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Log for #openttd on 22nd July 2016:
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07:15:04  <V453000> holy shit @ the amount of foundations
07:15:16  <V453000> figuring out which is which isn't exactly nice either :D
07:25:20  <planetmaker> they're mostly for different climates
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07:26:21  <V453000> that I understand
07:26:32  <V453000> the wtf is within the group of the 90 foundations :P
07:26:39  <V453000> and, monorail tunnels/junctions done :) https://dl.dropboxusercontent.com/u/20419525/BRIX/mono-tunnels.png
07:26:53  <V453000> also hi pm, haven't seen you in a while :)
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09:42:39  <Wolf01> o/
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13:11:04  <Wolf01> bbl, adding a fan to chassis
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13:56:57  <Wolf01> It seem impossible 20°C lower with just one 5.5" fan
13:57:43  <Wolf01> *3.2"
13:57:53  <Eddi|zuHause> good airflow can work wonders
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14:33:59  <Samu> hi
14:34:13  <Samu> 2020, 2006
14:37:27  <Milek7> any developers here?
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14:42:03  <Alberth> o/
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15:34:16  <Samu> 2021, 2007
15:34:39  <Samu> Wormnest: is there a limit for the number of ships for OtviAI?
15:34:51  <Samu> he doesn't seem to get 1000
15:34:59  <Samu> he's always near 1000
15:35:30  <Wormnest> Samu: No idea I havenÂŽt looked much at Otvi a lot and certainly not lately
15:35:54  <Samu> always around 960, 980, 990, never 1000
15:36:35  <Wormnest> Maybe it sets that limit because it knows it will get too slow with ships
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15:57:09  <Samu> 995 ships
15:57:42  <Samu> highest i've seen
15:58:28  <Samu> 996
15:58:35  <Samu> hmm will it reach 1000?
15:59:59  <Samu> there is a ship 1001, so i guess he can go over 1000
16:00:06  <Samu> must have missed it
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17:25:48  <Samu> 1002 ships :)
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17:39:33  <andythenorth> o/
17:40:04  <Alberth> o/
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17:41:23  <andythenorth> V453000: it’s probably unavoidable, but the mono tracks look off-centered in the tunnels
17:42:05  <V453000> tbh
17:42:08  <V453000> I don't see it :D
17:44:51  <Alberth> think of the light-gray as flat
17:45:15  <V453000> well ye
17:45:23  <V453000> doesn't hit me in the eyes though
17:45:52  <V453000> :D
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18:04:49  <andythenorth> @seen frosch123
18:04:49  <DorpsGek> andythenorth: frosch123 was last seen in #openttd 22 hours, 53 minutes, and 29 seconds ago: <frosch123> at some point it installs itself
18:06:22  <andythenorth> ha
18:06:25  <andythenorth> Road Hog passed r1k
18:10:36  <V453000> nice
18:10:41  <V453000> BRIX is closing up to r1
18:10:58  * andythenorth been moving pixels around http://dev.openttdcoop.org/attachments/download/7926/reefer-tram-reworked.png
18:11:12  <V453000> nice as always :)
18:11:13  <andythenorth> trams you might actually want to use?
18:11:14  <andythenorth> :P
18:11:22  <V453000> yeah
18:11:31  <V453000> me is coding road crossings atm :) finishing monorail
18:11:32  <andythenorth> trying to make them a bit chibi
18:11:49  <andythenorth> keeping same lengths = win
18:11:59  <V453000> last time I tried roadhog, I really liked it a lot
18:12:07  <V453000> I don't know a better RV set
18:12:11  <andythenorth> currently my favourite thing to work on
18:12:11  <V453000> and I believe I tried almost all of them
18:12:36  <V453000> atm I am in a frenzy to finish BRIX 0.0.1
18:12:43  <andythenorth> type faster
18:12:43  <V453000> then I will probably move to PART
18:12:49  <V453000> wut
18:13:12  <andythenorth> paint faster
18:13:19  <V453000> myeah nope
18:15:37  <V453000> my problem is that lately before I finish a set, I have learned so much by then that I already hate it and want to do something else
18:15:49  <V453000> I really don't like BRIX now
18:15:54  <V453000> just want to finish it
18:18:59  <andythenorth> ha ha :)
18:20:47  <MonkeyDrone> hey V453000 , read your map guide, good stuff. Implemented all your recommendations now
18:20:56  <V453000> nice =D
18:21:12  <V453000> there is a lot of them :P
18:22:09  <MonkeyDrone> i impelmented what I needed, the acceleration, spread, water properties. and disabling variety makes the map look so much better
18:24:07  <V453000> yarr
18:24:27  <MonkeyDrone> enabled the twoway signal thingy in yapf also
18:24:34  <MonkeyDrone> just need to see what it really is and how it works ;p
18:25:03  <V453000> it's good for experienced players
18:25:10  <V453000> if you want those on your server, it is a good idea to have it on
18:26:38  <MonkeyDrone> yeah, it's on. I'm sure one day i will use those ;p
18:28:39  <MonkeyDrone> just need to see how to implement !reset into soap, i see it here http://dev.openttdcoop.org/attachments/6707/diff
18:28:50  <MonkeyDrone> but it's not implemented into the soap version i grabbed , argh
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18:39:30  <MonkeyDrone> how the hell do i import this patch to the hg soap project, it says no diff found, arghhh
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18:49:31  <Wolf01> meh... just read about Munich :|
18:50:57  <Eddi|zuHause> my guess is that there's more to come...
18:53:40  <MonkeyDrone> what happened in munich, opening news
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18:54:45  <MonkeyDrone> well that's fucking sad
18:57:31  <V453000> nice, let me guess what religion they were
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18:59:29  <MonkeyDrone> bunch of psychopaths
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19:05:11  <milek7> hm
19:05:18  <milek7> why there is 32 industries limit?
19:05:26  <milek7> /s/industries/cargos/
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19:10:53  <frosch123> because for dummies no number is big enough
19:14:42  <MonkeyDrone> kek
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19:15:47  <MonkeyDrone> damn my tablet was still connected, i threw that thing away 2 hours ago
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19:26:57  <andythenorth> frosch123: o_O http://dev.openttdcoop.org/attachments/download/7925/covered-hopper-tram-capacities-2.png
19:28:01  <MonkeyDrone> improved looks much nicer
19:28:16  * MonkeyDrone gives nod of approval
19:28:46  <frosch123> is there a difference between "covered hopper" and "boxvan"?
19:28:49  <frosch123> when loading?
19:30:54  <andythenorth> covered hopper loads twice as fast
19:31:05  <andythenorth> visually?  Not at the moment
19:31:06  <Eddi|zuHause> one would assume a covered hopper opens fromt he top and the boxvan opens from the side :p
19:31:19  <andythenorth> yup
19:32:58  <frosch123> how about putting the red thing on the roof in different spots for the two generation?
19:33:19  <frosch123> so that they look less similar
19:33:24  <andythenorth> possible
19:34:48  * andythenorth trying to balance consistency vs. variety
19:34:59  <andythenorth> all models of a type need to look related, but not identical
19:35:29  <andythenorth> tbh, the roof hatches don’t even look good
19:36:16  <frosch123> well, a few random things make stuff look unique :)
19:36:37  <andythenorth> the equivalent Iron Horse sprite does the roof diferently http://dev.openttdcoop.org/projects/iron-horse/repository/entry/src/graphics/covered_hopper_car_pony_gen_2_template.png
19:36:52  <andythenorth> the red ones are copied from http://dev.openttdcoop.org/projects/iron-horse/repository/entry/src/graphics/covered_hopper_car_pony_gen_1_template.png
19:37:04  <frosch123> they somehow help to make the stuff look more box shaped, compared to a tanker
19:38:09  * andythenorth experiments
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19:47:02  <Samu> 2024, 2008
19:47:31  <andythenorth> frosch123: http://dev.openttdcoop.org/attachments/download/7927/covered-hopper-tram-capacities-2.png
19:49:31  <frosch123> i like it :)
19:51:49  <andythenorth> better eh?
19:53:01  <frosch123> yes, they look less similar, and still boxy
19:54:57  <andythenorth> I am pleased with the white one
19:55:06  <andythenorth> there is no irl equivalent, it’s completely invented :D
19:56:13  <Alberth> someone will find a matching RL train for you :)
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20:09:04  <andythenorth> https://railforthevalley.files.wordpress.com/2009/08/comingfromice.jpg?w=450&h=244
20:09:05  <andythenorth> :P
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21:18:15  <andythenorth> bed
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21:25:43  <DorpsGek> Commit by frosch :: r27619 /trunk/bin/baseset (4 files) (2016-07-22 23:25:37 +0200 )
21:25:44  <DorpsGek> -Update: Baseset translations
21:29:07  <DorpsGek> Commit by frosch :: r27620 trunk/src/smallmap_gui.cpp (2016-07-22 23:29:04 +0200 )
21:29:08  <DorpsGek> -Codechange: Inline GetEffectiveTileType (adf88)
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21:38:56  <DorpsGek> Commit by frosch :: r27621 trunk/src/smallmap_gui.cpp (2016-07-22 23:38:49 +0200 )
21:38:57  <DorpsGek> -Fix (r27620): Committed too early.
21:44:59  <DorpsGek> Commit by frosch :: r27622 trunk/src/smallmap_gui.cpp (2016-07-22 23:44:54 +0200 )
21:45:00  <DorpsGek> -Change: In industry map view, give visible industry types the highest tile priority, and hidden industry types a lower one. This way filtered and highlighted industries are not hidden by overlapping tiles in zoomed-out smallmap. (adf88)
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22:52:53  <Wolf01> 'night
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