Times are UTC Toggle Colours
00:00:56 *** Hewimp [~oftc-webi@c-24-22-206-47.hsd1.wa.comcast.net] has quit [Quit: Page closed] 00:05:43 *** HerzogDeXtEr [~farci@i59F6D927.versanet.de] has quit [Read error: Connection reset by peer] 00:13:21 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has quit [Ping timeout: 480 seconds] 00:13:42 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has joined #openttd 00:46:02 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Remote host closed the connection] 02:14:55 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 02:37:28 *** Biolunar_ [Biolunar@x4d08f6ee.dyn.telefonica.de] has joined #openttd 02:44:23 *** Biolunar [~Biolunar@x4d080f7a.dyn.telefonica.de] has quit [Ping timeout: 480 seconds] 03:44:20 *** Ketsuban [~ketsuban@2a02:c7d:a33e:4100:19b8:a00b:527d:66ee] has quit [Quit: Leaving] 04:43:02 *** Clockworker [~Clockwork@177.2.175.252] has joined #openttd 05:06:31 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has quit [Quit: Snail] 05:25:12 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 05:25:32 *** Monkey_ [~Monkey@77.69.246.238] has joined #openttd 05:27:20 *** sla_ro|master [slamaster@89.136.141.100] has joined #openttd 05:56:32 *** Arveen [~Arveen@ip-95-223-75-47.hsi16.unitymediagroup.de] has joined #openttd 06:00:48 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [Quit: andythenorth] 06:08:58 *** liq3 [liq3@CPE-120-147-195-191.gdiv2.lon.bigpond.net.au] has joined #openttd 06:12:33 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 06:12:56 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [] 06:19:10 *** OsteHove` is now known as OsteHovel 06:25:05 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 07:08:43 *** Hiddenfunstuff [~Geth@y32.ip1.anvianet.fi] has joined #openttd 07:11:18 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [Quit: andythenorth] 07:18:41 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 07:30:47 <andythenorth> o/ 07:33:02 <planetmaker> Eddi|zuHause, actually I *did* make the river sprites, but not the rock sprites. 07:33:10 <planetmaker> moin also :) 07:34:37 <planetmaker> I had my hands on *all* OpenGFX ground sprites, but not enough to claim having made them. I mostly made them 'scriptable' in a big gimp file with many layers 08:00:18 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [Quit: andythenorth] 08:14:42 *** sla_ro|master [slamaster@89.136.141.100] has quit [] 08:41:29 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 09:04:21 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd 09:05:54 <Wolf01> I'm dying to know why the 1.6.0 has not been published today :) 09:06:15 *** Kurimus [~stabbity@dsl-tkubrasgw2-54f816-197.dhcp.inet.fi] has quit [Server closed connection] 09:06:29 *** Kurimus [~stabbity@dsl-tkubrasgw2-54f816-197.dhcp.inet.fi] has joined #openttd 09:09:02 <andythenorth> today is not over yet? o_O 09:09:05 * andythenorth does not know 09:11:55 <Wolf01> I'm used to wake up and find april fools and fake april fools already there, maybe I woke up too early :P 09:46:26 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 09:50:23 *** Samu [~oftc-webi@po-217-129-255-23.netvisao.pt] has joined #openttd 10:13:56 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has left #openttd [] 11:01:16 *** Clockworker_ [~Clockwork@177.2.175.252] has joined #openttd 11:06:00 *** Flygon [~Flygon@ppp118-209-180-212.lns20.mel8.internode.on.net] has quit [Read error: Connection reset by peer] 11:07:01 *** Flygon [~Flygon@ppp118-209-180-212.lns20.mel8.internode.on.net] has joined #openttd 11:08:52 *** Clockworker [~Clockwork@177.2.175.252] has quit [Ping timeout: 480 seconds] 11:32:26 *** M-E [~M@ip4da0d6bd.direct-adsl.nl] has quit [Ping timeout: 480 seconds] 11:37:10 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 11:39:29 *** Wolf01 [~wolf01@host135-171-dynamic.56-82-r.retail.telecomitalia.it] has joined #openttd 11:41:21 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 11:56:28 *** sim-al2 [~sim-al2@108-221-157-231.lightspeed.mmphtn.sbcglobal.net] has quit [Ping timeout: 480 seconds] 12:06:46 *** Ketsuban [~ketsuban@2a02:c7d:a33e:4100:6851:c2ef:b99e:15d9] has joined #openttd 12:16:55 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has joined #openttd 12:27:25 *** liq3 [liq3@CPE-120-147-195-191.gdiv2.lon.bigpond.net.au] has quit [] 12:30:44 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Read error: Connection reset by peer] 12:31:19 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 12:31:53 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 12:52:35 *** Monkey_ [~Monkey@77.69.246.238] has quit [Read error: Connection reset by peer] 12:53:11 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has quit [Quit: Snail] 12:56:59 <Eddi|zuHause> yeah, it used to be that release was around 0:00. those times have faded, i guess 13:27:01 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has joined #openttd 13:59:22 <Samu> This "werks" -> https://paste.openttdcoop.org/pa0v9rhxl 13:59:35 *** dustinm` [~dustinm`@105.ip-167-114-152.net] has quit [Server closed connection] 13:59:40 *** dustinm` [~dustinm`@105.ip-167-114-152.net] has joined #openttd 13:59:41 <Samu> but how do i test savegame / loadgame compatibility? 14:03:11 *** sim-al2 [~sim-al2@dns25-178.cbu.edu] has joined #openttd 14:14:01 *** Arveen [~Arveen@ip-95-223-75-47.hsi16.unitymediagroup.de] has quit [Read error: Connection reset by peer] 14:15:38 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [Quit: andythenorth] 14:26:39 <Samu> from my testings, there is no apparent issues with backward compatibility 14:29:17 *** Nathan1852 [~Nathan185@HSI-KBW-134-3-201-222.hsi14.kabel-badenwuerttemberg.de] has joined #openttd 14:34:53 <Samu> saving the game with max_no_competitors set to 15 with load fine on the old client version, it just reverts it to 14 14:36:00 <Samu> saving the game with max_no_competitors set to 15 with load fine on the same client version, will still have it set to 15 14:36:03 <Samu> seems to be working 14:38:03 <Samu> do I need to test something else? 14:39:12 <Samu> seems odd that it's working, when you were telling me that the number 14 wasn't chosen on a whim 14:39:23 <Samu> what else must I check? 14:45:48 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 14:45:51 *** mode/#openttd [+o Alberth] by ChanServ 14:54:00 <Samu> hi Alberth please help 14:56:17 <Alberth> /me gives Samu a tea 14:57:39 <Samu> http://irclogs.qmsk.net/channels/openttd/link/1459519162#1459519162 15:00:49 <Eddi|zuHause> "Reddid has removed a paragraph from its transparency report that it never received a 'national security letter' or other secret request by law enforcement agencies to disclose data" 15:01:01 <Eddi|zuHause> s/id/it/ 15:06:40 <Eddi|zuHause> also, Genscher died. :/ 15:07:50 <Eddi|zuHause> now that is a person who probably had a big (but very indirect) influence on my life 15:08:31 <Alberth> Samu: administrator logging in? 15:09:07 <Samu> what is that? 15:09:25 <Alberth> MP, server owner, logging in to fix problems 15:09:47 <Alberth> how are you going to do that with 15 AIs? 15:10:42 <Samu> uhm, is that the rcon command? 15:11:03 <Samu> sorry i'm not familiar 15:11:06 <Alberth> I don't know, I never manage MP games 15:11:11 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 15:11:12 <Alberth> I don't even run them 15:11:18 <Alberth> hi hi andy 15:14:36 <Alberth> tbh I don't even understand why 14 AIs isn't enough 15:14:49 <andythenorth> hi Alberth 15:15:18 <Alberth> MP game completely filled with AIs is just madness, imho 15:15:19 <ST2> Samu is a voyeur, I guess xD 15:15:56 <Samu> st2, how do i administrator loggin in ? 15:16:09 <ST2> server side? 15:16:20 <Samu> no idea 15:16:23 <ST2> if that, check rcon password 15:16:25 <Samu> both sides 15:16:33 <ST2> set in openttd.cfg 15:16:36 <Samu> i didn't set a password 15:16:59 <Samu> can i set a pass with the server still running? 15:17:23 <ST2> that I have no idea - never done it :S 15:17:45 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 15:18:52 *** _johannes [~johannes@port-92-203-173-36.dynamic.qsc.de] has joined #openttd 15:19:33 <Samu> rcon_password, admin_password, server_password, which one is it? 15:19:36 <Samu> rcon, ok 15:20:44 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 15:21:26 <ST2> https://wiki.openttd.org/Console_Commands 15:24:48 <Samu> i was able to send a message 15:24:52 *** sla_ro|master [slamaster@89.136.141.100] has joined #openttd 15:25:26 <Samu> rcon 123 "say test", message was sent 15:25:52 <Samu> what do i need to test exactly Alberth ? 15:28:21 <Alberth> like I said, I never managed any MP game, how would I know? 15:30:43 <Samu> t.t ST2, halp 15:39:00 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 15:39:15 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Remote host closed the connection] 15:41:29 <Samu> I don't undestand this admin_password. what is this for 15:41:37 <Samu> isn't rcon the same? 15:42:16 <ST2> admin_password is to connect to admin port (I think :) 15:43:55 <Samu> uhm :( what's an admin port? :8 15:44:29 <ST2> https://wiki.openttd.org/Server_admin_port 15:45:29 <Samu> 3977? that is not forwarded 15:45:54 <Samu> only 3979-3986 are 15:46:04 <ST2> you only need it if you use some kind of listner software 15:46:18 <ST2> again, I think - I'm kinda noob on those matters ^^ 15:46:45 <Samu> i thought you were in charge of 50 btpro servers :8 15:47:28 <ST2> 28, but don't know all specifics by heart 15:48:15 <Samu> you enter them with rcon command? 15:48:31 <Samu> can you enter mine? 15:48:35 <ST2> no, but because of the software controller we use 15:48:37 <Samu> if you know the rcon pass? 15:48:49 *** Wolf01 [~wolf01@host135-171-dynamic.56-82-r.retail.telecomitalia.it] has joined #openttd 15:49:15 <ST2> well, I have access to servers (machines themselves) - so, yes I know rcon pw ^^ 15:49:57 <ST2> previous link: as I said, if you dnt use some admin port listener, won't need/use admin port 15:50:19 <ST2> so no need to forward it 15:50:41 <Samu> ok, try messing around in this server, see what you can manage to do, there's 15 AI's https://www.openttd.org/en/server/99177 rcon_password = 123 15:51:02 <ST2> <<-- @ work 15:51:07 <Samu> i don't really know what Alberth wanted me to try 15:51:09 <ST2> games dnt combine well here ^^ 15:51:16 <Samu> oh :8 ok 15:51:35 *** Arveen [~Arveen@ip-95-223-75-47.hsi16.unitymediagroup.de] has joined #openttd 15:53:03 <Samu> admin_password = 456 15:53:14 <Samu> but I dont have port 3977 forwarded :( 15:53:19 <Samu> so i remove admin pass? 15:54:23 <Wolf01> meh, broke visual studio with the update... no work today 15:54:52 <Alberth> just type code, without compiling :) 15:55:10 <Wolf01> nah, I need to compile it 15:55:37 <Wolf01> also I would like intellisense 15:56:35 <Samu> brb removing admin_password 15:56:50 <Alberth> oh, microsoft name for auto completions :) 15:57:07 <andythenorth> oh bollocks 15:57:26 <andythenorth> the conflicting industry code is still C-Pre-Processor macros 15:57:35 <Alberth> :( 15:57:58 <andythenorth> I can port it, just means conflict checks will take longer to add than I hoped 15:58:05 <Alberth> I did see a list of conflicting industries somewhere-ish 15:58:27 <andythenorth> there are lists on each industry 15:58:32 <andythenorth> manually maintained 15:58:39 <Alberth> but not used? 15:58:44 <andythenorth> âmaintainedâ 15:58:55 <andythenorth> out of date 15:59:26 <Samu> how do i remove a password? tried leaving the setting empty 15:59:38 <Samu> but it just tells the urrent password 15:59:48 <andythenorth> I could feed the python property from the python conflict check 15:59:55 <andythenorth> and leave the templating untouched 16:01:21 <Alberth> yeah, I'd consider it 2 problems, getting the list less outdated, and generation of the checks :) 16:01:53 <andythenorth> I wanted to make the checks economy aware, because there might be a fractional perfomance implication 16:02:02 <andythenorth> probably minimal at best 16:02:51 <Alberth> sounds likely, as it's only done while building a new industry 16:04:11 <Samu> think i got it 16:04:26 <Samu> setting network.admin_password "" 16:04:31 <Samu> no password set now 16:07:12 *** sim-al2 [~sim-al2@dns25-178.cbu.edu] has quit [Ping timeout: 480 seconds] 16:12:06 <andythenorth> well letâs see... 16:16:38 <andythenorth> Alberth: (I slept little, and am being stupid) 16:16:47 <andythenorth> I want to import chk_ind_compatibility to industry.py 16:16:53 <andythenorth> but thatâs a circular import... 16:19:40 <Alberth> that doesn't usually work :) 16:20:00 <andythenorth> not so much 16:20:01 <Alberth> not sure what it needs there, maybe you can pass it through parameters? 16:20:40 <andythenorth> I just need to call it from Industry methods 16:21:10 <andythenorth> actually thereâs probably another way 16:21:34 <Alberth> you can work around the import by moving it into the code, but euhm, hacky :) 16:22:41 <andythenorth> Industry is already a god file :) 16:33:30 <andythenorth> Alberth: do you have output from chk_ind_compatibility.py? 16:33:33 <andythenorth> o_O 16:34:47 <Alberth> http://devs.openttd.org/~alberth/compability_output.txt 16:36:09 <andythenorth> thanks 16:36:21 <andythenorth> the file is python 2, right? o_O 16:36:25 <Alberth> yes 16:37:50 <andythenorth> I ported it to python 3, but something else is amiss locally 16:37:59 <andythenorth> I think Iâll come back to this one :) 16:38:27 <Alberth> ok 16:39:57 *** efess [~Efess@c-24-61-64-170.hsd1.ct.comcast.net] has quit [Ping timeout: 480 seconds] 16:43:45 * andythenorth tries to teach RV pathfinder to stay out of some tiles, depending on road subtype 16:46:04 *** liq3 [liq3@CPE-120-147-195-191.gdiv2.lon.bigpond.net.au] has joined #openttd 16:47:15 *** aard [~aard@108.134.189.109.customer.cdi.no] has joined #openttd 16:59:02 *** sim-al2 [~sim-al2@dns25-178.cbu.edu] has joined #openttd 17:02:58 <andythenorth> looks like GetTileTrackStatus() is the place to patch 17:14:02 <andythenorth> maybe not 17:21:29 <Wolf01> meh, VS doesn't see that the universal app tools are already installed 17:21:55 <Wolf01> I even tried to reinstall it :( 17:22:00 *** supermop [~supermop@static-71-249-209-97.nycmny.east.verizon.net] has joined #openttd 17:22:03 <supermop> yo 17:25:56 <andythenorth> hmm Eddi suggested IndividualRoadVehicleController 17:26:00 <andythenorth> or so 17:28:14 *** frosch123 [~frosch@00013ce7.user.oftc.net] has joined #openttd 17:28:37 <andythenorth> quak 17:28:44 <andythenorth> etc :) 17:30:27 *** Progman [~progman@p57A18556.dip0.t-ipconnect.de] has joined #openttd 17:30:32 <frosch123> hoi 17:37:31 <Alberth> hoi 17:37:58 <frosch123> you have 1 hour left to report typos in the changelog :) 17:38:37 <frosch123> does this highlight l_n ? 17:39:17 <frosch123> hmm 17:39:20 <frosch123> @seen *ln* 17:39:20 <DorpsGek> frosch123: *ln* could be __ln__ (10 weeks, 1 day, 19 hours, 32 minutes, and 59 seconds ago), __ln___ (18 weeks, 2 days, 1 hour, 34 minutes, and 48 seconds ago), __ln_ (37 weeks, 5 days, 8 hours, 2 minutes, and 58 seconds ago), Invulner (2 years, 0 weeks, 5 days, 5 hours, 1 minute, and 8 seconds ago), michelNL (2 years, 11 weeks, 5 days, 2 hours, 26 minutes, and 38 seconds ago), SOULNCHAIN (3 years, 10 weeks, (2 more messages) 17:40:18 * andythenorth already did the FIRS 2.0.0 tag 17:40:29 <andythenorth> so if I made errors in my changelog, Iâm screwed :D 17:40:54 <andythenorth> hmm, somewhere, there must be a simple check that the tile has compatible roadtype on it 17:41:03 <andythenorth> but is it in vehicle, or road, or pathfinder :P 17:41:16 <Alberth> changelog looks good to me 17:41:43 <Alberth> probably in expanding to neighbour tiles in the path finder 17:42:28 <andythenorth> I think I am confused between vehicle movement, and pathfinding so far 17:42:42 * andythenorth assumes roadtype must be irrelevant for movement 17:43:02 <andythenorth> itâs only when entering a tile that type must be checked? 17:43:03 <frosch123> andythenorth: src/pathfinder/follow_track.hpp and src/road_cmd.cpp 17:43:45 <andythenorth> ta 17:44:49 <andythenorth> I assumed GetTileTrackStatus_Road() but I canât see any case for normal road there 17:44:54 <andythenorth> only special handling for depots etc 17:45:08 <frosch123> that is one of the two functions 17:45:29 <frosch123> sub_mode is the roadtype 17:45:41 <DorpsGek> Commit by translators :: r27530 trunk/src/lang/catalan.txt (2016-04-01 19:45:37 +0200 ) 17:45:42 <DorpsGek> -Update from Eints: 17:45:43 <DorpsGek> catalan: 2 changes by juanjo 17:45:58 *** Nathan1852 [~Nathan185@HSI-KBW-134-3-201-222.hsi14.kabel-badenwuerttemberg.de] has quit [Ping timeout: 480 seconds] 17:46:05 <frosch123> RoadType rt = (RoadType)FindFirstBit(sub_mode); <- that one for example 17:46:22 <andythenorth> ha 17:46:36 <andythenorth> âsub_modeâ exists, and I have added âsubtypeâ also 17:46:40 <andythenorth> not confusing at all 17:46:42 <frosch123> you likely need to extend sub_mode so it contains both the road/tram flag as well as your new road/tram subtype 17:47:15 <frosch123> if ((GetRoadTypes(tile) & sub_mode) == 0) break; <- likely it is then sufficient to extend that check with your subtype 17:47:42 <frosch123> the second function you need to change is VehicleEnter_Road 17:48:21 <frosch123> the thirs is CFollowTrackT::GetSingleTramBit 17:48:49 <frosch123> that should be enough 17:52:01 <andythenorth> great :) 17:53:42 <Samu> some suggestions for the AI/Game Script Window: inside the "AIs" window, expand the size of the list so that the entire list is visible without having to scroll up or down" 17:53:46 <frosch123> i guess you may need something like sub_mode = road_types | road_subtype << 8 | tram_subtype << 16 17:54:08 <Samu> also, each line should be numbered, from #1 to 15 17:54:32 <Samu> then instead of having a Configure button, have the parameters display immediately on a panel to the right 17:54:57 <frosch123> 1 to 15 would be misleading 17:55:06 <frosch123> that would look like company numbers 17:55:07 <Samu> just highlighing an AI from the list, would immediately display its parameters on the panel 17:55:20 *** HerzogDeXtEr [~farci@89.246.162.3] has joined #openttd 17:55:44 <frosch123> Samu: make it consistent with newgrf gui 17:56:29 <Samu> with presets? 17:56:35 <Samu> that window is too complex for me 18:00:48 <Samu> 1 to 15 is misleading? 18:01:51 * andythenorth goes back to first principles: bitwise AND of GetRoadTypes(tile) & sub_mode 18:02:15 <andythenorth> I get 0 if both bits are 0? 18:02:27 <andythenorth> and 1 if both bits are 1? 18:03:17 <Alberth> x and y == 1 only happens when x == 1 and y == 1 18:03:44 <Alberth> x or y == 1 only happens when x == 1 or y == 1 (or both) 18:04:10 <Samu> the misleading part for me is related with how the window interacts with the max number of competitors settings. 18:04:15 *** efess [~Efess@c-24-61-64-170.hsd1.ct.comcast.net] has joined #openttd 18:05:18 *** gelignite [~gelignite@x4db5bd61.dyn.telefonica.de] has joined #openttd 18:06:49 <Samu> if i set a max number of 5 AIs, the list allows me to configure the slots from 2 to 6, slot 1 is always assumed to be human 18:07:49 <Samu> if the game is multiplayer, some other human joins in and takes company 3 slot, the max no of competitor settings will still end up starting 5 companies, but will not be able to use the settings from the slot 3 18:08:31 <Samu> we got company 1 and 3 humans, then 2, 4, 5 ,6, 7 as AIs, but I was not able to configure slot 7 18:08:46 <Samu> it starts a Random AI 18:10:22 <Samu> and I have no real idea how to make this more flexible 18:10:49 <Samu> each line is tied to a company # 18:17:43 <Samu> for now, the only feasible thing I can think of, is to get rid of the limitation 18:18:07 <Samu> no interaction between max no competitors and the list 18:18:46 <Samu> but won't fix the real problem 18:23:19 * andythenorth tried to make ROADTYPE_ROAD drive on tram by ORing the RoadBits 18:23:21 <andythenorth> but nah 18:23:25 <andythenorth> didnât work 18:24:22 <Samu> must find a way to untie line position from company id# 18:25:04 <Alberth> track next unused line, while walking over companies 18:25:40 <Alberth> or find next company while walking over lines 18:27:40 <DorpsGek> Commit by frosch :: r27531 /branches/1.6 (5 files in 3 dirs) (2016-04-01 20:27:37 +0200 ) 18:27:41 <DorpsGek> [1.6] -Update: Documentation 18:31:16 <andythenorth> :D 18:32:35 <DorpsGek> Commit by frosch :: r27532 /tags/1.6.0 (11 files in 3 dirs) (2016-04-01 20:32:32 +0200 ) 18:32:36 <DorpsGek> -Release: 1.6.0 18:33:00 *** Progman [~progman@p57A18556.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 18:34:27 <Wolf01> \o/ 18:37:25 *** Biolunar_ [Biolunar@x4d08f6ee.dyn.telefonica.de] has quit [Quit: remove TR] 18:40:20 <andythenorth> ha bananaramas only knows about old OpenTTD versions 18:43:55 <sim-al2> >Release: 1.6.0 18:44:08 * sim-al2 goes to openttd.org 18:44:37 <sim-al2> I guess that's not how things work though 18:47:30 <Alberth> this was just the commit, you need a little patience to get the binaries built 18:47:34 <Samu> thx supermop, now what the heck is a foundation :( 18:47:43 <Samu> I'm sad 18:48:02 <supermop> huh? 18:48:10 <Samu> for the sprites for testing 18:48:11 <Alberth> piece of wall to make the tile flat 18:51:17 <supermop> the foundations are already in base sets 18:52:01 <andythenorth> meh, forums list formatting is a PITA :) 18:53:49 <Alberth> use ascii editor, copy+paste :) 18:54:21 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 18:54:24 *** mode/#openttd [+v glx] by ChanServ 18:54:57 <andythenorth> all wiki & forum formatting is evil :) 18:55:05 <andythenorth> either respect tabs, or give me html :) 18:55:11 <andythenorth> most do neither :P 19:00:14 *** Clockworker__ [~Clockwork@189-72-57-141.paemt701.dsl.brasiltelecom.net.br] has joined #openttd 19:01:36 *** Clockworker__ [~Clockwork@189-72-57-141.paemt701.dsl.brasiltelecom.net.br] has quit [Read error: Connection reset by peer] 19:01:47 *** Clockworker__ [~Clockwork@189-72-57-141.paemt701.dsl.brasiltelecom.net.br] has joined #openttd 19:01:47 <Samu> (8) SLOPE_N, (13) SLOPE_ENW, (29) SLOPE_STEEP_N 19:02:20 <Samu> that's the slopes you provided 19:02:30 <Samu> now, I don't even know how to put them to use 19:03:16 <andythenorth> patience grasshopper 19:03:28 <andythenorth> http://www.tt-forums.net/viewtopic.php?p=1166269#p1166269 19:07:38 *** Clockworker_ [~Clockwork@177.2.175.252] has quit [Ping timeout: 480 seconds] 19:20:33 <andythenorth> I commented out // if (side != INVALID_DIAGDIR && (DiagDirToRoadBits(side) & bits) == 0) break; 19:20:52 <andythenorth> and am confused why road vehicles arenât now behaving unusually 19:24:00 <andythenorth> nvm :) 19:24:20 <Alberth> :) 19:25:40 * andythenorth usually learns by trying to break stuff 19:25:51 <andythenorth> and then triggering alerts or odd behaviour 19:25:59 <andythenorth> alert / assert /s 19:26:21 <Alberth> I try that too, every now and then :) 19:33:11 <supermop> samu does the approach make sense 19:33:57 <supermop> that we can cut up the existing ogfx+ rapids to make the slopes? 19:38:02 *** efess [~Efess@c-24-61-64-170.hsd1.ct.comcast.net] has quit [Ping timeout: 480 seconds] 19:38:57 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 19:39:42 <frosch123> @topic set 1 1.6.0 19:39:42 *** DorpsGek changed the topic of #openttd to: 1.6.0 | Website: *.openttd.org (translator: translator, server list: servers, wiki: wiki, patches & bug-reports: bugs, revision log: hg, release info: finger) | Don't ask to ask, just ask | 'Latest' is not a valid version, 'Most recent' neither | English only | Logs: @logs | #openttd.dev if this channel is really spammy 19:40:34 <Samu> hey supermop, I am clueless, honestly, I don't know what to do at this point. 19:40:57 <Samu> I'm not familiar with foundations 19:41:48 <andythenorth> ha 19:42:00 <andythenorth> FIRS release to forums is so emotionally rewarding :P 19:42:02 <Samu> I'd like to test the slopes you gave me, but i have no idea how to even make use of them 19:42:10 <Alberth> :) 19:42:22 <supermop> you wont need foundations for those 19:42:28 <andythenorth> at least my road vehicle is now refusing to drive on certain road tiles 19:42:48 <Alberth> great :) 19:42:53 <andythenorth> I think this _might_ not be complete though o_O 19:42:54 <andythenorth> if (road_subtype != 0) break; 19:43:08 <Alberth> I hope it's not even/off tiles, or you get nowhere :p 19:43:14 <Alberth> *odd 19:43:38 <supermop> samu what seems to be the problem - they should work similar to the existing ogfx river slopes 19:46:49 <Samu> gonna write some random code 19:46:56 <andythenorth> you need to find the drawing routine, if you havenât already 19:47:01 <andythenorth> and patch in some new sprite numbers 19:47:02 <Samu> and see what intellisense complains 19:47:12 <supermop> i don't how else to explain 19:47:24 <andythenorth> and modify the magic newgrf that ottd uses for extra stuff 19:47:50 <andythenorth> I canât remember if that auto-compiles, or if you have to do it manually with grfcodec 19:48:41 <andythenorth> media/extra_grf/rivers 19:49:13 * andythenorth drew those sprites, much regret :P 19:49:36 <andythenorth> yeah, youâll need to extend the nfo to provide new sprites 19:49:50 <andythenorth> it only _sounds_ hard :) 19:50:57 <Samu> aha, i found that folder: media/extra_grf/rivers 19:51:06 <andythenorth> ha, Iâve got a vehicle stuck in a loop on a tile it should not have entered :) 19:51:08 <andythenorth> clearly more to do 19:51:41 <Samu> I'm slow lol 19:51:49 <Samu> ok i put the png there 19:52:00 <Samu> now i need to make the code make use of it 19:52:12 <andythenorth> need to extend the nfo 19:52:18 <andythenorth> .nfo files 19:52:42 <Samu> yes, i see those in the same folder, interesting 19:52:49 <supermop> what i am suggesting samu, is just like how i cut up the slopes to reassemble, 19:53:10 <Samu> there's 4 tilesets even 19:53:26 <supermop> maybe your code can make whatever slop it needs by cutting parts of the existing ones 19:53:37 *** drac_boy [~oftc-webi@modemcable027.125-163-184.mc.videotron.ca] has joined #openttd 19:53:39 <drac_boy> hi 19:54:15 <supermop> and choose from those 4 or so options so you get exponential amount of pseudo-random possibilities? 19:54:48 <supermop> if thats too hard i can just manually make the other needed slopes 19:55:59 <supermop> what about a river that only runs along the bottom of a slope though - we don't need or want any water shown on the sloped face - only the flat bottom? 19:56:50 <Samu> I envision it requiring river being on both flat and sloped 19:57:06 <andythenorth> it will be a faster patch initially if thereâs no compositing of sprites, is my guess 19:57:12 <andythenorth> current river sprites are composited 19:57:22 <andythenorth> but I would guess that means writing more code 19:57:37 <supermop> andythenorth: yeah, just imagining a future with less repetition in graphics 19:57:46 <supermop> and less drawing by me 19:57:51 <andythenorth> optimisation 19:58:01 <andythenorth> time-to-working patch is what matters initially :) 19:58:06 <Samu> the river borders are dependant on the surrounding tiles 19:58:12 <Samu> i see 19:58:20 <supermop> yeah 19:58:59 <supermop> so you might end up with imposible things like a river running sideways along a slope 19:59:26 <Samu> yes, just like in the picture 19:59:29 <andythenorth> hmm 19:59:38 <supermop> andythenorth: computer time cheaper than artist time 20:00:03 <andythenorth> https://paste.openttdcoop.org/pap2lf9xm/j16fug/raw 20:00:23 <andythenorth> works for road, but trams are entering a tile they shouldnât be, then getting stuck 20:00:27 <supermop> yep looks like some code 20:01:00 <supermop> that happend if a real tram drives onto the pavement too 20:04:21 <Samu> how do i edit the .nfo files? ;( need a special program? 20:04:37 <Samu> i can't quite get the coding style in that file 20:04:51 <drac_boy> nfo is just text 20:05:00 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Quit: Valete omnes] 20:05:12 <Samu> i think you mean numbers 20:05:16 <Samu> not much text 20:05:18 <drac_boy> abit sometimes line breaks may be omitted 20:05:35 <drac_boy> samu .. *.num doesn't really exist unless you're thinking of numeric :) 20:05:55 <Samu> -1 sprites/rapids.png 8bpp 10 10 64 23 -31 0 normal 20:06:06 <Samu> need a guide for deciphering this 20:06:40 <drac_boy> thats the sprite position line I believe 20:07:37 <Samu> http://newgrf-specs.tt-wiki.net/wiki/Main_Page found something 20:07:53 <andythenorth> those are action 1s or so 20:08:22 <andythenorth> itâs ok once you understand how to read the bytes 20:14:57 *** aard [~aard@108.134.189.109.customer.cdi.no] has quit [Read error: Connection reset by peer] 20:26:53 * andythenorth wonders at tram magic 20:27:06 <supermop> trams are magic, i miss them 20:27:36 <supermop> not sure about 3 billion to build one in williamsburg though 20:28:18 <andythenorth> I donât think itâs GetSingleTramBit that allows the tram to enter a tile with wrong subtype 20:28:31 <drac_boy> heh I only like certain trams but too many of them are either rusty plastic and/or bad city planning route-wise 20:28:35 <drac_boy> :-s 20:29:48 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 20:35:46 <supermop> a tram shows a civic minded commitment and sacrifice that buses do not 20:36:05 <supermop> and allow neighborhoods to plan themselves around a certain fixture 20:36:28 <supermop> whereas a bus line can easily be cancelled 20:36:36 <supermop> or curtailed 20:37:35 *** efess [~Efess@c-24-61-64-170.hsd1.ct.comcast.net] has joined #openttd 20:39:19 *** Arveen [~Arveen@ip-95-223-75-47.hsi16.unitymediagroup.de] has quit [Quit: Nettalk6 - www.ntalk.de] 20:40:31 <drac_boy> well sumpermop the problem is the street was there first usually 20:40:53 <drac_boy> plus forget about being able to detour a service without keeping non-tram buses on backup 20:41:03 *** Clockworker [Clockworke@189-10-213-131.paemt701.dsl.brasiltelecom.net.br] has joined #openttd 20:41:07 <drac_boy> (just saying) 20:41:52 *** Clockworker__ [~Clockwork@189-72-57-141.paemt701.dsl.brasiltelecom.net.br] has quit [Ping timeout: 480 seconds] 20:42:36 <andythenorth> hmm 20:42:43 <andythenorth> well I canât fix RVs 20:42:54 <andythenorth> and forums have delivered the usual slap in the face to 1 yearâs work 20:43:03 <andythenorth> Valued Opinions 20:43:32 <frosch123> eints can now operate on git repositories 20:43:35 <frosch123> (maybe) 20:44:03 *** sim-al2 [~sim-al2@dns25-178.cbu.edu] has quit [Ping timeout: 480 seconds] 20:44:23 <andythenorth> o_O 20:45:18 <frosch123> he, no fishing in arctic? :p 20:46:06 <andythenorth> nah, fish are everywhere 20:46:17 <andythenorth> I did a diff of Arctic against Temperate 20:46:21 <andythenorth> there were about 4 differences 20:46:25 <andythenorth> _so_ boring 20:46:33 <frosch123> :) 20:46:38 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Remote host closed the connection] 20:46:57 <frosch123> all fish are extinct in arctic now 20:47:15 <andythenorth> fishing is not that big a deal in Scandinavia 20:47:21 <andythenorth> I thought it was, but itâs not, so eh 20:47:44 <andythenorth> drilling dead fish out the ground in black liquid form is the major money earner 20:47:47 <andythenorth> and making tractor 20:48:12 <drac_boy> heh 20:49:16 <andythenorth> no release post frosch123? o_O 20:49:24 <supermop> andythenorth: and chainsaws and sewing machines 20:49:36 <frosch123> no, want to write on? 20:49:43 * andythenorth wants to go to bed :P 20:49:55 <andythenorth> I was only sticking around to do \o/ in encouragement 20:50:12 <supermop> and a car that drains its battery every night so yu have to push start it by walking it along with one leg out the door 20:50:14 <andythenorth> â1.6.0 is done. Changelog: [url]" 20:50:19 <frosch123> andythenorth: only rcs need a post 20:50:32 <frosch123> when we did no post, there were like 1/4 of testers 20:50:39 <frosch123> but, who cares about the release? 20:50:42 <andythenorth> ha 20:51:02 <frosch123> maybe someone provides a haiku in a few days :) 20:51:14 <andythenorth> well in that case 20:51:19 <andythenorth> 1.6.0 \o/ 20:51:21 <andythenorth> and bed 20:51:28 <andythenorth> tomorrow, I fight RVS again :P 20:51:39 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [Quit: andythenorth] 20:53:21 *** _johannes [~johannes@port-92-203-173-36.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 20:56:19 *** Tedjam [~oftc-webi@79-70-41-69.dynamic.dsl.as9105.com] has joined #openttd 20:56:50 *** supermop [~supermop@static-71-249-209-97.nycmny.east.verizon.net] has quit [Remote host closed the connection] 21:02:02 *** Biolunar [Biolunar@x4d08f6ee.dyn.telefonica.de] has joined #openttd 21:02:16 *** drac_boy [~oftc-webi@modemcable027.125-163-184.mc.videotron.ca] has left #openttd [] 21:08:40 <Tedjam> Any assistance? Setting up a server 1.5.3 on Ubu; Cant seem to find it on server list. server_advertise is true, and ports *should* be working, hit me for any more details 21:09:00 <frosch123> @ports 21:09:00 <DorpsGek> frosch123: OpenTTD uses TCP and UDP port 3979 for server <-> client communication, UDP port 3978 for masterserver (advertise) communication (outbound), and TCP port 3978 for content service, a.k.a. BaNaNaS (outbound) 21:09:21 <frosch123> you need to forwards those ports in your router 21:11:09 <Tedjam> Im using my AWS EC2, so its in the security groups settings -> I've set inbound rules for UDP and TCP 3979 and UDP 3978, and outbound is set to all traffic 21:21:24 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 21:21:58 <glx> checked the server list ingame or on servers.openttd.org ? 21:26:33 <Samu> please help me decipher these numbers 21:26:38 <Samu> -1 sprites/rapids.png 8bpp 10 10 64 23 -31 0 normal 21:27:16 <Samu> 10 10 is the coordinates where the image beings in that .png file? 21:28:01 <Samu> then 64 23 is the size of one of the actual sprites inside the .png 21:28:14 <Samu> what about the other numbers? 21:28:48 <Samu> or am i seeing this wrong? 21:29:08 *** frosch123 [~frosch@00013ce7.user.oftc.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 21:32:18 *** Tedjam [~oftc-webi@79-70-41-69.dynamic.dsl.as9105.com] has quit [Quit: Page closed] 21:49:04 <glx> offsets maybe 21:59:23 <Wolf01> 'night 21:59:26 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 21:59:43 *** Supercheese [~Superchee@50.37.121.24] has joined #openttd 22:00:05 *** sim-al2 [~sim-al2@108-221-157-231.lightspeed.mmphtn.sbcglobal.net] has joined #openttd 22:02:00 *** Hiddenfunstuff [~Geth@y32.ip1.anvianet.fi] has quit [Quit: I love my HydraIRC -> http://www.hydrairc.com <-] 22:03:49 *** sla_ro|master [slamaster@89.136.141.100] has quit [] 22:30:22 <Supercheese> Well, FIRS has gone with April 1 release, even if OTTD itself hasn't 22:32:50 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has quit [Quit: Leaving] 22:38:02 *** Samu_ [~oftc-webi@po-217-129-255-23.netvisao.pt] has joined #openttd 22:40:08 <sim-al2> 1.6.0 now online 22:41:02 <Samu_> did I get the numbers right for these sprites? http://www.tt-forums.net/viewtopic.php?p=1166258#p1166258 22:41:04 <Samu_> https://paste.openttdcoop.org/pkahacyzq 22:41:31 <Samu_> i renamed the file, btw 22:42:11 *** Samu [~oftc-webi@po-217-129-255-23.netvisao.pt] has quit [Ping timeout: 480 seconds] 22:42:20 <Samu_> :o 22:42:50 <Supercheese> I see 1.6.0 release candidate 22:42:58 <Supercheese> but not necessarily 1.6.0 stable 22:43:32 <Supercheese> oh it's there just no news post 22:43:35 <Supercheese> odd 22:44:03 <Samu_> who's a master expert on .nfo? 22:44:15 <Samu_> that could help 22:50:22 <Supercheese> maybe Pokka 22:50:25 <Supercheese> but he ain't here 22:50:50 <Samu_> I'm screwed :( 22:51:07 <Supercheese> so.... use NML...? 22:51:09 <Samu_> poor supermod designed the sprites and now i don't know what to do with them 22:51:21 <Samu_> mop* 22:51:46 <Samu_> but the file is .nfo 22:52:29 <Samu_> let me get you a better link 22:53:31 <Samu_> https://git.openttd.org/?p=branches/1.6.git;a=blob;f=media/extra_grf/rivers/rapids.nfo;h=f66f3dc4453740394bf5e3172a88889daf990911;hb=HEAD 22:54:23 <Samu_> what I got so far was: each block of 4 is a variant 22:54:27 <Samu_> there are 16 variants 22:54:42 <Samu_> only 4 slopes are there 22:55:36 <Samu_> I need to edit in 14 more slopes in, each with 16 variants 22:57:24 <Samu_> supermop gave me 3 slopes, each with 2 variants 22:57:44 <Samu_> hmm :( 22:57:48 <Samu_> help? 22:59:41 <Supercheese> I have no idea what that file is talking about, sorry 23:00:32 <Samu_> about rapids.png 23:00:35 *** gelignite [~gelignite@x4db5bd61.dyn.telefonica.de] has quit [Quit: http://bit.ly/1kso8Ta] 23:00:42 <Samu_> https://git.openttd.org/?p=branches/1.6.git;a=blob_plain;f=media/extra_grf/rivers/rapids.png;hb=HEAD 23:00:48 <Samu_> this image 23:02:06 <Samu_> the image contains 4 colums, those are the slopes, and 16 rows, those are the variants 23:02:22 *** Progman [~progman@p57A18556.dip0.t-ipconnect.de] has joined #openttd 23:03:50 <Samu_> 14 * 16 23:04:04 <Samu_> 224 sprites missing, keks :( 23:24:33 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 23:24:36 *** mode/#openttd [+v tokai|noir] by ChanServ 23:31:09 *** tokai [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 23:31:12 *** Samu_ [~oftc-webi@po-217-129-255-23.netvisao.pt] has quit [Quit: Page closed] 23:31:21 *** Progman [~progman@p57A18556.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 23:49:46 *** HerzogDeXtEr [~farci@89.246.162.3] has quit [Read error: Connection reset by peer] 23:54:46 *** Ketsuban [~ketsuban@2a02:c7d:a33e:4100:6851:c2ef:b99e:15d9] has quit [Ping timeout: 480 seconds]