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00:03:17 *** Eddi|zuHause [~johekr@p5B0DAE69.dip0.t-ipconnect.de] has quit [] 00:13:49 *** Eddi|zuHause [~johekr@p5B0DAE69.dip0.t-ipconnect.de] has joined #openttd 00:14:04 <Eddi|zuHause> well, i think i broke it :/ 00:23:25 *** Samu [~oftc-webi@po-217-129-255-23.netvisao.pt] has quit [Quit: Page closed] 00:40:29 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has quit [Read error: Connection reset by peer] 01:30:47 *** HerzogDeXtEr1 [~farci@i59F6C8F2.versanet.de] has quit [Read error: Connection reset by peer] 01:37:46 *** Snail [~jacopocol@172-81-159-131.static-ip.telepacific.net] has joined #openttd 02:00:20 *** Snail [~jacopocol@172-81-159-131.static-ip.telepacific.net] has quit [Quit: Snail] 02:04:34 *** Xal [~xal@S0106881fa12987ab.vw.shawcable.net] has joined #openttd 02:26:31 *** smoke_fumus [~smoke_fum@188.35.176.90] has quit [Ping timeout: 480 seconds] 02:33:48 *** Biolunar_ [Biolunar@x4d088ae0.dyn.telefonica.de] has joined #openttd 02:40:41 *** Biolunar [Biolunar@x4d0869fd.dyn.telefonica.de] has quit [Ping timeout: 480 seconds] 02:43:46 *** Xal [~xal@S0106881fa12987ab.vw.shawcable.net] has quit [Quit: WeeChat 1.4] 02:48:07 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 03:27:27 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 03:38:34 *** Clockworker__ [~Clockwork@189-10-213-131.paemt701.dsl.brasiltelecom.net.br] has quit [Ping timeout: 480 seconds] 03:44:26 *** Clockworker [Clockworke@200.96.113.52] has joined #openttd 03:46:57 *** liq3 [liq3@CPE-120-147-195-191.gdiv2.lon.bigpond.net.au] has quit [] 04:49:15 *** _johannes [~johannes@port-92-203-157-156.dynamic.qsc.de] has joined #openttd 04:59:24 *** _johannes [~johannes@port-92-203-157-156.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 05:50:13 *** sim-al2 [~sim-al2@108-221-157-231.lightspeed.mmphtn.sbcglobal.net] has quit [Ping timeout: 480 seconds] 06:43:25 *** Ketsuban [~ketsuban@2a02:c7d:a34a:9000:1191:95f8:c397:ed86] has quit [Quit: Leaving] 07:01:40 *** sla_ro|master [slamaster@89.136.141.100] has joined #openttd 07:05:52 *** Birko [~Miranda@chello085216195217.chello.sk] has quit [Quit: Miranda NG! Smaller, Faster, Easier. http://miranda-ng.org/] 07:46:26 *** Arveen [~Arveen@ip-95-223-75-47.hsi16.unitymediagroup.de] has joined #openttd 08:09:05 <peter1138> hmm 08:13:09 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 08:17:30 *** zeknurn [~sup@hd9483bd7.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] 08:19:02 *** zeknurn [~sup@hd9483bd7.seveveb.dyn.perspektivbredband.net] has joined #openttd 08:20:02 *** HerzogDeXtEr [~farci@i59F6C8F2.versanet.de] has joined #openttd 08:27:50 *** HerzogDeXtEr [~farci@i59F6C8F2.versanet.de] has quit [Read error: Connection reset by peer] 08:41:20 *** uij2 [~uij2@2602:306:35cf:310:28c8:a41:2b6f:7fec] has joined #openttd 08:42:06 *** uij2 [~uij2@2602:306:35cf:310:28c8:a41:2b6f:7fec] has quit [] 08:44:22 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd 08:44:59 <Wolf01> hi o/ 09:01:49 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 09:09:42 *** Flygon_ [~Flygon@ppp118-209-14-244.lns20.mel4.internode.on.net] has joined #openttd 09:16:24 *** Flygon [~Flygon@ppp118-209-180-212.lns20.mel8.internode.on.net] has quit [Ping timeout: 480 seconds] 09:27:31 <Eddi|zuHause> why does nothing ever work out of the box? 09:28:11 <Eddi|zuHause> i installed graphics drivers, and all i got was this black screen. 09:31:51 <Wolf01> with vs2015 I had to do a repair just after the installatio, because the installation does not install everything 09:40:13 *** Eddi|zuHause [~johekr@p5B0DAE69.dip0.t-ipconnect.de] has quit [] 09:47:50 *** Eddi|zuHause [~johekr@p5B0DAE69.dip0.t-ipconnect.de] has joined #openttd 09:59:56 *** tokai [~tokai@00012860.user.oftc.net] has joined #openttd 09:59:59 *** mode/#openttd [+v tokai] by ChanServ 10:06:44 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 10:27:32 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 10:29:48 *** Hiddenfunstuff [~Geth@y32.ip1.anvianet.fi] has joined #openttd 10:38:10 *** sla_ro|master [slamaster@89.136.141.100] has quit [] 10:42:39 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 11:06:15 *** Eddi|zuHause [~johekr@p5B0DAE69.dip0.t-ipconnect.de] has quit [] 11:09:42 *** Eddi|zuHause [~johekr@p5B0DAE69.dip0.t-ipconnect.de] has joined #openttd 11:23:07 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 12:31:08 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Read error: Connection reset by peer] 12:31:44 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 12:38:47 *** Eddi|zuHause [~johekr@p5B0DAE69.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 12:40:51 *** Eddi|zuHause [~johekr@p5B0DAE69.dip0.t-ipconnect.de] has joined #openttd 12:41:07 *** namad7 [aaaaa@pool-173-75-34-156.pitbpa.fios.verizon.net] has joined #openttd 12:43:15 *** namad7 [aaaaa@pool-173-75-34-156.pitbpa.fios.verizon.net] has quit [] 12:52:08 *** andythenorth [~Andy@194.168.185.226] has joined #openttd 12:54:10 *** roidal [~roidal@cm215-81.liwest.at] has joined #openttd 13:02:01 <andythenorth> interesting :) https://github.com/mattkimber/openttd_villages_is_villages 13:07:33 <andythenorth> ^ from reading that, itâs quite interesting mechanic 13:07:46 * andythenorth mumbles 13:09:53 * Wolf01 requires more experience on writing adaptive UIs :| 13:11:25 <andythenorth> what are you building? 13:11:36 <Wolf01> a feed reader 13:12:17 <andythenorth> you need to scale to arbitrary screen size? 13:12:22 <andythenorth> or specific known ranges? 13:12:22 <Wolf01> I have 3 breakpoints and need to find a good layout to fit all elements 13:12:34 <andythenorth> ok, well whatâs the 3rd breakpoints? 13:12:46 <andythenorth> I usually work with 3, but one of them is borderline useless 13:13:01 <Wolf01> mobile, tablet and desktop 13:13:48 <andythenorth> same 13:14:05 <andythenorth> we focus on the mobile and desktop views 13:14:13 <Wolf01> tablet and desktop are the same layout only with different sizes 13:14:33 <andythenorth> there are a limited range of 7â or so tablets that need a specific view, mostly in portrait orientation 13:14:51 <andythenorth> typically thatâs the desktop view scaled, or with one column dropped 13:18:40 <Eddi|zuHause> so what's the problem here? check resolution, dpi and aspect ratio? 13:20:36 <Eddi|zuHause> or relation of font size to screen size and aspect ratio? 13:41:02 *** supermop [~supermop@static-71-249-209-97.nycmny.east.verizon.net] has joined #openttd 13:41:25 *** Pikka [~Octomom@220.240.120.137] has joined #openttd 13:42:19 <supermop> yo pikka 13:42:29 <Wolf01> :O a pikka 13:42:48 <Pikka> zounds 13:42:49 <Pikka> hello 13:44:57 <supermop> how's the land of hot modernism? 13:46:05 <Eddi|zuHause> that's probably not russia :p 13:46:45 <andythenorth> hello bob 13:47:00 <andythenorth> apparently you are making your own transport game? o_O 13:48:58 <supermop> hopefully all monorails 13:52:01 <Pikka> hello, apparently I am 13:52:14 <Pikka> only one monorail, hence the name 13:52:33 <Pikka> it's very hot, supermop. Summer isn't ending this year. 13:53:38 <supermop> i wish i was in brisbane, wore a t shirt to work friday, but now it's back to dreary, rainy and 40 degrees 13:53:41 <Wolf01> we didn't had winter both this year and last year :| 13:53:45 <supermop> but not your 40, our 40 13:54:55 <supermop> headache of wedding planning made somewhat better by knowing it will be in a hot modernist land at least 13:55:27 <Eddi|zuHause> things start breaking around here above 42°C 14:00:37 <supermop> how often does it reach that there? 14:01:46 <Eddi|zuHause> nowadays, maybe once per summer 14:03:06 <supermop> sounds like an excuse for a day off! 14:03:58 <supermop> pikka, when the time comes, lmk if you want any modelling help (will leave skinning and rendering to you) 14:04:26 <supermop> happy to maybe untextured houses etc though 14:06:12 <supermop> andythenorth: not too discouraged by difficult customers? 14:06:25 <Pikka> for sure :) had an offer of some coding help today (which would be great)... 14:07:09 <supermop> you don't want my coding help for sure 14:07:15 <supermop> my fiance maybe 14:07:36 <supermop> she's supposed to teach me python at some point though 14:07:41 <Pikka> I can tinker with code, but setting up a large project is completely beyond my experience or knowledge. :) 14:09:02 <supermop> knowing only the buzzwords that frustrate my partner, i say "use agile" 14:09:12 <supermop> and get a "scrum master" 14:15:49 <supermop> i feel like i should make more theoretically interesting digital assests out of the musings i've done on architecture and urbanism in various cities over the years 14:16:08 <supermop> making neat little houses for a game would be a start 14:19:09 *** sim-al2 [~sim-al2@dns25-175.cbu.edu] has joined #openttd 14:21:18 <Pikka> hmmm 14:21:28 <andythenorth> Pikka âget a scrum master" 14:21:37 <Pikka> sounds painful 14:21:49 * andythenorth has multiple scrum masters 14:22:41 <Eddi|zuHause> hm, where exactly is the crontab of a user stored? 14:23:15 <Pikka> it sounds like a good idea, andythenorth and supermop. Probably need more scrum participants first. 14:23:30 <supermop> honestly, i am not sure what value the scrum master adds to the team? 14:23:40 <Pikka> mastery 14:23:43 <Pikka> presumably 14:25:00 <Eddi|zuHause> of course, the only way to make a successful game is to get a BIG project manager :p 14:26:25 *** Nathan1852 [~Nathan185@HSI-KBW-134-3-201-222.hsi14.kabel-badenwuerttemberg.de] has joined #openttd 14:27:55 <V453000> sup Pikka, how are you? :) 14:28:02 <andythenorth> supermop have you worked in a team doing scrum-but- ? 14:28:52 <supermop> i've only worked in construction/design industries where we don't have such advance PM techniques 14:29:15 <Pikka> hi V, not bad. Job hunting and daydreaming as usual. :) 14:29:52 <V453000> any openttd stuff progress/plans? : 14:29:53 <V453000> :) 14:30:24 <andythenorth> Pikka: what are the Bad Features you had in mind? o_O http://pikkarail.com/announcements/happy-2016/ 14:31:32 <andythenorth> (the ones we donât add to ottd) 14:31:46 *** liq3 [liq3@CPE-120-147-195-191.gdiv2.lon.bigpond.net.au] has joined #openttd 14:31:55 <Pikka> Oh, plenty of bad features. Not doing a remake of TTD (like Train Fever) for a start... something different. 14:32:09 <supermop> monorail fever 14:32:40 <sim-al2> ALWEG or suspended? 14:33:40 <peter1138> andythenorth, realism! 14:33:43 <supermop> ALWEG ALL the Time 14:33:55 <supermop> need that tattooed across my cheat 14:33:57 <supermop> chest 14:34:23 <Pikka> hooray for realism, peter1138 14:35:11 <supermop> "RUBBER TYRES : START FIRES" 14:35:16 <peter1138> also you gotta sit in each vehicle and manually drive them 14:35:17 <peter1138> in realtime 14:35:21 <sim-al2> Soon: The only problem with realism in Monorail Fever(TM) is that everything tops out at 90 km/h 14:36:25 <supermop> Pikka: https://www.youtube.com/watch?v=Jr3tqsv78vY 14:36:29 *** Ketsuban [~ketsuban@2a02:c7d:a34a:9000:fd97:38e9:8d32:7fa1] has joined #openttd 14:36:29 <Wolf01> V453000, were you (your company) serious about the last friday news or it was an april fool? 14:38:03 <supermop> monorail de D 14:38:03 <V453000> guess? :D 14:38:04 <Pikka> too many realisms, supermop 14:38:39 <supermop> sim-al2: problem - straddle beam monorail inhibits drifting 14:40:38 <sim-al2> Hmmm, yeah... 14:41:05 <Wolf01> it's hard to guess sometimes, the spidertron was more suitable as a joke and instead it seem it will be added to a future update 14:43:14 <V453000> that is just because we realized our functional vision of the spidertron wasnt as complete as we thought 14:45:09 <Wolf01> about the mobile version, it would be really cool also if I prefer to pay for a game and not when playing a game, but I'm out because I'm on the Microsoft side :( 14:45:25 <V453000> mobile will probably never happen :P 14:45:27 <V453000> ... 14:45:48 <Wolf01> never say never, maybe a unity port someday 14:51:12 <Wolf01> http://media.maxborgesagency.com/press/msi-introduces-worlds-first-nvidia-vr-ready-professional-mobile-workstation/ lolwhat? and the battery life? 3 minutes? 14:51:32 <Wolf01> "workstation"... 14:52:18 *** Snail [~jacopocol@h194.135.186.173.static.ip.windstream.net] has joined #openttd 14:56:10 *** Samu [~oftc-webi@po-217-129-255-23.netvisao.pt] has joined #openttd 14:56:20 <andythenorth> Pikka: stay tuned for NotRoadTypes btw 14:56:24 <andythenorth> I think it will take about a year 14:56:29 <Pikka> oh dear 14:56:38 <Samu> http://www.tt-forums.net/viewtopic.php?f=33&t=74668&p=1166443#p1166443 - do you see the image in the post, or a link to the image? I can't seem to get the image to display in the post 14:56:52 <Pikka> let's just make a new game, it'll be faster ;) 14:57:03 <Pikka> this is tram wires / not wires? 14:58:07 <peter1138> step 1, no cc mapping 14:58:20 <andythenorth> Pikka: more like actual types of tram or road 14:58:29 <andythenorth> with all the compatibility shit you can imagine 14:58:33 <Pikka> awesome 14:58:37 <andythenorth> that I wonât use in my NotRoadTypes grf 14:58:44 <Pikka> yes 14:58:47 <andythenorth> but some people can get busy on forums working out a label schema for 14:58:49 <andythenorth> larks 14:59:13 <Samu> openttd credits say u made rivers, andythenorth 14:59:21 <Samu> HALP!!! 14:59:24 <andythenorth> drew them 14:59:25 <andythenorth> not coded 14:59:29 <Samu> oh :/ 14:59:53 <Samu> describe my arrangement of pictures 14:59:56 <Samu> http://www.tt-forums.net/viewtopic.php?f=33&t=74668&p=1166443#p1166443 15:00:32 <Samu> draw more edges and corners 15:00:40 <Samu> for me plz 15:02:16 <Samu> the coding, however... no idea what to do at this point, I got stuck 15:02:24 <Samu> can't figure out how to code 15:03:13 *** Snail [~jacopocol@h194.135.186.173.static.ip.windstream.net] has quit [Quit: Snail] 15:10:26 <Samu> sprite aligner 15:11:44 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has joined #openttd 15:14:18 <Samu> crap, forgot to paste the 16 flat river tiles 15:14:25 <Samu> they "exist" 15:14:43 <Samu> or apparently they're copied 16 times from just the same 1 15:16:15 <Samu> what are the 2 last columns for? 15:16:29 <Samu> they're equal to the first column 15:19:20 <Samu> uhm... 15:20:56 <Samu> the more I explore, the more I find out there's missing even more sprites 15:23:14 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 15:23:17 *** mode/#openttd [+o Alberth] by ChanServ 15:23:26 <Alberth> moin 15:23:43 <Wolf01> 4 shades of gray in a single app window are too much? 15:23:45 <Wolf01> o/ 15:24:10 <Wolf01> I would put some red too, just to catch the eye 15:29:33 <Alberth> you know this openttd program? those guys use 256 colours of the rainbow all at the same time. Worse, recently, they expanded to millions of colours! 15:30:32 <Wolf01> ehe, it's a game, I have pictures too with millions of colours, but try to make the ottd gui with more colours 15:31:25 <Alberth> I think each of the colours of the gui has 7 or 8 colour shades, not sure if they are all used though 15:32:26 <Alberth> eg at the edges of the buttons 15:33:26 <Wolf01> that's to achieve the fake 3d effect, I'm doing flat 15:36:42 <Wolf01> I'm seeing that microsoft used a nice palette of colours on the default apps, maybe I'm not using too many colours 15:38:32 *** hagbard [~hagbard@ec2-54-76-36-83.eu-west-1.compute.amazonaws.com] has joined #openttd 15:38:44 <Samu> where are the corners or small corners being drawed (drawned, drawd, drew?) from 15:38:57 <Wolf01> drawn? 15:39:12 *** hagbard is now known as Hagbard 15:39:18 <Hagbard> Yo! 15:40:03 <Samu> drawn? my english 15:42:39 <Alberth> drawn is correct afaik 15:44:31 *** TheMask96 [martijn@gluttony.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 15:44:43 <Samu> what is a .xcf file? 15:44:47 *** Clockworker_ [~Clockwork@200.96.113.52] has joined #openttd 15:44:57 <supermop> andythenorth: drafting Iron Crane and Stag Beetle Schema 15:49:04 *** TheMask96 [martijn@envy.vhost.ne2000.nl] has joined #openttd 15:49:27 <Hagbard> So, I have this: http://imgur.com/eFLNkhK Currently using version B, but constructing A is also possible. How can I use any of those to allow trains going paralell pass the crossing at the same time, without one of them having to stop? 15:51:20 <Alberth> use path signals 15:51:26 <supermop> contrast to pony: rail slower but high capacity / "metro" shares trackage. high speed cannot share trackage 15:52:09 *** Clockworker [Clockworke@200.96.113.52] has quit [Ping timeout: 480 seconds] 15:52:32 <supermop> smaller freight capacities, passenger either slow and capacious or fast and limited 15:55:05 <andythenorth> supermop: any particular realism? Or made up? 15:55:10 *** Pikka [~Octomom@220.240.120.137] has quit [Quit: Leaving] 15:55:15 <supermop> "japanese" 15:55:30 <supermop> but less hardcore than 2cc or Jpan set 15:55:38 <Samu> hey supermop :o 15:56:15 <supermop> still more emu focused than pony roster, but not to the rivet counting degree of japan set 15:56:29 <andythenorth> Wolf01: in grey (or desaturated colour): main colour, shadow colour, highlight colour, alternative colour (for boxouts etc) 15:56:35 <supermop> just a trade off selection between 2-3 types per age 15:56:42 <andythenorth> + two shades of key colour (red, blue, pink etc) 15:57:16 <andythenorth> Wolf01: https://coolors.co/browser 15:58:44 <supermop> slight focus of urban transit 15:58:45 <Wolf01> thank you 16:00:11 *** sim-al2 [~sim-al2@dns25-175.cbu.edu] has quit [Ping timeout: 480 seconds] 16:00:23 *** sla_ro|master [slamaster@89.136.141.100] has joined #openttd 16:00:43 <supermop> maybe starts with slow, cheap comprehensive freight and passenger network, but evolves toward separate freight, local, and express networks over time 16:01:08 <Wolf01> I used kuler (now adobe color) when I worked on the cms interface at work 16:01:48 *** Progman [~progman@p57A18C99.dip0.t-ipconnect.de] has joined #openttd 16:02:10 <supermop> crane is ih roster, stag beetle is termite roster 16:09:22 <supermop> how many steam engines does a typical ih roster have? 16:09:37 <supermop> i find it really hard to care about steam trains 16:10:54 <andythenorth> thereâs no fixed number 16:11:09 <supermop> like 4 or or like 10? 16:11:21 <andythenorth> itâs better to think in terms of express, freight, small, mixed trafffic, jokers 16:11:29 <supermop> 1860s to 1950s is a long time 16:11:35 <andythenorth> express and freight you get an engine every 20-30 years 16:11:44 <andythenorth> branch line, mixed traffic, every 30-60 years 16:11:48 <supermop> but 20 seems like way too many for IH 16:11:53 <andythenorth> nah 16:12:16 <supermop> but i guess pre-war need to be interesting too 16:12:43 <andythenorth> supermop: Dan recently asked about number of engines too, so I adjusted the docs: http://bundles.openttdcoop.org/iron-horse/push/LATEST/docs/html/trains.html 16:12:50 <Alberth> in some games I don't even get to post-war eras :) 16:13:03 * andythenorth finds 70 years is about enough in most games 16:13:29 <supermop> i always play with a few shitty tank engines then, never start early enough to afford shiny fast steam trains before diesel and electrics arrive 16:14:57 <supermop> 10 steams should be fine for pre-war asian games 16:15:39 <supermop> nothing new from 1860-1900? 16:15:51 <supermop> that makes it easy 16:18:45 <Samu> supermop: what am i suposed to be doing? 16:18:53 <Samu> I'm stopped, but I want to do something 16:19:00 <supermop> man i have no idea 16:19:12 <supermop> i can draw stuff 16:19:18 <supermop> thats about it 16:20:06 *** aard [~aard@108.134.189.109.customer.cdi.no] has joined #openttd 16:20:33 <Samu> what are the tools to work with opengfx-v5935-source 16:27:14 <Alberth> make, c pre-processor, nml, perhaps gimp 16:27:37 <Alberth> it may also need a version control system, not sure 16:28:05 <Alberth> you know, the usual stuff that you have at a linux system 16:29:14 <Samu> installing gimp, i suppose i nee this 16:29:54 <Alberth> if "work with" includes changing graphics, you need a graphics editor too (gimp is one, but not the easiest one) 16:30:17 <Alberth> if you add images, you need a text editor 16:30:36 <Samu> i need to add images, that for sure 16:30:41 <Eddi|zuHause> "nothing new from 1860-1900"? that was like the most innovative time in the history of the steam engine... 16:31:00 <Alberth> you might just want to download the source, and try to build it. The system will complain about missing things :p 16:31:32 <supermop> Samu: what graphics do you need beyond whats in ogfx+ and what i drew? 16:31:48 <Samu> uhm... make the code use them 16:32:28 <Samu> add them to the code 16:32:45 <Alberth> not sure how editing opengfx does that, tbh 16:37:11 *** smoke_fumus [~smoke_fum@188.35.176.90] has joined #openttd 16:37:50 *** _johannes [~johannes@port-92-203-157-156.dynamic.qsc.de] has joined #openttd 16:45:35 <Samu> what's the difference between ogfx+ and opengfx? 16:46:00 <Alberth> afaik first is a set of newgrfs, second is a baseset 16:46:27 <Samu> oh 16:46:36 <Samu> it's the baseset that needs editing 16:47:11 *** Biolunar_ [Biolunar@x4d088ae0.dyn.telefonica.de] has quit [Quit: leaving] 16:47:30 <Alberth> you may want to double check what each thing is 16:49:23 <Samu> truth is... i'm completely lost, what do i have to do first, the project seems too complex after all 16:49:36 <supermop> andythenorth: any gameplace use for a diesel that is introduced before the last steam? 16:52:26 <Samu> the newgrf works on top of baseset? the baseset is the "skeleton", the infrastructure, where the newgrfs may build upon? 16:53:33 <Samu> what's the relation baseset and openttd have? 16:54:26 <Samu> I ask too many questions, :( 16:55:01 <supermop> base set is like a recreation of the graphic files that came on the original TTD cd 16:55:34 *** sim-al2 [~sim-al2@dns25-175.cbu.edu] has joined #openttd 16:55:37 <andythenorth> supermop: diesel versus steam is irrelevant :) 16:55:49 <andythenorth> they have no gameplay difference 16:56:07 <Alberth> /me considers steam engine much more attractive 16:56:17 <Eddi|zuHause> steam is usually longer than diesel 16:56:36 <supermop> stylistically though, is there a niche somewhere in the 30s for something smaller/lighter/ etc 16:56:45 <andythenorth> eddi is right, there is sometimes a marginal capacity per tile advantage to diesels 16:57:38 <Eddi|zuHause> supermop: OpenTTD doesn't do niches very well 16:57:46 <Samu> i don't recall original TTD having rivers 16:59:04 <andythenorth> it doesnât 16:59:11 <andythenorth> hence ottd.grf or whatever itâs called 16:59:51 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 16:59:54 *** mode/#openttd [+v glx] by ChanServ 17:00:53 <Samu> sorry supermop, I can't do this. I have an idea of what's missing, but I don't quite get the whole picture, how openttd interacts with basesets with their extras 17:00:53 <supermop> Samu: doesnt matter to me, no need to apologize 17:01:46 <Samu> it was even my idea to start, i find myself stupid now that I can't push forward 17:01:51 <supermop> i just saw an opportunity to contribute some simple sprites, i'm not particularly invested in the feature 17:02:20 <andythenorth> Samu: give it a break for a bit 17:02:28 <andythenorth> sometimes I stop, turn irc off etc 17:02:35 <andythenorth> otherwise Iâd rage quit when coding 17:04:47 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 17:06:26 *** andythenorth [~Andy@194.168.185.226] has quit [Quit: andythenorth] 17:06:37 *** Nathan1852 [~Nathan185@HSI-KBW-134-3-201-222.hsi14.kabel-badenwuerttemberg.de] has quit [Quit: Bye :)] 17:07:00 <Samu> supermop, what you have drawn were riverbanks. there's also river_water, as the game calls it, another row of tiles without stones on it. I just don't get how they would animate if only providing a static image 17:07:36 <Samu> i have too many questions and no certainty of anything 17:09:13 <Samu> then there's this mysteryous .xcf file, that I have no idea what it does 17:09:52 <Alberth> https://en.wikipedia.org/wiki/XCF_%28file_format%29 17:10:15 <Alberth> the Internet knows everything :) 17:13:11 <supermop> 4-5 diesels, 8 electrics, feels like way too many.... 17:14:31 <supermop> is only one new locomotive per decade too boring? 17:15:26 <Samu> how is water animated? 17:15:42 <Samu> different sprites in a row cycling? 17:15:48 <supermop> pallete animation 17:15:50 <supermop> no 17:16:03 <supermop> the blue colors cycle 17:16:09 <supermop> in one sprite 17:16:23 <Eddi|zuHause> new engine every 10 years is fine 17:17:25 <Samu> hm so it only needs 1 static image 17:19:41 <supermop> Eddi|zuHause: what about 15-20? 17:20:37 *** HerzogDeXtEr [~farci@i59F6C9D7.versanet.de] has joined #openttd 17:22:31 <Samu> the game doesn't make use of these river_water, except for the flat one, and even then... I'm not sure... this is the bigger problem I have. I'm never sure of anything, grr :( 17:33:30 *** Samu [~oftc-webi@po-217-129-255-23.netvisao.pt] has quit [Quit: Page closed] 17:34:24 <Eddi|zuHause> that depends on what audience you're trying to reach 17:34:41 <Wolf01> I like 12, it's divisible by 2, 3 and 4, really useful for colspan and it's a fair number of items for a grid layout which can be 1, 2, 3 or 4 columns... 17:34:42 <Eddi|zuHause> probably works, too 17:35:19 <supermop> more electrics and MUs than default game, much fewer than in "realistic" sets 17:35:44 <supermop> Wolf01: 12 locomotives? 17:36:00 <Wolf01> 12 everything 17:36:18 <supermop> as is have 22 locomotives 17:36:25 <Eddi|zuHause> don't look at 10cc then :p 17:37:17 <Wolf01> and I still can't get the right display size :E 17:37:19 <supermop> which means adding enough MUs to make it slightly more MU focused than pony roster is way too many MUs 17:37:57 *** JezK [~jez@c-50-184-186-214.hsd1.ca.comcast.net] has joined #openttd 17:38:21 <supermop> 3 types of EMU, few generations each 17:39:03 *** frosch123 [~frosch@00013ce7.user.oftc.net] has joined #openttd 17:39:06 <supermop> maybe 18 emus 17:39:14 <supermop> lunch time 17:44:58 <Wolf01> what's better background colour theme: dark title and slighty lighter content or the inverse? 17:48:42 <Alberth> what should be more visible? 17:49:49 <Wolf01> title, the content is just an excerpt and to read it all you must click on the item 17:52:34 *** Samu [~oftc-webi@po-217-129-255-23.netvisao.pt] has joined #openttd 18:03:28 *** roidal [~roidal@cm215-81.liwest.at] has quit [Quit: WeeChat 1.4] 18:05:48 *** Eearslya [~irssi@104.200.65.67] has quit [Read error: Connection reset by peer] 18:07:06 <Alberth> I'd make that lighter then 18:07:18 <supermop> ok 18:17:49 <Samu> https://git.openttd.org/?p=trunk.git;a=blob;f=src/company_cmd.cpp;h=577ea884d821dd7948c90d0522569c470c21d4be;hb=HEAD#l615 18:17:59 <Samu> line 650 18:18:13 <Samu> does it really need to beMAX_COMPANIES -1? 18:18:38 <Samu> i'm currently working on max_no_competitors = 15 patch 18:18:46 <Samu> and came across that 18:24:10 *** JezK [~jez@c-50-184-186-214.hsd1.ca.comcast.net] has quit [Ping timeout: 480 seconds] 18:36:29 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 18:39:54 <andythenorth> bah 18:40:10 <frosch123> still looking for a new oil source? 18:40:53 <andythenorth> nah 18:41:11 <andythenorth> just donât want to get into a forums nitpick about reality 18:43:35 <supermop> andythenorth: IH philosophically opposed to MUs longer than 2 segments per vehicle? 18:43:46 <andythenorth> very 18:43:49 <andythenorth> metros are 1 tile 18:44:00 <andythenorth> railcars are single units that can be combined to arbitrary length 18:44:05 <frosch123> too bad, i though "whaling base" would be just the right industry for your norwegian fan :p 18:44:42 <andythenorth> hmm 18:44:52 <andythenorth> back channel irc bitching instead of just talking in forums 18:44:53 <andythenorth> bad andythenorth 18:45:15 <frosch123> oh, i thought that's what all this channel is about 18:46:27 <supermop> i want a different approach to interesting MUs than 2cc set does 18:46:56 <supermop> the MU wagons are way too cheap relative to MU heads in that 18:47:03 <frosch123> irc bitching about forums, simuscape bitching about irc, forums bitching about simuscape 18:47:12 <frosch123> i thought that was ottd's rock-paper-scissors 18:47:52 <supermop> but building a train entirely of MUs is prohibitively expensive and provides no value 18:49:58 * andythenorth is sad 18:49:58 <andythenorth> https://en.wikipedia.org/wiki/Economy_of_Sweden 18:51:29 <andythenorth> it seems that wikipedia is wrong 18:53:05 <Alberth> "inspired" is different from "copied" 18:54:17 <frosch123> https://sv.wikipedia.org/wiki/Sveriges_ekonomi#Ekonomisk_struktur <- that lists fish 18:57:21 <supermop> andy, what about a 2 car unit, with only one cab? 18:57:51 <andythenorth> supermop: for railcar or metro? 18:58:05 <supermop> high density emu 18:58:31 <supermop> idea for Iron crane is that higher density emus run on regular rail 18:58:45 <supermop> high speed is segregated instead of metro 18:58:46 <andythenorth> dunno 18:58:49 <andythenorth> maybe 18:59:29 <andythenorth> if thereâs a good gameplay rationale 19:00:02 <andythenorth> metro represent maximum (ok I made up the actual number) capacity per tile 19:00:34 <andythenorth> if itâs on regular rail, it would be a railcar, single unit 19:00:50 <andythenorth> build more units if you want a longer one 19:01:22 <andythenorth> high speed is unsolved, I wanted to do maglev, but the track sprites are ugly 19:01:28 <andythenorth> monorail is daft 19:01:33 <supermop> noooo 19:01:34 <andythenorth> segregated normal rail....maybe 19:01:53 <supermop> well the idea is japanese narrow gauge 19:02:51 <andythenorth> I suspect that Dan might have half a roster in his head for Japan :) 19:02:55 <andythenorth> you should DM him 19:03:15 <supermop> so it has all the regular freight, and various types of passenger trains on the narrow gauge 19:03:29 <supermop> and then shinkansen is on SG 19:05:15 <andythenorth> might work 19:05:39 <andythenorth> Antelope is similar but standard gauge is heavy freight 19:06:04 <supermop> ideas for balanced monorail based on osaka 19:06:14 <supermop> introduced in 60s/70s 19:06:42 <supermop> trade offs in infrastructure costs etc 19:08:40 <supermop> maglev idk 19:08:51 <supermop> monorail not fast though 19:10:08 <andythenorth> monorail ~= metro in that case 19:10:16 <andythenorth> plausible 19:12:14 <V453000> I se andythenorth pondering 19:12:17 <V453000> see* 19:16:50 <supermop> andythenorth: yeah 19:17:41 <supermop> the "metro" is just a higher density emu, as higher density and lower density share trackage 19:17:54 <supermop> monorail is exclusively high density and urban 19:20:25 <andythenorth> +1 19:27:41 <supermop> and no monorail locomotives 19:28:00 <supermop> just like 100-200 hp per car 19:34:41 *** gelignite [~gelignite@x4e3017bb.dyn.telefonica.de] has joined #openttd 19:39:32 *** sla_ro|master [slamaster@89.136.141.100] has quit [] 20:04:39 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [Quit: andythenorth] 20:08:46 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Quit: Valete omnes] 20:10:36 *** sim-al2 [~sim-al2@dns25-175.cbu.edu] has quit [Ping timeout: 480 seconds] 20:10:58 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 20:11:05 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [] 20:12:39 *** Taco [~kitty@2402:9e80:1::1:9a37] has quit [Ping timeout: 480 seconds] 20:14:16 *** Progman [~progman@p57A18C99.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 20:22:33 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 20:28:56 <supermop> apparently google can't find me a single photo of a pre-1980s tokyo monorail 20:30:57 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 20:40:36 *** Supercheese [~Superchee@50-37-103-214.mscw.id.frontiernet.net] has joined #openttd 20:47:16 *** DDR [~David@S0106602ad0773a2e.vc.shawcable.net] has quit [Ping timeout: 480 seconds] 20:58:56 *** sim-al2 [~sim-al2@108-221-157-231.lightspeed.mmphtn.sbcglobal.net] has joined #openttd 20:59:01 *** Biolunar [Biolunar@x4d08344a.dyn.telefonica.de] has joined #openttd 21:05:49 <supermop> draft scheme is 61 rail vehicles 21:08:59 *** Hiddenfunstuff [~Geth@y32.ip1.anvianet.fi] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- The professional IRC Client :D] 21:09:19 *** frosch123 [~frosch@00013ce7.user.oftc.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 21:13:11 *** Arveen [~Arveen@ip-95-223-75-47.hsi16.unitymediagroup.de] has quit [Quit: Nettalk6 - www.ntalk.de] 21:15:58 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 21:20:09 <supermop> up late andythenorth ? 21:28:58 *** DDR [~David@S0106602ad0773a2e.vc.shawcable.net] has joined #openttd 21:30:50 <Wolf01> \o/ I got the grid items resize to window width when in one column... now I need to set the right sizes for the breakpoints 21:32:42 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [Quit: andythenorth] 21:34:56 <supermop> 61 trains over 160 years is ok maybe? 21:36:16 <supermop> almost 4 per decade 21:40:46 *** _johannes [~johannes@port-92-203-157-156.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 21:56:37 *** aard [~aard@108.134.189.109.customer.cdi.no] has quit [Read error: Connection reset by peer] 22:18:50 <Wolf01> 'night 22:18:54 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 22:22:24 <Eddi|zuHause> anyone using KDE's "effects"? i have this annoying thing where when i switch a youtube video to full screen, it slowly fades to black and then back in, which is annoying. but i can't change this anywhere 22:24:35 <Ketsuban> I don't think that's KDE. 22:24:49 <Ketsuban> I think that's Youtube's HTML5 player. 22:27:58 *** gelignite [~gelignite@x4e3017bb.dyn.telefonica.de] has quit [Quit: http://bit.ly/1kso8Ta] 22:30:22 <Eddi|zuHause> well, it wasn't there in my previous KDE (but there i had "effects" disabled completely) 22:30:54 <Eddi|zuHause> anyway, is there a way to disable that? 22:34:04 <Eddi|zuHause> https://support.mozilla.org/de/questions/1091933 this might look useful 22:38:28 <Eddi|zuHause> hm, not good. that resulted in a completely black screen 22:49:49 <Samu> i found a bug in the ai/game script config window 22:50:03 <Samu> start multiplayer game 22:50:23 <Samu> move yourself to spectator 22:50:35 <Samu> on console resetcompany 1 22:50:50 <Samu> now open the AI window, set max no competitors to 0 22:51:10 <Samu> now the bug happens here: raise the max no competitors to 1 22:51:19 <Samu> the < arrow is still grayed out 22:51:26 <Samu> cannot decrease to 0 22:51:48 <Samu> it fixes itself when the no copetitors is raised to 2 22:54:37 <Samu> tested it on 1.6.0 22:54:53 <Samu> not one of my patched crap 22:57:22 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has quit [Quit: Leaving] 22:58:14 <Samu> oh, found another bug, still about raising and decreasing max no competitors setting 22:59:04 <Samu> decreasing from 2 to 0, the < arrow won't gray out, meaning i could click it to decrease below 0 22:59:35 <Samu> by clicking it, it grays out 23:00:43 <Samu> this bug doesn't happen when setting it from the main menu 23:07:07 <Eddi|zuHause> well, so it sort of works, but there's still a short black period inbetween 23:18:10 *** HerzogDeXtEr [~farci@i59F6C9D7.versanet.de] has quit [Read error: Connection reset by peer] 23:20:36 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 23:28:00 <Samu> in fact, the reset company step isn't even needed 23:28:14 <Samu> just being in a multiplayer game 23:28:20 <Samu> i'm creating a bug report, brb 23:46:07 *** Kurimus_ [~stabbity@dsl-tkubrasgw2-54f816-197.dhcp.inet.fi] has joined #openttd 23:50:21 *** Kurimus [~stabbity@dsl-tkubrasgw2-54f816-197.dhcp.inet.fi] has quit [Ping timeout: 480 seconds] 23:56:09 *** Kurimus_ [~stabbity@dsl-tkubrasgw2-54f816-197.dhcp.inet.fi] has quit [Ping timeout: 480 seconds] 23:57:55 *** Kurimus [~stabbity@dsl-tkubrasgw2-54f816-197.dhcp.inet.fi] has joined #openttd 23:58:56 *** Kurimus [~stabbity@dsl-tkubrasgw2-54f816-197.dhcp.inet.fi] has quit []