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Log for #openttd on 24th October 2016:
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02:23:21  <supermop> yi
02:23:24  <supermop> o
02:23:27  <supermop> yo'
02:30:09  <sim-al2> yo
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07:37:11  <andythenorth> o/
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10:16:22  <Wolf01> o/
10:28:49  <andythenorth> o/
10:32:29  <Wolf01> I think I slept well tonight
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11:05:59  <andythenorth> Wolf01: so I need to patch NML, but right now I am working on an ISO27001 process
11:06:02  <andythenorth> so no NML :P
11:06:56  <Wolf01> :)
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11:59:17  <LordAro> andythenorth: ISO27k1 \o/
11:59:22  <LordAro> what fun
11:59:41  <andythenorth> such fun
11:59:44  <andythenorth> fun such
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13:00:16  <Wolf01> Mmmh, I have a strange problem in visual studio tests... Exception thrown: 'System.ServiceModel.CommunicationObjectAbortedException' in System.ServiceModel.dll
13:00:44  <Wolf01> But tests work, it happen after the tests
13:00:56  <andythenorth> the malware can’t communicate with it’s controller? o_O
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13:01:06  <Wolf01> Seem so
13:01:08  * andythenorth is doing ISO 27001, all things now look like malware to me
13:01:47  <Wolf01> Web suggest to enable the Network DTC Access without authentication
13:01:55  <Wolf01> But nothing changes
13:41:05  <supermop__> good morning
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16:05:46  <Wolf01> o/
16:06:04  <Wolf01> I'm trying to understand if it's my fault.... Assert.AreEqual failed. Expected:<{X:0 Y:1}>. Actual:<{X:-4,371139E-08 Y:1}>.
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16:08:54  <Wolf01> Nothing that a nice Round() can't address, but heh
16:11:50  <Alberth> reals are approximations by definition
16:12:05  <Alberth> which means x == y    is always 'false'
16:12:34  <Alberth> usually x == x  holds, but not always either
16:13:04  <Wolf01> It is more int -> operation -> double -> operation -> float
16:13:42  <Wolf01> So decimals smells here
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17:18:07  <andythenorth> cat time
17:18:32  <Alberth> o/
17:26:24  <andythenorth> for me today is sponsored by anti-virus scanners
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17:26:54  <goodger> I am sponsored by WD40 today
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17:31:32  <Alberth> cats don't like scans, I think
17:31:37  <andythenorth> not so much
17:31:46  <andythenorth> what a lot of windows trojans got found
17:31:52  <andythenorth> in ancient emails
17:32:10  <Alberth> oh, the good old times :p
17:32:26  * andythenorth ponders fish trams
17:32:33  <andythenorth> live fish
17:32:37  <Alberth> smelly :p
17:33:03  <Alberth> something reefer-ish?
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17:34:36  <andythenorth> I was thinking a tank of water
17:34:38  <andythenorth> perhaps not :P
17:35:30  <Alberth> lobster tank
17:35:30  <andythenorth> I do need to do supply trams http://villamosok.hu/nza/7052mosz.jpg
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17:35:36  <andythenorth> hmm
17:35:43  <andythenorth> are lobsters fish?
17:35:50  * andythenorth considers a FIRS seafood economy
17:36:01  <andythenorth> cod, eels, lobsters, crabs, shrimps
17:36:12  <goodger> they are crustaceans, but 'fish' is acladistic anyway
17:36:49  <Alberth> sea horses
17:37:00  <goodger> those are fish
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17:38:56  <andythenorth> maybe I can patch nml now
17:39:09  <andythenorth> roadtypes and tramtypes?
17:39:14  <andythenorth> roadtypes and lightrailtypes?
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17:39:19  <andythenorth> ach, find and replace it later
17:39:26  <Wolf01> Quak
17:39:42  <Alberth> o/
17:39:43  <Wolf01> I would go for light rail
17:40:37  <Alberth> that makes the other one dark rail or heavy rail?
17:40:44  <goodger> I think the public has a right to know when OTTD will have tram-trains
17:40:55  <frosch123> mola
17:41:09  <andythenorth> goodger: the only safe answer is ‘never’ :)
17:41:26  <Alberth> hopefully before infinity
17:41:26  <goodger> yeah, that was a joke
17:59:57  <supermop_> andythenorth: see both trucks with tanks of fish here as well as tank like pallets
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18:12:02  <Wolf01> <Alberth> that makes the other one dark rail or heavy rail? <- I think we could move narrow gauge to lightrails in future
18:12:32  <Wolf01> Too bad we don't have signals for roads... yet
18:13:11  <Alberth> signals would too much train-ish, imho
18:13:31  <Alberth> traffic lights may work
18:13:43  <Wolf01> Yes
18:15:36  <Wolf01> Also roundabouts, it shouldn't be so difficult to allow inversion on crossings
18:17:27  <Alberth> cant just build them as 3x3 tiles?
18:17:49  <Wolf01> Too much space in the middle of cities
18:18:06  <Wolf01> Also you can't put one way on curves
18:18:26  <Wolf01> So you need to make them 5x5
18:19:15  <Wolf01> Which could be nice for an industrial area junction, not much in the middle of a city
18:19:29  <Alberth> 2x2 and use eg 'left' side on all tiles?
18:20:15  <Wolf01> Still allow vehicles going the wrong way
18:20:40  <Alberth> 4x4 would be enough, you need only 1 tile with directin at a side
18:21:05  <Alberth> oh, 3x3, with connect at the side
18:21:13  <Alberth> but too big :)
18:21:14  <Wolf01> Bigger than 1x1 XD
18:21:35  <Alberth> :D
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18:31:38  <Wolf01> What's the best way to clamp x = (CIRC - (float)d * hPI) between 0 <= x < CIRC?
18:33:38  <Wolf01> Just a "if (d == 0) return 0;"?
18:46:07  <Alberth> simplest way is to let nothing go wrong if x==CIRC, perhaps
18:46:21  <Wolf01> Test fail because 0 = 360
18:46:21  <Alberth> open upper limit is hard
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18:47:26  <Wolf01> "d" is limited, it's an enum with [RIGHT, UP, LEFT, DOWN]
18:47:36  <Wolf01> But RIGHT = 360 :D
18:48:15  <Alberth> make an array so you can just lookup the value
18:48:44  <Wolf01> It's already like that
18:49:16  <Wolf01> I mean, in game I don't really care if it's 0 or 360, but test...
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18:50:16  <Alberth> I mean  x = x_val[d]
18:50:56  <Alberth> where x_val is an array with 4 floats
18:51:13  <Wolf01> Eh, but I don't want to change 3 parts in the code just if I want to add a new direction in future
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18:57:01  <andythenorth> hmm
18:57:23  <andythenorth> vehicles with special cargo aging or loading speed effects
18:57:29  <andythenorth> should the buy menu tell that?
18:58:25  <andythenorth> and if so, what to say?
19:00:24  <frosch123> entertainer on board - keep your livestock happy
19:09:07  <andythenorth> what about if it’s frozen fishfingers?
19:09:20  <andythenorth> they like entertainment too? o_O
19:10:02  <Alberth> they like frozen-ness
19:12:11  <frosch123> bad entertaienr on board - faster unload tmies
19:13:17  <andythenorth> lower payment rate also?
19:13:22  <andythenorth> I could randomise it per journey
19:14:17  <andythenorth> boring virus scan is boring
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19:50:42  <andythenorth> hmm, RH trams are really low capacity compared to RL
19:50:43  <andythenorth> nvm
19:57:24  <Wolf01> You never played Train Fever... trams for 5 passengers
20:00:49  <andythenorth> pax trams are a bit boss currently
20:00:57  <andythenorth> they have more power than an Iron Horse metro train
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21:37:34  <Eddi|zuHause> train fever was a bit extreme i think
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21:38:15  <goodger> too real-time
21:38:37  <Wolf01> I play it FF for the first 25-30 years
21:38:43  <Wolf01> Starting in 1850
21:39:18  <Wolf01> So I can play without money problems after :P
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22:54:09  <Wolf01> http://todayinsci.com/B/Baldwin_Matthias/BaldwinMatthias-HOP.htm if andy reads this thing he'll go full crazy
22:54:42  <Wolf01> Specially this part: "the locomotive engine built by Mr. M. W. Baldwin, of this city, will depart daily, when the weather is fair, with a train of passenger cars. On rainy days horses will be attached."
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23:19:00  <Wolf01> http://img-9gag-fun.9cache.com/photo/a37YAAQ_460sv.mp4 V453000, for factorio, this is a killer thing
23:20:37  <goodger> what the hell is the point of that last one
23:21:32  <Wolf01> Just for fun
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23:29:43  <Wolf01> 'night
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