *** TheMask96 [martijn@lust.vhost.ne2000.nl] has joined #openttd 17:09:16 *** HerzogDeXtEr [~farci@i59F6C5A1.versanet.de] has joined #openttd 17:12:55 <jackyf> thanks for pointers! from that screenshots I see there is a way to highlight borders with different borders (like default highlighting), I wondered is there a way to apply solid coloring, not only border rect 17:13:27 <jackyf> I also see from the code that PALETTE_MODIFIER_TRANSPARENT is a bit in sprite 17:13:30 <frosch> even the patch in the screenshot needs to add seprate sprites for that 17:13:40 <jackyf> I see 17:16:10 <jackyf> so that suggests there is no easy way to produce PaletteID on the fly, and this'd be the answer to my question then :) 17:17:34 <jackyf> thanks again, I will look for other ways 17:19:23 <Eddi|zuHause> that depends on how "easy" you think adding a new sprite is 17:20:04 <Eddi|zuHause> like, look at the commit that added the "all black" palette for drawing the map border 17:20:18 *** day [~day@CPE-60-226-8-38.wrcz1.cha.bigpond.net.au] has joined #openttd 17:20:30 <Eddi|zuHause> that was part of "more heightlevels", i think 17:21:34 <Eddi|zuHause> it originally added a black version of each of the ground tiles, but before inclusion it was changed to use the regular groundtiles but "recoloured" to completely black 17:22:38 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has joined #openttd 17:25:17 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 17:28:21 *** day [~day@CPE-60-226-8-38.wrcz1.cha.bigpond.net.au] has quit [Ping timeout: 480 seconds] 17:29:10 *** OsteHovel [~OsteHovel@c7815BF51.dhcp.as2116.net] has quit [Ping timeout: 480 seconds] 17:29:20 *** Progman [~progman@p57A199B2.dip0.t-ipconnect.de] has joined #openttd 17:30:53 *** OsteHovel [~OsteHovel@89.11.220.46] has joined #openttd 17:46:26 <jackyf> Eddi|zuHause: thanks for a pointer, I think I found this commit, some parts are beyond my knowledge 17:47:19 <jackyf> Eddi|zuHause: but do I undertand correctly that it'd require one static palette per one color, so if one wants 16 colors, it's 16 palettes to define? 17:48:20 <Eddi|zuHause> yes, that is basically how company colours work already 17:54:28 <jackyf> ack, I see 17:55:49 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 17:55:51 <andythenorth> o/ 17:59:19 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 17:59:22 *** mode/#openttd [+v glx] by ChanServ 18:01:20 <Alberth> o/ 18:07:33 <andythenorth> biab 18:07:35 <andythenorth> :) 18:07:36 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [Quit: andythenorth] 18:13:40 *** sim-al2 [~sim-al2@dns25-173.cbu.edu] has quit [Ping timeout: 480 seconds] 18:17:49 *** _johannes [~johannes@port-92-203-154-200.dynamic.qsc.de] has joined #openttd 18:22:57 *** Ketsuban [~ketsuban@2a02:c7d:a33e:4100:2490:2dd2:aecc:b332] has joined #openttd 18:34:59 <argoneus> hello 18:35:01 <argoneus> did somebody say 18:35:02 <argoneus> TRAINS? 18:36:18 <Eddi|zuHause> no. nobody did that in days. 18:37:24 <argoneus> :( 18:42:14 <V453000> I heard a guy say fuck trains 18:45:47 <DorpsGek> Commit by translators :: r27515 /trunk/src/lang (polish.txt thai.txt) (2016-03-01 19:45:37 +0100 ) 18:45:48 <DorpsGek> -Update from Eints: 18:45:49 <DorpsGek> polish: 1 change by lion 18:45:50 <DorpsGek> thai: 11 changes by ityellow 18:46:18 <Ketsuban> Don't fuck trains. It doesn't end well for anyone involved. 18:48:02 *** HerzogDeXtEr1 [~farci@i59F6DB10.versanet.de] has joined #openttd 18:53:18 *** notenoth [~notenoth@2.94.85.16] has quit [Remote host closed the connection] 18:53:21 *** HerzogDeXtEr [~farci@i59F6C5A1.versanet.de] has quit [Ping timeout: 480 seconds] 18:53:56 <argoneus> I'm pretty sure there's a rule 34 of fucking trains 18:54:21 <Ketsuban> Kantai Collection exists, I don't doubt there's a train one as well. 18:59:05 *** DanMacK [~3fee8a84@188.cimarosa.openttdcoop.org] has joined #openttd 18:59:15 <DanMacK> Hey all 18:59:20 <DanMacK> @seen andythenorth 18:59:20 <DorpsGek> DanMacK: andythenorth was last seen in #openttd 51 minutes and 45 seconds ago: <andythenorth> :) 18:59:45 <DanMacK> figures 19:00:54 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 19:02:59 <andythenorth> DanMacK o/ 19:03:03 <DanMacK> Hey 19:03:09 <DanMacK> Nice timing 19:03:15 <Alberth> :) 19:04:08 <andythenorth> spooky 19:06:46 <Eddi|zuHause> did hell just freeze over? 19:09:51 *** zeknurn` [~sup@hd9483bd7.seveveb.dyn.perspektivbredband.net] has joined #openttd 19:14:11 *** zeknurn [~sup@hd9483bd7.seveveb.dyn.perspektivbredband.net] has quit [Ping timeout: 480 seconds] 19:14:11 *** zeknurn` is now known as zeknurn 19:14:42 *** sim-al2 [~sim-al2@dns25-173.cbu.edu] has joined #openttd 19:15:11 *** M-E [~M@ip4da0d6bd.direct-adsl.nl] has joined #openttd 19:24:04 *** Biolunar [Biolunar@x5d823cd3.dyn.telefonica.de] has quit [Quit: leaving] 19:41:37 <DorpsGek> Commit by frosch :: r27516 /trunk/src (58 files in 3 dirs) (2016-03-01 20:41:31 +0100 ) 19:41:38 <DorpsGek> -Update: Documentation 19:49:46 <DorpsGek> Commit by frosch :: r27517 branches/1.6/ (2016-03-01 20:49:40 +0100 ) 19:49:47 <DorpsGek> [1.6] -Branch: for incrementing numbers 19:52:01 <roidal> is there a way to figure out when a vehicle get obsolete? 19:52:32 <Eddi|zuHause> not really 19:53:09 <roidal> okay, maybe another question 19:53:14 <Eddi|zuHause> the GRF may define a model lifetime, but there is a huge random number added to that 19:53:25 <roidal> if i had the option active that vehicle never get obsolet 19:53:40 <roidal> does they if i deactivate this option during gameplay? 19:55:03 <Eddi|zuHause> i have no idea what happens if you deactivate the setting 19:56:59 <andythenorth> resetengines 19:58:23 <Eddi|zuHause> sure, you can do that to enforce it 19:58:23 <roidal> ah 19:58:25 <roidal> thy 19:58:58 <roidal> -h 20:00:28 <DorpsGek> Commit by frosch :: r27518 /trunk (15 files in 12 dirs) (2016-03-01 21:00:22 +0100 ) 20:00:29 <DorpsGek> -Update: Numbers 20:01:03 <Eddi|zuHause> frosch getting really descriptive with the commit messages 20:05:08 <frosch> numbers are difficult 20:05:08 <andythenorth> zen 20:05:46 <Eddi|zuHause> no, it's "zehn" 20:06:28 <DorpsGek> Commit by frosch :: r27519 /branches/1.6 (7 files in 4 dirs) (2016-03-01 21:06:23 +0100 ) 20:06:29 <DorpsGek> [1.6] -Update: Documentation 20:08:43 *** sim-al2 [~sim-al2@dns25-173.cbu.edu] has quit [Ping timeout: 480 seconds] 20:09:08 <DorpsGek> Commit by frosch :: r27520 tags/1.6.0-RC1/ (2016-03-01 21:09:02 +0100 ) 20:09:09 <DorpsGek> -Release: 1.6.0-RC1 20:11:11 <andythenorth> :o 20:11:38 *** MonkeyDrone [~MonkDAce@80.88.255.67] has quit [Quit: Leaving] 20:12:07 <frosch> andythenorth: only for firs :) 20:14:19 <andythenorth> itâs not done yet :P 20:14:25 * andythenorth must get izzy wizzy busy 20:17:26 *** sim-al2 [~sim-al2@dns25-173.cbu.edu] has joined #openttd 20:18:14 <andythenorth> should I buy this? http://www.ebay.co.uk/itm/Athearn-HO-50-FMC-Box-Car-Liveried-For-Providence-Worcester-Railroad-/152000552363?hash=item2363f05dab:g:pyYAAOSwll1W1eBI 20:20:03 <frosch> does not look like lego 20:20:09 <frosch> so, why would you? 20:20:17 <andythenorth> I have stopped buying Lego 20:20:22 <andythenorth> now buying trains 20:20:32 <andythenorth> bought too many 20:20:35 <andythenorth> now selling trains 20:21:24 <frosch> you know, when people say stocks are bad, it does not necessarily imply other stuff is better :) 20:29:07 *** AdmiralKew [~pcc31@49.147.102.65] has joined #openttd 20:34:19 <_johannes> Does someone know what it means that yapf has called NOT_REACHED() in yapf_base.hpp:309? 20:35:01 *** AdmiralKew_ [~pcc31@49.147.102.65] has quit [Ping timeout: 480 seconds] 20:35:05 <_johannes> it suggests some problems, but none of them relate to what I've done 20:35:22 <Eddi|zuHause> _johannes: NOT_REACHED() is a panic button for something that the original programmer thought can never happen 20:35:44 <frosch> according to the comment, you have created an invalid norm for A* 20:36:04 *** roidal [~roidal@cm74-134.liwest.at] has quit [Quit: WeeChat 1.4] 20:36:09 <_johannes> frosch: I think I never changed the norm 20:36:19 <Eddi|zuHause> you mean like returning negative weights? 20:36:48 <frosch> not over-estimating the distance 20:36:56 <_johannes> the comment suggests that, but I did not change anything about the weights 20:37:59 *** sim-al2 [~sim-al2@dns25-173.cbu.edu] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Would you like to know more?] 20:42:46 <Alberth> not under-estimating, is it? 0 as estimate gives Dijkstra, which is still optimal 20:43:49 <frosch> hmm, yeah 20:44:06 <frosch> it has to give an "at least" cost estimate 20:51:59 <frosch> @topic set 1 1.5.3, 1.6.0-RC1 20:51:59 *** DorpsGek changed the topic of #openttd to: 1.5.3, 1.6.0-RC1 | Website: *.openttd.org (translator: translator, server list: servers, wiki: wiki, patches & bug-reports: bugs, revision log: hg, release info: finger) | Don't ask to ask, just ask | 'Latest' is not a valid version, 'Most recent' neither | English only | Logs: @logs | #openttd.dev if this channel is really spammy 20:53:43 *** Rejf [rejf@nintendos.pl] has quit [Quit: leaving] 20:53:51 *** Rejf [rejf@nintendos.pl] has joined #openttd 20:57:18 <frosch> Eddi|zuHause: you may now look for missed numbers 20:57:55 <Eddi|zuHause> i probably won't, though. 20:58:20 <V453000> wats new? 20:58:26 <andythenorth> https://en.wikipedia.org/wiki/Endorheic_basin 20:58:53 <frosch> V453000: support for brix and firs 20:59:09 <V453000> :D ? 20:59:33 <V453000> :D ? 21:01:14 <V453000> rocks :D 21:01:17 <frosch123> Also, i can now Talk with myself when bored 21:01:49 <frosch> indeed, rocks 21:02:12 <V453000> looking forward to see what the generator looks like 21:02:23 <frosch> generator? 21:02:38 <frosch> mapgen is still crap, if you mean that :p 21:02:44 <V453000> not today though, managed to generate a factorio map with 2 oil sources per 2000x2000 tiles ._. 21:02:57 <V453000> mapgen karma too bad today 21:03:11 <V453000> luckily I discovered that after 2 hours, not 20 21:03:15 <frosch> my latest map has tons of oil, but hardly iron ore 21:03:40 <frosch> i hope f maps become more predictable 21:04:18 <V453000> I know there was some work on .13 generator 21:04:26 <V453000> idk what exactly 21:04:31 <frosch> yes, there was a blog 21:07:36 <V453000> well, at least I won't be wasting that much time on factorio :P 21:07:36 <V453000> gnight 21:18:45 <_johannes> valgrind reports use of an unitialized value in saveload.cpp:2279 ( if (lzma_easy_encoder... ) 21:19:00 <_johannes> is it known 21:19:02 <_johannes> ? 21:20:40 <frosch> that stuff comes from lzma 21:22:04 <_johannes> ah, oh, this is no opentt library? :) 21:26:16 <frosch> saveload.cpp is ottd 21:26:27 <frosch> but that line only contains lzma stuff 21:26:56 <frosch> the variables are static initialised or, intialized directly before 21:37:52 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Quit: Valete omnes] 21:41:05 *** Clockworker_ [~Clockwork@189-72-58-107.paemt701.dsl.brasiltelecom.net.br] has joined #openttd 21:47:02 *** Clockworker__ [~Clockwork@189-72-58-107.paemt701.dsl.brasiltelecom.net.br] has quit [Read error: No route to host] 21:55:06 *** HerzogDeXtEr1 [~farci@i59F6DB10.versanet.de] has quit [Read error: Connection reset by peer] 21:59:36 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 22:13:26 *** sim-al2 [~sim-al2@dns25-173.cbu.edu] has joined #openttd 22:16:00 *** srhnsn [~srhnsn@p2003006A6C291800713816C030AAD61B.dip0.t-ipconnect.de] has quit [Quit: srhnsn] 22:22:54 *** _johannes [~johannes@port-92-203-154-200.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 22:32:13 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 22:35:38 *** sla_ro|master [slamaster@89.136.141.100] has quit [] 22:39:28 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [Quit: andythenorth] 22:40:44 *** AdmiralKew [~pcc31@49.147.102.65] has quit [Read error: Connection reset by peer] 22:41:07 *** AdmiralKew [~pcc31@49.147.102.65] has joined #openttd 22:41:22 *** Progman [~progman@p57A199B2.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 22:42:12 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 22:46:09 *** DanMacK [~3fee8a84@188.cimarosa.openttdcoop.org] has quit [Quit: Page closed] 22:50:38 *** Cybertinus [~Cybertinu@cybertinus.customer.cloud.nl] has quit [Remote host closed the connection] 22:51:20 *** jackyf [~jackyf@ip503d9b48.speed.planet.nl] has quit [Quit: KVIrc KVIrc Equilibrium 4.2.0, revision: 420, sources date: 20120701, built on: 2014-11-08 17:16:37 UTC 420 http://www.kvirc.net/] 22:56:05 *** Cybertinus [~Cybertinu@cybertinus.customer.cloud.nl] has joined #openttd 23:04:29 *** sim-al2 [~sim-al2@dns25-173.cbu.edu] has quit [Ping timeout: 480 seconds] 23:04:31 *** sim-al2 [~sim-al2@dns25-173.cbu.edu] has joined #openttd 23:10:49 *** _dp_ [~dP@li629-70.members.linode.com] has quit [Ping timeout: 480 seconds] 23:21:32 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 23:26:51 *** Clockworker_ [~Clockwork@189-72-58-107.paemt701.dsl.brasiltelecom.net.br] has quit [Read error: Connection reset by peer] 23:27:05 *** Clockworker_ [~Clockwork@189-72-58-107.paemt701.dsl.brasiltelecom.net.br] has joined #openttd 23:28:52 *** frosch [~frosch@x4d01b573.dyn.telefonica.de] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 23:36:06 *** AdmiralKew [~pcc31@49.147.102.65] has quit [Ping timeout: 480 seconds] 23:37:18 *** drac_boy [~oftc-webi@72.1.195.4] has joined #openttd 23:37:19 <drac_boy> hi 23:37:42 *** dP [~dP@2600:3c02::f03c:91ff:fe69:152c] has joined #openttd 23:37:44 *** dP is now known as _dp_ 23:45:21 *** Clockworker__ [~Clockwork@187-4-30-17.paemt702.dsl.brasiltelecom.net.br] has joined #openttd 23:52:28 *** Clockworker_ [~Clockwork@189-72-58-107.paemt701.dsl.brasiltelecom.net.br] has quit [Ping timeout: 480 seconds] 23:56:12 *** Clockworker__ [~Clockwork@187-4-30-17.paemt702.dsl.brasiltelecom.net.br] has quit [Read error: Connection reset by peer] 23:56:38 *** Clockworker__ [~Clockwork@187-4-30-17.paemt702.dsl.brasiltelecom.net.br] has joined #openttd