Log for #openttd on 2nd June 2016:
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00:07:47  <Samu_> ST2: ok, i'm back
00:08:05  <Samu_> you're still "in", the ghost of you, that is
00:08:20  <ST2> got a Network-connection lost
00:08:34  <ST2> and dumped of the game, obviously ^^
00:09:52  *** Samu [] has quit [Ping timeout: 480 seconds]
00:11:08  <Samu_> Client ST2 is still in the game, I'm waiting for the timeout ...
00:11:13  <Samu_> weird, it takes a while
00:11:41  <ST2> usually are the normal 20 seconds ^^
00:11:48  <ST2> at least on our servers ^^
00:12:52  <Samu_> how long is 32000 ticks?
00:12:55  <Samu_> keks
00:15:38  <Samu_> ST2 is not dropping :|
00:15:39  <ST2> 74 ticks is ~1 sec
00:15:53  <ST2> (I think xD)
00:17:01  <ST2> well, I guess public servers are not prepared for hibernating - and, imo, there's no reason to
00:17:25  <Samu_> it's been what... 10 minutes, ST2 client is still in, this is weird
00:17:35  <Samu_> ok, try joining, to see what happens
00:17:40  <ST2> can I try to join again?
00:17:54  <ST2> to see if appears 2 me's xD
00:18:21  <ST2> client list only shows 1 me
00:18:23  <ST2> ^^
00:18:36  <Samu_> eh, ST2 has left the game, then ST2 has joined the game
00:18:45  <Samu_> like... almost 1 sec after
00:19:21  <ST2> gotta love server name for a 64x64 map xD
00:19:47  <Samu_> :o i didn't bother changing it
00:20:02  <ST2> hehe
00:20:05  <Samu_> it was a 4096x4096 with 15 Ais a few weeks ago
00:20:10  <Samu_> really slow
00:20:21  <ST2> now imagine if I was that lazy, since we have 28 OpenTTD servers running xD
00:20:50  <Samu_> what happens if you perform actions in the game now? errors or anything?
00:21:06  <ST2> lets try ^^
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01:06:18  <JetFox> Hows everyone doin?
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01:15:15  * Islacrusez cries into his tea
01:15:26  <Islacrusez> trying to wrap my head around astrophysics
01:16:34  <Islacrusez> but it's 2 in the morning and I can't even convert mass to volume at this point, let alone calculate things like gravitational binding energy, so it's going... badly
01:31:44  <JetFox> o.0
01:35:19  <Islacrusez> never try to calculate what'll happen if you hit the moon with a big rock and try to shatter it; if your numbers are in the regions where you're likely to be successful, you're gonna have a bad time
01:35:29  <Islacrusez> I bid ye all good night
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02:23:53  <Eddi|zuHause> i can't even begin to imagine what physical property is responsible for "shattering"
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10:22:14  <Samu> ST2: hi, sorry about yesterday
10:22:25  <ST2> np :)
10:23:16  <Samu> don't know what was the last message you received from me, my parents just warned me they were turning off modem :(
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10:34:02  <peter1138> Turning... off... modem...
10:34:30  <Samu> yes
10:34:51  <Samu> and phone and tv and computer
10:37:12  <Samu> ST2: can you try joining the game? it's been 10 hours
10:37:17  <Samu> what will happen
10:37:27  <Alkel_U3> To conserve power?  To reduce fire hazzard when everyone's sleeping? To not fry everyone's heads with the massive ammount of radiation being emited by such devices?
10:37:57  <ST2> @ work - let me grab the RC1 ^^
10:38:02  <Samu> oh
10:39:52  <Samu> connection lost
10:43:26  <Alkel_U3> I noticed cheap VPS services being mentioned at night - forpsi has a good one for very slightly over a dollar
10:44:22  <Samu> strange, hibernation worked now
10:45:40  <Samu> when i awoke the system from hibernation, ST2 client actually dropped
10:46:04  <Samu> but on yesterday's test, it did not, until you had rejoined
10:47:01  <peter1138> Alkel_U3, although IIRC, Samu's running 8 core AMD CPU... that's gonna suck power (cos they're shit)
10:47:33  <Samu> it's water cooled and not overclocked, so maybe not that much
10:47:54  <peter1138> Which model is it?
10:48:00  <Samu> fx-8150
10:48:25  <Samu> watercooled by asetek, with a pretty FX logo
10:48:30  <peter1138> 125W ;(
10:50:12  <peter1138> Not quite as bad as the 9590's 220W tdp though.
10:50:27  <Alkel_U3> oh, yeh. That might be sufficient as room heating in a well insulated house during most of winter
10:51:20  <Samu> i got a video card that is about the tripple tdp of cpu, but ppl only seem to care about cpu tdp
10:51:43  <Samu> r9 390
10:52:32  <Samu> I hope it doesn't die as early as the hd 6850
10:53:11  <Samu> costed me an arm
10:53:13  <peter1138> Jesus you have a shit power hungry GPU too :(
10:53:16  <Alkel_U3> Samu: watercooled means it will probably overheat less and therefore throttle less, thus consuming more power (or at least not consuming less). Keeping it cool doesn't increase efficiency afaik
10:55:14  <Samu> well, hd 6850 died, i really needed a replacement as I had none
10:55:44  <Eddi|zuHause> the opposite actually, warm processors use less power for the same operation than cool ones
10:55:52  <Eddi|zuHause> plus the power needed for cooling
10:56:08  <Samu> I went with the decision to have something that would last at least 5 years
10:56:23  <peter1138> Yeah but... AMD :(
10:58:26  <Samu> it was either r9 390 or... nothing else
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10:58:48  <Samu> there was gtx 970, but that vram seemed quite a limiting factor for the years to come
10:58:54  <Alkel_U3> I had such emergency situation, too - I opted for that overclockable Haswell Pentium instead. Not a powerhouse but still pretty power and cost efficient, I think
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10:59:11  <Samu> and gtx 970 was actually more expensive than r9 390 here
11:02:19  <Samu> gigabyte model has locked OC capability of R9 390, I kind of welcomed that
11:02:38  <Samu> no OC testings as I've done on the HD 6850
11:02:44  <Samu> even if I wanted
11:02:45  <Samu> it's locked
11:03:57  <Samu> also gigabyte was the only vendor with the smallest pcb out of every other vendor, it was the only one that could fit on my tower
11:05:04  <Samu> but truth be told, this card is horribly noisy when fully taxed
11:05:53  <Samu>
11:06:38  <Samu> that page is so misleading, the card can't overclock
11:06:41  <Samu> lel
11:10:44  <peter1138> Stylish Metal Back Plate
11:10:47  <peter1138> Oh yes, awesome feature.
11:11:04  <Samu> could care less about looks
11:11:16  <peter1138> You could?
11:11:59  <Samu> i care more about noise, and damn this card is an horrible choice regarding noise
11:12:24  <Samu> but hey... too late, i've made my decision, I have to live with it
11:13:02  <peter1138> *a horrible
11:14:13  <Samu> it's not like I had many more choices at that time
11:20:53  <peter1138> "Android is upgrading..."
11:20:55  <peter1138> Ominous...
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11:52:50  <Samu> darn, I forgot the special case of stopping AIs which were started as random
11:53:00  <Samu> this shall fix it if (AIConfig::GetConfig((CompanyID)this->selected_slot)->IsRandom()) GetConfig(this->selected_slot)->Change(NULL);
11:53:37  <Samu> it "corrects" the name of the script back to "(random)"
11:53:45  <Samu> I want to avoid confusion as most as possible
12:04:34  <Samu> this whole ordeal of random ais is still going to be confusing
12:05:18  <Samu> if the Company dies by natural causes (like bankrupting), the name of the config slot is not updated back to (random)
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12:15:37  <Samu> what's the easy way to have an AI do stupid things to have its company bankrupt as early as possible?
12:15:43  <Samu> i need to test
12:15:56  <Samu> and it has to start randomly, but that's another matter
12:16:50  <Samu> ah... infrastructure costs and airports
12:16:55  <Samu> just remembered
12:18:27  <Wormnest> Yeah set wormai to airplanes only and it will go bankrupt pretty fast in that case
12:22:49  <Samu> well, syntrans is the victim
12:28:14  <Samu> arf, bad timing for a crash
12:28:25  <Samu> fast forward has a tendency to crash
12:28:47  <Samu> >	openttd.exe!Blitter_32bppAnim::PaletteAnimate(const Palette & palette) Line 489	C++
12:28:54  <Samu> I don't even touch that code
12:39:02  <Samu> i got WormAI as the non-random, and AdmiralAI as the random, let's see what happens to the config names when they bankrupt
12:39:09  <Samu> and lets hope it doesn't crash
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12:46:46  <peter1138> NoShlomo, what's wrong with Shlomo?
12:47:16  <NoShlomo> sorry bro, noshlomo
12:54:14  <peter1138> But why...........
12:54:24  <Samu> aha, I got company_cmd.cpp doing the invalidatewindow thing
12:54:38  <Samu> line 914
12:56:03  <Samu> i see it may need to invalidate a few more things, license window, changelog window, view readme window
12:56:12  <Samu> will test that later
12:57:10  <NoShlomo> peter1138, no homo, nohomo, noshlomo :^)
13:16:18  <Eddi|zuHause> you mean like ?
13:18:36  <Samu> t.t it's not working for some weird reason
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13:27:00  <NoShlomo> Eddi|zuHause, aye
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13:56:02  <Samu> i just saw a bus overtaking another that had just overtaken it, weird bug
13:56:33  <Samu> no bankrupts
13:56:37  <Samu> oops breakdowns*
14:00:11  <Samu> ah i see why, one was decelerating, the other was accelerating
14:00:34  <Samu> there's a miscalculation somewhen
14:03:35  <Samu> seems to happen between MPS regal bus and Hereford Leopard bus
14:03:55  <Samu> they got different power or traction or whatever, right?
14:04:06  <Samu> mps is stronger at accelerating
14:05:49  <Samu> hmm, not really, maybe the weigth?
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14:59:06  <Samu> uhmm... is it intended that when a company bankrupts, another one starts immediately after in its place?
14:59:15  <Samu> AI companies, that is
14:59:34  <Samu> seems like the start_date is being ignored
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15:10:19  <Samu> i need to test 1.6.1-rc1
15:10:25  <Samu> see if the same thing happens
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15:17:53  <Samu> well, the exact same thing happens
15:18:19  <Samu> I don't suppose this is intended behaviour, but at least it's not caused by me
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15:54:46  <Samu> i think i have inadvertedly fixed something I wanted to fix a month ago
15:55:33  <Samu> awww no, I did not
15:56:48  <Samu> this ugly fix in openttd.cpp is still needed if (!AIConfig::GetConfig(c, AIConfig::SSS_FORCE_GAME)->HasScript()) AIConfig::GetConfig(c, AIConfig::SSS_FORCE_GAME)->Change(NULL, -1, false, true);
15:58:45  <Alberth> it gets better if you save the value of the common first part, imho
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16:00:15  <Samu> looks like I can relocate it out of opettd.cpp
16:00:25  <Samu> openttd.cpp*
16:01:16  <Samu> yeah, apparently I can
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16:04:25  <Samu> that code in english words: if it does not have a script, then set it to random ai, and while at it, add in the start_date parameter, Change part does that
16:05:46  <Samu> I'm moving it from openttd.cpp to ai_gui.cpp now, at the OnInvalidateData thing
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16:12:34  <Samu> must check this in scenario editor, brb
16:14:53  <Samu> it works
16:15:31  <Samu> gotta lock out settings of AIs in scenario editor
16:15:39  <Samu> lock access to parameters
16:15:56  <Samu> if there's active instances
16:16:29  <Samu> scenario editor needs so much special care :(
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16:16:46  <Samu> can't treat it like main menu, nor in_game
16:19:34  <Samu> do you really want the AI Debug window to popup while in scenario editor or main menu?
16:19:57  <Samu> I'm going to make it not to, unless there's a reason to
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16:26:08  <Alberth> o/
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16:31:29  <andythenorth> o/
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16:34:17  <Wolf01> o/
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17:01:25  <Samu> reset landscape - remove all company owned property - nice feature
17:01:32  <Samu> but... what about gs?
17:01:36  <Samu> it isn't removed
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17:06:04  <Alberth> it's not a company
17:08:16  <Samu> ah, ok
17:08:36  <Samu> still, reset landscape needs to send some invalidatedata signal thing to ai_gui.cpp
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17:14:32  <Wolf01> ha, nice touch V453000, an 1 fix release with the 0.13 hype XD
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17:20:37  <andythenorth> bah
17:20:44  <andythenorth> photoshop license expired :P
17:21:28  <andythenorth> can’t pixel
17:21:44  <Wolf01> andy o/ I just finished building the 42039 lawnmover moc :D
17:22:24  <andythenorth> ha
17:22:35  <andythenorth> any good?
17:22:48  <Wolf01> (a picture from the original creator)
17:22:56  <Wolf01> it is really cool
17:23:32  <Wolf01> mine has stickers all around, but is good too, it looks like a supercharged lawnmover :D
17:24:32  <Wolf01> now I need to print a cool card to show what the original set it was and give credits to the author
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17:25:42  <Wolf01> at least it is something different and not yet another supercar
17:25:54  <Wolf01> quak
17:26:26  <frosch123> hoi
17:26:30  <Wolf01> my first idea was to build this one
17:26:42  <Wolf01> but heh... another supercar
17:28:23  <frosch123> how many parts of that model only exist for that model?
17:28:37  <Samu> MarkWholeScreenDirty(); doesn't seem to care about Ai Config window
17:28:46  <Samu> widgets don't get updated
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17:29:06  <Wolf01> none, frosch
17:29:19  <frosch123> the tires look over-specific to me
17:29:32  <Wolf01> look at this:
17:29:59  <frosch123> that is no "official" lego model, is it? :o
17:30:17  <Wolf01> no, but it uses the exact same pieces of the other one
17:30:46  <Wolf01> also, the original lego model is this one
17:30:46  <frosch123> "exact same" as in "same amount, nothing left over, nothing required more"?
17:31:27  <Wolf01> some left over, no required more parts (thought I had to use some of the spare pieces
17:31:46  <Wolf01> of the original set)
17:32:37  <frosch123> "But there's this weird one that is green..." <- i feel offended
17:33:06  <Wolf01> I like green, but this green is different than the usual green which is darker
17:33:31  <Wolf01> <-
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17:39:59  <Wolf01> I have to build like 7 c-models before july, a-models are boring, b-models aren't always so good (most of the times they make your eyes bleed, with all the respect for lego designers), c-models instead are really good, so we decided to show them at the next exposition, giving all the credits to the original authors
17:53:42  <andythenorth> porsche seems to be a bit of a car crash
17:53:57  <andythenorth> what with the official explanation and such
17:54:33  <Wolf01> people is never satisfied...
17:54:52  <andythenorth> well
17:55:05  <andythenorth> I was never going to buy a €300 lego set
17:55:16  <andythenorth> but technic is supposed to be somewhat authentic :P
17:56:11  <andythenorth> also Adobe have billed me for Photoshop, but won’t reinstate the subscription :P
17:56:14  <andythenorth> lawks
18:07:21  <V453000> yo
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18:07:37  <Samu> i'm triggering a nasty crash :(
18:07:47  <Samu> related with my code, :(
18:08:18  <Samu> in the scenario editor
18:09:37  <Samu> yeah, I see, OnInvalidateData can't do what I want it to do, i guess
18:15:09  <andythenorth> V453000: what photoshop version do you have?
18:15:13  <supermop_> yo andythenorth
18:15:32  <andythenorth> lo supermop_
18:17:08  <supermop_> so no to gardening then?
18:17:13  <supermop_> back to pixeling?
18:17:37  <Eddi|zuHause> <andythenorth> photoshop license expired :P <-- what kind of ripoff license expires?!?
18:18:13  <andythenorth> supermop_: not currently :P
18:18:26  <andythenorth> subscription software, eh?
18:18:27  <supermop_> Eddi|zuHause: andythenorth my cs2 still runs fine on my 11 year old computer, as does by cs5 on my 6 year old one
18:19:02  <andythenorth> I deleted all the old versions :P
18:19:28  <supermop_> had ps 7. something on my circa 2003 desktop but that whole computer is long gone
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18:20:06  <andythenorth> they did send me 5 ‘payment failed’ warnings :P
18:20:10  <andythenorth> but I don’t read email
18:20:29  <V453000> andythenorth: I pay the subscription for CC
18:20:55  <andythenorth> I have CS6, and I don’t like change in the Photoshop UI :P
18:21:01  <andythenorth> is CC ok?  Or is it laden with shit?
18:21:21  <V453000> I hate the subscription politics but the software is perfect for me
18:21:24  <supermop_> i have yet to use cc
18:21:44  <supermop_> i use autocad on subscription now though and that's fine
18:22:28  <supermop_> could do some pixel gardening - tropic could use some better desert plants
18:23:23  <frosch123> @topic 1 1.6.1-RC1, 1.6.0
18:23:23  <DorpsGek> frosch123: topic [<channel>]
18:23:30  <frosch123> @topic set 1 1.6.1-RC1, 1.6.0
18:23:30  *** DorpsGek changed the topic of #openttd to: 1.6.1-RC1, 1.6.0 | Website: * (translator: translator, server list: servers, wiki: wiki, patches & bug-reports: bugs, revision log: hg, release info: finger) | Don't ask to ask, just ask | 'Latest' is not a valid version, 'Most recent' neither | English only | Logs: @logs | if this channel is really spammy
18:23:46  <andythenorth> I like subscription software, but I didn’t update my expired card :P
18:23:56  <andythenorth> and that’s now a hassle, because Adobe have shit billing systems
18:24:46  <Samu> what's the difference between MarkWholeScreenDirty and InvalidateWindowData?
18:26:10  <Samu> MarkWholeScreenDirty didn't update widgets button state
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18:26:37  <Alberth> it just paints the entire screen again
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18:27:15  <Samu> hmm, does that mean I got to use both?
18:27:17  <Alberth> but if nothing changed, everything is painted the same way as before
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18:27:36  <V453000> to me adobe is the same bullshit and moneyhog as autodesk
18:27:38  <Samu> something changes, all companies were gone
18:27:45  <V453000> but at least adobe makes their programs to be good for production
18:27:51  <Samu> buttons, howver, weren't repainted
18:28:02  <V453000> if GIMP / krita were any good, I would use them
18:28:10  <V453000> but photoshop is just so much better
18:28:16  <andythenorth> ‘if GIMP was good'
18:28:27  <andythenorth> and GIMP has had some money injected over the years
18:28:55  <Alberth> MarkWholeScreenDirty   is a big last resort of "something changed" (and no idea what), or "everything changed" eg language or screen size
18:29:38  <Alberth> buttons paint themselves as what their own state says
18:29:58  <Alberth> if you don't change that, they will paint themselves the same
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18:31:03  <Samu> I'm adding a InvalidateWindowData(WC_GAME_OPTIONS, WN_GAME_OPTIONS_AI); after MarkWholeScreenDirty
18:31:10  <Samu> seems that it's needed
18:31:37  <Alberth> in general, you shouldn't need MarkWholeScreenDirty
18:31:50  <Alberth> window is quite good at knowing what it needs to update
18:32:20  <Samu> that was already there, it's the reset landscape function, it removes all company infrastructure from the scenario
18:33:30  <Samu> it even kills human companies
18:33:41  <Alberth> makes sense, as it may change a lot
18:34:04  <Alberth> itsfunction is to convert a savegame back to a scenario
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18:34:38  <Alberth> although that process is not entirely officially supported, afaik
18:34:57  <Samu> the reason i need it to update the ai config window is because of the dreaded random ais
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18:35:16  <Samu> their names.... need to go back to "(random)"
18:38:22  <Alberth> change the names that will be printed, then mark the widget that prints the names as dirty
18:39:23  <Alberth> although if you do markwholescreendirty, everything gets repainted anyway
18:39:38  <Alberth> but the names should be changed before that, then
18:40:54  <Samu> oh and it's not just the names, it's apparently the associated Parameters to that name, it's a bit messed up
18:41:38  <Samu> i'm trying to get this work right
18:42:28  <Alberth> well, the order is always, first change the data and the state of the buttons or so to the new value, then mark the changed widgets as dirty, so they get repainted
18:42:49  <supermop_> i guess 8bpp agaves will just look blue-green blobs
18:42:56  <Alberth> the latter is not really needed with markwholescreendirty
18:43:22  <Alberth> but nice anyway in case the markwholescreen is ever removed
18:44:24  <Samu> select, parameters, readme, changelog, license and the list in the window itself
18:45:27  <Samu> readme, changelog, license have been the cause of many crashes
18:45:43  <Samu> they close way too much now, kinda limited
18:45:53  <Samu> but at least I don't let them crash openttd
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19:01:39  <supermop_> is there a way to have firs rubber trees not look like palms?
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19:11:19  <supermop_> andythenorth: does rubber plantation take a particular tree sprite from base set?
19:12:19  <andythenorth> probably :)
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19:18:05  <supermop_> so best way to get a tree that does not look like a palm in there would be a tree new grf?
19:19:08  <Alberth> likely :)
19:19:24  <Alberth> or add to firs itself
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19:21:16  <Samu> I may need some advice on this piece of code
19:21:55  <Samu>
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19:22:28  <Samu> lines 22, 23 and 24, is it a good idea to delete other windowses from the invalidatedata?
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19:23:06  <supermop_> selecting a different tree already in the base set would be fine to me as well
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19:26:48  <andythenorth> supermop_: add it to FIRS directly, if it’s (1) better and (2) in style of original base set ;)
19:26:48  <andythenorth> ha ha ha ha
19:26:48  <andythenorth> turning wifi off and on again might have activated photoshop :P
19:35:33  <Wolf01> nice side effect
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19:46:56  <supermop_> andythenorth: is there an original tree that looks like this:
19:46:59  <Samu> should revise the way windowses are being closed/managed/invalidated t.t
19:47:06  <Samu> I'm getting quite lost
19:48:39  <Samu> oh right, random ai dont have a license or a readme
19:48:52  <Samu> less stuff to deal with
19:51:05  <Samu> AI license of (random) keks... just managed to crash this, apparently i have to deal with it
19:51:23  <Samu> this is so overwhelming
19:53:59  <andythenorth> supermop_: 1873 or so
19:54:13  <andythenorth> you can check in the sprite aligner in-game
19:54:28  <supermop_> i dont have original graphics anymore
19:54:35  <andythenorth> :o
19:54:35  <andythenorth> for shame
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20:00:38  <supermop_> but anything sort of deciduous looking would probably be close enough
20:01:02  <andythenorth> meh, ‘cursor up, enter’ in my shell :P
20:01:12  <andythenorth> hg revert was the last command :P
20:01:15  <andythenorth> oops
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