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00:03:57 <Wolf01> 'night 00:03:59 *** Wolf01 has quit IRC 00:05:17 *** JezK_ has quit IRC 00:10:09 *** FLHerne has quit IRC 00:13:09 *** JezK_ has joined #openttd 00:43:21 *** JezK_ has quit IRC 00:52:00 *** JezK_ has joined #openttd 00:56:15 *** Myhorta has joined #openttd 01:03:13 *** FLHerne has joined #openttd 01:07:40 *** HerzogDeXtEr has quit IRC 01:15:37 *** supermop has joined #openttd 01:32:52 *** supermop has quit IRC 01:45:56 *** Myhorta has quit IRC 02:03:57 *** supermop has joined #openttd 02:09:45 <supermop> protecting my emotional well being by not watching the debate tonight 02:11:16 *** JezK_ has quit IRC 02:16:30 <sim-al2> It's hilarious actually, in a sort of "WTF is Trump talking about" way 02:18:09 *** JezK_ has joined #openttd 02:22:20 <FLHerne> "Donald Trump has a leg-up on Gary Johnson. He has apparently heard of Aleppo." 03:06:44 <Sylf> Truth. 03:07:28 <supermop> might get a google pixel tomorrow 03:07:53 <Sylf> no explosion? how boring. 03:28:31 *** Snail has quit IRC 03:46:21 *** glx has quit IRC 04:04:24 *** FLHerne has quit IRC 06:01:27 *** Sylf has quit IRC 06:10:41 *** Sylf has joined #openttd 06:39:30 *** Sylf has quit IRC 06:43:12 *** NGC3982 has quit IRC 06:43:15 *** Sylf has joined #openttd 06:43:50 *** SpComb has quit IRC 06:44:19 *** SpComb has joined #openttd 06:52:22 *** sim-al2 has quit IRC 07:17:09 *** NGC3982 has joined #openttd 07:25:03 *** JezK_ has quit IRC 07:52:23 *** welshdragon has joined #openttd 07:55:23 *** welshdragon has quit IRC 07:55:35 *** welshdragon has joined #openttd 08:17:09 *** Myhorta has joined #openttd 08:28:42 *** Myhorta has quit IRC 08:39:54 *** welshdragon has quit IRC 08:58:13 *** Wolf01 has joined #openttd 08:58:18 <Wolf01> o/ 09:18:45 *** JacobD88 has joined #openttd 09:34:59 *** JacobD88 has quit IRC 10:06:42 *** Supercheese has quit IRC 10:47:12 *** tycoondemon has quit IRC 10:57:00 *** tokai has joined #openttd 10:57:00 *** ChanServ sets mode: +v tokai 11:02:30 *** welshdragon has joined #openttd 11:03:34 *** welshdragon has quit IRC 11:03:39 *** tokai|noir has quit IRC 11:03:45 *** welshdragon has joined #openttd 11:10:24 *** markjones has joined #openttd 11:14:22 *** sla_ro|master has joined #openttd 11:17:47 *** welshdragon has quit IRC 11:29:05 *** FLHerne has joined #openttd 11:32:57 *** FLHerne has quit IRC 11:56:44 *** tycoondemon has joined #openttd 12:23:38 *** masab has joined #openttd 12:23:42 <masab> hello 12:24:13 <masab> my problem related to trains 12:24:47 <planetmaker> hi. Best describe the problem in its entirety 12:26:56 <masab> after upgrading trains and to maglave construction after many year the trains not following the oders but in the binging of maglave trains was following orders properly 12:28:06 <masab> now tains behaving like trains not following orders and running on different rail stations instead of orders 12:29:00 <peter1138> possibly missed out a bit of track conversion 12:29:52 <masab> no 12:30:31 <masab> i again start the game again come to the same situation its again and again 12:32:11 <masab> how can i send you screenshot > 12:32:13 <masab> ? 12:34:52 <Wolf01> Check for implicit orders in trains schedule? 12:38:11 *** Snail has joined #openttd 12:39:29 *** Biolunar has joined #openttd 12:41:54 <masab> yes 12:42:17 <planetmaker> maybe a piece of track was exploded by an ufo? 12:44:01 <masab> no on the same track maglave trains was working well but after few years on the same track and same maglave train not following the orders 12:44:06 <planetmaker> or the depots are not all converted and available - but they look for a depot to service in - and get wildly on the wrong track, looking for the closest one 12:45:54 <masab> no trains also going to depot but situation is still same 12:46:22 <masab> you can join me online and view right now and see the real situation 12:47:24 *** sim-al2 has joined #openttd 12:52:05 <masab> ? 12:52:40 <planetmaker> sorry, I can't at this moment 12:52:41 *** CompuDesktop has quit IRC 12:53:53 <planetmaker> masab, maybe write in our forums? https://www.tt-forums.net/viewforum.php?f=31 12:56:55 *** Snail has quit IRC 12:59:54 *** Compu has joined #openttd 13:36:17 <supermop_> good morning 13:48:26 *** sim-al2 has quit IRC 14:10:50 *** Biolunar has quit IRC 14:16:13 <masab> i am not satisfied with all 14:24:41 <Wolf01> masab, you should write about your problem in the forum and attach a screenshot/savegame, not just reading it 14:24:50 *** masab has quit IRC 14:25:07 <Wolf01> Ragequit? 14:28:49 *** Lejving has quit IRC 14:34:50 *** Lejving has joined #openttd 14:50:56 *** smoke_fumus has quit IRC 14:52:09 *** Alberth has joined #openttd 14:52:10 *** ChanServ sets mode: +o Alberth 14:52:21 <Alberth> moin 14:57:37 <Wolf01> o/ 14:59:53 <supermop_> hi Alberth 15:02:19 <goodger> honestly, planetmaker, what does openttd, inc. pay your massive salary for, if not to solve nebulous problems on IRC 15:05:04 *** keoz has joined #openttd 15:06:19 <Alberth> just ban everybody? should solve all IRC problems 15:10:03 <peter1138> ok 15:11:01 <argoneus> good evening train friends 15:11:46 <argoneus> I was wondering 15:11:52 <argoneus> if you have a game that has a GUI frontend 15:11:58 <argoneus> and a separate class or something for the actual game logic 15:12:04 <argoneus> how do you make them communicate if it has to be twoway? 15:12:13 <argoneus> some sort of intermediate controller class or whatever? 15:13:03 <V453000> anus 15:13:09 <argoneus> nice anus 15:13:29 <argoneus> anus is my favourite 15:13:44 <Alberth> o/ 15:14:29 <Alberth> standard pattern for GUIs and logic in the MVC pattern (model-view-controller) 15:14:37 <Alberth> s/in/is/ 15:14:41 <argoneus> ah 15:14:44 <argoneus> so basically what I described 15:14:51 <argoneus> though it's a bit of a mishmash for me 15:16:53 <argoneus> basically when the game receivess something from the network, it tells the GUI to update itself 15:17:06 <argoneus> and vice versa if you click something in the GUI it tells the game to send it over the wire 15:17:13 <argoneus> so it's a situation where... everyone needs to know of everyone else 15:17:14 <argoneus> ._. 15:17:21 <Alberth> https://en.wikipedia.org/wiki/Model%E2%80%93view%E2%80%93controller 15:17:27 <argoneus> I'll just make it game<->controller<->gui 15:17:44 <argoneus> where the controller will forward requests from game to gui and vice versa 15:17:55 <argoneus> even if it's not a strictly MVC model it makes sense to me 15:18:38 <Alberth> MVC is a very general model (as are most design patterns), you rarely use them as-is 15:19:03 <Alberth> you may want to make explicit what lives at both sides of the network 15:19:10 <Milek7_> gui could register callbacks for updates in game 15:19:14 <Milek7_> or vice versa 15:19:24 <Wolf01> Oh, are you into game development too, argoneus? 15:19:31 <argoneus> nooot quite 15:19:34 <argoneus> it's just a random pet project 15:19:41 <Alberth> at least into GUI development :) 15:19:56 <argoneus> GUIs are the bane of my existence 15:20:09 <argoneus> it's just a random pyqt thing 15:20:34 <argoneus> as for registering callbacks 15:20:41 <argoneus> I suppose I could do that but I never really figured out how to do that 15:20:58 <argoneus> the most I ever did was have a list of classes that care about what I'm doing and .notifying() them 15:21:20 <argoneus> eh I'll just hack something together, thanks Alberth 15:21:32 <Alberth> yw 15:22:10 *** welshdragon has joined #openttd 15:22:44 <Wolf01> I'd use events 15:24:56 <Wolf01> I'm making this https://i.ytimg.com/vi/MO9Buh0B494/maxresdefault.jpg 15:25:21 <Wolf01> But better and with blackjack and hookers 15:25:41 *** markjones has quit IRC 15:25:50 <argoneus> ooooo shit waddu 15:25:51 <argoneus> is that 15:25:53 <argoneus> battle city 15:25:56 <argoneus> or whatever it was called 15:26:34 <Wolf01> Yep 15:26:45 <argoneus> niiice 15:26:47 <argoneus> godspeed my friend 15:27:03 <argoneus> what are you making it on 15:27:18 <argoneus> in 15:28:02 <Alberth> qt has such nice callback hooks 15:28:27 <Wolf01> Oh, nothing too weird, just some more tank types and powerups 15:28:38 <argoneus> Alberth: you mean the whole connect() thing? 15:28:45 <argoneus> or is there something more 15:28:51 <Wolf01> But I need to get rid of some collision bugs 15:29:15 <argoneus> I mean like 15:29:18 <argoneus> language/framework 15:29:55 <Alberth> yes, the connect function stuff 15:30:07 <Wolf01> C# + Monogame 15:30:15 <argoneus> oh, nice 15:30:19 <argoneus> why monogame though 15:30:22 <argoneus> isn't libgdx all the hype 15:30:26 <argoneus> or even unity 15:31:02 <Wolf01> Unity is too weird, I can't understand how the ide works, not enough freedom 15:32:19 <argoneus> mhm 15:36:20 *** welshdragon has quit IRC 15:36:41 *** welshdragon has joined #openttd 15:38:27 *** Ethereal_Shiver has quit IRC 15:39:19 <Wolf01> Mmmh, how do I snap a vector to the nearest coordinate? I mean, I want to snap the position in a 8x8 grid when turning, but the movement is free (could be incremented even by 0.1) 15:41:09 *** TheMask96 has quit IRC 15:41:37 <argoneus> Wolf01: you should have a way of translating 15:41:41 <argoneus> in game coordinates to grid coordinates 15:41:45 <argoneus> and then it's trivial 15:41:49 <argoneus> you just round 15:42:03 <argoneus> if I understood your question that is 15:43:09 <Wolf01> No, I want to just be able to round by 8 the current position 15:43:38 <argoneus> round by 8? 15:43:44 <argoneus> also battle city had free movement altogether, no? 15:43:45 <Wolf01> Yep, only when turning 15:43:45 <Alberth> I don't understand the question 15:43:55 <argoneus> no wait it didn't 15:43:57 <argoneus> it was 4way 15:44:40 <Wolf01> It's to allow to center a narrow passage :P 15:44:58 <Alberth> but snapping is usually size * floor(pos / size) possibly with a + size / 2 15:45:53 *** TheMask96 has joined #openttd 15:47:22 <Wolf01> The problem is that I have the bounding boxes for collisions of the same size of the tiles, but the movement is really fine, if you don't have a reference such a wall to collide and turn it's a pita to be able to pass in a 1 tile narrow passage 15:58:38 <argoneus> Alberth: I just realized 15:58:40 <argoneus> it's not exactly MVC 15:58:47 <argoneus> because I don't just react to user input 15:58:51 <argoneus> I feed the GUI information even without it 15:58:54 <argoneus> hmm... 15:59:11 <argoneus> I can't figure out a way to make 2 way communication "cleanly" 15:59:18 <argoneus> without mixing things 15:59:39 <Alberth> mix what? 15:59:45 <argoneus> well 15:59:58 <argoneus> the controller usually reacts to user input, asks the model for stuff, and passes it back 16:00:14 <argoneus> but in this case, the controller should do that and also react to data coming from the network 16:00:17 *** tycoondemon2 has joined #openttd 16:00:32 <argoneus> so game logic receives stuff from network -> passes it to controller -> controller updates gui 16:00:46 <argoneus> user clicks gui -> passes it to controller -> controller tells the logic what to do 16:00:47 <Alberth> the first line is a wrong assumption, I think 16:00:49 <Wolf01> Vector2 v = position / snapRadius; 16:00:49 <Wolf01> return new Vector2((float)Math.Round(v.X), (float)Math.Round(v.Y)) * snapRadius; 16:00:49 <Wolf01> Easy :| 16:00:52 <argoneus> so I mix two behaviours in the controller, no? 16:00:54 <argoneus> wrong assumption? 16:01:47 <Alberth> controller reacts to input, not necessarily user input 16:01:57 <argoneus> ah 16:01:59 <Alberth> maybe the simplest solution is to have 2 controllers 16:02:01 <argoneus> so input could be network data as well 16:02:04 <argoneus> yeah 16:02:08 <argoneus> I was thinking that too 16:02:12 <argoneus> networkcontroller and guicontroller 16:02:29 <Alberth> one that updates the gui from the data that you have and that changes 16:02:43 <Alberth> and one that handles input 16:03:00 <argoneus> so essentially 16:03:02 <Alberth> where you can split the latter between user and network, ie 2 input controllers 16:03:08 <argoneus> one controller will react to incoming network data 16:03:12 <argoneus> and the other will react to incoming user input 16:03:24 <argoneus> and both will do the necessary steps to update the game logic / gui? 16:03:52 <argoneus> though what if user input translates to a network command 16:03:56 <argoneus> then the controllers also need to talk together 16:03:56 <argoneus> ugh 16:04:06 <Alberth> I'd think both update the data storage 16:04:47 <Alberth> make a queue of data to be sent to the network 16:05:03 <argoneus> so a real example 16:05:15 <argoneus> user sends a message through the gui, and the message only shows up clientside once the server received it (for obvious reasons) 16:06:14 <Alberth> you could opt for keeping user input and stuff from the network completely separate 16:06:19 *** tycoondemon has quit IRC 16:06:33 <argoneus> I send message -> gui controller updates outgoing network queue -> network controller sends it -> [server receives it and sends it back] -> network controller receives message and passes it into incoming network data -> gui controller receives the data and draws it 16:06:53 <argoneus> something like this? 16:07:01 <Alberth> I think so 16:07:21 <Alberth> anything you enter first does a round-trip to the server and back 16:07:44 <Alberth> does give latency in response, of course 16:08:04 <argoneus> I need to be sure the messages are in the right order 16:08:10 <argoneus> and when the server has 100 clients sending the messages 16:08:15 <argoneus> the server has to decide who was first 16:08:18 <argoneus> so I can't predict anything 16:08:20 <argoneus> I think 16:09:11 <argoneus> but yeah 16:09:15 <argoneus> having a network controller will help a lot I think 16:09:29 <argoneus> because then I can asynchronously process both an incoming/outgoing queue 16:09:39 <argoneus> right 16:09:59 <argoneus> or I could just have a gui controller 16:10:03 <argoneus> and slap a network handler inside my game logic 16:10:07 <argoneus> that should also work 16:10:24 <argoneus> why is this so much more complicated than I thought it would ._. 16:10:45 <Alberth> too many independent things happening 16:12:04 <argoneus> I'm just gonna treat network as part of game logic 16:12:17 <argoneus> the idea is that the game itself should send/receive stuff on its own without any sort of gui present 16:12:23 <argoneus> so I should code it with that in mind 16:12:28 <argoneus> even if the game requires a GUI, it should work without one 16:12:29 <argoneus> right 16:12:34 <argoneus> on a logical level 16:13:01 <Alberth> and you have data stored at either side, to reduce the need to ask remotely for stuff 16:13:01 <argoneus> for all I care the game is just a glorified tcp client 16:13:25 <Alberth> *both is the right word, likely 16:13:40 <argoneus> both? 16:13:58 <Alberth> you keep a data storage at both sides of the network 16:14:01 <argoneus> o 16:14:08 <Alberth> at the server and at the client(s) 16:14:13 <argoneus> well 16:14:17 <argoneus> the client keeps track of its own state 16:14:23 <argoneus> and the server keeps track of every client's state 16:14:29 <argoneus> I even have half the server written already 16:14:33 <Alberth> server needs central knowledge, client needs to know what to display to the user 16:15:12 <argoneus> though one more question 16:15:22 <argoneus> in a MVC model 16:15:29 <argoneus> if the model changes, does it notify the controller or the view? 16:15:34 <argoneus> "hey controller, update the view" 16:15:41 <argoneus> or does it directly update the view 16:15:53 <argoneus> or does the view monitor the model 16:15:53 <argoneus> ugh 16:16:00 <argoneus> so many possibilities 16:16:03 <Alberth> you'd have to read the wiki page 16:16:19 <argoneus> well 16:16:23 <Alberth> but usually, having a separate thing for separate parts is a good idea 16:16:25 <argoneus> the wiki said that the model directly updated the view 16:16:30 <argoneus> but that seems off in my case 16:16:38 <argoneus> the game logic has no reason to care about some view 16:16:46 <argoneus> so I'm a bit confused 16:16:47 <Alberth> it can be done, eg EMF does that 16:17:01 *** andythenorth has joined #openttd 16:17:03 <andythenorth> http://cousinsvenslarder.tumblr.com/post/152060397158/where-is-cat 16:17:04 <Alberth> you can hook update callbacks in the model itself 16:17:08 <argoneus> EMF? 16:17:28 <Alberth> Eclipse Meta Fsomething 16:17:41 <Alberth> core of Eclipse Modeling 16:17:47 <andythenorth> my 2nd favourite link of today: https://medium.com/@rdsubhas/10-modern-software-engineering-mistakes-bc67fbef4fc8#.xgt24deq7 16:17:54 <andythenorth> favourite link is above 16:18:13 <argoneus> I dunno 16:18:21 <Alberth> +2 for the cat picture :D 16:18:22 <argoneus> my game logic directly changing the gui seems bad 16:18:23 <argoneus> :( 16:18:34 <argoneus> imo the game logic should just be a tcp client that keeps its own state 16:18:43 <argoneus> and some other entity keeps track of what the logic is up to 16:18:43 <Alberth> it avoids having to write a controller 16:18:52 <argoneus> hm 16:18:57 <argoneus> I'd basically need two controllers otherwise, right 16:19:04 <argoneus> one to translate user input to game logic 16:19:09 <Alberth> but eventually, there is code that updates the gui, either way 16:19:10 <argoneus> and one to update the gui based on game logic 16:19:42 <Alberth> as I said, MVC is very general, nobody uses it unmodified 16:19:55 <argoneus> I think for now I'll go with two controllers like we said before 16:20:01 <argoneus> one to deal with user input and translate it to game logic 16:20:05 <argoneus> and one to translate game logic into gui updates 16:20:11 <argoneus> that seems to make the most sense to me right now 16:20:36 <Alberth> doing stuff in a way that makes sense, makes a lot of sense :) 16:21:05 <argoneus> heh 16:21:23 <argoneus> or hell 16:21:28 <argoneus> I'll skip having an user input controller 16:21:32 <argoneus> and just call the game logic directly from the GUI 16:21:37 <argoneus> it should be fairly high level commands 16:21:50 <argoneus> functions rather 16:22:12 <argoneus> I just need to tell the game logic "user attempted to send message hello!" 16:22:18 <argoneus> I don't need a controller for such basic thngs 16:22:21 <argoneus> things* 16:23:04 <argoneus> it's different the other way around 16:23:10 <argoneus> as a simple game logic update can require multiple GUI changes 16:23:18 <argoneus> so a controller there makes sense 16:23:24 <argoneus> thanks for helping me bounce ideas Alberth! 16:23:26 <argoneus> have a nice evening 16:23:43 *** Ethereal_Whisper has joined #openttd 16:23:45 <Alberth> "controller" is just a way of thinking about it, you can eventually give it any shape you see fit 16:23:56 <argoneus> true 16:24:03 <argoneus> I'll make the QWidget itself a controller, then :) 16:24:37 *** Ethereal_Whisper has quit IRC 16:28:43 *** Ethereal_Whisper has joined #openttd 16:38:12 *** Ethereal_Whisper has quit IRC 16:41:04 *** keoz has quit IRC 16:47:34 <andythenorth> tramz! http://www.ebay.co.uk/itm/LEOPOLD-HALLING-HO-GAUGE-GREEN-MAINTENANCE-ELECTRIC-TRAM-T15-/201695777671?hash=item2ef6015387:g:LSUAAOSwx2dYCNJO 16:47:42 <andythenorth> http://www.ebay.co.uk/itm/LEOPOLD-HALLING-HO-GAUGE-YELLOW-BLUE-MOTORISED-TRAM-74-T15-/201695777659?hash=item2ef601537b:g:ANoAAOSwo4pYCNJN 16:47:58 <andythenorth> mail tram! http://www.ebay.co.uk/itm/LEOPOLD-HALLING-HO-GAUGE-DR-RED-27-MOTORISED-TRAM-T15-/192002877865?hash=item2cb44369a9:g:xB0AAOSwHMJYCNJG 16:50:36 *** andythenorth has quit IRC 16:59:27 <Wolf01> Spammer 17:00:01 <Wolf01> Btw, nice ones 17:00:18 <Alberth> he just loves cats and tramz :) 17:00:32 <Alberth> nice solution to your problem btw 17:01:08 <Wolf01> The vector rounding? 17:01:11 <Alberth> yes 17:01:36 <Wolf01> I used the idea you gave me about rounding ad applied that to vector components 17:01:49 <Alberth> works because the rounded value is in the center, I guess 17:02:52 <Wolf01> I even found that a snap radius of 16 is even better, as you rotate by 90° you don't notice the snap 17:03:43 <Alberth> making it magically work :) 17:04:06 <Wolf01> You need to be very precise to position the tank and turn to see it really moves by ~7 pixels 17:04:37 <Alberth> you know what to look for, and when :) 17:04:38 <Wolf01> Or 15 17:04:39 *** glx has joined #openttd 17:04:39 *** ChanServ sets mode: +v glx 17:16:00 *** welshdragon has quit IRC 17:16:23 *** welshdragon has joined #openttd 17:28:06 *** welshdragon has quit IRC 17:28:45 *** welshdragon has joined #openttd 17:39:11 *** welshdragon has quit IRC 17:40:03 *** andythenorth has joined #openttd 17:41:43 <andythenorth> this one is good too http://programmingisterrible.com/post/139222674273/write-code-that-is-easy-to-delete-not-easy-to 17:41:48 <andythenorth> needs a tl;dr though :P 17:43:39 <Alberth> o/ 17:44:28 <Alberth> so the cat mystery is solved, and you have new tramz, such progress :) 17:45:02 <supermop_> andythenorth: i was expecting another tram 17:45:14 <andythenorth> much progress 17:46:33 *** frosch123 has joined #openttd 17:46:41 <Wolf01> o/ 17:46:43 <Wolf01> Quak 17:48:16 <supermop_> i wonder how hard it would be to build my own N tramway pointwork 17:48:29 <supermop_> do people still build their own point? 17:48:32 <supermop_> points 17:49:05 <supermop_> tramway points should be easier - just one bit that flaps back and forth 17:49:24 <Wolf01> Define "point" 17:50:29 <frosch123> moi 17:57:47 <supermop_> switch 17:58:00 <Wolf01> Then call it switch? 17:58:21 <Wolf01> I never understood the difference, that's why I asked 17:58:23 <supermop_> i do but assumed the European audience here called them points 17:58:35 <supermop_> americans call them switches 17:59:02 <Wolf01> I always call them switches, or junctions, even in italian 17:59:23 *** welshdragon has joined #openttd 18:00:17 <supermop_> il Switch? 18:00:25 <supermop_> or la switch? 18:00:25 *** welshdragon has quit IRC 18:00:37 *** welshdragon has joined #openttd 18:02:55 * andythenorth wondered when people would start talking about Switch here 18:02:58 <andythenorth> I just read the review 18:03:08 <andythenorth> switched back to irc, boom, we’re talking about it :P 18:03:35 <Wolf01> Lol 18:03:49 <Wolf01> Btw, "lo scambio" 18:03:50 <andythenorth> “what the Wii U should have been" 18:03:56 <Wolf01> Yeah 18:04:07 <Wolf01> I hope that thing won't cost 300€ 18:04:09 * andythenorth is not a dedicated gamer 18:04:19 <andythenorth> we have a Wii U, kids like it, didn’t break it yet 18:04:20 <andythenorth> happy 18:04:28 <andythenorth> controllers cost more than the console 18:04:30 <andythenorth> eh 18:05:15 <Wolf01> I have a Wii U too, and the only thing I like about it is the ability to play on bed without the tv 18:05:37 <Wolf01> Not with all games, but the 2 ones I have allow it 18:06:51 <andythenorth> whenever I read Nintendo reviews, they are all from the perspective of ‘this console is underpowered and over-priced' 18:07:08 <andythenorth> which overlooks that it’s the only thing that runs recent Mario Kart 18:07:32 <andythenorth> I don’t care how many polygons it draws per second 18:07:41 <andythenorth> it has Mario Kart, and nothing else does 18:10:51 <Wolf01> I wanted to buy that too, but no fun to play alone 18:13:54 <supermop_> i wonder if it is better to buy standard scale rails and cover them with something, or buy some generic metal strips to inlay 18:14:44 <supermop_> my old wii was essentially just a mario kart appliance 18:15:31 <andythenorth> supermop_: you don’t want to just buy track? 18:15:43 <supermop_> im wondering 18:16:06 <supermop_> the modular tramway ive seen doesn't spark my interest 18:16:40 <supermop_> but i could buy regular track and set it into some wood or concrete table top 18:16:51 <supermop_> or use brass or copper so it looks fancy 18:17:11 <andythenorth> Kato Unitram? 18:17:15 <supermop_> yeah 18:17:24 <supermop_> looks to toy-ish for what i want 18:17:28 <supermop_> too 18:18:09 <Wolf01> I really like the Kato Unitram instead 18:18:20 <supermop_> i want a topologically accurate, but visually abstract model of this: 18:18:21 <supermop_> https://en.wikipedia.org/wiki/Melbourne_University_tram_stop 18:18:36 <supermop_> set in a nice walnut shelf/table top 18:19:17 <supermop_> laser cut or cnc rout the top layer of wood veneer to fit around trackwork? 18:19:26 *** HerzogDeXtEr has joined #openttd 18:19:58 <andythenorth> did you see the black-top layouts I found? 18:20:02 <andythenorth> think I shared them 18:20:09 <andythenorth> minimalist 18:20:29 <supermop_> hmm sounds vaguely familiar 18:22:06 *** welshdragon has quit IRC 18:23:22 <andythenorth> supermop_: http://www.freerails.com/view_topic.php?id=3873&forum_id=4 18:24:12 <supermop_> hmm table top card game layout? 18:24:41 <Wolf01> Ha! 18:24:58 <supermop_> the guy plays a game of marshalling train shown on cards huh? 18:25:01 <supermop_> could be fun 18:25:27 <andythenorth> inglenook shunting puzzle 18:25:37 <andythenorth> it’s a logic problem basically 18:26:07 <supermop_> build a table with 4 yards for a game night? 18:26:13 <andythenorth> people do yes 18:26:17 <andythenorth> or 2 back to back 18:26:18 <andythenorth> race 18:26:51 <supermop_> what about depots along way to drop off certain cars out of mixed freight 18:27:34 *** Progman has joined #openttd 18:28:51 <Wolf01> https://www.youtube.com/watch?v=CAzgU0AqTYY I've seen it many times :) 18:29:14 <supermop_> sounds like a use for my little N 08 18:30:48 *** ToBeFree has joined #openttd 18:33:39 <Wolf01> Too bad the one I found for trainz simulator doesn't work 18:33:40 <andythenorth> supermop_: there’s also ‘timesaver’ but I don’t get it 18:33:51 <andythenorth> Wolf01: there’s a very old javascript version somewhere 18:34:20 <supermop_> too bad the only other n stuff i have is a 158, 225 swallow set and 125 swallow set 18:34:22 <Wolf01> But driving the train is better :D 18:34:23 <andythenorth> I was going to build an inglenook, but then….I couldn’t be arsed 18:34:44 <supermop_> not much marshaling to do 18:35:36 <supermop_> maybe an excuse to buy some railfreight grey 47 and bunch of wagons 18:36:18 <Wolf01> https://www.youtube.com/watch?v=2mtAqlOhUoY the timesaver one 18:39:05 *** Progman_ has joined #openttd 18:40:09 *** Progman has quit IRC 18:40:21 *** Progman_ is now known as Progman 18:42:24 <supermop_> ok nvm this looks really tedious 18:42:39 <Wolf01> And people ask for shunting in OTTD 18:48:34 <andythenorth> I went rapidly off the idea, running trains on my kids 4x8 oval is quite relaxing 18:48:46 <andythenorth> actually doing shunting puzzles…not 18:50:39 <Wolf01> http://img-9gag-fun.9cache.com/photo/aLM6rBV_460s.jpg 18:52:23 <frosch123> we need an alphabetisation program for trains 18:54:04 <andythenorth> frosch123: to teach them to read? o_O 18:54:42 <frosch123> yes 18:55:04 <Wolf01> So they can read how much late they are running 19:03:57 <V453000> Wolf01: thats nice :D 19:04:06 <V453000> frosch123: slugs can 19:04:26 <frosch123> it's a V! 19:04:41 <frosch123> i commited the sprite stacking btw, if you didn't notice 19:04:41 <V453000> iz alive 19:04:45 <frosch123> so, more slugs :) 19:05:06 <V453000> so it is in trunk now? 19:05:10 <frosch123> yes 19:05:34 *** gelignite has joined #openttd 19:05:39 <V453000> I am kind of holy shit levels of busy with factorio right now but I would love to start working on the train set soonish 19:05:44 <Wolf01> So you can helpz with NRT now? 19:05:50 <V453000> finishing BRIX first though, too ._. 19:05:57 <frosch123> :) 19:06:12 <frosch123> Wolf01: possible :) 19:10:46 *** frosch123 has quit IRC 19:11:54 <andythenorth> frogs, wolves 19:11:55 <andythenorth> cats 19:19:27 <V453000> hello andythenorth 19:19:39 <andythenorth> hello V453000 19:19:40 <V453000> how do you tram? 19:19:42 <andythenorth> getting any sleep? 19:20:16 <V453000> yeah it is not horrible 19:20:33 <V453000> exactly 7:15am there is an organic alarm 19:20:41 <andythenorth> 7.15 :o 19:20:48 <andythenorth> that’s like…the middle of the day 19:20:57 <V453000> is great 19:21:06 <V453000> she does not sleep during the day almost at all however 19:21:17 <V453000> like, unusually little 19:21:23 <V453000> but hm :) 19:21:28 <V453000> cant have everything 19:22:23 * andythenorth 5 trams left 19:22:27 <andythenorth> then trammed up to the max 19:22:31 <andythenorth> until version 1.1 19:22:33 <V453000> :D 19:22:34 <V453000> nice 19:22:48 <V453000> I have sketches for almost ALL the train models for BRIX 19:22:53 <V453000> but didnt have enough time to blender them 19:23:21 <V453000> drawing almost every day in subway :D is like 1hr per day so it goes somewhere, but 3D work is behind a lot 19:23:46 <V453000> I am seriously considering getting a tablet and a wacom pen and drawing shit in metro directly into sprites 19:25:35 <V453000> but yeah maybe later, already bought headphones for christmas for myself :D 19:25:43 <andythenorth> noise cancelling? o_O 19:26:15 <V453000> no, just for home 19:26:22 <V453000> "just" 19:27:02 <V453000> I usually have relatively noise cancelling (not actively) headphones on my head all day long at work, so I actually like not listening to shit in subway 19:27:13 <andythenorth> my friend bought noise cancelling headphones when he had kids 19:27:18 <andythenorth> for holding crying baby 19:27:47 *** tycoondemon2 has quit IRC 19:27:53 <andythenorth> for those who aren’t parents, this isn’t misogynistic uncaring crap, it’s just basic survival :P 19:28:05 <V453000> and at home I prefer to use open headphones which actually let noise in/out because 1. the sound is clearer and I vastly prefer it, 2. I dont use it that noisily to annoy surroundings, and I can hear that there is someone talking to me, even if i cant undertand what they want immediately without puttin the headphones down 19:28:05 *** tycoondemon has joined #openttd 19:28:13 <V453000> XD right 19:28:16 <andythenorth> I have open headphones 19:28:23 <andythenorth> avoids having to take them off 19:28:25 <V453000> well to be fair, Ema almost never cries 19:28:30 <V453000> yeah 19:28:34 <andythenorth> you have ideal baby 19:28:37 <V453000> also I got them wireless, the freedom is amazing 19:28:46 <V453000> no fucking wire 19:29:03 <V453000> ........ also bring the benefit of exporting fecal matter while keeping headphones on 19:29:08 <andythenorth> I have https://i.ytimg.com/vi/O7gmyTXziUc/maxresdefault.jpg 19:29:15 <andythenorth> looks stupid, but works grat 19:29:17 <andythenorth> great * 19:29:58 <V453000> https://www.amazon.com/Sennheiser-RS-185-Wireless-Headphone/dp/B00TOT9G1W 19:30:08 <V453000> the sound is better than anything I have heard before 19:30:19 <andythenorth> chunky 19:31:03 <V453000> I was using in-ear headphones at some point too, but the super heavy bass isnt exactly what I prefer, and having them in my ears for a long time is just pain to me 19:32:36 <andythenorth> also tramz http://dev.openttdcoop.org/attachments/download/8122/mail_tramz_14.png 19:32:43 <andythenorth> 1st one needs a few pixels changed 19:32:45 <andythenorth> otherwise done 19:33:05 <V453000> looks awesome 19:33:13 <Wolf01> ^ 19:33:26 <V453000> kind of hating the huge black rectangles on the second one but eh 19:33:38 <V453000> some gray would be nice to change the solid color 19:34:11 <andythenorth> the roofs look crap on the second one 19:34:19 <andythenorth> also in / \ views, worse 19:34:43 <V453000> yeah the roofs are another thing 19:38:55 <Wolf01> "I refused to believe my road worker father was stealing from his job, but when I got home, all the signs were there." 19:39:01 <andythenorth> ha ha 19:51:45 *** Supercheese has joined #openttd 19:52:09 *** Alberth has left #openttd 19:59:56 <Wolf01> I'm bored now 20:01:04 <supermop_> build a shunting puzzle? 20:02:38 <Wolf01> Too much work 20:03:30 <Wolf01> I don't want to code this evening, I've done that every night since sunday 20:03:44 *** welshdragon has joined #openttd 20:03:45 <Wolf01> About 50 hours of work this week 20:07:00 <andythenorth> sometimes I just watch YT videos 20:07:03 <andythenorth> [shock] 20:07:18 <Wolf01> A movie, good point 20:07:21 *** sim-al2 has joined #openttd 20:07:47 <Wolf01> If I open YT I'll look for another 2 hours documentary about restoring steam locos 20:15:28 *** JacobD88 has joined #openttd 20:16:35 *** JacobD88 has quit IRC 20:36:30 *** tycoondemon has quit IRC 20:46:45 <V453000> ._. 20:52:46 <andythenorth> yes 20:52:51 <andythenorth> exactly 20:53:04 * andythenorth failed to draw tramz tonight 20:55:05 *** tycoondemon has joined #openttd 20:59:48 *** andythenorth has quit IRC 21:07:15 *** gelignite has quit IRC 21:13:14 *** tycoondemon has quit IRC 21:29:26 *** HerzogDeXtEr has quit IRC 21:30:23 <supermop_> maybe i could make a brio puzzle instead 21:34:31 *** Biolunar has joined #openttd 22:00:51 *** welshdragon has quit IRC 22:16:25 *** keoz has joined #openttd 22:23:40 *** Progman has quit IRC 22:34:00 *** sla_ro|master has quit IRC 22:42:39 *** Flygon_ has joined #openttd 22:49:49 *** Flygon has quit IRC 22:52:24 *** keoz has quit IRC 23:14:19 *** Biolunar has quit IRC 23:24:33 <Wolf01> 'night 23:24:36 *** Wolf01 has quit IRC 23:55:28 *** Snail has joined #openttd