Log for #openttd on 15th March 2016:
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01:05:22  <womble> Hi there.  I'm really keen to get playing OpenTTD, but the graphics and text are nigh-unreadable.  I've got a 15" 3840x2160 screen, and even when I select that as the screen resolution, the text is too small for me to see without nosing up to the screen.  Is there some way to set DPI as well as the resolution?  Or even run at a lower "virtual resolution" in the game, and have it scale up?
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01:08:10  <womble> Oops, never mind, figured it out.  Pick a lower resolution and then click "fullscreen".  Not ideal, but it'll do.
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01:12:29  <Eddi|zuHause> there is an option to double the size of the GUI (zoom)
01:14:47  <Ketsuban> I recommend setting custom fonts in openttd.cfg - the GUI zoom options are "too small", "too big" and "ludicrous".
01:14:58  <Ketsuban> OpenGFX+ BigGUI does the rest.
01:28:12  <Eddi|zuHause> "too big" maybe for 27" on 1920x1080, but the resolution given above?
01:41:54  <Ketsuban> At the resolution given the text wouldn't just be unreadable, it'd be unrecognisable as text.
01:42:14  <Ketsuban> If your screen is that big you need to enable HiDPI and get a 1920x1080 effective resolution.
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02:08:06  <womble> Eddi|zuHause: Is that setting in "Game Options"?  My version doesn't seem to have it, I might need to upgrade...
02:14:23  <Eddi|zuHause> probably
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04:29:27  <Flygon> I do wish I could build Newobjects by dragging for long distance
04:32:34  <Supercheese> So do I
04:32:48  <Supercheese> I'm very surprised drag & drop for objects hasn't been implemented yet
04:55:43  <Flygon> Mm
04:55:55  <Flygon> It makes building them 5 file wide Expressways annoying
04:58:51  <Flygon> sim-al2: Sadly, now is the time to retire Reykholt's Railbus system
04:58:55  <Flygon> The city's grown too big
04:59:07  <Flygon> Soo... it's to be replaced with Buses...
04:59:14  <Flygon> ...and a proper suburban Metro :3
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05:07:28  <sim-al2> :(
05:08:07  <Flygon> I'll take one last screeshot
05:08:14  <Flygon> But, it is completely insufficient as it is
05:08:25  <Flygon> The city and sprawl has 5,000 people now
05:08:31  <Flygon> Compared to 1,000 when I built it
05:10:03  <Flygon> Alright, 'before' screenshot taken
05:11:41  <sim-al2> I started a Japan Set game in 1900, the first electric car to arrive effectively is a railbus:
05:13:19  <Flygon> Neat
05:37:50  <Flygon> It is vaguely amusing that, come the Freeway age, when RVs start becoming very good
05:37:56  <Flygon> That it becomes easier to expand RAIL
05:38:03  <Flygon> Mofunking Feeder Buses
05:38:28  <Flygon> And less dependance on tiny freight trains :B
05:38:47  <Flygon> Free up the lines of the smallest (but still profitable) of Freight Trains with Trucks... better pax. service
05:40:33  <Flygon> OTTD really is a multimodal simulator
05:40:39  <Flygon> Even if the Trains are the most powerful
05:40:43  <Flygon> And most annoying to wrangle
05:41:07  <Flygon> Dunno why I'm listening to this in 1951 tho
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07:56:02  <Wolf01> o/
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12:13:11  <argoneus> good morning train friends
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15:40:18  <Alberth> hi hi
15:42:17  <andythenorth> lo Alberth
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16:39:19  <supermop> yo
16:43:05  <V453000> yo
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16:49:01  <supermop> how's it going in the land of rendered sprites, V453000 ?
16:49:17  <V453000> absolute mayhem going on
16:49:37  <V453000> 100% in factorio mode at the moment, but when next release of factorio is out, I will get back to some serious insanity on openttd stuff
16:49:52  <V453000> humans will love it, I guarantee
16:50:40  <V453000> how iz ye?
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16:56:19  <supermop> 3rd week at a new job, so better than when at last job
16:56:37  <supermop> and better than the 2 months i spent doing nothing between
16:56:55  <V453000> :d
16:56:58  <V453000> in NY?
16:58:03  <supermop> yeah
16:58:10  <supermop> better neighborhood
16:58:41  <supermop> or rather a neighborhood that doen't require me taking the 6 train with 2 million other people every morning
16:59:10  <supermop> sorry 1.3 million
16:59:17  <supermop>
16:59:51  <V453000> :) I am actually at the start of the process of moving to Prague
17:00:12  <supermop> now i can walk or ride my bike
17:01:00  <supermop> or if i'm late and lazy, take the less crowded and faster Q train
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17:01:14  <supermop> today i still took the 6 line anyway because i am a moron
17:01:28  <supermop> Where were you living before V453000 ?
17:01:39  <V453000> Liberec, 100km from Prague
17:01:45  <V453000> north of Czech Republic
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17:01:54  <supermop> bit far to ride a bike every day
17:02:20  <supermop> but you could do it
17:02:39  <V453000> ye, bit far even by car, with all the subways and shit it is 2 hours from home to work
17:02:48  <V453000> so, moving :)
17:02:53  <supermop> ok lunch time, brb
17:03:12  <supermop> better food near new work too!
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17:04:07  <V453000> :D
17:04:09  <V453000> enjoy
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17:32:52  <Wolf01> V, Factorio: I can't understand if it's me or it's not possible for the game: I need to limit the stuff moved by a train (the train already has reserved slots for the stuff), do I need 16 different smart inserters?
17:36:42  <V453000> just click the big red X at the wagon?
17:36:49  <Alberth> ha, doesn't matter if you just make pretty pictures, you work on the game, you know everything about it :)
17:36:57  <V453000> and middle mouse button to set filters for cargo slots Wolf01
17:37:08  <V453000> but yeah, different smart inserters are the best option to prevent clogging
17:37:24  <V453000> Alberth: ? :d
17:37:45  <V453000> this is relatively basic, the shit some people know is just insane
17:37:50  <andythenorth> o/
17:37:56  <Alberth> :)
17:37:59  <Alberth> hi hi andy
17:38:27  <Wolf01> that's what I've done, but I'm moving stuff to a really distant outpost and I'm using one train with one wagon to move 10-15 different types of things
17:39:02  <V453000> yeah
17:39:13  <V453000> having 1 smart inserter per cargo type is best there
17:39:58  <Alberth> V: yep, I know about those players, there is this coop club in openttd.... :)
17:40:16  <V453000>
17:40:27  <V453000> Alberth: coop people are completely normal in compare
17:42:14  <Wolf01> the map looks like a motherboard
17:42:28  <V453000> that is one of the core concepts of factorio? :P
17:43:06  <andythenorth> action 14 could gain a separator? o_O
17:43:06  <andythenorth> :P
17:43:09  <V453000> btw if you use a mod with long handed smart inserters, you can put more cargoes in your trains more easily Wolf01
17:44:16  <Wolf01> the bad part of factorio is that for really distant outposts you can't connect them with the circuit network, I'm also waiting for 0.13 and all the new train features
17:44:45  <V453000> why couldn't you
17:44:47  <V453000> just a lot of wires, yeah
17:45:09  <V453000> can blueprint those and then drive around in a car for quick construction
17:45:12  <V453000> not a huge issue
17:45:40  <V453000> or you can do some unloading magic  with the train and just detect if the cargo is required by wiring up the actual loading station at your main base
17:45:52  <Wolf01> that was the idea
17:46:34  <V453000> ah right
17:46:42  <V453000> well, more wagons / smart long handed inserter mod :P
17:47:04  <Wolf01> I did that with the "empty oil barrels" station, if the station has enough barrels, disable the factory which produces them in the main base
17:47:19  <V453000> yes
17:47:46  * andythenorth broke FIRS
17:48:16  <V453000> andythenorth: wasn't broken before? :P
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17:51:24  <andythenorth> not like this
17:51:50  <Wolf01> V, and I really miss slot reservation in chests, there is in the rail wagons and the toolbelt, I can't understand why it's not implemented everywhere
17:52:18  <V453000> that I have no clue why either
17:52:32  <V453000> maybe 0.13, but idk
17:52:34  <V453000> I can ask
17:55:22  <V453000> ok, it is "being thought about":D
17:55:32  <Wolf01> nice
17:55:41  * andythenorth must stop ebaying
17:58:12  <V453000> andythenorth: credit card -100 model trains and -50 lego currency units in debt?
17:58:23  <andythenorth> :(
17:58:39  <andythenorth> “it’s a bargain, must buy it"
17:58:48  <andythenorth> “all the bargains are gone, might as well pay full price"
17:58:53  <andythenorth> “now I must win this"
17:58:58  <Wolf01> I have that problem with game bundles
18:00:01  <V453000> omg I am in gambler channel :D
18:00:05  * V453000 must focus moar on modelz
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18:06:56  <andythenorth> hmm
18:07:00  * andythenorth checked bank balance
18:07:05  <andythenorth> and ebay ‘bids I have made’ :(
18:07:07  <andythenorth> oops
18:07:35  <glx> bids are higher ?
18:07:46  <andythenorth> not _that_ bad
18:07:58  <andythenorth> but bank balance will be much smaller if I win these :(
18:08:15  <andythenorth> OTOH, it’s quite fun to make bids and lose, it’s like saving money
18:08:42  <V453000> XD
18:08:49  <Alberth> :)
18:09:29  <Alberth> playing the game "make the 2nd highest bid?"  :p
18:10:52  <andythenorth> yup
18:11:12  <andythenorth> “how much do I think the other guy will pay” :P
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18:28:32  <supermop> andythenorth: try to make other people pay as much as possible for stuff the seller would have happily sold cheaply?
18:30:13  <Alberth> so other people have no money and andy can get goods for cheap price :p
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18:35:10  <andythenorth> I considered that game :P
18:35:20  <andythenorth> but I think all it does it drive up perception of market value in a niche
18:36:26  <andythenorth> awesome, I just sold something :D
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20:09:03  <Wolf01>!14789&authkey=!AMQT65w57jxF6EQ&v=3&ithint=photo%2cpng I have a bit of pest problem
20:11:49  <V453000> :)
20:12:08  <V453000> small bases eh
20:12:38  <Wolf01> oh that's the solar power array for the new outpost
20:13:13  <V453000> mean enemies
20:14:53  <Wolf01> oh, those, they were larger when I started to develop in that area, about twice as they are now
20:15:13  <V453000> :)
20:16:04  <V453000> hm damn I actually have twice as many hours on that save already :D
20:16:23  <Wolf01> :D
20:18:34  <V453000> one thing I hate about factorio is how much pain it is to manage mods with different saves
20:19:17  <Wolf01> it should autoload only the right mods, ottd is wonderful in this feature
20:20:31  <V453000> yeah exactly
20:20:33  <V453000> it might at some point though
20:20:34  <V453000>
20:20:36  <V453000> :D
20:20:42  <V453000> a new factory appeared
20:20:54  <Wolf01> Error (404)
20:21:11  <V453000> upload slow, F5
20:22:52  <V453000> PS, in this game I was using bobs modules, the bonuses you get from them are pure retardation. :D And I even disabled the god modules, those would be just that much worse
20:22:54  <Wolf01> I too need to rearrange all the first base stuff, I'm moving every product to a different place now
20:23:18  <V453000> generally I have the main base as a place where everything is automated
20:23:35  <V453000> and other places are for improving throughput which doesn't fit into main base
20:23:38  <V453000> like circuits or smelting
20:27:35  <Wolf01>!14790&authkey=!AGLRaAhxHUQW38Y&v=3&ithint=photo%2cpng this is my first base
20:29:02  <Wolf01> and this is the smelter!14791&authkey=!AHJZLbYRrAEzERc&v=3&ithint=photo%2cpng
20:29:06  <V453000> that is infinitely organized compared to my first base
20:29:58  <Wolf01> I rebuild every piece multiple times, then when I need more space, I move an entire block to a different place
20:30:06  <V453000> ah
20:30:12  <V453000> yeah I keep things as they were as long as I can
20:30:17  <V453000> I did that in openttd as well :)
20:31:15  <V453000> btw best offensive tactic: get autofill mod, gun turrets immediatelly become the strongest thing in the game
20:31:21  <V453000> you just run in and plant turrets in front of yourself :D
20:32:00  <V453000> their dps is insane with upgrades, you place a lot of them as you run so they dont even manage to die, and you are safe cause you place them in front of you so biters detect turrets first and aggro to them
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20:33:34  <Wolf01> for example, in the first base you can see the old smelter, now used only for batteries, the circuit boards were produced in just one factory near the smelter, then I needed a lot of circuits and moved them above and in the freed space I built the sulphur factory for the batteries :)
20:36:30  <V453000> :)
20:37:26  <Wolf01> playing with mods seems nice, but I don't want to overkill the game just for some bits I want to change, I welcome new additions if they don't really change the gameplay, but some mods look like adding rollercoasters to a flight simulator
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20:50:19  <andythenorth> Wolf01:
20:50:22  <andythenorth> interesting
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20:52:22  <Wolf01> yes, really
20:58:54  <V453000> I don't mind rollercoasters
20:59:21  <V453000> but the fact that a big mod usually adds shitload of recipes and ingredients, to the point where building a belt-based factory is pure masochism later on
20:59:45  <V453000> and since it also boosts bots to retarded levels, you can just easily make an all-bots factory
20:59:55  <V453000> which is kind of ...
21:00:05  <Alberth> a different game?
21:00:41  <V453000> yeah, well ... I like to build the factories with belt clutter, the belt clutter reminds me of openttd and tracks
21:02:07  <Alberth> so some mods are not for you :)
21:02:22  <Alberth> just like some newgrfs are not for you in openttd
21:03:30  <V453000> well openttd doesn't really have that much depth in this regard, vehicle newgrfs can't change the game that much
21:03:42  <V453000> or other newgrfs
21:31:15  <andythenorth> :o
21:31:21  <andythenorth> another sale :)
21:31:25  <andythenorth> addictive
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22:10:11  <Supercheese> andythenorth: Bug report in FIRS base English strings
22:10:13  <Supercheese> STR_EXTRA_VEHICLE_FACTORY
22:10:16  <Supercheese> 3 vehicles per 8 crates metal delivered
22:10:23  <Supercheese> Metal should be tons, not crates
22:10:27  <andythenorth> so it should :)
22:11:21  <andythenorth> fixed
22:11:46  <Supercheese> :)
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22:31:11  <andythenorth> bye
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23:30:38  <drac_boy> hi
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23:46:41  <drac_boy> hi mr.parttime-trainnut?
23:46:47  <drac_boy> heh sorry I dunno why I'm liking to say that
23:53:22  <drac_boy> hmm *bonks a harmless tumbleweed off flygon's head for some reason* :->
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