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00:01:37 *** milda [~milda@81-228-202-215-no69.tbcn.telia.com] has joined #openttd 00:01:37 *** NGC3982 [~milda@81-228-202-215-no69.tbcn.telia.com] has quit [Read error: Connection reset by peer] 00:05:53 <Quinch> Alrighty. 00:06:38 <Quinch> Second question, for cargo, how is travel time/distance calculated? As a straight line from the originating and destination points, or total distance traveled? 00:07:02 <FLHerne> Quinch: The former 00:07:05 <ST2> check ingame graphics 00:07:17 <Quinch> Also, is cargo decay calculated while the train is loading/waiting in station, or just while it's moving? 00:07:27 <FLHerne> Also the former 00:07:42 <Quinch> So, smaller trains are actually more efficient? 00:08:02 <ST2> as FLHerne said: The former 00:08:12 <FLHerne> On that specidic measure, yes 00:08:22 <FLHerne> f 00:08:23 <glx> that's why it's better to always have a vehicle loading in station, but not wait too long 00:08:26 <Quinch> What's the pros of long, multihead trains then? 00:08:43 <FLHerne> You need more short trains 00:08:52 <ST2> maybe Quinch needs this link https://wiki.openttd.org/Game_mechanics 00:08:54 <ST2> :) 00:09:01 <glx> long coal trains are nice 00:09:13 <glx> (easy money) 00:09:21 <FLHerne> Higher infrastructure costs (can be a major factor on large networks), also running and purchase costs in many sets favour long trains 00:10:02 <ST2> I'll never use a 14 tile train for deliver 20 tiles distance 00:10:02 <FLHerne> Infra maintenance doesn't scale linearly with network size 00:10:20 *** milda [~milda@81-228-202-215-no69.tbcn.telia.com] has quit [Read error: No route to host] 00:10:27 *** NGC3982 [~milda@81-228-202-215-no69.tbcn.telia.com] has joined #openttd 00:10:40 <glx> of course small distance is better with short train 00:11:29 <ST2> and btw, vanilla Infra maintenance is a bugged thing 00:11:36 <glx> and that also depends on industry output 00:12:08 *** Quinch_ [~oftc-webi@d205-206-102-151.abhsia.telus.net] has joined #openttd 00:12:15 <Quinch_> I think I got disconnected. 00:12:31 <Quinch_> But yeah, I use trains for medium/long range hauling. 00:12:47 <ST2> glx: if producing industry has a high output... deliver close is not an option ^^ 00:12:48 <Quinch_> Short shuttling, go for boats or trucks, depending on how much I need to carry. 00:13:07 <ST2> at least if want to make profit 00:13:09 <glx> boats are slow 00:13:32 <Quinch_> And planes if I need to provide secondary goods to industries. 00:13:59 <Quinch_> Which also brings me to the question, other than production tiers, do any of FIRS2 industries vary their output? 00:14:00 <glx> even for offshore oil I prefer to raise land near the platform and use train 00:14:57 <ST2> glx: some online servers dnt allow it - becaise blocks other players from using the resource 00:15:34 <glx> understandable 00:15:40 <Islacrusez> glx, I love doing that with massively stacked oil rigs; tasty tasty 12-block long oil trains 00:16:00 <Islacrusez> preferably to a refinery at least 500 tiles away 00:16:31 *** Quinch [~oftc-webi@d205-206-102-151.abhsia.telus.net] has quit [Ping timeout: 480 seconds] 00:16:36 <glx> just to have them closed just before the first train arrives ;) 00:16:43 <ST2> distance only matters accounting vehicles speeds (and the paying rates too ^^) 00:17:20 <FLHerne> ST2: I disagree, the non-linear infra maintenance is a very good incentive against ugly networks 00:17:47 <Islacrusez> I think it takes about half that distance for that juggernaut to get to speed, and the other half to slow down in time :P 00:18:07 *** Quinch_ is now known as Quinch 00:18:34 <Quinch> Islacrusez, use multiheads then? 00:18:50 <ST2> FLHerne: I could disagree too, until I set a server where ~500 electric track gave 40million expenses 00:19:14 <Islacrusez> I think I had three locos in there 00:19:16 <ST2> and yes, was without grf's 00:19:27 <ST2> newgrf's* 00:19:29 <Islacrusez> possibly four 00:19:47 <Islacrusez> let's just say that after it pulled out of the station there wasn't a single turn or elevation change 00:20:24 <ST2> FLHerne: 40million expenses, was talking on Euros 00:20:35 *** milda [~milda@81-228-202-215-no69.tbcn.telia.com] has joined #openttd 00:20:44 *** NGC3982 [~milda@81-228-202-215-no69.tbcn.telia.com] has quit [Ping timeout: 480 seconds] 00:21:02 <Islacrusez> the bigger problem turned out to be reliability 00:21:47 <FLHerne> ST2: That's where you go back and look for old track that you don't need 00:22:21 <Quinch> Anyway, anyone know much about FIRS? 00:22:56 <ST2> FLHerne: it's not expected players to remove tracks not needed - aka tracks that train made to deliver cargo 00:23:32 <FLHerne> That's why having a game mechanic that pushes people to do it is a good thing :-) 00:24:09 <FLHerne> I'm tired of servers where people have just randomly sprawled tracks across the map with about two trains per million tiles 00:24:21 <ST2> FLHerne: I'll get some free time next weekend 00:24:34 <ST2> and I'll setup a server with it 00:24:43 <ST2> care you to test? 00:24:59 <ST2> and survive :D 00:25:19 <FLHerne> Sounds fun, I don't think I'm doing anything 00:27:04 <ST2> ok, for now you can see BTPro server #XX, Infra maintenance is now set to 1/31 via basecosts newgrf 00:27:11 <ST2> 1/32* 00:27:25 <ST2> imagine as 1/1 00:27:33 <FLHerne> Well, for right now it's 1:20am and I'm going to sleep ;-) 00:27:50 <ST2> same time as here: 1:27 00:27:52 <ST2> xD 00:28:38 <ST2> and yes, I work at 8:30 am ^^ 00:29:26 <FLHerne> Good morning, then 00:29:37 <ST2> kinda xD 00:29:51 *** FLHerne [~flh@cpc4-papw5-2-0-cust175.5-3.cable.virginm.net] has quit [Quit: There's a real world out here!] 00:29:53 *** Quinch_ [~oftc-webi@d205-206-102-151.abhsia.telus.net] has joined #openttd 00:30:50 <ST2> note: our server srv13A (that you joined) is an easy one ^^ 00:31:50 <Quinch_> Oh, another question, does crossing a square diagonally count as a full traverse? 00:32:16 <Quinch_> No, wait, that's been answered by the distance question. 00:32:50 <ST2> https://wiki.openttd.org/Cargo_income 00:33:13 <ST2> manhattan distance is the key :) 00:34:27 *** Quinch [~oftc-webi@d205-206-102-151.abhsia.telus.net] has quit [Ping timeout: 480 seconds] 00:34:51 *** JezK_ [~jez@2407:7800:400:107f:3db5:daca:8457:e66a] has joined #openttd 00:36:58 <Quinch_> Anyway, no FIRS experts around? 00:37:16 <ST2> what FIRS version? 00:38:29 <ST2> because FIRS 1.4.* and FIRS 2+ are a bit different 00:39:06 <Quinch_> Second. 00:39:43 <ST2> https://bundles.openttdcoop.org/firs/releases/LATEST/docs/html/get_started.html 00:39:54 <ST2> all what you need to know ^^ 00:44:29 *** BarbarianKabbage [~oftc-webi@c-98-246-129-49.hsd1.or.comcast.net] has joined #openttd 00:44:33 <BarbarianKabbage> Hello 00:44:59 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 00:48:12 <Quinch_> More along the lines of strategies. 00:55:30 *** Ethereal_Whisper [~Tricia@2600:8800:1280:5200:c01b:2854:90b2:9984] has quit [Read error: Connection reset by peer] 00:59:51 <Quinch_> Oh, one more thing. What exactly "refit to any cargo" does? 01:39:19 *** JezK_ [~jez@2407:7800:400:107f:3db5:daca:8457:e66a] has quit [Ping timeout: 480 seconds] 01:47:51 <Sylf> with firs, I first focus on engineering supplies. 01:48:34 <Sylf> creating engineering supplies, then transport them back to the primary industries that you used to create them 01:48:46 *** Quinch_ [~oftc-webi@d205-206-102-151.abhsia.telus.net] has quit [Ping timeout: 480 seconds] 01:48:59 <Sylf> oh nevermind. OP isn't listening 01:50:05 *** Supercheese [~Superchee@cpe-76-178-137-142.natnow.res.rr.com] has joined #openttd 02:32:46 *** JezK_ [~jez@2407:7800:400:107f:3db5:daca:8457:e66a] has joined #openttd 02:39:28 *** Islacrusez [~m4rek@79-68-231-45.dynamic.dsl.as9105.com] has quit [Quit: sleep] 04:01:41 *** ToneKnee_ [~quassel@host31-53-200-50.range31-53.btcentralplus.com] has joined #openttd 04:08:02 *** ToneKnee [~quassel@host86-182-68-29.range86-182.btcentralplus.com] has quit [Ping timeout: 480 seconds] 04:20:52 *** BarbarianKabbage [~oftc-webi@c-98-246-129-49.hsd1.or.comcast.net] has quit [Ping timeout: 480 seconds] 05:10:34 *** sla_ro|master [slamaster@89.136.141.100] has joined #openttd 05:20:05 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has quit [Quit: Snail] 05:24:37 *** Biolunar [Biolunar@xd9bf2ba3.dyn.telefonica.de] has joined #openttd 05:42:23 *** Xal [~xal@S0106f0f2490b0073.vw.shawcable.net] has quit [Quit: WeeChat 1.5] 06:40:37 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 07:11:38 *** Kurimus [~stabbity@dsl-tkubrasgw2-54f816-197.dhcp.inet.fi] has quit [] 07:25:33 <Flygon> Hmm 07:25:52 <Flygon> It's a shame the way the engine is designed as it is doesn't allow for rising sea levels 07:25:59 <Flygon> Global Warming as a feature'd be cool 07:32:25 *** pereba [~adiirc@2804:7f2:80:beb9:44f4:ff89:ea51:c174] has quit [Quit: http://adiirc.com/changelog.php] 07:37:52 *** NoShlomo [~NoShlomo@90.74.151.136] has joined #openttd 07:42:32 <Alkel_U3> Alpha Centauri had such feature, you could actively raise or lower the sea level and flood your oponents' unprepared cities. Fun :-) 07:44:23 <Alkel_U3> I don't see much use for it in TT, though. It making sense to the game would IMO require so many changes, you might as well call it a new game :D 07:53:14 <Flygon> Alkel_U3: SMACX's implementation was very VERY hacky 07:58:30 *** JezK_ [~jez@2407:7800:400:107f:3db5:daca:8457:e66a] has quit [Quit: :q!] 08:00:26 <Alkel_U3> perhaps... but the important thing is, now that I'v been reminded I need to play it for nostalgia reasons. As if I had the time for that. 08:08:26 *** Kurimus [~stabbity@dsl-tkubrasgw2-54f816-197.dhcp.inet.fi] has joined #openttd 08:09:03 <Flygon> PLEASE DON'T GO 08:09:07 <Flygon> THE DRONES NEED YOU 08:09:11 <Flygon> THEY LOOK UP TO YOU 08:10:09 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd 08:16:32 <Wolf01> o/ 08:24:46 *** Supercheese [~Superchee@cpe-76-178-137-142.natnow.res.rr.com] has quit [Quit: Valete omnes] 08:58:27 *** Hiddenfunstuff [~Geth@y32.ip1.anvianet.fi] has joined #openttd 09:01:57 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 09:18:13 <monsted> Flygon: the drones look down on me :( 09:27:42 <Flygon> Try not being Kazon 09:34:02 *** ToneKnee_ [~quassel@host31-53-200-50.range31-53.btcentralplus.com] has quit [Ping timeout: 480 seconds] 10:20:27 *** rellig [~rellig@static.109.57.201.138.clients.your-server.de] has quit [Remote host closed the connection] 10:37:07 *** rellig [~rellig@static.109.57.201.138.clients.your-server.de] has joined #openttd 11:12:57 *** JacobD88 [~Thunderbi@cpc80661-stap13-2-0-cust817.12-2.cable.virginm.net] has joined #openttd 12:09:51 *** Samu [~oftc-webi@a85-139-82-230.cpe.netcabo.pt] has joined #openttd 12:10:09 <Samu> hi 12:11:43 <greeter> greetings Samu 12:11:47 <Samu> I'm trying to use 1.6.1-RC1 again on an Athlon XP 2700+, but with different blitter modes 12:12:14 <Samu> there is a major boost in performance going brom 32bpp to 8bpp 12:12:19 <Samu> from* 12:13:32 <Samu> then there's another major boost in performance turning full animation off 12:13:46 <greeter> well i'm only speaking from my own personal experience, but i haven't seen it 12:14:13 <greeter> i run openttd on an ancient machine, and it runs just as smoothly in 32bpp as it does in 8bpp. but machines vary. only real way to see is to try it yourself 12:15:13 <Samu> there is a dwm.exe taxing about 32% CPU, then 68% for openttd when in 32bpp 12:15:22 <Samu> it's really sluggish 12:16:36 <Samu> turning off full animation drops dwm.exe usage to almost 0% 12:17:02 <jonty-comp> dwm is the windows aero manager 12:18:44 <Samu> in 8bpp mode, dwm is about 32-35% use with full animation, but openttd becomes lighter and has yet room to breathe 12:19:03 <Samu> about 50% 12:19:18 <Samu> still, the sum of both is taxing about 80-90% cpu 12:19:32 <Samu> definitely 8bpp helps 12:20:08 <Samu> then full animation turned off help much more, it goes down to about 3-10% cpu usage 12:21:35 <Samu> system uses windows 7 12:21:41 <Samu> 32 bit 12:21:44 <Samu> 2 GB ram 12:22:13 <Samu> ATI Radeon X1950 Pro 512 MB VRAM 12:22:59 <Samu> Athlon XP 2700+ as I said 12:27:15 *** ricus [~ricus@chunli.enric.me] has quit [Remote host closed the connection] 12:27:39 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has joined #openttd 12:29:14 *** ricus [~ricus@chunli.enric.me] has joined #openttd 12:38:40 <Flygon> Oh man 12:38:48 <Flygon> I was gonna ask how you have enough RAM to run OpenTTD 12:38:59 <Flygon> Then I realized not everyone uses 4096*4096 maps 12:39:05 <greeter> rofl 12:39:20 <greeter> well i find 1024 x 1024 the most fun 12:39:39 <greeter> say, this reminds me, i'm thinking of starting an openttd server. is there somewhere i can go to see the minimum recommended/required system specs for that? 12:45:47 <greeter> actually, i think i got it, and the server meets the minimum requirements. thanks :-D 13:11:27 <jaenster> it also depends what OS you put on your ancient machine 13:13:55 <Alkel_U3> I got it running with ~5 people on a Cubieboard2 - dualcore cortex-a7 (the stable before cargodist, 512^2). I'd say the requirements for a basic server aren't really a concern 13:14:07 <Alkel_U3> other than stable conectivity, ofc 13:21:28 <jaenster> y but server or the game itself is something else 13:33:47 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has joined #openttd 13:35:29 *** Islacrusez [~m4rek@79-68-231-45.dynamic.dsl.as9105.com] has joined #openttd 13:40:31 <Alkel_U3> sure, I was just replying on the topic of the (presumably dedicated) server 13:49:26 <greeter> vps, and yeah, after seeing the system requirements page, it looks like i'm good to go. i just need to tidy up some stuff and get ready to compile the source 13:54:57 <greeter> though i'm starting to wonder how silly my game is going to look using american english and american dollars with metric measurements 13:56:23 <Islacrusez> well the americans aren't completely opposed to the metric system, if the popularity of the 9mm is anything to go by... 13:56:28 <Islacrusez> *ducks* 13:57:21 <greeter> lol 13:57:41 <greeter> well i didn't grow up in the united states but i'm very pro american. since i didn't grow up there i'm also pro metric :-P 14:03:37 <greeter> or i guess i can just install a binary :-S lol 14:09:35 <Islacrusez> that coding stuff is beyond me 14:09:41 * Islacrusez says as he learns java 14:10:36 <greeter> rofl, good luck, java was one language i never could wrap my head around 14:10:51 <greeter> course i never fully learned any language. c is probably the one i'm best in, but my skills there are mediocre at best 14:11:45 <Islacrusez> codecademy's intro to java is really good... it's just not nearly long enough for what I'm doing 14:12:02 <Islacrusez> there's a gap between the end of that and the start of the minecraft modding tutorial I'm following 14:12:09 <Islacrusez> I'm really hoping to be able to blag it 14:12:30 <greeter> wow, i'm actually running a dedicated openttd server :-D there's still work to do, but this is really neat 14:12:38 <greeter> ah i see 14:12:40 <greeter> good luck :-) 14:19:45 <greeter> hmm, the client isn't letting me add the server this time for some reason. i click the add button in the dialog and the window just disappears. the server registers a udp request though 14:21:09 *** Netsplit magnet.oftc.net <-> charon.oftc.net quits: V453000, XeryusTC, xQR, Antheus, Yexo, +michi_cc, Alkel_U3, Stimrol, Lamp-, Taede, (+1 more, use /NETSPLIT to show all of them) 14:22:13 *** Netsplit over, joins: V453000, +michi_cc, Stimrol, Alkel_U3, lobster, Taede, xQR, XeryusTC, Antheus, Lamp- (+1 more) 14:23:47 *** mode/#openttd [+v Rubidium] by ChanServ 14:23:50 *** mode/#openttd [+v Belugas] by ChanServ 14:25:21 <greeter> never mind, i was a moron, found out what i was doing wrong :-) 14:26:46 <supermop_> yo 14:28:39 <greeter> greetings supermop_ 14:31:41 <greeter> so one last newbie question. once i fire up the server, will anybody be able to see it in the openttd server list or do i need to do other things to add it? 14:39:57 <greeter> never mind, found that too.... feel free to lecture me about the virtues of patience at this point :-P 14:42:39 *** chomwitt [~chomwitt@ppp-94-67-223-201.home.otenet.gr] has quit [Ping timeout: 480 seconds] 14:42:45 *** M-E [~M@ip4da0d6bd.direct-adsl.nl] has joined #openttd 14:46:45 *** _johannes [~johannes@port-92-203-254-151.dynamic.qsc.de] has joined #openttd 14:47:48 <_johannes> Hey, I just reached 500 trains on a single player map... I know how to increase the max number of trains... do I have to expect lag with a modern CPU with more than 500 trains? 14:48:04 <_johannes> what's the highest number of trains anyone had? 14:49:32 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 14:49:35 *** mode/#openttd [+o Alberth] by ChanServ 14:49:44 <Alberth> moin 14:49:58 <greeter> greetings Alberth 14:52:39 <Wolf01> hoy 14:52:49 *** chomwitt [~chomwitt@ppp-94-66-61-62.home.otenet.gr] has joined #openttd 14:53:35 <greeter> hmm 15:00:22 <greeter> guess i do have another question. i've seen that most servers have some sort of welcome message for connecting players. where would i go to set one up on my own server? 15:02:17 <Alkel_U3> I'm guessing that's a gamescript's work? 15:03:06 <greeter> ah, could be 15:04:54 <Wolf01> http://img-9gag-fun.9cache.com/photo/aMGpnVA_460s_v1.jpg lol 15:05:04 <Alkel_U3> or this could be of relevance https://www.tt-forums.net/viewtopic.php?t=53714 15:05:05 <Sacro> Does nobody use autopilot anymore? 15:05:17 <Sacro> @seen Bjarni 15:05:17 <DorpsGek> Sacro: Bjarni was last seen in #openttd 4 years, 34 weeks, 6 days, 14 hours, 46 minutes, and 10 seconds ago: <Bjarni> heh 15:05:22 <Sacro> :( 15:06:18 <greeter> so it's been a while :-S 15:07:06 <Sacro> I can probably name people who have been away longer 15:07:07 <greeter> Alkel_U3: i think this will get me pointed in the right direction :-D thanks 15:07:10 <Sacro> @seen KUDr 15:07:10 <DorpsGek> Sacro: I have not seen KUDr. 15:08:32 <Sacro> @seen DarkVator 15:08:32 <DorpsGek> Sacro: I have not seen DarkVator. 15:08:37 <Sacro> @seen Dark|SSH 15:08:37 <DorpsGek> Sacro: I have not seen Dark|SSH. 15:08:42 <Sacro> Pish 15:08:56 <Sacro> I wonder if he forgets people from over 5 years ago 15:08:56 <Alkel_U3> aww, there was a patch for server list filtering brewing. Too bad it didn't make it into the trunk :/ 15:09:15 <peter1138> @seen darkvater 15:09:15 <DorpsGek> peter1138: darkvater was last seen in #openttd 6 years, 7 weeks, 5 days, 3 hours, 31 minutes, and 12 seconds ago: <Darkvater> good ol' days :) 15:09:20 <Eddi|zuHause> the bot was replaced somewhere half way through 15:09:33 <Sacro> well done peter1138 15:09:45 <Sacro> Was he? 15:09:58 <Sacro> I remember SpComb had a logs bot 15:10:16 <Sacro> paivola.fi/~terom/logs/ 15:10:18 <Sacro> Or something 15:10:18 <Eddi|zuHause> yeah, _42_ [or so] was the bot before DorspGek 15:10:25 <peter1138> @seen bornacorn 15:10:25 <DorpsGek> peter1138: I have not seen bornacorn. 15:10:30 <peter1138> @seen born_acorn 15:10:30 <DorpsGek> peter1138: I have not seen born_acorn. 15:10:32 <peter1138> hm 15:10:37 <peter1138> @seen belugas 15:10:37 <DorpsGek> peter1138: belugas was last seen in #openttd 20 weeks, 3 days, 23 hours, 25 minutes, and 31 seconds ago: <Belugas> I'm fine, thanks! Enjoying what i can, of course. And you? 15:10:45 <Sacro> @seen corn_baron 15:10:45 <DorpsGek> Sacro: I have not seen corn_baron. 15:10:46 <Alkel_U3> I'd really like to hide all of the password protected, version missmatched and language not-compatible-with-me servers 15:11:03 <Sacro> What happened to Belugas? :( 15:11:15 <Alkel_U3> possibly also the ones with goal or citibuilder in the name occasionaly 15:11:16 <Eddi|zuHause> probably snow... 15:11:52 <Sacro> Yeah 15:15:42 <greeter> hmm took me a while to realize the autopilot comment from earlier is applicable to me lol 15:16:19 <Eddi|zuHause> why would you use autopilot if we have admin port now? 15:16:44 <greeter> admin port? 15:17:14 <greeter> it sounds like there's a lot i'm either not finding in the wiki or hasn't been added to it yet. maybe that should be my next project :-) 15:17:24 <Eddi|zuHause> autopilot was a tool to interact with a server through the command line 15:17:44 <Sacro> Eddi|zuHause: I miss old school openttd 15:17:47 <Sacro> Like, 0.3.5 15:17:51 <Sacro> 0.3.6 even 15:17:59 <Sacro> I remember the 0.4.0 release 15:18:04 <greeter> never played old school openttd to be honest, never played ttd either 15:18:38 <Eddi|zuHause> admin port is a proper server interaction protocol, designed to replace all the hacks that autopilot had to do 15:19:02 <Alberth> Sacro: fear not, it still exists: https://www.openttd.org/en/download-stable/0.3.6 15:19:13 <Alkel_U3> I've been playing since 5, roughly when TT came out. That addiction scarred me for life :D 15:19:22 <greeter> can i get an motd with it? that's really the only thing i'm after now :-) 15:19:32 <Sacro> Alberth: somewhere I have a copy of the repo from back then 15:19:39 <greeter> lol Alkel_U3 15:19:42 <Sacro> From pre SVN rev 1 15:19:51 <Alberth> :O 15:20:02 <Eddi|zuHause> you don't need admin port for a MOTD, there are on-join-scripts available 15:20:07 <Sacro> Eddi|zuHause: lies 15:20:19 <Sacro> I'm going to play some MiniIN 15:20:49 <Eddi|zuHause> i used to have a bridges-over-everything patch for miniin 15:20:58 <greeter> hmm i saw a thread on that, but the thread indicated that the scripts will show to everybody when a client connects 15:21:02 <Sacro> I need to enable NPF to have PBS 15:21:46 <Alkel_U3> that old PBS implemetation? Didn't that crash trins from time to time? 15:21:54 <Eddi|zuHause> Sacro: you better keep a separate .cfg file for miniin 15:22:04 <Alberth> a disaster feature for free! 15:22:24 <Eddi|zuHause> Alkel_U3: yeah. if two trains faced each other, they both just started up 15:22:43 <greeter> lol 15:22:45 <Alkel_U3> I don't know myself, I only saw a friend playing it. I was still on TTDPatch back then 15:23:02 <Alkel_U3> well, that's inconvenient :-) 15:24:01 <supermop_> miniin? 15:24:04 <Sacro> Alkel_U3: yes, I was a master at that 15:24:12 <Sacro> there's a forum post somewhere about me 15:25:07 <Eddi|zuHause> so if you had train>signal--track--signal<train they would be stuck, neither getting into the station. and you then forced one through the signal, as soon as you had train>signal<train the other one also started up and crashed into the first one 15:25:16 <Alkel_U3> I think I hopped over to OpenTTD with one of the last ChrisIN packs 15:27:06 <Sacro> Eddi|zuHause: I just had a habit of working on live junctions 15:27:26 <Alkel_U3> hm, can't find that post :-) 15:27:28 <greeter> awesome :-D got an motd, thanks for your help everyone 15:28:47 <Alkel_U3> greeter: for the greater good of me, how did you solve it in the end? I'm about to get a server up and running as well, so it'd save me some hassle :-) 15:29:20 <Alkel_U3> that's one of the reasons I got that VPS a few months ago after all 15:29:36 <Alkel_U3> the main one it being absolutely dirt cheap 15:29:50 <greeter> i created a directory in ~/.openttd/scripts (change for other operating systems as needed, this was for linux) and create a file named on_server_connect.scr 15:30:09 <Sacro> Alkel_U3: me neither right now 15:30:15 <Alkel_U3> that, ok, thanks 15:30:20 <Sacro> I recall it being after a run of about 18 hours playing 15:30:23 <greeter> then just add your motd there. i needed to use https://github.com/matthijskooijman/openttd/blob/master/bin/scripts/on_server.scr.example but it's deadly easy, otherwise i couldn't have done it lol 15:30:36 <Sacro> And then Akalamanaia took my company over in the morning 15:31:00 <greeter> my server is just about ready to go live, so if you need any help, feel free to ask. if i'm around i'll help out if i can 15:31:43 <Sacro> I miss Brianetta's Standard 15:31:46 <Sacro> :( *sad* 15:33:53 <greeter> Brainetta's standard? 15:35:01 <Sacro> Server 15:35:06 <Sacro> Very popular back in the day 15:35:07 <greeter> ah i see 15:37:02 <greeter> i actually haven't played on any servers before, except for one a friend of mine started. i've spectated a few, just skimming for gameplay tips/tricks/tactics 15:38:17 <Alkel_U3> greeter: so, where's the server? Is it live yet? I'm in the mood to build something right now :D 15:38:41 <greeter> not yet, i wanted to write a rules page, but i'll make it live if you want to try it out 15:39:07 <Alkel_U3> well I'm good, I'll wait for the rules :P 15:39:37 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 15:40:20 <greeter> alrighty then. i want to write them because i was playing against an ai the other day that cut off the building of one of my train tracks, rather maliciously at that 15:42:41 <Alkel_U3> on my last server I think I restricted max speed of trains on level crossing and specified min. PBS headroom in front of a crossing for different speeds - can't remember how actively that was used 15:43:26 <greeter> ok, firing up the server 15:43:36 <greeter> hmm interesting 15:43:45 <Sacro> Need to try a mod pack again 15:43:52 <greeter> hmm, and it quit i think 15:44:26 <Alkel_U3> JGR's pack is the current top, I'd say 15:45:21 <greeter> hmm, something got borked in my config file 15:45:31 <supermop_> does it have departure boards? 15:45:45 <sim-al2> it does 15:46:29 <Alkel_U3> it even has close-adjacent-crossings patch! 15:47:15 <Alkel_U3> not that I build those often, but with forced speed reduction via timetables they actualy make sense to build sometimes 15:47:42 <greeter> for some reason, the game is trying to resolve the domain name "f" :-S and it isn't starting for that reason 15:47:52 <supermop_> seems like spring 2013 patch patch wshould update it's name 15:48:25 <Sacro> I was looking at the other one, 15:48:31 <Sacro> Might hav e the deceleration patch 15:48:37 <Sacro> And 4 signal system 15:48:44 <Sacro> red/yellow/doubelyellow/green 15:48:52 <supermop_> i drew those sprites! 15:49:25 <Alkel_U3> whoo, looks like I'll be shopping around for another patchpack, then :-) 15:49:43 <supermop_> there are some unexpected, but maybe intentional drawback where you have single branchlines joining 15:49:45 <Sacro> supermop_: grats 15:49:59 <Sacro> can you not use a PBS signal there? 15:50:07 <Sacro> Or does it reserve in front of the mainline? 15:50:21 <Sacro> Maybe you need to use non-PBS 15:50:28 <Sacro> I'll look into it 15:50:28 <supermop_> non pbs helps 15:50:35 <Sacro> I might get back into ttd patching 15:50:43 <supermop_> it will always try to get 3 blocks 15:51:16 <greeter> ok Alkel_U3 i have the server running now. want me to notice the address? 15:51:16 <Sacro> Yeah 15:51:28 <Sacro> Need PBS pre-signals 15:51:33 <supermop_> so if its a long single line without signals on its length it will reserve onto the mainline as soon as it leaves its terminus 15:51:40 <Sacro> Oooh 15:51:47 <Sacro> Can you not use a distant/home setup? 15:52:06 <Alkel_U3> greeter: I thought you'd be advertised :-) 15:52:08 <Sacro> Put a signal braking distance before the junction protecting signal? 15:52:11 *** TheMask96 [martijn@envy.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 15:52:24 <greeter> i am, but it's a big list and i don't know how well that works and what not 15:52:28 <Sacro> So it reserves upon passing it? 15:52:30 <supermop_> its not that advanced, but i got around it by placing 3 signals leading up to junction 15:52:38 <Sacro> *nod* that's what I meant 15:52:48 <Sacro> 3? 15:52:57 <Sacro> Are you forced into 4 aspect signalling? 15:52:58 <supermop_> to 'soak up' the 3 blocks worth or reservation 15:53:01 <supermop_> yes 15:53:13 <Sacro> Darn, does the 'implicit' station signal not count as 1? 15:53:18 <Sacro> If not then it should 15:53:27 <supermop_> it just replaces 2 aspect pbs with 4 aspect 15:53:28 <Alkel_U3> greeter: well, since I don't see anything that would hint your server, yes, please 15:53:36 <greeter> alright 15:53:36 <Sacro> Be nice to have 2/3/4 selectable 15:53:42 <Sacro> Or even go for the full on 5 aspect! 15:53:50 <supermop_> including anywhere train tries to make reservations, like termini and depots 15:53:54 <supermop_> yeah 15:54:08 <supermop_> no pallet animation for blinking green 15:54:25 <Sacro> Sadly 15:54:50 <supermop_> also no room on semaphore sprite for both arms to be vertical without signal getting insanely tall 15:55:02 <Sacro> I'm hoping https://www.tt-forums.net/viewtopic.php?f=33&t=74365 has the patch 15:55:27 <Sacro> Semaphores are insanely tall! 15:55:47 <supermop_> i never tried that guys 'evil' braking mode to go with it 15:56:16 <Sacro> That's what I want :D 15:56:30 <Sacro> I don't want insta'braking 15:56:45 <supermop_> which would defeat my cheat that had 3 signals in a row at the junction by having my trains fly through the 2nd and 3rd because they couldn't brake 15:56:49 <Sacro> Yep 15:56:57 <Sacro> Hence my 'distant signal at braking distance' 15:57:20 <supermop_> man been getting a ton of instagram spam followers lately 15:57:36 *** TheMask96 [martijn@wrath.vhost.ne2000.nl] has joined #openttd 15:59:00 <supermop_> sacro, you also had issues where long runs from a signal to a stopping point, such as branching onto a branch line, would be run at the 'caution' speed for approaching a red signal 15:59:17 <Sacro> You need to put the caution the right distance away 15:59:47 <supermop_> you can configure that speed to whatever you want, but you will have trains running the whole branch at 40kmh or so 15:59:57 <supermop_> or into a station 16:00:39 <supermop_> i think i set my speeds to 100/80 up from 80/40 16:00:49 *** JacobD88 [~Thunderbi@cpc80661-stap13-2-0-cust817.12-2.cable.virginm.net] has quit [Quit: JacobD88] 16:00:55 <supermop_> because i mostly wanted the line spacing effects 16:02:58 <supermop_> but yeah, once train leaves mainline to head down a single track, it will drive as if approaching a red even if end of line is 100 tiles away 16:04:54 *** Gja [~Martin@93-167-84-102-static.dk.customer.tdc.net] has joined #openttd 16:08:06 <Sacro> That's possibly a pain, possibly not 16:32:31 *** HerzogDeXtEr [~farci@i59F6A84F.versanet.de] has joined #openttd 16:34:27 *** M-E [~M@ip4da0d6bd.direct-adsl.nl] has quit [Read error: Connection reset by peer] 16:34:41 *** M-E [~M@ip4da0d6bd.direct-adsl.nl] has joined #openttd 16:35:22 *** HerzogDeXtEr1 [~farci@i59F6B161.versanet.de] has joined #openttd 16:40:34 *** HerzogDeXtEr [~farci@i59F6A84F.versanet.de] has quit [Ping timeout: 480 seconds] 17:03:20 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 17:03:23 *** mode/#openttd [+v glx] by ChanServ 17:03:37 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has quit [Quit: Snail] 17:04:13 <glx> hello 17:04:27 <greeter> greetings glx 17:04:30 <Islacrusez> hullo 17:06:42 <supermop_> Sacro: again you can put some signals leading up to EOL but you need to be careful that you do not end up trapping trains at the terminus then 17:07:22 *** rahtgaz [~rahtgaz@00021442.user.oftc.net] has joined #openttd 17:19:11 <supermop_> did you end up picking a patch pack to go with? 17:21:29 *** Samu [~oftc-webi@a85-139-82-230.cpe.netcabo.pt] has quit [Quit: Page closed] 17:27:54 *** rahtgaz [~rahtgaz@00021442.user.oftc.net] has quit [Read error: Connection reset by peer] 17:30:02 *** smoke_fumus [~smoke_fum@188.35.176.90] has joined #openttd 17:36:02 *** frosch123 [~frosch@00013ce7.user.oftc.net] has joined #openttd 17:40:11 *** rahtgaz [~rahtgaz@00021442.user.oftc.net] has joined #openttd 17:41:24 *** Quinch [~oftc-webi@d205-206-102-151.abhsia.telus.net] has joined #openttd 17:42:32 <Quinch> Heyo. More silly questions! 17:44:35 <greeter> ask away Quinch, we may have silly answers :-P 17:44:42 <Quinch> With NewGRFs, is there a way to tell how fast a train will unload for specific carriage? 17:44:59 <supermop_> nly by observation 17:45:14 <V453000> supermop_: some proper sets also mention it in the purchase menu :P 17:45:23 <supermop_> some new grfs will add a helpful description, but not all 17:45:58 <Quinch> Dangit. Okay. 17:46:02 <supermop_> sometimes they will say "fast, slow," etc for loading speed 17:46:12 <V453000> Quinch: which set are you using? 17:46:28 <supermop_> sometimes they will say a number of days for full load/unload 17:46:32 *** Progman [~progman@p57A183C0.dip0.t-ipconnect.de] has joined #openttd 17:46:36 <Quinch> V, a lot of them. 17:46:57 <supermop_> sometimes they just say "commuter" or "intercity" and you have to guess what that means, 17:47:05 <V453000> ever tried NUTS? 17:47:13 <supermop_> but most of the time the author will provide no information 17:47:19 <Quinch> Probably not, what's it do? 17:48:13 <V453000> add trains in a proper fashion :) 17:48:22 <V453000> http://dev.openttdcoop.org/projects/nuts/ 17:48:38 <V453000> if you like to build big networks, it is just for you 17:50:20 *** M-E [~M@ip4da0d6bd.direct-adsl.nl] has quit [Read error: Connection reset by peer] 17:50:33 <Quinch> Huh, looks cool. Is it compatible with FIRS2? 17:50:35 <Sacro> supermop_: yeah 17:50:56 *** Gja [~Martin@93-167-84-102-static.dk.customer.tdc.net] has quit [Quit: Going offline, see ya! (www.adiirc.com)] 17:51:00 <Islacrusez> does everything need a self-referencing name by law now? 17:51:19 <V453000> NUTS is compatible with everything Quinch 17:51:32 *** Gja [~Martin@93-167-84-102-static.dk.customer.tdc.net] has joined #openttd 17:51:35 <V453000> more than that, it is the only train set which actually at least tries to have graphics for all cargoes individually 17:52:02 <Quinch> Hey, cool. 17:52:35 <Islacrusez> V453000, ? 17:52:39 <V453000> ? 17:53:05 <Islacrusez> tries to have graphics for all cargoes individually ? what's this mean? and as opposed to? 17:53:41 <Quinch> I'm guessing that each cargo type looks different when loaded into the carriage? 17:53:49 <V453000> all other train sets have for example 1 sprite of a wagon with containers, and it uses that sprite for engineering supplies, goods, manufacturing supplies, paper, rubber and fruit, ... 17:54:00 <V453000> NUTS will have unique sprites for each of those cargoes so you can recognize them visuall 17:54:02 <V453000> y 17:54:25 <V453000> it is a lot of work but I believe it is important to make a nice set 17:54:29 *** jaenster [~Jaenster@scarface.ignorelist.com] has quit [Quit: Reconnecting] 17:54:34 *** jaenster [~Jaenster@scarface.ignorelist.com] has joined #openttd 17:55:28 <Islacrusez> sounds reasonable 17:56:40 <V453000> nobody does it though 17:57:12 <Quinch> Are there any NUTS-type balance-focused sets for other vehicle types too? 17:57:26 <V453000> roadhog is pretty good, eGRVTS is nice 17:57:27 <Islacrusez> eh, when there's an unspecified number of cargoes out there, it's impossible to catch them all 17:57:39 <V453000> I caught them all Islacrusez 17:57:55 <V453000> with FIRS2 new cargoes this needs updating, but for years that has been the case 17:58:03 <V453000> basically it works until someone makes a new unique cargo 17:58:26 <Islacrusez> so you don't know if you caught them all; you just haven't heard of one you missed 17:58:52 <V453000> considering only industry sets released on bananas, and thus multiplayer viable, I do know 17:59:16 <Islacrusez> so not all of them, just a specific subset :P 17:59:37 <V453000> you would consider non-bananas industries? 18:00:04 <Quinch> I'm guessing you made NUTS? 18:00:08 <V453000> yes 18:00:14 * Islacrusez doesn't even know what bananas is 18:00:23 <V453000> the content download 18:00:40 <Quinch> Cool. 18:00:47 <Islacrusez> the what? 18:00:58 <V453000> ever clicked the Check online content button in openttd? 18:01:05 <Islacrusez> probably 18:01:11 <V453000> bananas is what we call the server where all of the newgrfs and things are 18:01:19 <V453000> https://bananas.openttd.org/en 18:01:24 <V453000> have you even played with newgrfs on? 18:01:59 <Islacrusez> I've been using newgrfs since before there was an OTTD 18:02:05 <greeter> as i just found out, they let anybody upload if they agree to the terms and conditions :-D 18:02:14 <V453000> then how don't you know about bananas :d 18:02:43 <V453000> well, rule breaking content is removed greeter 18:04:00 <greeter> makes sense. i only found out because i decided to try uploading a newgrf i made for local use, and it worked 18:04:08 <Islacrusez> because bananas was after my time? 18:05:06 <V453000> ok :) 18:05:34 <V453000> bananas is there for 11 years now, but XD 18:07:10 <Islacrusez> so it predates me by a grand total of a year, but it sure as hell wasn't that well known among TTDP players 18:07:15 <Quinch> At first glance, NUTS seems a bit... confusing. 18:07:31 <Islacrusez> join date: m4rek Sun Sep 03, 2006 8:06 am 18:07:42 <greeter> hmm 18:08:15 <V453000> there is just a lot of engines Quinch, that is why there is the page I sent you with an eventual wiki ... but either of them works, just pick one you like and over time you can focus on using them efficiently 18:11:06 <Quinch> I seem to be having trouble finding one that works with carriages. 18:11:29 <V453000> all of them, you just need correct wagons 18:11:32 <V453000> rail trains use rail wagons 18:11:36 <V453000> monorail trains use monorail wagons 18:11:58 <V453000> but yeah that is one of the bigger reasons why I started designing a new train set 18:12:05 <V453000> when I get some time, I will make them graphics 18:12:26 <V453000> NUTS is fixable but through insane amount of effort 18:19:31 <frosch123> V453000: bananas was added in 2008 or 2009 18:19:54 <V453000> I thought 2005 18:19:57 <V453000> but ok :) 18:20:02 <V453000> still kind of a long time :P 18:20:24 <frosch123> 2005 may be the first time there was multiplayer 18:21:04 <V453000> :) 18:21:19 <Islacrusez> how old is OTTD anyway? don't think us TTDP guys really mingled with you lot too much 18:21:34 <frosch123> 2004-03-06 18:21:34 <V453000> TTDP community tried to separate itself for some unknown reasons 18:21:54 <V453000> the remaining newgrf authors seem to do that up to this date 18:28:08 *** tokai [~tokai@00012860.user.oftc.net] has joined #openttd 18:28:11 *** mode/#openttd [+v tokai] by ChanServ 18:35:16 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 18:35:45 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 18:36:19 <andythenorth> o/ 18:37:20 *** ToneKnee [~quassel@host86-148-51-160.range86-148.btcentralplus.com] has joined #openttd 18:39:56 *** chomwitt [~chomwitt@ppp-94-66-61-62.home.otenet.gr] has quit [Ping timeout: 480 seconds] 18:39:57 <frosch123> lo 18:46:12 <Alberth> o/ 18:48:30 <andythenorth> is cat eh? 18:48:39 <greeter> 12hmm? 18:48:45 <greeter> not sure how that 12 got in there 18:48:48 *** chomwitt [~chomwitt@ppp-94-67-201-53.home.otenet.gr] has joined #openttd 18:49:28 <frosch123> maybe you meant h12m 18:49:55 <greeter> maybe :-P 18:51:58 <andythenorth> anyone played megapolis? 18:52:02 <andythenorth> sprites look nice 18:52:22 <andythenorth> http://img5.mmo.mmo4arab.com/news/2013/09/02/megapolis_2.jpg :P 18:52:50 <andythenorth> trains and boats and stuff http://news.mmosite.com/content/2013-09-02/daily_recommendation_megapolis.shtml 18:53:00 <andythenorth> pay-to-play probably 18:53:51 <frosch123> watch a movie instead 18:54:00 <Taede> 'get 30 megabucks for free' sais it all really 18:54:09 <frosch123> something like a miniing documentation or so 18:57:09 * andythenorth considers industries that can be clicked on for openttd 18:57:15 <andythenorth> and theyâd do arbitrary stuff 18:57:42 <Alkel_U3> like... a Cookie Factory? 18:57:58 <Alkel_U3> Cookie Clicker insede OpenTTD! \o/ 18:59:39 <frosch123> andythenorth: there was a suggestion that the bubbles from the bubblegenerator should be pop-able 18:59:50 *** Wormnest_ [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 19:00:11 <andythenorth> I would use this fine new feature for important gameplay benefits 19:00:18 <andythenorth> like sheep that go âbaaâ when you click them 19:01:48 <frosch123> should we add a "horn" button to the vehicle gui? 19:02:47 <andythenorth> Mario kart 8 has that 19:02:59 <andythenorth> but only for the player with the fancy handset thing 19:03:29 <andythenorth> I think âhornâ might be a great v2 feature 19:03:34 <andythenorth> serious innovation 19:04:02 <V453000> frosch123: any chance for vehicle layers? :) 19:05:56 <supermop_> andythenorth: shoot down helicopter by clicking repeatedly with centering tool? 19:06:41 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has quit [Ping timeout: 480 seconds] 19:07:26 <frosch123> sure 19:07:36 <frosch123> time will tell :) 19:09:47 <andythenorth> couldnât we composite them in-game to a single sprite? 19:09:59 <andythenorth> and change them if a cb runs? 19:10:28 <frosch123> the tricky thing is always the spec 19:10:33 <frosch123> who cares about the implementation? 19:10:41 *** gelignite [~gelignite@x4e31f237.dyn.telefonica.de] has joined #openttd 19:10:44 <frosch123> it can be changed whenever there is a better idea 19:11:03 <andythenorth> or a worse one? 19:14:04 *** Gja [~Martin@93-167-84-102-static.dk.customer.tdc.net] has quit [Quit: Going offline, see ya! (www.adiirc.com)] 19:14:16 <V453000> :) 19:14:19 *** Gja [~Martin@93-167-84-102-static.dk.customer.tdc.net] has joined #openttd 19:15:43 <supermop_> move fast and break things? 19:16:07 *** Arveen [~Arveen@ip-95-223-75-47.hsi16.unitymediagroup.de] has joined #openttd 19:24:11 *** _johannes [~johannes@port-92-203-254-151.dynamic.qsc.de] has quit [Quit: leaving] 19:30:57 <andythenorth> shunting, again? 19:31:05 <andythenorth> oh, I was in suggestions forum by mistake 19:31:06 <andythenorth> oops 19:31:28 <supermop_> shunt fast and crash trains 19:31:35 <glx> fatal error andythenorth ;) 19:34:33 *** sla_ro|master [slamaster@89.136.141.100] has quit [] 19:40:33 * andythenorth back to trucks 19:44:04 *** Arveen [~Arveen@ip-95-223-75-47.hsi16.unitymediagroup.de] has quit [Quit: Nettalk6 - www.ntalk.de] 19:48:28 *** roidal [~roidal@cm215-81.liwest.at] has joined #openttd 19:52:55 <Belugas> booh! 19:53:04 <greeter> greetings Belugas 19:53:07 * Belugas resets counter of "last seen" 19:53:24 <greeter> nothing wrong with that 19:53:30 * Belugas greets greeter and his greetings! 19:53:45 <greeter> what's up? 19:54:18 <Belugas> the sun, it is still high in the sky, even behind clouds :S 19:54:42 <Belugas> other than that... not much ;) 19:54:44 <greeter> hmm it's behind the clouds here too 19:54:45 <Belugas> and you? 19:54:51 <Rubidium> bonjour Belugas 19:55:02 <greeter> started my own server for the first time :-D so pretty thrilled about that 19:55:05 <Belugas> Rubidium! hello you :D 19:55:30 *** FLHerne [~flh@cpc4-papw5-2-0-cust175.5-3.cable.virginm.net] has joined #openttd 19:55:45 <greeter> it's a regular party now :-) 19:55:46 <Belugas> greeter, honest, i've not touched the system for like... a long time 19:55:53 <greeter> oh? 19:56:25 <Belugas> too much distractions in this world ^^ 19:56:45 <greeter> ah, that can be tough to combat for sure 19:57:21 <Belugas> Remko, i tought about you lately, i was looking over the picts when we roamed a bit Quebecs' roads. was nice.. 19:57:59 <greeter> you're in quebec? 19:58:33 <Rubidium> Belugas: yeah, that was fun 19:59:24 <Belugas> note that 25k party was noce too! greeter, in Montreal to be precise 20:00:13 <greeter> ah, not too far from here in new brunswick 20:00:57 <Belugas> relatively speaking, yes :) 20:01:21 <Belugas> never been there, my foather told me a lot of good thinks of your province :) 20:01:29 <Belugas> father... 20:01:37 <greeter> he and i must have been to different parts of the province :-P 20:01:51 <greeter> never been to montreal myelf, but i've been to quebec once before. spent a week touring the gaspe peninsula 20:01:57 <Rubidium> interestingly the 25k party was in Brunswick (or rather the German equivalent name of it) 20:02:05 <Belugas> ^^ 20:02:06 <greeter> interesting 20:02:09 <V453000> Braunschweig 20:02:24 <V453000> I actually had no clue I am going to Brunswick for a good while XD 20:02:39 <greeter> nice 20:03:00 <andythenorth> hmm trucks 20:03:55 <Belugas> beer was good in Braunschweig. too bad they don't kow about credit cards lol! 20:04:08 <Belugas> ho.. no... that was the other country... 20:04:16 <Belugas> damned 20:04:52 <greeter> lol 20:05:53 <Rubidium> Belugas: you just need maestro, not that useless visa stuff 20:05:58 <Belugas> greeter, you know, when you stay for long at the same place, you tend to not see the beauty of it. when you travel, you discover the place with new eyes 20:06:15 <Belugas> yeah Rubidium :) 20:06:33 <Belugas> bt my wife and i never had any debit card, just credit. even now. 20:06:45 <greeter> that is true. other places in new brunswick look better to me than places near my home, since i don't leave the forest much. but then people comment out here about natural beauty, especially at night if they can see the stars 20:06:54 <Belugas> she lokes to play in the invoicing dates, to get more time to pay.. 20:07:22 <Belugas> "loves" 20:07:31 * Belugas shakes up the dirt off keyboard 20:07:41 <Rubidium> you don't need a creditcard to play with that 20:07:46 * glx prefers immediate debit 20:10:02 * Rubidium prefers debit as well 20:11:18 <Belugas> yeah well.. she has her habits, i cannot change the way she does things. Me and money, anyway, are not to be mixed 20:11:19 <Rubidium> no need to account for: how much money do I owe on the credit card, so how much more can I spend. Just happens on one account. Also, since money is "gone" immediately, you are less likely to overspend 20:13:34 <Rubidium> also, in most cases credit cards are more expensive over here than debit cards 20:14:31 <Rubidium> I seem to remember having to pay about EUR 2.5 per ATM transaction, whereas that's free for my debit card 20:15:18 * andythenorth just uses the card with the nicest colours 20:15:28 <andythenorth> whatever that happens to be that day 20:16:32 <Belugas> you need to spend a lot to reach your limit ;) At least for me. Plus, if you pay invoice before deadline, you don't pay a cent 20:17:01 <V453000> my invoice even pays itself for 1 euro per month 20:17:02 <Belugas> AND i only use CC that do not ask to pay a yearly fee for the "benefits" of that card 20:17:37 * Belugas likes andythenorth's approach ^^ 20:18:20 <Belugas> but hey, i guess all habits are relevant to one's culture and/or experience ;) 20:18:58 <Belugas> break's over. love you guys. see you in sometimes ^^ 20:22:00 <Rubidium> fees for CC are about 1.5-2% of transaction + 0.15 setup fee, fees for the more-or-less standard Dutch thing to pay over the internet are about EUR 0.15 per transaction, effectively if you pay EUR 100 over the internet, a CC costs about EUR 1.5 and the standard Dutch way EUR 0.15 20:22:47 <Rubidium> paypal is slightly cheaper than both though, but harder to setup/maintain 20:23:08 <andythenorth> also I use the one I can remember the PIN for :P 20:23:25 <glx> I have only one so that's easy 20:23:38 <Rubidium> one PIN, or one card? 20:23:43 <glx> one card 20:26:47 <Wolf01> I don't have transaction fees for my cc, but if I spend over 2000⬠I have to pay a fixed fee of 40â¬/yr 20:27:34 <andythenorth> Wolf01: Arocs arrived today, £130 20:27:38 <Rubidium> Wolf01: the transaction fees are for the person selling stuff to you 20:28:18 <Rubidium> in the Netherlands it's almost normal to ask for a 2% surcharge for paying with credit card over the cheapest option 20:29:58 <Wolf01> not always, you have to pay for a cc here, and different banks have different ways, in my case it's the fee for over 2000â¬/yr, the previous one was 5â¬/month, another one I was looking at had something like 0.025â¬/transaction 20:30:42 <Rubidium> here you pay for the creditcard *and* the person selling you stuff pays as well 20:31:20 <Wolf01> yes, that is the same here too 20:31:57 *** frosch123 [~frosch@00013ce7.user.oftc.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 20:32:14 <Wolf01> this one was really good because of that "high" limit... but last year I purchased the trip to Japan :P 20:32:56 <Wolf01> I usually spend 800-1400â¬/yr on internet 20:33:21 *** Gja [~Martin@93-167-84-102-static.dk.customer.tdc.net] has quit [Quit: Going offline, see ya! (www.adiirc.com)] 20:33:52 <Wolf01> andythenorth: discounted or full price? 20:35:03 <Wolf01> I have a fixed 20% discount on all sets except the featured ones 20:35:29 <Wolf01> so last time I purchased another arocs too :P 20:36:37 <andythenorth> discounted, usually £170 20:36:42 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 20:37:14 *** Cursarion [xrs@adishbestservedworldly.xrs.fi] has quit [Read error: Connection reset by peer] 20:44:21 *** Supercheese [~Superchee@cpe-76-178-137-142.natnow.res.rr.com] has joined #openttd 20:50:50 *** gelignite [~gelignite@x4e31f237.dyn.telefonica.de] has quit [Quit: http://bit.ly/1kso8Ta] 20:51:28 *** Cursarion [xrs@adishbestservedworldly.xrs.fi] has joined #openttd 21:01:22 *** rahtgaz [~rahtgaz@00021442.user.oftc.net] has quit [Read error: Connection reset by peer] 21:08:08 *** Wormnest_ [~Wormnest@s5596abd2.adsl.online.nl] has quit [Quit: Leaving] 21:11:15 *** Progman [~progman@p57A183C0.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 21:20:07 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [Quit: andythenorth] 21:28:53 *** HerzogDeXtEr1 [~farci@i59F6B161.versanet.de] has quit [Read error: Connection reset by peer] 21:45:39 *** roidal [~roidal@cm215-81.liwest.at] has quit [Quit: kernel panic 1.4] 21:51:13 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 21:53:53 <supermop_> get to ride a new (to me) train line tomorrow 22:16:22 <Eddi|zuHause> riding a line sounds painful. it has too few dimensions to sit on properly 22:18:22 <supermop_> well at least it is infinitely long 22:18:26 <Alkel_U3> well, ever had to use a meeting point? 22:43:36 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has quit [Read error: Connection reset by peer] 22:52:46 *** Quinch [~oftc-webi@d205-206-102-151.abhsia.telus.net] has quit [Ping timeout: 480 seconds] 23:08:06 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 23:20:24 *** Biolunar [Biolunar@xd9bf2ba3.dyn.telefonica.de] has quit [Ping timeout: 480 seconds] 23:29:45 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 23:29:48 *** mode/#openttd [+v tokai|noir] by ChanServ 23:36:41 *** tokai [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 23:46:15 *** baran98 [~baran98@72.143.10.50] has joined #openttd