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00:13:26 *** Progman [~progman@p57A194AC.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 00:30:01 *** Skippern [~skippern@186.244.112.104] has quit [Ping timeout: 480 seconds] 00:40:45 *** fjb [~frank@000158aa.user.oftc.net] has quit [Ping timeout: 480 seconds] 00:58:15 *** tokai [~tokai@00012860.user.oftc.net] has joined #openttd 00:58:19 *** mode/#openttd [+v tokai] by ChanServ 01:04:41 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 02:20:02 *** umgeher [~umgeher@177.189.76.119] has joined #openttd 02:37:15 *** tokai [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 03:33:50 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 03:37:15 *** HerzogDeXtEr [~farci@i59F6D82F.versanet.de] has quit [Read error: Connection reset by peer] 04:02:39 *** ToneKnee_ [~quassel@host86-135-236-243.range86-135.btcentralplus.com] has joined #openttd 04:08:00 *** ToneKnee [~quassel@host109-148-31-225.range109-148.btcentralplus.com] has quit [Ping timeout: 480 seconds] 04:17:41 *** MonkeyDrone [~Monkey@2a03:1c00:a000:0:5979:14db:6391:7feb] has joined #openttd 04:18:11 <MonkeyDrone> morning ladies 04:21:32 *** MonkeyDronez [~Monkey@94.76.45.21] has joined #openttd 04:29:11 *** MonkeyDrone [~Monkey@2a03:1c00:a000:0:5979:14db:6391:7feb] has quit [Ping timeout: 480 seconds] 04:33:03 *** Hiddenfunstuff [~Geth@y32.ip1.anvianet.fi] has joined #openttd 05:23:33 *** Alaskoud [~ukn.g@181.169.212.249] has quit [Quit: I used to think I was indecisive, but now I'm not too sure.] 05:26:27 *** Hiddenfunstuff [~Geth@y32.ip1.anvianet.fi] has quit [Read error: Connection reset by peer] 05:27:53 *** MonkeyDronez [~Monkey@94.76.45.21] has quit [Read error: Connection reset by peer] 05:56:58 *** Arveen [~Arveen@ip-109-91-72-28.hsi12.unitymediagroup.de] has joined #openttd 06:33:38 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 06:41:19 <andythenorth> o/ 06:49:22 *** Biolunar [Biolunar@xd9bf28d9.dyn.telefonica.de] has joined #openttd 07:11:32 *** tokai [~tokai@00012860.user.oftc.net] has joined #openttd 07:11:36 *** mode/#openttd [+v tokai] by ChanServ 07:23:53 <V453000> yo mf 07:24:03 <V453000> let's wreck shit, shall we 07:29:32 <andythenorth> yup 07:33:43 <V453000> finishing bridges today 07:33:56 <V453000> I can't believe this is not a dream 07:42:52 <andythenorth> it might be a nightmare 07:43:07 <V453000> pretty sure it was 07:43:11 <V453000> now paradise awaits 07:43:14 <V453000> 100% sure 07:49:28 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [Quit: andythenorth] 07:52:26 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 07:56:59 *** Wolf01 [~wolf01@95.233.237.206] has joined #openttd 07:57:16 <Wolf01> o/ 08:21:26 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [Quit: andythenorth] 09:15:28 *** fjb [~frank@000158aa.user.oftc.net] has joined #openttd 09:17:11 *** Progman [~progman@p57A19464.dip0.t-ipconnect.de] has joined #openttd 09:46:41 <Wolf01> https://blog.swiftkey.com/important-information-relating-to-the-status-of-our-sync-services/ nice breach 10:05:46 *** Biolunar [Biolunar@xd9bf28d9.dyn.telefonica.de] has quit [Quit: leaving] 10:09:57 <Wolf01> Lunch and Factorio, best if done in that exact order or no lunch 10:11:53 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 10:14:06 <V453000> oh yeah I should eat something 10:14:06 <V453000> hm 10:14:15 <V453000> thanks for reminding 10:14:21 <V453000> bridge frenzy getting a bit serious 10:14:42 <andythenorth> there only needs to be one bridge :P 10:14:47 <andythenorth> all these silly bridge choices 10:14:55 <V453000> eh, point but :) 10:14:59 <V453000> making wooden fucker now 10:15:03 <V453000> the old one was shit 10:15:25 <andythenorth> choose bridge: âfastest' 10:15:36 * andythenorth chooses âleast uglyâ usually 10:16:17 <V453000> BRIX is trying to make fastest least ugly :P to some degree 10:16:25 <V453000> the others are of course utterly beautiful as well 10:17:35 <andythenorth> tramz look awesome in âlist vehicles' 10:17:44 <andythenorth> all 16/8, all visually different, but similar 10:17:53 <Eddi|zuHause> the bridges have the problem that the choice isn't really a choice, because the lower speeds are practically useless 10:18:34 <Eddi|zuHause> and most bridge NewGRFs have the problem that they use fancy designer bridges, which don't work as a generic "use everywhere" item 10:19:02 * andythenorth just wants the 160mph steel bridge in most cases 10:19:07 <Eddi|zuHause> needs more visual diversity, and less functional restrictions 10:19:21 <andythenorth> Eddi|zuHause: make a bridge set? o_O 10:19:24 <V453000> care not 10:19:31 <V453000> andythenorth: +1 10:20:41 <V453000> but it's true, most of the bridges are pointless 10:21:01 <andythenorth> also ugly :P 10:21:02 <V453000> also the introduction date pattern is so terrible that you only use one cantliever bridge, not the rest 10:21:19 <V453000> with the tubulars you at least get them over time 10:21:36 <andythenorth> someone should make a bridge grf 10:21:44 <andythenorth> why has no-one made one? o_O 10:21:47 <V453000> probably some stat replacement is enough 10:21:59 <V453000> /me is happy enough making base replacement 10:22:16 <V453000> which alone is a fucking self torture 10:22:20 * andythenorth making tramz 10:22:27 <andythenorth> canât make all things at once :P 10:22:36 <V453000> that's what I discovered as well 10:22:55 <V453000> nice shit takes time and time isn't 10:23:04 <andythenorth> time is less with babies :P 10:23:16 * andythenorth prioritises âgoodâ over âmoreâ :P 10:23:32 <MonkeyDAcez> woohooo, second monitor has been fixed (replaced bad capacitors), back to dual monitors <3 10:24:08 * andythenorth had two monitors once 10:25:35 <MonkeyDAcez> andythenorth has 3 now? 10:25:52 <andythenorth> one 10:25:54 <MonkeyDAcez> still on the bridges eh V453000 , damn 10:25:56 <andythenorth> monitors donât fit in my bag 10:26:15 <MonkeyDAcez> andythenorth, awwww, get one of those future sleeve roll type monitors 10:26:37 <Wolf01> o/ 10:26:44 <V453000> MonkeyDAcez: RAWR has basically stopped development because of bridges ... or at least it was one of the nails in the coffin 10:26:54 <andythenorth> has anyone made an image of the DOS palette with the numbers on it? 10:26:56 <V453000> solving them isn't trivial. :) but the most horrible shit is done 10:27:02 * andythenorth is bored of counting with fingers 10:27:05 <V453000> andythenorth: XD 10:27:13 <andythenorth> Iâm sure I automated that with pixa :P 10:27:31 <V453000> is this not good enough? https://newgrf-specs.tt-wiki.net/wiki/PalettesAndCoordinates 10:28:01 <andythenorth> no 10:28:08 <andythenorth> have to count with fingers 10:28:11 <V453000> why? 10:28:18 <MonkeyDAcez> V453000, sweeet, development is back on track! power to the v! 10:28:25 <andythenorth> V453000: because counting? :P 10:28:25 <V453000> 1A, boom 10:28:36 * andythenorth must now spend an hour saving some seconds 10:29:09 <V453000> basically now I have bridges solved, but I am just improving the wooden bridge because the design has some issues at bridge heads, and it needs one re-render to just fix other things, but work is pretty much done 10:29:14 <V453000> only small tasks remain to finish 0.0.1 10:29:19 <V453000> which is perfect 10:30:32 <Wolf01> Bah, this brand of mozzarella was really a poison 10:34:26 <V453000> oh you already ate something 10:34:26 <V453000> hm 10:34:49 <Wolf01> I'm regretting it 10:35:01 <Wolf01> I think I'll get ill 10:35:32 <MonkeyDAcez> take two fingersandshove it down your throat 10:35:35 <MonkeyDAcez> problem solved 10:35:54 <MonkeyDAcez> not saying it will be pleasant, but it will stop it from getting worst 10:36:02 <V453000> I ate some bad shit on Thursday 10:36:08 <V453000> meant I didn't even go to work on Friday 10:36:15 <V453000> so I spent like 18 hours straight on bridges XD 10:38:02 *** Samu [~oftc-webi@po1-84-91-250-188.netvisao.pt] has joined #openttd 10:38:32 <Samu> original trans ships bankrupted in 2025 10:39:32 <Samu> i don't quite understand where he spends his money 10:39:40 *** MonkeyDrone [~MonkDAce@80.88.255.77] has joined #openttd 10:40:21 <Samu> i know it builds ships, which get lost, but still, considering the amount of money it has in the bank, i don't understand how it manages to bankrupt 10:42:07 <andythenorth> this will do http://dev.openttdcoop.org/attachments/download/7932/numbered_palette_sample.png 10:46:10 *** MonkeyDAcez [~MonkDAce@80.88.255.47] has quit [Ping timeout: 480 seconds] 10:46:59 <Eddi|zuHause> andythenorth: can't you just open the palette in gimp and look up the numbers? 10:47:05 <andythenorth> probably 10:47:08 <andythenorth> but Photoshop 10:47:18 <andythenorth> I canât see a UI control for that 10:47:28 <Eddi|zuHause> i'm sure it has that functionality as well 10:47:42 <andythenorth> probably 10:50:12 <andythenorth> canât find it though 10:50:26 <Eddi|zuHause> now, do i go shopping today or postpone it to monday? 10:50:39 <andythenorth> will you survive until Monday? 10:50:41 <andythenorth> do you like shopping? 10:50:52 <Eddi|zuHause> probably, probably not. 10:50:54 <MonkeyDrone> what kind of shopping? 10:50:56 * andythenorth makes Sugar Beet cargo 10:51:03 <Eddi|zuHause> grocery shopping 10:51:11 <MonkeyDrone> today is a good day then 10:51:37 <Eddi|zuHause> but it rains sporadically 10:51:45 <MonkeyDrone> umbrella? 10:51:47 <Eddi|zuHause> and i'm lazy 10:52:09 <MonkeyDrone> then say hello to my little friend 10:52:50 <Eddi|zuHause> i've heard this line a lot, but i can't remember where it comes from 10:53:14 <MonkeyDrone> https://www.youtube.com/watch?v=g2wD5TaMf2k 10:54:30 <Eddi|zuHause> i don't think that helps me in any way :p 10:54:55 <MonkeyDrone> it's ok, it's not for everyone:P 10:56:04 <Eddi|zuHause> i'm not crazily fond of "american solutions"... 10:56:11 <Eddi|zuHause> weapons not working? needs more weapons. 10:56:19 <Eddi|zuHause> markets not working? needs more markets. 10:56:30 <Eddi|zuHause> surveillance not working? needs more surveillance. 11:02:56 *** MonkeyDrone [~MonkDAce@80.88.255.77] has quit [Quit: Leaving] 11:08:59 <V453000> andythenorth: ? https://bugs.openttd.org/task/4079 11:09:09 *** MonkeyDrone [~MonkDAce@80.88.255.77] has joined #openttd 11:09:50 <andythenorth> ho ho 11:10:12 <andythenorth> mine matches the shape of the swatch in photoshop 11:10:31 <andythenorth> nice to know about others though 11:11:09 <V453000> 31M polygons in BRIX scene ._. 11:11:50 <andythenorth> cull some backfaces 11:11:54 * andythenorth says words 11:11:56 <V453000> XD 11:12:14 * V453000 doesn't react 11:14:18 <Eddi|zuHause> being lazy AND bored is a terrible combination. 11:15:45 <Samu> windows 10 is no longer free 11:15:55 <Samu> let's hope so 11:22:28 <Wolf01> V453000, do rocks grow? I was sure there wasn't a rock there before 11:22:39 <V453000> what? 11:22:42 <V453000> ah factorio 11:22:47 <V453000> pretty sure they don't 11:23:54 <Wolf01> I've seen some entities appearing from thin air, but I think it was a rendering problem, maybe lag (in a single player game) due to the fleet of construction bots swarming around 11:24:14 <Wolf01> Usually occurs while running 11:24:51 *** frosch123 [~frosch@00013ce7.user.oftc.net] has joined #openttd 11:26:54 <andythenorth> quak 11:27:05 <Wolf01> quak too 11:28:41 <frosch123> hoi 11:36:37 *** HerzogDeXtEr [~farci@i59F6C06A.versanet.de] has joined #openttd 11:40:13 *** Arveen [~Arveen@ip-109-91-72-28.hsi12.unitymediagroup.de] has quit [Quit: Nettalk6 - www.ntalk.de] 11:41:04 <Wolf01> I should change my nick to "Trump"... I'm making so many walls 11:44:40 <debdog> :P 11:45:29 <Eddi|zuHause> it's not like he invented building walls... 11:45:56 <Wolf01> But he's the trend now 11:45:58 <Eddi|zuHause> maybe call yourself Glilgamesch 11:46:17 <Wolf01> Gilgamesh is so old time :( 11:48:20 <Eddi|zuHause> but i think i forgot that in my "american solutions" rant... wall not working? build more walls 11:53:30 <Samu> i don't understand his wall solution 11:53:41 <Samu> ppl use airports too 11:53:53 <Samu> ppl go by the sea, not just mexico 11:55:34 <andythenorth> ugly milk tram is ugly 11:55:37 <andythenorth> suggest better? 11:55:55 <Wolf01> Draw it like a cow 11:57:12 <andythenorth> http://dev.openttdcoop.org/attachments/download/7933/poptop_tram.png 11:59:29 <andythenorth> http://dev.openttdcoop.org/attachments/download/7934/such_tramz.png 11:59:53 <andythenorth> I should at least copy the catchan and paint it white 12:02:41 * andythenorth awaits inspiration 12:09:10 <Eddi|zuHause> why does the front look so weird? 12:10:42 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [Quit: andythenorth] 12:11:26 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 12:11:27 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [] 12:14:58 <Samu> Windows10-Anniversary-Ninjacat.gif 12:15:05 <Samu> thx microsoft, but wtf... 12:16:52 <Samu> Windows_Insider_Anniversary-Ninjacat-1920x1080.jpg 12:17:12 <Samu> anniversary gifts... 12:17:16 <Samu> pointless 12:17:26 <Samu> what's wrong with microsoft? 12:17:50 <Wolf01> What's wrong with my irc client? It seem I can't view the pictures 12:18:18 <Wolf01> Oh wait, it's not the fucking whatsapp there 12:18:35 <Eddi|zuHause> IRC clients don't usually display pictures... 12:33:57 *** FLHerne [~flh@cpc4-papw5-2-0-cust175.5-3.cable.virginm.net] has joined #openttd 12:55:19 *** Stimrol [~Stimrol@46.239.220.130] has quit [Remote host closed the connection] 13:11:04 *** smoke_fumus [~smoke_fum@188.35.176.90] has joined #openttd 13:25:42 *** Arveen [~Arveen@ip-109-91-72-28.hsi12.unitymediagroup.de] has joined #openttd 13:33:55 *** FLHerne [~flh@cpc4-papw5-2-0-cust175.5-3.cable.virginm.net] has quit [Quit: There's a real world out here!] 13:35:34 *** FLHerne [~flh@cpc4-papw5-2-0-cust175.5-3.cable.virginm.net] has joined #openttd 13:44:21 *** FLHerne [~flh@cpc4-papw5-2-0-cust175.5-3.cable.virginm.net] has quit [Quit: There's a real world out here!] 13:44:29 *** FLHerne [~flh@cpc4-papw5-2-0-cust175.5-3.cable.virginm.net] has joined #openttd 13:45:16 *** FLHerne [~flh@cpc4-papw5-2-0-cust175.5-3.cable.virginm.net] has quit [] 13:45:29 *** FLHerne [~flh@cpc4-papw5-2-0-cust175.5-3.cable.virginm.net] has joined #openttd 13:47:49 *** FLHerne [~flh@cpc4-papw5-2-0-cust175.5-3.cable.virginm.net] has quit [] 13:51:04 *** FLHerne_ [~flh@cpc4-papw5-2-0-cust175.5-3.cable.virginm.net] has joined #openttd 13:52:40 *** FLHerne__ [~flh@cpc4-papw5-2-0-cust175.5-3.cable.virginm.net] has joined #openttd 13:52:43 *** FLHerne_ [~flh@cpc4-papw5-2-0-cust175.5-3.cable.virginm.net] has quit [Read error: Connection reset by peer] 13:54:12 *** FLHerne__ [~flh@cpc4-papw5-2-0-cust175.5-3.cable.virginm.net] has quit [] 13:54:36 <Samu> nonocab v3 trains test complete 13:54:50 <Samu> it performed better, but there's still a few issues 13:57:30 <Samu> there are trains stuck at block signals for no reason (self-block?) 13:57:52 <Samu> there's a huge rail network without trains 13:58:03 <Samu> there's some trains with void orders 13:58:35 <Samu> this time, in comparison with v2, it had profitable trains 15:00:45 *** fjb [~frank@000158aa.user.oftc.net] has quit [Ping timeout: 480 seconds] 16:23:06 *** shirish [~quassel@61.0.217.172] has joined #openttd 16:30:41 *** shirish_ [~quassel@59.95.1.235] has quit [Ping timeout: 480 seconds] 16:36:50 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 16:36:53 *** mode/#openttd [+v glx] by ChanServ 17:09:32 *** smoke_fumus [~smoke_fum@188.35.176.90] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 17:12:38 <V453000> ._. 1 render pass for bridges = a little over 4 hours ... 17:12:42 <V453000> need 2 passes for both CC 17:12:47 <V453000> well, 1 normal, 1 CC 17:17:24 <Eddi|zuHause> V453000: my experience with long automatted tasks is that they work better when you don't wait for their result, and hide them as far from view as possible 17:18:40 <MonkeyDrone> damn, that will take a while. LOTR extended edition binge watch time? 17:18:57 <V453000> XD well I usually render over night 17:19:03 <Eddi|zuHause> that's like what, 12 hours? 17:19:05 <V453000> but yesterday I didn't have enough energy to finish it so yeah 17:20:10 *** MonkeyDrone [~MonkDAce@80.88.255.77] has quit [Read error: Connection reset by peer] 17:23:27 *** MonkeyDrone [~MonkDAce@80.88.255.77] has joined #openttd 17:43:46 <MonkeyDrone> dwarf fortress, that game is beyond complex. I can't imagine the nightmare planning / coding all the logic in it 17:46:08 <V453000> :) 17:52:07 <MonkeyDrone> This is also the screen you can set animals to be butchered en mass. If you set a few to be butchered a dwarf with small animal dissection and butchery skills enabled will run off and start grabbing those animals and chopping them up in the Butchery. SWEEEET 17:52:20 *** fjb [~frank@000158aa.user.oftc.net] has joined #openttd 18:21:02 <Alkel_U3> MonkeyDrone: how many dorfs do you have? How old is the fort? 18:21:37 <MonkeyDrone> Alkel_U3, I am still on the tutorial savegame and still going through it. I'm not sure how to see how many dwarves i've. x.x 18:21:48 <MonkeyDrone> just got an annoying king :P 18:22:42 <MonkeyDrone> i got the basic hang of doing the multiple type of workshops, setting up queues, basic traps, multi-level base construction. About to see how to make an army / equip the dwarves 18:22:50 <Alkel_U3> oh, a tutorial savegame - i just thought the tutorial profile would set you in a non-deadly spot and let you do your magic 18:23:33 <MonkeyDrone> Alkel_U3, they had a whole tutorial world / savegame and a specific file that limits it to be non-dangerous for me for a long time etc 18:23:50 <MonkeyDrone> so i'm not seeing any action and stuff, just fort building 18:24:28 <Alkel_U3> one friend of mine made the mistake of embarking in a haunted area - the raining blood was the first surprise, then came the zombies 18:24:43 <MonkeyDrone> Alkel_U3, the lazy newb pack, it has a few mods in it, which ones do you recommend to play the game with. 18:24:56 <MonkeyDrone> lol, don't think that ended well for him xD 18:25:10 <MonkeyDrone> apparently animal sin my castle started attacking each other, finally saw the log 18:25:12 <Alkel_U3> it didn't :D 18:25:17 <MonkeyDrone> don't know why they were fighting each other x.x 18:25:34 <Alkel_U3> too little space for them, perhaps 18:25:58 <Alkel_U3> make more pastures and assign them to those so they don't get in each other's hair 18:26:15 <MonkeyDrone> i got to the pasture assigning part of the tutorial after they were all dead :D 18:26:55 <MonkeyDrone> will be setup better next time :P. As for the pastures, i can setup walls around it and have a door and the animals will go through the door? 18:27:06 <Alkel_U3> also, mods? I haven't played with any mods changing gameplay. I just use dfhack to apply bugfixes and enhance UI 18:27:58 <Alkel_U3> but I got to this game when someone mentioned "sweet, dwarf fortress has a MLP mod" :D 18:29:08 <MonkeyDrone> well i was thinking of 18:29:17 <MonkeyDrone> not mods, more like utilties section 18:29:19 <Alkel_U3> my first thoughts were "anothe LoL-like game or it sounds like something simmilar". Boy was I surprised 18:29:33 <MonkeyDrone> Annoucnement Window, Armok Vision(userful?) , Dwarf Therapist 18:29:43 <Alkel_U3> oh 18:29:47 <MonkeyDrone> lol, this game is sadistic from what i can tell :P 18:30:09 <MonkeyDrone> i've no idea what to do with DFHack, it runs but no idea what i can do with it 18:30:50 <Alkel_U3> I used to use Dwarf Therapist (now Splinterminds is the maintained version), but dfhack adds something like that into the game directly 18:31:28 <MonkeyDrone> i see it ' called, Automatic job Assignments 18:32:21 <Alkel_U3> when you open (u)nits screen and press l - do you get a table of dwarves and their skills? 18:32:36 <MonkeyDrone> uno momento, checking 18:34:51 <MonkeyDrone> ah, don't have it here, been playing tutorial on laptop, just got on pc a little bit ago 18:34:57 <MonkeyDrone> but l key you say, i'll check it out 18:36:01 <Alkel_U3> well, the added stuff from dfhack still has hints onscreen, you should see it in red instead of green, so it can be distinguished from the base game 18:37:10 <MonkeyDrone> alright, thank youf or the info, i will check it out soon. Gonna start a new game on the PC once i finish the tutorial tomorrow morning 18:40:02 *** HerzogDeXtEr [~farci@i59F6C06A.versanet.de] has quit [Quit: Leaving.] 18:40:19 *** HerzogDeXtEr [~farci@i59F6C06A.versanet.de] has joined #openttd 18:40:44 <Alkel_U3> oh damn, last one I played was .42.06 -and I just started playing Starbound today (they finally pushed out 1.x) and I still haven't dedicated enough time to factorio and I want to finally program this mcu... 18:40:56 <Alkel_U3> this weekend should be longer 19:01:20 <MonkeyDrone> Alkel_U3, lots of big plans :D good luck xD 19:01:58 <Alkel_U3> oh, and bake bread rolls 19:10:20 *** sla_ro|master [~sla.ro@89.136.141.100] has joined #openttd 19:13:14 <MonkeyDrone> hehe enjoy 19:13:17 <MonkeyDrone> i'm off to bed, goodnight :D 19:14:19 <Alkel_U3> gnight 19:23:30 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 19:28:13 <andythenorth> Eddi|zuHause: realism 19:28:26 <andythenorth> needs adjusted 19:28:42 <Eddi|zuHause> ? 19:28:48 <andythenorth> tram front 19:29:01 <andythenorth> sprite came from another set 19:29:47 <Eddi|zuHause> andythenorth: realism on fictional vehicles doesn't work well i fear 19:29:51 <andythenorth> agreed 19:50:32 <Wolf01> Did you make any step forward on compiling the game? 19:54:08 * andythenorth tries now 19:55:14 <andythenorth> Wolf01 yeah it works for me 19:55:19 <andythenorth> just needed the right compiler flags 19:55:54 <Wolf01> I think I'll retry from scratch 19:56:09 <andythenorth> I do have all the baseset deps already 19:56:24 <andythenorth> OS X version of OpenTTD finds them all in one location 19:58:24 *** sla_ro|master [~sla.ro@89.136.141.100] has quit [] 19:59:35 <Wolf01> Same error "can't find a sound set"... and the other working copy works like a charm 20:03:13 <andythenorth> whatâs in bin/baseset? 20:03:29 <Wolf01> mmmh nothing 20:04:05 <Eddi|zuHause> should probably have .obg/obs/obm files 20:04:06 <Wolf01> oh wait, I have the baseset in content_download 20:04:19 <Eddi|zuHause> for the original stuff 20:05:53 <andythenorth> http://dev.openttdcoop.org/attachments/download/7935/bin-baseset.png 20:06:25 <Wolf01> no, I tried even to copy the folders from the document folder to the win32\debug one, where is the executable 20:06:48 <Eddi|zuHause> that will not replace the missing files 20:06:54 <Eddi|zuHause> they are not in the documents folder 20:07:29 <Wolf01> it seem it doesn't make the default structure, just the exe 20:07:39 <andythenorth> not sure what I did to make this appear 20:07:45 <andythenorth> I use âmake runâ if that helps :P 20:08:17 <Eddi|zuHause> Wolf01: i think you do that backwards, you need to copy the exe out of win32\debug into bin 20:09:14 <Wolf01> what I can't understand is why the vanilla trunk works 20:09:17 <Eddi|zuHause> Wolf01: the exe is not the only file needed from the repo 20:10:34 <Eddi|zuHause> Wolf01: maybe you set it up differently and forgot about it 20:11:11 <Wolf01> No, I checkout, add the dependencies to the project, changed a flag because it bitches for security and compile 20:11:41 <Wolf01> vanilla trunk works, andy's trunk not 20:11:59 <Eddi|zuHause> Wolf01: so have you looked for the obs/obg files? 20:14:07 <Wolf01> http://imgur.com/a/33Ypz 20:14:10 <Eddi|zuHause> so, a video with a thumbnail showing a wheel of fortune board with the letters "BIG TI_S" on it, i'm sure i don't want to watch it... 20:14:44 <Eddi|zuHause> Wolf01: there are no .obm/.obg files there 20:15:04 <Eddi|zuHause> Wolf01: you need to find them 20:15:30 <Eddi|zuHause> Wolf01: .obj files are irrelevant and unrelated 20:15:49 <Wolf01> they are in trunk/media/baseset 20:17:06 <Eddi|zuHause> and? 20:17:27 <Eddi|zuHause> there must be an equivalent in the other checkout 20:17:54 <Wolf01> in the other one they are in media and bin 20:18:24 <Wolf01> now I copied the bin folder from the other checkout 20:18:38 <Eddi|zuHause> that won't be useful 20:19:16 <Wolf01> I don't know what do you expect me to do 20:19:31 <Wolf01> But at least now it works 20:19:39 <Eddi|zuHause> i think you got your working directories crossed somehow, so the .exe in the debug folder can't find the .obg files in the bin folder 20:20:16 <Wolf01> the bin folder was empty with the only exception for the "lang" folder 20:25:17 *** Arveen [~Arveen@ip-109-91-72-28.hsi12.unitymediagroup.de] has quit [Quit: Nettalk6 - www.ntalk.de] 20:27:03 <Wolf01> 4>------ Skipped Rebuild All: Project: generate, Configuration: Debug Win32 ------ 20:27:03 <Wolf01> 4>Project not selected to build for this solution configuration 20:27:09 <Wolf01> could this be a problem? 20:28:02 <Wolf01> the other projects build fine 20:29:27 <Wolf01> https://paste.openttdcoop.org/ptxp4e8f5 the build log 20:30:20 <glx> bin is always empty 20:30:20 <andythenorth> Wolf01: Iâm exploring 20:30:57 <glx> msvc doesn't move files from objs to bin 20:31:57 <glx> and generate project is skipped because it's used to generate solution files 20:32:19 <andythenorth> Wolf01: Iâm unclear how those files got into my bin dir 20:32:40 <andythenorth> I coped it from my clean checkout of openttd trunk 20:32:56 <Wolf01> so wtf I used last checkout to be able to make it work? 20:32:58 <andythenorth> the files in bin have not been accidentally added to git 20:33:03 <andythenorth> afaict 20:33:29 <Wolf01> the bin folder should not be under vc 20:33:33 <andythenorth> itâs not 20:33:41 <andythenorth> but nor do I have a gitignore ignoring it 20:34:31 <Wolf01> maybe I copied the 2 checkouts locally instead of doing them from scratch 20:34:53 <Wolf01> the trunk folder is there since... 0.4.7 20:35:35 <andythenorth> I have deleted bin and now I see the same missing files as you 20:36:20 <Wolf01> maybe in the ages I used different IDEs and compilers (initially for sure, I was using msys) 20:37:35 <andythenorth> looks like I must have populated the bin folder in my openttd trunk checkout some time long ago 20:38:15 <andythenorth> I am surprised it didnât get added to git though when I copied the files from my trunk dir to NotRoadTypes 20:38:29 <Wolf01> I must have did the same ages ago 20:39:21 <Wolf01> mmh, not really, the vanilla trunk has the bin folders under version control, it just didn't show the icons because tortoise meh 20:39:48 <Wolf01> so, git just misses the files 20:42:23 <Wolf01> misses even the .gitignore/.hgignore in the root 20:42:43 <andythenorth> I am going to remake the repo contents I think 20:42:51 <andythenorth> but not tonight 20:44:20 <Wolf01> np, I just needed to find what happened, I even started to think that I tampered with the IDE and broke things 20:45:00 <andythenorth> ok, Iâll fix the repo, or just make a new one :) 20:45:17 <andythenorth> but now bed :) 20:45:24 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [Quit: andythenorth] 20:45:55 <Wolf01> "saturday" "bed"? 20:46:20 <Wolf01> btw... factorio 21:05:05 <frosch123> the new low density structure is kind of invisible on belts 21:12:34 <Wolf01> agreed, V put a purple square under the entity :P 22:04:31 *** frosch123 [~frosch@00013ce7.user.oftc.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 22:07:21 *** Supercheese [~Superchee@cpe-76-178-137-142.natnow.res.rr.com] has joined #openttd 22:11:30 <Samu> 2012, 2038, 2045 22:39:14 *** sim-al2 [~sim-al2@108-221-157-231.lightspeed.mmphtn.sbcglobal.net] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Like it? Visit #hydrairc on EFNet] 22:46:31 *** sim-al2 [~sim-al2@108-221-157-231.lightspeed.mmphtn.sbcglobal.net] has joined #openttd 22:51:07 *** Progman [~progman@p57A19464.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 22:52:53 <Wolf01> 'night 22:52:55 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.]