Log for #openttd on 15th August 2016:
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08:53:57  <argoneus> good morning train friends
08:54:53  <V453000> fuck tranez
08:55:29  <V453000> trains are evil
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09:07:36  <peter1138> tanks are where it's at anyway
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09:14:38  <Alkel_U3> trains are taking over
09:16:58  <peter1138>
09:17:00  <peter1138> well
09:17:09  <peter1138> shoop da whoop
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09:18:35  <V453000> nice
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10:56:21  <argoneus> V453000: no u
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11:24:27  <Wolf01> o/
11:25:54  <frosch123> hoi
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11:43:51  <Samu> 2040, 2042, 1955, 2035, 2029, 2020, 1999
11:44:03  <Samu> the last 7 aircraft ais
11:44:03  <Wolf01> Bethesda: war does not change; Blizzard: war change at least once every month
11:44:30  <Samu> i expect at least 4 will finish today
11:45:38  <Flygon> Wolf01: Gravity - War of Emperium.
11:46:09  <Wolf01> Mmmh, season 7 on Diablo 3
11:46:14  <Wolf01> argoneus!
11:46:40  <V453000> XD
11:48:30  <argoneus> Wolf01!
11:48:44  <Wolf01> Did you already start the season?
11:48:44  <argoneus> wolf sorry
11:48:49  <argoneus> my life is dedicated to overcuck
11:48:52  <argoneus> for now
11:48:57  <Wolf01> lol
11:49:11  <argoneus> do you play that game
11:49:35  <Wolf01> No, I'll do in future, but not soon
11:49:41  <Flygon> <argoneus> my life is dedicated to overcuck
11:49:42  <Flygon> <argoneus> for now
11:49:44  <Flygon> Dragoneer?...
11:49:49  <Wolf01> Overwatch
11:49:53  <argoneus> ^
11:50:00  <Flygon> Shh, I'm making obscure jokes
11:50:04  <argoneus> Flygon: explain
11:50:06  <argoneus> idgi
11:50:29  <Flygon> tl;dr furries
11:50:38  <argoneus> oh
11:50:46  <argoneus> some internet famous person
11:50:47  <argoneus> I see
11:51:15  <Wolf01> Good, boiling water has finished the download, I can play Diablo
11:51:17  <V453000> overcock \o/
11:51:52  <argoneus> thanks Flygon
11:51:53  <Flygon> V453000: Let's not make shit too furry, dude
11:52:00  <argoneus> I now have furry forums in my history
11:52:09  <Flygon> Sorry!
11:52:24  <Flygon> I am forever corrupting #openttd!
11:52:30  <Flygon> ...I wanna play OpenTTD
11:52:36  <Flygon> But I've got too much work to work on >_>
11:52:36  <peter1138> what are all you pesky kids on about?
11:52:56  <Flygon> peter1138: Well, I'm currently being paid by the hour
11:53:01  <Flygon> And I'm talking in #openttd...
11:53:14  <Flygon> But I have a moral compass, so
11:53:24  <Flygon> brb for several minutes :x
11:53:35  <Wolf01> Which poor hero should I annoy this time? I'll go with a mage but the set looks one I could make at the forge by myself :/
11:53:43  <argoneus> oh wait
11:53:45  <argoneus> I have Mercy's wings
11:53:52  <argoneus> maybe I could play some badass looking dude now
11:54:08  <argoneus> eh
11:54:08  <argoneus> nah
11:58:02  <Wolf01> The witch doctor could cause havoc, but I'm not a huge fan
11:58:16  <Wolf01> I think I'll go with the mage
11:59:15  <Wolf01> I have this poor mage which already got reset twice and then I changed idea before getting the stuff XD
12:02:37  <V453000> how long does it take you guys to get to lvl70?
12:03:04  <Wolf01> I play solo, usually 3-4 days
12:03:14  <V453000> I feel like when I start a d3 char, it takes me so long to get to max level that I can't really enjoy playing it much further after that, even though that's where the game kind of starts
12:03:38  <Wolf01> I only play seasons and rifts
12:08:22  <MonkeyDrone> V453000: D3 has nothing to offer in gameplay wise :P
12:08:36  <MonkeyDrone> it's just mindless bashing , hehe
12:08:41  <MonkeyDrone> i gaveup on it  2 seasons ago
12:09:39  <MonkeyDrone> new season started recently, can probably get plvled to 70 in an hour or under 30 mins
12:09:44  <V453000> I loved the 0-70 campaign
12:09:52  <MonkeyDrone> oh i enjoyed the game too
12:09:53  <V453000> but then you can let a bot do it for you
12:09:57  <MonkeyDrone> but there's only so much to do in D3
12:10:17  <MonkeyDrone> V453000: oh i did let a bot play the last season, 2 seasons ago and i learned a lot from it
12:10:24  <MonkeyDrone> the drop rate is utterly bullshit in that game
12:10:34  <MonkeyDrone> so i switched to Grim Dawn
12:14:03  <MonkeyDrone> if blizzard knows one thing, they know how to get the lore really well done
12:14:15  <MonkeyDrone> though their movie....that's a whole different thing
12:17:20  <frosch123> if in doubt, it's because of old gods
12:19:07  <MonkeyDrone> Zeus at it again? =O
12:21:39  <V453000> grim dawn looks interesting yeah
12:21:58  <V453000> but when I was considering to play a RPG again, I just bought dungeon siege 2 on steam
12:22:10  <MonkeyDrone> i've never played that game, isn't that an old game
12:22:12  <V453000> I like to have a party of 4-6 chars and combine those
12:22:17  <V453000> it is quite old yes
12:22:29  <MonkeyDrone> 2005, not that old
12:22:34  <V453000> grim dawn is at least nice that you can combine 2 classes into 1
12:22:36  <MonkeyDrone> then again i'm older, harrr
12:22:36  <V453000> is that it, right?
12:22:57  <MonkeyDrone> yes, grim dawn you combine two, make hybrids
12:23:21  <MonkeyDrone> but the MP of that game is not very solid
12:23:50  <MonkeyDrone> you need to find people near your same level or else it gets very one sided , the game that is
12:24:10  <MonkeyDrone> i have been pretty disappointed with the MP aspect of Grim Dawn.
12:24:55  <V453000> mhm well it's not like DS2 multiplayer is even functional I don't think :D
12:25:42  <MonkeyDrone> i just read up on that, DS2 MP has been disabled :P
12:26:07  <V453000>  /care :)
12:26:13  <V453000> I just managed to finish 1 playthrough anyway
12:26:17  <V453000> no time for more
12:26:31  <V453000> playthrough 3 is where it usually starts being really great
12:26:32  <MonkeyDrone> that i understand
12:26:57  <V453000> but yeah, it's just old, but I was missing the multi-person group RPG
12:27:00  <MonkeyDrone> time is a commodity we have less and less of over time
12:27:02  <V453000> dragon age is just slow paced as fuck
12:27:29  <MonkeyDrone> have not played that either
12:27:44  <MonkeyDrone> while you played all those games, i think i spent most of my time on WoW
12:27:48  <Wolf01> meh, I'm already stuck... I can't kill anyuthing, no good weapons and no money to purchase better weapons :(
12:27:51  <V453000> XD
12:28:14  <V453000> how do you get stuck in D3?
12:28:29  <Wolf01> Leveling too fast
12:29:00  <Wolf01> Maybe I shouldn't start at master difficulty
12:29:15  <MonkeyDrone> Wolf01: tag along some groups, leech em good
12:30:17  <MonkeyDrone> my D3 update is waiting on another installation, everything else is up to date...
12:30:36  <Wolf01> Bnet client?
12:30:41  <MonkeyDrone> yes bnet client
12:30:48  <MonkeyDrone> what else is there?
12:31:21  <MonkeyDrone> alright , my hots game started,
12:31:44  <MonkeyDrone> morales <3
12:34:11  <Wolf01> Yeah, killed an elite, got armor, 0.3 dmg more <3
12:35:00  <MonkeyDrone> getting rekt
12:35:25  <V453000> XD
12:36:24  <MonkeyDrone> well this is a good reminder why i don't paly this game as much anymore
12:36:29  <MonkeyDrone> bunch of solo wankers
12:39:51  <MonkeyDrone> lost our tier 2 towers and we have not even gotten one of their tier 1... :D hell yeah
12:40:38  <MonkeyDrone> 9 mins and core at 8% :D
12:42:17  <MonkeyDrone> :D
12:44:56  <MonkeyDrone>  so tempting
13:02:05  <V453000> ye nope
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13:03:11  <MonkeyDrone> y the hate bro
13:03:14  <MonkeyDrone> :P
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13:22:57  <Nick> ola
13:26:11  <V453000> idk I just had some strange feeling of respect towards wow that I never wanted to get into it, at all
13:26:17  <V453000> probably seeing the time investment
13:26:34  <V453000> [he said and spent thousands of hours with openttd]
13:28:49  <Alkel_U3> actually playing or creating stuff? :D
13:29:34  <Alkel_U3> I'm also kinda nervous about getting into such games. Dwarf Fortress is bad enough
13:29:42  <Alkel_U3> also that
13:32:56  <V453000> eh, first I spent a fuckload playing, after that creating newgrfs
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14:04:29  <Samu> - discuss
14:05:41  <idl0r> V453000: are you planning to upgrade or enhance your newgrf guide by chance? :P
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14:10:50  <supermop> yo
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14:18:23  <V453000> idl0r: probably not, definitely not anytime soon
14:18:48  <V453000> the base ideas area still valid, and updating it with every possible newgrf there is nowadays is kind of tedious
14:18:51  <V453000> $time
14:24:37  <idl0r> i just wanted to have vanilla openttd with newgrf but it turned out to be more difficult and so i gave up for now
14:25:03  <idl0r> i can't play the 8bit stuff anymore for some reason :(
14:25:05  <V453000> how exactly do you imagine vanilla with newgrf? :D sounds like an contradiction
14:25:26  <idl0r> well, replace all default 8 bit/opengfx with 32bit newgrf ones
14:25:35  <V453000> ah
14:25:42  <V453000> well these sets simply don't exist
14:25:49  <V453000> there is the 32bpp set zbase
14:25:55  <V453000> but it's quality is so bad
14:26:32  <V453000> I am currently working on a NewGRF which only replaces graphics of terrain, rails, roads, bridges, trees and vehicles
14:26:42  <V453000> eventually all game graphics hopefully
14:28:33  <idl0r> it's really difficult to figure out what you need at all if you haven't been following the development or if you have not even played for some years :(
14:28:54  <V453000> isn't learning that stuff part of the fun? :)
14:29:32  <V453000> and I don't think the development is making massively big differences and turns so you can still expect a newgrf to work reasonably same way if you already know it
14:30:03  <idl0r> when i played back then there was no newgrf IIRC
14:30:06  <idl0r> :P
14:30:33  <V453000> right :)
14:30:51  <V453000> well, depends what type of game you want
14:31:03  <V453000> if you want gameplay options, NUTS trains are the shit
14:32:03  <Wolf01> Level 20 :|
14:32:18  <idl0r> i'd prefer european stuff, esp. german / DB but that's optinal. what i actually want is 32bit instead of 8 because i cannot see those 8 bit graphics anymore :(
14:32:52  <V453000> only 32bpp trains there are, is pineapple trains, chinese trains, and NUTS has some 32bpp trains, but not all
14:33:01  <V453000> that's all the choice you have if you require 32bpp
14:33:13  <idl0r> hm
14:33:27  <idl0r> so there's stuff called newgrf but still using 8 bit?
14:33:38  <V453000> everything is newgrf
14:33:47  <V453000> that's how "mods" are called
14:33:51  <idl0r> oh, ok
14:33:56  <idl0r> so i misunderstood it then
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14:34:32  <idl0r> i thought that's (more or less) implicit 32 bit
14:35:51  <V453000> for years NewGRFs had only 8bpp
14:36:15  <V453000> even now 8bpp is mandatory, you must define those sprites (even though pineapple trains define broken placeholders there)
14:36:21  <V453000> 32bpp is a bonus
14:36:47  <V453000> the reality is that there is one shitty base set, pineapple trains, and a few tiny newgrfs in 32bpp
14:37:13  <V453000> I am currently working on BRIX - a 32bpp/extra zoom set which aims to do this shit properly ...
14:37:46  <V453000>
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14:38:45  <idl0r> wow, that looks great
14:38:53  <Alberth> \o/
14:39:16  <Wolf01> o/
14:39:31  <V453000> I am working on vehicles recently ... hopefully done in a few weeks time
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14:45:07  <stefino_cz> hey guys
14:46:45  <Wolf01> Oh, finally unlocked the death ray, now its downhill from here
14:52:52  <frosch123> that sounds like c&c, not like diablo
14:53:05  <Wolf01> :D
14:53:30  <Wolf01> It's like havina an ion cannon on your hands
14:54:34  <stefino_cz> I have some troubles with articulated syntax. Wanna to make 2 trams in one vehicle group. Trams are quite long so I have there short invisible blocks to make leght what I need. Trams are good but somewhere is a mistake cause it gives a bus in base graphic ahead of these trams. Can someone tell me what's wrong? Thanks. Img and code under this mess
14:54:44  <stefino_cz>
14:54:56  <stefino_cz>
14:56:42  <frosch123> well, you did not define any graphics for
14:56:44  <frosch123> item_tram_tatra_t3_double
14:57:30  <frosch123>   0: return item_invisible_1; <- that does not work, the first part is always item_tram_tatra_t3_double
15:00:53  <V453000> is tram articulation different to trains?
15:01:01  <frosch123> no
15:01:20  <V453000> guess I never tried to re-define the 0th vehicle
15:05:04  <Samu> omg i forgot to save nocab
15:05:09  <Samu> it's past 1 jan 2051
15:05:15  <Samu> time to repeat
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15:46:43  <Samu> rise of the tomb radeon
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15:50:49  <Wolf01> Level 33 is enough for today
15:51:18  <MonkeyDrone> Wolf, how long have you played d3?
15:51:27  <Wolf01> Today?
15:51:31  <MonkeyDrone> Overall
15:51:50  <Wolf01> Not much, maube 200 hours
15:51:53  <Alberth> infinitely long
15:51:53  <Wolf01> *maybe
15:52:05  <MonkeyDrone> Ahhh, that's nothing.
15:52:43  <MonkeyDrone> I heard it has new torment levels now, i should try it
15:52:56  <Wolf01> I never got past T8
15:52:59  <MonkeyDrone> Probably get plvled tonight
15:53:31  <MonkeyDrone> Ah, it's easy to do torments when you go with meta builds
15:53:51  <MonkeyDrone> Otherwise you ain't getting anywhere inthat game, it's all about the meta
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15:54:15  <MonkeyDrone> I wonder what build barbs are running this seasob
15:54:17  <Wolf01> Yeah, I have the monk and the demon hunter with full sets of the last 2 seasons
15:54:18  <MonkeyDrone> Season
15:54:35  <Wolf01> Without the sets I reached at most T2
15:54:40  <MonkeyDrone> I always and only play barb. Don't enjoy anything else
15:55:29  <Wolf01> I tried them all
15:55:44  <MonkeyDrone> Me too, barb 4 life
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16:10:52  <stefino_cz> frosch123 : yeah, that's the thing what I tried . But there was still this bus. I rewrited it - I have item_tatra_t3_double with "invisible" graphic like the first sprite in the row
16:12:09  <frosch123> your screenshot also had one articulated part more than the screenshot
16:12:47  <frosch123> the articulated stuff takes effect when bulding the vehicle, so make sure to not just update the grf in a savegame
16:13:21  <stefino_cz> I try it again so give me the minute to try it :)
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16:16:22  <stefino_cz> maybe one that graphics definition true?  You wrote that there is no graphics definition so I added "default"   -> graphics {         default:   spriteset_invisible_1;         articulated_part:   switch_articulated_t3;         cargo_capacity: switch_capacity_t3;     }
16:18:18  <frosch123> yes, the articulated vehicle is itself the first vehicle in the chain
16:18:54  <stefino_cz> aaah nice :) it works :)
16:19:01  <stefino_cz> thank you frosch :)
16:19:12  <frosch123> yw
16:19:54  <frosch123> Alberth: <- drawing of complete articulated vehicles when dragging in depot or vehicle list
16:20:17  <frosch123> i am not sure how to "center" long articulated vehicles though
16:20:24  <frosch123> like 15-wagon heqs trams and such
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16:24:25  <frosch123> <- no idea where the "focus" of that "cursor" should be :)
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16:28:36  <frosch123> hmm, i could limit it to the depot cell size
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16:32:54  <stefino_cz> My development :)
16:33:01  <Alberth> where you grab it ?
16:33:44  <stefino_cz> me?
16:34:00  <frosch123> i mean the point where you drop it
16:34:10  <frosch123> stefino_cz: more zoomed vehicles :)
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16:36:42  <stefino_cz> frosch - mmm, yeah, have "bug" with drop that set
16:37:29  <frosch123> do you mean "invisiblitity when dragging"?
16:37:36  <stefino_cz> yes
16:37:41  <frosch123> i was about to "fix" that in ottd anyway
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16:38:04  <frosch123> it's also needed for other stuff :)
16:38:58  <stefino_cz> it's only "look" bug but it will be good to fix that
16:39:00  <Wolf01> How cute, and just thinking how me and andy are going to break all that stuff :P
16:39:36  <Alberth> haha, I never realized, but using ZZZzzzz   to express "busy"  :p
16:40:41  <Alberth> frosch123:  40: typo in commit message  Perpare
16:43:02  <frosch123> i limited it to only the first few vehicles (16/16 length), looks better now :)
16:43:15  <Samu> i thought it was a cursor for actic tileset
16:44:47  <Alberth> 40 +	_cursor.sprite_pos[0].x = _cursor.sprite_pos[0].y = 0;       <-- make that 2 assignments?
16:51:08  <Alberth> nice patch, frosch123
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16:51:25  <frosch123> thanks for checking :)
16:51:32  <frosch123> next up: stacked vehicle sprites :p
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17:08:10  <Samu> today's match history
17:08:12  <Samu> 3 wins 8 losses
17:08:38  <Samu> trans reached 2051
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17:31:16  <Samu> admiralai server is slow with aircraft
17:31:18  <Samu> what is wrong
17:32:12  <Alberth> perhaps the AI itself is using a lot of CPU ?
17:33:30  <Samu> yes i think so, but why
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17:39:04  <MonkeyDrone> aaaah so lazy today
17:39:19  <MonkeyDrone> someone get me some cookies please
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18:27:33  <andythenorth> o/
18:30:58  <DorpsGek> Commit by frosch :: r27625 trunk/src/gfx_type.h (2016-08-15 20:30:50 +0200 )
18:30:59  <DorpsGek> -Doc: CursorVars
18:32:32  <DorpsGek> Commit by frosch :: r27626 trunk/src/toolbar_gui.cpp (2016-08-15 20:32:25 +0200 )
18:32:33  <DorpsGek> -Codechange: Do not use the cursor sprite as PlaceObject status in the main toolbar.
18:32:54  <DorpsGek> Commit by frosch :: r27627 /trunk/src (5 files in 2 dirs) (2016-08-15 20:32:48 +0200 )
18:32:55  <DorpsGek> -Codechange: Deduplicate some cursor magic into SetMouseCursorBusy.
18:33:15  <DorpsGek> Commit by frosch :: r27628 /trunk/src (5 files) (2016-08-15 20:33:08 +0200 )
18:33:16  <DorpsGek> -Codechange: Prepare for drawing cursors consisting of multiple sprites.
18:33:35  <DorpsGek> Commit by frosch :: r27629 trunk/src/train_gui.cpp (2016-08-15 20:33:29 +0200 )
18:33:36  <DorpsGek> -Fix: When dragging multiple vehicles in the depot, make the destination gap as long as the chain instead of just considering the first vehicle.
18:33:58  <DorpsGek> Commit by frosch :: r27630 /trunk/src (4 files) (2016-08-15 20:33:52 +0200 )
18:33:59  <DorpsGek> -Codechange: Deduplicate code to attach vehicle to cursor.
18:34:15  <DorpsGek> Commit by frosch :: r27631 /trunk/src (vehicle_gui.cpp vehicle_gui.h) (2016-08-15 20:34:09 +0200 )
18:34:16  <DorpsGek> -Codechange: Split GetSingleVehicleWidth from GetVehicleWidth.
18:34:37  <DorpsGek> Commit by frosch :: r27632 trunk/src/vehicle_gui.cpp (2016-08-15 20:34:31 +0200 )
18:34:38  <DorpsGek> -Feature: When dragging vehicles in group or depot GUI, draw the complete articulated vehicle.
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18:55:02  <Wolf01> Does it work with a mammoth train?
18:56:23  <frosch123> i actually cut it before 24/16 vehicle length
18:57:04  <frosch123> <- the first try to draw all turned out hard-to-use :)
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18:58:18  * Wolf01 remembers cometcursors
18:58:38  <frosch123> i had some of them earlier today :)
19:00:31  <frosch123> if someone cares, you can also experiment with drawing the arrow mouse cursor in addition to the vehicle
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19:03:12  <Wolf01> About drawing, I should need to fix the station picker
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19:12:45  <MonkeyDrone> omg, anyone here any good at nginx, he's trolling me >.<
19:14:02  <Wolf01> Hell yeah, found the fix, now I only need to explain the "+2"
19:14:49  <frosch123> static const int TWO = 2; <- that will document it
19:15:54  <Wolf01> The "widget" was passed as "sprite number", which indeed was different for the road since I removed the bays for trams
19:16:11  <Wolf01> I think I'll change the StationPickerDrawSprite function
19:16:56  <Wolf01> Touching rail_gui, road_gui, station_func, waypoint...
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19:24:50  <Wolf01> It would be easier to duplicate the _station_display_datas_truck and _station_display_datas_bus for lightrail
19:26:40  <debdog> in a train set "DB Set XL" is mentioned but I cannot find it on the NewGRF list. is there a way to figure out why it has been removed?
19:27:09  <frosch123> you have to download it from the private site from the owner
19:27:24  <frosch123> you can get there via the "search external websites" in ottd content download
19:27:49  <debdog> found it. I thought, if it's not listed there might be issues
19:28:10  <frosch123> no technical ones :)
19:28:26  <debdog> aight, thanks
19:36:46  <Wolf01> Too much to change, better leaving the + 2 there
19:39:36  <Wolf01> Or I could invert the widgets on the road_gui too and the indexes on station_land
19:40:08  <Wolf01> And it will explode when drawing on the tile
19:43:20  <Samu> wormai reached 2051
19:43:53  <Samu> 4 ais remain
19:44:01  <Samu> admiralai, nocab, nonocab, wrightai
19:44:18  <Samu> admiralai was one of the first to start, seems it's going to be the last to finish
19:44:26  <Samu> server slow
19:51:14  <Wolf01> A question I forgot to ask yesterday: should I commit even the projects after I regenerate them when adding source files?
19:53:15  <frosch123> in trunk we do :)
19:54:27  <Wolf01> Good point
19:55:08  <Wolf01> I still need to figure out how to set the includes and libraries without changing the default project
20:02:37  <Wolf01> Everything points me toward the document which says to use the .user property sheet (and the page says its deprecated)
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20:06:58  <glx> Wolf01: I use user.props files in c:\users\<username>\AppData\Local\Microsoft\MSBuild\v4.0
20:07:36  <Wolf01> Which is bad because it's global for the machine, and that's why they deprecated it
20:08:09  <Wolf01> For example, you might need different version of the same library
20:08:37  <Wolf01> I just want to have one local user.props ignored by vcs
20:08:53  <glx> yes I have some magic in it for OTTD essentials depending on visual studio version :)
20:10:07  <MonkeyDrone> i do say WoW graphics have improved considerably with the new AA options
20:10:24  <glx> and for me it's easier to have a global setting so I can have many trunk dirs
20:10:41  <glx> without configuring each of them manually
20:10:45  <Wolf01> Yes, but I work on at least 3 other different projects :P
20:10:55  <Wolf01> Not just manu ottd patches
20:10:58  <Wolf01> *many
20:11:12  <glx> I think you can use .user in projects dir
20:12:43  <Wolf01> I added a custom property sheet now
20:13:01  <Wolf01> as .user was there only for vc80/90
20:14:35  <Wolf01> I still need to import it on every regeneration
20:17:24  <glx> vcxproj.user should work, it's listed on
20:24:32  <Wolf01> No, it doesn't get loaded automatically
20:25:31  <Wolf01> I named it "openttd_vs140.vcxproj.user"
20:26:28  <Wolf01> And put into it the same properties of the custom property sheet I made before
20:29:26  <Wolf01> But it seem to compile even if does not show the changes
20:34:34  <glx> I think the properties in vcxproj.user are merged into properties of vcxproj
20:34:52  <Wolf01> Yes, seem so
20:35:09  <Wolf01> It usually shows the non default properties in bold
20:35:15  <Wolf01> Not this time
20:35:33  <glx> and vcxproj.user is created if you modify some debug properties if the file doesn't exist
20:35:35  <Wolf01> But if I evaluate the vars, the path of the essentials is there
20:36:06  <glx> like command line or working dir
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20:38:16  <Wolf01> Ok, so it seem this problem is resolved too
20:38:32  <Wolf01> Thx glx
20:39:05  <glx> until next time MS decides to change how things work :)
20:46:02  <andythenorth> bye
20:46:06  <Wolf01> o/
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21:36:34  <Samu> only 3 ais remain, they won't finish today
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23:08:57  <Wolf01> 'night
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23:13:12  <debdog> I have an odd situation here. built a station next to a power station which demands coal and oil. the station, though, only accepts coal.
23:13:53  <debdog> the oil filled trains leave the station without unloading
23:13:59  <debdog> , of course
23:15:03  <debdog> I wonder if I made a booboo in some way? or might this be a bug? OTTD version is 1.5.3
23:18:34  <_dp_> debdog, sometimes only specific industry tiles accept cargo. I don't remember how it is in ecs but it probably accepts oil on other side
23:21:05  <debdog> _dp_: thanks, that thought came up here, too. disregarded it, though. I'll try...
23:22:36  <debdog> _dp_: built another staion on the other side and it demands coal, pass., vehicles and oil \o/
23:22:38  <debdog> thanks!
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