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Log for #openttd on 31st August 2016:
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05:01:56  <Lejving> is it possible to make a train switch so every other train picks the road?
05:03:54  <Eddi|zuHause> and what would a train do on the road?
05:05:36  <Lejving> :(
05:05:41  <Lejving> every other train go forward on the rail
05:05:50  <Lejving> I meant
05:09:39  <Eddi|zuHause> are you looking for a "load balancer"?
05:11:10  <Lejving> I don't think so
05:12:02  <Lejving> I have 8 ways in to a station, 4 southwest, 4 northeast... I want the trains to pick alternate route in if one route is already full
05:12:47  <Eddi|zuHause> you might need to tweak some pathfinder penalties for that
05:14:03  <Lejving> http://i.imgur.com/0wigU8K.jpg
05:14:08  <Lejving> if this explains it a lil better
05:16:04  <Eddi|zuHause> Lejving: the pathfinder has penalties for red signals and reserved track, if these penalties are higher than the length of the detour, then the detour is taken
05:16:11  <Lejving> ok
05:16:31  <Lejving> I think I will solve it like this instead, just have trains trace backwards
05:16:37  <Lejving> that means a shorter route
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08:17:59  <Wolf01> Moin
08:30:23  <Sova> morning
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13:07:02  <argoneus> good morning train friends
13:09:25  <Sova> trainz are for nubz, use ships
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13:23:20  <V453000> yomf
13:42:19  <_dp_> train deceleration is weird...
13:43:14  <_dp_> any idea why cur_speed of train stopping on station goes 25 -> 5 -> 7 ... ->25 ?
13:44:54  <_dp_> especially how does that 25 -> 5 drop happen, it's not in UpdateSpeed
13:45:10  <_dp_> train is already at the end of a station at that moment
13:45:48  <V453000> I don't want to know why do you want to know this shit XD
13:46:06  * goodger mutters something about going from 320 km/h to 0 in 3 m of track
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13:53:51  <_dp_> hm, and it stops at 8363, 16360 sub-tile coordinates
13:54:06  <_dp_> I get 16360 part, but 8363...
13:54:14  <_dp_> @calc 8363 / 16
13:54:14  <DorpsGek> _dp_: 522.6875
13:56:04  <V453000> 666
14:09:19  <_dp_> apparently train always stops on (11, 8) or (8, 11) sub-coordinate
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14:17:43  <_dp_> and single loco stops at (4, 8) and (8, 11), wtf
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14:33:31  <Alberth> o/
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14:40:42  <_dp_> hm, and train keeps sub-tile progress while staying on station...
14:43:26  <_dp_> seems logical
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16:25:58  <supermop> ok V453000 , i dragged myself kicking and screaming, into using v ray and learning how to use its materials, mapping, and unwraping over the past week
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16:37:15  <V453000> :D
16:37:17  <V453000> fun times
16:37:25  <V453000> it's nice that you have such time to learn things
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17:17:55  <Alberth> it does make a lot of noise though :p
17:26:00  <_dp_> how to translate train progress to sub-tile coordinates? for example (8, 16) with progress 128 / 256, where is it?
17:28:59  <_dp_> no matter what I do I can't get continuous line :(
17:32:40  <Alberth> 128 / 256 is just a fraction, ie 0.5
17:34:19  <Alberth> continuous line depends on your precision, if you think in 1/256 parts, it's continuous :)
17:34:51  <Alberth> but yeah not in 7 or 15 digits, only in 2 or so
17:35:37  <Alberth> still a lot better than the first time I used floating point, where the implementation modified 1.0 to 0.92 :p
17:38:44  <_dp_> well, it's obviously discrete, but dumped values from game and I'm trying to plot a train position with them. So far they don't add up: http://imgur.com/a/HQhjc
17:39:22  <_dp_> see those jumps on reverse and going to diagonal?
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17:41:30  <Alberth> I think you'll find that too if you save every image, the train does not get painted at every pixel
17:41:39  <Alberth> likely it does jump
17:41:59  <Alberth> but fast enough to make use believe it doesn't :)
17:42:25  <_dp_> I'm not talking about visuals here
17:42:59  <_dp_> it goes 13 subtiles when going up a tile and 12 when going down, it must be a bug
17:43:21  <Alberth> sounds like it indeed
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17:43:50  <Alberth> or at least something worth finding out why
17:45:19  <_dp_> yeah, that's what I'm trying to do)
17:45:33  <_dp_> but it depend on how to interpret progress
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17:47:57  <Alberth> o/
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17:54:58  <andythenorth> o/
17:56:02  <Alberth> \o
17:59:03  <frosch123> hoi
18:01:06  <Alberth> _dp_: If you take a platform of eg 5 tiles long, and a train exactly 5 tiles long, and it leaves the platform, on flat tiles, then progress should be the same in every main compass direction, after taking main direction into account, would be my guess
18:01:37  <Alberth> or at least on the same main axis it should be
18:02:12  <Alberth> you should be able to put those numbers next to each other, and compare
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18:26:05  <_dp_> ok, I think I got it right) http://imgur.com/a/din3a
18:26:05  <_dp_> x + int(dx == -1) + dx * progress
18:26:31  <_dp_> where dx dy come from current train direction
18:31:16  <_dp_> then, yeah, reverse is one subtile off: http://imgur.com/a/Dz9yb
18:42:56  <Alberth> good hunt!
18:48:01  <supermop> V453000: involved being in the office until past 9 saturday, sunday, monday, and yesterday
18:48:15  <supermop> had presentation to client today
18:53:11  <andythenorth> how does one edit hg history?
18:53:23  <andythenorth> I’ve got files committed that devzone won’t permit
18:53:28  <andythenorth> ah fuck it
18:53:33  <andythenorth> standard hg, just delete the repo :(
18:54:48  <andythenorth> I love using a vcs where my only viable strategy for mistakes is ‘redo the work’ :P
18:56:10  <frosch123> hg qimport
18:59:40  * andythenorth reads docs
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19:04:45  <andythenorth> hmm
19:04:56  <andythenorth> I have completely borked this repo
19:08:41  <Wolf01> I completely borked the Claas instead, I'm adding motors :P
19:09:23  <andythenorth> ha
19:14:07  <Wolf01> Moved the battery box on the front attachment, I have plenty of space to add motors now
19:14:49  <andythenorth> hmm
19:14:57  <andythenorth> project that starts this badly is jinxed
19:15:03  <andythenorth> I’ll have to find another name
19:15:08  <andythenorth> hg literally lies to me
19:15:23  <andythenorth> “hg st” and “hg add .” are just not accurate
19:17:06  <frosch123> what are you actually doing?
19:17:17  <frosch123> copying fish without history?
19:17:22  <frosch123> or starting from scratch?
19:18:25  <andythenorth> copying the fish .hgignore, and files, but not .hg
19:18:29  <andythenorth> or .hgtags
19:18:30  <andythenorth> etc
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19:34:54  <Eddi|zuHause> andy still didn't find the option to disable killing idle connections?
19:35:55  <_dp_> need newgrf with loco that has odd length
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19:38:10  <frosch123> _dp_: "debug vehicles" has all lengths
19:38:15  <frosch123> get it from bananas
19:38:39  <Eddi|zuHause> try CETS for added fun
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19:50:16  <_dp_> frosch123, indeed, ty
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20:16:51  <supermop> so deadline was today
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20:19:43  <supermop> and already worked more that 40 hours so far this week
20:20:00  <supermop> so i can just not do anything now, right?
20:20:09  <supermop> maybe i wont show up tomorrwo
20:20:50  <Eddi|zuHause> better communicate that intent with your boss beforehand :p
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20:30:36  <supermop> Eddi|zuHause: he's in france!
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20:30:55  <Eddi|zuHause> how is that relevant?
20:32:14  <supermop> might make him less likely to need me in the office
20:44:29  <Eddi|zuHause> presence in the office is rarely about being needed, but about appearing to be busy
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20:54:02  <supermop> neither is boss here to see me being not busy
21:00:59  <Wolf01> andythenorth: https://youtu.be/p6qlxz2u2zQ?t=373
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21:07:59  * andythenorth looks
21:09:21  <andythenorth> train thing
21:26:22  <andythenorth> bed :)
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22:35:59  <_dp_> I hate removing one line fixes the bug
22:36:19  <_dp_> Now need to figure out who and why even added it
22:36:35  <_dp_> *when
22:38:29  <_dp_> crap, it's in r1...
22:40:51  <Wolf01> Which bug?
22:43:38  <_dp_> check log, train moves extra subtile
22:44:23  <_dp_> and jumps after reverse
22:46:48  <Wolf01> Oh ok
22:47:00  <Wolf01> Never noticed
22:48:09  <_dp_> yeah, you can't rly notice that in game,
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23:30:58  <Wolf01> 'night
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