Config
Log for #openttd on 3rd March 2016:
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00:08:25  *** drac_boy [~oftc-webi@72.1.195.4] has joined #openttd
00:08:26  <drac_boy> hi
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00:10:11  <drac_boy> just curious but is 1/8 generally the lowest value you can use for cargo appetance tiles?
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00:10:49  <Supercheese> I believe so
00:10:56  <Supercheese> other than zero, of course ;)
00:12:25  <drac_boy> heh, so could need up to eight tiles/buildings to get an actual station cargo appetance right? (assuming everything was set for 1/8 each)
00:12:38  <drac_boy> uhh sorry not sure I can spell that A word right tonight :p
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00:19:15  <drac_boy> and which of hows the supercheese tonight?
00:19:43  <Supercheese> reading about zeppelins at the moment
00:20:05  <Supercheese> "In April 1917, the German Zeppelin L23 intercepted a Norwegian schooler off the Danish coast, determined she was carrying contraband, put a prize crew aboard and sailed the ship back to Germany."
00:20:13  <Supercheese> Damn.
00:20:50  <drac_boy> mm
00:21:36  <Supercheese> The crew of an airship actually did successfully board and capture another vessel, sounds straight out of a steampunk novel
00:25:37  <drac_boy> well I'm just having a lazy night atm...kinda am looking at sprites tho .. at least I'm thinking it shouldn't be hard to soon be able to test at least one or more trains as a grf this month :)
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07:40:16  <andythenorth> o/
07:40:23  <andythenorth> who here?  Anyone?
07:41:22  <V453000> hy
07:43:33  <andythenorth> lo V453000
07:43:39  <andythenorth> why wouldn’t I change grfid for FIRS 2?
07:43:45  <andythenorth> it’s total savegame break
07:43:55  <andythenorth> and then FIRS 1 is still avaialble on bananaannanaannans
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07:45:36  <V453000> idk XD
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07:47:20  <V453000> sounds like a sensible thing to do
07:50:11  <V453000> yesterday I was actually playing with BRIX
07:50:21  <V453000> discovered that the mass white kind of hurts eyes after a while of playing
07:55:51  <andythenorth> interesting
07:55:58  <andythenorth> is it white or greige?
07:56:55  <andythenorth> looks greige to me :)
07:58:12  <andythenorth> for my €0.02, it will be the lack of texture that does it
07:58:35  <andythenorth> the effect will vary by screen type and configuration also
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08:17:57  <andythenorth> V453000: did the game you played have a lot of tracks?
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09:38:52  <qunow> what's town car newgrf?
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10:15:06  <V453000> andythenorth: not horribly much :P and yeah, it might be the lack of texture
10:15:17  <V453000> I might try to add some, should be fairly easy
10:15:23  <andythenorth> I looked a bit
10:15:27  <andythenorth> I think it’s two things
10:15:36  <andythenorth> the edge of the tracks is ragged
10:15:40  <andythenorth> which is nice
10:15:56  <andythenorth> but put put it over totally flat texture, and look at it for n hours
10:15:59  <andythenorth> eyes hurty
10:16:21  <V453000> yeah
10:16:47  <andythenorth> there’s literal physics about the way human eye follows certain shapes
10:16:56  <V453000> third thing is that when you mix it with 8bpp/x1 zoom newgrfs, it gets particularly insane because the super clean collides with rough
10:17:13  <V453000> basically cause of same logic
10:17:58  <V453000> at least some form of texture would help a ton in many aspects
10:19:15  <andythenorth> airports can be rotated :o
10:19:19  * andythenorth just discovered
10:23:35  <V453000> ogfx+ only?
10:41:47  <andythenorth> think so
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13:16:59  <qunow> How many kilometer is one tile in openttd? just realized it take more than a year for my ship to make a round trip across its both destinations
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13:24:39  <planetmaker> there is no general applicable scale
13:24:55  <planetmaker> thus the answer is 15m to 1000km or so
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13:26:50  <qunow> Or is there any km/h to tile/day conversion formula?
13:27:36  <qunow> and ia it possible to male.the android ver run in background ..?
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13:29:30  <Eddi|zuHause> there is a formula to convert km/h to tiles/day, but i don't think anybody has fully written it out somewhere
13:30:27  <Eddi|zuHause> also, it doesn't work with diagonal tracks
13:31:53  <Eddi|zuHause> but basically how it works: every tile is made of 16 steps, each step is made of 256 substeps, every tick your vehicle advances by 2 substeps for every unit of km/h-ish. and a day has 74 ticks
13:34:35  <qunow> So it is *74*2/16/256 And thus 100km/h = 3.61 tiles/day. I'd assume diagonal mean multiply by 1.41?
13:35:19  <qunow> *divided by
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13:43:27  <Eddi|zuHause> no, diagonals don't work that way.
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13:44:36  <Eddi|zuHause> sporadically people tried to sprinkle factors of 1.5 in, but it's all very inconsistent
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18:06:08  <DanMacK> Hey hey
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18:15:19  <Alberth> ho ho
18:15:35  <Alberth> andy got scared :p
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19:04:38  <andythenorth> o/
19:04:54  <Alberth> o/
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19:44:05  <andythenorth> is cat?
19:44:15  <Alberth> dan is
19:47:04  * andythenorth must stop buying things on ebay
19:47:56  <SpComb> buy cat on ebay?
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19:48:30  <andythenorth> sell cat
19:48:38  <SpComb> oh
19:48:57  <SpComb> like https://xkcd.com/325/
19:50:49  <andythenorth> fair
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20:07:26  <V453000> so rendering various cameras from blender is apparently impossible
20:07:55  <V453000> on a scale of 0-10 this is beyond bullshit
20:08:27  <andythenorth> :P
20:08:57  <V453000> you have to duplicate the fucking scenes and render each separately
20:09:00  <V453000> which is batch-able already
20:09:02  <V453000> but still
20:09:04  <V453000> WHY
20:09:19  <andythenorth> because you haven’t fixed it yourself with a patch? o_O
20:09:26  <V453000> it's like why openttd has original acceleration as default
20:09:29  <V453000> fuck open source
20:09:56  <andythenorth> bad V453000
20:10:02  <andythenorth> now pay a fine
20:10:27  <V453000> I would honestly love to pay even like 0 for Blender, if it had proper features for professional workflows
20:10:55  <V453000> just to pay a bunch of monkeys who process pizza and coffee into code and fix those features
20:11:16  <V453000>  /offending python programmers done for today
20:11:18  <andythenorth> I thought you used max?
20:11:23  <andythenorth> like proper CGI people?
20:12:03  <V453000> I use both
20:12:11  <V453000> Blender is factorio
20:12:24  <V453000> but I am using it for my new  trains just to learn it better for work
20:12:59  <V453000> even though Blender definitely does many things better than Max, the lack of basic features in some spots is just insanely ridiculous
20:13:59  <V453000> I do miss the way of mesh modelling from Max, but there are some things which compensate for it, especially in texturing/UVmapping area, and proper GPU support
20:16:05  <V453000> also I have to admit that I simply enjoy discovering/comparing 3D softwares
20:16:50  *** sla_ro|master [slamaster@89.136.141.100] has quit []
20:17:12  <V453000> because if you try to get this info from anywhere, you usually read shit spewed by max users how blender is shit and whatever because of cheap prejudice, or you read shit spewed by blender users how max is corporate evil overpriced shit, but neither of the groups actually has experience with the other software, or definitely not to the point to be able to legitimately compare them
20:17:43  <V453000> which is also why I am putting even more time into blender although I am not super amazed by the modelling, to discover more of it's functions and create a better workflow
20:18:06  <V453000> obviously the fact that it helps me with my performance at work is important
20:26:09  <V453000> jesus fuck, CLUNKY
20:26:24  <V453000> so you can link a camera between scenes
20:26:37  <V453000> but then you can't view it because it isn't a camera but an instance XD
20:26:39  <V453000> fuck me
20:27:16  <V453000> ok it doesn't render either
20:27:18  <V453000> ._.
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21:24:21  <V453000> k solved, but what a heap of horse shit
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21:30:38  <planetmaker> <V453000> because if you try to get this info from anywhere, you usually read shit spewed by max users how blender is shit and whatever because of cheap prejudice, or you read shit spewed by blender users how max is corporate evil overpriced shit, but neither of the groups actually has experience with the other software, or definitely not to the point to be able to legitimately compare them <--- that is often the case for many things
21:30:39  <planetmaker>  like these
21:30:53  <planetmaker> nothing beats doing ones own comparison by hands-on experience :)
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21:53:35  <V453000> yeah planetmaker
21:53:47  <V453000> it is everywhere, but in software it feels the most apparent to me
21:53:56  <V453000> especially in 3D because each suite takes years to master
21:55:14  <V453000> btw word fucked is apparently in openttd code XD our server had it as password
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22:36:03  <planetmaker> tehehe :)
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23:49:14  <drac_boy> hi
23:49:54  <sim-al2> https://i.imgur.com/YM9KvDL.jpg
23:52:17  <drac_boy> if you're talking about sloped platforms you need to check the pitas-something rack railroad in switzerland :P
23:52:25  <sim-al2> I can't read the sign, but if you're in a wheelchair that platform isn't going to work out well
23:52:30  <drac_boy> its "steppered" as I recall
23:53:33  <sim-al2> Yeah, most funicular's seem to do the step thing, this one is rather odd for having such a steep slope
23:56:01  <drac_boy> also if I recall right theres been at least one interesting one that converted from cable to rack .. probably to do with traffics or some other economics (reminds me a bit of the glasgow metro history tho, was first a rope railroad then later got electric traction)
23:57:38  *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Ping timeout: 480 seconds]
23:59:28  <drac_boy> btw if you want talk about another kind of problem for disabled people, try this http://citytransport.info/Digi/2946a.jpg
23:59:34  <drac_boy> old photo, I can't recall if they
23:59:47  <drac_boy> they're still running the curved platforms or have closed these stations for nearby straight ones*
23:59:51  <sim-al2> Seems to have been common for a cable or later a rack system to be installed, and then replaced with electric traction (or banking engines) later on

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