Log for #openttd on 13th September 2016:
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06:34:33  <andythenorth> is cat
06:38:06  <argoneus> good morning train friends
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07:50:31  <Wolf01> Moin
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08:56:55  <Wolf01> Finally got rid of that nasty piece of software which is NVidia GeForce Experience... It asked me to login after update
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09:36:18  <Flygon> wut
09:36:27  <Flygon> Oh god, I hate that thing
09:36:36  <Flygon> And the fact they try to railroad you into it for updates
09:38:45  <Wolf01> And not to mention the increased data mining
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10:31:10  <goodger> believe me, it's nowhere near as bad as AMD's version
10:32:04  <goodger> AMD has banner ads in the driver settings program
10:34:27  <Flygon> I noticed that when I updated my drivers
10:34:35  <Flygon> (Laptop's been unstable. Can't source the problem)
10:34:50  <Flygon> (I've done almost everything, but it keeps randomly seizing after a bit of time turned on)
10:35:39  <goodger> reseated the sodimm?
10:39:13  <Flygon> Yep
10:39:29  <Flygon> As in
10:39:30  <Flygon> It stalls
10:39:30  <Flygon> Then it unstalls a few moments later
10:41:19  <Flygon> And it seems like certain applications stall at a time
10:41:20  <Flygon> And others don't
10:41:26  <Flygon> And Explorer likes to stall too
10:41:29  <Flygon> Dunno wtf is with that
10:41:46  <Wolf01> Overheating?
10:42:55  <Flygon> Doesn't seem to be... but
10:42:58  <Flygon> I'll double check
10:43:08  <Flygon> Usually the fan doesn't even whirr up unless it's doing something 'busy'
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10:44:21  <Wolf01> A friend's laptop automatically shuts down in idle after 10 minutes because overheating, but the fans need replacing as just cleaning up doesn't seem to have any effect
10:45:18  <Flygon> Kinda hope it isn't a significant hardware failure, hahaha
10:45:22  <Flygon> I can't afford a new laptop
10:45:37  <Flygon> CPU's hovering around 45c
10:45:44  <Flygon> Speccy can't get either GPU's temps
10:45:47  <Flygon> (Intel and AMD)
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13:13:03  <Samu> i need some help
13:13:20  <Samu> i want to build on canal of competitor
13:13:31  <Samu> building a ship depot
13:14:08  <Samu> ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); - this is my biggest headache
13:14:34  <Samu> i got to work around the failure when it tries to build on a canal of competitor
13:15:06  <Samu> it fails, but it still needs to check if the tile is valid for placement
13:15:25  <Samu> does this code look right?
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13:19:15  <Wolf01> CheckTileOwnership() does return Failed if the owner is different than your company?
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14:02:04  <Samu> @logs
14:02:04  <DorpsGek> Samu:
14:02:36  <Samu> sorry lunch time got in between
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14:04:19  <Samu_> Owner o1 = wc1 == WATER_CLASS_CANAL ? GetCanalOwner(tile) : _current_company;
14:04:39  <Samu_> WaterClass wc1 = GetWaterClass(tile);
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14:06:22  <Samu__> my internet sucks today
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14:21:40  <Samu> sorry Wolf01 for not answering earlier
14:22:01  <Samu> looks like the code is fine, at least for now
14:23:12  <Samu> my main concern is that industries can have water at the ground but have no owner assigned to them
14:23:31  <Samu> i can't use GetTileOwnership on industries, or it gives me an assert
14:24:38  <Samu> namely referring to the oil rig
14:27:38  <Samu> the other problem is objects
14:27:57  <Samu> objects can have water at the ground
14:28:10  <Samu> rocks on water that are canals
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14:30:11  <Samu__> stupid internet
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15:48:04  <Samu> sup
15:48:20  <Samu> - is this code readable? any improvement needed?
15:48:27  <Samu> i tested it and it works
15:49:51  <Samu> hmm i think it can be improved
15:50:01  <Samu> let me see
15:50:37  <Samu> ah no it can't, I need wc1 and wc2 down there
15:51:16  <Samu> Owner oc1 = wc1 == WATER_CLASS_CANAL ? GetCanalOwner(tile) : INVALID_OWNER;
15:51:23  <Samu> INVALID_OWNER
15:51:34  <Samu> i had no way to put anything else there
15:52:43  <Samu> when oc1 is being sent to MakeShipDepot
15:53:14  <Samu> - this happens
15:53:53  <Samu> better yet, with description
15:54:22  <Samu> then there's SetCanalOwner and GetCanalOwner
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15:55:04  <Samu> - i dont have a description for them yet
15:56:13  <Samu> the comment mentions OWNER_WATER, got to remove it, i don't use it after all
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16:03:33  <Alberth> o/
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16:15:59  <Samu> im not sure if i need a savegame conversion
16:16:10  <Samu> or a afterload thingy
16:16:13  <Samu> must think
16:19:08  <Samu> yep, i need t.t
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17:50:22  <Alberth> o/
17:50:30  <Wolf01> o/, quak
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17:52:14  <Wolf01> o/
17:52:20  <andythenorth> o/
17:54:55  <V453000> yo
17:56:33  <andythenorth> lo V453000
17:56:40  <andythenorth> have you forked FIRS to 32bpp yet?
17:57:27  <V453000> didn't even finish my SH40 yet :P
17:57:31  <V453000> almost though
17:57:53  <andythenorth> user hoomans are needing YETI-FIRS
17:57:57  <andythenorth> in full technicolor
17:58:33  <V453000> wich hooman
17:58:55  <andythenorth> forums
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18:00:48  <V453000> haha
18:00:56  <V453000> well, it's not the first time this idea comes up :P
18:01:07  <V453000> until someone actively puts effort into making graphics, I will just ignore it ;)
18:03:02  <andythenorth> I think you are supposed to make them ;)
18:03:04  <andythenorth> that is the idea
18:03:08  <andythenorth> you made YETI
18:03:16  <andythenorth> ergo you are the person to make all 32bpp sets for free
18:03:21  <andythenorth> is how it works, no? o_O
18:03:50  <V453000> in their minds, yes :)
18:03:53  <Wolf01> :D
18:07:44  <V453000> honestly I would love to make shitload of newgrfs for openttd
18:08:03  <V453000> but at the same time I would love to make a shitload of grafix for factorio, and spend shitload of time with my family
18:08:10  <V453000> but ye
18:10:11  <frosch123> i found the notion "av9, once it's complete" funnier :)
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18:14:37  <andythenorth> ha ha
18:16:07  <andythenorth> ach
18:16:12  <andythenorth> how big do you want your trams?
18:16:16  <andythenorth> [pax]
18:16:38  <andythenorth> and does each generation get (a) not bigger (b) a bit bigger © much bigger
18:16:43  <andythenorth> ?
18:16:48  <frosch123> geometric middle between bus and 4-tile train
18:17:05  <andythenorth> 4 tile train, or 4 tile Iron Horse metro? :P
18:17:13  <Samu> question - are these explanations easy to follow? does it need more information?
18:17:20  <Samu> at savegame conversion
18:18:00  <frosch123> iron horse metro
18:18:44  <Eddi|zuHause> your (c) got autoreplaced by your weird app...
18:18:47  <andythenorth> yeah
18:18:49  <andythenorth> silly app
18:19:13  <Eddi|zuHause> i once used an icq client which replaced (c) with a coffee mug
18:19:31  <andythenorth> I can’t find how to turn it off
18:19:32  <andythenorth> nvm
18:19:37  <andythenorth> 960 pax for 4 tile IH metro
18:19:48  <frosch123> your app needs Ⓐ and Ⓑ
18:19:54  <andythenorth> 30 pax for bus at same year
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18:20:26  <frosch123> 960 pax for 4 tile metro :o
18:20:31  <andythenorth> it’s high capacity :P
18:20:31  <frosch123> didn't know they were that big
18:21:04  <frosch123> well, rule still holds, tram should be something inbetween
18:21:08  <andythenorth> 200 pax for equivalent normal train
18:21:16  <andythenorth> 120 pax for current RH tram in that year
18:21:37  <frosch123> Eddi|zuHause: ☕
18:21:52  <andythenorth> 120 seems high, when playing
18:21:53  <Eddi|zuHause> that is too tiny in my font
18:22:05  <andythenorth> 2 tram sizes?
18:22:14  <andythenorth> preferably not
18:22:34  * andythenorth tests some towns
18:22:58  <Eddi|zuHause> i'd say 1 (full tile) tram should cover 4 (half-tile) busses
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18:24:48  <andythenorth> yeah
18:24:53  <andythenorth> unless the buses are double-decker
18:24:57  <andythenorth> which is mostly a UK problem :P
18:27:44  <andythenorth> 120 seems to work
18:28:19  <andythenorth> 7 trams will clear the stations in a 5k pop. city, whilst making money
18:28:23  <andythenorth> and not blocking at stations
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18:36:36  <Eddi|zuHause> where britain uses double decker busses, most other european countries use articulated busses
18:36:44  <Eddi|zuHause> except maybe west berlin
18:38:18  <V453000> west berlin uses tanks?
18:39:30  <supermop> Buses load slow
18:39:35  <Eddi|zuHause> something like that :p
18:39:57  <V453000> supermop: add more conveyor belts and robotic hands
18:39:59  <supermop> double decker tanks load slower
18:40:08  <andythenorth> buses load slow
18:44:10  <andythenorth> meh, I should probably remove double decker buses
18:44:19  <andythenorth> but if everything is ultra-logical, it gets boring
18:46:07  <supermop> egrvts is interesting in its completionism, where there are separate strengths to double decker, coach, single, and bendy
18:46:11  <supermop> but
18:47:12  <supermop> i almost never use double deckers in egrvts. RH might have 'rosters', in which case you will want stereotypical britishness
18:47:27  <andythenorth> the default roster is quite brit-ish
18:47:54  <andythenorth> every roster has a number of quirks, I think double decker buses are one
18:48:16  <supermop> that said, the double decker almost always loses to trams
18:48:38  <andythenorth> unless you can’t be bothered to build trams
18:49:12  <supermop> coach is right capacity for small towns, tram owns double deck every other case
18:49:22  <supermop> except lay-up
18:49:53  <andythenorth> in egrvts?
18:49:55  <andythenorth> or in road hog?
18:50:00  <supermop> rh
18:51:10  <andythenorth> I am planning to make the double-deckers slightly smaller also
18:51:15  <andythenorth> wonder if they are valid?
18:52:04  <V453000> I actually think double deckers are the strongest option in eGRVTS over bendy fuckers
18:52:23  <V453000> simply because you get two of them in space of one, with more capacity and same loading speed when combined
18:52:37  <V453000> idk about the exact numbers, but that was the idea iirc
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18:55:29  <andythenorth> yeah, that’s the idea in RH at least
19:00:19  <Wolf01> Fuck... a steam train passed on the station near my home today and I didn't know :(
19:05:20  <Eddi|zuHause> sometimes i just role-play a city and don't build trams in favour of busses
19:06:08  <Eddi|zuHause> the disadvantage of double deckers should be very slow load times
19:06:57  <andythenorth> yeah
19:07:04  <andythenorth> although load times aren’t exposed to players
19:10:19  <Eddi|zuHause> could put them as extra text
19:14:41  <frosch123> what about self-discharging busses?
19:16:50  <andythenorth> I think they self-discharge more or less
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19:23:10  <andythenorth> ha ha
19:23:15  <andythenorth> HEQS trams are so small :o
19:24:12  <andythenorth> but also so long :P
19:24:14  <andythenorth> 6 tiles
19:32:59  <Eddi|zuHause> 6 tiles was probably a bit exaggerated, but i think 2 tiles was fine
19:33:10  <Eddi|zuHause> i always found the HEQS trams a bit narrow
19:33:23  <Eddi|zuHause> in the context of other GRFs
19:33:32  <Eddi|zuHause> not necessarily based on "realism"
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19:45:20  <Samu> there is no Canal owner string
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19:53:47  <Samu> what should be the description of the tile when querying a canal that was built on a river?
19:54:09  <Samu> Canal? Canal on River? Canal with river beneath?
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19:54:16  <Samu> something different?
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19:59:41  <Samu> anyone knows english?
20:00:08  <Samu> uhm...
20:01:16  <Samu> does "canal with river beneath" make sense in english language?
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20:05:49  <Alkel_U3> something like river with levee or dike would make more sense IMHO
20:06:34  <Alberth> Canalised river?
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20:07:09  <andythenorth> tramz
20:07:09  <andythenorth>
20:07:13  <andythenorth> also ad-hoc river
20:11:18  <Alkel_U3> it redirected me to for the first time and I was very confused because there were no trams there
20:13:03  <Alkel_U3> I've seen such submarine tram this year, too. Strong rain clogged all drains
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20:16:39  <andythenorth> bed
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20:19:20  <Samu> canalised river?
20:19:37  <Samu> river with levee?
20:19:45  <goodger> canalised river
20:19:49  <goodger> I live next to one
20:20:40  <Samu> alright, canalised river it is
20:20:57  <goodger> admittedly it is in the netherlands >_>
20:24:04  <Eddi|zuHause> we have a few canalised rivers here
20:24:13  <Eddi|zuHause> expecially near open mines
20:24:26  <supermop> we would say 'channelized' here, at least a hydrological engineer would
20:24:47  <supermop> but that also applies to a non navigable river
20:28:28  <Eddi|zuHause> the words "canal" and "channel" are completely synonymous for me
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21:27:21  <Samu> currently dealing with bankruptcy and company merge for ship depots with canal owners
21:32:02  <Samu> awesome, got it right
21:32:37  <Samu> infrastructure count is also being transferred correctly
21:35:08  <Samu> can't believe I'm able to do this on my own
21:35:15  <Samu> well, with a bit of help of course
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21:43:14  <Samu> what happens to the road... whatever i'll check
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21:48:49  <Samu> oh, the new owner takes it
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22:15:30  <Wolf01> 'night
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