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Log for #openttd on 23rd April 2016:
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09:59:37  <Wolf01> o/
09:59:56  <Wolf01> I'm sick... I started dreaming about factorio mixed with real life :|
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10:18:08  <Alberth> factorio gets attacked by aliens, isn't it?
10:18:23  <Alberth> not sure I'd like that :)
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10:22:17  <Samu> Alberth: halp! @logs
10:22:27  <Samu> @logs
10:22:27  <DorpsGek> Samu: http://irclogs.qmsk.net/channels/openttd
10:22:31  <Wolf01> I need to to something different, maybe moving that red circuits line somewhere... damn, again
10:22:52  <Samu> http://irclogs.qmsk.net/channels/openttd/link/1461361069#1461361069.
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10:26:34  <Samu> https://paste.openttdcoop.org/pmbdhv4ft
10:28:23  <Samu> when i build, it complains about empty strings
10:30:01  <Wolf01> at least it complains... mine are completely ignored
10:31:22  <Samu> D:\OpenTTD\trunk\src\lang\lithuanian.txt(4277): warning : STR_AI_CONFIG_CONFIGURE: Param idx #0 '<empty>' doesn't match with template command 'STRING' (warning)
10:31:32  <Samu> all languages complaining
10:31:50  <Samu> D:\OpenTTD\trunk\src\lang\lithuanian.txt(4278): warning : STR_AI_CONFIG_CONFIGURE_TOOLTIP: Param idx #0 '<empty>' doesn't match with template command 'STRING' (warning)
10:31:59  <Wolf01> did you ever try to run strgen?
10:32:31  <Samu> I don't know what's that
10:32:34  <Samu> i think so
10:32:39  <Samu> i build solution
10:32:53  <Samu> it's goes building many stuff
10:33:41  <Samu> it's only complaining about these 2 strings
10:33:55  <Samu> they are empty on purpose, but maybe they can't be empty
10:34:42  <_dp_> last time I checked SetStringParameters didn't even work for tooltips
10:35:04  <_dp_> and you're doing something very weird setting 2 parameters when you strings only take one
10:36:03  <Samu> oh, so i'm doing it wrong
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10:37:57  <Samu> tooltips can't be changed?
10:38:17  <Samu> a button can only have 1 tooltip?
10:42:36  <frosch123> Alberth: not quite, in factorio you are the alien invading the plants of cute animals
10:42:43  <frosch123> *planets
10:45:50  <Wolf01> quak
10:48:49  <Alberth> right, not sure how that combines with real life then :)
10:48:52  <Wolf01> oh, it seem that I finally understood the implicit rule to make the translations work on UWP
10:50:15  <Samu> SetDataTip(STR_AI_CONFIG_CONFIGURE, STR_AI_CONFIG_CONFIGURE_TOOLTIP)
10:50:19  <Wolf01> Alberth, when you are doing something like repairing an electric device and the components are coming on your kitchen table with a conveyor belt, I think you developed an addiction
10:50:39  <Samu> any advice?
10:50:40  <Alberth> Samu:  you can change tooltips by changing the tooltip string of the widget directly, it's probably not recommended though, people don't expect functionality of a button to change
10:51:30  <Alberth> Wolf01:  that, or you have too many conveyor belts in your home :)
10:51:37  <Samu> functionality doesn't really change much
10:53:36  <Alberth> don't try to use a parameter in a tooltip, I think
10:53:37  <frosch123> Wolf01: next time dream about logistic robots and fly swatters
10:53:40  <Wolf01> \o/ I understood everything about UWP localization now, from nothing to everyting in 10 minutes!
10:54:07  <Alberth> does that involve more conveyor belts?
10:54:23  <Wolf01> yes, I'll run factorio now
10:54:33  <Alberth> \o/
10:55:00  <Alberth> may be less good for wolfs, they seem to develop an addiction
10:56:52  <Wolf01> it's been a week I'm trying this and I had that intuition while breakfast so I had to make this stuff work before starting to playing again, now I can play in peace
11:00:23  <Alberth> hmm, so it's a week+10 minutes :p
11:00:37  <Alberth> but job well, done, you've earned your weekend :D
11:01:05  <frosch123> @calc 10/(60*24*7)
11:01:05  <DorpsGek> frosch123: 0.000992063492063
11:01:16  <frosch123> 0.1% error
11:02:58  <Wolf01> ah, when you get power armor in factorio it's a brand new game
11:03:16  <Wolf01> more action, less time reloading the last autosave
11:04:58  <_dp_> Samu, check how build/relocate HQ is done
11:05:03  <_dp_> *button
11:05:07  <Alberth> frosch123:  the "week" was the error, not the 10 minutes :)
11:05:12  <_dp_> looks to me that's exactly your case
11:05:57  <Alberth> sounds like it, at least
11:06:05  <frosch123> Alberth: ow :)
11:08:09  <Samu> ty
11:08:59  <_dp_> does anyone know what's up with this chinese openttd invasion, are they going to do it every weekend?)
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11:14:15  <Wolf01> :o i just found that is possible to build doors over rails
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13:42:45  <Eddi|zuHause> what does a "chinese invasion" look like?
13:54:09  <_dp_> Eddi|zuHause, https://citymania.org/player-activity
13:54:31  <Eddi|zuHause> that's an empty page.
13:55:06  <_dp_> Eddi|zuHause, strange, do you have javascript enabled?
13:55:13  <Eddi|zuHause> of course not.
13:56:54  <_dp_> ehm, well, don't know how else to show then ;) and it's already over
13:58:32  <Eddi|zuHause> a few years ago i played a game where lots of bulgarians played, and it turned out that they were mostly some friends who use the same internet cafe
13:59:49  <_dp_> Eddi|zuHause, well, this is some kind of tournament in some chinese university or smth like that
14:00:00  <_dp_> there was post on redding but I can't find it anymore
14:00:37  <_dp_> few passworded sevrers with 150-200 players total, running for about 3 hours every weekend
14:16:56  <Samu> i don't know how to do this window plane thing
14:17:12  <frosch123> don't open windows in planes
14:17:15  <Samu> i only want to change a button, not the whole window
14:25:21  <Samu> https://paste.openttdcoop.org/pgd6a1c5y
14:25:24  <Samu> i'm missing something
14:25:43  <Samu> i can't do that bool logic there, but i don't know where either
14:26:23  <Samu> i don't know how to compute the button
14:27:39  <frosch123> is there a way to mirror blueprints instead of rotating?
14:27:57  <Wolf01> I would like it too
14:29:45  <Alkel_U3> there's a mod for that https://forums.factorio.com/viewtopic.php?f=92&t=23106
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14:30:50  <frosch123> thanks, only found the 0.11 one
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14:39:58  <Wolf01> so, where I left the other exit of the underground belt?
14:40:55  <Sylf> I so need the x (hide trees) in factorio :/
14:41:18  <frosch123> set manual mining speed to 100
14:41:20  <frosch123> and cut them all
14:41:49  <Wolf01> I already select them for cutting and send my minions, mwahahah
14:41:59  <Sylf> XD
14:42:35  <Sylf> I just don't make a habit of logging everything that comes in my sight
14:43:00  <Wolf01> enclosing underground pipes with walls make them more visible when running around with the car
14:47:07  <frosch123> Sylf: safe them from dying by polution
14:50:16  <Alberth> :)
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14:53:03  <Wolf01> half of my map is bright red
14:53:14  <Wolf01> but trees aren't dying
14:53:43  <Alberth> they are on the other half of the map? :)
14:55:23  <Wolf01> nah, just aside of the power plants
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14:55:40  <Wolf01> o/
14:55:50  <Alberth> o/
15:01:37  <andythenorth> o/
15:01:49  <andythenorth> probably 40% of channel logs are o/
15:02:21  <Wolf01> :D
15:07:19  <Wolf01> I started to build proper railways in this game
15:07:36  <Wolf01> mainly because there is no S strack
15:07:40  <Wolf01> -s
15:10:08  <frosch123> what defines a proper railway?
15:11:23  <Wolf01> something which doesn't forces you to do strange loops to connect 2 adjacent pieces of track
15:18:49  <Samu> i need help, can't figure this out
15:27:23  <andythenorth> game over
15:30:44  <peter1138> hi
15:31:15  <Samu> the code is way different in company_gui.cpp
15:32:23  <Alberth> every file is unique :)
15:33:43  <Samu> https://paste.openttdcoop.org/pgd6a1c5y#line-16 lines 10-13 are correct? now how do i compute what to show?
15:35:20  <Samu> show either WID_AIC_CONFIGURE or WID_AIC_SETTINGS
15:35:56  <Samu> all this because of a darn tooltip :(
15:43:51  <Samu> if the game is running, the ai is not dead, then show the settings button
15:43:57  <Samu> and also the settings tooltip
15:44:27  <Samu> if the ai is dead, or you're in main menu, then show the configure button, and also the configure tooltip
15:44:40  <Samu> can't manage to do this simple thing :(
15:45:48  <Samu> AI or GS, have to do for both
15:45:56  <Samu> just mentioned ai for this case
15:57:35  <Alberth> why don't you change the tooltip string?
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15:58:57  <Samu> the text itself?
16:00:41  <Alberth> no, the stringId number
16:01:54  <Alberth> like  src/order_gui.cpp: line 934:  nwi->SetDataTip(STR_ORDERS_DELETE_BUTTON, STR_ORDERS_DELETE_ALL_TOOLTIP);
16:02:32  <Alberth> first parameter is the button text, second is the tooltip
16:02:48  <Alberth> to modify the tooltip, assign the same value for the button text
16:03:43  <Alberth> SetDataTip  just copies both values into two fields, you can also just assign those fields
16:06:18  <Samu> gonna try
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16:35:04  <DanMacK> @seen andythenorth
16:35:04  <DorpsGek> DanMacK: andythenorth was last seen in #openttd 1 hour, 7 minutes, and 40 seconds ago: <andythenorth> game over
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16:40:27  <Wolf01> bah, scrolling web browser page with WASD
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16:44:53  <Alberth> if you need the scroll the web page is too large :)
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16:52:37  <Alberth> o/
16:52:55  <Wolf01> o/
16:53:40  <Wolf01> and I leave you with this: 3 way splitters
16:53:44  <Wolf01> bbl
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16:59:49  <Eddi|zuHause> sounds easier than 4 way splitters, at least
17:01:05  <frosch123> no, power-of-2 splitters are trivial
17:01:14  <frosch123> 3 requires some thinking
17:02:04  <Eddi|zuHause> hm, ok...
17:03:59  <frosch123> you build a 3-way splitter by coming a 2-1 merger with a 1-4 splitter
17:04:11  <frosch123> and then feeding one of the outputs to one of the inputs
17:04:19  <frosch123> *combining
17:15:02  <Alberth> interesting strategy :)
17:16:15  <frosch123> well, it's pure theory. quite pointsless in a real game
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17:32:32  <glx> and with bad luck one is always in the loop ?
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17:36:39  <Alberth> the laws of stochastics make that impossible :p
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17:37:30  <Eddi|zuHause> no, the laws of stochastics make it just very unlikely
17:38:50  <V453000> F?
17:38:58  <Alberth> you didn't wait long enough :p
17:39:13  <Alberth> hi hi V
17:40:39  <V453000> hihi
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17:41:16  *** [1]Tuhin is now known as Tuhin
17:41:37  <frosch123> V453000: do you regret picking V has nick instead of F ? :p
17:41:48  <V453000> nay
17:45:45  <DorpsGek> Commit by translators :: r27549 trunk/src/lang/traditional_chinese.txt (2016-04-23 19:45:37 +0200 )
17:45:46  <DorpsGek> -Update from Eints:
17:45:48  <DorpsGek> chinese (traditional): 1 change by ww9980
17:46:35  <Samu> can't do this
17:47:07  <Samu> Severity	Code	Description	Project	File	Line	Suppression State Error (active)		the object has type qualifiers that are not compatible with the member function "NWidgetCore::SetDataTip"	openttd	d:\OpenTTD\trunk\src\ai\ai_gui.cpp	758
17:48:46  <Samu> Severity	Code	Description	Project	File	Line	Suppression State Error (active)		cannot determine which instance of overloaded function "AIConfigWindow::GetWidget" is intended	openttd	d:\OpenTTD\trunk\src\ai\ai_gui.cpp	758
17:48:55  <Samu> :o
17:51:28  <Samu> pff, i'm back to nothing :( https://paste.openttdcoop.org/phjlypvuw
17:51:38  <Samu> im out of ideas
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18:08:00  <Alberth> yo
18:09:48  <Samu> hi
18:15:56  *** Marek [~oftc-webi@aawa141.neoplus.adsl.tpnet.pl] has joined #openttd
18:16:15  <Marek> Hello, is it possible to install OpenTTD on Mac OS X "El Capitan"?
18:16:46  <monsted> it is
18:18:02  <Marek> just downloaded installation files from opened.org [openttd-1.6.0-macosx]
18:18:17  <Marek> what next? (it is my first day as a Mac user)
18:18:24  <Marek> I will appreciate your help
18:18:48  <Marek> when I open the folder there is OpenTTD file
18:19:38  <Marek> when I open the error message occurs -> this program comes from unauthorized author and cannot be open
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18:29:55  <Sylf> google is your friend
18:30:26  <Marek> yes, I am doing this right now
18:30:38  <Marek> the problem is that I have never used Mac OS X
18:30:49  <Marek> well... I guess I have to do it alone
18:32:28  <Marek> ok. I have run the OpenTTD "exe" file
18:32:47  <Marek> has to turn off the 'unauthorized author' prevention
18:33:07  <Marek> now I will try to download graphics files
18:33:14  <Marek> wish me luck ;)
18:33:57  <Alberth> /me wishes luck
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18:36:12  <Marek> cannot find "baseset" folder
18:36:25  <Marek> got only: docs, media, man and scripts
18:36:53  <Alberth> mkdir baseset
18:37:00  <andythenorth> Marek: do not turn off GateKeeper
18:37:07  <andythenorth> just allow an exception for OpenTTD
18:37:56  <Marek> need to know how to add exception just for OpenTTD... give me a hint please
18:38:23  <andythenorth> https://support.apple.com/en-gb/HT202491
18:38:34  <Eddi|zuHause> those were plenty of hints for a google search
18:38:41  <andythenorth> specifically you should set it up like this https://support.apple.com/library/content/dam/edam/applecare/images/en_US/osx/security_preferences_options.png
18:38:54  <andythenorth> and then it will refuse to run OpenTTD
18:38:59  <Marek> cool! reading this right now
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18:39:12  <andythenorth> the you go to System Preferences -> Security & Privacy
18:39:15  <andythenorth> then *
18:39:31  <andythenorth> and there will be a message that OpenTTD tried to run, with ‘run anyway'
18:39:37  <andythenorth> or whatever equivalent in your language
18:41:05  <andythenorth> for the ‘baseset’ folder, just add a folder the OpenTTD dir using Finder
18:41:11  <Marek> yes. I found it
18:41:26  <Marek> I restore the GateKeeper
18:41:27  <andythenorth> the ‘exe’ is better known as ‘application bundle’ or ‘binary’ or just ‘app'
18:41:34  <Marek> okok
18:41:38  <Marek> will remamber that
18:42:08  <glx> the exe is hidden in the bundle
18:42:19  <glx> just execute the bundle
18:42:29  <Marek> Alberth said: "mkdir baseset"
18:42:41  <andythenorth> you would need Terminal for that, or just use Finder
18:42:47  <Marek> ok
18:43:00  <andythenorth> File -> New Folder
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18:46:18  <Wolf01> o/
18:50:36  <Alberth> o/
18:51:41  <Marek> I got it !!! :D
18:51:59  <Alberth> \o/
18:52:12  <Marek> created the folders 'data' and 'gm' and I have copied there original files
18:52:21  <Marek> everything works perfectly
18:52:27  <Marek> I am so proud of myself
18:52:28  <Marek> ;)
18:52:38  <Marek> first game on new Mac? OpenTTD
18:52:45  <Marek> thank you for your support
18:52:46  <Alberth> :)
18:53:53  <andythenorth> Marek: you’ll probably need to disable ‘full animation’ btw
18:53:59  <andythenorth> otherwise the game is unplayable for me
18:54:41  <Wolf01> oh, they are talking about upgrading the connections on the entire country, or better, for the 60% of the population, from FTTC to FTTH
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18:55:33  <Marek> 1280x720 in window mode and it looks ok
18:56:08  <Marek> mouse moves little bit slower then normally
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18:58:17  <Marek> andy, you are playing on Mac also?
18:58:21  <Wolf01> andy, do macs have really so shitty graphics? I can play ottd here with the 32bpp-anim without problems in a Intel HD integrated graphic card... maybe I can't really fast forward, but it works well
18:58:25  <andythenorth> Marek: always
18:58:38  <Marek> which one?
18:58:42  <andythenorth> an old one
18:58:50  <Marek> oh ok
18:59:15  <Marek> I got Intel Iris graphics
18:59:19  <Marek> looks fine for now
18:59:22  <andythenorth> 2.8Ghz i7, 16GB, Intel Iris
18:59:26  <andythenorth> mine’s ancient
18:59:30  <Marek> :)
18:59:40  <glx> Wolf01: mainly weird drivers ;)
19:00:20  <Wolf01> I'm on a i5 1.33Ghz with 4GB ram :P
19:01:25  <Wolf01> also factorio works well, but I preferred to disable the smoke and inserters shadows
19:02:03  <Samu> oh, EpicTrans crashed
19:02:48  <Marek> thanks for help again. I will try to play now and I will let you know if everything works fine
19:02:49  <Marek> ;)
19:03:08  <Alberth> see you in the next decade :p
19:03:38  <Samu> EpicTrans had crashed 40 years ago
19:03:49  <Samu> survived 60 years without crashing
19:04:22  <Samu> i really should start saving all autosaves
19:05:23  <Samu> of the 8 AI scripts that I tested for 100 years, 2 crashed, AIAI and EpicTrans
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19:08:57  <Samu> oh, AIAI crashed 87 years ago
19:09:05  <Samu> so, lasted 13 without crashing
19:10:16  <Samu> is it possible to revive a dead ai?
19:10:28  <Samu> without having to save game and loading it back?
19:11:28  <Samu> i just noticed AIAI started from where it died when i loaded the savegame
19:12:52  <Samu> went on to take care of his old vehicles, massively replacing everything
19:12:56  <Samu> interesting
19:13:59  <Wolf01> mmmh, I would like to store some informations on my channel bot, I'm using a modified version of the !quote command which allows a generic search for keywords, but it's too weird... any suggestion?
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20:53:55  <Samu> my mental capacities are degrading :(
20:54:01  <Samu> http://www.tt-forums.net/viewtopic.php?f=65&t=47298&p=1167681#p1167681 - useless post
20:56:12  <Samu> where is EpicTrans topic? can't find it, no link given
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21:02:49  <Samu> i've seen several AIs spamming bus stations
21:03:07  <Samu> spam in the same manner
21:03:26  <Samu> EpicTrans, CPU, BorkAI
21:03:42  <Samu> do they use the same code?
21:04:10  <Samu> maybe the original code it uses is bugged?
21:05:28  *** MonkeyDronez [~MonkDAce@80.88.255.44] has joined #openttd
21:05:37  <Alberth> depends on your definition of bug :P
21:06:06  *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd []
21:07:11  <Samu> it seems related to expanding a station which doesn't connect with the station they want to expand
21:07:22  <Samu> and then just spam bus stations everywhere
21:07:56  <Samu> gonna post screnshots
21:08:24  <Samu> look at CPU topic
21:08:31  <Samu> http://www.tt-forums.net/viewtopic.php?f=65&t=70220
21:08:51  <Samu> Is there a topic for EpicTrans'
21:09:05  <Samu> unofficial or so? i wanted to post for EpicTrans
21:11:22  <Samu> do you know who uploaded EpicTrans to banana?
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21:15:32  <Samu> Tovermodus
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21:20:04  <Samu> lag
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21:34:07  <Samu> http://www.tt-forums.net/viewtopic.php?f=65&t=74755
21:34:16  <Samu> epictrans with bus spams
21:34:21  <Samu> bus station spams*
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22:45:40  <drac_boy> hi
22:46:33  <drac_boy> I know camera lenses can make things look different than they really are..but still...this probably still is somewhere you don't want to do more than 60kph at all and I still wonder how much tossing around's happens inside :p http://www.boredninja.net/wp-content/uploads/2016/04/wtf-pics5.jpg
22:47:32  <drac_boy> (talk about outdoing the uk pacers perhaps)
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22:58:53  <Eddi|zuHause> that is not the best track i've ever seen :p
22:59:28  <Eddi|zuHause> but that is definitely depth-compressed
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23:02:33  <drac_boy> :)
23:05:59  <_dp_> what city is that I wonder...
23:07:12  <Eddi|zuHause> i wondered as well, but i didn't bother trying to find out
23:09:33  <drac_boy> I wouldn't be surprised if russia could be one suggestion :)
23:09:33  <Samu> i hate tooltips :(
23:09:48  <Samu> not really
23:09:50  <drac_boy> samu so you want text plastered all over the place permamently :)
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23:10:29  <_dp_> that's almost certainly russia, finding city is more interesting)
23:10:32  <Samu> {BLACK}The AIs that will be loaded in the next game
23:10:45  <Samu> this depends if i am in main menu or in game
23:12:27  <Eddi|zuHause> i was stuck on "probably eastern europe"
23:12:48  <Samu> {BLACK}The AIs that will be loaded next time an AI starts this Company ID
23:13:00  <Samu> better: {BLACK}The AI that will be loaded next time an AI starts this Company ID
23:14:02  <Samu> i can't generalize a tooltip :(
23:15:32  <Samu> I also need to find a way to write down an AI that started as Random
23:16:22  <Samu> gelignAIte (Random AI)
23:16:28  <Samu> gelignAIte
23:17:03  <drac_boy> as long as it doesn't try to do infinite+1 :)
23:18:39  <Samu> and hmm... i also must find a way to write the Company ID beside each of the 15 lines
23:19:52  <Samu> line 1 = company 1, line 2 = company 2, etc... line 15 = company 15
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23:23:27  <Samu> the line would change from" gelignAIte" to "Company 1: gelignAIte (Random AI)"
23:23:46  <Samu> typo "gelignAIte"
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23:25:44  <Samu> in main menu, it would change from "Random AI" to "Company 1: Random AI"
23:28:32  <Samu> drag and drop would be nice here, I guess i gotta check vehicle orders code
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23:46:59  <Wolf01> 'night
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