Log for #openttd on 30th July 2016:
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04:18:11  <MonkeyDrone> morning ladies
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06:41:19  <andythenorth> o/
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07:23:53  <V453000> yo mf
07:24:03  <V453000> let's wreck shit, shall we
07:29:32  <andythenorth> yup
07:33:43  <V453000> finishing bridges today
07:33:56  <V453000> I can't believe this is not a dream
07:42:52  <andythenorth> it might be a nightmare
07:43:07  <V453000> pretty sure it was
07:43:11  <V453000> now paradise awaits
07:43:14  <V453000> 100% sure
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07:57:16  <Wolf01> o/
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09:46:41  <Wolf01> nice breach
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10:09:57  <Wolf01> Lunch and Factorio, best if done in that exact order or no lunch
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10:14:06  <V453000> oh yeah I should eat something
10:14:06  <V453000> hm
10:14:15  <V453000> thanks for reminding
10:14:21  <V453000> bridge frenzy getting a bit serious
10:14:42  <andythenorth> there only needs to be one bridge :P
10:14:47  <andythenorth> all these silly bridge choices
10:14:55  <V453000> eh, point but :)
10:14:59  <V453000> making wooden fucker now
10:15:03  <V453000> the old one was shit
10:15:25  <andythenorth> choose bridge: ‘fastest'
10:15:36  * andythenorth chooses ‘least ugly’ usually
10:16:17  <V453000> BRIX is trying to make fastest least ugly :P to some degree
10:16:25  <V453000> the others are of course utterly beautiful as well
10:17:35  <andythenorth> tramz look awesome in ‘list vehicles'
10:17:44  <andythenorth> all 16/8, all visually different, but similar
10:17:53  <Eddi|zuHause> the bridges have the problem that the choice isn't really a choice, because the lower speeds are practically useless
10:18:34  <Eddi|zuHause> and most bridge NewGRFs have the problem that they use fancy designer bridges, which don't work as a generic "use everywhere" item
10:19:02  * andythenorth just wants the 160mph steel bridge in most cases
10:19:07  <Eddi|zuHause> needs more visual diversity, and less functional restrictions
10:19:21  <andythenorth> Eddi|zuHause: make a bridge set? o_O
10:19:24  <V453000> care not
10:19:31  <V453000> andythenorth:  +1
10:20:41  <V453000> but it's true, most of the bridges are pointless
10:21:01  <andythenorth> also ugly :P
10:21:02  <V453000> also the introduction date pattern is so terrible that you only use one cantliever bridge, not the rest
10:21:19  <V453000> with the tubulars you at least get them over time
10:21:36  <andythenorth> someone should make a bridge grf
10:21:44  <andythenorth> why has no-one made one? o_O
10:21:47  <V453000> probably some stat replacement is enough
10:21:59  <V453000>  /me is happy enough making base replacement
10:22:16  <V453000> which alone is a fucking self torture
10:22:20  * andythenorth making tramz
10:22:27  <andythenorth> can’t make all things at once :P
10:22:36  <V453000> that's what I discovered as well
10:22:55  <V453000> nice shit takes time and time isn't
10:23:04  <andythenorth> time is less with babies :P
10:23:16  * andythenorth prioritises ‘good’ over ‘more’ :P
10:23:32  <MonkeyDAcez> woohooo, second monitor has been fixed (replaced bad capacitors), back to dual monitors <3
10:24:08  * andythenorth had two monitors once
10:25:35  <MonkeyDAcez> andythenorth has 3 now?
10:25:52  <andythenorth> one
10:25:54  <MonkeyDAcez> still on the bridges eh V453000 , damn
10:25:56  <andythenorth> monitors don’t fit in my bag
10:26:15  <MonkeyDAcez> andythenorth, awwww, get one of those future sleeve roll type monitors
10:26:37  <Wolf01> o/
10:26:44  <V453000> MonkeyDAcez: RAWR has basically stopped development because of bridges ... or at least it was one of the nails in the coffin
10:26:54  <andythenorth> has anyone made an image of the DOS palette with the numbers on it?
10:26:56  <V453000> solving them isn't trivial. :) but the most horrible shit is done
10:27:02  * andythenorth is bored of counting with fingers
10:27:05  <V453000> andythenorth: XD
10:27:13  <andythenorth> I’m sure I automated that with pixa :P
10:27:31  <V453000> is this not good enough?
10:28:01  <andythenorth> no
10:28:08  <andythenorth> have to count with fingers
10:28:11  <V453000> why?
10:28:18  <MonkeyDAcez> V453000, sweeet, development is back on track! power to the v!
10:28:25  <andythenorth> V453000: because counting? :P
10:28:25  <V453000> 1A, boom
10:28:36  * andythenorth must now spend an hour saving some seconds
10:29:09  <V453000> basically now I have bridges solved, but I am just improving the wooden bridge because the design has some issues at bridge heads, and it needs one re-render to just fix other things, but work is pretty much done
10:29:14  <V453000> only small tasks remain to finish 0.0.1
10:29:19  <V453000> which is perfect
10:30:32  <Wolf01> Bah, this brand of mozzarella was really a poison
10:34:26  <V453000> oh you already ate something
10:34:26  <V453000> hm
10:34:49  <Wolf01> I'm regretting it
10:35:01  <Wolf01> I think I'll get ill
10:35:32  <MonkeyDAcez> take two fingersandshove it down your throat
10:35:35  <MonkeyDAcez> problem solved
10:35:54  <MonkeyDAcez> not saying it will be  pleasant, but it will stop it from getting worst
10:36:02  <V453000> I ate some bad shit on Thursday
10:36:08  <V453000> meant I didn't even go to work on Friday
10:36:15  <V453000> so I spent like 18 hours straight on bridges XD
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10:38:32  <Samu> original trans ships bankrupted in 2025
10:39:32  <Samu> i don't quite understand where he spends his money
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10:40:21  <Samu> i know it builds ships, which get lost, but still, considering the amount of money it has in the bank, i don't understand how it manages to bankrupt
10:42:07  <andythenorth> this will do
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10:46:59  <Eddi|zuHause> andythenorth: can't you just open the palette in gimp and look up the numbers?
10:47:05  <andythenorth> probably
10:47:08  <andythenorth> but Photoshop
10:47:18  <andythenorth> I can’t see a UI control for that
10:47:28  <Eddi|zuHause> i'm sure it has that functionality as well
10:47:42  <andythenorth> probably
10:50:12  <andythenorth> can’t find it though
10:50:26  <Eddi|zuHause> now, do i go shopping today or postpone it to monday?
10:50:39  <andythenorth> will you survive until Monday?
10:50:41  <andythenorth> do you like shopping?
10:50:52  <Eddi|zuHause> probably, probably not.
10:50:54  <MonkeyDrone> what kind of shopping?
10:50:56  * andythenorth makes Sugar Beet cargo
10:51:03  <Eddi|zuHause> grocery shopping
10:51:11  <MonkeyDrone> today is a good day then
10:51:37  <Eddi|zuHause> but it rains sporadically
10:51:45  <MonkeyDrone> umbrella?
10:51:47  <Eddi|zuHause> and i'm lazy
10:52:09  <MonkeyDrone> then say hello to my little friend
10:52:50  <Eddi|zuHause> i've heard this line a lot, but i can't remember where it comes from
10:53:14  <MonkeyDrone>
10:54:30  <Eddi|zuHause> i don't think that helps me in any way :p
10:54:55  <MonkeyDrone> it's ok, it's not for everyone:P
10:56:04  <Eddi|zuHause> i'm not crazily fond of "american solutions"...
10:56:11  <Eddi|zuHause> weapons not working? needs more weapons.
10:56:19  <Eddi|zuHause> markets not working? needs more markets.
10:56:30  <Eddi|zuHause> surveillance not working? needs more surveillance.
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11:08:59  <V453000> andythenorth: ?
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11:09:50  <andythenorth> ho ho
11:10:12  <andythenorth> mine matches the shape of the swatch in photoshop
11:10:31  <andythenorth> nice to know about others though
11:11:09  <V453000> 31M polygons in BRIX scene ._.
11:11:50  <andythenorth> cull some backfaces
11:11:54  * andythenorth says words
11:11:56  <V453000> XD
11:12:14  * V453000 doesn't react
11:14:18  <Eddi|zuHause> being lazy AND bored is a terrible combination.
11:15:45  <Samu> windows 10 is no longer free
11:15:55  <Samu> let's hope so
11:22:28  <Wolf01> V453000, do rocks grow? I was sure there wasn't a rock there before
11:22:39  <V453000> what?
11:22:42  <V453000> ah factorio
11:22:47  <V453000> pretty sure they don't
11:23:54  <Wolf01> I've seen some entities appearing from thin air, but I think it was a rendering problem, maybe lag (in a single player game) due to the fleet of construction bots swarming around
11:24:14  <Wolf01> Usually occurs while running
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11:26:54  <andythenorth> quak
11:27:05  <Wolf01> quak too
11:28:41  <frosch123> hoi
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11:41:04  <Wolf01> I should change my nick to "Trump"... I'm making so many walls
11:44:40  <debdog> :P
11:45:29  <Eddi|zuHause> it's not like he invented building walls...
11:45:56  <Wolf01> But he's the trend now
11:45:58  <Eddi|zuHause> maybe call yourself Glilgamesch
11:46:17  <Wolf01> Gilgamesh is so old time :(
11:48:20  <Eddi|zuHause> but i think i forgot that in my "american solutions" rant... wall not working? build more walls
11:53:30  <Samu> i don't understand his wall solution
11:53:41  <Samu> ppl use airports too
11:53:53  <Samu> ppl go by the sea, not just mexico
11:55:34  <andythenorth> ugly milk tram is ugly
11:55:37  <andythenorth> suggest better?
11:55:55  <Wolf01> Draw it like a cow
11:57:12  <andythenorth>
11:59:29  <andythenorth>
11:59:53  <andythenorth> I should at least copy the catchan and paint it white
12:02:41  * andythenorth awaits inspiration
12:09:10  <Eddi|zuHause> why does the front look so weird?
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12:14:58  <Samu> Windows10-Anniversary-Ninjacat.gif
12:15:05  <Samu> thx microsoft, but wtf...
12:16:52  <Samu> Windows_Insider_Anniversary-Ninjacat-1920x1080.jpg
12:17:12  <Samu> anniversary gifts...
12:17:16  <Samu> pointless
12:17:26  <Samu> what's wrong with microsoft?
12:17:50  <Wolf01> What's wrong with my irc client? It seem I can't view the pictures
12:18:18  <Wolf01> Oh wait, it's not the fucking whatsapp there
12:18:35  <Eddi|zuHause> IRC clients don't usually display pictures...
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13:54:36  <Samu> nonocab v3 trains test complete
13:54:50  <Samu> it performed better, but there's still a few issues
13:57:30  <Samu> there are trains stuck at block signals for no reason (self-block?)
13:57:52  <Samu> there's a huge rail network without trains
13:58:03  <Samu> there's some trains with void orders
13:58:35  <Samu> this time, in comparison with v2, it had profitable trains
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17:12:38  <V453000> ._. 1 render pass for bridges = a little over 4 hours ...
17:12:42  <V453000> need 2 passes for both CC
17:12:47  <V453000> well, 1 normal, 1 CC
17:17:24  <Eddi|zuHause> V453000: my experience with long automatted tasks is that they work better when you don't wait for their result, and hide them as far from view as possible
17:18:40  <MonkeyDrone> damn, that will take a while. LOTR extended edition binge watch time?
17:18:57  <V453000> XD well I usually render over night
17:19:03  <Eddi|zuHause> that's like what, 12 hours?
17:19:05  <V453000> but yesterday I didn't have enough energy to finish it so yeah
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17:43:46  <MonkeyDrone> dwarf fortress, that game is beyond complex. I can't imagine the nightmare planning / coding all the logic in it
17:46:08  <V453000> :)
17:52:07  <MonkeyDrone> This is also the screen you can set animals to be butchered en mass. If you set a few to be butchered a dwarf with small animal dissection and butchery skills enabled will run off and start grabbing those animals and chopping them up in the Butchery. SWEEEET
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18:21:02  <Alkel_U3> MonkeyDrone: how many dorfs do you have? How old is the fort?
18:21:37  <MonkeyDrone> Alkel_U3, I am still on the tutorial savegame and still going through it. I'm not sure how to see how many dwarves i've. x.x
18:21:48  <MonkeyDrone> just got an annoying king :P
18:22:42  <MonkeyDrone> i got the basic hang of doing the multiple type of workshops, setting up queues, basic traps, multi-level base construction. About to see how to make an army / equip the dwarves
18:22:50  <Alkel_U3> oh, a tutorial savegame - i just thought the tutorial profile would set you in a non-deadly spot and let you do your magic
18:23:33  <MonkeyDrone> Alkel_U3, they had a whole tutorial world / savegame and a specific file that limits it to be non-dangerous for me for a long time etc
18:23:50  <MonkeyDrone> so i'm not seeing any action and stuff, just fort building
18:24:28  <Alkel_U3> one friend of mine made the mistake of embarking in a haunted area - the raining blood was the first surprise, then came the zombies
18:24:43  <MonkeyDrone> Alkel_U3, the lazy newb pack, it has a few mods in it, which ones do you recommend to play the game with.
18:24:56  <MonkeyDrone> lol, don't think that ended well for him xD
18:25:10  <MonkeyDrone> apparently animal sin my castle started attacking each other, finally saw the log
18:25:12  <Alkel_U3> it didn't :D
18:25:17  <MonkeyDrone> don't know why they were fighting each other x.x
18:25:34  <Alkel_U3> too little space for them, perhaps
18:25:58  <Alkel_U3> make more pastures and assign them to those so they don't get in each other's hair
18:26:15  <MonkeyDrone> i got to the pasture assigning part of the tutorial after they were all dead :D
18:26:55  <MonkeyDrone> will be setup better next time :P. As for the pastures, i can setup walls around it and have a door and the animals will go through the door?
18:27:06  <Alkel_U3> also, mods? I haven't played with any mods changing gameplay. I just use dfhack to apply bugfixes and enhance UI
18:27:58  <Alkel_U3> but I got to this game when someone mentioned "sweet, dwarf fortress has a MLP mod" :D
18:29:08  <MonkeyDrone> well i was thinking of
18:29:17  <MonkeyDrone> not mods, more like utilties section
18:29:19  <Alkel_U3> my first thoughts were "anothe LoL-like game or it sounds like something simmilar". Boy was I surprised
18:29:33  <MonkeyDrone> Annoucnement Window, Armok Vision(userful?) , Dwarf Therapist
18:29:43  <Alkel_U3> oh
18:29:47  <MonkeyDrone> lol, this game is sadistic from what i can tell :P
18:30:09  <MonkeyDrone> i've no idea what to do with DFHack, it runs but no idea what i can do with it
18:30:50  <Alkel_U3> I used to use Dwarf Therapist (now Splinterminds is the maintained version), but dfhack adds something like that into the game directly
18:31:28  <MonkeyDrone> i see it ' called, Automatic job Assignments
18:32:21  <Alkel_U3> when you open (u)nits screen and press l - do you get a table of dwarves and their skills?
18:32:36  <MonkeyDrone> uno momento, checking
18:34:51  <MonkeyDrone> ah, don't have it here, been playing tutorial on laptop, just got on pc a little bit ago
18:34:57  <MonkeyDrone> but l key you say, i'll check it out
18:36:01  <Alkel_U3> well, the added stuff from dfhack still has hints onscreen, you should see it in red instead of green, so it can be distinguished from the base game
18:37:10  <MonkeyDrone> alright, thank youf or the info, i will check it out soon. Gonna start a new game on the PC once i finish the tutorial tomorrow morning
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18:40:44  <Alkel_U3> oh damn, last one I played was .42.06 -and I just started playing Starbound today (they finally pushed out 1.x) and I still haven't dedicated enough time to factorio and I want to finally program this mcu...
18:40:56  <Alkel_U3> this weekend should be longer
19:01:20  <MonkeyDrone> Alkel_U3, lots of big plans :D good luck xD
19:01:58  <Alkel_U3> oh, and bake bread rolls
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19:13:14  <MonkeyDrone> hehe enjoy
19:13:17  <MonkeyDrone> i'm off to bed, goodnight :D
19:14:19  <Alkel_U3> gnight
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19:28:13  <andythenorth> Eddi|zuHause: realism
19:28:26  <andythenorth> needs adjusted
19:28:42  <Eddi|zuHause> ?
19:28:48  <andythenorth> tram front
19:29:01  <andythenorth> sprite came from another set
19:29:47  <Eddi|zuHause> andythenorth: realism on fictional vehicles doesn't work well i fear
19:29:51  <andythenorth> agreed
19:50:32  <Wolf01> Did you make any step forward on compiling the game?
19:54:08  * andythenorth tries now
19:55:14  <andythenorth> Wolf01 yeah it works for me
19:55:19  <andythenorth> just needed the right compiler flags
19:55:54  <Wolf01> I think I'll retry from scratch
19:56:09  <andythenorth> I do have all the baseset deps already
19:56:24  <andythenorth> OS X version of OpenTTD finds them all in one location
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19:59:35  <Wolf01> Same error "can't find a sound set"... and the other working copy works like a charm
20:03:13  <andythenorth> what’s in bin/baseset?
20:03:29  <Wolf01> mmmh nothing
20:04:05  <Eddi|zuHause> should probably have .obg/obs/obm files
20:04:06  <Wolf01> oh wait, I have the baseset in content_download
20:04:19  <Eddi|zuHause> for the original stuff
20:05:53  <andythenorth>
20:06:25  <Wolf01> no, I tried even to copy the folders from the document folder to the win32\debug one, where is the executable
20:06:48  <Eddi|zuHause> that will not replace the missing files
20:06:54  <Eddi|zuHause> they are not in the documents folder
20:07:29  <Wolf01> it seem it doesn't make the default structure, just the exe
20:07:39  <andythenorth> not sure what I did to make this appear
20:07:45  <andythenorth> I use ‘make run’ if that helps :P
20:08:17  <Eddi|zuHause> Wolf01: i think you do that backwards, you need to copy the exe out of win32\debug into bin
20:09:14  <Wolf01> what I can't understand is why the vanilla trunk works
20:09:17  <Eddi|zuHause> Wolf01: the exe is not the only file needed from the repo
20:10:34  <Eddi|zuHause> Wolf01: maybe you set it up differently and forgot about it
20:11:11  <Wolf01> No, I checkout, add the dependencies to the project, changed a flag because it bitches for security and compile
20:11:41  <Wolf01> vanilla trunk works, andy's trunk not
20:11:59  <Eddi|zuHause> Wolf01: so have you looked for the obs/obg files?
20:14:07  <Wolf01>
20:14:10  <Eddi|zuHause> so, a video with a thumbnail showing a wheel of fortune board with the letters "BIG TI_S" on it, i'm sure i don't want to watch it...
20:14:44  <Eddi|zuHause> Wolf01: there are no .obm/.obg files there
20:15:04  <Eddi|zuHause> Wolf01: you need to find them
20:15:30  <Eddi|zuHause> Wolf01: .obj files are irrelevant and unrelated
20:15:49  <Wolf01> they are in trunk/media/baseset
20:17:06  <Eddi|zuHause> and?
20:17:27  <Eddi|zuHause> there must be an equivalent in the other checkout
20:17:54  <Wolf01> in the other one they are in media and bin
20:18:24  <Wolf01> now I copied the bin folder from the other checkout
20:18:38  <Eddi|zuHause> that won't be useful
20:19:16  <Wolf01> I don't know what do you expect me to do
20:19:31  <Wolf01> But at least now it works
20:19:39  <Eddi|zuHause> i think you got your working directories crossed somehow, so the .exe in the debug folder can't find the .obg files in the bin folder
20:20:16  <Wolf01> the bin folder was empty with the only exception for the "lang" folder
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20:27:03  <Wolf01> 4>------ Skipped Rebuild All: Project: generate, Configuration: Debug Win32 ------
20:27:03  <Wolf01> 4>Project not selected to build for this solution configuration
20:27:09  <Wolf01> could this be a problem?
20:28:02  <Wolf01> the other projects build fine
20:29:27  <Wolf01> the build log
20:30:20  <glx> bin is always empty
20:30:20  <andythenorth> Wolf01: I’m exploring
20:30:57  <glx> msvc doesn't move files from objs to bin
20:31:57  <glx> and generate project is skipped because it's used to generate solution files
20:32:19  <andythenorth> Wolf01: I’m unclear how those files got into my bin dir
20:32:40  <andythenorth> I coped it from my clean checkout of openttd trunk
20:32:56  <Wolf01> so wtf I used last checkout to be able to make it work?
20:32:58  <andythenorth> the files in bin have not been accidentally added to git
20:33:03  <andythenorth> afaict
20:33:29  <Wolf01> the bin folder should not be under vc
20:33:33  <andythenorth> it’s not
20:33:41  <andythenorth> but nor do I have a gitignore ignoring it
20:34:31  <Wolf01> maybe I copied the 2 checkouts locally instead of doing them from scratch
20:34:53  <Wolf01> the trunk folder is there since... 0.4.7
20:35:35  <andythenorth> I have deleted bin and now I see the same missing files as you
20:36:20  <Wolf01> maybe in the ages I used different IDEs and compilers (initially for sure, I was using msys)
20:37:35  <andythenorth> looks like I must have populated the bin folder in my openttd trunk checkout some time long ago
20:38:15  <andythenorth> I am surprised it didn’t get added to git though when I copied the files from my trunk dir to NotRoadTypes
20:38:29  <Wolf01> I must have did the same ages ago
20:39:21  <Wolf01> mmh, not really, the vanilla trunk has the bin folders under version control, it just didn't show the icons because tortoise meh
20:39:48  <Wolf01> so, git just misses the files
20:42:23  <Wolf01> misses even the .gitignore/.hgignore in the root
20:42:43  <andythenorth> I am going to remake the repo contents I think
20:42:51  <andythenorth> but not tonight
20:44:20  <Wolf01> np, I just needed to find what happened, I even started to think that I tampered with the IDE and broke things
20:45:00  <andythenorth> ok, I’ll fix the repo, or just make a new one :)
20:45:17  <andythenorth> but now bed :)
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20:45:55  <Wolf01> "saturday" "bed"?
20:46:20  <Wolf01> btw... factorio
21:05:05  <frosch123> the new low density structure is kind of invisible on belts
21:12:34  <Wolf01> agreed, V put a purple square under the entity :P
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22:11:30  <Samu> 2012, 2038, 2045
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22:52:53  <Wolf01> 'night
22:52:55  *** Wolf01 [] has quit [Quit: Once again the world is quick to bury me.]

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