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Log for #openttd on 23rd May 2016:
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07:27:59  <Wolf01> o/
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07:50:11  <Wolf01> o/
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11:25:27  <argoneus> good morning train friends
11:31:29  <Wolf01> o/
11:36:35  <Wolf01> http://www.brickshelf.com/cgi-bin/gallery.cgi?f=561584 :o
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13:16:04  <Mazur> Hm, in the new Toyland to Mars you can;t upgrade concrete bridges to suspension, you have to demolish and replace.
13:17:28  <V453000> new toyland to marS?
13:17:40  <V453000> is there a new one? :d
13:18:13  <Mazur> And now I suddenly can.
13:18:27  <Mazur> new to me.
13:18:36  <Mazur> 8.0 grfpack.
13:19:28  <Mazur> new to me.
13:20:19  <Mazur> And I still have issues with r27534 thinking one i7 CPU is not enough to run it.
13:20:39  <Mazur> On PS>
13:24:31  <Mazur> 1.6.0 runs fine on Stable.
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13:29:39  <supermop> Wolf01: nice
13:33:13  <Wolf01> we have 2 or 3 guys which are building a lot of italian trains, I've seen them the last weekend and they are really well done
13:40:22  <supermop> neat
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13:51:36  <V453000> Mazur: I don't see how 8.0 grf pack is NEW XD
13:53:12  <Mazur> When it is something I just found out about yesterday and doewnloaded it then, is was new to me.  So there.
13:53:53  <V453000> XD
13:55:34  <Mazur> }:-ꝧ
14:04:18  <supermop> can toyland use tropic climate code?
14:04:32  <V453000> what do you mean by code?
14:04:46  <supermop> like, towns can only grow on carpet, not wood floor>
14:05:04  <V453000> it doesn't have snow/desert so idk
14:05:13  <supermop> -_-
14:05:21  <V453000> but temperate neither
14:05:34  <V453000> so what works in temperate, should work in toyland
14:05:37  <V453000> from that logic :D
14:07:28  <supermop> hmmm
14:08:09  <V453000> to me toyland is just a different condition for replace
14:08:17  <V453000> plus cutsey shit like different industries, but that's everywhere
14:08:47  <V453000> which is why I totally don't get why does someone not support toyland in their newgrf
14:11:22  <supermop> huh?
14:12:23  <V453000> if you make a newgrf which defines -thing-
14:12:37  <V453000> it will work the same way in all climates including toyland
14:13:00  <V453000> so if some newgrfs don't work in toyland, it is because they explicitly made it not work there for no reason
14:13:26  <V453000> of course there is shit like cargo graphics etc, but if you are really lazy about it you can just let cargo classes do the magic with normal cargo graphics
14:21:25  <supermop> hmmm
14:27:30  <supermop> if people are so hung up on 'serious' graphics looking out of place in toyland, why not cobble together some non serious sprites?
14:29:34  <V453000> that's extra effort, I totally understand people don't want to make 'weird' stuff
14:29:55  <V453000> but removing functionality from toyland just because I don't like that climate or I think it doesn't fit, is bad
14:43:59  <supermop> brio style building would be easy to make
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14:44:34  <supermop> render a plain block with a beechwood texture and gloss red roof, black line windows
14:44:49  <supermop> a brio steel mill sprite would be even easier
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14:45:39  <supermop> if i ever get a working computer at home again maybe i'll make andy some unsolicited brio firs sprites
14:45:51  <V453000> xD
14:51:40  <Wolf01> oh, brio... cool
14:51:52  <Wolf01> also, do they have turntables now? O_o http://friday-ad.s3-website-eu-west-1.amazonaws.com/uploads/image/15102501_15102600/universe-of-imagination-wooden-brio-style-train-table-with-sound-effects-trains-and-extra-airport-15102531-6.jpg
14:53:09  <Wolf01> when I was a kid, I didn't even had the rails
14:54:07  <V453000> channel derailed
14:54:07  <V453000> gg
14:54:50  <Wolf01> still trains
14:55:02  <V453000> 0.13 hype!
14:56:29  <Wolf01> please... this is too much, I had to play fallout 4 to be able to leave factorio from my mind until 0.13
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14:57:39  <Wolf01> o/
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15:03:22  <Alberth> hi hi
15:03:57  <V453000> XD
15:04:12  <V453000> 0.13 will make you never leave again
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15:10:52  <Alberth> :O
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15:39:08  <Samu> hi
15:40:02  <Samu> i have a sketchy idea what to do with the Debug window now
15:40:26  <Samu> Settings button and Reload AI button are both removed
15:40:45  <Samu> reload ai is re-located to the ai config window instead
15:40:49  <V453000> I am searching for ideas what to do with the BRIX bulldozed land
15:40:53  <Samu> settings is already there too
15:40:53  <V453000> many holes just doesn't work
15:41:08  <V453000> [1 hole per tile doesn't work, it tiles horribly]
15:41:22  <V453000> in more bulldozed areas it is 100% invisible what the terrain looks like
15:41:27  <V453000> smaller holes perhaps?
15:41:28  <Samu> on the other window, the Close button in ai config button is replaced with the reload AI button
15:41:50  <Eddi|zuHause> why holes and not just a flat colour?
15:42:06  <Samu> AI Debug window is basically just an AI log
15:42:23  <Samu> what do you guys think'
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15:43:01  <Alberth> Stakes at the corners?
15:43:22  <Samu> this way, there's only 1 way to access AI Parameters
15:43:25  <Samu> instead of 2
15:43:40  <Alberth> hmm, must be flat probably :(
15:43:41  <Eddi|zuHause> black/yellow stripes
15:43:47  <Alkel_U3> hole to a stary field dimension from edge to edge?
15:43:51  <Eddi|zuHause> "under construction"
15:44:05  <Samu> eh, i see u guys are busy, be back later
15:44:29  <Eddi|zuHause> (i have actually no clue how BRIX looks currently.)
15:45:07  <Alberth> red/white marker tape along the edge?
15:45:44  <Alberth> some small rubble ?
15:46:12  <Alberth> tracks from the bulldozer?
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15:48:25  <supermop> V453000: just slightly bumpy?
15:48:52  <V453000> hm
15:49:08  <V453000> interesting ideas, lets' see
15:49:17  <V453000> will probably try smaller holes first
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15:50:38  <Eddi|zuHause> well, from a gameplay point of view, bulldozing is supposed to make the tile flat, not dig holes in it.
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15:51:36  <Alberth> sort of inverted rubble :)
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15:53:40  <Eddi|zuHause> also, holes don't magically fill themselves when grass grows over it
15:55:12  <Alkel_U3> perhaps if the holes had giant earthworms in them, it would look more like they're gonna fill it?
15:56:11  <Alkel_U3> Maybe it would look better if the holes were sunk from edge to edge, full of rubble and thus tile well - if you insist on the holes
16:00:16  <Alberth> Samu: AI debug being AI log sounds good, single purpose for each window is good idea.   breakpoint does stay there I hope?
16:00:30  <Samu> yes, it stays
16:00:48  <Alberth> you do need to dig out the foundations too :)
16:01:30  <Samu> foundations?
16:03:59  <Alberth> underground support for the wall, so it doesn't sink into the ground over the years
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16:05:26  <Samu> oh, that's not for me, sorry
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16:13:33  <Alberth> :)
16:19:34  <Samu> hmm i can't exactly eliminate the Close button, it is being re-used for the Close button in the download AI Content window
16:21:05  <Samu> network_content_gui.cpp, line 1021
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16:21:16  <Samu> with a misleading name STR_AI_SETTINGS_CLOSE
16:22:05  <Wolf01> just add a new one
16:23:01  <Samu> i see, should I rename this one?
16:23:54  <Wolf01> no, didn't you remember what happened last time you tried to rename a string?
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16:24:40  <Samu> hmm, ok, won't rename
16:24:48  <Samu> can't recall for sure
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16:28:23  <supermop> no andy to give me more freelance sprites
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17:08:34  <Samu> it appears I don't have to add anything, i just renamed the widget
17:08:46  <Samu> WID_AIC_CLOSE to WID_AIC_RELOAD
17:09:22  <Samu> re-using the ReloadAI strings
17:10:53  <Samu> tooltip too
17:11:26  <Samu> there's still the X at the top left corner of the window to close it
17:11:36  <Samu> nothing's missing
17:12:08  <Alberth> close is a weird button
17:12:32  <Samu> I put Reload AI there
17:12:40  <Samu> sec, let me grab a screenshot
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17:15:29  <Samu> http://i.imgur.com/tXPxyKR.png
17:16:40  <Samu> screenshot feature doesn't capture mouse cursor
17:16:48  <Samu> but it was pointing towards Reload AI
17:17:33  <Samu> Settings are accessible
17:18:06  <Samu> thing I'm done for the AI Config window now, moving on to AI Debug
17:18:09  <Samu> think*
17:18:23  <Samu> it's code is shrinking
17:18:30  <Samu> its*
17:19:22  <Alberth> AI config is a weird window, I don't like it, for some reason
17:21:15  <Samu> :(
17:21:50  <Samu> there's something i'd like to do later on
17:21:53  <Samu> drag and drop
17:22:05  <Samu> drag configs from a slot to another, instead of move up/down
17:22:12  <Samu> but i assume it's going to be hard
17:24:16  <frosch123> hola mammals
17:24:31  <Alberth> not your change I dislike, the window itself just seems weird compared to others
17:24:36  <Wolf01> speaks the frog
17:24:38  <Alberth> hoi hoi
17:24:48  <Wolf01> o/
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17:54:50  <Samu> hmm how do i manage hotkeys correctly?
17:55:23  <Samu> 	Hotkey('S', "settings", WID_AID_SETTINGS),
17:55:30  <Samu> this is to be removed
17:55:51  <Samu> or at least, moved to the other window
17:59:05  <Samu> i never bothered with hotkeys, must check how this works
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18:02:11  <andythenorth> o/
18:05:10  <supermop> yo
18:07:46  <supermop> how does andy feel about secret brio sprites for firs industries
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18:08:40  <supermop> so that when a certain economy is used in toyland climate, the steel mills etc look like beechwood blocks etc
18:09:54  <andythenorth> lot of work :)
18:09:57  <andythenorth> like
a lot
18:11:35  <supermop> heh yep
18:12:32  <frosch123> V453000: http://www.vickyliebtdich.at/wp-content/uploads/lego-haufen.jpg <- bare land could also just be a pile of random brix
18:12:56  <supermop> frosch123: i want to lay in that pile
18:13:03  <V453000> ._.
18:13:48  <frosch123> http://freshideen.com/wp-content/uploads/2015/11/Lego-Spiele-m%C3%BCllhaufen.jpg <- though choosing different pieces can result in different looks
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18:14:42  <supermop> gruesome hand-truck accident?
18:15:50  <V453000> I might want to rename brix cause it isn't lego
18:17:07  <frosch123> name it something ending with "Craft" then
18:19:17  <Samu> STR_AI_CONFIG_HUMAN_PLAYER                                      :Human Company - this string is no longer in use, what do I do?
18:19:39  <Samu> I no longer have a use for it
18:19:45  <frosch123> recycle the letters
18:19:53  <andythenorth> XRIB
18:20:31  <Samu> I'd delete the string, but i have problems then with lang files
18:20:42  <Samu> so... hmm i dunno what to do
18:21:01  <V453000> why craft?
18:21:10  <V453000> AssCraft?
18:21:22  <frosch123> because of other games with voxels
18:21:45  <frosch123> cubicles and stuff :)
18:21:58  <V453000> ah
18:22:05  <V453000> fuck minecraft in particular :>
18:22:08  <frosch123> we need 16x zoom in sprites, so you can see little yetis sitting in cubicles
18:23:17  * andythenorth thinks we need something
18:23:23  <andythenorth> maybe a break from openttd? o_O
18:24:57  <V453000> revolutionary idea
18:26:31  * andythenorth was sick for a few days, gained some perspective :P
18:26:47  <Alkel_U3> .13 will surely take care of that naturaly
18:27:15  <Alkel_U3> and if that's not enough, did you notice that new version of Dwarf Fortress is out?
18:30:17  <andythenorth> I have never played DF
18:30:25  <andythenorth> I was told to stay away from it
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18:31:04  <Alkel_U3> wise advice
18:32:03  <Alkel_U3> it's too late for me, tho
18:33:55  <V453000> :D
18:34:00  <V453000> 0.13 hype!
18:34:55  <Wormnest> Samu: removing settings and reload AI button will be very inconvenient for someone doing AI development
18:35:10  <Wormnest> from the debug log I mean
18:35:38  <Samu> hmm, I see
18:35:51  <Wormnest> I use those buttons a lot when working on my AI, always having to open the other dialog would be a PITA
18:36:58  <Samu> I can leave them on both windowses then
18:37:53  <Wormnest> In fact I even think the forum link should be there too to make it easier to report a bug
18:38:39  <Wormnest> Now when an AI crashes you see a link at the bottom report the bug here but you canÂŽt click that link
18:39:23  <Samu> that's a good idea, I had thought of something similar
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18:41:34  <Samu> having two windows doing the same as the other is a bit complicated, I'd like to have both useful
18:43:30  <Wormnest> ThatÂŽs certainly true
18:43:31  <Samu> there are some issues with the settings button with the way I've changed the stuff on the config window
18:44:08  <Wormnest> Maybe a button that opens the config window from the debug window then?
18:45:00  <Samu> if I could relocate the settings all to one window, I'd actually prefer it to be on the config, because that window is also dealing with the possibility of 2 scripts in the same slot
18:45:01  <Wormnest> Still that would mean a lot of extra clicks and mouse movements to reload your ai
18:45:47  <Wormnest> But the debug window is not very useful for most users
18:45:50  <Samu> 2 configurations, not scripts
18:46:26  <Samu> there's only 1 instance running at a time, the config of that slot however, there's a "before" and a "now"
18:46:52  <Samu> clicking settings on the ai debug does create some confusion
18:46:58  <Wormnest> Why do you need a before
18:46:58  <supermop> whats new in antelope andythenorth ?
18:47:11  <Samu> imagine your ai crashed
18:47:17  <Samu> you have change AI button enabled
18:47:25  <Samu> you change to other AI
18:47:39  <Samu> "now" settings is for the AI you just selected
18:47:51  <Samu> but the AI debug still shows the log of the AI that crashed
18:48:00  <Samu> and the settings are of the new "now" settings
18:48:11  <Samu> "reload ai" will load the new "now" settings ai
18:49:22  <Wormnest> That sounds like bugs that should be fixed but not the reason for two settings
18:49:45  <Wormnest> but I probably overlook some details you know better
18:50:26  <Samu> issue is that there's 2 windowses that access the same 1 AI settings window :(
18:51:06  <Samu> I thought it would be smart to get rid of that one on the debug, but... i guess not
18:51:53  <Wormnest> Well it certainly would be inconvenient for ai developing
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18:57:27  <Samu> i don't know how to access the "before" settings
18:57:34  <Samu> it's something I had in mind too
18:58:11  <Samu> these "before" settings are also not saved in savegames
18:58:17  <Samu> :(
18:58:33  <andythenorth> supermop: nothing new since last week :)
18:58:37  <andythenorth> was ‘occupied'
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19:48:35  <andythenorth> hmm
19:48:42  <andythenorth> maybe FIRS is ‘done'
19:50:50  <andythenorth> o_O
19:51:49  <andythenorth> CHIPS is a few hours from ‘done’
19:51:58  <andythenorth> Road Hog is a week from ‘done’
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19:57:33  <Samu> settings and reload are back
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19:58:46  <Samu> i have thought of hiding them unless gui.ai_developer_tools == true
19:59:17  <Samu> what u think Wormnest
20:00:31  <supermop> andythenorth: done is good
20:00:44  <andythenorth> ‘done’ means I need to find a new hobby
20:00:47  <supermop> don't bog down is a project with no end in site
20:00:49  *** kais58|AFK is now known as kais58_
20:00:49  <andythenorth> but it might be about time
20:01:08  <supermop> heqs does its job fine, looks good, etc
20:01:11  <Wormnest> Well the debug window is mostly used by ai/gs devs so IÂŽm not sure if that is very useful
20:01:12  <supermop> no need to revisit
20:01:39  <supermop> firs 1 is a finish product,
20:01:53  <andythenorth> I’m not learning anything new anymore about newgrfs
20:01:57  <supermop> and if you like all the economies in firs 2, then that can be done too
20:02:05  <andythenorth> I’ve drawn all the pixels I ever want to, and then some more on top
20:03:00  <andythenorth> learnt all I’m going to learn about this kind of code
20:03:14  <andythenorth> made enough game design mistakes that I learnt something
20:06:09  <V453000> if I didn't use 3D, I wouldn't have made anything at all in the last couple years
20:06:22  <V453000> cause that's  the only thing that I learn
20:09:10  <V453000> but I am still interested in making a nice set of trains in blender, and putting together a graphical replacement - because that deals with all kinds of isometric bullshit issues, which is good to practice
20:09:21  <V453000> exactly the kind of masochism that is in every sprite based game
20:09:31  <andythenorth> all the bullshit issues are just demoralising me these days :)
20:09:44  <andythenorth> every time I go look at a set, I find more alignment or length problems
20:09:50  <andythenorth> gets boring
20:09:53  <V453000> I don't mean that
20:10:01  <V453000> those are just technical trash
20:10:07  <V453000> and that's annoying indeed
20:10:10  <andythenorth> you mean the intrinsic problem of making dimetric look good?
20:10:15  <V453000> but I mean more like general projection problems
20:10:18  <V453000> yeah kind of
20:10:52  <V453000> add 141% scaling of some shit, add fake height of hills, add other shitty things like that
20:11:04  <V453000> for example the whole system of coasts and hills is it's own shit
20:11:20  <V453000> not even mentioning making tracks tile nicely, AND work
20:11:38  * andythenorth does not even want to think about it :P
20:11:50  <V453000> I might be weird, but I kind of do
20:11:52  <andythenorth> 2D game anyone? o_O
20:12:38  <Alberth> /me does some simple strategy game with hexagons
20:12:48  <andythenorth> plays or codes?
20:12:58  <Alkel_U3> completely 2D? like... Railroad Tycoon?
20:13:15  <andythenorth> more like Chuckie Egg I think :)
20:13:15  <Alberth> code
20:13:20  <V453000>  /me does some simple industry game with totally insane projection and square grid :)
20:13:24  <andythenorth> Alberth: not enough things to do? o_O
20:13:34  <Alberth> apparently not :p
20:13:52  <Alberth> it's not going fast :)
20:14:00  <Alberth> python2 + pygame
20:14:17  <Alberth> you can barely display a world
20:15:36  <Alberth> hmm, what about animations a la theme hospital, V ?
20:16:04  <V453000> what is that?
20:16:15  <andythenorth> pygame website is BAD :P
20:16:21  <andythenorth> nvm
20:17:19  <andythenorth> wikipedia page is ok
20:17:41  <V453000> what are their animations specific in?
20:17:59  <Alberth> https://www.youtube.com/watch?v=1bj8BHdQZj0
20:18:11  <Alberth> walking staff, patients
20:18:16  <andythenorth> https://inventwithpython.com/pygame/chapter2.html <- reminds me of learning Acorn Basic 26 years ago :P
20:18:17  <Alberth> treatments
20:18:44  <Alkel_U3> I wanted to pick up on pysdl2 instead of pygame but my procrastination steered me towards Godot so far
20:19:00  <Alkel_U3> it's almost python
20:19:09  <V453000> idontgetit Alkel_U3 , but meh :P
20:19:28  * andythenorth considers some kind of trolling game
20:19:34  <andythenorth> haven’t made one for years
20:19:37  <Alkel_U3> sorry, I'm tired, ca't think well :-)
20:19:56  <andythenorth> Flash is dead, and apparently Unity is a dangerous turkey as well
20:20:01  <Alkel_U3> which means I withdraw from the computer
20:20:06  <V453000> unity be ass?
20:20:28  <andythenorth> alledgly it’s a serious security risk
20:20:33  <andythenorth> *allegedly
20:20:37  <V453000> nice
20:20:43  <andythenorth> [according to some page on the internet]
20:20:48  <V453000> like about every software nowadays? :P
20:20:55  <Alberth> must be true then :)
20:21:34  <andythenorth> all I want to do is run code on the user’s machine :P
20:21:41  <andythenorth> where’s the problem?
20:21:55  * andythenorth misses the days of flash games with multi-million plays
20:23:07  <andythenorth> no point making a game if it’s hard to distribute
20:23:11  <V453000> just make a mobile game which has angrybirds, sugar, and boobs just to be sure
20:23:30  <V453000> all target audiences covered
20:23:37  <V453000> add trains in case of desperation
20:23:49  <andythenorth> nah, that would need 16+ rating
20:23:52  <andythenorth> need to get kids
20:24:11  <V453000> how do phones even know the age of user
20:24:28  <Alberth> foo stores know :p
20:26:31  <V453000> foo stores?
20:26:47  <Alberth> apple, microsoft, whatever
20:26:56  <Alberth> google
20:27:05  <V453000> :d
20:28:13  <Alberth> good night
20:28:17  <V453000> n
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20:29:02  * andythenorth wonders what new hobby to have
20:29:14  <Wolf01> ever tried with lego? XD
20:29:22  * andythenorth is selling lego at the moment
20:29:26  <andythenorth> got too much :P
20:30:08  <andythenorth> I think I’ve built everything I wanted to ever :D
20:30:20  <V453000> XD
20:30:26  <V453000> now things are getting serious
20:30:31  <Wolf01> I just added 2 claas xerion and the porsche to the order list of a store for when they'll come out (the store at the exposition I'll attend should do 20% of discount)
20:31:12  <V453000> andythenorth: make openttd rendered grafix with me? :P
20:31:22  <Wolf01> it seem my brain doesn't give a fuck about the lack of space in my bedroom
20:31:51  <Samu> Wormnest: what is the size of the "break on: " text input box? I was thinking moving settings / reload ai down there, to the right of Continue button
20:31:54  <andythenorth> Wolf01: the ‘bad reviews’ on Eurobricks haven’t put you off the porsche? o_O
20:32:03  <andythenorth> sky has fallen in on a few people
20:32:09  <Samu> makes things easier for me to code, cus i'm still a noob
20:32:22  <andythenorth> “OMG the steering angle”
20:33:42  <Wolf01> I don't look at reviews, and usually I don't play with sets (the volvo front loader is the only one I really played with since I restarted to purchase lego sets)
20:34:08  <Wolf01> I buy sets because parts or because they look good
20:34:12  <supermop> andythenorth: gardening?
20:34:16  <Samu> Wormnest: http://i.imgur.com/zR7Bxg3.png
20:34:33  <Samu> looks too small, i might Resize buttons a bit
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20:35:32  <andythenorth> supermop: gardening surprised me, it’s quite fun, never thought I’d enjoy it
20:35:53  <andythenorth> but can’t be arsed this year, too many snails, and going away too much when it’s hot, plants need watered
20:36:39  <Wormnest> Samu: but why move them to the bottom
20:37:10  <Samu> to add them to the same group that enables/disables that last toolbar
20:37:18  <Samu> cus i dunno how else to do
20:38:12  <Samu> nestedwidgets stuff
20:38:22  <Samu> not too familiar with their placement
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20:39:24  <Wormnest> CanÂŽt help you there not familiar with that at all
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20:40:06  <Samu> they are setting a minimum size of 100 pixels for width
20:40:07  <Wormnest> Personally I think theyÂŽre easier to access near the ai selection buttons
20:40:21  <Samu> for the text buttons
20:41:26  <Samu> ideally, i would let them stay where they are
20:41:34  <Samu> and have them hidden
20:41:47  <Samu> unless the ai.gui_developer_tools is enabled
20:42:05  <Samu> but i don't know how invisible widgets code works
20:42:49  <Samu> so i figured i'd move them to the bottom
20:43:20  <Samu> avoids me to learn how those invisible widgets work, cus the job is already done for that bottom toolbar
20:44:34  <Wormnest> Well not knowing how something works is not a good reason to change it
20:44:58  <supermop> andythenorth: going away is my favorite hobby
20:45:01  <Wormnest> It means you need to invest to learn how it works for a better solution
20:45:44  <andythenorth> supermop: I probably go less far than you :)
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20:53:47  <andythenorth> bed
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20:57:07  <Samu> ok, gonna learn how this works
20:59:13  <Samu> at least I got something to do instead of staring at nothin g
21:27:12  <Samu> wow, it was easier than i thought
21:27:36  <Samu> it is done, except for the hotkey part
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21:40:23  <Samu> done for the hotkey part too
21:40:25  <Samu> yay! :)
21:41:34  <Samu> if (this->show_break_box) ShowAISettingsWindow(ai_debug_company);
21:41:42  <Samu> show_break_box needs another name
21:42:03  <Samu> show_ai_developer_tools perhaps
21:44:22  <Samu> bool show_ai_dev_tools;                                ///< Whether the break/debug and the settings/reload boxes are visible.
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21:51:23  <Wolf01> http://motherboard.vice.com/read/new-oculus-drm-cross-platform meh
21:57:58  <Samu> woah, the last Polaris 10 leak is disappointing
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22:28:47  <Gja> Samu AMD never aimed to beat nvidia anyway
22:29:00  <Gja> they can beat them by other means.
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22:36:57  <Samu> I have a feeling Intel isn't sleeping either
22:37:13  <Samu> 72 CU on their latest Iris
22:37:46  <Samu> this next AMD event is going to disappoint on both sides, APU and GPU.
22:40:24  <Wolf01> 'night
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22:45:38  <Eddi|zuHause> <Gja> they can beat them by other means. <-- in the old days the called that "ÃŒberholen ohne aufzuholen" [overtaking without catching up] and was a propaganda thing how the east would be better than the west
22:46:17  <Eddi|zuHause> by pulling out random statistics like "strawberry production in the east was higher than in the west this year"
22:47:50  *** HerzogDeXtEr [~farci@i59F6DF50.versanet.de] has quit [Ping timeout: 480 seconds]
22:50:41  <supermop> Eddi|zuHause: strawberries: the most strategic fruit?
22:55:52  <Eddi|zuHause> (might actually have been "einholen" instead of "aufholen")
22:56:25  <Eddi|zuHause> (means practically the same thing, though)
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23:10:35  <Samu> new version posted
23:10:47  <Samu> http://www.tt-forums.net/viewtopic.php?p=1169202#p1169202
23:11:04  <Samu> i better update the screenshot in the main topic, it's a bit outdated
23:12:42  <Gja> :) Eddi|zuHause
23:13:16  <Gja> The CPU's is where the money is... Gpu's is more of a side buisness they have
23:16:04  *** tokai [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds]
23:16:43  <Gja> I believe it is Überholen ohne einzuholen Eddi|zuHause :P
23:17:15  <Samu> http://i.imgur.com/YN8jS4Q.png - pretty
23:17:38  <Samu> can u spot all differences from original ?
23:19:25  <Eddi|zuHause> Gja: well, as far as i can tell, that practice was already over by the time i grew up
23:20:45  <Gja> I kind of find it frustrating Intel have around 70% of the gpu market
23:22:03  <Eddi|zuHause> aren't they focusing on onboard stuff?
23:22:15  <Eddi|zuHause> (i've been kinda not following that at all)
23:22:35  <Gja> I think so, but the reason Intel is so dominant is because of the buisness world.
23:23:01  <Eddi|zuHause> well, that worked for microsoft...
23:23:32  <Gja> It did spawn the intel graphics and have been dominating the market ever since
23:24:21  <Gja> I kind of feel bad for AMD and want them to succeed
23:27:35  <Gja> night everyone
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23:27:42  <Samu> gonna sleep
23:27:46  <Samu> cyas, good night
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