Config
Log for #openttd on 18th July 2016:
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01:37:56  <NekoMaster> its only after 21:30 and it feels so much later then this
01:49:22  <Eddi|zuHause> strange, it's almost 4:00 and it feels much earlier than this
01:49:40  <NekoMaster> I hate that I have to sleep
01:49:51  <NekoMaster> I have so much more to do
01:50:07  <NekoMaster> I jsut learned how to code a little and add single unit locomotives into openttd
02:00:30  <Eddi|zuHause> congratulations. now the real problems start :p
02:01:01  <NekoMaster> Well I already have a problem, the code I used from Sylf that I modified wont compile
02:01:20  <NekoMaster> "make: *** No rule to make target `NARS_ADDON.pnml', needed by `NARS_ADDON_SET.nml'.  Stop."
02:01:53  <Eddi|zuHause> you might be in the wrong subdirectory
02:02:16  <NekoMaster> I'm in the directory where my NARS_ADDON_SET.pnml file sists
02:02:29  <Eddi|zuHause> without _SET
02:02:30  <NekoMaster> D:\GRF PROJECTS\NARS_ADDON_SET
02:03:09  <NekoMaster> Thats where "NARS_ADDON_SET.pnml" is
02:03:21  <NekoMaster> and my gfx, lang, and src folders
02:03:33  <Eddi|zuHause> yes, but it's looking for NARS_ADDON.pnml, not NARS_ADDON_SET.pnml
02:03:59  <NekoMaster> I know that, I changed the name of stuff and I can't figure out how to make it compile with the new name
02:04:16  <Eddi|zuHause> yeah, you need to update the makefile...
02:04:22  <NekoMaster> I dunno how to do that
02:04:53  <Eddi|zuHause> well, i can't help you with that. either you learn to speak makefile, or you undo the renaming
02:09:22  <NekoMaster> I already looked in the makefile and makefile.config and replaced all instances of NARS_ADDON with NARS_ADDON_SET
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02:09:45  <NekoMaster> I can't find anything else that is NARS ADDON or NARS_ADDON
02:16:38  <NekoMaster> now I'm getting this after renaming the file back to NARS_ADDON.pnml
02:16:39  <NekoMaster> No rule to make target `gfx\diesel\EMD_E9.png', needed by `NARS_ADDON.nml'.  Stop.
02:16:51  <NekoMaster> I don't even have a EMD_E9 in any of my files
02:16:57  <NekoMaster> or in my code
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02:19:05  <Eddi|zuHause> try one of the .dep files (which are usually automatically generated from the code)
02:19:29  <NekoMaster> dep file?
02:19:54  <NekoMaster> I did a search of my NARS_ADDON folder and there are no .dep files
02:22:14  <Eddi|zuHause> strange, what kind of makefile are you using?
02:22:46  <NekoMaster> a makefile that came with some source code that Sylf made for my NARS ADDON project
02:23:04  <Eddi|zuHause> yes, but where did he get the makefile from?
02:23:07  <NekoMaster> I dunno
02:23:10  <NekoMaster> askt hem
02:23:21  <NekoMaster> They're on linux
02:23:24  <NekoMaster> I'm on Windows 10
02:24:12  <Eddi|zuHause> what does that have to do with anything?
02:24:32  <NekoMaster> I dunno, maybe theres some linux tools that they used I dunno I just started doing stuff today
02:24:44  <NekoMaster> I've spent all week trying to make sense of NML and setting up sprites
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02:26:23  <Eddi|zuHause> well, maybe you should get a basic idea of what a makefile is now.
02:26:46  <NekoMaster> I dont even know where to start with that
02:27:14  <Eddi|zuHause> google is a good place to start learning about stuff
02:28:03  <NekoMaster> I still dont even konw why its complaining about a EMD_E9 when the only thing in that test code was NML code and a sprite for a EMD FP45
02:29:41  <Eddi|zuHause> well, i can't speak about your makefile, since i don't know anything about it, but how it usually works is that a tool will go through the source code, and read out all filenames referenced in there, then it puts that list into a .dep file to let make know which files are required to build the project
02:30:00  <Eddi|zuHause> and then if make doesn't find one of those files, it bails
02:30:12  <NekoMaster> Is there such a tool for windows?
02:30:30  <Eddi|zuHause> all the tools you need you already have
02:31:28  <Eddi|zuHause> both nmlc and gcc have a mode which output such dependencies
02:31:56  <NekoMaster> I'm looking on googe now on how to make a make file but I'm not getting what I want
02:32:01  <Eddi|zuHause> your problem is not with these tools, but that they find a dependency which you overlooked
02:32:59  <Eddi|zuHause> i.e. one of your .pnml files references a EMD_E9.png file which doesn't exist
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02:33:35  <NekoMaster> I looked through my nml files
02:33:37  <Eddi|zuHause> possibly it doesn't have that name in the .pnml file, but only in the nml file
02:33:54  <NekoMaster> none of them have anything to do with a EMD E9
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02:48:24  <NekoMaster> now I'm getting another error and this makes no sense
02:48:25  <NekoMaster> [Knmlc ERROR: "src/diesel/DIESEL_EMD_FP45.pnml", line 10: Unrecognized identifier 'spriteset_diesel_emd_fp45_depot' encountered
02:48:42  <NekoMaster> Theres nothing at line 10 in DIESEL_EMD_FP45.pnml
02:49:05  <NekoMaster> I even changed some stuff around and it still saying the problem is at line 10
02:49:29  <Eddi|zuHause> are you sure you're editing the right file?
02:49:54  <NekoMaster> yes, there is only one Vehicle pnml
02:50:36  <NekoMaster> what the hell? I even changed the file name and it still says the same thing
02:54:25  <NekoMaster> ok i think i have to restart bash everytime i change something
02:54:44  <NekoMaster> it seems that bash doesnt see changes I make from the last attempt at make
02:55:18  <Eddi|zuHause> try "make -B" if that happens
02:55:33  <Eddi|zuHause> it usually means your dependencies are wrong
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03:44:03  <NekoMaster> ungh
03:44:17  <NekoMaster> why do I keep getting the stupid errors that make no sense with nml
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03:50:57  <NekoMaster> nmlc ERROR: "src/vehicleID.pnml", line 23: Syntax error, unexpected token "item"
03:51:31  <NekoMaster> Everything was just fine a moment ago, and all I did was edit some off sets in my template.pnml and this happened
03:56:56  <NekoMaster> im going to bed, these stupid errors are making my brain hurt
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08:02:32  <Wolf01> o/
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08:10:52  <Wolf01> http://img-9gag-fun.9cache.com/photo/aqL1eOZ_460s.jpg snakerail?
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08:36:57  <Alkel_U3> oh, I live near that place
08:39:53  <Wolf01> good, so we can have fresh news on what happen now
08:40:44  <Alkel_U3> not much recently, I'm affraid :-)
08:40:59  <Alkel_U3> the rails are tame for now
08:41:07  <Wolf01> :D
08:42:13  <Wolf01> this is the only thing which didn't happen yet on the Venice tram route, I'm confident it will do some day
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10:19:56  <dihedral> Hello :-)
10:25:22  <Wolf01> o/
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12:11:20  <Wolf01> shit, I missed the lunch
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12:26:12  <Alkel_U3> you're gonna make up for it at tommorow's lunch
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14:14:40  <Tuhin> offtopic : https://www.youtube.com/watch?v=WnLvzV9xAHA
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14:29:20  <Alberth> hi hi
14:29:25  <NekoMaster-Awake> Hoi
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15:18:08  <NekoMaster-Awake> So, I got a question about sprites
15:18:46  <Alberth> the tension is rising..... :)
15:19:13  <NekoMaster-Awake> If a locomotive sprite that is 32px long is considered 8/8 Size, then would 34px be 9/8 and 36px be 10/8?
15:19:15  <Samu> testing OtviAI Original, NPF and YAPF ships
15:19:19  <Alberth> no need to announce it, just ask, and wait whether someone knows :)
15:19:34  <NekoMaster-Awake> I have a EMD DD40A sprite that is bigger then a 8/8 size sprite
15:19:40  <Eddi|zuHause> no, if 32 is 8/8, then 4 is 1/8
15:19:42  <NekoMaster-Awake> *DD35A
15:20:06  <Eddi|zuHause> which means for 9/8 you need 8/8+1/8
15:20:11  <NekoMaster-Awake> So sizes go up by 4px?
15:20:19  <Eddi|zuHause> yes
15:20:36  <NekoMaster-Awake> So then a 36x12px sprite would be 9/8 then?
15:20:47  <Eddi|zuHause> yes
15:21:08  <NekoMaster-Awake> ALright thanks, I'm just making sure to place the sprite size in my sprite sheets to help coders out
15:21:18  <NekoMaster-Awake> sometimes its not always obvious what size a sprite is
15:22:17  <Eddi|zuHause> well, as long as you know the size of an 8/8 sprite, everything else is just simple 5th grade maths.
15:22:28  <peter1138> you'd think so
15:22:40  <NekoMaster-Awake> Well now I know
15:22:51  <NekoMaster-Awake> I always thought it went up or down by 2px
15:23:06  <Eddi|zuHause> well, i'm well aware that for most people, 5th grade math is not "simple" :p
15:23:08  <NekoMaster-Awake> its been a loooong time since i've done spirtes
15:23:18  <peter1138> are you unaware what fractions are?
15:24:22  <NekoMaster-Awake> I know what they are but the teacher I had back in Grade 2 and 3 wasnt very good at teaching fractions
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15:24:56  <Eddi|zuHause> unfortunately, our school system is structured in a way that when you struggle at 5th grade math, you'll spend another 7 years "learning" maths that you don't know any of the foundations for, so essentially you learn nothing.
15:25:36  <NekoMaster-Awake> Then again I'm Canadian, American and Canadian school systems have some simlarities but both are noticably different
15:26:32  <Eddi|zuHause> i'm neither american nor canadian
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16:40:45  <NGC3982> The entire world sucks at math.
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17:02:53  <MonkeyDronez> 1+1=3
17:02:56  <MonkeyDronez> proved u wrong
17:03:17  <MonkeyDronez> damn pessimistic hippies, i swear
17:06:25  <Alberth> I quite like math :)
17:06:50  <Alkel_U3> I thought that common stereotypes dictate that asians are born with a mathematic coprocessor in their heads
17:07:13  <Eddi|zuHause> i think you're racist.
17:07:23  <Alkel_U3> oops
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17:32:43  <Alberth> Math has very little to do with computing values, in my experience
17:34:41  <MonkeyDronez> lol
17:34:49  <MonkeyDronez> Asians are good at maths cause if we don't study maths
17:34:55  <MonkeyDronez> we get a god damn whooping with a stick or a belt
17:35:04  <MonkeyDronez> it's a cultural thing, nothing racist about it
17:35:54  <V453000> never do meth
17:36:06  <SpComb> meh
17:45:42  <DorpsGek> Commit by translators :: r27618 trunk/src/lang/latvian.txt (2016-07-18 19:45:36 +0200 )
17:45:43  <DorpsGek> -Update from Eints:
17:45:44  <DorpsGek> latvian: 19 changes by Parastais
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17:49:48  <andythenorth> o/
18:05:03  <Wolf01> o/
18:05:59  <Wolf01> mmmh... I think I should prepare dinner or I'll miss even that
18:23:10  <andythenorth> http://dev.openttdcoop.org/attachments/download/7916/nettlebridge-dump-tram-rework.png
18:23:12  <andythenorth> V453000: ^
18:23:21  <andythenorth> No. 3 still not good
18:23:27  <V453000> total shit, never attempt again
18:23:32  <andythenorth> considering something like https://c1.staticflickr.com/6/5059/5417687080_3669c0e822_b.jpg
18:23:47  <V453000> eh, it's not that bad <3
18:24:20  <V453000> you would probably have to make the black roof not-straight, having like a 1px dent
18:24:27  <V453000> to visualize that kind of shape
18:24:34  <V453000> now it looks like a box
18:25:37  <andythenorth> I can rework a train
18:26:16  <andythenorth> or so http://dev.openttdcoop.org/projects/iron-horse/repository/entry/src/graphics/baby_boat_0.png
18:26:34  <MonkeyDronez> V453000, can you connect to the server named as Player and start a company?
18:26:49  <MonkeyDronez> I get an annoying protocol error and get thrown back to the main menu
18:27:17  <V453000> possibly andythenorth :P
18:28:46  <V453000> MonkeyDronez: it has some FIRS 2, not joining that shitty server
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18:29:03  * V453000 pokes andythenorth
18:29:50  <V453000> nice. a desync :D
18:29:59  <V453000> report it at bugs.openttd.org
18:30:11  <andythenorth> FIRS is full of bugs
18:30:13  <andythenorth> forums say so
18:30:22  <andythenorth> and nobody is debugging
18:30:35  <V453000> andythenorth: this is some desync when Player joins the game
18:30:39  <V453000> seriously weird shit
18:34:05  <andythenorth> Road Hog trams are as big as Iron Horse trains
18:34:10  <andythenorth> scale shit
18:35:47  <MonkeyDronez> weill report it
18:35:55  <MonkeyDronez> but if you think it has to do with FIRS
18:35:58  <MonkeyDronez> i'll find out in 5 mins
18:37:12  <MonkeyDronez> booted on vanilla :P
18:37:24  <V453000> andythenorth: RVs in general are usually 8/8 just like trains
18:37:29  <V453000> that's fine
18:37:48  <V453000> I would even say it is very nice, it gives the kind of feeling that 1 RV = 1 unit, just like 1 wagon
18:40:16  <MonkeyDronez> lol, same error and booted of reddit server. Safe to say it's something we will have to live with :p
18:41:21  <MonkeyDronez> (wrong company in DoCommand), i'll go over the python scripts later, looks like a variable issue
18:41:32  <MonkeyDronez> might find something
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18:58:51  <andythenorth> hmm
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19:06:20  <Taede> wrong company in docommand likely has to do with the playAsPlayer setting (assuming soap)
19:06:43  <Taede> its only supposed to move pple who are named player to spectators, but sometimes that happens instead
19:11:16  <andythenorth> that tram needs to look more trammy
19:11:18  <andythenorth> like http://www.gunzelgallery.hobbiesplus.com.au/Rail0380.JPG
19:11:20  <andythenorth> or so
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19:28:12  <andythenorth> probably alright? http://dev.openttdcoop.org/attachments/download/7917/dump-tram-capacities-2.png
19:28:54  <andythenorth> V453000: is win yet? ^
19:28:57  <andythenorth> or is ass?
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19:39:04  <Samu> counting pixels
19:39:25  <Samu> 9 per carriage for vehicle 1
19:39:32  <Samu> 20 per carriage for vehicle 2
19:39:36  <Samu> 21 per carriage for vehicle 3
19:39:57  <Samu> 36, 40, 42
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19:53:36  <V453000> andythenorth: is very win
19:53:56  <andythenorth> good
19:54:01  <andythenorth> copy-paste ftw :P
19:54:18  <V453000> XD
19:55:33  <Milek7> it is possible to execute some code in SaveLoad struct?
19:57:08  <andythenorth> open trams also http://dev.openttdcoop.org/attachments/download/7918/open-tram-capacities.png
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19:57:56  <V453000> those are ultra cute
19:57:59  <V453000> the n1 is a bit odd
19:58:17  <V453000> goes very low, and the bottom 1-color-area seems unfinished
19:58:25  <andythenorth> not chibi enough
19:58:31  <andythenorth> it’s from British Tram Set
19:58:35  <andythenorth> might need work
19:58:43  <V453000> I would expose the wheels like on the trailers
19:58:57  <V453000> that will get mostly rid of the 1-color area, and make it more consistent nicer with wagons
19:59:25  <andythenorth> +1
20:00:57  <andythenorth> or just redraw it
20:01:07  <V453000> no need to really
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20:05:04  <andythenorth> now I need to make some neat box trams
20:06:14  <V453000> doing basic visual concepts for my train set atm :)
20:06:24  <V453000> is fun
20:07:14  <Alberth> better than visual basic concepts :p
20:07:59  <V453000> definitely
20:09:41  <Milek7> std::bitset is bad
20:14:56  <andythenorth> compiling kills my battery :(
20:15:49  <Wolf01> plug the power cord
20:16:38  <andythenorth> requires child to go to sleep
20:16:43  <andythenorth> power cord not here
20:17:20  <andythenorth> V453000: draw me this in 8bpp pixels, plz? https://farm8.staticflickr.com/7516/16182656836_c4bdb588bd_b.jpg
20:17:24  <andythenorth> for oil tanker tram
20:17:34  <V453000> haha
20:17:37  <andythenorth> (no fire, just stores steam from a big static boiled)
20:17:40  <andythenorth> boiler *
20:17:41  <V453000> I will try tomorrow, I promise
20:17:49  <andythenorth> more weird looking shit needed
20:17:52  <V453000> send me some of your tram spritesheets so that I can make it compatible
20:17:55  <andythenorth> stuff got too vanilla
20:18:30  <andythenorth> http://dev.openttdcoop.org/projects/road-hog/repository/entry/src/graphics/drumbreck_0.png
20:18:32  <andythenorth> needs to be 4/8
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20:18:42  <andythenorth> most views of the engine on that sheet are 3/8!
20:18:44  <andythenorth> bad views :P
20:18:51  <V453000> ._.
20:19:00  * andythenorth unifying all the lengths
20:19:02  <andythenorth> because better
20:20:54  <V453000> so just give me some boxes which are the correct size XD
20:21:01  <V453000> cba figuring it out with your offsets etc
20:21:09  <andythenorth> I make a commit
20:22:00  <V453000> alrite
20:22:39  <andythenorth> this needed here https://en.wikipedia.org/wiki/Go_the_Fuck_to_Sleep
20:23:11  <andythenorth> V453000: this one http://dev.openttdcoop.org/projects/road-hog/repository/entry/src/graphics/drumbreck_0.png
20:23:14  <V453000> nice book
20:23:22  <V453000> alright
20:23:27  <V453000> gonna start from dumbwreck
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22:34:05  <Samu> testing 4 ship ais
22:34:46  <Samu> npf nocab, yapf/original/npf otviai
22:35:23  <Samu> 1990, 2047, 2047, 1983
22:36:21  <Samu> it appears otviai prefers npf
22:36:36  <Samu> but it's slow with it
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22:56:32  <Wolf01> 'night
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23:05:19  <Wormnest> I think I have most ship problems of nonocab fixed now need to test it to make sure
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