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07:01:37 *** python [~roidal@cm215-81.liwest.at] has joined #openttd 07:06:19 *** roidal [~roidal@cm215-81.liwest.at] has quit [Ping timeout: 480 seconds] 07:24:39 *** python [~roidal@cm215-81.liwest.at] has quit [Ping timeout: 480 seconds] 07:40:48 *** DDR [~David@S0106602ad0773a2e.vc.shawcable.net] has quit [Ping timeout: 480 seconds] 07:47:38 *** Nadejde [~oftc-webi@80-193-100-2.rbcmoorgatecroft.mezzonet.net] has joined #openttd 07:49:26 *** DDR [~David@S0106602ad0773a2e.vc.shawcable.net] has joined #openttd 07:51:12 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd 07:51:25 <Wolf01> o/ 08:05:54 *** JezK_ [~jez@2407:7800:400:107f:3db5:daca:8457:e66a] has quit [Remote host closed the connection] 08:34:59 *** TheMask96 [martijn@wrath.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 08:38:40 *** TheMask96 [martijn@sloth.vhost.ne2000.nl] has joined #openttd 08:52:27 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 09:01:58 *** Supercheese [~Superchee@cpe-76-178-137-142.natnow.res.rr.com] has quit [Quit: Valete omnes] 09:05:36 *** Hiddenfunstuff [~Geth@y32.ip1.anvianet.fi] has joined #openttd 10:17:00 *** Flygon__ [~Flygon@ppp118-209-182-233.lns20.mel8.internode.on.net] has joined #openttd 10:23:59 *** Flygon_ [~Flygon@ppp118-209-182-233.lns20.mel8.internode.on.net] has quit [Ping timeout: 480 seconds] 10:25:46 *** NoShlomo [~NoShlomo@90.74.151.136] has joined #openttd 10:27:44 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 10:54:01 *** TheMask96 [martijn@sloth.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 10:57:57 *** TheMask96 [martijn@greed.vhost.ne2000.nl] has joined #openttd 11:15:59 *** Samu [~oftc-webi@po1-84-91-250-188.netvisao.pt] has joined #openttd 11:22:04 *** sla_ro|master [slamaster@89.136.141.100] has quit [] 11:29:50 <Samu> hi 11:32:39 *** TheMask96 [martijn@greed.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 11:38:07 *** TheMask96 [martijn@gluttony.vhost.ne2000.nl] has joined #openttd 12:13:05 <Samu> 123 12:13:07 <Samu> http://i.imgur.com/J5ahhNB.png - ship vs aircraft vs road vehicles vs trains 12:14:14 <Samu> NoCAB doing trains isn't as spectacular as i thought though 12:14:35 <Samu> perhaps i could use trAIns or some other 12:20:32 *** sim-al2 is now known as Guest3738 12:20:33 *** sim-al2 [~sim-al2@108-221-157-231.lightspeed.mmphtn.sbcglobal.net] has joined #openttd 12:24:47 *** Eddi|zuHause2 is now known as Eddi|zuHause 12:25:36 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has joined #openttd 12:26:35 *** Guest3738 [~sim-al2@108-221-157-231.lightspeed.mmphtn.sbcglobal.net] has quit [Ping timeout: 480 seconds] 12:57:06 <Samu> what's the best road vehicle AI? 12:57:22 <Samu> I should try a different kind of competition 12:57:47 <Samu> a competition to find the best of each transport type 12:59:19 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has quit [Quit: Snail] 13:04:10 *** Klanticus_ [~quassel@177.34.163.192] has joined #openttd 13:07:19 *** Klanticus [~quassel@177.34.163.192] has quit [Ping timeout: 480 seconds] 13:15:02 <Alkel_U3> last time I checked - for competition I'd guess Rondje om de Kerk :-) 13:15:33 <jaenster> hmm.. i dont know.. MPS bus? 13:16:13 <Alkel_U3> although I have no idea if AI developement succeeded its nefarious ways to make profit 13:16:30 <Alkel_U3> (it's 5 yrs old) 13:17:04 <greeter> lol 13:19:58 <jaenster> rondtje om de kerk 13:20:03 <jaenster> its still a epic name for a AI 13:20:21 <greeter> sounds quite foreign, at least to me 13:20:30 <jaenster> Its dutch, which i speak 13:20:43 <greeter> i thought it sounded south african, which has a similar language 13:20:53 <jaenster> we had a problem here that the real people from the trains didnt want to get all the time the same route 13:21:03 <greeter> hmm? 13:21:17 <jaenster> They traindrivers in the netherlands drive all the time the same route 13:21:19 <jaenster> they get bored 13:21:35 <greeter> oh i see. yeah, i imagine so. train driving isn't exactly the most exciting job at the best of times 13:21:51 <jaenster> that problem is called "Rondtje om de kerk", wich litterly means "Round around the church" 13:21:58 <greeter> lol i see 13:22:10 <jaenster> so.. the AI is called after that problem ^^ 13:22:20 <supermop_> yo 13:22:30 <greeter> greetings supermop_ 13:24:53 *** baran98 [~baran98@72.143.10.50] has joined #openttd 13:25:52 *** baran98 [~baran98@72.143.10.50] has quit [] 13:26:43 <supermop_> how are things going here 13:26:53 <greeter> so far so good. you? 13:30:56 *** Islacrusez [~m4rek@79-68-231-45.dynamic.dsl.as9105.com] has joined #openttd 13:31:09 <Samu> darn, BorkAI has a bad starting on huge maps 13:31:22 <Islacrusez> o/ 13:31:44 <Samu> it's "caching" every possible connection 13:32:00 <Samu> idles way too long 13:35:57 <Samu> oh, it started 6 months later 13:36:09 <Samu> with 250k ops 13:37:31 <Samu> pff, i can't test it like this :( 13:37:48 <Samu> better test solo AIs 13:38:55 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 13:43:16 <Samu> Wormnest: hi, do you know what is the best road vehicle AI? 13:44:22 <Wormnest> Samu: It probably depends on what you call best and under what conditions you do the test 13:44:45 <Wormnest> But I would guess that Terron, RoadRunner and maybe also NoCAB do pretty well 13:44:56 <Samu> one that gets most money over 100 years 13:45:04 <Samu> oki 13:45:21 <Samu> tell me 8 AIs, will be testing them solo 13:45:30 <Samu> 8 that use road vehicles 13:45:49 <Samu> terron, roadrunner, NoCAB 13:46:16 <Wormnest> Hm I never did look at roadvehicle performance too close 13:46:37 <jaenster> With paxdest its more eyecandy 13:46:50 <Wormnest> RobotAI2 does ok too but I dont think its on bananas 13:47:07 <Samu> I don't know of that one :o 13:47:17 <Samu> yeah, I prefer bananas ais 13:47:36 <jaenster> what is banana? 13:47:42 <Wormnest> OtVI is ok too 13:47:54 <Wormnest> bananas is the online content 13:48:02 <supermop_> need to sneal out of office for some coffe 13:48:03 <supermop_> e 13:48:20 <Samu> hmm Otvi, not sure how to configure that one 13:48:35 <Samu> but will try something 13:48:55 <Wormnest> ThereÂŽs nothing you can configure there lol 13:49:12 <Samu> yeah, but i wanted to restrict to road vehicles only 13:50:01 <Samu> disable road vehicles for AI or max trains, ships, air to 0? 13:50:02 <Wormnest> Maybe also Synaptic, aiai, admiral 13:50:06 <Samu> oops, not road vehicles 13:50:38 <Wormnest> Yeah set max to 0 for the others and hope they donÂŽt protest by stopping themselves 13:51:08 *** M-E [~M@ip4da0d6bd.direct-adsl.nl] has joined #openttd 13:53:28 <Samu> configuring 8 openttd configs with notepad++ is nice 13:53:49 <Samu> it replaces for all opened documents 13:55:25 <Samu> terron, roadrunner, nocab, otvi, synaptic, aiai, admiral 13:55:25 <Wormnest> IÂŽm using it too for AI development 13:55:59 <Samu> 7, need 1 more, I will try MogulAI, from my usual testings, he's quite fast and maxing out 5000 vehicles 13:56:50 <Wormnest> Ofcourse the nocab version I fixed is less likely to cause problems than the version on bananas 13:57:01 <Wormnest> Although cars should probably be ok 13:58:36 *** sla_ro|master [slamaster@89.136.141.100] has joined #openttd 13:59:05 <Samu> synaptic is SysTrans, right? 13:59:12 <Samu> oops, SynTrans 14:01:57 <Wormnest> yes 14:14:14 <Samu> i can't configure Syntrans parameters, seems bugged 14:14:47 <Samu> SynTrans = log_level=3,start_date=1 14:15:01 <Samu> there is no log level setting 14:15:09 <Samu> there's a max distance for route 14:15:18 <Samu> but can't seem to change it 14:16:18 <Wormnest> distance it seems canÂŽt be changed in game 14:16:39 <Wormnest> maybe it checks log level only once in a while 14:18:34 <Samu> i'm launcing the 8 servers at the same time 14:23:21 <Samu> oh, right, they're 1.6.1-RC1 servers 14:23:24 <Samu> https://www.openttd.org/en/servers 14:25:40 <Samu> exact same map seed for all 14:26:59 *** M-E [~M@ip4da0d6bd.direct-adsl.nl] has quit [Ping timeout: 480 seconds] 14:27:04 <supermop_> coffee shop out of v60 filters 14:27:58 <Samu> eh... syntrans is trying to build rail t.t 14:29:07 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 14:29:10 *** mode/#openttd [+o Alberth] by ChanServ 14:29:13 <Wolf01> o/ 14:29:17 <Alberth> hi hi 14:29:33 <Samu> poor syntrans 14:29:46 <Samu> must recheck him 14:30:04 <Alkel_U3> that's what I like about my good old moka pot - no fancy filters, (almost) no maintenance 14:30:57 <Alkel_U3> and th rate at which is practical to brew coffee keeps me from heavily overdosing :P 14:32:05 <Wormnest> SynTrans always starts with trying to build a few train lines and after that ignores them 14:33:34 <Samu> just restarted him with different game settings, let's see 14:34:23 <Wormnest> I should have another look at SynTrans sometime I already fixed a crash in it which I should post sometime 14:34:43 <Samu> aha, he started road vehicles now 14:34:52 <Samu> but he's a year late 14:35:10 <Samu> think i could restart the whole servers again, brb 14:35:37 <Wormnest> Well I saw it once wait 40 years trying to find a path for a train route before realising it couldnÂŽt find a path 14:38:47 <Wolf01> how is possible to not find a path? it should have built a station in the worst location possible (eg. the exit against an industry or another unmovable object) 14:47:29 <Wormnest> I havenÂŽt looked at itÂŽs pathfinding code maybe other aiÂŽs were faster building something where it wanted to 14:48:45 <Samu> I'll be doing these tests for aircraft, ships and trains as well, but not today 14:53:42 <Wormnest> Nice, although thereÂŽs a lot of factors that can influence the results 15:01:21 <Samu> impressive start for RoadRunner, but NoCAB is about to take him in profit real soon 15:01:47 <Samu> NoCAB took 4 months to build first route 15:02:16 <Samu> they both start with buses 15:02:20 <Samu> interesting 15:03:22 <Samu> I see mogul doesn't actually lead 15:03:35 <Samu> doesn't use buses at all 15:03:43 <Samu> everything is coal 15:04:03 <Samu> pass > coal, it's confirmed 15:05:24 <Samu> I wonder if the "realistic" acceleration model is affecting this outcome 15:05:50 <Samu> meh, don't care for now 15:08:31 <Samu> steepness 10% for road vehicles, on all servers 15:10:19 *** Xal [~xal@S0106f0f2490b0073.vw.shawcable.net] has joined #openttd 15:11:41 *** Gja [~Martin@93-167-84-102-static.dk.customer.tdc.net] has joined #openttd 15:15:56 *** strohalm [~smoofi@212.37.175.238] has quit [Ping timeout: 480 seconds] 15:19:18 <Samu> roadrunner is surprising me 15:19:19 <Wormnest> Yea NoCAB is kinda slow to start since itÂŽs computing proftability of a lot of connections 15:19:39 <Samu> roadrunner still leads, terron is now coming ahead of nocab 15:19:46 <Samu> 1st roadrunner, 2nd terron, 3rd nocab 15:20:23 <Samu> actually, 3rd place for otvi, 4th for nocab, nearly tied 15:20:59 <Samu> last place syntrans, for now 15:21:33 <Wormnest> What year did you start 15:21:44 <Samu> 1950 15:22:01 <Samu> they're all doing great 15:22:16 <Samu> profiting, and massing vehicles 15:22:28 <Wormnest> IÂŽve noticed that some aiÂŽs do better at an early start year than others 15:22:48 <Wormnest> but thatÂŽs probably more noticeable if all vehicle types are available 15:22:48 <Samu> they're all over 200 road vehicles 15:24:09 *** NGC3982 [~milda@81-228-202-215-no69.tbcn.telia.com] has quit [Ping timeout: 480 seconds] 15:24:15 <Samu> i see AIAI and Mogul only compete with trucks, no buses 15:24:16 <Wormnest> WhatÂŽs also interesting to see how aiÂŽs handle reaching the max allowed number of vehicles 15:24:42 <Wormnest> Some hardly do anything in that case instead of trying to opmtimise things 15:25:16 <Samu> strange, AIAI can build buses 15:25:22 <Samu> it's on his settings 15:25:29 <Samu> unless it's just a fake setting? 15:25:38 <Wormnest> Maybe it thinkÂŽs at that time trucks are more profitable 15:26:13 <Samu> ah, he has only 3 routes with buses, my bad, sorry 15:26:34 <Samu> Mogul seems to be the only one doing pure industries 15:27:12 *** NGC3982 [~milda@81-228-202-215-no69.tbcn.telia.com] has joined #openttd 15:29:48 <Samu> mogul = pure industries, syntrans = pure buses 15:29:53 <Samu> it seems 15:30:19 <Samu> i'm not too familiar with syntrans, need to test this ai more often 15:32:16 <Wormnest> Yea in the game I have SynTrans only has buses too 15:33:16 <Samu> roadrunner is the first over 500 rvs 15:33:29 <Samu> not even 4 years into the game 15:34:14 <Samu> the limit is 5000 15:38:08 <supermop_> what if cargo sprites were separate from vehicle sets 15:39:20 <supermop_> V453000: like instead of compositing within your grf, the cargo/industry set provided sprites of unitized amounts of cargo 15:40:27 <Alberth> what if you then need 2.5 cargo sprites? 15:40:28 <supermop_> and you put those pallets of bricks or whatever onto your flatbeds 15:41:00 <supermop_> Alberth: its not well suited to artistes making vehicles to different scales 15:41:31 <Alberth> I thought so :) 15:41:43 <supermop_> in fact it might be a better idea for a completely different game 15:41:59 <supermop_> but its a fun thought experiment for me 15:42:04 *** HerzogDeXtEr [~farci@i59F6ACDE.versanet.de] has joined #openttd 15:42:45 <supermop_> you'd have to then rework vehicles to have properties like, can hold 10 pallets, 20, or 40 etc 15:43:11 <supermop_> and a precast concrete pipe is 2 pallets, a huge transformer is 20 etc 15:43:17 <Gja> hej 15:43:18 <supermop_> a container is 40 15:44:07 <supermop_> then standardize the value of a pallet, which to be honest hasn't yet completely happened in the real world 15:44:14 *** TheMask96 [martijn@gluttony.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 15:44:22 <Alberth> RW is flawed :p 15:44:44 <Samu> looking at CPU Time, the most CPU intensive is ... not surprisingly... NoCAB 15:44:51 <Alberth> I wonder what's left for the wagon designer then 15:45:27 <Alberth> mostly just the width of the wagon? 15:45:36 <Samu> least CPU intensive is AdmiralAI 15:46:03 <Samu> and he's not in last place even 15:46:15 <Samu> kinda neat 15:46:41 *** Xal [~xal@S0106f0f2490b0073.vw.shawcable.net] has quit [Quit: WeeChat 1.5] 15:48:05 <Wormnest> NoCAB is the one most like a real company doing a lot of profitability computations 15:49:52 *** TheMask96 [martijn@lust.vhost.ne2000.nl] has joined #openttd 15:53:08 <Samu> roadrunner, first over 1000 rvs 15:53:45 <Samu> terron is attempting to beat roadrunner in profits 15:57:41 *** rahtgaz [~rahtgaz@00021442.user.oftc.net] has joined #openttd 16:01:57 <Samu> terron is the new leader in profits :) 16:04:52 *** aard [~aard@108.134.189.109.customer.cdi.no] has joined #openttd 16:06:22 <Samu> http://i.imgur.com/inZIqpY.png - first 6 years 16:06:31 <Samu> I notice NoCAB server is being delayed 16:06:41 <Samu> too cpu intensive t.t 16:07:49 <Samu> oops, i've hidden the finances of 2 AIs lol 16:07:56 *** M-E [~M@ip4da0d6bd.direct-adsl.nl] has joined #openttd 16:29:34 <Samu> damn it's hard to point a flaw in any of them 16:29:43 <Samu> they're doing really well 16:31:53 <Samu> OtviAI is the first with over 2000 rvs 16:33:00 <Alberth> not enough competition :p 16:34:15 *** HerzogDeXtEr1 [~farci@i59F6CA5.versanet.de] has joined #openttd 16:37:54 <Samu> OtviAi is now also the first in profits 16:40:22 *** HerzogDeXtEr [~farci@i59F6ACDE.versanet.de] has quit [Ping timeout: 481 seconds] 16:42:42 <Samu> strange that roadrunner lost its boosting momentum 16:43:08 <Samu> it's still building new routes, but that initial boom lost its strength 16:44:38 <Samu> some AIs are stagnating in profits, while those that were behind are still booming 16:45:15 <Samu> AdmiralAI, Mogul, AIAI are probably going to compete in the first 4 it seems 16:46:05 <Samu> nocab, terron, roadrunner have slowed down in profits... strange 16:47:00 <Samu> i have to see what's happening with nocab, he's actually starting to decrease profits 16:48:27 <Samu> ah, the script died unexpectedly 16:48:31 <Samu> poor nocab 16:49:28 <Samu> probably that dreaded saving took too long 16:49:38 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 16:49:46 *** M-E [~M@ip4da0d6bd.direct-adsl.nl] has quit [Ping timeout: 480 seconds] 16:50:55 <Samu> last place for NoCAB 17:02:57 <Samu> otvi is first to 5000 rvs 17:03:55 <Samu> http://i.imgur.com/N2StTRb.png 17:04:03 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 17:04:06 *** mode/#openttd [+v glx] by ChanServ 17:04:51 <Samu> in 10 years + 1 month, 5000 road vehicles, that is crazy 17:09:58 <Wormnest> If you had used my fixed version of nocab it wouldnÂŽt have crashed 17:11:06 <Samu> will you upload it to banana servers? 17:12:11 <Wormnest> Not sure, maybe I should 17:12:39 <Wormnest> I still got some new local fixes I have to commit 17:17:40 <Samu> heh, who's going to be 2nd with 5000? Mogul vs Admiral 17:17:47 <Samu> they're hurrying it up 17:20:30 <Samu> oh, mogul server is behind a few months 17:20:36 <Samu> have to take that into account 17:20:59 <Wormnest> But amount of vehicles doesnÂŽt have to say much about how well they do 17:21:13 *** Belugas [~belugas@00011985.user.oftc.net] has quit [Ping timeout: 480 seconds] 17:21:18 *** Belugas [~belugas@216.191.111.230] has joined #openttd 17:21:21 *** mode/#openttd [+o Belugas] by ChanServ 17:21:57 <Samu> I know, that's why I like run these tests for 100 years 17:23:59 <Samu> ever since otvi reached 5000 cap, its server became slow, really slow 17:24:16 <Samu> it was running well 17:24:22 <Samu> now it's sluggish 17:24:42 <Samu> it doesn't seem to handle that cap too well 17:25:56 <Samu> 2nd to 5000, Mogul 17:26:06 <Samu> even with the few months delay 17:27:13 <Samu> syntrans just got a bankrupt warning 17:27:23 <Samu> he's always working too close to the loan limit 17:32:18 <Wormnest> If my memory is right it often replaces a whole lot of vehicles all at once 17:33:29 <Samu> yes, he sold about 60 now, and filled them again 17:33:33 *** Belugas [~belugas@00011985.user.oftc.net] has quit [Ping timeout: 480 seconds] 17:33:44 <Samu> it became faster during that transition, now it's sluggish again 17:34:05 <Samu> 3rd to 5000, Admiral 17:34:25 <Samu> AIAI is also close 17:35:18 <Samu> May 1962 - 5000 rvs for AdmiralAI 17:35:28 *** Belugas [~belugas@216.191.111.230] has joined #openttd 17:35:29 *** mode/#openttd [+o Belugas] by ChanServ 17:35:29 <Samu> AIAI server is also delayed, let's see 17:36:20 <Samu> Jun 1961 - 5000 rvs for MogulAI 17:36:30 <Samu> Jan 1960 - 5000 rvs for Otvi 17:37:06 <Samu> another bankrupt warning for syntrans... he's really risking it 17:37:45 <Samu> it's not like he doesn't have money, he got 600k profit every 3 month 17:37:56 <Samu> but he works so close to the limit... 17:38:03 <Samu> it's always triggering it 17:38:17 <Wormnest> heÂŽs not the only one IÂŽve seen doing that 17:39:20 *** M-E [~M@ip4da0d6bd.direct-adsl.nl] has joined #openttd 17:43:05 *** NoShlomo [~NoShlomo@90.74.151.136] has quit [Quit: NoShlomo] 17:43:34 *** Belugas [~belugas@00011985.user.oftc.net] has quit [Ping timeout: 480 seconds] 17:45:12 *** Belugas [~belugas@216.191.111.230] has joined #openttd 17:45:15 *** mode/#openttd [+o Belugas] by ChanServ 17:46:37 *** Progman [~progman@p57A18340.dip0.t-ipconnect.de] has joined #openttd 17:53:47 *** frosch123 [~frosch@00013ce7.user.oftc.net] has joined #openttd 17:56:53 <Samu> bankrupt 17:56:59 <Samu> poor syntrans 17:57:14 <Samu> 7th place 17:57:32 <frosch123> evening mammals and gastropods 17:58:10 *** Arveen [~Arveen@ip-95-223-75-47.hsi16.unitymediagroup.de] has joined #openttd 18:01:49 <Samu> hi 18:05:47 <Samu> i will submit the savegames where he bankrupts but loading its AI crashes and won't trigger the bankrupt anymore 18:10:04 <Samu> https://www.tt-forums.net/viewtopic.php?f=65&t=57136&p=1170380#p1170380 18:10:04 <supermop_> hmm the deck i designed to cost ,000 will cost ,000-,000 according to contractor submitting a bid 18:10:55 <supermop_> that seems like a lot for a wood platform to stand on and grill on 18:12:40 <Wormnest> I think I have a fix locally for the savegame crash of SynTrans 18:16:14 <Samu> he didn't crash, it bankrupted 18:16:18 *** NoShlomo [~NoShlomo@90.74.151.136] has joined #openttd 18:16:28 *** NoShlomo|Rejoined [~NoShlomo@90.74.151.136] has joined #openttd 18:16:32 <Samu> oh, sorry, u right lol 18:16:41 <Samu> wasn't paying attention 18:16:49 <Wormnest> hehe that happens 18:16:53 *** NoShlomo|Rejoined [~NoShlomo@90.74.151.136] has quit [] 18:17:00 *** NoShlomo [~NoShlomo@90.74.151.136] has quit [] 18:17:15 *** NoShlomo [~NoShlomo@90.74.151.136] has joined #openttd 18:17:25 <Samu> 4th to 5000, AIAI 18:17:37 <Samu> May 1964 18:18:31 <Samu> I'm only testing 6 now :( 18:18:47 <Samu> roadrunner and terron are too far away from getting to 5000 18:19:32 <Samu> Otvi still leads in profits, though its server became too slow now 18:19:34 *** NoShlomo [~NoShlomo@90.74.151.136] has quit [] 18:20:02 <Samu> it's already delayed by 3 years in comparison to the one further ahead 18:20:41 *** M-E [~M@ip4da0d6bd.direct-adsl.nl] has quit [Ping timeout: 480 seconds] 18:21:04 <Samu> admiralai, for what it does, surprises me, in terms of cpu usage 18:21:09 <Samu> it's quite low 18:22:31 *** NoShlomo [~NoShlomo@90.74.151.136] has joined #openttd 18:22:38 <Samu> terron is also low in cpu usage, but he's now last place 18:22:43 <Samu> last in profits 18:22:57 <Samu> i dont understand what's happened to terron 18:23:36 <Samu> he seems too careful about his vehicles 18:23:55 <Samu> always in the range of 1600-1800 vehicles, profit has stagnated 18:24:06 <Samu> maybe that's how he works 18:25:45 <Samu> "road expansion complete!" 18:25:53 <Samu> heh, what does that mean? no more work? 18:39:06 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 18:40:42 <andythenorth> o/ 18:43:56 <andythenorth> blueprint mode 18:44:00 <andythenorth> what a crap suggestion 18:45:18 <andythenorth> 50% of the gameplay revolves around not gridlocking your network whilst changing junctions :P 18:45:34 <andythenorth> âthe same could have been said about signals and pathfinders andythenorthâ 18:46:49 <Wolf01> o/ 18:56:46 <V453000> 0.13 hype? 18:56:50 <Wolf01> I can't understand how steam updates works: lately it seem that downloads to 50%, stops and schedule the restart 1 minute after; if I set a download limit and the time when it must be active, it doesn't even work, if it is active it stays active even outside the time and if it's not active it stays not active when in the time; if it's limited, the speed doesn't match the limit, if I set the 18:56:50 <Wolf01> limit to 100kbps it downloads say 400kb at 150kbps and then drops to 0 for 10 seconds :| 18:56:53 <Wolf01> hype 18:58:06 <Wolf01> I think steam should really consider to use the torrent protocol like the blizzard updater 19:01:15 <Samu> torrent is bad 19:01:28 <Samu> only good in theory 19:02:25 <Samu> or until ISPs stop capping connections 19:06:48 <Wolf01> andythenorth, the new bricklink is online :D 19:07:33 <Samu> i hated when blizzard started doing torrent transfers when I had a monthly cap of 100 MB or some sort 19:07:46 <Samu> 1000 MB 19:07:50 <Samu> typo 19:08:09 *** strohalm [~smoofi@212.37.175.238] has joined #openttd 19:08:25 <Samu> past 1000 MB download, connection speeds plummeted 19:08:50 <Samu> thx to blizzard torrents which I wasn't aware at first 19:09:06 <Wolf01> I don't think it would have changed with a standard download 19:10:49 <Samu> it was uploading to others.... 19:11:08 <Samu> how could a company like blizzard resort to such tactics, aren't they rich enough? ... 19:11:41 <Samu> using my bandwidth to server their other customers... meh 19:11:44 <Samu> serve* 19:12:14 <Alkel_U3> iirc that used to be an issue with skype, too 19:14:45 <Wolf01> the only issue I had with skype was the use of the port 80 by default 19:19:26 <andythenorth> Wolf01: âshiny' 19:27:14 *** Islacrusez [~m4rek@79-68-231-45.dynamic.dsl.as9105.com] has quit [Quit: Leaving] 19:27:16 *** Gja [~Martin@93-167-84-102-static.dk.customer.tdc.net] has quit [Quit: Going offline, see ya! (www.adiirc.com)] 19:31:20 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has quit [Quit: Leaving.] 19:43:30 *** roidal [~roidal@cm215-81.liwest.at] has joined #openttd 20:04:06 *** frosch123 [~frosch@00013ce7.user.oftc.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 20:04:36 *** Arveen [~Arveen@ip-95-223-75-47.hsi16.unitymediagroup.de] has quit [Read error: Connection reset by peer] 20:08:23 <Samu> roadrunner is slowly building up to 5000 rvs 20:08:45 <Samu> currently at 4600 20:26:01 *** sla_ro|master [slamaster@89.136.141.100] has quit [] 20:34:07 <Samu> 5000 20:36:02 <Samu> 5th to 5000, roadrunner, Jul 1974 20:36:19 <Samu> now terron... only at 2000 20:43:45 *** gelignite [~gelignite@x4db5c181.dyn.telefonica.de] has joined #openttd 20:50:35 <Samu> faster trucks are showing up, :) 20:50:56 <Samu> it may change the leaderboard, we'll see 20:54:04 <Samu> roadrunner is again leading, but it has a 9 year advantage, otvi server is really struggling :( 20:54:15 <Samu> leading in profits 20:54:29 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has left #openttd [] 21:04:40 <Samu> I see a change in the leaderboard, interesting 21:04:58 <Samu> admiral ai is renewing all his vehicles with faster models 21:05:14 <Samu> roadrunner also seems to be doing the same, but in a slower manner 21:05:49 <Samu> terron is always up-to-date, no single vehicle is old 21:06:41 <Samu> otvi, unfortunately is delayed, time is passing slow for its server 21:07:01 <Samu> still using the previous models 21:10:34 <Samu> mogul is a strange one, his profit graph differs from everone else, it's peaky 21:10:59 <Samu> his server is also being delayed somewhat 21:11:10 <Samu> akin to otvi, but not as severe 21:14:34 <Samu> and then there's aiai, with models over 24 years old 21:14:59 <Samu> he only seems to upgrade them to the newer models, not renew them~ 21:17:27 *** Progman [~progman@p57A18340.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 21:22:13 *** Biolunar [Biolunar@x4d08f669.dyn.telefonica.de] has quit [Ping timeout: 480 seconds] 21:23:14 <Wormnest> My own wormai could use some improvements in that area too 21:30:21 *** NoShlomo [~NoShlomo@90.74.151.136] has quit [Quit: NoShlomo] 21:38:33 <Samu> http://i.imgur.com/j42eLA9.png 21:38:49 <Samu> look at mogul profit, it's always like that, with those peaks 21:39:37 *** roidal [~roidal@cm215-81.liwest.at] has quit [Quit: kernel panic 1.4] 21:52:00 <Wormnest> IÂŽve seen same behavior with other aiÂŽs too sometimes 21:53:27 <Samu> i wish i could fit more information on the screen 21:53:45 <Samu> gonna try virtual super resolution thingy 21:55:01 *** aard [~aard@108.134.189.109.customer.cdi.no] has quit [Read error: Connection reset by peer] 21:56:18 <Samu> my eyes 21:56:33 <Samu> everything so small now, but at least I can open up some more windows 21:56:47 <Rubidium> probably a scheme for something, e.g. winning the high score or preventing bankruptcy (=4x negative bank balance at start of quarter), so not spending money for one quarter prevents it (but it's not needed if the bank balance is high enough) 22:13:32 <Samu> windows 10 screenshot feature fails... doesn't detect the real virtual res 22:17:58 <Samu> bandicam for the rescue http://i.imgur.com/sCWU5d4.png 22:18:46 <Samu> im also surprised imgur accepts images this big 22:25:04 <Samu> from this perpsective, it looks like Mogul is in last place 22:25:14 <Samu> least profits 22:30:52 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has quit [Quit: Leaving] 22:34:29 <Eddi|zuHause> bankrupcy is weird, because it includes the maintenance costs deducted at start of the month, so even if you're positive the whole month, you could go bankrupt 22:39:36 *** Xal [~xal@S0106f0f2490b0073.vw.shawcable.net] has joined #openttd 22:40:08 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has quit [Read error: Connection reset by peer] 22:42:31 <Samu> yeah, maybe it could be changed, to perhaps, check in mid of a month 22:43:11 <Samu> or the last day of the month 22:51:31 <supermop_> patch to add dynamic credit scoring to the game? 22:55:21 <ST2> you can be with negative balance almost all year, less the days that amount is checked, quarterly 22:55:32 <ST2> simple as that ^^ 22:56:36 <Eddi|zuHause> yes, but the problem with that is if you always spend as much cash as you can into building infrastructure, the monthly payments will kill you, even though they make only a tiny fraction of what you earn 22:56:42 <ST2> someone already suggested about admin port updates (including those checks) being done monthly, instead of quarterly 22:56:46 *** rahtgaz [~rahtgaz@00021442.user.oftc.net] has quit [Quit: I'll be Bach] 22:57:13 <ST2> and a patch was submitted 22:57:33 <ST2> we dnt use it because of admin port compatibility 22:59:39 <ST2> Eddi|zuHause: you saying bank balance is only checked after all the month "discounts/expenses, that you dnt have idea to know in advance? 22:59:55 <Eddi|zuHause> yes 22:59:59 <ST2> ah :) 23:00:07 <ST2> it's a pain, yeah :S 23:00:49 <ST2> when I play, I only worry to have a fat bank balance on the quarters change 23:01:06 <ST2> and spend the rest of the days 23:01:28 <Eddi|zuHause> and i never care for the date 23:01:34 <ST2> hehe 23:01:40 <ST2> requires practice, yes ^^ 23:02:02 <Eddi|zuHause> and that's useless... 23:02:12 *** HerzogDeXtEr1 [~farci@i59F6CA5.versanet.de] has quit [Quit: Leaving.] 23:02:27 *** gelignite [~gelignite@x4db5c181.dyn.telefonica.de] has quit [Quit: http://bit.ly/1kso8Ta] 23:02:27 <Samu> earlier today, syntrans bankrupted with 2700 vehicles 23:02:28 <ST2> how the game works, right?! 23:02:38 <Eddi|zuHause> we can change how the game works. 23:02:43 <Samu> a fat profit of 600k 23:02:45 <ST2> you only adjust your play habits :P 23:03:05 <ST2> yeah, Eddi, someone already tried 23:03:13 <Eddi|zuHause> there are situations where you do that, and there are situations where you don't. 23:03:56 <Eddi|zuHause> also, i should attack france, but they joined a coalition. and all the other options are not ready yet :/ 23:04:30 <ST2> apply a patch to it, and police gets disabled ^^ 23:05:15 <Samu> maybe i should look for the bankrupcy check in the code 23:05:20 <Eddi|zuHause> the problem is not the coalition, but that nobody of my allies wants to join 23:05:47 <ST2> Eddi|zuHause: I'll guess you're not talking about ttd ^^ 23:06:01 <ST2> Samu: it's quarterly 23:06:03 <Eddi|zuHause> no, why would i :p 23:06:27 <ST2> Eddi|zuHause: man, you're free to play what you want ^^ 23:06:31 <Samu> if i can change something in there, it would be to make it check on the last day of the month 23:06:37 <ST2> who am I to question ;) 23:06:56 <Samu> to avoid those expenses things 23:07:00 <Samu> on the first day 23:07:06 <ST2> Samu: you can change and will work well on SP 23:07:28 <ST2> you can even send it to admin port 23:07:50 <ST2> but that will cause desyncs on online servers 23:08:02 <ST2> unless client is patched too 23:08:05 <Samu> oh, right... damn online servers 23:08:09 <ST2> with exact same changes 23:08:11 <Samu> ok, then i won't touch it 23:08:40 <ST2> you can have an example 23:09:20 <ST2> CM, BTPro and n-ice custom clients have a window to count cargo delivered 23:09:27 <ST2> on client side only 23:09:59 <Samu> it must comply with onlinability 23:10:04 <Samu> :( 23:11:49 <ST2> I'm in favour of communities be free to provide own changed clients, since don't interfer with gameplay 23:12:10 <ST2> there's a patch (copy/Paste) tracks 23:12:30 <ST2> that can be changed to be compatible with MP games 23:12:45 <ST2> that, we consider an unfair advantage 23:12:57 <ST2> and we'll never add it on our client 23:14:25 <ST2> Samu: but you can check most of the Community clients - changes are mostly about GUI stuff 23:15:36 <ST2> CityMania client has more advanced features - the advanced ones only work on their servers (changes accordingly) 23:16:01 <ST2> can be used on Vanilla servers too, but advanced stuff won't show 23:17:07 <ST2> so, basically, there's changes you can make and keep MP compatibility... others you can't 23:17:49 <ST2> it's all about what happens on server (players interaction, etc etc) 23:18:04 <ST2> crap, I'm talking too much :P 23:18:39 *** Hiddenfunstuff [~Geth@y32.ip1.anvianet.fi] has quit [Ping timeout: 480 seconds] 23:18:56 <Samu> well i know that, I don't quite like it 23:20:07 <Samu> someone could find me right away where I am building, it's quite an advantage 23:20:17 <ST2> Samu: try run Vanilla and try, for example BTPro client - all changes on the custom client are GUI stuff 23:20:32 <ST2> dnt change the game itself 23:20:46 <Samu> it's some sort of map hack for openttd 23:21:00 <supermop_> so much for competitive bidding and the free market 23:21:10 <ST2> devs don't like we call it Openttd <stable-version> 23:21:34 <ST2> but are only gui changes on client side 23:22:01 <Samu> it would be fine for server admins, but it's unfair in my opinion, for those who come to play, unles 23:22:04 <Samu> everyone uses it 23:22:09 <supermop_> of three contractors bidding on this job, 2 didn't even bother to show up to the site visit yesterday, and the other is bidding 10,000 over budget 23:23:08 <ST2> Samu: you can make even more changes, and that would make you the only person on advantage 23:23:15 <ST2> we make it public 23:23:23 <ST2> what's wrong with it? 23:23:26 <supermop_> and one of the no shows emailed to apologize and ask to reschedule 2 hours after the visit, and then when i suggested some times for tomorrow, has not responded to any emails, and voicemailbox is full 23:23:53 <supermop_> at least none of the stuff going wrong with the project is explicitly my fault yet 23:24:29 <ST2> supermop_: you have a gun, right?! SOLVED!!! 23:24:31 <ST2> xD 23:25:05 <supermop_> New Open TTD patch idea: if you build a small amount of track, it has x% chance of costing y% more than normal, because only one contractor bothered to bid, and therefore he feels like ripping you off 23:25:48 <supermop_> ST2: i think that would result in fewer contractors bidding on the job, not more 23:26:29 <ST2> supermop_: there's not a more or less concept - there's only a right value 23:26:47 <supermop_> we just need a socialist state economy with an inefficient bureaucracy in charge of building backyard decks for people 23:27:21 <ST2> we need a do'er economy... not a talker one 23:27:29 <supermop_> that way you know that it will cost exactly 200% of normal, and will be completed 10 years from schedule, nothing else to worry about 23:27:33 <Eddi|zuHause> supermop_: by experience, that just results in fewer things being built 23:27:41 <supermop_> Eddi|zuHause: exactly 23:27:59 <supermop_> at least i would know that the project would never get built in that case 23:29:07 <Eddi|zuHause> also, state economies don't kill the free markets, they just go underground 23:29:31 <Samu> time for me to sleep 23:29:38 <Samu> hybernating this 23:29:44 <Samu> cyas good night 23:29:47 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 23:29:50 *** mode/#openttd [+v tokai|noir] by ChanServ 23:30:20 <supermop_> the contractors i am soliciting bids for are already about as black market as i can get and still get formal bids from 23:31:02 <supermop_> don't ask too many questions about who is doing the labor, if they are union, or even if they know what they are doing 23:31:23 <supermop_> just get a cheap (for NYC) price and pay cash 23:32:41 <supermop_> if they suggest an alternate material because they happened to get 'a great deal' on some, don't worry too much about that either 23:36:44 <supermop_> also i am guessing a shitty 'design by committee' would necessitate me being in the office until 8:00pm 23:36:51 <supermop_> *wouldnt 23:36:54 *** tokai [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 23:37:46 *** Samu [~oftc-webi@po1-84-91-250-188.netvisao.pt] has quit [Ping timeout: 480 seconds] 23:42:44 <Eddi|zuHause> not sure how free markets help avoiding a "design by committee" 23:56:40 <supermop_> maybe it is time for this committee of one to go home for the night 23:59:22 *** JezK_ [~jez@2407:7800:400:107f:3db5:daca:8457:e66a] has joined #openttd