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[martijn@envy.vhost.ne2000.nl] has joined #openttd 05:02:11 *** sim-al2 [~sim-al2@108-221-157-231.lightspeed.mmphtn.sbcglobal.net] has quit [Ping timeout: 480 seconds] 05:04:39 *** Rubidium [~Rubidium@000128fa.user.oftc.net] has quit [Server closed connection] 05:05:08 *** Rubidium [~Rubidium@92.222.33.193] has joined #openttd 05:05:11 *** mode/#openttd [+o Rubidium] by ChanServ 05:52:28 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 05:52:50 <andythenorth> o/ 06:00:35 *** luca768 [~luca768@00021443.user.oftc.net] has quit [Server closed connection] 06:00:49 *** luca768 [~luca768@00021443.user.oftc.net] has joined #openttd 06:15:51 *** Ram-Z [~Ram-Z@rmz.io] has quit [Server closed connection] 06:16:32 *** Ram-Z [~Ram-Z@rmz.io] has joined #openttd 06:23:07 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 06:23:10 *** mode/#openttd [+o Alberth] by ChanServ 06:26:04 <andythenorth> lo Alberth 06:26:15 <Alberth> moin andy 06:26:57 <Alberth> :o python 2.7.11 still not dead yet :) 06:27:34 <peter1138> Still 2.7.3 on my server. 06:29:15 *** Hiddenfunstuff [~Geth@y32.ip1.anvianet.fi] has joined #openttd 06:31:49 <andythenorth> python 2.7 will live on for a long time 06:31:51 *** guru3 [~guru3@000128ea.user.oftc.net] has quit [Server closed connection] 06:31:54 <andythenorth> unless thereâs a 2.8 06:32:23 *** guru3 [~guru3@000128ea.user.oftc.net] has joined #openttd 06:32:50 <Alberth> It was planned to never happen afaik 06:33:05 <andythenorth> âPython 2.7 will be the last 2.x release" 06:33:36 <Alberth> I am just amazed they still update the old version 06:34:17 <andythenorth> major web frameworks depend on it 06:35:52 <andythenorth> I have blue tarpaulins for ENSP / FMSP 06:35:58 <andythenorth> I could split the colours 06:36:58 *** TheIJ [~rita@2a03:b0c0:0:1010::95:4001] has quit [Server closed connection] 06:37:55 *** TheIJ [~rita@2a03:b0c0:0:1010::95:4001] has joined #openttd 06:37:58 <Alberth> lots of bugfixes apparently https://hg.python.org/cpython/raw-file/53d30ab403f1/Misc/NEWS 06:44:39 *** murr4y [murray@54.77.13.229] has quit [Server closed connection] 06:45:14 *** murr4y [murray@54.77.13.229] has joined #openttd 07:06:12 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [Quit: andythenorth] 07:14:06 *** KouDy [~koudy@mahdalviktor.netbox.cz] has quit [Remote host closed the connection] 07:14:20 *** KouDy [~koudy@mahdalviktor.netbox.cz] has joined #openttd 07:18:40 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 07:18:54 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 07:29:24 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd 07:29:43 <Wolf01> o/ 07:33:57 <andythenorth> lo Wolf01 07:36:51 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [Quit: andythenorth] 07:37:09 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 07:37:37 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [] 07:37:52 <Wolf01> blinking again 07:42:45 <Wolf01> I must do some NotRailTypes today, or I'll pass the entire day on bed 07:43:15 *** srhnsn [~srhnsn@HSI-KBW-37-209-113-121.hsi15.kabel-badenwuerttemberg.de] has joined #openttd 07:58:59 *** Gja [~Martin@93-167-84-102-static.dk.customer.tdc.net] has joined #openttd 07:59:51 *** MonkeyDronez [~MonkDAce@80.88.255.57] has joined #openttd 08:06:00 *** MonkeyDrone [~MonkDAce@80.88.255.36] has quit [Ping timeout: 480 seconds] 08:21:05 <Alberth> hi hi 08:21:10 <Wolf01> o/ 08:21:31 <Alberth> on bed and coding is ok, in bed is another matter :) 08:25:13 *** Arveen [~Arveen@ip-109-91-72-28.hsi12.unitymediagroup.de] has joined #openttd 08:45:00 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 08:46:25 *** frosch123 [~frosch@00013ce7.user.oftc.net] has joined #openttd 08:46:43 <Wolf01> mornin'frogs 08:56:33 *** Progman [~progman@p57A18530.dip0.t-ipconnect.de] has joined #openttd 08:56:48 <Alberth> hola 08:59:02 <frosch123> hoi 08:59:36 *** Gja [~Martin@93-167-84-102-static.dk.customer.tdc.net] has quit [Quit: Going offline, see ya! (www.adiirc.com)] 09:02:30 *** MonkeyDronez [~MonkDAce@80.88.255.57] has quit [Quit: Leaving] 09:02:54 *** MonkeyDrone [~MonkDAce@80.88.255.57] has joined #openttd 09:03:35 <MonkeyDrone> say whaaaaat, military coup attempt in Turkey. damnnnn 09:04:20 <Wolf01> I bet Erdogan now will fuck up things more than before 09:04:59 <MonkeyDrone> wouldn't be surprised, Turkey is a disaster as it stands right now 09:05:41 <Alkel_U3> It's ok, military coups are a tradition in Turkey. 09:05:53 <Alkel_U3> But, yeah. 09:06:14 <Wolf01> also democracy 09:07:20 <MonkeyDrone> lol... 09:09:11 <MonkeyDrone> any of you guys have any idea how server-side scripting works? as in how i can setup an alias on a server that would be propagated to the user connecting? 09:09:27 <Wolf01> no idea 09:09:47 <MonkeyDrone> cheers 09:10:15 <MonkeyDrone> been bashing my head with this since yesterday, made a forum post but not even sure what category to put it in. 09:12:06 <Wolf01> http://9gag.com/gag/arNbY5y next step is to put 2 set of rails, then we'll call them trains? 09:14:06 <Alberth> road trains, eh? :D 09:15:47 <Wolf01> btw, 2 crashes with trucks involved every day in the motorway here :( 09:18:07 <Wolf01> the other 2-3 crashes are just distracted people bumping the one what precedes while watching the other crash 09:21:14 <Alkel_U3> now how many extra crashes will Pokémon GO cause 09:22:34 <Wolf01> I've seen a girl walking while watching the smartphone on a high traffic road 2 days ago... I suspect she was hunting... 09:24:16 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 09:27:18 <andythenorth> bah 09:27:22 <andythenorth> vehicles are 6px wide 09:27:36 <andythenorth> so two different sprites are needed to make a crates cargo 09:31:04 <Alberth> silly pixels :( 09:31:18 <andythenorth> silly iso grid :) 09:34:45 <andythenorth> hmm, barrels same :o 09:34:48 <andythenorth> ha 09:38:02 * andythenorth needs to steal NUTS cargos 09:38:10 <andythenorth> but theyâre not really the same style :P 09:46:34 *** fjb_ [~frank@000158aa.user.oftc.net] has joined #openttd 09:47:38 <frosch123> @calc 3100/365 09:47:38 <DorpsGek> frosch123: 8.49315068493 09:51:31 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 09:53:20 *** Samu [~oftc-webi@po1-84-91-250-188.netvisao.pt] has joined #openttd 10:00:09 <Wolf01> mmmh, too many magic numbers in the main toolbar container 10:01:11 <andythenorth> Wolf01: thinking of splitting street / tram construction? o_O 10:01:16 <Wolf01> yes 10:02:09 <Wolf01> with up to 15 subtypes is not possible to keep everything in one sublist 10:02:21 <Wolf01> and I would like to re-start with symple patches now 10:02:25 <Wolf01> *simple 10:02:32 <andythenorth> youâll need a tram sprite 10:02:46 <Wolf01> I'll just put another rail sprite 10:02:51 <andythenorth> fair 10:05:33 *** NoShlomo [~NoShlomo@90.74.151.136] has joined #openttd 10:09:11 *** HerzogDeXtEr [~farci@i59F6ADEF.versanet.de] has joined #openttd 10:27:36 *** roidal [~roland@193-154-141-217.adsl.highway.telekom.at] has joined #openttd 10:52:54 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 11:09:20 <Wolf01> I think I understood how to fuck up the buttons arrangements 11:40:59 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 11:47:21 <Samu> http://i.imgur.com/kcy3J6e.png 11:47:55 <Samu> something's wrong with road vehicles 11:48:42 <Samu> ah, i see... crashed 11:49:23 <Samu> dbg: [script] [0] [S] Your script made an error: assertion failed dbg: [script] [0] [S] dbg: [script] [0] [S] *FUNCTION [Start()] nonocab-2\main.nut line [281] 11:53:22 <andythenorth> such FIRS bugs :P 11:55:23 <Samu> darn, can't find which month it crashed exactly 11:59:19 <Samu> oki, got it 11:59:32 <Samu> NoNoCAB - v2, 1st Nov 1969 - last month alive 12:02:08 <Samu> https://www.tt-forums.net/viewtopic.php?f=65&t=75030&p=1173197#p1173197 12:05:10 <Wormnest> Samu can you see if Road Vehicle 2854 is still running 12:05:48 <Samu> uhm, i closed the server, but i got saves up to 1983 when i noticed 12:07:14 <Samu> 2854 is a bus in 1983 12:07:42 <Samu> it's stopped in depot, i guess due to old age, because it has a profit last year, 1982 12:07:42 <Wormnest> IÂŽll look at your saves in a bit then 12:07:58 <Wormnest> The 1969 should be a steel truck 12:21:23 <Wormnest> Strange even in 1969 thatÂŽs a bus and your save is crashing nonocab more things to fix lol 12:24:06 <Samu> :o 12:40:26 <Wormnest> crash is caused by a disappeared station at a factory strange 12:41:18 <Samu> there's some vehicles with void orders and others with too few orders 12:41:27 <Samu> :| 12:43:05 <Wormnest> The void order is for the disappeared station 12:43:29 <Samu> removing stations is a bad idea then? :( 12:43:35 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 12:44:42 <Wormnest> It is as long as you havenÂŽt first sold all vehicles 12:45:38 <Wormnest> And too few orders is for a different connection seems you found more problems 12:47:49 <Wormnest> But at Radham Heights is a station without vehicles Iáž¿ thinking certain stations are not correctly added to the connection 12:54:42 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 12:55:21 *** Milek7 [~milek7@rpi.i.milek7.gq] has joined #openttd 12:59:56 <Milek7> why companies number is limited 15? 13:00:28 <Eddi|zuHause> because this number is stored in every tile where you own anything, and tile space is very limited 13:00:53 <Milek7> then make it is bigger? 13:01:59 <Eddi|zuHause> well, we could make it bigger, but then you would have to give up the possibility of huge maps. 13:02:21 <Milek7> why? 13:03:02 <Eddi|zuHause> because if you make the tiles twice as big, you can only have half the number of tiles. logical? 13:03:28 <Milek7> no 13:03:35 <Milek7> who says it cannot use more memory? 13:04:13 <Eddi|zuHause> memory is not unlimited. 13:24:05 <Samu> there are 255 companies i think 13:24:57 <Samu> i don't remember the limitations though 13:25:34 <Samu> 0 to 14 are playable companies 13:25:52 <Samu> then there's owner town, owner water, owner deity 13:26:05 <Samu> there's spectator 13:26:34 <Samu> there's a joining player stub thing 13:26:46 <Samu> there's owner none 13:27:30 <Samu> don't know what else there is 13:30:08 <Samu> is it 5 bits to store a owner in a tile? 13:31:57 <Samu> some tiles have 5 bits to store owner, some are 4 bits, sometimes they store more than 1 owner in a tile 13:32:32 <Samu> 2*2*2*2*2 = 32 companies 13:32:41 <Samu> 2*2*2*2 = 16 companies 13:33:51 <Samu> 0-14 + owner none = 16 companies 13:34:03 <Samu> i guess that's the limitation 13:37:23 *** Mazur [~mazur@5ED2923C.cm-7-3c.dynamic.ziggo.nl] has quit [Read error: Connection reset by peer] 13:57:19 <frosch123> meh... 13:58:08 <frosch123> i recently bought super-glue, but couldn't find it after searching for three days 13:58:39 <frosch123> knowing that i would probably find it, after i would buy a new one, i just gave up and bought a new one 13:58:50 <frosch123> and just as i come home i find the old one :p 13:59:05 <frosch123> f murphy 14:04:56 <andythenorth> err 14:07:11 <Eddi|zuHause> go back to the store and return the unused one :p 14:07:38 <frosch123> i was alreeady annoyed that i searched so long for something costing 2.95 14:07:47 <frosch123> i won't return it :p 14:08:05 <Eddi|zuHause> it only costs you an hour of time and 5⬠worth of fuel :p 14:08:06 <andythenorth> barrels are right fuckers to draw :P 14:09:10 <Eddi|zuHause> like that guy who sued over a 4⬠error in his tax calculation, and then wanted back his 400⬠travel expenses from the court 14:09:22 <andythenorth> http://dev.openttdcoop.org/attachments/download/7912/towerhouse_0.png 14:09:30 <andythenorth> 10th row (after the empty row) ^ 14:09:35 <andythenorth> âbarrelsâ 14:09:52 <Eddi|zuHause> he got back his 4â¬, but the 400⬠and 100⬠of court costs he has to pay now. 14:12:06 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 14:12:09 *** mode/#openttd [+o Alberth] by ChanServ 14:12:16 <Alberth> o/ 14:13:07 *** Arveen [~Arveen@ip-109-91-72-28.hsi12.unitymediagroup.de] has quit [Quit: Nettalk6 - www.ntalk.de] 14:16:34 <frosch123> hoi 14:18:39 <V453000> andythenorth: biggur gapz or something 14:18:40 <Wolf01> o/ 14:18:44 <V453000> :) and yes barrels suck 14:18:52 <Wolf01> ho! more sprites from andy to convert in voxels 14:22:39 <Wolf01> mmmh, I really don't understand what subtle error I made with the toolbar 14:23:30 <frosch123> what does it do? 14:23:36 <Wolf01> crashes the game 14:23:37 <frosch123> or not do? 14:23:51 <Wolf01> at least before it was just clicking the wrong button 14:24:19 <Wolf01> do all buttons really need to be present in the arrangement array? 14:24:36 <Wolf01> because I left out the new ones to rearrange better the others 14:30:12 <Wolf01> it throws an exception with "child_wid was 0xE" 14:30:38 <Wolf01> when tries to scale the buttons 14:39:07 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Remote host closed the connection] 14:40:49 <Alberth> maybe it uses the content to make scaling decisions 14:41:01 <andythenorth> V453000: I donât have enough pixels to make them look round :) 14:41:08 <andythenorth> if i draw them bigger, they look stupid 14:53:38 <Wolf01> ok, I think I found it 14:54:04 <Wolf01> missed the toolbar normal widget definition 14:55:23 <Wolf01> why is not used the ToolbarNormalWidgets enum instead of the magic numbers? 14:55:37 *** Sylf [~sylf@c-71-199-78-95.hsd1.mo.comcast.net] has quit [Ping timeout: 480 seconds] 15:00:00 <V453000> yeah that's why one doesn't draw barrels :P 15:00:05 <V453000> or just make them have various colours 15:00:49 <Wolf01> http://imgur.com/gallery/t0XHtgJ meh... me right now 15:02:14 <Wolf01> I think I'll get rid of the entire resizing and arrangements of the main toolbar 15:02:30 <Wolf01> and make an hamburger menu instead 15:05:31 <frosch123> check r25376 15:05:38 <frosch123> that one added a toolbar button the last time 15:06:46 <Wolf01> I got it, but now I've too many buttons, and the toolbar switching only support 2 levels 15:09:00 *** sim-al2 [~sim-al2@108-221-157-231.lightspeed.mmphtn.sbcglobal.net] has joined #openttd 15:09:52 <Wolf01> the funny thing is that now it adds a spacer between the construction buttons 15:12:02 <Samu> nonocab crashed again in one of the ship games 15:14:27 *** Yho [~oftc-webi@spw77-1-78-218-2-5.fbx.proxad.net] has joined #openttd 15:19:11 <Wormnest> What was the problem Samu 15:20:53 <Milek7> http://i.imgur.com/zLLnvCn.png 15:27:50 <Milek7> ouch 15:27:57 <Milek7> these extra companies can only build roads 15:29:49 <Yho> Hello, I'm trying to tinker with the openttd code again. Is "Unify the appearance and position of "goto location" buttons. " in the todo-list still needed/easy ? 15:29:58 <Yho> http://wiki.openttd.org/Todo_list 15:30:41 <frosch123> it is more a design issue than a coding issue :) 15:31:06 *** Tirili [~Unknown@dslc-082-083-133-192.pools.arcor-ip.net] has joined #openttd 15:31:16 <frosch123> like, make a list of all windows which have "location" buttons, and a list of all windows which have none, but should have one 15:31:30 <frosch123> then check whether and how it makes sense to unify them 15:31:40 <Yho> Yes, I have seen the thread and it basically stopped at what to do with the room left after deleting to "go to" button. 15:31:47 <frosch123> i gave up when comparing the vehicles gui with the other guis :p 15:32:14 <Yho> There was a quite consistent list of affected windows, maybe there are some new but this work is mostly done 15:33:02 <Samu> dbg: [script] [0] [E] ERROR: vehicleCapacity == 0 for vehicle Ship 2,189, cargo: GOOD dbg: [script] [0] [W] WARNING: Connection this belongs to: From: Denfingbridge Sawmill to Wranpool carrying: GOOD dbg: [script] [0] [S] Your script made an error: assertion failed dbg: [script] [0] [S] dbg: [script] [0] [S] *FUNCTION [Start()] nonocab-2\main.nut line [281] 15:33:08 <Samu> similar problem 15:33:34 <Milek7> what function makes buttons greyed out? 15:33:54 <Samu> ship 2189 is a oil tanker 15:34:35 <Wolf01> SetWidgetsDisabledState(condition, button, button,...) 15:34:38 <frosch123> something "disable" something 15:35:29 <Milek7> ok, thanks 15:38:05 <Samu> so slow, trying to open a log file of 700 MB 15:38:12 <Milek7> less 15:41:08 <Yho> I can't find where the widgets common to all windows are added (WWT_CLOSEBOX, WWT_CAPTION...). They are all mentioned in "window.cpp" but I can't find them in the initialization functions 15:41:14 *** zeknurn` [~sup@host-85-30-181-191.sydskane.nu] has joined #openttd 15:41:55 *** Tirili [~Unknown@dslc-082-083-133-192.pools.arcor-ip.net] has quit [Quit: Leaving] 15:41:58 <Alberth> they are in the window definition data afaik 15:41:59 <frosch123> Yho: the "common to all windows" is a lie :) 15:42:33 <frosch123> "static const NWidgetPart _nested_vehicle_view_widgets[]" <- for example, that defines the vehicle gui 15:42:48 <frosch123> it also contains the "common" buttons 15:43:05 <frosch123> i think for every of the "common" buttons there is a window, which does not have it :) 15:43:09 <Samu> NoNoCAB - v2, 1st Nov 1972 found last month alive, uploading to forum 15:44:29 <Yho> I have not looked at all the different windows but don't they inherit the base Window struct with these common widgets ? 15:44:54 <frosch123> window layout is not subject to object interitance 15:44:55 <Wormnest> thanks IÂŽll have a look at it later tonight 15:45:31 *** zeknurn [~sup@host-85-30-181-191.sydskane.nu] has quit [Ping timeout: 480 seconds] 15:45:31 *** zeknurn` is now known as zeknurn 15:45:43 <frosch123> Yho: just take a look at some specific window :) 15:47:14 <Samu> https://www.tt-forums.net/viewtopic.php?f=65&t=75030&p=1173208#p1173208 15:48:36 <Samu> let me check the other running nonocabs 15:49:28 <Samu> im surprised notepad can open 1 GB txt files 15:49:41 <Samu> notepad++ can't 15:50:37 <Samu> nonocab trains is stuck, trying to sell a train but he's jammed 15:50:54 <Samu> script is not crashed however, and it's still doing saves 15:50:59 <Milek7> CompanyMask company_avail; ///< Bit for each company whether the engine is available for that company. 15:51:01 <Milek7> what? 15:51:05 <Milek7> is it even used? 15:52:02 <Samu> nonocab NPF ships is also stuck, trying to send a ship to a depot, npf screwed, i reported this the other day 15:52:40 <Samu> nonocab Original ships is running fine, no issues 15:54:55 *** lugo [~lugo@000189e6.user.oftc.net] has joined #openttd 15:56:04 <Samu> nonocab original ships with 3000 ships is beating nocab npf ships with 5000 15:56:09 <Samu> really nice improvement 15:56:32 <Samu> £216M > £85M 15:56:46 *** Klanticus_ [~quassel@177.34.163.192] has joined #openttd 15:59:35 <Eddi|zuHause> yes, when one company got the preview, only one of the bits is set 15:59:50 <Eddi|zuHause> after the preview ends, all bits are set 15:59:58 *** Klanticus [~quassel@177.34.163.192] has quit [Ping timeout: 480 seconds] 16:00:11 <Eddi|zuHause> and when the engine retires, all bits are cleared again, i think. 16:03:16 <Milek7> ouch 16:03:18 <Milek7> stupid 16:03:34 <Eddi|zuHause> why? 16:04:04 <Milek7> afaik only one company can have preview, so why not store only company id? (and 0 for no companies and eg COMPANY_INVALID for all companies) 16:05:14 <Samu> company 0 is company #1 16:05:22 <Eddi|zuHause> because an additional NO_COMPANY and ALL_COMPANIES enum value is even worse? 16:06:21 <Alberth> Milek7: what if the first company turns the offer down? Where do you store it does not want it, so you don't ask it again? 16:07:08 <Milek7> ouch 16:07:18 <Milek7> in vector 16:07:27 <Alberth> ie a bitset? 16:07:37 <Alberth> as in, an integer with bits? :) 16:07:43 <Milek7> no, list of company ids 16:07:58 <Eddi|zuHause> because that is more efficient or what? 16:08:33 <Milek7> no 16:08:41 <Milek7> i don't like bitmasks :D 16:08:50 <Eddi|zuHause> i think you're trying to optimize a thing that doesn't need optimizing 16:09:12 <Milek7> no, no optimizing 16:09:20 <Milek7> but playing with more than 15 companies 16:09:30 <frosch123> Eddi|zuHause: he is extending something that does not need extending :p 16:09:41 <Eddi|zuHause> Milek7: you can just make a bitmask bigger... 16:09:46 <Eddi|zuHause> 32, 64, whatever... 16:09:56 <frosch123> Eddi|zuHause: std::bitmask :p 16:10:18 <Eddi|zuHause> frosch123: i have no idea about all these fancy new stuffs :p 16:11:10 <frosch123> what was that point in time called, when something is more than half as old as the thing it replaced? 16:11:42 <frosch123> like cvs being 1990, svn being 2000, git/hg being 2005 16:11:42 <Eddi|zuHause> neither have i any idea what you mean nor any idea what the word could be... 16:12:03 <frosch123> that word appeared a few times on xkcd 16:12:18 <Yho> (Isn't it called std::bitset ? I just spent 5 minutes searching it, not bitmask found) 16:12:38 <frosch123> Yho: possible :) 16:12:43 <frosch123> i think i only used it once 16:12:48 <frosch123> i think even in ottd 16:12:56 <Eddi|zuHause> you mean like "wanna feel old? movie <X> came out closer to your date of birth than to today" 16:13:28 <frosch123> yeah, except i don't care about movies 16:13:44 <frosch123> my favorite movies are older than me :p 16:14:02 <Eddi|zuHause> you're now out of school for longer time than you were in school :p 16:14:23 <frosch123> i am not that old 16:14:54 <Eddi|zuHause> you probably were in school for 13 years, instead of 12 like normal people :p 16:15:30 <frosch123> well, i added university :) 16:15:54 <Eddi|zuHause> well, i've been in university for friggin forever, so that's gonna take a while :p 16:16:16 <frosch123> so, you have been longer in university than in school? :) 16:16:24 <Eddi|zuHause> i think so 16:16:33 <Eddi|zuHause> not sure 16:16:40 <Eddi|zuHause> too lazy to do the math 16:16:41 <frosch123> did you party your silver immatriculation? 16:18:04 *** Mazur [~mazur@5ED2923C.cm-7-3c.dynamic.ziggo.nl] has joined #openttd 16:19:05 <Eddi|zuHause> so, this random piece of paper i grabbed said i was in the 25ths semester 16:19:50 <frosch123> so you barely missed silver? 16:20:06 <Eddi|zuHause> so it's half a year more than school, anyway 16:35:48 <Yho> So I now understand how widgets are added to the different windows. But considering there is something like 3 type of windows, isn't that an example of code duplication that could be avoided ? There could be 3 base window types with 3 base layouts and then each window would only add widget to this layout. 16:36:06 *** HerzogDeXtEr [~farci@i59F6ADEF.versanet.de] has quit [Read error: Connection reset by peer] 16:36:58 *** Tirili [~Unknown@dslc-082-083-133-192.pools.arcor-ip.net] has joined #openttd 16:38:07 *** HerzogDeXtEr [~farci@i59F6D48E.versanet.de] has joined #openttd 16:43:07 <andythenorth> what goes in these silly barrels then? 16:45:10 <Eddi|zuHause> beer. 16:45:15 <Eddi|zuHause> oil. 16:45:21 <Eddi|zuHause> don't confuse the two 16:45:28 <Eddi|zuHause> especially if you're swedish. 16:46:03 <Eddi|zuHause> (or norwegian, or danish) 16:48:07 *** Gja [~Martin@93-167-84-102-static.dk.customer.tdc.net] has joined #openttd 16:48:10 <andythenorth> milk 16:48:12 <andythenorth> chemicals 16:48:14 <andythenorth> blah 16:48:34 <Eddi|zuHause> just anything that is liquid, really 16:49:09 <andythenorth> I might add that code to find class of unknown cargos 16:49:16 *** srhnsn [~srhnsn@HSI-KBW-37-209-113-121.hsi15.kabel-badenwuerttemberg.de] has quit [Quit: srhnsn] 16:51:20 <frosch123> grain 16:51:33 <frosch123> cocoa 16:51:36 <frosch123> cassava 16:51:39 <frosch123> coffee 16:52:19 <frosch123> basically all clean bulk 16:52:59 <Eddi|zuHause> i don't think there's a cargo class for that :p 16:53:23 <frosch123> there is covered/sheltered or something 16:53:37 <Eddi|zuHause> did we add the "pourable" class? 16:53:52 <frosch123> likely 16:57:26 <andythenorth> orange juice 17:01:21 *** Quatroking [~Quatrokin@5070983A.static.ziggozakelijk.nl] has quit [Read error: Connection reset by peer] 17:04:06 <Milek7> there is good reason for the 15 companies limit? 17:04:25 <Milek7> hacked some lines and it seems that more companies work 17:04:29 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 17:04:32 *** mode/#openttd [+v glx] by ChanServ 17:07:30 <Eddi|zuHause> until you find that company 17 builds a road which is owned by company 2 afterwards 17:09:15 <Eddi|zuHause> (and that's only if you're lucky. if you're unlucky it changes a load more things) 17:09:48 <andythenorth> what, bytes overflow? :o 17:09:50 * andythenorth is shocked 17:10:49 *** funkyL [~funkyL@0x55510b7d.adsl.cybercity.dk] has joined #openttd 17:13:22 <andythenorth> gah 17:13:42 <andythenorth> a vehicle will accept station refit orders for cargos it canât refit to 17:14:16 <Eddi|zuHause> can't fix that. 17:14:19 <Yho> I have compiled a modified openttd for the first time. And it works ! 17:15:14 <Milek7> Eddi|zuHause: can't reproduce 17:15:16 <Eddi|zuHause> andythenorth: make it so it throws an error if the vehicle arrives at a station with an invalid refit order, if "check timetables" is enabled 17:15:45 <Milek7> i built rail with companies 1-15 and 20-30 17:15:55 <Milek7> and it seems to show owner correctly 17:16:07 <Eddi|zuHause> Milek7: an road? and tram? and bus station? 17:16:11 <andythenorth> meh 17:16:17 <Milek7> railway 17:16:18 <andythenorth> vehicle should not accept orders it canât fulfill 17:16:25 <andythenorth> basic flawed design 17:16:52 <Eddi|zuHause> andythenorth: it's not flawed. it might even be desired... 17:17:04 <andythenorth> what is the upside? 17:17:13 <andythenorth> "I see no method hereâ 17:17:49 <Eddi|zuHause> andythenorth: still it's unfixable because you cannot check which cargo it could refit to 17:18:01 <Eddi|zuHause> because that can change untill it arrives 17:18:17 <andythenorth> itâs only unfixable within current spec 17:18:19 <andythenorth> spec is broken 17:18:33 <Eddi|zuHause> andythenorth: you might want only half the vehicles be refittable at all 17:18:50 <andythenorth> why? 17:18:57 <Eddi|zuHause> like 1/3 vehicles fixed for ore, 1/3 for coal, and 1/3 flexible 17:19:08 <andythenorth> I donât understand :) 17:19:19 <Eddi|zuHause> so only the 1/3 is used for load balancing, and the other two 1/3 are for guaranteed transport 17:19:25 <andythenorth> I canât see past the broken orders tbh 17:19:29 <andythenorth> blinkered 17:19:42 <Eddi|zuHause> you should have no business with orders. 17:19:53 <Eddi|zuHause> i command you to ignore orders. 17:20:00 <Eddi|zuHause> these are not the orders that you seek. 17:20:18 <Alkel_U3> Even the first order? 17:20:59 <andythenorth> I canât understand why we allow newgrf to break gameplay so trivially 17:21:20 <andythenorth> obv. there are other ways, like setting power to 0, but that requires newgrf author to be a malactor 17:22:24 <Eddi|zuHause> i still can't see how any gameplay is "broken"... 17:22:42 <Eddi|zuHause> people "break" their games with wrong use of signals way quicker 17:24:24 <andythenorth> vehicle sits in station, trying to refit to a cargo it canât refit to? 17:24:38 <andythenorth> seems broken to me :| 17:24:47 <andythenorth> just because there are other cases doesnât make this one right 17:25:37 <Eddi|zuHause> still nothing "broken"... 17:25:55 <andythenorth> ok 17:26:06 <Eddi|zuHause> industry closes, vehicle waits for cargo that is never produced... same thing. 17:26:09 <andythenorth> so why donât we remove the guard on routing articulated RVs to drive in stops? 17:26:22 <andythenorth> why donât we remove the guard on routing trams to RV stops? 17:26:38 <Eddi|zuHause> because we tried that and it lead to loads of support requests 17:27:06 <andythenorth> this is a support request :P 17:27:15 <andythenorth> I could file it 10 times with a sock puppet? o_O 17:27:24 <Eddi|zuHause> no, it's you overthinking something 17:28:04 <andythenorth> I donât think itâs any different to articulated RVs 17:30:19 <andythenorth> Iâm still confused 17:30:35 <andythenorth> why is it required that a vehicle can be assigned invalid orders? 17:31:08 <Eddi|zuHause> it's not. but you can't know whether an order is invalid 17:32:07 <andythenorth> only because of silly newgrf cb 17:32:14 <andythenorth> which shouldnât exist 17:44:37 <andythenorth> Polar Bear for a ship set? 17:44:46 <andythenorth> probably makes no sense :P 17:53:29 <Alberth> only for polar ships :) 17:53:51 <Alberth> ice breakers and stuff :) 17:54:09 <Alberth> unfortunately, no ice in OpenTTD :p 17:55:14 <Eddi|zuHause> it could be the HEQS of ships... :p 17:55:30 <Eddi|zuHause> things that nobody should need 17:55:40 <Eddi|zuHause> but would spice it up a little 17:59:06 *** Yho [~oftc-webi@spw77-1-78-218-2-5.fbx.proxad.net] has quit [Ping timeout: 480 seconds] 18:00:27 *** Sylf [~sylf@c-71-199-78-95.hsd1.mo.comcast.net] has joined #openttd 18:08:05 *** Mazur [~mazur@5ED2923C.cm-7-3c.dynamic.ziggo.nl] has quit [Read error: Connection reset by peer] 18:08:17 *** Tirili [~Unknown@dslc-082-083-133-192.pools.arcor-ip.net] has quit [Quit: Leaving] 18:11:31 <andythenorth> Sealion? 18:23:58 *** Mazur [~mazur@5ED2923C.cm-7-3c.dynamic.ziggo.nl] has joined #openttd 18:26:15 <Alkel_U3> Sea Horse? As a counterpart to Iron Horse? :-) 18:29:57 <andythenorth> fair 18:42:06 *** Mazur [~mazur@5ED2923C.cm-7-3c.dynamic.ziggo.nl] has quit [Read error: Connection reset by peer] 18:42:21 *** Ribena [~HSquishy@host-78-147-36-229.as13285.net] has joined #openttd 18:44:10 *** debdog [~debdog@2a02:8070:4584:4200:7a24:afff:fe8a:d04d] has quit [Quit: No Ping reply in 180 seconds.] 18:44:16 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 18:44:19 *** mode/#openttd [+v tokai|noir] by ChanServ 18:45:12 *** debdog [~debdog@2a02:8070:4584:4200:7a24:afff:fe8a:d04d] has joined #openttd 18:46:48 *** gelignite [~gelignite@x4db6ceee.dyn.telefonica.de] has joined #openttd 18:50:51 *** tokai [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 18:52:08 <Milek7> how to compile with debugging symbols? 18:53:41 <Eddi|zuHause> ./configure --enable-debug or something like that 18:53:47 <glx> platform ? 18:54:14 <Sylf> ./configure --help | grep debug 18:54:31 <Eddi|zuHause> the problem i always had with this is that debug mode changes other thing (like shift/tab) 18:54:42 <Eddi|zuHause> there should just be a no stripping mode 18:54:52 <Eddi|zuHause> that otherwise behaves the same as release 18:55:07 <glx> debug mode enables cheat shortucts too :) 18:55:23 <Eddi|zuHause> yeah, alt+0 :p 18:55:52 <Eddi|zuHause> (i don't think i ever used that) 18:58:53 <Wormnest> Can a vehicle group ID be negative? 18:59:44 <Eddi|zuHause> where does that matter? 18:59:59 <Eddi|zuHause> do you make operations on it? 19:02:41 <Wormnest> Well the code initializes it to -1 and I seem to be getting vehicles in the wrong group in rare occasions 19:03:16 <Wormnest> IÂŽm guessing noCAB assumed -1 is invalid 19:03:22 <Eddi|zuHause> -1 should be invalid 19:03:37 <Eddi|zuHause> that's how it works in most other places 19:04:29 <glx> -1 is easier to write than many F ;) 19:04:41 <Eddi|zuHause> still you shouldn't really perform any operations other than "are these two equal?" on an ID 19:04:42 <Wormnest> ThatÂŽs what I thought I guess I need to look further for the place of the error then 19:05:26 <glx> but a group ID is generally unsigned 19:05:40 <Wormnest> Well it checks if it is a valid group id and if not valid creates a new group id 19:06:48 <Milek7> where Company::Get is defined? 19:06:49 <Wormnest> IÂŽll change initialization to AIGroup.GROUP_INVALID just to be sure 19:07:10 <Milek7> i should use some editor with "Go to declaration" function 19:07:18 <Eddi|zuHause> that helps. 19:07:24 <Eddi|zuHause> or learn some grep magic 19:07:31 <Eddi|zuHause> oldschool-way 19:08:00 <Eddi|zuHause> anyway, "declaration" and "definition" are two different things 19:08:02 <glx> hmm I think Company::Get is not defined in Company but in the parent 19:08:18 <glx> something related to pools 19:09:32 <Alberth> iirc conversion of integer to the object 19:21:09 <Samu> nonocab reached 5000 ships at last 19:21:23 <Samu> there's some ships with no orders 19:21:38 <Samu> maybe oil rigs closed, they're around oil rigs 19:26:32 *** milda [~milda@81-228-202-215-no69.tbcn.telia.com] has joined #openttd 19:26:32 *** NGC3982 [~milda@81-228-202-215-no69.tbcn.telia.com] has quit [Read error: Connection reset by peer] 19:30:36 * andythenorth had better fix trams next :P 19:37:02 <Milek7> btw. anybody have ipv6? :> 19:38:00 <Wormnest> IÂŽve made some fixes to ship order handling but no orders shouldnt happen 19:39:02 *** milda [~milda@81-228-202-215-no69.tbcn.telia.com] has quit [Quit: leaving] 19:39:08 *** frosch123 [~frosch@00013ce7.user.oftc.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 19:39:19 *** NGC3982 [~milda@81-228-202-215-no69.tbcn.telia.com] has joined #openttd 19:53:21 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [Quit: andythenorth] 20:06:20 *** Arveen [~Arveen@ip-109-91-72-28.hsi12.unitymediagroup.de] has joined #openttd 20:11:16 <Milek7> hmm 20:11:45 <Milek7> terrain generator have hardcoded 0x10 as OWNER_NONE? 20:15:56 <Eddi|zuHause> there's also an OWNER_TOWN 20:16:19 <Eddi|zuHause> and sometimes it's stuffed in a way where the ID of one is used instead of the other 20:29:21 *** Gja [~Martin@93-167-84-102-static.dk.customer.tdc.net] has quit [Quit: Going offline, see ya! (www.adiirc.com)] 20:34:55 <Milek7> meh 20:34:59 <Milek7> no more than 27 companies 20:43:08 <Eddi|zuHause> what a strange number... 20:45:10 <Eddi|zuHause> honestly, if i'm sitting here having to explain to random people once a month why the companies are limited to <X> and not any other number, i'd much rather have it be 15 than 27 20:45:39 <Milek7> 32 - OWNER_TOWN - OWNER_NONE - OWNER_WATER - OWNER_DEITY - OWNER_END 20:45:54 <Milek7> maybe OWNER_END is not necessary 20:45:59 <Alberth> owner_end? 20:46:16 <Eddi|zuHause> OWNER_END is certainly not a valid owner 20:46:42 <ST2> when they got assassinated :P 20:46:58 <Alberth> :) 20:47:38 <Eddi|zuHause> ST2: it's usually used in for-loops. for (i=WHATEVER_BEGIN; i<WHATEVER_END; i++) {...} 20:48:14 <ST2> gotta love the "WHATEVER_END" xD 20:48:24 <ST2> anyway, was onlu lurking around ;) 20:48:28 <ST2> only* 20:48:58 <Eddi|zuHause> but still, that means that (usually) WHATEVER_END is one higher than the highest valid entry 20:57:36 *** roidal [~roland@193-154-141-217.adsl.highway.telekom.at] has quit [Quit: WeeChat 1.4] 20:59:02 *** sim-al2 [~sim-al2@108-221-157-231.lightspeed.mmphtn.sbcglobal.net] has quit [Ping timeout: 480 seconds] 21:01:34 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 21:03:29 *** kais58 [~kais58@88.98.85.222] has joined #openttd 21:05:30 <Milek7> cp: Text file busy 21:06:15 *** kais58_ [~kais58@88.98.85.222] has quit [Ping timeout: 480 seconds] 21:06:18 <Milek7> i always thought that on unix it is possible to replace running executable 21:15:32 *** MonkeyDronez [~MonkDAce@80.88.255.57] has joined #openttd 21:15:33 <Eddi|zuHause> sometimes 21:19:12 <Milek7> something sets company_avail to 0xFFFF 21:19:29 <Eddi|zuHause> that's "invalid" 21:19:35 <Milek7> no 21:19:41 <Milek7> it is bitmask field 21:19:53 <Milek7> but all code i can see sets it to -1 21:20:15 <Eddi|zuHause> -1 is 0xFF...F 21:20:28 <Eddi|zuHause> for whatever bitwidth your variable has 21:20:36 <Milek7> yes 21:20:50 <Milek7> but i changed company_avail size to uint32 21:21:01 <Milek7> and something still set it at 0xffff 21:21:29 <Eddi|zuHause> then it gets cropped by copying it into a smaller variable 21:21:41 *** MonkeyDrone [~MonkDAce@80.88.255.57] has quit [Ping timeout: 480 seconds] 21:25:29 <Milek7> ok, it is set to 0xffff by afterload.cpp 21:25:55 <Milek7> there was only 8 companies before? 21:26:01 <Eddi|zuHause> yes 21:28:30 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has quit [Quit: Leaving] 21:38:23 *** FLHerne [~flh@cpc4-papw5-2-0-cust175.5-3.cable.virginm.net] has joined #openttd 21:40:37 <Milek7> hm 21:40:42 <Milek7> bit 7 in m1 is unused? 21:43:21 <glx> not for all tiles IIRC 21:44:23 *** Arveen [~Arveen@ip-109-91-72-28.hsi12.unitymediagroup.de] has quit [Quit: Nettalk6 - www.ntalk.de] 21:45:54 <Milek7> html table in docs says that it is used in industries 21:46:05 <Milek7> but there bit 4 is unused 21:46:08 <Milek7> why so strange? 21:46:30 <glx> it's used for stations too 21:47:52 <Milek7> so docs/landscape.html is outdated? 21:48:10 <glx> https://git.openttd.org/?p=trunk.git;a=blob_plain;f=docs/landscape_grid.html;hb=HEAD 21:49:50 <Milek7> rail station m1 bit 7 is marked as free 21:51:39 <glx> oh I was looking at m7 :) 21:56:12 *** Supercheese [~Superchee@cpe-76-178-137-142.natnow.res.rr.com] has joined #openttd 22:01:18 <Milek7> and there is free 0 and 1 bits in m6 22:01:23 <Milek7> so much place for extra companies :D 22:11:57 <Milek7> why there is Tile and ExtendedTile struct? 22:12:05 <Milek7> *TileExtended 22:26:05 <Eddi|zuHause> hysterical raisins 22:26:45 <Eddi|zuHause> Tile was to be extended by 1 byte, but that would have meant poor alignment for 64bit machines 22:26:57 <Eddi|zuHause> so the extra byte got its own array, so it could be packed better 22:27:25 *** NoShlomo [~NoShlomo@90.74.151.136] has quit [Quit: NoShlomo] 22:27:45 <Eddi|zuHause> tile was 64 bits, so an extra byte would make that 72 bits, but alignment restrictions would have blown that up to 128 bits 22:27:53 <Eddi|zuHause> most of which would have been unused 22:29:13 *** gelignite [~gelignite@x4db6ceee.dyn.telefonica.de] has quit [Quit: http://bit.ly/1kso8Ta] 22:34:01 <Milek7> and with seperate structure it is packed diffirently? 22:34:04 <Milek7> strange 22:46:07 <Wolf01> 'night 22:46:09 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 22:51:36 *** Progman [~progman@p57A18530.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 23:02:09 *** Quatroking [~Quatrokin@5070983A.static.ziggozakelijk.nl] has joined #openttd 23:53:53 <Samu> nonocab trains finished, updated topic 23:54:12 <Samu> nonocab npf ships also finished