Config
Log for #openttd on 19th August 2016:
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08:00:08  <Wolf01> o/
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08:12:38  <andythenorth_> o/
08:12:43  <Wolf01> o/
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11:12:50  <andythenorth_> "Ship Cat" or "Ship's Cat"? o_O
11:18:39  <Wolf01> Cat ship
11:24:07  <andythenorth_> Maybe
11:24:25  <andythenorth_> Hmm.  Brit set curse strikes again
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11:31:25  <andythenorth_> Polydactal Cat is my preferred name, but hard to spell :p
11:31:28  <andythenorth_> https://en.m.wikipedia.org/wiki/Polydactyl_cat
11:33:27  *** Flygon_ is now known as Flygon
11:33:31  <Flygon> Pterodactyl_Cat
11:34:20  <Wolf01> They will tear you to pieces with so many claws
11:36:17  <andythenorth_> Is Ship Cat
11:36:33  * andythenorth_ choosing names
11:36:37  <andythenorth_> Is hard
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11:41:18  <Wolf01> \o/ ETR300 back in service
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12:27:16  <Eddi|zuHause> and what were they out of service for?
12:29:52  <Wolf01> They made their time, now the ones which are recoverable will be used as tourist luxury trains
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12:31:32  <andythenorth_>  V453000 can I call my ship set Able Seacat Simon?
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12:34:38  <Eddi|zuHause> have i ever complained that your "names" are several degrees too far removed?
12:35:02  <Wolf01> Call it catoblepa
12:36:39  <andythenorth_> Eddi maybe once
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12:40:51  <andythenorth_> "Sinbad"
12:43:33  <andythenorth_> "Proteus"
12:43:53  * andythenorth_ lost in wikipedia again
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12:45:22  <andythen_> Triton
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12:47:08  <Wolf01> Are you sure you are on holiday?
12:52:12  <andythen_> I get bored doing nothing :p
12:53:09  <Wolf01> Next holiday you can come here
12:53:33  <Wolf01> It's even full of lego events on summer
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15:55:55  <Wolf01> Bye
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16:41:53  <andythenorth_> Ship Cat
16:50:34  <Alberth> o/
16:50:57  <Alberth> cats hate water :p
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16:53:10  <Eddi|zuHause> Alberth: that's why they invented ships?
16:53:41  <Alberth> quite possibly
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17:00:15  <andythenorth_> https://en.m.wikipedia.org/wiki/Ship%27s_cat
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17:14:46  <Alberth> nice :)
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17:24:28  <supermop_> i am not liking v ray
17:25:01  <supermop_> why does a material have no inherent size
17:26:11  <supermop_> if i have some bumpy plaster and apply it to a wall 1 meter x 2 meters, it will look totally different than if i apply to a wall 10 meters x 2 meters
17:32:00  <supermop_> if i want to add a light i cant insert a linear light of 1 meter and say, this is a flourescent tube, 1 meter long, X number of watts, Y Kelvin in color
17:32:28  <supermop_> i have to make a material that glows
17:32:39  <supermop_> idk how you'd use ies files
17:33:59  <supermop_> V453000: can I not have like a wood grain that doesn't need to be re-mapped everytime i apply it to a differently sized object?
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17:38:04  <Eddi|zuHause> i think you should use minecraft to model your buildings
17:38:51  <supermop_> client might not be satisfied when blocky building doesn't fit on non rectangular site
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18:01:41  <Samu> nocab is about to finish
18:01:46  <Samu> any minute
18:02:31  <Samu> finished
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18:03:39  <Samu> only 1 ai remains
18:03:42  <Samu> admiralai, 2035
18:04:24  <Samu> by the look of it, it will need 3 more days, maybe 4
18:04:29  <Samu> server too slow
18:09:20  <Samu> and by the look of it, it is also going to win the aircraft ai competition
18:10:00  <Samu> erm, maybe not in all metrics
18:10:05  <Samu> but in company value at least
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18:34:58  <Samu> hmm, nocab did better than nonocab
18:35:56  <Samu> they seem to do different than each other
18:37:03  <Samu> nonocab went with a "stategy" of less, but high profits
18:37:11  <Samu> nocab went with more, but less profits
18:37:42  <Samu> nocab tactic ended up beating nonocab in company value and profits
18:38:13  <Samu> nonocab has a much better income per aircraft
18:39:13  <Samu> 1700 aircraft vs 5000
18:42:46  <Samu> wrightai has actually beaten some more complex ais
18:42:54  <Samu> beats cluelessplus
18:43:00  <Samu> beats chopper
18:43:08  <Samu> beats dictatorai
18:43:17  <Samu> ah, actually not
18:43:20  <Samu> not dictactor
18:43:38  <Samu> beats trans
18:44:33  <Samu> syntrans is an odd ai
18:44:52  <Samu> very low company value, but quite strong profits
18:45:09  <Samu> i wonder how he spends the money, what does he make that it is always low on money
18:46:13  <Samu> syntrans got a 100% ratio served airports
18:46:25  <Samu> that takes him 1st on that metric
18:46:31  <Rubidium> Samu: being low on money isn't necessarily a bad sign; if you want, as a human, to have the fastest growth then spending money on new trains/better infrastructure is the way to go. Any money that is not spent is wasted
18:47:24  <Samu> i don't know, he earns quite a lot per year
18:47:36  <Samu> £64M
18:47:49  <Samu> how does he also spend that same amount
18:49:12  <Samu> he's taking last place for company value
18:49:38  <Samu> £353M company value
18:49:56  <Samu> worse than tracai with £424M
18:50:34  <Samu> tracai does a £5M /year
18:52:15  <frosch123> "if you are rich, you are bad"
18:52:21  <frosch123> [at starcraft]
18:52:52  <Samu> ah :)
18:54:35  <Samu> tracai 44 aircraft, syntrans 3060 aircraft
18:55:21  <Samu> you see, it's odd that syntrans company value is too low
18:56:26  <Samu> AI name       (version);  company value; profitable acs; served stations; best last years;  best ac;   avg/ac
18:56:35  <Samu> SynTrans          (v15);   £353,313,130;    1,646/3,060;       347/  347;    +£64,049,661; £173,477;  £20,931
18:56:40  <Samu> TracAI             (v1);   £424,021,661;       42/   44;        43/  505;     +£5,966,935; £346,075; £135,612
19:05:23  <Samu> cluelessplus underperformed. i was expecting better
19:06:15  <Samu> it uses 1 airport for upgrading his entire planes
19:06:38  <Samu> i saw 100's aircraft waiting to land just to get to the depot
19:07:15  <Samu> it delays everything else, waiting cargo, industries lowering production
19:07:47  <Samu> hmm actually i dont remember if he used aircraft for industries, must rechck
19:08:49  <Samu> nop, he doesn't
19:10:36  <Samu> trans also underperformed somehow
19:11:17  <Samu> he didn't do that bad, but in comparison with other AIs which are quite simplistic like wrightai and rythorn
19:11:24  <Samu> he did worse
19:11:26  <Samu> :(
19:12:13  <Samu> he got the worst average per aircraft, other than chopper, but chopper is only using helicopters, so it's normal
19:13:55  <Samu> afk dinner
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19:57:08  <Samu> i have an idea
19:57:37  <Samu> there should be a way to restart an ai
19:57:45  <Samu> but without having his company gone
19:58:17  <Samu> if an AI crashes, just restart it immediately when it crashed, to give a feeling that the AI never stopped
19:58:46  <Samu> could it be done?
19:59:23  <Samu> there is a way to do this with saving then loading, but it's not practical
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20:02:47  <Samu> similar to how IE browser tabs crash, IE just restarts that tab without actually crashing  the whole IE
20:05:37  <Alberth> many AIs don't understand it when you give them infra structure that they didn't build
20:06:47  <Alberth> so if you restart the AI, it found all kinds of old infra structure that it knows nothing about
20:06:53  <Alberth> *finds
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20:19:41  <Samu> gonna try changing something in visual studio
20:19:59  <Samu> see if i can make a script restart itself on crash
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20:41:37  <Wormnest> Samu: I think I saw a patch on the bugtracker from years ago that supposedly does something like that IIRC
20:43:06  <Samu> oh nice, must find
20:44:49  <Wormnest> at least a way to restart not auto restart a crashed ai I think but you may be able to use it
20:57:37  <Samu> hmm i think i did it, i used rocketai which crashes early
20:57:54  <Samu> there is an impact on openttd performance
20:58:26  <Samu> let me try without debug version brb
20:59:22  <Samu> ai_instance.cpp
21:00:31  <Samu> void AIInstance::Died() { 	ScriptInstance::Died(); 	AI::Stop(_current_company); 	AI::StartNew(_current_company, false); }
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21:01:39  <Samu> might try a misc openttd setting for this
21:01:42  <Samu> on or off
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21:04:40  <Samu> without debug version, the impact is not as noticeable, but if the game is run in fast forward, it is noticeable
21:04:51  <Samu> hmm
21:05:41  <Samu> the ai debug window is being cleaned all the time
21:05:51  <Samu> must not clean
21:05:55  <Samu> keep all the log
21:06:02  <Samu> yeah I think I like this feature all
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21:10:02  <Samu> it's averaging 3.5% cpu with this restarting thing
21:10:11  <Samu> per instance
21:10:23  <Samu> if i have 15 instances... that's a bad sign
21:11:36  <Samu> let's try 15 rocketais
21:12:01  <Samu> erm, 14
21:16:27  <Samu> this is bad
21:16:33  <Samu> :( really impactful
21:16:50  <Samu> too bad, i was enjoying this
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21:56:02  <Samu> what's the difference between "delete c->ai_instance;" and c->ai_instance = NULL;
22:01:08  <Rubidium> "delete c->ai_instance" is like freeing prisoners, and c->ai_instance = NULL is like removing all knowledge of the prisoners existing
22:02:01  <Rubidium> doing only the latter does not free the prisoners, but since everyone forgets about the prisoners they will never be fed again (or freed)
22:02:53  <glx> good way to fill the RAM ;)
22:04:34  <Rubidium> unlike languages with garbage collection, where the latter will in a sense move the knowledge of the prisoners existing to an entity that releases "forgotten" prisoners every once in a while. But bear in mind that those languages require more steps to count the number of users and require more memory to maintain those counts
22:07:46  <Samu> i'm trying this command
22:07:53  <Samu> erm, fucntion
22:07:56  <Samu>  /* static */ void AI::Restart(CompanyID company) { 	Company *c = Company::Get(company); 	delete c->ai_instance; 	c->ai_instance = NULL; 	c->ai_instance = new AIInstance(); 	c->ai_instance->Initialize(c->ai_info); }
22:08:24  <Samu> trying to avoid AI::Stop and AI::StartNew
22:10:09  <Samu> there's still something else that is clearing the debug log
22:10:19  <Samu> must find what is cleaning it
22:10:26  <Samu> i wanted it to keep all the log
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22:32:37  <Samu> what is backup and restore used for? in the case of ais?
22:32:55  <Samu> Backup<CompanyByte> cur_company(_current_company, company, FILE_LINE); 	Company::Get(company)->ai_instance->Pause(); 	cur_company.Restore();
22:33:34  <Samu> to pause the ai, you use this backup thing, but i can't figure out why
22:34:45  <Samu> not only when pausing, but also for startnew, stop, unpause
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23:16:15  <Samu> i have an idea for this problem but i may need help
23:16:29  <Samu> instead of restarting immediately, i'd postpone a restart on the next month
23:16:52  <Samu> or perhaps in the next few hundred ticks, how do I do this?
23:18:50  <Samu> i'm still unable to keep the log
23:18:59  <Samu> it is always cleaning up the old log, starting anew
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23:23:59  <Samu> hehe, rocketai with 103 road vehicles, this is nice, and the company ain't bankrupting
23:33:35  <Samu> oh, 108 road vehicles, it feels alive!
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