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Log for #openttd on 4th April 2016:
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00:14:04  <Eddi|zuHause> well, i think i broke it :/
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08:09:05  <peter1138> hmm
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08:44:59  <Wolf01> hi o/
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09:27:31  <Eddi|zuHause> why does nothing ever work out of the box?
09:28:11  <Eddi|zuHause> i installed graphics drivers, and all i got was this black screen.
09:31:51  <Wolf01> with vs2015 I had to do a repair just after the installatio, because the installation does not install everything
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13:02:01  <andythenorth> interesting :) https://github.com/mattkimber/openttd_villages_is_villages
13:07:33  <andythenorth> ^ from reading that, it’s quite interesting mechanic
13:07:46  * andythenorth mumbles
13:09:53  * Wolf01 requires more experience on writing adaptive UIs :|
13:11:25  <andythenorth> what are you building?
13:11:36  <Wolf01> a feed reader
13:12:17  <andythenorth> you need to scale to arbitrary screen size?
13:12:22  <andythenorth> or specific known ranges?
13:12:22  <Wolf01> I have 3 breakpoints and need to find a good layout to fit all elements
13:12:34  <andythenorth> ok, well what’s the 3rd breakpoints?
13:12:46  <andythenorth> I usually work with 3, but one of them is borderline useless
13:13:01  <Wolf01> mobile, tablet and desktop
13:13:48  <andythenorth> same
13:14:05  <andythenorth> we focus on the mobile and desktop views
13:14:13  <Wolf01> tablet and desktop are the same layout only with different sizes
13:14:33  <andythenorth> there are a limited range of 7” or so tablets that need a specific view, mostly in portrait orientation
13:14:51  <andythenorth> typically that’s the desktop view scaled, or with one column dropped
13:18:40  <Eddi|zuHause> so what's the problem here? check resolution, dpi and aspect ratio?
13:20:36  <Eddi|zuHause> or relation of font size to screen size and aspect ratio?
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13:42:19  <supermop> yo pikka
13:42:29  <Wolf01> :O a pikka
13:42:48  <Pikka> zounds
13:42:49  <Pikka> hello
13:44:57  <supermop> how's the land of hot modernism?
13:46:05  <Eddi|zuHause> that's probably not russia :p
13:46:45  <andythenorth> hello bob
13:47:00  <andythenorth> apparently you are making your own transport game? o_O
13:48:58  <supermop> hopefully all monorails
13:52:01  <Pikka> hello, apparently I am
13:52:14  <Pikka> only one monorail, hence the name
13:52:33  <Pikka> it's very hot, supermop. Summer isn't ending this year.
13:53:38  <supermop> i wish i was in brisbane, wore a t shirt to work friday, but now it's back to dreary, rainy and 40 degrees
13:53:41  <Wolf01> we didn't had winter both this year and last year :|
13:53:45  <supermop> but not your 40, our 40
13:54:55  <supermop> headache of wedding planning made somewhat better by knowing it will be in a hot modernist land at least
13:55:27  <Eddi|zuHause> things start breaking around here above 42°C
14:00:37  <supermop> how often does it reach that there?
14:01:46  <Eddi|zuHause> nowadays, maybe once per summer
14:03:06  <supermop> sounds like an excuse for a day off!
14:03:58  <supermop> pikka, when the time comes, lmk if you want any modelling help (will leave skinning and rendering to you)
14:04:26  <supermop> happy to maybe untextured houses etc though
14:06:12  <supermop> andythenorth: not too discouraged by difficult customers?
14:06:25  <Pikka> for sure :) had an offer of some coding help today (which would be great)...
14:07:09  <supermop> you don't want my coding help for sure
14:07:15  <supermop> my fiance maybe
14:07:36  <supermop> she's supposed to teach me python at some point though
14:07:41  <Pikka> I can tinker with code, but setting up a large project is completely beyond my experience or knowledge. :)
14:09:02  <supermop> knowing only the buzzwords that frustrate my partner, i say "use agile"
14:09:12  <supermop> and get a "scrum master"
14:15:49  <supermop> i feel like i should make more theoretically interesting digital assests out of the musings i've done on architecture and urbanism in various cities over the years
14:16:08  <supermop> making neat little houses for a game would be a start
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14:21:18  <Pikka> hmmm
14:21:28  <andythenorth> Pikka “get a scrum master"
14:21:37  <Pikka> sounds painful
14:21:49  * andythenorth has multiple scrum masters
14:22:41  <Eddi|zuHause> hm, where exactly is the crontab of a user stored?
14:23:15  <Pikka> it sounds like a good idea, andythenorth and supermop. Probably need more scrum participants first.
14:23:30  <supermop> honestly, i am not sure what value the scrum master adds to the team?
14:23:40  <Pikka> mastery
14:23:43  <Pikka> presumably
14:25:00  <Eddi|zuHause> of course, the only way to make a successful game is to get a BIG project manager :p
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14:27:55  <V453000> sup Pikka, how are you? :)
14:28:02  <andythenorth> supermop have you worked in a team doing scrum-but- ?
14:28:52  <supermop> i've only worked in construction/design industries where we don't have such advance PM techniques
14:29:15  <Pikka> hi V, not bad. Job hunting and daydreaming as usual. :)
14:29:52  <V453000> any openttd stuff progress/plans? :
14:29:53  <V453000> :)
14:30:24  <andythenorth> Pikka: what are the Bad Features you had in mind? o_O http://pikkarail.com/announcements/happy-2016/
14:31:32  <andythenorth> (the ones we don’t add to ottd)
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14:31:55  <Pikka> Oh, plenty of bad features. Not doing a remake of TTD (like Train Fever) for a start... something different.
14:32:09  <supermop> monorail fever
14:32:40  <sim-al2> ALWEG or suspended?
14:33:40  <peter1138> andythenorth, realism!
14:33:43  <supermop> ALWEG ALL the Time
14:33:55  <supermop> need that tattooed across my cheat
14:33:57  <supermop> chest
14:34:23  <Pikka> hooray for realism, peter1138
14:35:11  <supermop> "RUBBER TYRES : START FIRES"
14:35:16  <peter1138> also you gotta sit in each vehicle and manually drive them
14:35:17  <peter1138> in realtime
14:35:21  <sim-al2> Soon: The only problem with realism in Monorail Fever(TM) is that everything tops out at 90 km/h
14:36:25  <supermop> Pikka: https://www.youtube.com/watch?v=Jr3tqsv78vY
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14:36:29  <Wolf01> V453000, were you (your company) serious about the last friday news or it was an april fool?
14:38:03  <supermop> monorail de D
14:38:03  <V453000> guess? :D
14:38:04  <Pikka> too many realisms, supermop
14:38:39  <supermop> sim-al2: problem - straddle beam monorail inhibits drifting
14:40:38  <sim-al2> Hmmm, yeah...
14:41:05  <Wolf01> it's hard to guess sometimes, the spidertron was more suitable as a joke and instead it seem it will be added to a future update
14:43:14  <V453000> that is just because we realized our functional vision of the spidertron wasnt as complete as we thought
14:45:09  <Wolf01> about the mobile version, it would be really cool also if I prefer to pay for a game and not when playing a game, but I'm out because I'm on the Microsoft side :(
14:45:25  <V453000> mobile will probably never happen :P
14:45:27  <V453000> ...
14:45:48  <Wolf01> never say never, maybe a unity port someday
14:51:12  <Wolf01> http://media.maxborgesagency.com/press/msi-introduces-worlds-first-nvidia-vr-ready-professional-mobile-workstation/ lolwhat? and the battery life? 3 minutes?
14:51:32  <Wolf01> "workstation"...
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14:56:20  <andythenorth> Pikka: stay tuned for NotRoadTypes btw
14:56:24  <andythenorth> I think it will take about a year
14:56:29  <Pikka> oh dear
14:56:38  <Samu> http://www.tt-forums.net/viewtopic.php?f=33&t=74668&p=1166443#p1166443 - do you see the image in the post, or a link to the image? I can't seem to get the image to display in the post
14:56:52  <Pikka> let's just make a new game, it'll be faster ;)
14:57:03  <Pikka> this is tram wires / not wires?
14:58:07  <peter1138> step 1, no cc mapping
14:58:20  <andythenorth> Pikka: more like actual types of tram or road
14:58:29  <andythenorth> with all the compatibility shit you can imagine
14:58:33  <Pikka> awesome
14:58:37  <andythenorth> that I won’t use in my NotRoadTypes grf
14:58:44  <Pikka> yes
14:58:47  <andythenorth> but some people can get busy on forums working out a label schema for
14:58:49  <andythenorth> larks
14:59:13  <Samu> openttd credits say u made rivers, andythenorth
14:59:21  <Samu> HALP!!!
14:59:24  <andythenorth> drew them
14:59:25  <andythenorth> not coded
14:59:29  <Samu> oh :/
14:59:53  <Samu> describe my arrangement of pictures
14:59:56  <Samu> http://www.tt-forums.net/viewtopic.php?f=33&t=74668&p=1166443#p1166443
15:00:32  <Samu> draw more edges and corners
15:00:40  <Samu> for me plz
15:02:16  <Samu> the coding, however... no idea what to do at this point, I got stuck
15:02:24  <Samu> can't figure out how to code
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15:10:26  <Samu> sprite aligner
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15:14:18  <Samu> crap, forgot to paste the 16 flat river tiles
15:14:25  <Samu> they "exist"
15:14:43  <Samu> or apparently they're copied 16 times from just the same 1
15:16:15  <Samu> what are the 2 last columns for?
15:16:29  <Samu> they're equal to the first column
15:19:20  <Samu> uhm...
15:20:56  <Samu> the more I explore, the more I find out there's missing even more sprites
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15:23:26  <Alberth> moin
15:23:43  <Wolf01> 4 shades of gray in a single app window are too much?
15:23:45  <Wolf01> o/
15:24:10  <Wolf01> I would put some red too, just to catch the eye
15:29:33  <Alberth> you know this openttd program? those guys use 256 colours of the rainbow all at the same time. Worse, recently, they expanded to millions of colours!
15:30:32  <Wolf01> ehe, it's a game, I have pictures too with millions of colours, but try to make the ottd gui with more colours
15:31:25  <Alberth> I think each of the colours of the gui has 7 or 8 colour shades, not sure if they are all used though
15:32:26  <Alberth> eg at the edges of the buttons
15:33:26  <Wolf01> that's to achieve the fake 3d effect, I'm doing flat
15:36:42  <Wolf01> I'm seeing that microsoft used a nice palette of colours on the default apps, maybe I'm not using too many colours
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15:38:44  <Samu> where are the corners or small corners being drawed (drawned, drawd, drew?) from
15:38:57  <Wolf01> drawn?
15:39:12  *** hagbard is now known as Hagbard
15:39:18  <Hagbard> Yo!
15:40:03  <Samu> drawn? my english
15:42:39  <Alberth> drawn is correct afaik
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15:44:43  <Samu> what is a .xcf file?
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15:44:57  <supermop> andythenorth: drafting Iron Crane and Stag Beetle Schema
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15:49:27  <Hagbard> So, I have this: http://imgur.com/eFLNkhK Currently using version B, but constructing A is also possible. How can I use any of those to allow trains going paralell pass the crossing at the same time, without one of them having to stop?
15:51:20  <Alberth> use path signals
15:51:26  <supermop> contrast to pony: rail slower but high capacity / "metro" shares trackage. high speed cannot share trackage
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15:52:32  <supermop> smaller freight capacities, passenger either slow and capacious or fast and limited
15:55:05  <andythenorth> supermop: any particular realism?  Or made up?
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15:55:15  <supermop> "japanese"
15:55:30  <supermop> but less hardcore than 2cc or Jpan set
15:55:38  <Samu> hey supermop :o
15:56:15  <supermop> still more emu focused than pony roster, but not to the rivet counting degree of japan set
15:56:29  <andythenorth> Wolf01: in grey (or desaturated colour): main colour, shadow colour, highlight colour, alternative colour (for boxouts etc)
15:56:35  <supermop> just a trade off selection between 2-3 types per age
15:56:42  <andythenorth> + two shades of key colour (red, blue, pink etc)
15:57:16  <andythenorth> Wolf01: https://coolors.co/browser
15:58:44  <supermop> slight focus of urban transit
15:58:45  <Wolf01> thank you
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16:00:43  <supermop> maybe starts with slow, cheap comprehensive freight and passenger network, but evolves toward separate freight, local, and express networks over time
16:01:08  <Wolf01> I used kuler (now adobe color) when I worked on the cms interface at work
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16:02:10  <supermop> crane is ih roster, stag beetle is termite roster
16:09:22  <supermop> how many steam engines does a typical ih roster have?
16:09:37  <supermop> i find it really hard to care about steam trains
16:10:54  <andythenorth> there’s no fixed number
16:11:09  <supermop> like 4 or or like 10?
16:11:21  <andythenorth> it’s better to think in terms of express, freight, small, mixed trafffic, jokers
16:11:29  <supermop> 1860s to 1950s is a long time
16:11:35  <andythenorth> express and freight you get an engine every 20-30 years
16:11:44  <andythenorth> branch line, mixed traffic, every 30-60 years
16:11:48  <supermop> but 20 seems like way too many for IH
16:11:53  <andythenorth> nah
16:12:16  <supermop> but i guess pre-war need to be interesting too
16:12:43  <andythenorth> supermop: Dan recently asked about number of engines too, so I adjusted the docs: http://bundles.openttdcoop.org/iron-horse/push/LATEST/docs/html/trains.html
16:12:50  <Alberth> in some games I don't even get to post-war eras :)
16:13:03  * andythenorth finds 70 years is about enough in most games
16:13:29  <supermop> i always play with a few shitty tank engines then, never start early enough to afford shiny fast steam trains before diesel and electrics arrive
16:14:57  <supermop> 10 steams should be fine for pre-war asian games
16:15:39  <supermop> nothing new from 1860-1900?
16:15:51  <supermop> that makes it easy
16:18:45  <Samu> supermop: what am i suposed to be doing?
16:18:53  <Samu> I'm stopped, but I want to do something
16:19:00  <supermop> man i have no idea
16:19:12  <supermop> i can draw stuff
16:19:18  <supermop> thats about it
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16:20:33  <Samu> what are the tools to work with opengfx-v5935-source
16:27:14  <Alberth> make, c pre-processor, nml, perhaps gimp
16:27:37  <Alberth> it may also need a version control system, not sure
16:28:05  <Alberth> you know, the usual stuff that you have at a linux system
16:29:14  <Samu> installing gimp, i suppose i nee this
16:29:54  <Alberth> if "work with" includes changing graphics, you need a graphics editor too (gimp is one, but not the easiest one)
16:30:17  <Alberth> if you add images, you need a text editor
16:30:36  <Samu> i need to add images, that for sure
16:30:41  <Eddi|zuHause> "nothing new from 1860-1900"? that was like the most innovative time in the history of the steam engine...
16:31:00  <Alberth> you might just want to download the source, and try to build it. The system will complain about missing things :p
16:31:32  <supermop> Samu: what graphics do you need beyond whats in ogfx+ and what i drew?
16:31:48  <Samu> uhm... make the code use them
16:32:28  <Samu> add them to the code
16:32:45  <Alberth> not sure how editing opengfx does that, tbh
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16:45:35  <Samu> what's the difference between ogfx+ and opengfx?
16:46:00  <Alberth> afaik first is a set of newgrfs, second is a baseset
16:46:27  <Samu> oh
16:46:36  <Samu> it's the baseset that needs editing
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16:47:30  <Alberth> you may want to double check what each thing is
16:49:23  <Samu> truth is... i'm completely lost, what do i have to do first, the project seems too complex after all
16:49:36  <supermop> andythenorth: any gameplace use for a diesel that is introduced before the last steam?
16:52:26  <Samu> the newgrf works on top of baseset? the baseset is the "skeleton", the infrastructure, where the newgrfs may build upon?
16:53:33  <Samu> what's the relation baseset and openttd have?
16:54:26  <Samu> I ask too many questions, :(
16:55:01  <supermop> base set is like a recreation of the graphic files that came on the original TTD cd
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16:55:37  <andythenorth> supermop: diesel versus steam is irrelevant :)
16:55:49  <andythenorth> they have no gameplay difference
16:56:07  <Alberth> /me considers steam engine much more attractive
16:56:17  <Eddi|zuHause> steam is usually longer than diesel
16:56:36  <supermop> stylistically though, is there a niche somewhere in the 30s for something smaller/lighter/ etc
16:56:45  <andythenorth> eddi is right, there is sometimes a marginal capacity per tile advantage to diesels
16:57:38  <Eddi|zuHause> supermop: OpenTTD doesn't do niches very well
16:57:46  <Samu> i don't recall original TTD having rivers
16:59:04  <andythenorth> it doesn’t
16:59:11  <andythenorth> hence ottd.grf or whatever it’s called
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17:00:53  <Samu> sorry supermop, I can't do this. I have an idea of what's missing, but I don't quite get the whole picture, how openttd interacts with basesets with their extras
17:00:53  <supermop> Samu: doesnt matter to me, no need to apologize
17:01:46  <Samu> it was even my idea to start, i find myself stupid now that I can't push forward
17:01:51  <supermop> i just saw an opportunity to contribute some simple sprites, i'm not particularly invested in the feature
17:02:20  <andythenorth> Samu: give it a break for a bit
17:02:28  <andythenorth> sometimes I stop, turn irc off etc
17:02:35  <andythenorth> otherwise I’d rage quit when coding
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17:07:00  <Samu> supermop, what you have drawn were riverbanks. there's also river_water, as the game calls it, another row of tiles without stones on it. I just don't get how they would animate if only providing a static image
17:07:36  <Samu> i have too many questions and no certainty of anything
17:09:13  <Samu> then there's this mysteryous .xcf file, that I have no idea what it does
17:09:52  <Alberth> https://en.wikipedia.org/wiki/XCF_%28file_format%29
17:10:15  <Alberth> the Internet knows everything :)
17:13:11  <supermop> 4-5 diesels, 8 electrics, feels like way too many....
17:14:31  <supermop> is only one new locomotive per decade too boring?
17:15:26  <Samu> how is water animated?
17:15:42  <Samu> different sprites in a row cycling?
17:15:48  <supermop> pallete animation
17:15:50  <supermop> no
17:16:03  <supermop> the blue colors cycle
17:16:09  <supermop> in one sprite
17:16:23  <Eddi|zuHause> new engine every 10 years is fine
17:17:25  <Samu> hm so it only needs 1 static image
17:19:41  <supermop> Eddi|zuHause: what about 15-20?
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17:22:31  <Samu> the game doesn't make use of these river_water, except for the flat one, and even then... I'm not sure... this is the bigger problem I have. I'm never sure of anything, grr :(
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17:34:24  <Eddi|zuHause> that depends on what audience you're trying to reach
17:34:41  <Wolf01> I like 12, it's divisible by 2, 3 and 4, really useful for colspan and it's a fair number of items for a grid layout which can be 1, 2, 3 or 4 columns...
17:34:42  <Eddi|zuHause> probably works, too
17:35:19  <supermop> more electrics and MUs than default game, much fewer than in "realistic" sets
17:35:44  <supermop> Wolf01: 12 locomotives?
17:36:00  <Wolf01> 12 everything
17:36:18  <supermop> as is have 22 locomotives
17:36:25  <Eddi|zuHause> don't look at 10cc then :p
17:37:17  <Wolf01> and I still can't get the right display size :E
17:37:19  <supermop> which means adding enough MUs to make it slightly more MU focused than pony roster is way too many MUs
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17:38:21  <supermop> 3 types of EMU, few generations each
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17:39:06  <supermop> maybe 18 emus
17:39:14  <supermop> lunch time
17:44:58  <Wolf01> what's better background colour theme: dark title and slighty lighter content or the inverse?
17:48:42  <Alberth> what should be more visible?
17:49:49  <Wolf01> title, the content is just an excerpt and to read it all you must click on the item
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18:07:06  <Alberth> I'd make that lighter then
18:07:18  <supermop> ok
18:17:49  <Samu> https://git.openttd.org/?p=trunk.git;a=blob;f=src/company_cmd.cpp;h=577ea884d821dd7948c90d0522569c470c21d4be;hb=HEAD#l615
18:17:59  <Samu> line 650
18:18:13  <Samu> does it really need to beMAX_COMPANIES -1?
18:18:38  <Samu> i'm currently working on max_no_competitors = 15 patch
18:18:46  <Samu> and came across that
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18:39:54  <andythenorth> bah
18:40:10  <frosch123> still looking for a new oil source?
18:40:53  <andythenorth> nah
18:41:11  <andythenorth> just don’t want to get into a forums nitpick about reality
18:43:35  <supermop> andythenorth: IH philosophically opposed to MUs longer than 2 segments per vehicle?
18:43:46  <andythenorth> very
18:43:49  <andythenorth> metros are 1 tile
18:44:00  <andythenorth> railcars are single units that can be combined to arbitrary length
18:44:05  <frosch123> too bad, i though "whaling base" would be just the right industry for your norwegian fan :p
18:44:42  <andythenorth> hmm
18:44:52  <andythenorth> back channel irc bitching instead of just talking in forums
18:44:53  <andythenorth> bad andythenorth
18:45:15  <frosch123> oh, i thought that's what all this channel is about
18:46:27  <supermop> i want a different approach to interesting MUs than 2cc set does
18:46:56  <supermop> the MU wagons are way too cheap relative to MU heads in that
18:47:03  <frosch123> irc bitching about forums, simuscape bitching about irc, forums bitching about simuscape
18:47:12  <frosch123> i thought that was ottd's rock-paper-scissors
18:47:52  <supermop> but building a train entirely of MUs is prohibitively expensive and provides no value
18:49:58  * andythenorth is sad
18:49:58  <andythenorth> https://en.wikipedia.org/wiki/Economy_of_Sweden
18:51:29  <andythenorth> it seems that wikipedia is wrong
18:53:05  <Alberth> "inspired" is different from "copied"
18:54:17  <frosch123> https://sv.wikipedia.org/wiki/Sveriges_ekonomi#Ekonomisk_struktur <- that lists fish
18:57:21  <supermop> andy, what about a 2 car unit, with only one cab?
18:57:51  <andythenorth> supermop: for railcar or metro?
18:58:05  <supermop> high density emu
18:58:31  <supermop> idea for Iron crane is that higher density emus run on regular rail
18:58:45  <supermop> high speed is segregated instead of metro
18:58:46  <andythenorth> dunno
18:58:49  <andythenorth> maybe
18:59:29  <andythenorth> if there’s a good gameplay rationale
19:00:02  <andythenorth> metro represent maximum (ok I made up the actual number) capacity per tile
19:00:34  <andythenorth> if it’s on regular rail, it would be a railcar, single unit
19:00:50  <andythenorth> build more units if you want a longer one
19:01:22  <andythenorth> high speed is unsolved, I wanted to do maglev, but the track sprites are ugly
19:01:28  <andythenorth> monorail is daft
19:01:33  <supermop> noooo
19:01:34  <andythenorth> segregated normal rail....maybe
19:01:53  <supermop> well the idea is japanese narrow gauge
19:02:51  <andythenorth> I suspect that Dan might have half a roster in his head for Japan :)
19:02:55  <andythenorth> you should DM him
19:03:15  <supermop> so it has all the regular freight, and various types of passenger trains on the narrow gauge
19:03:29  <supermop> and then shinkansen is on SG
19:05:15  <andythenorth> might work
19:05:39  <andythenorth> Antelope is similar but standard gauge is heavy freight
19:06:04  <supermop> ideas for balanced monorail based on osaka
19:06:14  <supermop> introduced in 60s/70s
19:06:42  <supermop> trade offs in infrastructure costs etc
19:08:40  <supermop> maglev idk
19:08:51  <supermop> monorail not fast though
19:10:08  <andythenorth> monorail ~= metro in that case
19:10:16  <andythenorth> plausible
19:12:14  <V453000> I se andythenorth pondering
19:12:17  <V453000> see*
19:16:50  <supermop> andythenorth: yeah
19:17:41  <supermop> the "metro" is just a higher density emu, as higher density and lower density share trackage
19:17:54  <supermop> monorail is exclusively high density and urban
19:20:25  <andythenorth> +1
19:27:41  <supermop> and no monorail locomotives
19:28:00  <supermop> just like 100-200 hp per car
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20:28:56  <supermop> apparently google can't find me a single photo of a pre-1980s tokyo monorail
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21:05:49  <supermop> draft scheme is 61 rail vehicles
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21:20:09  <supermop> up late andythenorth ?
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21:30:50  <Wolf01> \o/ I got the grid items resize to window width when in one column... now I need to set the right sizes for the breakpoints
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21:34:56  <supermop> 61 trains over 160 years is ok maybe?
21:36:16  <supermop> almost 4 per decade
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22:18:50  <Wolf01> 'night
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22:22:24  <Eddi|zuHause> anyone using KDE's "effects"? i have this annoying thing where when i switch a youtube video to full screen, it slowly fades to black and then back in, which is annoying. but i can't change this anywhere
22:24:35  <Ketsuban> I don't think that's KDE.
22:24:49  <Ketsuban> I think that's Youtube's HTML5 player.
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22:30:22  <Eddi|zuHause> well, it wasn't there in my previous KDE (but there i had "effects" disabled completely)
22:30:54  <Eddi|zuHause> anyway, is there a way to disable that?
22:34:04  <Eddi|zuHause> https://support.mozilla.org/de/questions/1091933 this might look useful
22:38:28  <Eddi|zuHause> hm, not good. that resulted in a completely black screen
22:49:49  <Samu> i found a bug in the ai/game script config window
22:50:03  <Samu> start multiplayer game
22:50:23  <Samu> move yourself to spectator
22:50:35  <Samu> on console resetcompany 1
22:50:50  <Samu> now open the AI window, set max no competitors to 0
22:51:10  <Samu> now the bug happens here: raise the max no competitors to 1
22:51:19  <Samu> the < arrow is still grayed out
22:51:26  <Samu> cannot decrease to 0
22:51:48  <Samu> it fixes itself when the no copetitors is raised to 2
22:54:37  <Samu> tested it on 1.6.0
22:54:53  <Samu> not one of my patched crap
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22:58:14  <Samu> oh, found another bug, still about raising and decreasing max no competitors setting
22:59:04  <Samu> decreasing from 2 to 0, the < arrow won't gray out, meaning i could click it to decrease below 0
22:59:35  <Samu> by clicking it, it grays out
23:00:43  <Samu> this bug doesn't happen when setting it from the main menu
23:07:07  <Eddi|zuHause> well, so it sort of works, but there's still a short black period inbetween
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23:28:00  <Samu> in fact, the reset company step isn't even needed
23:28:14  <Samu> just being in a multiplayer game
23:28:20  <Samu> i'm creating a bug report, brb
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