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00:42:44 *** umgeher_ has joined #openttd 00:46:07 *** umgeher has quit IRC 01:32:35 *** Samu has quit IRC 01:43:11 *** glx has quit IRC 01:47:04 *** gelignite_ has joined #openttd 01:54:17 *** gelignite has quit IRC 03:05:50 *** Stimrol_ has joined #openttd 03:12:09 *** Stimrol has quit IRC 03:27:14 *** HerzogDeXtEr has quit IRC 04:41:29 <supermop> could buy a whole lot of nice shoes for the cost of a laptop with 32gb of ram 04:42:12 <supermop> could probably buy shoes with 32gb of ram in the soles 05:17:27 <Flygon> I got a laptop with 16GB of RAM, 1920*1080 screen.... 05:17:32 <Flygon> Thought I got an awesome bargin 05:17:42 <Flygon> Then I noticed it had an AMD GPU inside I was not informed about 05:17:50 <Flygon> I only wanted an Intel iGPU 05:18:06 <Flygon> Laptop's motherboard is being replaced for a SECOND time on Monday, due to GPU-related faults. 05:23:39 <supermop> also i dont want a laptop thats like 20 pounds 05:43:05 <supermop> maybe i should get a giant noisey desktop that will double my electric bill 06:04:16 *** Alberth has joined #openttd 06:04:16 *** ChanServ sets mode: +o Alberth 06:20:15 *** andythenorth has joined #openttd 06:29:52 <Alberth> o/ 06:32:23 <supermop> yo! 06:32:31 <supermop> good morning 06:33:11 <Alberth> hi hi 06:33:40 <supermop> im actually about to go to bed, but you europeans are up early 06:34:13 <supermop> actually i guess 8:30 is a pretty normal time 06:35:54 <Alberth> yeah, doesn't really count as early :) 06:35:58 <Alberth> good night :) 06:36:33 <andythenorth> o/ 06:36:35 <supermop> later all 06:36:39 <Alberth> UK is 7:30, which is more early-ish 06:36:39 <Rubidium> early? 06:36:49 <supermop> see you in a few hours 06:36:52 <Rubidium> for a normal weekday schools would have started already 06:37:07 <Alberth> moin Rb 06:37:18 <supermop> andythenorth: has small children, i don't expect him to have the luxury of sleeping in on a saturday 06:37:28 <andythenorth> nope 06:42:07 <supermop> bye 06:46:35 *** sim-al2 has quit IRC 06:57:44 *** Defaultti has quit IRC 06:59:06 *** Defaultti has joined #openttd 07:10:47 *** Smedles_ has quit IRC 07:13:40 *** Smedles has joined #openttd 07:29:01 *** Arveen has joined #openttd 07:39:38 *** andythenorth has quit IRC 07:54:43 *** tainaka has joined #openttd 07:55:19 <tainaka> hi 08:10:09 <Alberth> o/ 08:36:12 *** tokai|noir has joined #openttd 08:36:12 *** ChanServ sets mode: +v tokai|noir 08:37:39 *** Progman has joined #openttd 08:42:32 *** tokai has quit IRC 08:54:51 *** Wolf01 has joined #openttd 08:54:56 <Wolf01> o/ 08:55:52 <Alberth> moin 09:18:40 *** JacobD88 has joined #openttd 09:26:06 *** JacobD88 has quit IRC 09:26:44 *** andythenorth has joined #openttd 09:29:20 <Wolf01> o/ 09:29:36 <Wolf01> NRT or BWE? 09:31:25 *** tainaka has quit IRC 09:41:09 <Alberth> whatever the saturday feels like? 09:41:37 <Wolf01> Shit :) 09:41:51 <Wolf01> Like any other day 09:44:41 <Wolf01> andythenorth, I just added a function to avoid writing that absurd contraption to combine road types with the ones from a tile 09:45:04 <Wolf01> So the contraption is hidden inside that function 09:45:06 <andythenorth> Wolf01: I will pull 09:45:46 * Wolf01 is not sure about the name, but names could be changed 09:46:30 <Wolf01> SetRoadTypes(tile, CombineTileRoadTypeIds(tile, rtid)); <- this is way more readable now 09:47:26 *** frosch123 has joined #openttd 09:47:32 <Alberth> o/ 09:47:52 <Wolf01> Quak 09:51:38 <frosch123> moi 10:02:52 <argoneus> good morning train friends 10:08:29 <Wolf01> o/ 10:25:23 <Wolf01> Mmmh, I don't know how to handle the bridge gui... I don't pass anymore the transport type and I can't check for 2 completely different values 10:28:21 <Wolf01> Maybe that doesn't need to be changed 10:28:53 <Wolf01> It only separates rail from road bridges and doesn't check the railtype/roadtype 10:32:09 *** tycoondemon2 has joined #openttd 10:37:30 <Alberth> sounds fine 10:38:16 <Alberth> at least until we get combined road/rail bridges :) 10:38:57 *** tycoondemon has quit IRC 10:42:14 *** tycoondemon2 has quit IRC 10:43:48 <Milek7_> cargomonitor counts deliveries to industries also as deliveries to town 10:44:09 <Milek7_> but pickups from industries are counted only in industry 10:44:13 <Milek7_> i think it's a bug 10:44:47 <Wolf01> Nah, it's just looking for which list return bridges, it could be a problem when we'll have different bridges for different rail/road types 10:45:14 <Wolf01> Right now all rail bridges are the same, and road shares bridges with tram 10:47:42 <Wolf01> The problem is that now it doesn't even open the bridge list window :D 10:59:18 <Alberth> Milek7_: no, otherwise you could pick up cargo, and drop it in the middle of nowhere, and never deliver it 11:00:02 <Alberth> iirc it's described in the doxymentation too 11:01:59 <Milek7_> but it is counted in industry monitor anyway 11:02:28 <Milek7_> only not in town 11:12:48 <Wolf01> Ok, road bridges are buildable again 11:14:18 <Alberth> Milek7_: it's inconsistent in some way, at least, not sure how 11:14:33 <Alberth> it's heavily based on subsidies 11:43:43 <Wolf01> "Disallow crossing bridges for the time being" oh man.. here it was that thing 11:45:01 *** Samu has joined #openttd 11:51:26 <Alberth> the trouble with postponing stuff, you run into it again later 11:52:44 <frosch123> yeah, who invented bridge pillars anyway 12:06:03 *** HerzogDeXtEr has joined #openttd 12:12:39 <Samu> i changed the max vehicles to 64000, let's see if mogul ai reaches that number 12:13:48 *** tycoondemon has joined #openttd 12:16:48 <frosch123> we need for helicopter grfs 12:16:55 <frosch123> noone complained that rotors do not support CC 12:18:51 <Wolf01> andythenorth, pushed the last changes, bridges now support road sub types 12:19:44 <Wolf01> I think it's enough for today 12:19:48 <Alberth> helicopters aren't useful enough 12:20:20 <Alberth> main use is for transporting tycoons, and the HQ doesn't even allow helicopters landing! 12:20:38 <frosch123> i see :) 12:21:25 <Wolf01> I tried to set up a route to deliver engineering stuff to oil rigs and the helicopter wasn't making any profit 12:21:55 <Alberth> main goal was to make oil rig profit :) 12:22:24 <Wolf01> I wanted to get 100% on performance :P 12:22:34 <Alberth> haha :) 12:23:21 <Wolf01> I have 957 points now, the min profit is stuck at 57% 12:24:03 <Wolf01> I'm trying to kick some trucks to work harder 12:25:17 <frosch123> enable inflation :p 12:25:25 <Wolf01> It's enabled 12:25:25 <frosch123> iirc the score is that stupid 12:25:32 <Wolf01> I always play with inflation 12:26:10 <Wolf01> Inflation, breakdowns and maintenance costs enabled 12:26:26 <Wolf01> I disable only the aircraft crashes 12:30:50 *** sim-al2 has joined #openttd 12:32:42 *** supermop__ has joined #openttd 12:36:38 <andythenorth> Wolf01: I pulled :D 12:37:24 <Wolf01> I think almost all of my changes could be done in a better way, but it's a start 12:38:15 <andythenorth> I triggered the assert when trying to overbuild a tunnel / bridgehead with road / tram (or vice versa) 12:38:19 <andythenorth> I thought that might happen 12:38:32 *** supermop_ has quit IRC 12:39:50 <Wolf01> I might not have handled it right 12:59:45 *** minisylf has joined #openttd 13:00:19 *** sla_ro|master has joined #openttd 13:01:32 *** Sylf has quit IRC 13:09:59 *** Wormnest has joined #openttd 13:14:28 *** gelignite_ has quit IRC 13:16:22 *** supermop_ has joined #openttd 13:18:53 *** sla_ro|master has quit IRC 13:22:06 *** supermop__ has quit IRC 13:39:28 *** HerzogDeXtEr1 has joined #openttd 13:43:08 *** Arveen has quit IRC 13:45:34 *** HerzogDeXtEr has quit IRC 13:47:29 *** Ben__ has joined #openttd 13:47:33 *** Ben__ has left #openttd 13:56:57 *** Progman has quit IRC 14:18:17 *** minisylf is now known as Sylf 14:20:38 <andythenorth> ach 14:21:24 <Wolf01> I should make a switch to check if the tile is road, bridge or station 14:23:46 <supermop> y 14:23:47 <supermop> o 14:25:29 <supermop> who knew that "vaio" is still making computers? Albeit with an incredibly tiny selection and selling them on what looks like a pretty default Squarespace website 14:32:07 <andythenorth> who knew that Jobs intended to sell Apple to Sony at one point? o_O 14:34:13 <supermop> ha 14:34:41 <Eddi|zuHause> who knew that Honecker intended to sell cement to cuba? 14:35:03 <supermop> thats it - i need a cement computer 14:36:14 <andythenorth> how about a pycrete one? 14:36:17 <andythenorth> it would float also 14:36:38 <supermop> ha 14:37:15 <supermop> ukrs2 cant really service firs2 industries 14:37:22 <supermop> at least not in te mid 60s 14:38:31 <supermop> now that the bulk terminal is at enhanced, line is clogged with 8 tile trains to aluminum plant 14:39:18 <frosch123> Eddi|zuHause: for building a wall? 14:39:43 <andythenorth> ukrs2 doesn’t progress much on capacity? 14:39:49 <Eddi|zuHause> reference: http://programm.ard.de/TV/Programm/Alle-Sender/?sendung=282055688097305 14:39:50 <andythenorth> frosch123: who paid? 14:40:03 <Eddi|zuHause> frosch123: where would cuba build a wall? it has only shores 14:40:30 <frosch123> Eddi|zuHause: yes, that's why it remained at "intended" 14:41:07 <supermop> andythenorth: it hasn't progressed much yet at least - best hoppers are 20t, 80kmh, need a brake van 14:41:22 <andythenorth> wow UKRS2 is very realism eh? 14:41:26 * andythenorth had forgotten 14:42:02 <supermop> and im getting nearly 400t a month each of chemicals and bauxite from th terminal 14:42:25 <supermop> wanted a game with 08s for a change 14:43:01 <Eddi|zuHause> i could never quite get into UKRS 14:43:03 <supermop> trying to divert some chemicals to a metal shop, so alu trains can be 1/3 chem and 2/3 baux 14:43:21 <supermop> Eddi|zuHause: i think you had to see a lot of BR trains as a kid? 14:43:31 <frosch123> i remember playing ukrs for the first time 14:43:33 <Eddi|zuHause> that would have been difficult 14:43:38 <supermop> otherwise it's kind or tortuous 14:43:43 <frosch123> i had some side line, so i bought the cheapest engine 14:43:46 <andythenorth> supermop: add IH for the wagons :P 14:43:55 <frosch123> turned out it had topseed of 10 km/h or so 14:44:00 <supermop> haha 14:44:17 <andythenorth> UKRS 2 is probably the best realism set 14:44:24 <Eddi|zuHause> why would you not check the top speed before buying? 14:44:45 <frosch123> i assumed that engines would have at least *some* use 14:45:09 <Eddi|zuHause> i'm sure that engine has a use :p 14:45:47 *** wilima has joined #openttd 14:46:05 <supermop> Eddi|zuHause: parking pretty wagons on a siding for decoration 14:47:00 <supermop> also at least my N scale class 08 can run as fast as my N scale class 91 14:48:43 <frosch123> also, wasn't ukrs the set, where only pax engines are pretty, while freight engines are just black? 14:49:02 <andythenorth> plausible 14:49:08 <andythenorth> although Iron Horse kind of does that too 14:54:08 <supermop> for steam at least 14:54:41 <supermop> in the 60s at least all my freight diesels are CC 14:54:54 <supermop> not grey 15:01:30 *** kais58 has quit IRC 15:10:11 *** kais58 has joined #openttd 15:13:21 <Samu> mogulai is managing about 20k road vehicles 15:13:39 <Samu> goes up to 22k, down to 20k, it's between this range 15:17:46 *** Arveen has joined #openttd 15:28:54 *** sim-al2 is now known as Guest2193 15:28:54 *** sim-al2 has joined #openttd 15:35:57 *** Guest2193 has quit IRC 15:38:58 <Samu> heh, 20k vehicles and the map still looks empty 15:39:06 <Samu> 4k map is really big 15:45:54 <Alberth> I have that problem with 1K maps already 15:46:05 <Alberth> scrolling forever to find anything 15:55:19 *** Progman has joined #openttd 16:05:24 *** gelignite has joined #openttd 16:13:52 <Eddi|zuHause> what's wrong with scrolling? shift+arrow keys, and if it's really far away, use the minimap 16:15:56 <Alberth> what's the point of all the empty land? 16:16:14 <Eddi|zuHause> looking pretty 16:16:51 <Eddi|zuHause> i'm not concerned with empty land, but having longer stretches of tracks where trains can reach their top speed is nice 16:17:10 <frosch123> build more downhill track 16:17:16 <Alberth> :) 16:17:51 <Alberth> 254 levels down should be enough :) 16:18:26 <Eddi|zuHause> that's fine, but you need to go 254 levels up again :p 16:18:50 <Eddi|zuHause> and if you add the rule to have not more than one elevation per train length... :p 16:18:51 <Alberth> nah, do rondje-style, sell at bottom, buy new one at the top :) 16:19:14 <Eddi|zuHause> sure. that is certainly the game i want to play :p 16:19:19 <Rubidium> use 1/2 tile trains 16:19:50 <Eddi|zuHause> in one of my TTO games i used 1-tile-trains 16:20:07 <Eddi|zuHause> that was fine, until the DMU expired 16:20:33 <Eddi|zuHause> had to expand that to 2 tiles with monorail 16:26:04 <andythenorth> 1 tile trains ftw 16:26:09 <andythenorth> most optimised 16:29:30 <Samu> can't go over 22k :( 16:30:04 *** andythenorth has quit IRC 16:30:55 <Samu> which other ai makes road vehicles very fast? 16:30:59 <Samu> gonna try aiai 16:31:29 *** oskari89 has joined #openttd 16:31:55 <Samu> what would happen if someone loads this savegame? with over 22k 16:32:30 <Rubidium> the savegame gets loaded just normally? 16:32:51 <supermop> making little metro systems out of 1-tile dash dmus in tto was one of my favorite things to do 16:33:19 *** Snail has joined #openttd 16:34:03 <supermop> i can see extra space being nice so you can have commuter trains travel more than 2 train lengths before the next stop 16:34:58 <supermop> forgot track grf in this ukrs2 game... no 3rd rail emus 16:35:23 <supermop> leaving my a bit out in the cold in 1967 16:49:25 <Alberth> severe lack of steel in 1967 16:52:24 *** sla_ro|master has joined #openttd 16:58:42 *** tokai|noir has quit IRC 17:02:58 *** welshdragon has joined #openttd 17:03:57 *** Gja has joined #openttd 17:06:42 *** JacobD88 has joined #openttd 17:15:22 *** welshdragon has quit IRC 17:24:15 *** welshdragon has joined #openttd 17:28:59 *** tokai has joined #openttd 17:29:00 *** ChanServ sets mode: +v tokai 17:32:10 *** JacobD88 has quit IRC 17:37:27 *** wilima has quit IRC 17:48:36 *** welshdragon has quit IRC 18:06:20 *** welshdragon has joined #openttd 18:20:09 *** FLHerne has joined #openttd 18:27:17 *** welshdragon has quit IRC 18:36:53 <Samu> excessive cpu usage in valuator function :( 18:37:03 <Samu> this crash is annoying 18:55:52 *** frosch123 has quit IRC 19:34:58 *** sla_ro|master has quit IRC 19:47:03 *** wilima has joined #openttd 19:52:41 *** Arveen has quit IRC 20:00:04 *** wilima has quit IRC 20:17:46 *** Alberth has left #openttd 20:47:00 *** Snail has quit IRC 22:01:33 <Wolf01> 'night 22:01:36 *** Wolf01 has quit IRC 22:04:59 *** sim-al2 is now known as Guest2223 22:04:59 *** sim-al2 has joined #openttd 22:08:48 *** HerzogDeXtEr has joined #openttd 22:09:49 *** HerzogDeXtEr1 has quit IRC 22:10:57 *** Guest2223 has quit IRC 22:13:39 *** Tharbakim has quit IRC 22:17:26 *** Tharbakim has joined #openttd 22:22:57 *** glx has joined #openttd 22:22:57 *** ChanServ sets mode: +v glx 22:43:28 *** Snail has joined #openttd 22:43:37 *** oskari89 has quit IRC 22:57:58 *** Wormnest has quit IRC 23:11:41 *** FLHerne has quit IRC 23:32:35 *** Smedles has quit IRC 23:36:40 *** Smedles has joined #openttd