Log for #openttd on 26th March 2016:
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00:00:56  <sim-al2> Oh, you know how the Turboliners entered New York Penn Station?
00:03:28  <sim-al2> They were modified with a traction motor connected to the transmission, that would use third-rail power in the tunnels
00:06:38  <drac_boy> btw just had to look and found one gov-owned pfd, the F40PH is officially quoted as at least 70000lbs total engine/compressor/etc aside to that the trucks (with traction motor still on, not sure if that was so for cabbages too?) were close to 45000lbs
00:06:44  <drac_boy> strangely theres no body or total weight listed
00:07:47  <sim-al2> The engine block weighes around 40000 lbs (V16), so a few thousand more for engine components seems reasonable
00:09:17  <drac_boy> well looks like that leaves about 170000-180000lbs for the cabbage units unless the traction was perhaps also scrapped as well
00:09:27  <sim-al2> I'm pretty sure the weight was replaced with ballast when the mechanical componenets were removed
00:10:16  <drac_boy> the fuel tank being retained seem a bit funny but perhaps had another reason for that ... theres a separate box closer to rear truck for batteries (probably as to keep a flat baggage floor)
00:10:56  <sim-al2> I think they put concrete in the fuel tank
00:11:19  <sim-al2> The battery box was already down there, it needs to be retained for the controls to work
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00:14:49  <sim-al2> At the very least, there are weights in the floor that replace the weight that was in the engine compartment
00:15:24  <drac_boy> hm why does that remind me of a somewhat silly story on a rail preservation site ... hired a special mover to move an old ex-commuter coach onto truck for new home ... mover shows up with a single span beam to pick it up and the to-be owner asked about that skinny looking beam to be told to not worry he had done countless moves like this...
00:15:54  <drac_boy> but cue that as soon as the cable took up slack the coach just sat there while the beam literally deformed ... sure scared the mover there :)
00:16:22  <drac_boy> hint: some commuter coach often had lot of weight poured into the floor back then!
00:17:11  <sim-al2> The 6-axles heavyweights were pretty ridiculous, but the 4-axles commuter cars should have been more reasonable
00:17:41  <sim-al2> Of course, still enough to make moving them off-the-rails a challenge
00:19:37  <sim-al2> I still can't find official numbers for the NPCU, but some forum posts say close to 200,000 lbs
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00:23:09  <drac_boy> still looking for that thread (I know I'm on the right forum...go figure with that!) one moment :)
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00:28:50  <drac_boy> ah, guess they must have dumped it to some archive. oh well, was a funny story
00:32:11  <drac_boy> oh wait, I found the other one that may not be related but is as funny...
00:32:52  <drac_boy> have fun reading that and the immediate post below it and don't scratch your head too much ;)
00:36:33  <drac_boy> I always love it when mr.thinksheknowsitall is never 100% right anyway
00:38:00  <sim-al2> Oh man, they had to do it to a Lackawanna MU car too
00:45:45  <drac_boy> how about THESE kind of rail-to-nonrail uses?
00:46:17  <drac_boy> funny thing is their layout were well suited to old fashioned diners due to all the booth/bar seats on one side and the windows-boarded-up kitchen on other side .. no wonder it was so popular in some cities
00:46:21  <sim-al2> Looks like a tram?
00:48:50  <drac_boy> mind you I think I have seen one that used to be a PCC tram .. figured
00:53:21  <drac_boy> hm *wants to shoot either the web or the useless translator* ... geeze, sometimes its so hard to try find specific stations/railways in foreign languages >_<
00:53:37  * drac_boy at least knows that viaduct is spelled viadukt in switzerland
00:59:41  <Supercheese> Viaduck, quack quack
01:02:22  * drac_boy smacks supercheese with a proper viadukt
01:02:30  <drac_boy> :P
01:02:58  <drac_boy> either way supercheese and sim-a12 I'm going off for tonight so have fun :)
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05:30:30  <sim-al2> Hokkiado Shinkansen now open
05:32:52  <sim-al2>
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06:13:53  <Rubidium> sim-al2: but only the first bit ;)
06:14:32  <sim-al2> True, only part of the route
06:14:59  <sim-al2> However, regularly scheduled (non-excursion) locomotive hauled passenger train services in Japan are now gone
06:15:40  <sim-al2> Also, the express service that used to run through the tunnel is now also gone
06:17:21  <sim-al2> Until a few days ago, there was a sleeper service from Toyko to Sapporo:
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06:26:19  <Rubidium> it's kinda the thing with progress
06:28:15  <Rubidium> and night trains are being removed from services all over the world
06:28:37  <sim-al2> Some local passenger services were transferred to a public-private partnership, although the loss of service hasn't been nearly as bad as the other Shinkansen projects in recent years
06:29:56  <sim-al2> Freight services continue through the tunnel, but new electric locomotives are in use since they tunnel is now electrified at 25 kV, 50 Hz, while the old system was 20 kV (also 50 Hz)
06:31:17  <sim-al2> Here in the US, Amtrak's long-distance trains are the only transit avaliable in many small towns, so I think sleeper services are safe here
06:31:51  <Rubidium> in Europe most sleeper services have gone, mostly due to the dirt cheap flights that are available now
06:32:53  <Rubidium> example:
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06:34:58  <sim-al2> High speed services also take the cake when you have relatively short distances. Also, that's RyanAir.....
06:35:56  <sim-al2> I think that's a reflection of the UK ticket market having gone completely insane, rather than any inate advantage
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06:43:21  <Rubidium> so roughly Austin - Houston is cheaper when flying via Kansas City
06:43:53  <sim-al2> Demand pricing leads to some really stupid things
06:44:25  <sim-al2> Of course, it seems that the UK operators are unique in getting away with it
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08:05:09  <_johannes> ok now I know why YAPF is aborting, but it does not make much sense
08:05:13  <andythenorth> is there a quick way to printf a timestamp?
08:05:17  <andythenorth> without importing time and crap
08:06:46  <_johannes> the train is driving into direction south-west, and calculates some cost estimate to a node north-east of it
08:07:21  <_johannes> as it gets more to the south-east-direction, the train calulates higher estimate for this note
08:07:24  <_johannes> *node
08:08:06  <_johannes> then, the train turns around (to the north-east again) and gets lower cost estimate to that north east node
08:08:30  <_johannes> however, the node is already in the closed set, and thus, there should be no lower estimate
08:10:01  <_johannes> andythenorth: date --date @<timestamp-value>
08:10:06  <_johannes> e.g. date --date @1329055200
08:18:05  <_johannes> anyways, to the node problem: the train is at B seeing A (behind itself), giving it some cost estimate and puts it into the closed list. then it moves away from B to C, then comes back to B, sees A *before itself*, giving it a lower estimate
08:18:18  <_johannes> but since A is already in the closed list, a lower estimate is not possible
08:18:26  <_johannes> so this is a bug in YAPF?
08:23:05  <Rubidium> might also be an issue in you configuration w.r.t. the values of the estimates
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08:23:57  <Rubidium> or at least the values that are (eventually) fed into the A* calculations
08:26:45  <_johannes> from how I read the code, the VehicleType parameter to FindPath is not used for position/direction determining, right?
08:27:23  <_johannes> because the only thing that I changed to all existing algorithms was using a different trackdir/tile than the train has
08:27:48  <_johannes> but from looking at the code, I think the position/direction of the vehicle is never queried
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08:54:04  * andythenorth got drivethrough stations working with / without catenary
08:54:21  <andythenorth> and if catenary is present when building, it isn’t removed
08:54:52  <andythenorth> removing of roadstops
.not so good yet :P
09:00:27  <andythenorth> also I think the implementation sucks and is janky
09:00:45  <andythenorth> I have to set or clear a specific catenary bit in all the relevant tile types
09:00:56  <andythenorth> and read it when adding / removing / drawing road features
09:01:34  <andythenorth> seems “catenary or not” would just be a property of the type of road
09:02:07  <andythenorth> can I use two bits to store the roadtype, and have four types?
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09:09:16  * andythenorth wonders what an ENUM is :P
09:12:09  <Alberth> a collection of numbers, where each number has a name? :)
09:12:14  <Alberth> hi hi btw
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09:13:28  <andythenorth> hmm
09:13:44  <andythenorth> railtypes look like they can produce some proper object, to be used when building / drawing
09:14:04  <andythenorth> whereas ROADTYPE_TRAM and ROADTYPE_ROAD are just a bit which is read every time
09:14:12  <andythenorth> quite often :P
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09:15:28  * andythenorth has to do some out-loud thinking in irc, sorry
09:15:47  <Alberth> you don't want to make an object too often
09:16:23  <Alberth> stuff that hooks into path finding is on the critical path
09:17:06  <andythenorth> currently the choice looks like: read two different bits quite often
09:17:11  <Alberth> you don't build very often, so making an object there is ok
09:17:13  <andythenorth> or read two bits, get an object, use that
09:17:27  <andythenorth> but
it’s not that simple
09:17:38  <andythenorth> because the tile potentially has both road and tram on it
09:17:39  <Alberth> object is static?
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09:18:00  <Alberth> if it is, that could work
09:18:13  <Alberth> s/static/constant/  rather
09:18:55  <andythenorth> not sure :)
09:19:01  <andythenorth> out of my depth here :)
09:19:23  <andythenorth> so I think I know the answer
09:19:40  <Alberth> :)
09:19:46  <andythenorth> I _could_ refactor all the existing code to use an object, before I attempt any more of my patch
09:19:58  <andythenorth> or I could do the patch, and have a slightly more spaghetti laden refactoring job later
09:20:15  <andythenorth> given that the patch might suck, and the refactoring isn’t essential
09:20:19  <andythenorth> refactor later :P
09:22:16  <Alberth>  I usually first make something that works, and then consider how to do it properly in a second attempt :)
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09:38:47  <frosch123> V453000: "Redo of the train graphics and fixing the train distances, so they are whole tiles and vertical and horizontal distances are the same." <- haha
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11:12:53  <Wolf01> o/
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11:53:36  <Samu> on a dedicated server, what is the command to see if any AI crashed?
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12:09:24  <Wolf01> meh, facebook really wants to make me to sign in... worse than pinterest, at least there I can easily remove the overlay
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12:22:13  <_johannes> how do you close all windows at once in openttd?
12:22:22  <Samu> Delete key
12:22:35  <_johannes> thanks!
12:23:28  <Samu> on a dedicated server, what is the command to see if any AI crashed?
12:23:33  <sim-al2> Shift+Delete will close stickied windows too
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12:56:52  <argoneus> good morning train friends
13:01:09  <Samu> how do i know if an AI crashed?
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13:26:33  <frosch123> it's printed to the server console
13:26:41  <frosch123> don't think you can see that from a client
13:28:33  <Samu> frosch123: there is no command to check AIs that crashed then?
13:28:52  <frosch123> no
13:28:58  <Samu> t.t
13:29:05  <frosch123> you can save the game and reload
13:29:11  <frosch123> that will also restart the ais afaik
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13:33:38  <Wolf01> and now power outage!
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13:41:41  <Wolf01> must turn off pc
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13:43:31  <Samu> I'm trying to start a server with a GUI but it doesn't work, what can I do? "C:\Program Files\OpenTTD\openttd.exe" -v win32  -s win32 -m win32  -b 32bpp-sse4-anim -G -D -I OpenGFX -S OpenSFX -M OpenMSX -c openttdcfgCore1.cfg
13:43:53  <frosch123> remove the -D
13:44:06  <frosch123> likely remove everything except the -c
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13:49:41  <Samu> "C:\Program Files\OpenTTD\openttd.exe" -c openttdCore1.cfg  it launches TTD to main menu but doesn't start a server
13:50:03  <frosch123> yes, then multiplayer -> start server
13:50:22  <Samu> oh, there's no command line to make it host a server with gui :(
13:50:34  <frosch123> what's the pointß
13:50:36  <frosch123> ?
13:50:45  <Samu> i wanna monitorize
13:50:50  <frosch123> if you have a gui, then you have a gui
13:51:03  <frosch123> if you want to monitor, then send the server console output to a file
13:51:11  <frosch123> the console output contains stuff like ai crashed
13:51:17  <frosch123> at least on decent os
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14:11:32  <Samu> do i put that inside autoexec.scr file?
14:13:02  <frosch123> when you start a game with the command above
14:13:29  <Samu> script C:\Users\Ricardo\Documents\OpenTTD\Core1.txt
14:13:30  <frosch123> then start a crappy ai that crashes all the time, like medievalai
14:13:36  <frosch123> does it print something to your start console?
14:13:49  <frosch123> i.e. the one where yuo typed the openttd.exe command?
14:14:23  <Samu> i have them servers start a randomly chosen ai at the moment, not a specific one
14:15:23  <Samu> it printed dictatorai crashed, but as new messages filled in, i could not scroll back, to find which of the servers had the ai that crashed
14:16:08  <frosch123> ok, now start your server with "openttd.exe -D > myserver.txt"
14:16:18  <frosch123> that will create a file "myserver.txt" and write all output to that file
14:16:32  <frosch123> (well, i guess also add the -c in front of the >
14:19:51  <Samu> start /b /affinity 1 start /wait /D "C:\Program Files\OpenTTD" openttd.exe -D -c openttdCore1.cfg > C:\Users\Ricardo\Documents\OpenTTD\Core1.txt
14:20:01  <Samu> will try
14:22:45  <Samu> meh, not the kind of output I was looking for
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14:30:09  <Samu> script C:\Users\Ricardo\Documents\OpenTTD\Core1.txt - typing this in the console works, but i have to type script again to make it update the text file, otherwise it's empty
14:39:12  <Samu> how do I type \ in the gui console version? It closes and open console instead.
14:39:21  <Samu> like C:\
14:39:56  <frosch123> try / instead
14:40:50  <Samu> i see, that worked
14:56:48  <Samu> a bit of help here "C:\Program Files\OpenTTD\openttd.exe" -d script=9 -D -c openttdCore1.cfg
14:56:59  <Samu> how do i write it to a file
14:57:12  <Samu> the print
14:57:25  <frosch123> "> file.txt" at the end
14:57:35  <frosch123> it's a standard console feature, not ottd specific
14:57:39  <frosch123> thus it must be at the end
14:57:59  <Samu> that only prints C:\Users\Ricardo
14:58:42  <frosch123> i got the impression that you use some other tool to start the stuff
14:59:02  <frosch123> so, maybe put the whole ottd command into a .bat file and then use you weird tool to start the bat file
15:01:38  <Samu> the tool is start
15:02:03  <Samu> Starts a separate window to run a specified program or command.
15:03:25  <frosch123> yeah, but then the ">" applies to "start"
15:03:29  <frosch123> instead of to "openttd"
15:03:40  <frosch123> thus "start" a batch file, and put the ">" inside the bat
15:04:59  <argoneus> eh
15:05:04  <argoneus> I just watched the "new" star wars
15:05:07  <argoneus> I didn't know it was this shit
15:05:11  <argoneus> considering how everyone praised it
15:05:27  <frosch123> it is the same as episode 4 :)
15:05:33  <argoneus> frosch123: except worse
15:05:36  <argoneus> in every way
15:05:52  <argoneus> >oh yeah there's this villain who trained with the big shots for years
15:06:00  <argoneus> >oh yeah he's also weaker than this random girl who we forced into the plot
15:06:13  <argoneus> darth vader at least felt relevant
15:06:20  <argoneus> this is anakin all over again
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15:06:31  <frosch123> well, it's not darth vader
15:06:40  <frosch123> darth moul was not particulary good either
15:06:46  <Wolf01> corrupted the mirc.ini :E
15:06:50  <frosch123> i think episode 7 is completely equivalent to episode 4
15:07:01  <argoneus> I just dislike how they spit on the lore
15:07:13  <argoneus> where you are supposed to train for years and years to be able to use the force and then craft your own lightsaber and shit
15:07:14  <frosch123> poor boy :)
15:07:21  <Flygon__> The first half went well
15:07:25  <argoneus> and then a random girl does it immediately
15:07:25  <Flygon__> Then they cloned the ending...
15:07:28  <frosch123> argoneus: same in episode 4
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15:07:40  <argoneus> frosch123: except Luke was incompetent in episode 4
15:07:42  <argoneus> he had to train with yoda
15:07:50  <frosch123> that is in episode 5 or 6
15:08:02  <argoneus> this girl is stronger than the villain out of nowhere
15:08:03  <frosch123> luke hat no training at all
15:08:03  <argoneus> for no reason
15:08:08  <argoneus> also
15:08:11  <frosch123> just obivan was around sometimes
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15:08:21  <argoneus> >the main villain gets beaten in a lightsaber duel with the black guy who was a regular stormtrooper
15:08:24  <argoneus> are you serious
15:08:37  <frosch123> he didn't?
15:08:40  <Samu> the > file.txt trick doesn't work, i must automate openttd console to execute this line when it starts: script C:\Users\Ricardo\Documents\OpenTTD\Core1.txt
15:08:40  <argoneus> well
15:08:42  <argoneus> he gave him a fight
15:08:52  <argoneus> ren should've toyed with them both
15:08:55  <argoneus> and lost due to his arrogance or something
15:08:58  <frosch123> yes? and once he stopped playing and used the force, the trooper lost
15:08:59  <argoneus> except he actually got fucked
15:09:25  <argoneus> also the plot all felt like a huge coincidence
15:09:32  <frosch123> same in episode 4 :p
15:09:46  <frosch123> i think you overrate the other movies :)
15:09:54  <argoneus> the robot getting to a random girl, the black guy finding the random girl, then the two of them randomly finding the millenium falcon (unattended for whatever reason), then they manage to run into han for no reason
15:10:15  <argoneus> also the vast galaxy feels like a small village where you can go house to house within minutes
15:10:25  <argoneus> is the original trilogy really like this?
15:10:36  <argoneus> I remember it as being better
15:11:04  <frosch123> episode 4 is incredible simple
15:11:24  <argoneus> still
15:11:34  <argoneus> I would've preferred if Rey barely escaped with her life
15:11:46  <argoneus> instead she dominated the guy who supposedly threw over the entire new jedi order
15:11:49  <argoneus> like, what
15:12:03  <frosch123> he didn't?
15:12:11  <frosch123> it's not darth vader
15:12:13  <argoneus> he is the reason Luke left
15:12:17  <argoneus> because he did something
15:12:29  <argoneus> I already forget what, if they even said it
15:12:45  <frosch123> luke trained him, and he turned bad, so luke thought he cannot do any good
15:12:46  <frosch123> that's all
15:12:58  <frosch123> he did not "beat" luke
15:13:00  <argoneus> so he was presumably still untrained and incompetent?
15:13:05  <frosch123> yes
15:13:15  <frosch123> he will only be darth vader in the next episode
15:13:26  <argoneus> shrug
15:13:27  <frosch123> 1) he now is very injured and really needs a helmet
15:13:40  <frosch123> 2) the imperator said he wants to finish his training
15:14:47  <argoneus> I suppose you're right
15:14:54  <frosch123> the whole movie just is about creating a new generation of heroes, which is equivalent to episode 4, plus creating a new darth vader, which is equivalent to episode 2 or 3 (can't remember)
15:14:55  <argoneus> it's been years since I saw ep4
15:15:10  <argoneus> I assume it had the same issues I was talking about, then?
15:15:40  <frosch123> well, episode is 4 is: random people meet up, two of them are siblings without noone knowing
15:16:07  <frosch123> they meet one of the 2 jedi remaining, and they blow up the death start with pure luck
15:16:47  <frosch123> oh, and one of the random guys, has a huge spaceship that outperforms all imperial ships
15:16:59  <frosch123> so, how is that any better? :p
15:17:27  <Wolf01> and somebody dies
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15:23:12  <argoneus> well
15:23:15  <argoneus> I guess you're right frosch123
15:23:23  <argoneus> this movie is basically a nod to episode 4
15:26:38  <Flygon> I did like Episode 7, btw
15:26:49  <Flygon> But I'm the sort of guy that's both easily entertained and likes more niche films
15:26:51  <Flygon> SO basically
15:26:54  <frosch123> i also think it was quite ok, the characters were good
15:27:05  <Flygon> I will eat Tacos, Pizza, AND... whatever fancy food is xP
15:31:34  <argoneus> the whole "using the force without training" is still silly
15:31:56  <frosch123> they did not really use the force
15:32:18  <Flygon> Don't worry
15:32:21  <frosch123> and, luke also only got training in episode 3
15:32:23  <frosch123> err, 6
15:32:31  <Flygon> It'll all be explored in Episode 7: The Quest for More Money
15:32:47  <argoneus> frosch123: pulling items is force
15:32:50  <argoneus> mind control as well
15:33:39  <frosch123> luke also did all that stuff in episode 4 and 5
15:33:51  <frosch123> still darth vader crushed him at the end of episode 5
15:34:09  <frosch123> in episode 7, all are noobs
15:35:01  <frosch123> the villain is the standard looser that you will find in many stories
15:35:11  <frosch123> *loser
15:35:11  <Flygon> Episode 7: Just promoted from Novice to Swordsman
15:35:18  <Flygon> Episode 8: Between Job 40-50
15:35:36  <Flygon> Episode 9: We all complain about Gravity printing money off their Rebirth Mechanic
15:36:18  <Flygon> RO used GRFs before they were cool
15:36:19  <Flygon> <_<
15:36:20  <Flygon> >_>
15:36:25  <Flygon> Srsly tho, I gotta sleep
15:36:36  <Flygon> Night y'all, have gone. You two ave fun. :3
15:36:36  <frosch123> RO ?
15:38:40  <Ketsuban> Ragnarok Online.
15:53:10  <Samu> i can't get the script command to work
15:53:17  <Samu> it prints only this "file output complete"
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15:56:33  <rah> I've just constructed my first monorail loop and put some trains on it but unfortunately they all breakdown very frequently and are making massive losses
15:57:16  <Samu> what does it log to the file? only the crash notice?
15:57:30  <Samu> i got to wait for the ai to crash for it to print something?
15:59:06  <rah> the bhp is not as described in the wiki
15:59:44  <rah> I'm using Pineapple Trains and JRD Standard European Sets newGRFs; would they alter the monorail engines?
15:59:55  <rah> (and if so, why?)
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16:07:42  <Eddi|zuHause> probably
16:08:46  <Eddi|zuHause> if you mix two train sets, the prices may be off
16:09:37  <Eddi|zuHause> because there is a global price multiplier. so if one expect the multiplier to be low and sets prices high, but the other one expects the multiplier high and sets the prices low, one set's prices will be too low, or the other set's prices too high
16:10:43  <Eddi|zuHause> depending on which one was loaded first
16:11:57  <frosch123> that has not been the case for 4 years
16:15:01  <frosch123> 6 actually
16:18:42  <Samu> frosch123: it's not logging the things I wanted ->
16:19:19  <Samu> i typed in the console: "script", then "listais"
16:19:32  <Samu> it prints that, and not the crash or the other messages
16:19:40  <Samu> what am I doing wrong
16:20:16  <Samu> listai*
16:20:58  <Samu> wait... it printed it now
16:21:02  <Samu> yay!
16:21:56  <Samu> "One of the running scripts crashed. Please report this to the script author with a screenshot of the AI/Game Script Debug Window"
16:22:09  <Samu> too generic, i wanted to know which ai
16:22:13  <Samu> but it printed something
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16:41:28  <andythenorth> oh nekomaster
16:41:32  <andythenorth> you have failed me :(
16:46:36  <Eddi|zuHause> news are weird... "hundreds of people agreed to leave Idiomeni"... and in the small print "600 leave, 12000 stay"... that seems to be a huge success
16:46:54  <Eddi|zuHause> *idomeni
16:54:24  <Samu> why isn't this working... D:\OpenTTD\Core1\openttd.exe -d script=9 -D -c openttdCore1.cfg > D:\OpenTTD\Core1\DebugCore1.txt
16:55:00  <Samu> is it intended that it opens a new console window?
16:55:13  <Samu> shouldn't it use the console I'm currently in
16:56:04  <Samu> then, of course, it doesn't print anything to the .txt file
17:00:21  <andythenorth> roadstops now preserve the catenary when I remove them :P
17:00:32  <andythenorth> openttd code is starting to make sense
17:00:39  * andythenorth pride before a fall eh?
17:03:50  <Wolf01> nah, you fall when you'll start to think about daylength
17:04:40  <Wolf01> if I didn't, maybe I could have added the catenary support for road, avoiding your current work
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17:12:31  <andythenorth> daylength :)
17:12:34  <andythenorth> ha
17:13:36  <andythenorth> I’ve done road and roadstop, and started tunnelbridge
17:13:44  <andythenorth> drive-in roadstop I think I’ll avoid :P
17:13:48  <andythenorth> what else is there?
17:13:50  <andythenorth> crossing, depot
17:14:47  <Wolf01> isn't crossing automagically handled?
17:16:22  <andythenorth> not for the new catenary behaviour I’m adding
17:16:50  <andythenorth> all the ‘remove x’ functions have to restore the catenary bit if it was set
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17:19:56  <frosch123> Samu: i guess messages like dbg: [script] [5] [S] *FUNCTION [BuildPassStation()] medievalai._/Buses.nut line [257]
17:20:01  <frosch123> which specifies medievalai
17:21:09  <andythenorth> so how much openttd coding is just yak-shaving?
17:22:10  <Samu> yes, i'm trying to log those messages
17:22:28  <Samu> can't figure it out
17:24:33  <andythenorth> most web app coding is yak-shaving
17:24:36  <andythenorth> most newgrf is not
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17:24:48  <andythenorth> newgrf has very little state to worry about :D
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18:05:20  <Eddi|zuHause> depends on what you think yak-shaving is
18:06:13  <andythenorth> matching up functions and parameters
18:06:16  <andythenorth> getting and setting data
18:06:20  <andythenorth> putting vars in scope
18:06:48  <Samu> who's a windows 10 expert?
18:06:51  <andythenorth> boilerplate :)
18:09:33  <monsted> Samu: i'm not sure anyone would admit that
18:10:24  <Samu> dpi settings are getting in the way when launching OpenTTD as a Dedicated Server, there is some upscaling being done in the console text
18:13:20  <Sylf> that doesn't sound like a windows 10 issue
18:14:24  * andythenorth shaved some more yak
18:14:41  <andythenorth> rail crossings restore road catenary when removed
18:14:53  <Samu> what is conhost.exe? when i launch openttd.exe -D, a conhost.exe is also executed alongside
18:15:46  <frosch123> ask google
18:15:50  <frosch123> it's not part of openttd
18:17:58  <Samu> google says, Console Window Host
18:18:38  <Samu> signed by microsoft
18:18:42  <Samu> legitimate, bla bla
18:18:47  <Wolf01> the windows' console is bad under too many aspects
18:19:28  <Wolf01> I tried to make it support colouring of strings but she always laughed back
18:20:24  <glx> conhost is not new in windows 10
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18:24:20  <Wolf01> btw, adding 2 events to handle the progress ring to the feed reader killed me... as always I needed to add an entire framework to the application (service container, services, helpers)
18:24:37  <glx> Wolf01: it should support colouring
18:25:17  <glx> at least console app can output coloured text
18:27:03  <Samu> they changed conhost in windows 10
18:27:15  <Wolf01> the powershell works well
18:27:59  <Sylf> I still fail to see how that would change anything regard to OTTD dedicated server mode
18:28:13  <Wolf01> and finally is possible to resize the console window without fiddling with the settings
18:28:51  <glx> powershell still uses conhost :)
18:29:11  <Wolf01> also the window transparency
18:30:42  <Wolf01> btw, Samu, are you launching ottd -D from a shortcut? I think you should give a look at the compatibility tab and try to change the DPI related option
18:31:36  <Samu> i am launching it in several manners, trying to find one that works
18:31:41  <Samu> yes, that one too
18:31:48  <glx> and check if the same happen with just cmd
18:32:12  <Samu> launch the shortcut or the exe itself?
18:34:04  <Wolf01> but yes, the ottd output seem to have a different font, but it happened with a lot of softwares, I don't think it's related to the console
18:34:07  <glx> for me openttd console looks the same as cmd
18:34:40  <Samu> they all work, but none lets me do the > file.txt
18:35:29  <glx> redirection should work
18:35:57  <glx> hmm no you need to convert to console app first :)
18:36:21  <Samu> it always outputs an empty text
18:36:28  <glx>
18:36:31  <Samu> or C:\Users\Ricardo
18:36:45  <glx> yes, it's because a new window is created
18:37:11  <Wolf01>!19736&authkey=!AFkkZYazrtTL_co&v=3&ithint=photo%2cpng
18:37:35  <Samu> yes, exactly that
18:37:38  <Samu> that's what happens
18:38:03  <Wolf01> usually I don't care :P
18:38:36  <Wolf01> I thought it was changing the desktop's DPI
18:39:36  <Samu> how do i run this convert?
18:39:49  <Samu> convert.exe openttd.exe?
18:40:35  <glx> just run it from openttd.exe location
18:40:44  <glx> without args
18:41:05  <andythenorth> aiiieee
18:41:11  <andythenorth> bridge construction :(
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18:42:10  <glx> it's a toggle, switching from gui to console, or console to gui, depending on the current state of openttd.exe
18:44:29  <Samu> yes, amazing, it is working
18:44:33  <Samu> i beleive
18:44:36  <Samu> let me exit
18:45:13  <Samu> waiting for the AI to crash
18:45:46  <DorpsGek> Commit by translators :: r27526 trunk/src/lang/malay.txt (2016-03-26 19:45:36 +0100 )
18:45:47  <DorpsGek> -Update from Eints:
18:45:48  <DorpsGek> malay: 2 changes by rionix88
18:47:08  <Samu> bah, sorry, doesn't output the right things
18:47:20  <Samu> it outputs 3 lines
18:47:35  <glx> try 2>&1 >file.txt
18:47:50  <Samu> Setting dedicated network server settings...
18:48:02  <Samu> file output started to: D:\OpenTTD\Core1\openttdcfgCore1.log
18:48:10  <Samu> file output complete
18:48:19  <Samu> ok trying
18:49:52  <Samu> openttd -D -c D:\OpenTTD\Core1\openttdcfgCore1.log 2>&1 >file.txt
18:50:03  <glx> ok just tried, it works with >file.txt 2>&1
18:50:14  <Samu> ah, ok ok
18:50:37  <glx> you'll see nothing in the console when it works
18:51:14  <Samu> openttd -D -c D:\OpenTTD\Core1\openttdCore1.cfg >file.txt 2>&1
18:51:52  <glx> if the console stays empty then everything goes in file.txt
18:52:08  <Samu> it's running i see
18:52:32  <Samu> isn't >>file.txt 2>&1 better?
18:57:37  <alluke> is there any chance to make proper 1024x1024 heightmap from this?
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19:08:02  * andythenorth can’t see a neat way to pass a road catenary flag to bridge construction
19:10:39  <Wolf01> look at the rail implementation?
19:12:57  <andythenorth> rail catenary comes from railtype
19:13:04  <andythenorth> road catenary is just a flag I’m passing around
19:17:26  <andythenorth> this hack shows some of the tricky things about any theoretical implementation of roadtypes
19:17:44  <andythenorth> if I overbuild road with catenary tramtrack
19:17:48  <andythenorth> then remove the tramtrack
19:18:03  <andythenorth> would that remove the catenary too?
19:18:06  <andythenorth> and what if I’m using it?
19:18:23  <andythenorth> do I have to overbuild again with a road that has catenary?
19:18:29  <andythenorth> or is there some dreadful compatibility table?
19:18:51  <andythenorth> NoRoadTypes :D
19:19:10  <frosch123> don't add a fourth owner :p
19:19:40  <frosch123> company 1 builds road, company 2 build rail crossing, company 3 builds tramway, company 4 adds road catenary
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19:20:12  <frosch123> i guess when upgrading the tram to catenary, you also have to upgrade the road to catenary
19:21:03  <frosch123> otherwise you end up with catenary-only tiles :)
19:21:11  <frosch123> remove road and tram, keep catenary
19:21:20  <andythenorth> ha ha ha
19:21:23  <andythenorth> :)
19:21:26  * andythenorth might have to code that
19:21:29  <frosch123> i guess you could allow electric loan mowers then
19:21:46  <frosch123> *lawn
19:22:19  <andythenorth>
19:22:20  <Alberth> trees like to have electric light too :)
19:23:52  <andythenorth> and for the next trick, resurrect the hovercraft patch :)
19:23:59  <Samu> start /b /affinity 1 /D "D:\OpenTTD\Core1" D:\OpenTTD\Core1\openttd.exe -D -c D:\OpenTTD\Core1\openttdCore1.cfg >> D:\OpenTTD\Core1\openttdCore1.log 2>&1
19:24:14  <Samu> it works!
19:24:51  <Wolf01> <frosch123> otherwise you end up with catenary-only tiles :) <- trolleybuses
19:25:08  <andythenorth> hover-trolleybuses
19:25:15  <andythenorth> off-road trolleybuses :P
19:25:37  <Wolf01> zellepins
19:25:38  <andythenorth> hmm
19:25:48  <frosch123> howercraft with catenary?
19:26:12  <Alberth> sea catenary?
19:26:14  <andythenorth> electric snow-coach?
19:26:21  * andythenorth has some evil idea
19:26:51  <andythenorth> for catenary-only tiles, patch the drawing routine, and draw trails :P
19:27:01  <andythenorth> and use the absence of road to split the vehicle types
19:28:17  <andythenorth> maybe not evil enough :x
19:30:57  <andythenorth> new flag on newgrf vehicles - catenary only :P
19:42:00  <Samu> hey again, this is how I have my bat file configured
19:42:09  <Samu> it starts all servers
19:42:35  <Samu> affinitizes each openttd to one core
19:42:50  <Samu> and it works! all in 1 window, though
19:43:11  <Samu> question is... how should i stop the servers?
19:43:28  <Samu> it won't de-list them from the master server
19:44:58  <Samu> oh, it's a .cmd file, not .bat, sorry
19:45:13  <glx> ctrl-c :)
19:45:41  <Samu> does that send something to master server?
19:45:47  <Samu> tell them i am no longer hosting?
19:46:18  <glx> I don't think there's a packet for that
19:46:41  <Samu> there is a console command: exit
19:46:49  <Samu> but, i have all consoles in 1 window now
19:48:07  <Samu> hmm i got to type exit 8 times for each openttd
19:48:16  <Samu> in which order does it exit?
19:48:37  <Samu> damn it ill check it myself
19:53:06  <Samu> ok, it exits in the opposite order they were launched
19:53:28  <Samu> first exit, closes server 8, the next closes server 7, etc...
19:54:07  <Samu> the last exit closes command prompt
19:55:31  <Samu> i guess start /b might be a bad idea
19:55:50  <Samu> if i want to close a particular server, i won't be able to
19:56:11  <Alberth> can't just kill the process?
19:57:06  <Samu> they're all in 1 window
19:57:11  <Samu> because of start /b
19:57:21  <glx> anyway the only important thing done when exiting cleanly is autosave at exit if enabled
19:57:32  <Alberth> I mean though task manager, or process manager or whatever its name is
20:00:04  <frosch123> or via rcon
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20:02:51  <Samu> dbg: [net] [udp] removing advertise from master server
20:03:04  <Samu> this shows when i type exit
20:03:17  <Samu> not when i kill task
20:03:21  <Samu> or ctrl-c
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20:25:00  <argoneus> how are my train friends doing
20:25:06  <Wolf01> tired
20:25:45  <Wolf01> and tomorrow I would like to stay all day on my own... but no, it seem to be EASTER again :(
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20:34:27  <Alberth> just ignore it? :)
20:34:50  <Alberth> at least the day is one hour shorter :)
20:35:45  <Wolf01> it would be really cool if I'll be able to ignore some days ;)
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21:30:04  <Samu> aha, i finally managed this
21:32:00  <Samu> i need a master batch that starts other batches
21:32:37  <Samu> i'll show you, let me just finish edit them all
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21:43:16  <Samu> OpenTTDServers.cmd  ->
21:43:25  <Samu> then, 8 more batches
21:43:39  <Samu> startCore1.cmd ->
21:44:49  <Samu> when i launch OpenTTDServers.cmd, i get all 8 windows running, one for each server, and each one is logging the correct stuff to their own log file
21:45:58  <Samu> i couldn't do it with 1 batch only because it was getting stuck on the first server, until i exited it, to start the 2nd server, etc
21:46:52  <Samu> only with start /b i could run all servers using only 1 batch file, but then i couldn't differentiate between them, they were all in 1 window
21:49:21  <Wolf01> Samu, next time:
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21:54:43  <Samu> oh, for loops
21:55:05  <Samu> i remember using that for some other crap i was messing with
21:55:17  <Samu> not openttd related at all
21:56:32  <Samu> found it, it was for 7-zip
21:56:38  <Samu> for %%x IN (9) DO for %%t IN (2 1) DO for %%d IN (512m) DO for %%w IN (273 256 192 128 96 64 48 32 24 16 12 8) DO for %%s IN (on) DO 7z.exe a teste.resultado\%%xx.lzma.%%tt.%%dd.%%ww.%%s.7z .\teste.original\* -mx=%%x -ms=%%s -m0=LZMA:d=%%d:fb=%%w -mmt=%%t
21:57:32  <Samu> it gave me a headache and never finished the project
21:59:37  <Samu> i wanted 7-zip to run for as long as the last parameters used and the next parameters wouldn't go over 8 GB RAM usage or 8 core usage
22:03:57  <Samu> i had variables inside variables, it was a huge mess
22:18:48  <Samu> how do i put a different window title for each server?
22:19:26  <Samu> instead of "OpenTTD Dedicated Server" in the title, can i put "Core1"?
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22:44:03  <glx> start /?
22:44:27  <glx> START ["titre"] [/D chemin] [/I] [/MIN] [/MAX] [/SEPARATE | /SHARED]
22:47:32  <Samu> the title doesn't stay
22:47:37  <Samu> i tried it
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22:55:38  <glx> that's because openttd set the title
22:58:12  <Samu> seems i can't start 15 AIs
22:58:30  <Samu> only 14, with the 15th one being forced via console
22:58:38  <Samu> why's that? it's a dedicated server
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23:10:41  <Samu> - Clients: 0 / 25 (14 / 15 companies; 0 / 15 spectators)
23:17:50  <Samu> max_no_competitors = 14 but I've set it to 15 :(
23:19:15  <_dp_> omg, 15 AIs, r you making a zoo? xD
23:24:15  <Samu> yes :)
23:24:23  <Samu> i think i found another way
23:30:05  <Wolf01> 'night
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