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Log for #openttd on 26th July 2016:
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08:38:09  <V453000> yo humenz
08:44:24  <Alberth> yo frenzying V
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08:49:10  <V453000> I am going through trello
08:49:24  <V453000> discovering that the only shit left is basically vehicles, industries, stations, city buildings
08:49:29  <V453000> and a few details
08:49:38  <V453000> so even 0.0.1 will be pretty complete :D
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08:50:21  <Wolf01> o/
08:52:16  <V453000> hy
08:52:21  <V453000> 666 rockets yet?
08:53:04  <Wolf01> no, 20% of the first one
08:53:32  <Wolf01> It seem I can't produce enough speed modules
08:53:46  <V453000> cmon XenoCyber launched a rocket in 8 hours with the lazy bastard achievement :P
08:53:58  <V453000> heh
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09:40:10  <Wolf01> V453000 building rail signals with blueprints is weird
09:40:31  <V453000> building many things with blueprints is weird
09:40:47  <Wolf01> No auto rotation and you will end up rebuilding every single one
09:40:59  <V453000> hm
09:41:07  <V453000> that sounds weird
09:41:44  <Wolf01> I have a blueprint with only the signal, if you have a blueprint with the signal and the rail it works
09:42:14  <V453000> XD well why would you only have signals in your blueprint
09:42:40  <Wolf01> Because I put signals after building the rails
09:43:05  <V453000> well sounds like a bug, just report it
09:44:11  <Wolf01> I don't think it's really a bug, it's just that you won't get any help like when placing manually on existing rails
09:44:31  <Wolf01> ghosts don't seem to interact with each other
09:44:50  <Wolf01> only electric poles do
09:45:07  <V453000> what exactly is the problem then? if you place the signals, they are placed wrongly?
09:45:14  <V453000> or just that you don't see the extra helper gui?
09:46:00  <Wolf01> You don't see the helper gui and then you place them wrongly is the main problem
09:52:24  <Wolf01> It might be my fault because of the way I play, but I feel that the ghost enetities are a bit... incoherent
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09:54:00  <Alberth> report it, and let the devs say whether you're playing in a weird way :)
09:54:50  <Alberth> you can only do random guessing on their intentions
09:59:58  <Wolf01> I don't know if the topic fits better the "gameplay help" forum
10:01:18  <Alberth> generally a good start to see what others think
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10:37:07  <Wolf01> V453000, is there a way to flip a blueprint?
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10:57:23  <MonkeyDrone> Wolf01, i don't think there is. Not that i've seen it ever possible
10:57:43  <Wolf01> iirc with a mod it was possible
11:02:21  <V453000> Wolf01: not yet
11:02:36  <V453000> there is a mod which does it yes but I am not sure if it doesn't bring some side effects
11:02:39  <V453000> probably not
11:02:45  <V453000> but it is on the todo list one day ;D
11:02:49  <Wolf01> :)
11:03:43  <Wolf01> Blueprint books are wonderful, but I think it's even more confusing now, a lot of blueprints even duplicate because of different belt direction
11:04:31  <V453000> well it's not like you have to use them
11:04:58  <Wolf01> I *only* use them
11:07:51  <Wolf01> I set up the construction of a 400 tiles wall with defenses or a 300x300 grid of roboports and meanwhile I roam around throwing grenades
11:12:56  <V453000> proper defensive "wall" http://i.imgur.com/a5LfT34.png
11:12:58  <V453000> :D
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11:15:55  <Wolf01> I build a wall of flamethrowers and turrets
11:21:54  <MonkeyDrone> lol damn, i'm sure china would be interested to hire you V453000 for their next great wall :P
11:32:59  <V453000> it's not my screenshot :)
11:37:28  <Samu> 2028, 2028, 2028, 2025
11:38:07  <Alkel_U3> Bingo!
11:44:28  <Samu> original terron ships 2028, npf terron ships 2028, yapf terron ships 2028, npf nocab ships 2025
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11:59:59  <V453000> Samu doing something productive again I see
12:04:17  <Wolf01> wtf, biters nests spawning inside the factory O_O
12:06:27  <V453000> yes the spawning is a lot different now
12:06:40  <V453000> but, if they spawned a nest there, it means they were able to walk there
12:06:45  <V453000> so just prevent from doing that. :)
12:07:20  <Wolf01> I'm doing that, but a 1000+ tiles wall takes time
12:08:16  <V453000> heh
12:08:27  <V453000> as it should
12:09:13  <Wolf01> one spitter/biter might have followed a construction bot
12:09:30  <Wolf01> because I'm patrolling the construction site
12:09:59  <V453000> XD
12:10:27  <Wolf01> and blasting away the nests I find while laying down the blueprints
12:11:58  <Wolf01> Ok, friends called for the beach, bye
12:12:07  <V453000> bich
12:12:15  <Wolf01> :)
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13:53:15  <Alberth> o/
13:54:02  <andythenorth> o/
13:54:05  * andythenorth wonders
13:54:07  <andythenorth> fruit trams?
13:54:09  <andythenorth> supplies trams?
13:54:12  <andythenorth> steel trams?
13:54:35  <andythenorth> fruit trams I am +1 to, and have drawn
13:54:38  <andythenorth> others, dunno
13:54:46  <Alberth> yeah, fruit seems nice
13:54:46  <V453000> RANT: AUTOSAVING BE TOO FAST
13:54:50  <V453000> PLEASE FIX SO IT'S SLOWER
13:54:58  <V453000> factorio is getting it's ass kicked too much
13:55:40  <Alberth> ask devs to remove a few of those sleep() calls  :p
13:56:04  <Eddi|zuHause> andythenorth: for supplies, i think you'll find plenty of maintenance vehicles as examples
13:56:06  <V453000> Elaborate Question n1: Does OpenTTD save by  1.it stops the game, 2.saves to memory, 3.resumes the game 4. saves to file and compresses in separate thread ?
13:56:12  <Alberth> steel trams doesn't make much sense given the quantities of the stuff, imho
13:56:27  <Eddi|zuHause> V453000: yes, that's basically how it works
13:56:41  <V453000> so it does not access the game state while saving in another thread?
13:56:46  <Eddi|zuHause> yes
13:56:52  <Eddi|zuHause> that's what the copying is for
13:57:17  <Alberth> supplies trams euhm, not sure
13:57:43  <Alberth> distributing supplies would be useful, but whether trams are the best means for that...
13:58:11  <Eddi|zuHause> V453000: if you need to access the game state in step 4, you should have copied more data in step 2
13:58:36  <Alberth> trivial solution V: disable OpenTTD threading :p
13:58:38  <V453000> I personally don't :P but thanks
14:00:54  <andythenorth> I did have steel vehicles in Road Hog, but I’ve disabled them temporarily
14:01:14  <andythenorth> they matched some in Iron Horse - big capacity, but restricted speed
14:01:19  <Alberth> V453000: "2.saves to memory" is a literal copy
14:01:31  <Alberth> we don't do anything else in that step
14:01:41  <andythenorth> supplies trams I’ll probably do, just hard to find anything visually distinct
14:02:50  <Alberth> rainbow colours with sprinkles?
14:03:03  <andythenorth> definitely distinct
14:03:17  <Eddi|zuHause> sounds like NUTS
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14:03:29  <Alberth> no sprinkles in nuts afaik
14:04:19  <Alberth> maybe use tractors and bulldozers as cargo?
14:04:34  <Alberth> iirc that were supplies
14:05:08  <andythenorth> yeah
14:05:08  <Alberth> dynamite as cargo
14:05:10  <andythenorth> nice idea
14:06:29  <Alberth> occasional unicorn would be appreciated too, I am sure
14:07:03  <Alberth> hmm, horses, but it looks too much like live stock, I guess
14:07:18  <andythenorth> https://farm2.staticflickr.com/1469/26189450786_d8001a7b15_b.jpg
14:08:07  <Alberth> what the heck? :)
14:08:33  <Alberth> good colours :p
14:12:03  <Alkel_U3> what about tram with wood http://1gr.cz/fotky/idnes/15/122/org/ME15fdff4_201538C0F2924C1C36C39690C6404F5A6A09.jpg
14:12:12  <andythenorth> ha ha ha
14:13:15  <V453000> I see andythenorth woke up with the right way of realism today
14:16:45  <andythenorth> supplies tram http://2.bp.blogspot.com/-XjdwHY12BXA/VobKoMFIQCI/AAAAAAAAEjE/NHeI_vvHuQ4/s1600/MG02.jpg
14:26:51  * andythenorth needs names for fruit trams
14:29:11  <Eddi|zuHause> papaya, mango and lime
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14:42:10  <Alberth> fruit express
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16:25:44  <Alberth> o/
16:27:33  <frosch123> hoi
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17:25:26  <andythenorth> these trams are fricking awesome
17:25:29  <andythenorth> watching them is fun
17:25:34  * andythenorth pleased with self
17:25:36  <andythenorth> bbl
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17:48:32  <MonkeyDrone> bet he went to do the deed :D
17:48:46  <MonkeyDrone> evening fellas
17:50:15  <Eddi|zuHause> wouldn't be a deed if nobody did it...
17:52:22  <MonkeyDrone> wiser words have not been spoken
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18:05:07  <MonkeyDrone> why am i so sleeepy, it's only 9pm
18:06:59  <Alberth> you awoke at 3am this morning?
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18:09:38  <MonkeyDronez> 4:30am
18:09:44  <MonkeyDronez> that's my usual wake-up time
18:09:59  <MonkeyDronez> but i sleeps around 10pm , yarrr
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18:35:15  <andythenorth> well
18:35:29  <andythenorth> there seems to be no upper limit for adding cargo-specific vehicle types :P
18:35:48  <andythenorth> fruit tram is just a box tram, but slightly different colour
18:35:53  <andythenorth> yet it seems good
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18:39:24  <Wolf01> o/
18:39:26  <Alberth> mostly when you run out of cargoes :p
18:39:28  <Alberth> hi hi
18:41:04  <andythenorth> ‘coal tram’
18:41:07  <andythenorth> ‘iron ore tram’
18:41:18  <andythenorth> ‘pyrite ore tram'
18:41:19  <andythenorth> :P
18:41:23  <andythenorth> might be overkill
18:41:31  <Alberth> doesn't make sense imho
18:41:46  <Alberth> why would you use a tram to move ore?
18:42:09  <andythenorth> short distance
18:42:11  <andythenorth> no trucks
18:42:34  <Alberth> hmm, fair enough
18:42:43  <V453000> trams are cute
18:42:49  <V453000> also, towns don't grow around tram tracks
18:43:00  <V453000> trams ignore 1-way roads, ...
18:43:05  <V453000> trams certainly have their use
18:43:18  <V453000> I actually like very much that andy makes cargo trams
18:44:51  <andythenorth> they are looking quite awesome also
18:44:56  <andythenorth> ++++ win
18:46:14  <andythenorth> also all 16/8 so they use multi-stop stations properly
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18:46:50  <andythenorth> meh, I should have 16/8 the trucks
18:46:56  <andythenorth> but then they’re _really_ long
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19:31:51  <andythenorth> so who’s finding me more pictures of freight trams?
19:33:54  <Alberth> I have pictures of them in OpenTTD, but I think you've all seen them :p
19:34:05  <frosch123> does it need to be tram?
19:34:56  <frosch123> http://www.modellbahn-links.de/wp-content/gallery/modellbahn-h0m-busch-feldbahn/busch-feldbahn-4.jpg <- or are mining trains also okay?
19:35:05  <andythenorth> mining trains are fine
19:35:10  <andythenorth> but they need NotRoadTypes
19:35:14  <andythenorth> I see no catenary there :P
19:36:24  <frosch123> http://www.sandbahner.de/cpg/albums/userpics/10003/normal_Probefahrt_04.jpg <- ok, but at that size it has probably no gameplay purpose
19:36:53  <frosch123> anyway,i was more reffing to the type of wagons
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19:38:23  <frosch123> http://www.feldbahn-glossen.de/Fotos/Bilder/Verladeanlage.jpg <- interesting transfer station
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19:44:53  <andythenorth> flickr is much better than google images for specific topics
19:44:57  <andythenorth> who’d have known :P
19:45:46  <Samu> oh wow, france again
19:46:25  <_dp_> https://plus.google.com/u/0/photos/111491046102715177919/album/5867344983644921361/5867345870029960498
19:46:57  <frosch123> http://nimga.de/m/CnOH6.jpg <- the size difference between engine and wagons is weird :)
19:48:11  <frosch123> http://hellertal.startbilder.de/1200/beim-bahnhof-weckesheim-steht-als-482114.jpg <- almost ttd scale
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19:48:21  <frosch123> short, low, but broad
19:49:18  <andythenorth> frosch123: that one ^^ is great (big engine, small wagons)
19:49:41  <andythenorth> the last one is pretty HEQS-ish
19:51:48  <frosch123> yeah, some look like the railmotors from heqs :)
19:53:58  <andythenorth> I really want to find a tram carrying engineering or farm supplies
19:54:03  <andythenorth> :P
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20:07:18  <Samu> rip, french priest
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20:30:12  <Wolf01> mmm I aggroed the entire map... they are following me from outside the viewport with max zoom out
20:31:32  <frosch123> get a bigger screen :p
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20:46:01  <Samu> why isn't this game out yet? http://wos.my.com/
20:55:19  <andythenorth> farm supplies: red tarpaulins
20:55:22  <andythenorth> dunno about that
20:55:27  <andythenorth> V453000: what colour are FMSP?
20:55:27  <andythenorth> :P
20:59:00  <V453000> ANY
20:59:03  <V453000> blue for me
20:59:19  <V453000> maybe it should be flatbed cargo, giant turds
20:59:25  <andythenorth> nice image
20:59:29  <andythenorth> blue is ENSP
20:59:34  <andythenorth> maybe I should swap them around
20:59:39  <andythenorth> ENSP = YELLOW
20:59:47  <andythenorth> BECAUSE DIGGERS
21:00:06  <V453000> in NUTS ENSP = batteries, FMSP = blue fertiliser
21:00:24  <andythenorth> WHAT COLOUR BATTERIES?
21:00:35  <andythenorth> BLACK AND GOLD?
21:00:44  <V453000> YES
21:00:45  <andythenorth> we don’t use enough caps
21:00:51  <V453000> I agree
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21:01:30  *** mode/#openttd [+v tokai|noir] by ChanServ
21:01:30  * andythenorth MAKES GOLD TARPS
21:02:04  <V453000> batteries or lyfe
21:07:05  <andythenorth> RED TARPS FOR BDMT?
21:07:12  * andythenorth thinks YES
21:08:19  *** tokai [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds]
21:08:35  <Wolf01> are you sure you don't want olive green or blue?
21:10:22  <andythenorth> those are also options
21:10:52  <andythenorth> distinct colours are: blue, red, green or olive green, gold, and maybe grey
21:11:13  <andythenorth> possibly purple or lilac, but might be ugly
21:11:24  <andythenorth> I use 2CC for tarps over unknown cargos
21:11:43  <andythenorth> oh, also white would work, but eh, for what?
21:14:26  <andythenorth> white for wool? o_O
21:15:33  <V453000> FUCK TARPS, SHOW CARGO
21:15:53  <andythenorth> lolwut?
21:15:59  <andythenorth> so what does FMSP look like? o_O
21:16:12  <Wolf01> "stuff"
21:16:27  *** sla_ro|master [~sla.ro@89.136.141.100] has joined #openttd
21:16:38  <Wolf01> draw a pile of stuff in the back
21:17:06  <andythenorth> https://www.tt-forums.net/viewtopic.php?p=1173924#p1173924
21:17:30  <andythenorth> fruit trams, clay trams, FMSP trams, grain trams, ENSP trams
21:18:02  <Wolf01> yeah, they really look cool
21:19:05  <andythenorth> THEY’RE ALL THE SAME SIZE, IT’S SO PLEASING!!!
21:19:11  * andythenorth should go to sleep
21:19:24  <V453000> XD
21:29:22  * andythenorth considers pigs, sheep, cows cargo
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21:29:49  <andythenorth> actually zzzz time
21:29:51  <andythenorth> bye
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22:26:28  <Samu> 2048, 2048, 2048, 2026
22:26:33  <Samu> 3 more years
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23:26:44  <Wolf01> 'night
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