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02:19:37 *** efess has joined #openttd 02:23:55 *** supermop has quit IRC 02:49:25 *** Flygon has joined #openttd 02:49:26 *** Flygon_ has quit IRC 03:21:11 *** Snail has quit IRC 03:46:22 *** glx has quit IRC 03:51:08 *** Supercheese has quit IRC 03:55:05 *** Supercheese has joined #openttd 04:43:33 *** KingsQuest has joined #openttd 04:48:29 *** KingsQuest has quit IRC 04:49:40 *** KingsQuest has joined #openttd 04:51:11 *** KingsQuest is now known as ripsys 04:53:31 *** KingsQuest has joined #openttd 05:07:00 *** KingsQuest has quit IRC 05:30:32 <Knogle> Today is the tomorrow you worried about yesterday. 05:35:39 *** sla_ro|master has joined #openttd 05:49:05 *** minimoo has quit IRC 05:49:20 *** minimoo has joined #openttd 05:51:16 *** SpComb^ has joined #openttd 05:56:25 *** Lamp- has quit IRC 05:56:25 *** Dakkus has quit IRC 05:56:25 *** xQR has quit IRC 05:56:25 *** Sheogorath has quit IRC 05:56:25 *** FR^2 has quit IRC 05:56:25 *** Hazzard has quit IRC 05:57:48 <SpComb> yesterday was international "reboot your Linux" day, today is the "you should really upgrade and reboot your Linux if you haven't yet" day 05:59:26 *** Dakkus has joined #openttd 05:59:49 *** Lamp- has joined #openttd 06:00:48 *** Sheogorath has joined #openttd 06:06:20 *** FR^2 has joined #openttd 06:06:20 *** Hazzard has joined #openttd 06:06:20 *** xQR has joined #openttd 06:21:46 <Alkel_U3> oh snap, haven't done that for half a year on my server 06:30:26 *** sim-al2 has quit IRC 06:44:19 *** KingsQuest has joined #openttd 06:52:13 * KingsQuest is away: with OpenBSD lowest 06:54:26 *** KingsQuest is now known as AWAY 06:54:50 *** AWAY is now known as KingsQuest 06:58:38 *** KingsQuest has left #openttd 07:00:37 *** keoz has joined #openttd 07:25:27 *** tycoondemon has joined #openttd 08:02:11 *** Alberth has joined #openttd 08:02:11 *** ChanServ sets mode: +o Alberth 08:02:16 <Alberth> o/ 08:23:08 *** welshdragon has joined #openttd 08:34:25 *** Wolf01 has joined #openttd 08:34:41 <Wolf01> o/ 08:40:35 *** JacobD88 has joined #openttd 08:47:18 <Alberth> o/ 09:00:09 *** Biolunar has joined #openttd 09:03:50 *** Supercheese has quit IRC 09:49:10 *** Ethereal_Whisper has joined #openttd 10:13:30 *** sla_ro|master has quit IRC 10:29:19 <goodger> \o 10:39:20 *** JacobD88 has quit IRC 10:47:01 <Wolf01> Do somebody knows how I could see what the garbage collector is doing in VS? I would like to get rid of some useless instances which are released after some times, but I don't know what they are, as the GC only shows an indicator in the graph 10:57:11 *** tokai|noir has joined #openttd 10:57:12 *** ChanServ sets mode: +v tokai|noir 11:00:46 <Eddi|zuHause> if you're ever trying to influence what the GC is doing, you're probably not using GC right... 11:00:56 <Ethereal_Whisper> I'm trying to learn how to deal with quad track 11:01:18 <Ethereal_Whisper> Seems double track gets too saturated and jams if I go with a map bigger than 256x256 11:01:27 <Eddi|zuHause> so, either you shouldn't worry about what GC is doing, or you shouldn't be using GC at all 11:02:17 <Eddi|zuHause> Ethereal_Whisper: first rule of quad track: do not have X crossings between tracks of the same direction 11:02:28 <Ethereal_Whisper> Of course :) 11:02:34 <Ethereal_Whisper> Right now I'm trying to build my first SLH 11:03:13 <Eddi|zuHause> second rule: have priority signals in a way that once a train is on the main line, it never needs to stop 11:03:33 <Wolf01> Eddi, I should be using a "using()" construct somewhere, but I missed it 11:03:42 <Ethereal_Whisper> http://i.imgur.com/rplwhez.png Eddi|zuHause 11:03:51 <Ethereal_Whisper> Merger built with basic priority signaling so far 11:03:54 *** tokai has quit IRC 11:04:04 <peter1138> Your code analyzer should tell you about a missing using() 11:04:17 <Ethereal_Whisper> Now I just have to figure out the split 11:04:23 <Wolf01> Ethereal_Whisper, you know double bridges like that are almost useless? 11:05:03 <Alberth> it preserves block length 11:05:12 <Ethereal_Whisper> Really? I've always built with the philosophy of always doubling bridges/tunnels (unless it's right before a pickup station such as a primary that produces 2 kinds of cargo, then it doesn't matter) 11:05:30 <Wolf01> Alberth, only if trains slow down 11:05:58 * peter1138 grumbles about signals being too close 11:06:01 <Eddi|zuHause> i'm not really a fan of 2-tile signals 11:06:03 <peter1138> AESTHETICS! 11:06:06 <peter1138> hah 11:06:13 <Alberth> also if they are close after each other 11:06:40 <Alberth> but a bridge should be long enough to contain an entire train then 11:06:46 <Wolf01> Eddi|zuHause, I think that the GC is disposing all those vectors I create to calculate things 11:06:47 <Alberth> peter1138: +1 11:07:31 <Eddi|zuHause> Wolf01: i don't think your problem is with the GC 11:07:34 <Wolf01> It only tells me about "small object heap allocation" 11:07:59 <Alberth> Ethereal_Whisper: Priority length seems a bit short 11:08:00 <Wolf01> My problem is with memory, because I still keep instances which could be destroyed asoon after use 11:08:43 <Ethereal_Whisper> Alberth, it's 1950; I'm using the NUTS train set and use the "Strong" class for cargo. The basic priority seems to do okay since the strong class has very high acceleration 11:08:57 <Alberth> ok 11:09:15 <Eddi|zuHause> Ethereal_Whisper: i'd maybe consider having the bridge on the side line instead of the main line, but other than that, what exactly is your problem here? 11:09:15 <Alberth> well, it depends on how much freight it carries :p 11:09:35 <Ethereal_Whisper> Eddi|zuHause, none really, just kind of thinking out loud in the channel 11:09:54 <Alberth> ah, a third andy :) 11:10:13 <peter1138> Wolf01, which code analyzer do you use? 11:10:22 <Wolf01> VS default one 11:10:44 <Wolf01> Debug->profiler 11:11:25 <Ethereal_Whisper> http://i.imgur.com/7gwiqf7.png so you think something like this for the merge? 11:11:48 <Ethereal_Whisper> (I'll extend the merger onto the southern track, I just realized it's shorter than TL 11:12:17 <Alberth> not sure that merger would work 11:12:29 <Alberth> at least for balancing between the lines 11:12:36 <Ethereal_Whisper> Yeah, it's not balanced 11:13:16 <peter1138> That's not code analysis 11:13:53 <Alberth> but not sure how to do this stuff, I typically just add a junction directly at the main line 11:14:01 <peter1138> It's all on the Analyze menu. 11:14:07 <Eddi|zuHause> Wolf01: a profiler is dynamic, meaning it watches the code as it runs. a code analysis is static, meaning it looks at the code without running it 11:14:08 <peter1138> Alt-F11 by default apparently. 11:14:11 <Alberth> but given that I use breakdowns, it doesn't matter much 11:15:56 <Wolf01> I use the code analisys sometimes, but usually it tells me only if I implement an interface twice or if I hide a base class method 11:19:17 <Ethereal_Whisper> http://i.imgur.com/hDjeil0.png I suppose I'll have to roll like that... I don't think it's useful to double the west-south bridge at the moment 11:22:09 <Wolf01> Now it just tells me to make the Dispose() methods sealed and to call it with true or false to dispose managed resources 11:22:53 <Alberth> Don't you connect in both directions, ie outgoing from the sideline both to NE and SW ? 11:23:45 <peter1138> "Warning: EnsureLocalDisposalRule: This disposable local is not guaranteed to be disposed of before the method returns. The solution: Use a 'using' statement or surround the local's usage with a try/finally block." 11:24:11 <Ethereal_Whisper> Alberth, that particular side line is only a 2-way since it's the first hub of the game. North turns right to go east to the drop station, west turns left to go south back to the pickup station 11:24:11 <peter1138> (That's with gendarme within monodevelop, though) 11:24:52 <Wolf01> Warning: Modify 'GameObject.Dispose()' so that it calls Dispose(true), then calls GC.SuppressFinalize on the current object instance ('this' or 'Me' in Visual Basic), and then returns. 11:24:58 <Wolf01> I have some of these 11:25:44 <Wolf01> And I forgot to dispose 2 timers... but the object with the timers is not disposed while playing, so it wasn't that 11:27:18 <Wolf01> Also this Warning: Remove IDisposable from the list of interfaces implemented by 'Tank' and override the base class Dispose implementation instead. 11:33:16 *** welshdragon has quit IRC 11:35:05 *** Speedy has quit IRC 12:13:19 *** Snail has joined #openttd 12:21:11 *** Speedy` has joined #openttd 12:21:26 *** Speedy` is now known as Speedy 12:27:45 *** Compu has quit IRC 12:29:21 *** Compu has joined #openttd 12:31:43 *** Snail has quit IRC 12:36:27 <Wolf01> Ok, seem that now the GC uses are really reduced, time to move on another thing 12:37:04 *** sim-al2 has joined #openttd 13:00:17 *** dustinm` has quit IRC 13:11:32 *** dustinm` has joined #openttd 13:19:15 <Ethereal_Whisper> 131 trains by 1959 13:19:18 <Ethereal_Whisper> I'm slacking 13:36:08 <Alberth> many of my games never get that far :) 13:39:43 <Ethereal_Whisper> My quad track main line is working extremely well :) 13:40:05 <Ethereal_Whisper> http://i.imgur.com/B8lJgkv.png 13:40:06 <Ethereal_Whisper> TRAINS 13:48:44 <supermop_> good morning 13:50:07 *** sim-al2 has quit IRC 14:03:24 *** JacobD88 has joined #openttd 14:21:03 <Wolf01> What. Is. The. Point. Of. Writing. Generic. Functions. If. "T". Is. Not. Accepted. As. Cast. .. 14:22:15 * Wolf01 goes to play with water to calm down 14:22:41 * Ethereal_Whisper offers Wolf01 a balloon 14:23:08 *** JacobD88 has quit IRC 14:55:46 *** TheMask96 has quit IRC 14:57:17 *** Progman has joined #openttd 15:00:39 *** TheMask96 has joined #openttd 15:02:37 *** welshdragon has joined #openttd 15:12:14 *** sla_ro|master has joined #openttd 15:17:23 *** aard has joined #openttd 15:21:56 *** theholyduck_ has joined #openttd 15:23:42 *** Ttech has quit IRC 15:25:37 *** theholyduck has quit IRC 15:25:37 *** theholyduck_ is now known as theholyduck 15:32:39 *** Ttech has joined #openttd 15:57:55 *** Gja has joined #openttd 16:05:25 <Wolf01> A question pops out... how do you use the decorator pattern in c#? I can't even make an example to work 16:15:53 <Wolf01> Do you need to decorate a base class on-the-fly? Because if you even try to pass it to another function you lose the decorated methods (you should pass with the base class interface as type because decorators could be used in any order and you don't know which is the last one) 16:30:21 *** welshdragon has quit IRC 16:33:00 *** frosch123 has joined #openttd 16:33:22 <Wolf01> Quak 16:33:26 <Alberth> quak 16:35:48 <supermop_> do frogs say quak in german? 16:35:58 <Wolf01> Bah, all I understood about the decorator design pattern is that it acts like the logistics part of a factory, you don't use the logistics part, and you just trash the box after it arrived to your home, you just need the content 16:38:23 <frosch123> moin 16:38:44 <frosch123> supermop_: yes, ducks and frogs are the same here 16:39:07 <supermop_> froschente? 16:40:13 <frosch123> s/are/do/ ? 16:40:19 <frosch123> go? 16:41:11 <frosch123> http://files.bos-fahrzeuge.info/vehicles/photos/c/7/1/9/1295-large.jpg <- supermop_: polente 16:45:24 <Wolf01> http://www.turismovallecamonica.it/sites/default/files/polenta-rezept.jpg <- polenta :D 16:45:34 *** HerzogDeXtEr has joined #openttd 16:46:39 *** keoz has quit IRC 16:48:16 *** andythenorth has joined #openttd 16:48:17 <andythenorth> o/ 16:48:19 <Alberth> o/ 16:48:37 <Wolf01> o/ 16:48:43 <frosch123> o/ 16:54:22 <andythenorth> is it done yet? 16:54:52 <Wolf01> What, life on Earth? 16:55:23 <andythenorth> or NRT? 16:55:26 <andythenorth> or Road Hog? 16:55:42 <Wolf01> Tank has priority, I need to put that in CV 16:56:10 <Wolf01> (55 hours of work this week) 16:56:15 <andythenorth> :o 16:56:21 <andythenorth> that’s like a job 16:56:25 <andythenorth> is it done yet? o_O 16:56:36 <Wolf01> About 20%, yes 16:57:21 <andythenorth> I have 3.5 trams left to draw 16:57:23 <Wolf01> There are tiles, tanks, tanks can move and shot, projectiles can break tiles and kill enemy tanks 16:57:58 <Wolf01> Everything done by hand. 16:58:49 <Wolf01> Framework just puts in the table the math and drawing functions and input handling 16:59:40 <Wolf01> I need to declare tile types as flags 17:00:43 <Wolf01> Nope... still don't know if concrete or bricks wall 17:02:24 *** gelignite has joined #openttd 17:03:07 <Wolf01> Tile knows the projectiles which can damage it... 17:03:58 <Wolf01> But I would like to store it in projectile, but there's no distinction between tiles, it could even be wood 17:04:09 *** glx has joined #openttd 17:04:10 *** ChanServ sets mode: +v glx 17:04:53 <Wolf01> Eh... tile types are strings, weird old code 17:07:38 <andythenorth> http://programmingisterrible.com/post/139222674273/write-code-that-is-easy-to-delete-not-easy-to 17:07:48 <andythenorth> could do with more TL;DR 17:08:11 <andythenorth> “Write blog posts that are easy to delete” :D 17:11:42 <Wolf01> I need NotTileTypes 17:12:36 <Wolf01> Types are basically 4... TileVariations? 17:13:11 <Wolf01> And what if I want to extend it with modding? 17:17:30 <andythenorth> what do the tiles ‘do' 17:17:32 <andythenorth> ? 17:18:00 <Wolf01> Just obstacles and buffs 17:18:14 *** zeknurn has quit IRC 17:18:26 <Wolf01> A road tile makes you go faster, a bush tile can hide an enemy tank 17:18:33 <andythenorth> do they have different behaviours? 17:18:51 <Wolf01> Wall tiles can be destroyed if you have the right projectile 17:19:14 *** zeknurn has joined #openttd 17:19:27 <andythenorth> are the behaviours determined by the tile, or by the other objects (tank, projectile, enemy tank) 17:19:28 <andythenorth> ? 17:19:29 <Wolf01> And water tiles can't be passed by tanks but you can shot over them 17:19:43 <Wolf01> Eh, a combination 17:19:59 <andythenorth> do you have specific object code on the tank, projectiles etc? 17:20:04 <andythenorth> or do you have a single game loop? 17:20:07 <Wolf01> Tiles tells what to do, tank/projectile how to do 17:20:52 <Wolf01> Each object has it's own code 17:21:16 <Wolf01> And there can be different types of the same object 17:21:24 <andythenorth> [without knowing anything more about it]…I would just give each tile a flag 17:21:40 <andythenorth> and the objects have to know which flags exist, and behave accordingly 17:21:49 <andythenorth> or you can define interfaces, and ducktype it 17:21:55 <andythenorth> but that’s a bit….frameworky 17:22:53 *** welshdragon has joined #openttd 17:23:44 <andythenorth> the object knows which tile it’s in…by collision detection? Or by looking in the array? 17:23:44 <supermop_> newphone 17:24:36 <Wolf01> In collision detection, I could pass a closure to the collider to tell what to do with both tile and projectile 17:25:07 <andythenorth> that’s beyond my pay grade :) 17:25:18 *** Ethereal_Shiver has joined #openttd 17:25:31 <andythenorth> you need to remove / change state for both objects I guess 17:25:35 <supermop_> what was the company that made N scale BR stuff in the 90s? 17:25:37 <supermop_> lima? 17:25:45 <supermop_> something like that 17:25:59 <andythenorth> Lima, Graham Farish 17:26:00 <Wolf01> I have some stuff from LIMA 17:26:05 <supermop_> maybe i'll try a shunting game 17:26:14 <frosch123> isn't lima the singer from neverending story? 17:26:28 <Wolf01> Limahl 17:26:32 <supermop_> but i need wagons shorter than the MK3 set i have from 1997 17:26:37 <frosch123> close enough :) 17:26:59 <andythenorth> ugh 17:27:04 <andythenorth> AV program needs to update :( 17:27:17 <andythenorth> I never trust AV updates, it’s such a perfect attack vector 17:27:35 <supermop_> anattack vector program needs to update? 17:28:25 <supermop_> andythenorth: whats good cute BR era rolling stock? something that looks like it rolled out of iron horse preffered 17:28:38 <andythenorth> supermop_: N scale? 17:28:44 <supermop_> yeah 17:28:57 <supermop_> to be shunted by a rail blue 08 17:29:03 <andythenorth> I should find my brother’s in a my parents’ loft 17:29:07 <andythenorth> -a 17:29:19 <andythenorth> supermop_: http://www.bachmann.co.uk/prod1.php?prod_selected=farish&prod=4 17:29:38 <supermop_> like the ore hoppers 17:29:39 <andythenorth> you want a bunch around this length 17:29:40 <andythenorth> http://www.bachmann.co.uk/image_box.php?image=images1/farish/373-776E.jpg&cat_no=373-776E&info=0&width=1500&height=990 17:29:55 *** Ethereal_Whisper has quit IRC 17:29:55 *** fiatjaf has quit IRC 17:29:55 *** urdh has quit IRC 17:30:09 <supermop_> did they really keep using 2 axel trucks that late over there? 17:30:18 <andythenorth> tanker, cement tanker, speedlink van, speedlink open, brake van, steel carrier 17:30:23 <andythenorth> that’s a shunting game right there 17:30:24 <andythenorth> and yes 17:31:11 <supermop_> http://www.bachmann.co.uk/image_box.php?image=images1/farish/373-741A.jpg&cat_no=373-741A&info=0&width=1500&height=992 17:31:14 <supermop_> meat van 17:32:11 <supermop_> the couplers look so eggregious on these little wagons 17:32:21 <supermop_> weak pound means i should buy up 17:32:32 <supermop_> unless it's stronger than last week 17:32:48 *** fiatjaf has joined #openttd 17:33:01 *** urdh has joined #openttd 17:33:06 *** Gja has joined #openttd 17:34:11 <andythenorth> supermop_: http://www.ebay.co.uk/itm/GRAHAM-FARISH-N-GAUGE-LARGE-SELECTION-OF-HOPPER-WAGONS-X8-/361700046109?hash=item543700b51d:g:3fUAAOSw6n5XvAqP 17:34:32 <V453000> github down? 17:34:41 <Milek7_> no 17:35:34 <supermop_> pikka should have 3d printed N gauge pineapples to sell as fundraiser 17:35:38 <andythenorth> DynDNS is getting DDoed 17:35:41 <andythenorth> DDoSed 17:35:45 <andythenorth> Github is patchy 17:35:49 <andythenorth> also other things 17:35:52 <andythenorth> supermop_: http://www.ebay.co.uk/itm/RAKE-GRAHAM-FARISH-GOODS-WAGONS-HEA-HOPPER-TANKER-HOPPER-N-GAUGE-TOTAL-4-BOXED-/322300821617?hash=item4b0aa04071:g:2PkAAOSw4shX-A6A 17:36:14 <andythenorth> dunno if they do international postage though 17:36:20 <andythenorth> supermop_: you still in NYC? 17:36:25 <supermop_> haha "british industrial sand" 17:36:28 <supermop_> yes 17:36:52 <supermop_> dad's in manchester on business atm though - if the post was fast enough he might catch it 17:37:11 <supermop_> but then he'd have to mail them to nyc domestic anyway 17:37:44 <andythenorth> http://www.ebay.com/itm/N-Scale-Graham-Farish-373-627-31-Ton-OBA-Open-Wagon-Plasmor-Blockfreight-/311702059065?hash=item4892e3f839:g:SJ8AAOSw8w1X4DWi 17:38:13 <Wolf01> http://thumbs1.picclick.com/d/w1600/pict/291723149028_/Lima-Car-Unloader-Set-w-cars-Transporter-Diesel.jpg I had this one from LIMA, but I think it's in pieces now, if even still at home 17:38:37 <Wolf01> Different livery but same set 17:40:32 <andythenorth> Wolf01: you had the UK engine? 17:40:38 <Wolf01> Maybe 17:40:56 <andythenorth> I had the car wagon, always wanted the ramp 17:41:27 <supermop_> http://www.ebay.co.uk/itm/Graham-Farish-2124-N-Gauge-7-Plank-Wagon-OCEAN-/272408373571?hash=item3f6ccde943%3Ag%3AN7gAAOSw8gVX-7E- 17:41:43 <supermop_> renumbering those so they didn't all say 918 would be a paint 17:41:45 <Wolf01> But I think it was a DB engine, at least from my memory 17:41:46 <supermop_> pain 17:42:04 *** Biolunar has quit IRC 17:45:06 <andythenorth> supermop_: also those rinky-dink little wagons are annoying 17:45:28 <supermop_> derail? 17:45:35 <andythenorth> just aesthetically 17:45:36 <supermop_> hard to couple? 17:45:40 <andythenorth> dunno 17:46:04 <andythenorth> I can reship UK stuff to you if you need to, but you’ll get customs charges 17:46:08 <andythenorth> I assume 17:46:28 * Wolf01 goes full pizza 17:46:35 <Wolf01> Bbl 17:47:29 <supermop_> customs usually not bad from uk 17:47:56 <supermop_> was nice when i worked for a british company that sent containers to new york fortnightly 17:48:22 <supermop_> throw any ebay purchases from around EU in the container - free shipping 17:50:05 <supermop_> still seems like brio would be the best approach 17:53:04 <andythenorth> magnets are quite strong :) 17:53:12 <andythenorth> hard to uncouple ;) 17:53:40 <andythenorth> hmm no good forums today 18:01:18 <supermop_> andythenorth: electromagnetic brio? 18:02:36 <supermop_> yeah fora not too exciting 18:04:27 <supermop_> i wonder, while model MUs don't have distributed power 18:04:34 <supermop_> beyond cost i mean 18:04:41 <andythenorth> cost 18:05:07 <andythenorth> you mean propulsion? Or power pickup? 18:05:39 <supermop_> my 158 has only 1 car powered, but whats to stop me from buying 4 sets and running only the powered cars in a rake 18:05:51 <andythenorth> nothing 18:06:16 <supermop_> 4x motors drawing 1/4 the power each shouldn't be a problem 18:06:17 <andythenorth> you don’t gain much that you wouldn’t gain by wiring all the dummy cars for pickup 18:06:45 <supermop_> i guess you lose seeing the little seats in the windows 18:07:18 <supermop_> 158 dummy car is so light, tends to derail when leading 18:07:55 <andythenorth> when I was a kid I used to dual motor trains 18:08:31 <andythenorth> buy two, cut the chassis in half, glue the parts to get a twin-motor and a dumy 18:08:47 <andythenorth> in retrospect that wasn’t a gain, compared to double heading them :P 18:08:48 <supermop_> for added power? 18:08:52 <andythenorth> for added power 18:09:03 <andythenorth> but actually the problem is usually power pickup 18:09:17 <andythenorth> and powered wheels have insulating traction tyres 18:09:34 <andythenorth> so would have been better to have two engines with one motor each, and wire them together 18:09:46 <andythenorth> but the main thing was MOAR POWER 18:09:57 <supermop_> http://www.ebay.co.uk/itm/Kato-7012-1D1-Truck-Set-Bogie-for-Powered-Car-DD13-Early-Ver-N-scale-ASY-/361745244193?hash=item5439b26021:g:ijMAAOSw0gdXS~vr 18:10:04 <supermop_> put these in every wagon 18:10:49 <supermop_> conducting emu style couplers 18:12:24 <andythenorth> yair 18:12:47 <andythenorth> is HEQS http://www.ebay.co.uk/itm/The-Construction-Vehicle-No-1-Fujimoto-FH-NK01-1-150-N-scale/351845072239?_trksid=p2047675.c100005.m1851&_trkparms=aid%3D222007%26algo%3DSIC.MBE%26ao%3D2%26asc%3D39695%26meid%3Daac229cbd4fb4150b0819f31ff39fe68%26pid%3D100005%26rk%3D4%26rkt%3D4%26sd%3D361745244193 18:13:31 <andythenorth> http://sunny-life.net/picture/other/fujimoto_tokushusharyou_1_i.jpg 18:14:50 <supermop_> capsule toys? 18:14:56 <andythenorth> pretty much 18:15:01 <andythenorth> “HEAVY EQUIPMENT" 18:15:06 * andythenorth should do some OTTD 18:15:33 <supermop_> shapeways -> etsy -> sell meatspace andy grfs 18:16:17 <andythenorth> that’s more for V453000 18:16:18 <supermop_> "i can't figure out how to fit my HO scale Bulk terminal in my living room!" 18:16:27 <andythenorth> V453000 should print the BRIX trains 18:16:33 <V453000> ._. 18:16:48 <supermop_> the box says "site unsuitable!" 18:16:51 <V453000> maybe eventually :P first need to actually finish them 18:18:21 <supermop_> http://theredcaboose.com/trains.htm 18:19:05 <supermop_> not many model shops left in manhattan 18:20:32 <supermop_> unless you want to pay out the nose at a boutique that imports obscure gundam models 18:23:24 <supermop_> hmmmm... i'd buy a BR large logo gundam 18:23:51 *** welshdragon has quit IRC 18:35:49 <supermop_> firs iron ore mine has no snow 18:36:01 <andythenorth> FIRS iron ore mine has 99 problems 18:36:44 <ST2> already only with 2 digits? that's good :D 18:38:00 *** welshdragon has joined #openttd 18:38:03 <supermop_> if you're having snowline problems i feel bad for you son 18:38:17 *** welshdragon has quit IRC 18:38:32 *** welshdragon has joined #openttd 18:38:56 <supermop_> also has green grass in non-temperate climes 18:39:02 <andythenorth> yeah… 18:39:06 <andythenorth> that’s known :) 18:39:08 <supermop_> need some pixel pushing? 18:39:19 <andythenorth> needs a new one drawn 18:40:32 <supermop_> whole new mine? 18:40:46 <supermop_> using firs/chips style buildings? 18:41:06 <andythenorth> whole new mine 18:41:14 <andythenorth> Dan has drawn it twice already 18:41:20 <andythenorth> but neither version really worked 18:42:02 <supermop_> non square layout? 18:42:16 <andythenorth> probably 18:43:24 * andythenorth should play a game 18:43:29 <andythenorth> need a GS :) 18:43:35 <supermop_> yeah 18:45:05 <andythenorth> welshdragon speak any welsh? 18:46:37 *** supermop has joined #openttd 18:52:21 <andythenorth> Alberth: had any GS inspiration? o_O 18:52:36 *** supermop_ has quit IRC 19:07:41 <supermop> hmm chips tiles could use some snow 19:07:51 *** welshdragon has quit IRC 19:10:10 <andythenorth> I chose not to :) 19:10:18 <Alberth> not yet 19:10:23 <supermop> no snow in england 19:10:32 <andythenorth> they are very efficiently cleaned :P 19:11:15 <supermop> amazing how the staff got all of the slush out of the crevasse in the cobblestones even on top of this snowy mountain 19:11:41 <supermop> i can see where all my infrastructure maintenance money is going 19:20:17 *** supermop_ has joined #openttd 19:20:40 <andythenorth> yup 19:20:54 <andythenorth> 2 of 5 trams left to do 19:21:20 <andythenorth> supermop: 1 of the pax trams is Melbourne, 2 are Japanese 19:21:27 <andythenorth> you wouldn’t know at TTD scale mind 19:21:42 <andythenorth> the Brit theme has kind of collapsed for trams 19:22:00 <supermop_> use HK? 19:22:24 <andythenorth> :P 19:22:44 <supermop_> i guess melboune is the defacto standard bearer of commonwealth trams 19:23:13 <supermop_> but they never had double decker trams there, which seems essentially british practice to me 19:23:31 <supermop_> between london and hk 19:23:39 <supermop_> blackpool double deck? 19:24:45 <supermop_> melbourne tramways seem to embody the long dead north american systems 19:26:45 *** supermop has quit IRC 19:28:13 <andythenorth> there were plenty of british trams to draw 19:28:17 <andythenorth> but they make no sense in game 19:33:34 <supermop_> aw man my 20 rake of sand up this mountain stopped at signal on incline for steam hauled empty ore train 19:45:19 *** Stannis has joined #openttd 19:45:43 <Stannis> Could we get an admin on Server 1, Blue is being a dick and the bot is broken. 19:47:32 *** Stimrol has quit IRC 19:48:51 *** Stimrol has joined #openttd 19:55:09 *** Stannis has quit IRC 19:59:45 *** supermop has joined #openttd 20:01:57 *** sla_ro|master has quit IRC 20:06:15 *** supermop_ has quit IRC 20:06:50 *** frosch123 has quit IRC 20:21:21 *** sim-al2 has joined #openttd 20:23:34 *** aard has quit IRC 20:28:19 <supermop> buying new steam in the 60s to save $ 20:29:30 <supermop> hmm one vulcan not quite enough to pull 6 tile container train 20:30:19 <supermop> will do no more than 150 kmh after about 100 tiles of flat, straight track 20:30:44 <supermop> much of that in the 130-140 range 20:30:46 <Ethereal_Shiver> Put a second power unit at the back maybe? 20:32:02 *** supermop_ has joined #openttd 20:32:47 <supermop_> two 4 tile trains probably better for now 20:34:12 <supermop_> nothing else on this line yet, so no need to run at 160kmh for now 20:35:10 *** Alberth has left #openttd 20:35:42 <Ethereal_Shiver> Fair 20:35:55 <Ethereal_Shiver> My game currently has 207 trains so that would make me lose my shit 20:35:56 <Ethereal_Shiver> Lol 20:36:50 <supermop_> i will probably switch to the slower but stronger gridiron when that comes out anyway so not going to timttable this one yet 20:37:33 <andythenorth> supermop: the Electra is kind of crippled eh? 20:37:46 <supermop_> too skint for wires 20:37:53 <supermop_> i use it sometimes though 20:38:06 <Ethereal_Shiver> I'm currently figuring out what kind of station to build here 20:38:14 <supermop_> 144 is fine for me, but yeah it's not as powerful as you'd hope 20:38:17 <Ethereal_Shiver> All I know so far is that I've given it 6 platforms 20:38:28 <supermop_> Ethereal_Shiver: too many? 20:38:41 <Ethereal_Shiver> It's a 1024x1024 map 20:38:47 *** supermop has quit IRC 20:40:02 <supermop_> i typically would only use 6 platforms if i had a train arriving every 3-5 days from each direction 20:40:36 <Ethereal_Shiver> Well, this one has 10 20:40:36 <Ethereal_Shiver> http://i.imgur.com/MLPaW7l.png 20:41:31 <supermop_> only 3-4 of those tracks are currently occupied though? 20:41:57 <Ethereal_Shiver> The traffic comes in waves and it merges with a very busy station 20:42:18 <Ethereal_Shiver> I'm using a quad track ML so it's really just 5 platforms per line 20:42:46 <Ethereal_Shiver> Originally it was 3/3; I expanded it since it was getting close to capacity, but I haven't been sending it additional traffic just yet 20:43:48 <Ethereal_Shiver> I think 5/5 is overkill though. I've discovered that in practice, 4 platforms serving 1 track is just about the most you'll ever need. The 5th is in case I get blocking issues since the exit line yields right of way to the other station it's merging with 20:52:48 <supermop_> andythenorth: why does it cost more to build a builder's yard than a hardware store? 20:53:15 <supermop_> the hardware store also accepts goods, and is only 1 tile, so it's arguably a better deal 20:53:23 <andythenorth> dunnno :) 20:58:27 <andythenorth> maybe a bug? 20:58:28 <supermop_> bit early in the game to drop that kind of cash funding a black hole anyway 20:59:05 * andythenorth bed 20:59:07 <andythenorth> bye 20:59:08 *** andythenorth has quit IRC 20:59:11 <supermop_> later 21:00:12 *** welshdragon has joined #openttd 21:09:54 <supermop_> damn just bought 7 little cumbraes the month before marstein was released 21:27:21 *** Progman has quit IRC 21:27:48 *** supermop__ has joined #openttd 21:33:00 *** supermop_ has quit IRC 21:38:01 <Ethereal_Shiver> Upgrading 260 locomotives... my bankroll is screaming in pain 21:39:11 <Ethereal_Shiver> ML is jammed as fuck 21:39:13 <Ethereal_Shiver> Rofl 21:41:26 <Ethereal_Shiver> That cost about million 21:52:08 *** supermop has joined #openttd 21:53:53 *** supermop_ has joined #openttd 21:58:37 *** supermop__ has quit IRC 21:59:02 *** Gja has quit IRC 22:00:12 *** supermop has quit IRC 22:07:09 *** welshdragon has quit IRC 22:11:44 *** welshdragon has joined #openttd 22:15:31 *** supermop has joined #openttd 22:21:47 *** supermop_ has quit IRC 22:27:59 *** Snail has joined #openttd 22:48:31 <Wolf01> 'night 22:48:34 *** Wolf01 has quit IRC 22:53:36 *** welshdragon has quit IRC 23:07:47 *** Biolunar has joined #openttd 23:08:35 *** supermop_ has joined #openttd 23:14:50 *** supermop has quit IRC 23:30:41 *** Mavy has quit IRC 23:32:46 *** Mavy has joined #openttd 23:35:57 *** Mavy has quit IRC 23:38:28 *** Mavy has joined #openttd