Log for #openttd on 15th October 2016:
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04:41:29  <supermop> could buy a whole lot of nice shoes for the cost of a laptop with 32gb of ram
04:42:12  <supermop> could probably buy shoes with 32gb of ram in the soles
05:17:27  <Flygon> I got a laptop with 16GB of RAM, 1920*1080 screen....
05:17:32  <Flygon> Thought I got an awesome bargin
05:17:42  <Flygon> Then I noticed it had an AMD GPU inside I was not informed about
05:17:50  <Flygon> I only wanted an Intel iGPU
05:18:06  <Flygon> Laptop's motherboard is being replaced for a SECOND time on Monday, due to GPU-related faults.
05:23:39  <supermop> also i dont want a laptop thats like 20 pounds
05:43:05  <supermop> maybe i should get a giant noisey desktop that will double my electric bill
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06:29:52  <Alberth> o/
06:32:23  <supermop> yo!
06:32:31  <supermop> good morning
06:33:11  <Alberth> hi hi
06:33:40  <supermop> im actually about to go to bed, but you europeans are up early
06:34:13  <supermop> actually i guess 8:30 is a pretty normal time
06:35:54  <Alberth> yeah, doesn't really count as early :)
06:35:58  <Alberth> good night :)
06:36:33  <andythenorth> o/
06:36:35  <supermop> later all
06:36:39  <Alberth> UK is 7:30, which is more early-ish
06:36:39  <Rubidium> early?
06:36:49  <supermop> see you in a few hours
06:36:52  <Rubidium> for a normal weekday schools would have started already
06:37:07  <Alberth> moin Rb
06:37:18  <supermop> andythenorth: has small children, i don't expect him to have the luxury of sleeping in on a saturday
06:37:28  <andythenorth> nope
06:42:07  <supermop> bye
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07:55:19  <tainaka> hi
08:10:09  <Alberth> o/
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08:54:56  <Wolf01> o/
08:55:52  <Alberth> moin
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09:29:20  <Wolf01> o/
09:29:36  <Wolf01> NRT or BWE?
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09:41:09  <Alberth> whatever the saturday feels like?
09:41:37  <Wolf01> Shit :)
09:41:51  <Wolf01> Like any other day
09:44:41  <Wolf01> andythenorth, I just added a function to avoid writing that absurd contraption to combine road types with the ones from a tile
09:45:04  <Wolf01> So the contraption is hidden inside that function
09:45:06  <andythenorth> Wolf01: I will pull
09:45:46  * Wolf01 is not sure about the name, but names could be changed
09:46:30  <Wolf01> SetRoadTypes(tile, CombineTileRoadTypeIds(tile, rtid)); <- this is way more readable now
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09:47:32  <Alberth> o/
09:47:52  <Wolf01> Quak
09:51:38  <frosch123> moi
10:02:52  <argoneus> good morning train friends
10:08:29  <Wolf01> o/
10:25:23  <Wolf01> Mmmh, I don't know how to handle the bridge gui... I don't pass anymore the transport type and I can't check for 2 completely different values
10:28:21  <Wolf01> Maybe that doesn't need to be changed
10:28:53  <Wolf01> It only separates rail from road bridges and doesn't check the railtype/roadtype
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10:37:30  <Alberth> sounds fine
10:38:16  <Alberth> at least until we get combined road/rail bridges :)
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10:43:48  <Milek7_> cargomonitor counts deliveries to industries also as deliveries to town
10:44:09  <Milek7_> but pickups from industries are counted only in industry
10:44:13  <Milek7_> i think it's a bug
10:44:47  <Wolf01> Nah, it's just looking for which list return bridges, it could be a problem when we'll have different bridges for different rail/road types
10:45:14  <Wolf01> Right now all rail bridges are the same, and road shares bridges with tram
10:47:42  <Wolf01> The problem is that now it doesn't even open the bridge list window :D
10:59:18  <Alberth> Milek7_: no, otherwise you could pick up cargo, and drop it in the middle of nowhere, and never deliver it
11:00:02  <Alberth> iirc it's described in the doxymentation too
11:01:59  <Milek7_> but it is counted in industry monitor anyway
11:02:28  <Milek7_> only not in town
11:12:48  <Wolf01> Ok, road bridges are buildable again
11:14:18  <Alberth> Milek7_: it's inconsistent in some way, at least, not sure how
11:14:33  <Alberth> it's heavily based on subsidies
11:43:43  <Wolf01> "Disallow crossing bridges for the time being" oh man.. here it was that thing
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11:51:26  <Alberth> the trouble with postponing stuff, you run into it again later
11:52:44  <frosch123> yeah, who invented bridge pillars anyway
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12:12:39  <Samu> i changed the max vehicles to 64000, let's see if mogul ai reaches that number
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12:16:48  <frosch123> we need for helicopter grfs
12:16:55  <frosch123> noone complained that rotors do not support CC
12:18:51  <Wolf01> andythenorth, pushed the last changes, bridges now support road sub types
12:19:44  <Wolf01> I think it's enough for today
12:19:48  <Alberth> helicopters aren't useful enough
12:20:20  <Alberth> main use is for transporting tycoons, and the HQ doesn't even allow helicopters landing!
12:20:38  <frosch123> i see :)
12:21:25  <Wolf01> I tried to set up a route to deliver engineering stuff to oil rigs and the helicopter wasn't making any profit
12:21:55  <Alberth> main goal was to make oil rig profit :)
12:22:24  <Wolf01> I wanted to get 100% on performance :P
12:22:34  <Alberth> haha :)
12:23:21  <Wolf01> I have 957 points now, the min profit is stuck at 57%
12:24:03  <Wolf01> I'm trying to kick some trucks to work harder
12:25:17  <frosch123> enable inflation :p
12:25:25  <Wolf01> It's enabled
12:25:25  <frosch123> iirc the score is that stupid
12:25:32  <Wolf01> I always play with inflation
12:26:10  <Wolf01> Inflation, breakdowns and maintenance costs enabled
12:26:26  <Wolf01> I disable only the aircraft crashes
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12:36:38  <andythenorth> Wolf01: I pulled :D
12:37:24  <Wolf01> I think almost all of my changes could be done in a better way, but it's a start
12:38:15  <andythenorth> I triggered the assert when trying to overbuild a tunnel / bridgehead with road / tram (or vice versa)
12:38:19  <andythenorth> I thought that might happen
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12:39:50  <Wolf01> I might not have handled it right
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14:20:38  <andythenorth> ach
14:21:24  <Wolf01> I should make a switch to check if the tile is road, bridge or station
14:23:46  <supermop> y
14:23:47  <supermop> o
14:25:29  <supermop> who knew that "vaio" is still making computers? Albeit with an incredibly tiny selection and selling them on what looks like a pretty default Squarespace website
14:32:07  <andythenorth> who knew that Jobs intended to sell Apple to Sony at one point? o_O
14:34:13  <supermop> ha
14:34:41  <Eddi|zuHause> who knew that Honecker intended to sell cement to cuba?
14:35:03  <supermop> thats it - i need a cement computer
14:36:14  <andythenorth> how about a pycrete one?
14:36:17  <andythenorth> it would float also
14:36:38  <supermop> ha
14:37:15  <supermop> ukrs2 cant really service firs2 industries
14:37:22  <supermop> at least not in te mid 60s
14:38:31  <supermop> now that the bulk terminal is at enhanced, line is clogged with 8 tile trains to aluminum plant
14:39:18  <frosch123> Eddi|zuHause: for building a wall?
14:39:43  <andythenorth> ukrs2 doesn’t progress much on capacity?
14:39:49  <Eddi|zuHause> reference:
14:39:50  <andythenorth> frosch123: who paid?
14:40:03  <Eddi|zuHause> frosch123: where would cuba build a wall? it has only shores
14:40:30  <frosch123> Eddi|zuHause: yes, that's why it remained at "intended"
14:41:07  <supermop> andythenorth: it hasn't progressed much yet at least - best hoppers are 20t, 80kmh, need a brake van
14:41:22  <andythenorth> wow UKRS2 is very realism eh?
14:41:26  * andythenorth had forgotten
14:42:02  <supermop> and im getting nearly 400t a month each of chemicals and bauxite from th terminal
14:42:25  <supermop> wanted a game with 08s for a change
14:43:01  <Eddi|zuHause> i could never quite get into UKRS
14:43:03  <supermop> trying to divert some chemicals to a metal shop, so alu trains can be 1/3 chem and 2/3 baux
14:43:21  <supermop> Eddi|zuHause: i think you had to see a lot of BR trains as a kid?
14:43:31  <frosch123> i remember playing ukrs for the first time
14:43:33  <Eddi|zuHause> that would have been difficult
14:43:38  <supermop> otherwise it's kind or tortuous
14:43:43  <frosch123> i had some side line, so i bought the cheapest engine
14:43:46  <andythenorth> supermop: add IH for the wagons :P
14:43:55  <frosch123> turned out it had topseed of 10 km/h or so
14:44:00  <supermop> haha
14:44:17  <andythenorth> UKRS 2 is probably the best realism set
14:44:24  <Eddi|zuHause> why would you not check the top speed before buying?
14:44:45  <frosch123> i assumed that engines would have at least *some* use
14:45:09  <Eddi|zuHause> i'm sure that engine has a use :p
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14:46:05  <supermop> Eddi|zuHause: parking pretty wagons on a siding for decoration
14:47:00  <supermop> also at least my N scale class 08 can run as fast as my N scale class 91
14:48:43  <frosch123> also, wasn't ukrs the set, where only pax engines are pretty, while freight engines are just black?
14:49:02  <andythenorth> plausible
14:49:08  <andythenorth> although Iron Horse kind of does that too
14:54:08  <supermop> for steam at least
14:54:41  <supermop> in the 60s at least all my freight diesels are CC
14:54:54  <supermop> not grey
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15:13:21  <Samu> mogulai is managing about 20k road vehicles
15:13:39  <Samu> goes up to 22k, down to 20k, it's between this range
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15:38:58  <Samu> heh, 20k vehicles and the map still looks empty
15:39:06  <Samu> 4k map is really big
15:45:54  <Alberth> I have that problem with 1K maps already
15:46:05  <Alberth> scrolling forever to find anything
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16:13:52  <Eddi|zuHause> what's wrong with scrolling? shift+arrow keys, and if it's really far away, use the minimap
16:15:56  <Alberth> what's the point of all the empty land?
16:16:14  <Eddi|zuHause> looking pretty
16:16:51  <Eddi|zuHause> i'm not concerned with empty land, but having longer stretches of tracks where trains can reach their top speed is nice
16:17:10  <frosch123> build more downhill track
16:17:16  <Alberth> :)
16:17:51  <Alberth> 254 levels down should be enough :)
16:18:26  <Eddi|zuHause> that's fine, but you need to go 254 levels up again :p
16:18:50  <Eddi|zuHause> and if you add the rule to have not more than one elevation per train length... :p
16:18:51  <Alberth> nah, do rondje-style, sell at bottom, buy new one at the top :)
16:19:14  <Eddi|zuHause> sure. that is certainly the game i want to play :p
16:19:19  <Rubidium> use 1/2 tile trains
16:19:50  <Eddi|zuHause> in one of my TTO games i used 1-tile-trains
16:20:07  <Eddi|zuHause> that was fine, until the DMU expired
16:20:33  <Eddi|zuHause> had to expand that to 2 tiles with monorail
16:26:04  <andythenorth> 1 tile trains ftw
16:26:09  <andythenorth> most optimised
16:29:30  <Samu> can't go over 22k :(
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16:30:55  <Samu> which other ai makes road vehicles very fast?
16:30:59  <Samu> gonna try aiai
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16:31:55  <Samu> what would happen if someone loads this savegame? with over 22k
16:32:30  <Rubidium> the savegame gets loaded just normally?
16:32:51  <supermop> making little metro systems out of 1-tile dash dmus in tto was one of my favorite things to do
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16:34:03  <supermop> i can see extra space being nice so you can have commuter trains travel more than 2 train lengths before the next stop
16:34:58  <supermop> forgot track grf in this ukrs2 game... no 3rd rail emus
16:35:23  <supermop> leaving my a bit out in the cold in 1967
16:49:25  <Alberth> severe lack of steel in 1967
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18:36:53  <Samu> excessive cpu usage in valuator function :(
18:37:03  <Samu> this crash is annoying
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22:01:33  <Wolf01> 'night
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