Log for #openttd on 21st April 2016:
Times are UTC Toggle Colours
00:07:04  *** smoke_fumus [~smoke_fum@] has quit [Quit: KVIrc 4.2.0 Equilibrium]
00:09:34  *** Clockworker_ [] has quit [Read error: Connection reset by peer]
00:09:49  *** Clockworker_ [] has joined #openttd
00:37:32  *** strohalm [~smoofi@] has quit [Ping timeout: 480 seconds]
00:38:32  *** TrueBrain [] has quit [Remote host closed the connection]
00:39:09  *** strohalm [~smoofi@] has joined #openttd
00:49:34  *** ST2 [~ST2@2607:5300:60:1bde::1] has quit [Remote host closed the connection]
00:50:54  *** ST2 [~ST2@2607:5300:60:1bde::1] has joined #openttd
01:03:52  *** Snail [] has joined #openttd
01:27:58  *** ST2 [~ST2@2607:5300:60:1bde::1] has quit [Ping timeout: 480 seconds]
01:28:04  *** ST2 [] has joined #openttd
01:39:38  <supermop_> Eddi|zuHause: ideally the goal is to make it a public holiday, but that faces opposition from the people who stand to lose if the people who cannot afford to take off from hourly work to go vote were able to vote in larger numbers
01:40:30  <Eddi|zuHause> just make it on a sunday, like a civilized country
01:41:47  <supermop_> the same people oppose that for the same reasons
01:43:15  <supermop_> current electoral laws in this country mean that the electorate skews older, more affluent, suburban, and whiter than the adult population as a whole
01:44:27  <supermop_> and new york is fairly liberal in having its polls stay open from 7 am to 9pm
01:45:19  <supermop_> more conservative states have polls close much earlier, or even require that you show a driver's license or similar to vote
01:47:22  <supermop_> although those laws are fairly new and being challenged in the courts now
02:06:24  *** supermop_ [] has quit [Ping timeout: 480 seconds]
02:06:26  *** Clockworker__ [] has joined #openttd
02:13:49  *** Clockworker_ [] has quit [Ping timeout: 480 seconds]
02:13:59  *** Clockworker__ [] has quit [Read error: Connection reset by peer]
02:14:10  *** Clockworker__ [] has joined #openttd
02:14:52  *** Myhorta [] has quit [Ping timeout: 480 seconds]
02:43:52  *** glx [] has quit [Quit: Bye]
02:45:50  *** liq3 [] has joined #openttd
02:46:25  *** liq3 [] has quit []
02:46:34  *** ST2 [] has quit [Read error: Connection reset by peer]
02:46:50  *** ST2 [~ST2@2607:5300:60:1bde::1] has joined #openttd
02:48:58  *** Supercheese [] has joined #openttd
04:29:02  *** Taco [~kitty@2402:9e80:1::1:9a37] has quit [Ping timeout: 480 seconds]
04:37:46  *** Xal [] has quit [Quit: WeeChat 1.4]
04:39:33  *** sim-al2 [] has quit [Ping timeout: 480 seconds]
04:43:05  *** Snail [] has quit [Quit: Snail]
05:59:00  *** TrueBrain [] has joined #openttd
07:20:10  *** Myhorta [] has joined #openttd
07:22:14  *** Wolf01 [] has joined #openttd
07:22:33  <Wolf01> o/
08:02:05  *** ektor [] has joined #openttd
08:14:06  *** zeknurn [] has quit [Ping timeout: 480 seconds]
08:17:00  *** zeknurn [] has joined #openttd
08:36:55  *** Hiddenfunstuff [] has joined #openttd
08:44:37  *** MonkeyDronez [~Monkey@] has joined #openttd
08:47:26  *** TheMask96 [] has quit [Ping timeout: 480 seconds]
08:52:02  *** TheMask96 [] has joined #openttd
09:06:49  *** JacobD88 [] has joined #openttd
09:20:52  *** ektor [] has quit [Quit: Leaving]
09:22:14  *** JacobD88 [] has quit [Quit: JacobD88]
09:22:39  *** Ketsuban [~ketsuban@2a02:c7d:a34a:9000:24e0:b47a:f50b:f059] has joined #openttd
09:38:23  *** Samu [] has joined #openttd
09:38:26  <Samu> hi
09:53:36  <Samu> in your experience, what is an appropriate map size for 15 companies? 512x512? more?
09:53:51  <Samu> if all companies are active
09:54:07  <Samu> i should check reddit server often :(
09:59:11  <Samu> ok gonna try insane sizes first
10:00:40  *** greeter [] has quit [Remote host closed the connection]
10:02:17  *** greeter [] has joined #openttd
10:02:43  <Samu> ewm... maybe not
10:02:54  <Samu> 512x512 first
10:13:56  <V453000> 1024*512 is good if the companies get bigger
10:13:59  <V453000> 512x512 for noobs is enough
10:14:04  *** Myhorta [] has quit [Ping timeout: 480 seconds]
10:21:10  <Samu> 256x256 good for 1 company, 512x512 for 4, 1024x1024 for 16, hmm ok gonna try 1024
10:22:48  <Samu> map_x = 10 and map_y = 10
10:24:07  *** smoke_fumus [~smoke_fum@] has joined #openttd
10:25:10  <V453000> 256x256 good for 1 company has to be quite a big company
10:25:29  <Samu> they will be AIs
10:27:43  <V453000> still
10:40:20  <Samu> i dont know if i should report the same issues to the author if others have reported the same issue already
10:40:33  <Samu> last report was in 2014
10:41:13  <Samu> FastPTPAI about train depots facing wrong direction
10:44:34  <Wolf01> success \o/ I found that the app does not load the resources
10:44:47  <Wolf01> now I must find WHY it does not load them
10:47:21  <Wolf01> the documentation is self-referential like "how to use string resources" -> "loading string resources" -> "how to use string resources"
10:55:59  <Samu> sometimes i wonder what's the point of some AIs
10:56:34  <Samu> CityConnecter builds roads, but that's just it... what's the point
10:56:41  <Samu> no road vehicles
10:57:02  <planetmaker> you described its point very well...
10:57:13  <planetmaker> ... as does its name, doesn't it?
10:57:45  <V453000> XD
10:57:46  <V453000> GG
10:57:51  <V453000> hi planetmaker :)
10:59:28  <Samu> uh? I'm removing it
11:00:04  <Samu> it's not competitive
11:01:29  <Samu> it only makes it harder for me to find a list of actively competitive AIs
11:09:51  <planetmaker> jo, V :)
11:18:35  <V453000> how iz ye?
11:29:02  <planetmaker> busy busy, I fear
11:29:06  <planetmaker> but fine :)
11:32:36  <V453000> same same :)
11:33:02  <V453000> factorio is eating my time and soul, but I love it
11:34:28  <Wolf01> factorio is eating my time and soul too, and I love it too... but our approach to the game is really different
11:34:37  <V453000> :D
11:34:58  <V453000> you wouldn't believe how I am loking forward to playing it, but that is a no-go until 0.13 is out :)
11:35:27  <V453000> in other news, I am kind of fully moved to Prague now, so that helps a ton with schedule
11:36:11  <Wolf01> btw, I found a software house at about 80km away from my house, in the middle of nowhere, but I don't think I'll ask to apply :|
11:36:56  <Eddi|zuHause> 80km is a bit much for a daily commute
11:36:59  <Wolf01> if only we had a better transport service, I'm not going to drive and get a job to pay the fuel
11:37:41  <Wolf01> also I'm not going to get a 1000€ job to pay only a rent (which is 500-700€/month)
11:49:21  *** ektor [] has joined #openttd
12:03:40  *** Snail [] has joined #openttd
12:21:07  *** Myhorta [] has joined #openttd
12:23:05  *** JezK [~jez@2407:7800:400:107f:3db5:daca:8457:e66a] has quit [Quit: :q!]
12:28:51  *** andythenorth [~Andy@] has joined #openttd
12:30:48  <Wolf01> o/
12:31:58  *** Supercheese [] has quit [Read error: Connection reset by peer]
12:32:34  *** Supercheese [] has joined #openttd
12:33:40  <andythenorth> o/
12:45:15  <Rubidium> good evening mr andy
12:45:32  <andythenorth> depends on your timezone :)
12:47:47  *** Myhorta [] has quit [Ping timeout: 480 seconds]
12:53:46  *** MonkeyDronez [~Monkey@] has quit [Read error: Connection reset by peer]
13:15:54  *** sla_ro|master [slamaster@] has joined #openttd
13:33:53  *** supermop [] has joined #openttd
13:34:26  <supermop> yo
13:35:16  <andythenorth> lo Supercheese
13:35:21  <andythenorth> or supermop also
13:35:28  <andythenorth> tab fail
13:37:38  <supermop> hows the trains and legos and such
13:40:00  <V453000> mainly holy cat search?
13:42:50  <supermop> ok time to resume beer hotel research
13:43:31  <Rubidium> you need a hotel for your beers?
13:44:03  <supermop> andythenorth: bad feature for FIRS: Breweries and grain elevators get gentrified into hotels
13:44:26  <andythenorth> BAD FEATURE
13:44:56  <supermop> Rubidium: working on a project to turn an old grain elevator at a brewery in Guangzhou into a boutique hotel
13:45:21  <supermop> kind of missed the market timing by 3 years but that's the developer's problem not mine
13:46:10  <supermop> andythenorth: in the 90s all of your industries close, and then in the 2000s they all turn into start-up incubators and condos
14:03:02  <Samu> who's a gui expert?
14:04:52  <Samu> i'd like a window somewhere to display a summary of all running companies, something like companies console command, but in a gui window
14:05:04  <Samu> show me number of vehicles
14:05:08  <Samu> profit
14:05:09  <Samu> etc
14:05:25  <Samu> I was thinking of expanding this information on the Company League Table
14:05:32  <Samu> put it in there perhaps
14:06:29  *** Clockworker_ [] has joined #openttd
14:06:29  *** Clockworker__ [] has quit [Read error: Connection reset by peer]
14:07:18  *** Quatroking [] has joined #openttd
14:26:17  *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd
14:26:20  *** mode/#openttd [+o Alberth] by ChanServ
14:31:19  <supermop> hi Alberth
14:31:48  <Alberth> hi hi
14:46:59  <Wolf01> o/
14:47:22  <Alberth> o/
14:51:49  *** Samu [] has quit [Quit: Page closed]
15:02:22  <supermop> after all these years i still manage to crash two fully loaded trains of metal in such a way as to block all trains going to or from my steel mill in a town where i am not allowed to build another station
15:02:36  <andythenorth> patience grasshopper
15:02:43  <andythenorth> I crash trains quite often
15:02:57  *** sim-al2 [] has joined #openttd
15:03:11  <Eddi|zuHause> use the undo knob
15:03:30  <supermop> also manages to block all passenger traffic in the town
15:06:26  <supermop>
15:07:52  <Wolf01> crashing trains in factorio is quite fun instead
15:08:09  <Wolf01> and now I can survive even if a train hits me full speed
15:08:30  <Wolf01> *now*... on the died pc :(
15:15:07  <supermop> andythenorth: dirt platforms at the steel mill look a bit odd
15:15:21  <supermop> but the steel mill seems to have a dirt floor?
15:16:19  <Rubidium> with some extra track those trains should get moving again
15:16:45  <supermop> yeah thats ehat i did, but the extra track is ugly
15:17:02  <Rubidium> not as ugly as a crashed train
15:17:48  <supermop> crashed train adds a little interest to the train
15:18:19  <supermop> maybe the charred, burnt out flatbeds of steel are a little unrealistic though
15:18:32  <Rubidium> actually in the NLs a train once destroyed a number of switches while derailed, so for a (short) while they just put in some straight bits of rail as they couldn't get switches quickly enough to fix it in a reasonable time (the location where thousands of meters of railway tracks, sleepers and ballast are stored was a few km from the accident site)
15:19:51  <Rubidium> and a few months later they readded the switches
15:20:16  <supermop> the subway here often stores the x part of x junctions just laying between the rails a few meter from the X
15:20:43  <supermop> so they dont need to carry one in from queens or the Bronx to do a midday fix
15:21:26  <supermop> but i never see parts of the actual switches laying about
15:21:40  <supermop> i imagine they are too expensive and delicate?
15:21:43  <Rubidium> having to replace them so regularly that you place spare parts near them sounds like a case of bad maintenance
15:22:21  <supermop> Rubidium: the subway couldn't afford to do almost any maintenance from 1960s to around 2010
15:22:36  <Rubidium> what sounds more logical is that those ones laying around are old broken/worn ones
15:23:11  <supermop> also they will often schedule upgrade or replacement work in the few hours between morning or evening rush hour
15:23:38  <supermop> so they bring the parts near by some night a few weeks in advance so they can do the work quickly
15:23:55  <supermop> more major work they do at night or weekends
15:23:58  <Rubidium> in any case, in case of a derailment you likely also need to replace sleepers and catenary, so having spare parts around leads to easily stealable objects
15:24:36  <Rubidium> but here they do preparations as well by placing some parts nearby, but usually in the night before not in the weeks before
15:24:41  <supermop> never tried carrying a big from out of a subway station but i imagine it is very heavy!
15:24:53  *** ektor [] has quit [Quit: Leaving]
15:24:54  <supermop> frog not from
15:25:31  <Rubidium> well, normal rail is, I'd guess, between 45 and 60 kg per meter
15:25:37  <supermop> the sleepers here are part of a concrete slab floor,
15:26:05  <supermop> so that usually gets replaced more rarely, as the section of track must be closed for a few days
15:27:15  <supermop> but last few months, when they have been replacing rails and the clamps that hold them to the sleepers, i've noticed they are adding a blue pad of some kind instead of just the plain steel plate
15:27:37  <supermop> i guess to minimize vibration
15:28:41  <supermop> my apartment is a couple hundred meters from the manhattan bridge, and the N and Q subway that runs under Canal street over the bridge
15:29:06  <supermop> at night when it is quiet I can still feel/hear N trains from my living room
15:29:29  <Rubidium> can't find weights
15:29:33  <supermop> i dont know if from the tunnel or the bridge
15:30:10  <supermop> standing under that bridge when a train goes over is a whole body experience
15:31:27  <Rubidium> my apartment is maybe 20 meters from a 5 track bit of railway, but it's not like I have any problems with it. Okay, I can hear the trains when it's quiet in my room, but mostly because of them going through some frogs
15:31:46  <Rubidium> I don't feel them, and in summer when the windows/doors are open they are more noticable
15:32:07  <supermop> i usually feel but dont hear
15:32:18  <Rubidium> guess I should propose replacing the 1:9 switches with 1:34.7 switches (movable frog point)
15:32:45  <supermop> i think because the vibration goes right through the granite rock underneath
15:33:17  <supermop> Rubidium: hopefully they dont ask you to chip in to pay for those
15:34:57  <Rubidium> one way or another I already would be ;)
15:38:28  <supermop> back when there was a 1.3B$ lottery here i was thinking that if i were to buy a ticket and win, i should just pay that money to the city to finally get the 2nd avenue subway built down to Canal street
15:39:41  <Rubidium> I would definitely not pay it to the city
15:40:21  <Rubidium> I would fund a company to get everything off the ground and running, and then sell it for 1 unit of currency to the city
15:40:39  <Rubidium> where I would obviously be the CEO/president
15:44:10  <supermop> i wonder if the city would still allow a private subway
15:44:53  *** ConductCat [] has joined #openttd
15:45:09  <supermop> other us cities have had them in the later 20th c, but they are no longer common here like they were before 1940 or still are in asia
15:47:06  <Eddi|zuHause> wasn't the "problem" that private companies frequently got in financial trouble and asked for being bailed out?
15:48:23  <Eddi|zuHause> also, you tend to win more in a lottery when the jackpot is low, because fewer people are playing
15:50:05  *** Progman [] has joined #openttd
15:51:12  *** ConductorCat [] has quit [Ping timeout: 480 seconds]
15:52:43  <supermop> Eddi|zuHause: in new york's case I believe they bought the IRT and BMT primary because they wanted to merge them into their new publicly owned system, rather than have 3 separate networks
15:53:11  <Rubidium> Eddi|zuHause: the point is to use the money for construction, so up to a budget of I'd say 400 million you can start building and depending on how much remains you can extend the line. Since we are not talking about a loan for construction and the actual operations would be for the local government (i.e. buying of trains, running and maintaining), the network would essentially get a free extension
15:53:32  <supermop> in other cities passenger rail operators were certainly bought by government because they were not profitable
15:54:15  <supermop> and the alternative was complete cessation of service
15:54:37  <Eddi|zuHause> well, in berlin they're currently breaking up the S-Bahn network into 3 more or less isolated groups, which they then can send out contracts for 3 potentially different operators (for X years)
15:54:45  <Rubidium> in the NLs the transport companies were actually privatized a while ago to reduce cost
15:55:21  <supermop> a european style privatization may happen eventually here
15:55:21  <Eddi|zuHause> so you have the ring network, the north-south network and the east-west network
15:55:27  <Rubidium> which is basically weird... failing transport companies become public, but in other cases they are made private again to reduce cost... so what's that?
15:55:50  <Eddi|zuHause> Rubidium: the grass is always greener on the other side
15:56:12  <supermop> this was in the 40s-70s, before the european style franchise system was really established
15:56:29  <Rubidium> although... for busses this is easier since there is barely any infrastructure
15:56:58  <supermop> at that time most successful transit providers in Europe and Asia were nationally owned, so that was the model used her
15:57:06  *** TheMask96 [] has quit [Ping timeout: 480 seconds]
15:57:32  <Rubidium> for trains the infrastructure is part of a separate company that is effectively owned by the government, which arranges track maintenance (using tenders) and traffic control
15:57:33  <Eddi|zuHause> each has some advantages and disadvantages
15:57:56  <supermop> the idea of a publicly subsidized private operator was neither precedented or politically attractive at the time
15:58:08  <Eddi|zuHause> the disadvantage of a huge public operation is that in such a monolithic environment it's difficult to assess what each individual part is worth
15:58:27  <Eddi|zuHause> like, judge which lines are profitable, or which lines could be improved
15:58:50  <supermop> and the US at that time was moving towards more big government run agencies, a trend reversed in the 80s and 90s
15:59:15  <Eddi|zuHause> which then leads to lawn-mower type cuts, which in turn reduce the efficiency and make it overall less profitable
15:59:25  <Eddi|zuHause> which is what happened in the 60s
16:00:13  <supermop> Eddi|zuHause: yes most services became worse in a downward spiral of service and profitability after the government took over
16:00:34  <supermop> as the passenger service was also no longer subsidized by freight revenue
16:00:50  <Eddi|zuHause> then there was a huge "private is the holy grail" movement in the 90s, which for all intents and purposes failed. and now we have this system where the infrastructure stays in one central place, but the operations is broken up into smaller chunks
16:01:35  <Rubidium> the fringe lines, in effectively the back country, have gone from the original state government train company to being tendered by local-ish (province) government that also included a load of bus lines. Now the bus lines and train connect better, result: busier trains resulting in increased number of trains resulting in even more passengers. So a great improvement in quality for lines that were previousl
16:01:42  <Rubidium> y not profitable
16:01:53  <Rubidium> so having the trains connected well to the other forms of transport really helps
16:02:02  *** sim-al2 [] has quit [Ping timeout: 480 seconds]
16:02:11  <Eddi|zuHause> yes
16:02:25  <Eddi|zuHause> because it's now a much smaller operation, and better to see the optimization potentials
16:02:38  <supermop> also i think more people in this country are coming to see that strict profitability of the lines is not the primary goal of a transit network
16:02:52  *** TheMask96 [] has joined #openttd
16:02:56  <supermop> a city doesnt have a subway just to make money from the fares
16:04:26  <supermop> a city sees other advantages, such as more development, more people living and working in areas more efficient to serve with other city services, etc
16:04:43  <Rubidium> that said, removing as much obstacles to transfer between types of transport is really useful as well
16:04:44  *** Clockworker_ [] has quit [Read error: Connection reset by peer]
16:05:21  *** Clockworker_ [] has joined #openttd
16:05:45  <supermop> so if you spend 10B on a subway, but now you make 12B more in taxes, or you save a few B on sewer, or healthcare costs
16:06:31  <supermop> the loss making public train can still be considered economically viable
16:07:55  <supermop> obviously easier to see these benifits in a compact city of 10M people than in a sprawling city of 200,000
16:08:22  <Rubidium> also, because a connection doesn't exist and therefor a small amount of people would use it, making the connection might create a need for the connection
16:09:23  <Rubidium> e.g. people going to other schools, others starting to take public transport to work, ...
16:09:46  <Rubidium> this all will reduce the load of some of the neighbouring routes and thus improve those as well
16:10:14  <Alberth> playing the nice network effects game :p
16:10:23  <supermop> if you have a small town that never had good transit before though, you may need 10 years or so to start to see change...
16:10:48  <supermop> as people change their habits, maybe build new house closer to transit routes, etc
16:13:23  *** Samu [] has joined #openttd
16:18:22  *** Taco [~kitty@2402:9e80:1::1:9a37] has joined #openttd
16:25:30  <Wolf01> here they build a transit route, then build houses around it, then sue the company of the transit route because eg. the train is noisy, then the company shuts down the service
16:32:17  <supermop> Wolf01: rubber tyred monorails and low speed maglevs everywhere
16:33:40  <Rubidium> or just proper construction
16:35:04  <Rubidium> i.e. welded tracks instead of jointed track, using "silent" wagons, etc.
16:35:18  <Wolf01> nobody wants to spend money here
16:35:21  *** sim-al2 [] has joined #openttd
16:35:35  <supermop> nor here
16:35:49  <Rubidium> the advantage of using proper construction is that your track remains better and that your vehicles do not deteriorate as quickly
16:36:06  <supermop> luckily all the money for our subways was legally locked up 8+ years ago
16:36:18  <Rubidium> in India trains from the 2000s look worse than Dutch trains from the 80s
16:36:31  <supermop> new subways that is, still no money for ongoing repairs
16:36:43  <Wolf01> government already takes all the money (in the last 4 years we paid 26.9B€ of taxes more than the previous 4 years... where are the money?)
16:44:06  <supermop> in EU, is a wall between two apartments a standard 100 or 150mm, or do the use a thicker 200 like with a concrete block?
16:47:40  <Sacro> Depends
16:47:49  *** frosch123 [] has joined #openttd
16:48:03  <Alberth> hoi
16:48:47  <ConductCat> :3
16:49:13  <frosch123> moin
16:54:20  *** ConductingCat [] has joined #openttd
16:54:27  <Wolf01> bye
16:54:29  *** Wolf01 [] has quit [Quit: Once again the world is quick to bury me.]
16:54:37  *** glx [] has joined #openttd
16:54:40  *** mode/#openttd [+v glx] by ChanServ
16:58:01  <andythenorth> supermop: the steel mill ground tile needs work :)
16:58:43  *** andythenorth [~Andy@] has quit [Quit: andythenorth]
16:58:57  <supermop> coffee shipment arrived from maui!
17:01:49  *** ConductCat [] has quit [Ping timeout: 480 seconds]
17:03:40  <supermop> nooooo [rince
17:03:43  <supermop> prince
17:18:56  *** HerzogDeXtEr [] has joined #openttd
17:19:21  <supermop> im going to use 150
17:22:36  <_dp_> why is this page asking me a password for router?)
17:26:45  <peter1138> Someone's dyndns url is setup wrong.
17:27:32  <Samu> i notice a trend quite common with several ais
17:27:52  <Samu> they don't compete with themselves that well
17:28:01  <Samu> they pick the same routes
17:28:22  <supermop> dont know how you'd prevent that really
17:28:24  <Samu> they very much repeat themselves
17:29:02  <Samu> some few ais deal with this decently
17:29:34  <Samu> terron, cluelessplus
17:29:46  <Samu> convoy too, i guess
17:32:52  <planetmaker> Samu, yes, competing with itself is a harder challenge: They all use the *exact* same mechanism to decide what is best. Given the (nearly) same situation, they thus do the (nearly) same thing
17:33:25  <planetmaker> Samu, the only way to combat this is to add some kind of fuzzing to randomly pick one decision when the results are close enough together
17:34:24  <planetmaker> Thus the programming effort to do well in a competition with itself is higher than doing well in a competition with something which uses other cirteria to cast decisions
17:34:31  <planetmaker> good evening everyone also :)
17:35:02  <_dp_> not the only, analyzing other players (or ais) actions would be better probably
17:35:17  <Alberth> evenink planet maker
17:35:53  <Samu> fastptpai actually does decently competing with itself, but it has some weird issues
17:36:02  <Samu> construction issues
17:36:08  <Samu> not related with competing with self
17:37:57  <Samu> AroAI is one of the worst when self-competing
17:38:40  *** andythenorth [] has joined #openttd
17:40:24  <andythenorth> supermop: nice FIRS screenie
17:40:33  <andythenorth> finally, a post that isn’t disappointed people :)
17:40:59  <supermop> ran out of room to expand steel station at edge of map
17:42:03  <andythenorth> that scrap line is shameful
17:42:07  <andythenorth> should be trucks :)
17:44:05  <Samu> choochoo is weird
17:44:17  <Samu> it fake-crashes but doesn't crash
17:44:37  <supermop> noo needs tiny trains
17:44:54  <Samu> in the console
17:45:16  <supermop> takes ensp back to the scrap yard
17:45:47  <DorpsGek> Commit by translators :: r27548 trunk/src/lang/korean.txt (2016-04-21 19:45:38 +0200 )
17:45:48  <DorpsGek> -Update from Eints:
17:45:49  <DorpsGek> korean: 1 change by telk5093
17:46:07  <supermop> ensp brought from a port to the SW and transfered at the mill, scrap train and ore trains each take a bit back
17:48:25  <Samu> choochoo is impressive in a big map
17:49:48  *** gelignite [] has joined #openttd
17:49:57  <andythenorth> supermop: oic :)
17:50:29  <supermop> i guess trucks could also haul both scrap and ensp?
17:50:34  <supermop> but less cute
17:52:29  <supermop> adding coal drop station on the SW edge of the mill now, that the town finally lets me
17:56:42  <Samu> have you considered more news messages?
17:57:17  <Samu> "new bridge type available! cantilever rail bridge, tubular, etc..."
17:57:41  <Samu> "new station type available! city airport, or helidepot"
17:58:00  <peter1138> god no
17:58:03  <Samu> :8
17:58:05  <Samu> ok
18:00:22  <supermop> just need to hook up the stockyard and the map will be done
18:05:56  <andythenorth> 'done'
18:05:57  <andythenorth> :)
18:05:59  <V453000> I would find that quite nice tbh, bridges should be announced
18:06:16  * andythenorth needs more diverse goals
18:06:22  <andythenorth> “Diverse Bee"
18:07:19  <frosch123> maybe you should not require to build new bridges... instead bridges could gain experience and level up
18:08:03  <andythenorth> can a GS unlock bridges? o_O
18:08:12  * andythenorth wonders about Tech Rewards Bee
18:08:19  <Samu> no, i'm not speaking about game scripts
18:08:29  <Samu> about those end game bridges
18:08:36  <Samu> they are not advertised
18:09:04  <frosch123> i think tunnels fit better into an endgame scenario
18:11:01  <V453000> fair point frosch123 :>
18:11:11  <V453000> and yes tunnels ^ all
18:11:16  <V453000> > :)
18:11:57  <Samu> choochoo pathfinder isn't too impressive actually
18:12:49  <andythenorth> tunnels with different speeds? o_O
18:13:47  * peter1138 ponders firing up openttd
18:14:03  <andythenorth> I wouldn’t
18:14:22  <peter1138> ew, i don't have the proper graphics installed
18:14:25  <andythenorth> although I have 2 running right now
18:14:59  <andythenorth> peter1138: proper graphics are ‘available’
18:15:15  <peter1138> yeah they're on a cd somewhere :)
18:16:53  <V453000> haha proper reaction
18:23:00  *** Arveen [] has joined #openttd
18:24:58  <Samu>
18:25:06  <Samu> poor train
18:25:19  <peter1138> 1.6.0's intro game is the best
18:25:42  <supermop> yes
18:25:44  <frosch123> i thought of yuo when adding it
18:25:47  <peter1138> especially with the proper graphics and sound
18:26:23  <supermop> actually the 1.5.0 game would cause my laptop to slow noticeably on loading
18:26:43  *** Myhorta [] has joined #openttd
18:26:47  <peter1138> was it one of these newfangled "giant maps"?
18:30:04  *** Wolf01 [] has joined #openttd
18:30:51  <supermop> had a shitload of stuff on it
18:30:57  <Alberth> title game map? ot likely
18:31:01  <Alberth> *not
18:31:08  <Alberth> o/ Wolf01
18:31:19  <supermop> should i double head the gridiron on this 6 tile coal train?
18:31:20  <Wolf01> o/
18:31:30  <supermop> doesn't really need it but looks better
18:33:32  <peter1138> k, i fired it up and looked around a server
18:33:38  <peter1138> don't think i bring myself to play though
18:33:41  <Wolf01> so, Prince too, this year must be really bad
18:33:44  <supermop> yeah
18:33:57  <supermop> Wolf01: my fiance and been talking about it all day
18:34:05  <supermop> peter1138: what server?
18:34:17  <peter1138> no idea
18:34:57  <supermop> hmm does the coolness of a supplies car on back of my train outweight the practicality of gondolas which can carry coal the other way?
18:35:15  <supermop> i'd be down to play on a server
18:35:42  <Eddi|zuHause> Wolf01: as you age, every year will be "worse" than the last wrt people that you know dying. because you know more and more people, and they are getting older and older
18:36:11  <Eddi|zuHause> also, you tend to forget how bad the past was
18:36:23  <Wolf01> this app is really strange, it notifies me that one wrote my nick when I'm looking at it, but not if it's on background
18:36:27  <Samu> I suppose i need to set choochoo pathfinder to slow
18:36:39  <Eddi|zuHause> haha :p
18:36:45  <Eddi|zuHause> that sounds very backwards :p
18:37:19  <peter1138> yeah but this year really is bad. bowie ffs...
18:39:09  <andythenorth> yeah
18:39:43  <andythenorth> it’s also what Eddi|zuHause said though
18:39:51  <Wolf01> eddi, I know, but meh, 57yo... I expect somebody like Keith Richards or at least somebody really old, but I'm starting to think that some of them are so tempered that will bring it on for decades
18:42:05  <Eddi|zuHause> well, also really old people die, like Christopher Lee
18:42:18  <Eddi|zuHause> nobody "expects" a death
18:42:50  <andythenorth> eh, lots of people expect a death
18:42:53  <andythenorth> just not today
18:43:52  <Eddi|zuHause> maybe their own death, but not random people's death that they barely know
18:46:14  <Wolf01> I didn't mean that I wish that, but the probability, knowing the life of those people...
18:47:21  <Eddi|zuHause> i don't want to generalize things, but people who have a high likelyhood of long time drug involvement have a higher probability of dying earlier than expected
18:48:30  <andythenorth> so you do want to generalise things :)
18:48:43  <andythenorth> hmm, this bread is very mouldy
18:51:41  <Eddi|zuHause> andythenorth: people who say "i don't want to <X>" generally follow that statement up with something that exactly does <X> :p
18:51:52  <Wolf01> time to try this new game I got for free
18:52:01  <andythenorth> I don’t want to generalise, but I think you’re right
18:52:24  <andythenorth> that was more specific-ise
18:53:23  <Eddi|zuHause> what i didn't want to imply was that people in showbusiness are all drug addicts :p
18:57:14  <andythenorth> is forums today?
18:57:19  * andythenorth looks
18:57:30  <V453000> most likely no shit happening?
18:57:32  <Eddi|zuHause> isn't forums every day?
18:57:56  <andythenorth> forums is mostly not today
18:58:14  <andythenorth> still a dearth of gamescripts
18:59:54  <frosch123> sometimes i "forget" to look on the forums
19:00:05  <frosch123> those days are usually garanteed to be nice :p
19:00:40  <Wolf01> it's a bit ottd-ish this game, too bad it's really resource heavy to be played well here
19:00:52  <Wolf01> maybe on the smartphone
19:04:19  *** FLHerne [] has joined #openttd
19:05:14  <Eddi|zuHause> i piled up a giant list of unread posts in some forums
19:05:46  <frosch123> how many unread posts do you have in the "forum games" section?
19:06:21  <andythenorth> people read all posts? :o
19:06:33  <andythenorth> like it’s usenet or something? :O
19:06:41  <Wolf01> I was thinking the same thing
19:07:13  *** Clockworker__ [] has joined #openttd
19:07:21  <Eddi|zuHause> frosch123: i only read the openttd section anyway, but among those subforae i still amassed stuff
19:08:18  <frosch123> i think you can filter out > 50% from that section by blacklisting two nicks
19:08:36  <Eddi|zuHause> i tried that, but forum blacklisting is terrible
19:08:37  <supermop> now i get the pleasure of watching the little trains run around
19:09:04  <Eddi|zuHause> like, it still marks ignored user's posts as unread
19:09:24  <peter1138> well you haven't read them...
19:09:25  <Eddi|zuHause> and you can't do anything with people who reply to such posts
19:09:43  <Eddi|zuHause> i'd rather want to ignore certain threads
19:10:01  <Eddi|zuHause> like, there's not ever going to be an interesting post in the WAS thread
19:12:57  <frosch123> the development process of was is amazing though
19:13:23  <frosch123> somehow they can't be bothered to install nml locally or something
19:14:36  <frosch123> so they always compile-test via push+compilefarm
19:14:52  *** Clockworker_ [] has quit [Ping timeout: 480 seconds]
19:15:05  <andythenorth> remote compilation :)
19:15:19  <andythenorth> I seriously considered that
19:16:25  <Wolf01> lol, on the smartphone is 10 times faster
19:18:59  *** Clockworker__ is now known as Clockworker
19:21:49  <Wolf01> it's really nice, for who has windows 10 look for virtual city 2 paradise resort, the full game is free for today
19:24:29  <andythenorth> is it as nice as Township? o_O
19:24:45  <Wolf01> I don't know township
19:25:11  <Wolf01> I just found this because I was notified of the offer :P
19:26:44  <Wolf01> ok, it seem almost the same game, but this is really focused on transport and a bit of city building
19:26:50  * andythenorth lost in a casual game site now
19:29:54  *** Gjax [] has joined #openttd
19:32:53  <supermop> i want to just go to an actual paradise
19:34:22  *** sim-al2 [] has quit [Ping timeout: 480 seconds]
19:38:20  <planetmaker> supermop, what is 'paradise' for you?
19:38:41  <supermop> Ha Noi
19:38:45  <planetmaker> I recon if you have N people describe paradise, you get probably N descriptions as to what's important :)
19:38:51  <supermop> or just Honolulu
19:38:57  <supermop> not Florida though
19:39:21  *** Supercheese [] has left #openttd []
19:45:52  <andythenorth> can I call a ship set Honolulu?
19:45:57  <andythenorth> I’d never be able to spell it :P
19:46:01  <andythenorth> that Mississipi
19:46:21  <andythenorth> also
19:49:19  <Wolf01> a paradise for me is a warm place with a pool, a sun umbrella and a deck-chair, a pile of books... I won't even touch the water
19:49:39  <Eddi|zuHause> water is fun
19:50:02  <Wolf01> I have breathing problems with water
19:50:45  <Wolf01> specially if cold
19:51:48  <andythenorth> it’s definitely harder to breather under water
19:51:55  <andythenorth> I don’t agree with it
19:52:07  <andythenorth> on top of water is ok :P
19:52:22  <Wolf01> it shouldn't when the water just arrives at your waist
19:52:47  <Wolf01> but meh, I'm strange
19:53:03  <andythenorth> 7 goals seems to be optimum in Busy Bee
19:53:14  * andythenorth reverts a patch for 20 goals :P
19:53:20  <Wolf01> :)
19:54:03  <frosch123> Wolf01: no lego?
19:54:47  <Wolf01> no, I can't play with lego for more than 2 hours straight
19:55:13  <Wolf01> back pain kicks in, also the fingers will bleed
19:55:37  <frosch123> get a table and a chair?
19:55:54  <Wolf01> why, the carpet is the best place ;)
19:55:57  <frosch123> bleeding fingers? i never played lego like that :p
19:56:45  <Wolf01> then play with technic and try to separate a hundred of pins from the beams and such
19:58:07  <Wolf01> I use axles when possible but some times I would like to use teeth, but I don't want to ruin the pieces
20:03:15  <supermop> Wolf01: water isnt cold in honolulu
20:04:03  <supermop> need a new suit for honolulu
20:04:13  <supermop> want linen, but gets to wrinkly
20:04:20  *** Arveen [] has quit [Quit: Nettalk6 -]
20:06:56  <andythenorth> Wolf01: I stuck my thumb in a diff + 20t yesterday with direct drive from an XL motor
20:07:14  <andythenorth> surprisingly painful
20:07:28  <andythenorth> not intentional :P
20:08:05  <Wolf01> yeah, that's why it is called XL, not just the size :P
20:08:35  <andythenorth> it did jam, but at full torque :P
20:13:02  *** Ketsuban [~ketsuban@2a02:c7d:a34a:9000:24e0:b47a:f50b:f059] has quit [Remote host closed the connection]
20:13:24  *** NGC3982 [] has joined #openttd
20:13:48  <NGC3982> Do we have a problem with
20:14:39  *** Ketsuban [~ketsuban@2a02:c7d:a34a:9000:501f:a9f7:50c8:9e93] has joined #openttd
20:16:13  <frosch123> i have none
20:16:19  <NGC3982> Nope, we didn't.
20:16:26  <NGC3982> It was me, as usual. :-)
20:25:03  *** frosch123 [] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn]
20:38:03  *** andythenorth [] has quit [Quit: andythenorth]
20:49:13  *** Gjax [] has quit [Quit: Leaving]
21:00:09  *** Clockworker_ [] has joined #openttd
21:00:27  <supermop> damn it just crashed 2 more metal trains
21:00:41  <supermop> except now they are 8 tiles long and double headed
21:01:52  *** gelignite [] has quit [Quit:]
21:02:03  *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd []
21:07:42  *** Clockworker [] has quit [Ping timeout: 480 seconds]
21:45:03  *** Hiddenfunstuff [] has quit [Quit:  I love my HydraIRC -> <-]
21:46:21  *** FLHerne [] has quit [Ping timeout: 480 seconds]
21:49:53  *** Progman [] has quit [Remote host closed the connection]
21:56:09  *** FLHerne [] has joined #openttd
21:56:43  *** sla_ro|master [slamaster@] has quit []
21:57:24  *** FLHerne [] has quit []
21:57:37  *** FLHerne [] has joined #openttd
21:58:31  *** sim-al2 [] has joined #openttd
22:09:19  *** supermop [] has quit [Ping timeout: 480 seconds]
22:23:08  *** Ketsuban [~ketsuban@2a02:c7d:a34a:9000:501f:a9f7:50c8:9e93] has quit [Quit: Leaving]
22:27:51  <Samu> I'm bored
22:47:27  *** HerzogDeXtEr [] has quit [Read error: Connection reset by peer]
22:48:34  *** drac_boy [~oftc-webi@] has joined #openttd
22:48:35  <drac_boy> hi
22:53:02  <Wolf01> 'night
22:53:13  *** Wolf01 [] has quit []
23:06:49  *** Eearslya [~irssi@] has quit [Ping timeout: 480 seconds]
23:15:16  <Samu> arf... where is the multiplayer game lobby in the code?
23:15:56  <Samu> you know, that blue window right before joining which lets you create, spectate, start a new comp...
23:16:16  <Samu> join existant one
23:16:59  <glx> probably network_gui.cpp or something like that
23:18:13  *** FLHerne [] has quit [Quit: There's a real world out here!]
23:19:20  *** tokai [] has joined #openttd
23:19:23  *** mode/#openttd [+v tokai] by ChanServ
23:20:29  <Samu> ah, found what i wanted
23:20:31  <Samu> ty
23:20:35  <Samu>  /* Draw info about selected company when it is selected in the left window. */
23:26:09  *** tokai|noir [] has quit [Ping timeout: 480 seconds]
23:26:48  *** drac_boy [~oftc-webi@] has left #openttd []
23:28:20  <Samu> I see that this SetDParam is key to what I want to do
23:31:31  *** TrueBrain [] has quit [Ping timeout: 480 seconds]
23:32:36  *** Smedles [~quassel@] has quit [Remote host closed the connection]
23:38:30  *** Smedles [~quassel@] has joined #openttd
23:43:20  *** [dpk] [] has joined #openttd
23:45:56  *** dpk [] has quit [Ping timeout: 480 seconds]
23:46:10  *** Eddi|zuHause2 [] has joined #openttd
23:46:10  *** Samu [] has quit [Quit: Page closed]
23:47:21  *** Rubidium [] has quit [Read error: Connection reset by peer]
23:47:36  *** womble [] has quit [Ping timeout: 480 seconds]
23:47:50  *** heffer_ [] has joined #openttd
23:48:36  *** Jyggalag [] has quit [Ping timeout: 480 seconds]
23:48:41  *** heffer [] has quit [Ping timeout: 480 seconds]
23:48:45  *** womble [] has joined #openttd
23:50:27  *** Sheogorath [] has joined #openttd
23:51:50  *** Eddi|zuHause [] has quit [Ping timeout: 480 seconds]

Powered by YARRSTE version: svn-trunk