Log for #openttd on 1st September 2016:
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01:31:44  <Lejving> any reason not to just do block signal every train track?
01:31:53  <Lejving> it looks ugly I guess :P
01:32:18  <sim-al2> If you have infrastruture maintainence on it gets expensive
01:32:37  <Lejving> I have 14126 millions anyway
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07:35:39  <_dp_> @logs
07:35:39  <DorpsGek> _dp_:
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07:38:14  <Wolf01> o/
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09:07:09  <Wolf01> Windoz Updatorz, reboot
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11:27:07  <Lejving> anyone know if this is enough stations for 3800 citizens
11:27:50  <planetmaker> that is totally over-engineered for that town size. Half would suffice
11:28:02  <planetmaker> It's ok, if you expect the town to grow
11:29:30  <Lejving> hehe my last play was 60k and had 4 stations and that was a little bit of queue, 16 should satisfiy for like quarter mill or so citizens
11:29:40  <Lejving> or even more
11:29:53  <Lejving> let's pray for some town growth ^^
11:30:37  <planetmaker> depends on the trains/engines you use, especially their acceleration
11:30:40  <Eddi|zuHause> you need more (bus) stations for town growth
11:31:33  <Lejving> lev 4 chimaera
11:31:44  <Lejving> should be enough accel ^^
11:32:21  <Eddi|zuHause> they say lev3 has better acceleration
11:32:29  <Lejving> oh :O
11:32:44  <Eddi|zuHause> even though it has less top speed
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12:02:41  <Flygon_> Lejving: You made one mistake
12:02:47  <Flygon_> You didn't plan a Tram network
12:02:47  <Lejving> oh?
12:02:53  <Flygon_> And you didn't plan an urban transit network
12:02:54  <Lejving> trams?
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12:02:58  <Lejving> urban?!
12:03:04  <Flygon> 7.8/10 too much water
12:03:17  <Flygon> srsly tho, using Cargodist?
12:04:00  <Lejving> no
12:04:03  <Lejving> what's that?
12:04:07  <Lejving> I'm new to this shit :)
12:04:07  <Flygon> Oh
12:04:13  <Flygon> Then completely ignore my criticisms
12:04:17  <Flygon> You're on to a good start :3
12:04:28  <Lejving> hehe I don't mind
12:04:39  <Lejving> oh
12:04:41  <Lejving> cargodist
12:04:43  <Lejving> I googled
12:04:53  <Lejving> that... should've totally be in the game from the start
12:05:58  <Alkel_U3> nah, baby steps. You don't want the game to barf everything at you right from the start :D
12:06:13  <Flygon> ^
12:06:43  <Lejving> did you force towns that way
12:06:49  <Lejving> mines actin all retarded when building roads
12:07:15  <Flygon> Yeah, I built the roads myself
12:07:21  <Flygon> It's all down to player preference
12:07:37  <Flygon> It's more of a semi-simulatory sandpit than an actual game
12:07:39  <Flygon> Like Minecraft
12:07:44  <Flygon> But Amiga compatible
12:07:58  <Flygon> I forgot to add an * to that last claim
12:08:17  <Lejving> and ssh compatible
12:08:18  <Alkel_U3> also, I'm really glad I started playing vanilla TT so I got incremental upgrades. That way when it started to get a bit mundane I just grabbed a fresh from the oven upgrade (TTD, TTDPatch, more trainsets...) and it was suddenly a bit different experience
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12:08:42  <Flygon> Alkel: Ditto
12:08:48  <Flygon> And #openttd hates me for it
12:08:57  <Alkel_U3> :-)
12:09:06  <Lejving> I'm not totally vanilla, I have some swedish graphics and zbase
12:09:14  <Lejving> otherwise not much more
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12:10:24  <Alkel_U3> well I do play with lot of newgrfs nowadays, mainly FIRS, but I got there gradually
12:10:38  <Lejving> but I don't like designing towns and stuff like that, I like trains ^^
12:10:40  <Flygon> You're missing out on OpenTTD's biggest feature
12:10:48  <Flygon> The world's most biggest locomotive :3
12:11:02  <Flygon> Good town design comes with the trains :P
12:11:11  <Lejving> :)
12:11:54  <Lejving>
12:11:58  <planetmaker> bah... professionals at work... "did you do anything with the servers?"  "no" "but the license manager fails" "oh, yes, we restarted it". "oh, thank you, you killed 24h of calculation"
12:12:01  <Lejving> this is me but I say "I like turtles" instead
12:12:06  <Lejving> I like Trains* got dammit
12:12:57  <Alkel_U3> I liked Tropical Refurbishment Set for its huge 3-part steam engines and ones with huge condensing tenders :-)
12:13:03  <Lejving> one thing I need to figure out is the timetables
12:13:12  <Lejving> they just don't make sense in my head
12:14:14  <Alkel_U3> timetables... well, they make a lot of sense with autoseparation feature but that's implemented in a bit awkward way in stable
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12:16:35  <Alkel_U3> you can autofill it, increase the time the train spends in terminus stations to act as buffer and then you can have more trains with shared orders maintain their distances from each other so you don't end up with them all cluttered together
12:17:11  <Lejving> yeah that's what happens now, I have 10 trains at one town and 0 trains at other towns heh
12:17:19  <Alkel_U3> I'd recommend a patchpack but I don't want to pull you out of exploring vanilla so soon :P
12:17:59  <Alkel_U3> (for autoseparation purposes)
12:19:03  <Lejving> I guess once you go down that rabbit hole there's no coming back =)
12:22:23  <Alkel_U3> manually separating 20+ road vehicles each time I create a route or upgrade vehicles is tedious, yes :P
12:22:50  <Alkel_U3> but the patchpack has much more magic than that
12:23:59  <Lejving> what I miss most is signals in tunnels and diagonal tunnels/underground if that works
12:24:52  <Lejving> and signals on more pieces, like when two join
12:26:43  <Alkel_U3> well, signals on bridges / on tunnels is part of that pack
12:32:43  <Lejving> cool
12:41:18  <Lejving> crap I come from factorio, and there I had trains driving on left side
12:41:29  <Lejving> I keep thinking wrong all the time now :P
12:46:48  <Eddi|zuHause> Lejving: you mean
12:47:55  <Lejving> omg yes
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13:47:43  <_dp_> I posted to flyspray what I found so far about trains subtile movement:
13:53:34  <goodger> I believe I have researched this as well as possible independently, so: is there a console command to force a town to grow in-game, as there is a GUI command in the scenario editor?
13:57:40  <_dp_> goodger, I think you need to write gs for that, but in citymania client there is powerfunding it's pretty good at growing cities too
13:58:13  <goodger> I have a gs on this save, but I can't edit or replace it, unfortunately
13:59:36  <_dp_> goodger, what do you want to grow town for?
14:03:26  <_dp_> I mean if you just want big town in game then, yeah, go for funding
14:03:37  <goodger> _dp_: I demolished about 90% of the towns' buildings in order to experiment with road and station layouts, and now I'd like to not wait years for them to re-establish
14:05:30  <goodger> ...hmmmmm, whenever I load a save, the 'allow funding buildings' patch has been disabled
14:06:51  <_dp_> Just enable it and resave, it keeps settings in savegame
14:07:02  <goodger> no, it is disabled when loading
14:07:19  <goodger> I suspect the gamescript, but I haven't found such a call yet
14:08:05  <_dp_> ah, yeah, if you have some gs for town growth they like to disable it
14:09:41  <goodger> okay, I found it; now, to open a lovely can of worms, how do I edit a gs in a save? :D
14:10:12  <_dp_> no idea
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14:19:46  <goodger> it appears editing its tarball directly worked
14:19:50  <goodger> thanks for your help, _dp_
14:32:28  <Wolf01> _dp_: 2. Reversing is wrong. <- Yes, I would like trains which go backward without reversing :P
14:33:33  <_dp_> Wolf01, xD
14:40:13  <Alkel_U3> well, some versions of UKRS and NARS emulated that grphically with some consists :-)
14:40:51  <Alkel_U3> swapping engine with braking car
14:41:25  <Wolf01> Yeah I remember that
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15:09:45  <Wolf01> o/
15:09:48  <Alberth> o/
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16:15:11  <Lejving> wish I could auto fund buildings =/
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16:30:52  <Alberth> why?  a tycoon must make money, not buildings!
16:30:58  <Alberth> :)
16:31:47  <_dp_> Lejving, did you see citymania client? It has regular funding and powerfunding
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16:33:32  <Lejving> oh cool _dp_ I'll look into it
16:33:39  <Lejving> Alberth, ;)
16:35:30  <Alkel_U3> true tycoon genetically engineers more people who give him even more money
16:35:58  <Alkel_U3> oh, no, wait, that was a supervillain
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16:37:23  <Lejving> :D
16:44:04  <Lejving> Kinda weird to have a statue of me in every town lol
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16:50:34  <frosch123> hoi
16:51:23  <Wolf01> Quak
16:55:51  <Alberth> hola
16:56:27  <Lejving> hmm... one mail wagon, one valuables, 3 passengers... probably not enough for passengers =/
17:04:27  <Wolf01> Make more trains
17:07:59  <Wolf01> Bye
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17:59:52  <andythenorth_> Water Rat?
18:00:01  <andythenorth_> Ghost Fleet?
18:00:08  <andythenorth_> Log Jam?
18:00:28  <andythenorth_> Ship Cat?
18:01:11  <Alberth> o/
18:01:21  <andythenorth_> O/
18:01:27  <Alberth> names of what are you looking for?
18:01:34  <andythenorth_> Ship set
18:01:58  <andythenorth_> With similar two word name to Iron Horss, Road Hog
18:02:11  <Alberth> not something along the direction of fish and squid?
18:02:23  <andythenorth_> Needs to be different
18:02:35  <andythenorth_> Those sets are dead :d
18:04:03  <andythenorth_> I liked Unsinkable Sam but I think it's jinxed
18:05:01  <andythenorth_> Doesn't have to be animal
18:05:33  <Alberth> what about that animal in the water that uses a stone on his belly ?  I don't remember its name :(
18:05:43  <andythenorth_> Sea Otter?
18:06:11  <supermop_> thats a good ship name
18:06:41  <andythenorth_> Delta Blues?
18:06:51  <andythenorth_> Rapids Runner
18:06:53  <Alberth>  sea otter indeed
18:07:00  <supermop_> dolphin junk?
18:07:07  <andythenorth_> Lake Placid
18:07:35  <supermop_> i actually sent 2 days on a boat named 'dolphin junk' in lan ha bay
18:07:46  <andythenorth_> Deep Blue Sea
18:08:07  <andythenorth_> Flood Tide
18:08:15  <andythenorth_> Sand Flies
18:08:29  <andythenorth_> Longshore Drift
18:08:44  <supermop_> block island?
18:08:56  <andythenorth_> Dock of the Bay
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18:08:59  <supermop_> red hook?
18:09:09  <supermop_> dutch kils?
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18:09:13  <supermop_> gowanus?
18:09:19  <andythenorth_> Tick Tock Croc?
18:09:23  <supermop_> hell gate?
18:09:42  <supermop_> narrows?
18:09:42  <andythenorth_> Wharf Rats
18:10:05  <andythenorth_> Rum Tot
18:10:12  <andythenorth_> Queens Shilling
18:10:17  <andythenorth_> Treasure Island
18:10:30  <Alberth> water queens
18:10:34  <andythenorth_> Merchant Marine
18:11:02  <supermop_> raritan bay
18:11:06  <Alkel_U3> Limber Lamprey
18:11:32  <supermop_> able seaman?
18:11:57  <frosch123> blue lagoon
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18:12:48  <andythenorth_> Blue Lagoon
18:13:43  <frosch123> don't take is as excuse to make all ships blue cc
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18:14:55  <andythenorth_> Seven Seas?
18:15:49  <frosch123> usually ships are associated with women, not with animals
18:15:58  <andythenorth_> Yes
18:16:02  <andythenorth_> Biab
18:18:39  <frosch123> sea hag
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18:26:24  <Eddi|zuHause> in game of thrones they call them "wooden horses"
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18:48:31  <andythenorth> hmm
18:48:43  <andythenorth> Blue Lagoon spa is located in Grindavik, Iceland
18:48:59  <andythenorth> Grindavik is the name of the refrigerated ship in Squid
18:49:05  <andythenorth> it’s a sign? o_O
18:51:07  <frosch123> well, i actually liked "sam" :p
18:52:41  <supermop_> blue sam?
18:52:58  <supermop_> andythenorth: boats cant go into that particular lagoon
18:54:59  <Eddi|zuHause> there's more than one place in iceland?
18:55:20  <andythenorth> I liked sam
18:55:23  <andythenorth> maybe it’s not jinxed
18:55:31  <andythenorth> maybe I just delete the repo and try again :P
18:55:50  <andythenorth> also I can name the rosters after famous ship cats in sam
18:56:29  <andythenorth> I had fat fingers yesterday, an iPad full of dragon games bricked during an iOS upgrade
18:56:47  <andythenorth> causing much risk of tears at chez andythenorth
18:57:01  <Eddi|zuHause>
18:57:44  <andythenorth> awesome
18:58:06  <andythenorth> better with sound on though
18:58:19  <frosch123> "get to five points to unlock another animal, or donate to unlock it early"
18:58:32  <Eddi|zuHause> frosch123: pay to win!!
18:59:20  * andythenorth wishes FIRS had pay to win
18:59:29  * andythenorth wants a residual income :P
19:00:24  <frosch123> the cow is better than the goat
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19:00:31  <Eddi|zuHause> yes
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19:54:26  <andythenorth> Unsinkable Sam, round 2
19:54:34  <andythenorth> three chances to sink it
19:55:03  <Alberth> :)
19:56:19  <Alberth> people may associate Sam with USA
19:56:50  <andythenorth> yeah
19:56:57  <andythenorth> initials are US also
19:57:01  <andythenorth> or USS :P
19:57:05  <andythenorth> never mind
20:09:56  <Alberth> nn
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20:16:14  <andythenorth> hmm
20:16:25  * andythenorth considers refittable trawlers
20:16:34  <andythenorth> 100t fat fish
20:16:38  <andythenorth> 200t thin fish
20:16:53  <andythenorth> 50t crabs :P
20:17:07  <andythenorth> which ways more, a ton of feathers, or a ton of coal?
20:17:22  <andythenorth> weighs *
20:18:56  <Alkel_U3> feathers, given you forget to cover it and it rains on it
20:19:54  <Alkel_U3> I can't recall an industry set with pillow factory, though
20:20:37  <supermop_> was one next to my old train station when i lived in yorkshire
20:26:27  <andythenorth> maybe trawlers should have capacity in litres, not tons?
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20:36:49  <Eddi|zuHause> andythenorth: isn't litres/tons decided by the cargo rather than the vehicle?
20:37:01  <andythenorth> yes
20:37:10  <andythenorth> fish are pourable bulk :P
20:37:15  <andythenorth> could be argued either way
20:37:27  <andythenorth> Eddi|zuHause: does your cat have a name?
20:37:42  <Eddi|zuHause> sure
20:37:57  <Eddi|zuHause> not sure if that's useful information to you :p
20:37:57  <andythenorth> is it nautical in any way? o_O
20:38:19  <Eddi|zuHause> they're called "Franz" and "Sissi", of the famous seafaring nation of austria :p
20:41:53  <andythenorth> if I did a danube roster...
20:47:33  <andythenorth> not convinced inland river rosters work though :)
20:49:08  <_dp_> hm, ralistic acceleration sure doesn't imply realistic deceleration...
20:50:05  <Eddi|zuHause> for reference:Österreich-Ungarn) andÖsterreich-Ungarn
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21:06:41  <Eddi|zuHause> _dp_: well, fix it. also, retroactively add a braking value to all vehicles ever created
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21:09:49  <andythenorth> I need some name for a euro-ish ship roster
21:10:21  <andythenorth> ideally cat related :P
21:12:09  <andythenorth>
21:12:27  <andythenorth> or Polydactyl :D
21:12:55  <andythenorth> Polydactyl Cats are really interesting for some reason, even though I am +/-0 to cats in general
21:14:52  <andythenorth> also they fit precisely to areas within the two rosters I have in mind, mostly-brit-european, and mostly-NE-american
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21:21:19  <supermop_> mekong delta?
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21:22:11  <supermop_> edmund fitzgerald?
21:23:55  <supermop_> "He was known for chasing enemy tracer rounds across the deck"
21:24:04  <supermop_> beats a laser pointer i guess?
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21:27:26  <andythenorth> camouflage
21:27:34  <andythenorth> bed also :)
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