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00:20:16 <Wolf01> 'night 00:20:18 *** Wolf01 has quit IRC 01:22:23 *** Lemon has joined #openttd 01:42:57 *** tokai has quit IRC 01:44:35 *** tokai has joined #openttd 01:44:35 *** ChanServ sets mode: +v tokai 02:20:02 *** d1gdug has quit IRC 03:10:12 *** BluesInTheNet has quit IRC 03:10:26 *** zeknurn has quit IRC 03:11:08 *** zeknurn has joined #openttd 03:20:08 *** Fatmice has joined #openttd 03:33:52 *** Biolunar_ has joined #openttd 03:40:50 *** Biolunar has quit IRC 03:56:52 *** glx has quit IRC 04:06:02 *** supermop_ has joined #openttd 04:07:13 *** supermop__ has joined #openttd 04:07:44 *** supermop___ has joined #openttd 04:14:07 *** supermop_ has quit IRC 04:15:17 *** supermop__ has quit IRC 05:06:45 *** THERetroGamerNY has joined #openttd 05:18:42 *** _Fatmice_ has joined #openttd 05:23:26 *** Fatmice has quit IRC 05:24:43 *** THERetroGamerNY has quit IRC 05:40:39 *** orudge has quit IRC 06:03:27 *** Tharbakim has quit IRC 06:04:36 *** Tharbakim has joined #openttd 06:13:20 *** aard has joined #openttd 06:32:16 *** keoz has joined #openttd 07:12:46 *** aard has quit IRC 07:21:20 *** tokai has quit IRC 07:22:53 *** tokai has joined #openttd 07:22:53 *** ChanServ sets mode: +v tokai 07:38:50 *** Stimrol has quit IRC 07:40:13 *** Stimrol has joined #openttd 07:43:22 *** tokai has quit IRC 07:54:59 *** rickeboy has joined #openttd 08:05:17 *** keoz has quit IRC 08:17:27 *** Sova has joined #openttd 08:40:22 <Flygon_> Whelp 08:40:28 <Flygon_> Figured out how to place Lakes in heightmaps 08:40:32 <Flygon_> Overlay a rivermap 08:40:43 <Flygon_> And write into the heightmap in Paint.NET the Lake's name 08:40:44 <Flygon_> :U 08:45:57 <Flygon_> https://dl.dropboxusercontent.com/u/2651992/Art/Other/australiaheightmaptemp2.png I just realized I fucked up massively 08:46:00 <Flygon_> By not pre-rotating it 08:56:18 *** BiG_HARAMBE is now known as BLM 08:57:17 *** BluesInTheNet has joined #openttd 09:01:59 *** keoz has joined #openttd 09:05:40 *** Supercheese has quit IRC 09:07:06 *** BLM is now known as Clockworker 09:07:17 *** Wolf01 has joined #openttd 09:07:58 <Wolf01> o/ 09:08:07 *** Flygon_ is now known as Flygon 09:08:16 <Flygon> Dumb question 09:08:22 <Flygon> What's the recommended Tramset nowadays? 09:08:33 <Flygon> Currently using eGRVTS v2.0 09:09:04 <Flygon> Dunno if there's been any replacements 09:11:04 <Wolf01> I used generic tram set 09:12:22 <Flygon> Hmm 09:12:30 <Flygon> Was looking to go from 1850s to modern era 09:12:44 <Wolf01> In online content you can find a lot of tram sets 09:12:48 *** tokai has joined #openttd 09:12:48 *** ChanServ sets mode: +v tokai 09:13:14 <Flygon> Jup 09:13:23 <Flygon> It's just hard to see what's good or not on BaNaNa's 09:13:27 <Flygon> No review system :3 09:13:31 <Flygon> Y'all reliable 09:13:58 <Wolf01> BATS starts from 1860, but I don't know if it's cargo compatible with extended industries 09:14:40 <Flygon> Hmm 09:14:44 <Flygon> I might go with BATS :3 09:14:52 <Flygon> Planning to tackle the Tasmania scenario 09:15:06 <Flygon> Hobart had DD Trams since the 1890s, soooo... : 09:15:07 <Flygon> :3* 09:15:12 <Flygon> catface.png 09:16:12 <Flygon> Hmmm 09:16:16 <Flygon> I guess, to go alongside that 09:16:20 <Flygon> What's the recommended bus set? 09:17:34 <Flygon> Might go the British bus set 09:31:29 *** e2 has joined #openttd 10:09:30 *** iddqd has joined #openttd 10:58:44 *** andythenorth has joined #openttd 11:00:05 *** Osai has quit IRC 11:00:06 *** Hirundo has quit IRC 11:00:06 *** Ammler has quit IRC 11:00:08 *** fonsinchen has quit IRC 11:00:22 *** Hirundo has joined #openttd 11:00:52 *** Ammler has joined #openttd 11:00:52 *** Osai has joined #openttd 11:01:22 *** fonsinchen has joined #openttd 11:02:00 *** michi_cc has quit IRC 11:02:06 *** michi_cc has joined #openttd 11:02:06 *** ChanServ sets mode: +v michi_cc 11:05:38 <andythenorth> michi_cc: did you see? https://bugs.openttd.org/task/6295?project=1&string=OS+X&type%5B0%5D=&sev%5B0%5D=&pri%5B0%5D=&due%5B0%5D=&reported%5B0%5D=&cat%5B0%5D=&status%5B0%5D=open&percent%5B0%5D=&opened=&dev=&closed=&duedatefrom=&duedateto=&changedfrom=&changedto=&openedfrom=&openedto=&closedfrom=&closedto=&pagenum=2 11:05:52 <andythenorth> nvm if now is not convenient :) 11:06:21 <andythenorth> he’s a macports dev https://twitter.com/neverpanic 11:20:15 *** Sova has quit IRC 11:38:10 *** Sova has joined #openttd 11:41:47 *** andythenorth has quit IRC 11:57:48 <crem> \o 12:00:20 *** Michaellaneous has joined #openttd 12:00:39 <Michaellaneous> I have a question about curves. Do the rules from the basic accerlation also apply to the realistic one? 12:01:12 <Michaellaneous> This would cause the train to slow down? https://wiki.openttd.org/images/7/74/Corner-2x45.png 12:01:42 <goodger> it would not 12:02:12 <Michaellaneous> Oh okay...strange, I could swear my trains do... 12:02:25 <Michaellaneous> Maybe I am missremembering. 12:02:29 <Michaellaneous> Gotta look carefull next time. 12:03:34 <Eddi|zuHause> before asking such a question, check which acceleration model you set 12:04:56 <Michaellaneous> Realistic. 12:05:14 <Michaellaneous> I know, I was just remembering my trains to slow down on track swtiches. 12:05:46 <Michaellaneous> I think my engines were just too weak because the "only a little slowdown on small slopes" was not really working. 12:08:14 <Michaellaneous> Probably just my misstake. 12:09:14 <Michaellaneous> On an unrelated note: Do you guys focus more on industry or towns? 12:09:37 *** rickeboy has quit IRC 12:17:33 <Eddi|zuHause> towns, usually... passenger numbers are just too massive every time i try 12:17:41 <Eddi|zuHause> they take up all my time 12:23:25 *** sla_ro|master has joined #openttd 12:24:11 <Michaellaneous> I just think it's a bit...simple! 12:25:00 <Michaellaneous> Actually, building a cooll network is half the fun. 12:27:21 <V453000> what is simple? :D 12:28:04 <Michaellaneous> Just passengers! 12:28:06 *** d1gdug has joined #openttd 12:28:10 <Michaellaneous> Instead of like 6 different types of cargo. 12:28:31 *** d1gdug has quit IRC 12:29:15 <V453000> well, choosing where to deliver them is not so simple 12:29:29 <goodger> hence cargodist 12:29:49 <Eddi|zuHause> it's as simple or complicated as you make it... 12:30:11 *** behalebabo has quit IRC 12:30:13 <V453000> pretty much Eddi|zuHause 12:30:17 <V453000> goodger: that's not a solution 12:30:32 <Eddi|zuHause> some people make only point-to-point lines with one single train on it 12:33:41 <goodger> it's a solution to the problem of deciding where to deliver people 12:35:45 <Eddi|zuHause> goodger: it's actually not, because they still only go where you decided to put stations. it, however, performs brilliantly at clogging your network 12:36:20 <Michaellaneous> Is there a way to autofill a complete track with block signals? 12:36:30 <Michaellaneous> Instead of just dragging over? 12:36:37 <goodger> Michaellaneous: build one signal, then control-drag it in the desired direction 12:36:54 <Michaellaneous> So...not over the whole track, just a little bit, and it autofills? 12:36:59 <goodger> quite 12:37:03 <Michaellaneous> Damn. 12:37:04 <Michaellaneous> Fancy. 12:37:19 <goodger> it stops at branches and stations, but will go through tunnels and bridges 12:37:48 <Michaellaneous> And corners too I assume. 12:38:02 <Michaellaneous> I mean, it works with corners too. 12:38:09 <Eddi|zuHause> yes 12:38:24 <goodger> I haven't tried it with right angles, but it tolerates 45-degree bends 12:39:14 <Michaellaneous> Sick. 12:55:17 <Michaellaneous> What trainset are you guys using? 12:56:21 <Michaellaneous> 2cc seems nice but oh boy there is so much going on. 13:28:45 *** behalebabo has joined #openttd 14:34:58 *** someguy has joined #openttd 14:46:56 *** Michaellaneous has quit IRC 14:53:47 *** sim-al2 has quit IRC 14:58:51 <supermop> iron horse 15:36:24 *** Alberth has joined #openttd 15:36:25 *** ChanServ sets mode: +o Alberth 15:36:29 <Wolf01> o/ 15:36:33 <Alberth> moin 15:45:01 *** maciozo has joined #openttd 15:45:45 *** Flygon has quit IRC 15:50:44 *** tokai|noir has joined #openttd 15:50:44 *** ChanServ sets mode: +v tokai|noir 15:57:38 *** tokai has quit IRC 15:57:58 *** Sova has quit IRC 16:16:02 *** andythenorth has joined #openttd 16:16:07 <Wolf01> o/ 16:19:03 <supermop> YO 16:19:51 <andythenorth> lo 16:19:58 <V453000> heyo 16:26:05 <Alberth> o/ 16:35:46 <andythenorth> explosives 16:38:04 <Wolf01> Yes 16:39:00 <andythenorth> I thought so 16:39:05 <andythenorth> the problem is 16:39:15 <andythenorth> technical ammonium nitrate is made out of fresh air 16:39:20 <andythenorth> minimal inputs :P 16:39:32 * andythenorth has been researching 16:39:52 <Wolf01> I just finished to fuck around with lego, I made another mecha for the static models exposition next weekend 16:51:12 *** TheMask96 has quit IRC 16:56:28 *** TheMask96 has joined #openttd 16:56:59 *** Progman has joined #openttd 17:09:10 *** tokai has joined #openttd 17:09:11 *** ChanServ sets mode: +v tokai 17:16:00 *** tokai|noir has quit IRC 17:21:29 *** Michaellaneous has joined #openttd 17:21:36 <Michaellaneous> So, I tried doing the thing with waypoints. 17:21:58 <Michaellaneous> I set up my orders like this: Oilfield -> Via waypoint -> Drop off -> Via Waypoint 17:22:06 <Alberth> \o/ 17:22:12 <Michaellaneous> But now, "implied" orders show up and my train just fucks off somewhere else. 17:22:18 <Michaellaneous> Where it's not even supposed to be. 17:23:28 <Alberth> using servicing? 17:23:38 *** Gja has joined #openttd 17:24:04 <andythenorth> implied orders are misleading 17:24:13 <andythenorth> the train won’t follow them explicitly 17:24:36 <andythenorth> they just show other stations it’s visited 17:25:39 <Michaellaneous> http://i.imgur.com/h6XLR4L.png 17:25:49 <Alberth> implied orders are the result of your train visiting weird stations 17:25:52 <Michaellaneous> Okay but something fucks up. 17:26:00 <Michaellaneous> Because the train loops where it should not. 17:26:26 <ST2> use the non-stop option 17:27:44 <Alberth> +1 17:30:51 *** aard has joined #openttd 17:30:54 <Alberth> if you use train servicing, likely it found a depot after the waypoint, which it then fails to remove from its order list, so after the depot visit it tries to go back to the waypoint 17:30:56 <Michaellaneous> Ah, that fixed it. 17:31:46 <Alberth> it just doesn't add implied orders, trains still go haywire :p 17:32:16 *** Biolunar_ has quit IRC 17:32:29 <andythenorth> servicing :P 17:32:43 <Alberth> wrong word? 17:35:40 <andythenorth> wrong feature :) 17:35:58 <andythenorth> I know that debugging lost vehicles is part of ‘proper’ TTD :P 17:36:00 <andythenorth> but eh 17:37:25 <Alberth> nah, just add track so that a train can go anywhere from anywhere, and you never have lost trains :) 17:39:32 <Michaellaneous> Oh now I know what is fucking up. 17:39:40 <Michaellaneous> The waypoint is not on the same line as the depot. 17:39:48 <Michaellaneous> So when they go to the depot, they dont pass the checkpoint. 17:40:03 <Michaellaneous> So...I can't tell trains to not use the depotline because otherwise they miss the waypoint. 17:40:06 <Michaellaneous> :( 17:40:41 <andythenorth> turn off breakdowns 17:40:46 <andythenorth> no need for servicing then :) 17:40:48 <andythenorth> hax 17:40:56 <Michaellaneous> That doesn't sound fun tho. 17:41:59 <Alberth> "fun" is different for everybody :) 17:43:32 <Michaellaneous> True. 17:43:56 <Alberth> move your waypoint to after the depot 17:44:16 <Michaellaneous> Yeah but then they might stilll use the depot line. 17:44:17 <Alberth> trains ignore waypoints when looking for a depot 17:45:11 <Michaellaneous> http://i.imgur.com/SjwKtdt.png 17:45:14 <Michaellaneous> Here is my setup. 17:45:21 <Michaellaneous> If I put them after the waypoint it wouldn't change anything. 17:46:18 <Alberth> they should be before the waypoint 17:47:39 <andythenorth> economies economies economies 17:48:00 <Alberth> servicing economy :) 17:48:09 <andythenorth> fair idea 17:48:18 <andythenorth> Basic economies are hard 17:48:34 <andythenorth> any complex chain is prone to dominating the economy 17:50:31 <Alberth> gtg, have a nice evening 17:50:36 *** Alberth has left #openttd 18:02:36 *** glx has joined #openttd 18:02:36 *** ChanServ sets mode: +v glx 18:05:00 *** keoz has quit IRC 18:07:04 <andythenorth> V453000: adjusted approach to making Basic economies 18:07:12 <andythenorth> try to provide cargos that look nice 18:07:21 <andythenorth> and use wide range of vehicle types 18:07:29 <andythenorth> if only I’d thought of that 8 years ago :P 18:18:44 <Michaellaneous> Any idea how multipe unit wagons work? 18:18:46 <Michaellaneous> With 2cc? 18:24:29 <supermop> kind of like arctic basic in tropic 18:27:45 *** adb has joined #openttd 18:27:58 *** Gja has quit IRC 18:28:32 <supermop> Michaellaneous: you build the multiple unit, then you add either powered or unpowered multiple unit wagons until it has the length and power you want 18:54:40 *** e2 has quit IRC 18:54:42 <V453000> :D andythenorth 18:54:56 <andythenorth> eye candy economy 19:07:47 *** frosch123 has joined #openttd 19:20:57 <Wolf01> Quak 19:37:16 <frosch123> moi 19:53:23 <andythenorth> https://paste.openttdcoop.org/pm2tnq0td 19:53:42 <andythenorth> only has 16 industries, which is relatively few 19:54:00 <andythenorth> proposes splitting wood -> lumber and pulpwood -> paper 19:54:04 <andythenorth> which might be useless 19:54:34 <frosch123> no oil? 19:56:30 <andythenorth> apparently not 19:56:54 <andythenorth> oil is in quite a few economies already 19:57:01 * andythenorth trying to add more diversity 19:57:16 <andythenorth> I feel obliged to add fish and alcohol, but meh 19:58:07 <andythenorth> alcohol is not visually interesting 19:58:15 <andythenorth> fish at least gives a sea-based industry 19:58:37 <frosch123> "ice" seems to be an arctic thing 19:58:47 <andythenorth> ha 19:58:55 * andythenorth considers ‘salt’ 19:59:00 <andythenorth> for stockfish 19:59:09 <andythenorth> probably more appropriate to hot countries 19:59:56 <frosch123> at some amounts of ice and snow, salt no longer works for cleaning roads 20:01:52 <Wolf01> Salt is for the comunity 20:01:54 <supermop> rye -> rye bread and aquavit 20:02:55 <andythenorth> potatoes -> vodka 20:03:18 <supermop> herring -> pickled herring 20:03:34 <supermop> reindeer 20:03:56 <frosch123> reindeer are vehicles 20:04:01 <supermop> ->jerky 20:04:02 <frosch123> presents would be cargo 20:08:16 <andythenorth> pickled fish 20:08:22 <andythenorth> that stuff in cans 20:11:57 <andythenorth> not sure about phosphate 20:12:08 <andythenorth> might be too realisms 20:13:40 <andythenorth> also it’s import cargo 20:14:18 *** JacobD88 has joined #openttd 20:17:40 <andythenorth> maybe potash 20:19:01 <BluesInTheNet> What a hell are you people talking about? 20:20:29 <V453000> XD 20:20:55 <andythenorth> trains 20:23:04 <maciozo> hello! does anyone know why I get failed ACC conformance tests when trying to configure lzo? 20:24:13 *** Gja has joined #openttd 20:25:10 *** FLHerne has joined #openttd 20:26:28 <andythenorth> :o 20:26:40 <andythenorth> my 3 year old computer sells used for about £1k on ebay 20:27:02 <maciozo> dual GPUs? 20:27:03 <andythenorth> I would have guessed £500 at best 20:27:45 <andythenorth> means a new one would cost me £0.84 / day 20:32:46 <andythenorth> potash mine looks…different http://i.huffpost.com/gen/787566/images/r-SASKATCHEWAN-MINE-large570.jpg 20:33:09 <Wolf01> It doesn't even look as a potash mine 20:34:29 <andythenorth> http://www.mining.com/wp-content/uploads/2014/11/new-brunswicks-piccadilly-potash-mine-to-start-production.jpg 20:34:42 *** frosch123 has quit IRC 20:39:40 *** HerzogDeXtEr has joined #openttd 20:43:29 *** robert has joined #openttd 20:43:46 <Wolf01> Mhhh, he left... 20:44:04 <BluesInTheNet> why? 20:45:01 <robert> Hi 20:45:08 <robert> What's up? 20:45:21 <Wolf01> andythenorth, I made a patch for roadstops, but there are some problems, usually removing or overwriting roadstops: https://gist.github.com/Wolfolo/21b9c4f6387c8d8546ddb1d165f90f6b 20:49:39 *** robert has quit IRC 20:50:59 <andythenorth> Wolf01: what are the problems? Asserts? 20:51:09 <Wolf01> No, funny things 20:51:23 <Wolf01> Which then asserts if you need to do something with it 20:51:35 <Wolf01> s/need/try 20:51:37 * andythenorth tests it 20:53:38 <andythenorth> Wolf01: so it fails to restore correct type when removing? 20:53:47 <Wolf01> Yes 20:54:59 <andythenorth> check the types before calling RemoveRoadStop() 20:55:00 <andythenorth> ? 20:55:43 <Wolf01> Could be a good idea, but the underlying types should remain untouched even when you remove the station 20:55:50 <supermop> https://en.wikipedia.org/wiki/Intrepid_Potash 20:56:24 <Wolf01> The name is right for an Ubuntu release 20:56:37 <andythenorth> depends what MakeRoadNormal is doing 20:56:41 * andythenorth is pure guessing here 20:56:55 <andythenorth> supermop: I should draw those settling ponds? :o 20:57:03 <supermop> yess 20:57:19 <supermop> the moab one has a picturesque rail spur 20:58:21 <andythenorth> I think Arctic Basic has moved to Canada 20:58:30 <andythenorth> Scandinavia is too tricky : 20:58:31 <andythenorth> :P 20:58:56 <supermop> https://www.tt-forums.net/viewtopic.php?p=1083652#p1083652 20:59:21 <Wolf01> MakeRoadNormal resets m4, I think I forgot to add some SetRoadTypes 20:59:35 <andythenorth> supermop: that’s fairly epic 21:00:24 <supermop> a branch of that spur serves the moab uranium mine tailing pile superfund site 21:01:36 <supermop> which has lots of fun HEQs scraping up dirt, which gets sealed into containers, a trainload of which leaves each day to get buried deep underground about 40 miles to the north 21:01:58 <andythenorth> uranium I never found a place for in FIRS 21:02:25 <andythenorth> hmm 21:02:30 <andythenorth> import alcohol or brew it? 21:02:40 <andythenorth> or make a longer food chain? 21:02:45 <debdog> power plant 21:02:56 <debdog> watches (googs) 21:03:01 <debdog> *goods 21:03:30 *** Extrems` has joined #openttd 21:03:34 <debdog> add several Mr. Burns to towns 21:03:46 <supermop> andythenorth: you dont ship the uranium, you haul off the contaminated soil decades later 21:03:54 <supermop> many more trainloads 21:04:02 <andythenorth> fair point 21:06:49 <andythenorth> hmm 21:06:52 *** Extrems has quit IRC 21:06:52 *** Extrems` is now known as Extrems 21:06:56 <andythenorth> gold will be ridiculous 21:07:02 <andythenorth> the cargo unit is probably grams 21:08:05 *** sim-al2 has joined #openttd 21:15:50 *** Extrems` has joined #openttd 21:15:53 <andythenorth> supermop: what to call an industry that produces fertiliser and explosives? 21:16:04 <andythenorth> ‘chemical plant’ is already taken 21:16:12 <andythenorth> ammonium-nitrate plant is too specific :P 21:16:53 <andythenorth> V453000: explosives…DYNA, TNT_ or EXPL? 21:16:56 <andythenorth> or BOOM? 21:16:56 <supermop> "chemical plant in low property value area" 21:17:26 *** sla_ro|master has quit IRC 21:18:12 <andythenorth> how about “Fertiliser & Explosives Plant” 21:19:51 *** Extrems has quit IRC 21:19:51 *** Extrems` is now known as Extrems 21:20:43 <supermop> pretty straightforward 21:22:54 <andythenorth> http://www.imdb.com/title/tt0046268/ 21:23:08 <andythenorth> astounding film 21:44:30 *** JacobD88 has quit IRC 21:58:45 *** Clockworker has quit IRC 22:03:27 <andythenorth> supermop: so rye in arctic basic? o_O 22:06:06 <andythenorth> also bedtime :P 22:06:07 *** andythenorth has quit IRC 22:20:18 *** adb has quit IRC 22:26:31 <BluesInTheNet> guys, don't give up on your trains, they are not so bad after all 22:26:51 *** _Fatmice_ has quit IRC 22:27:50 *** Progman has quit IRC 22:51:13 *** FLHerne has quit IRC 23:08:50 *** Keridos has quit IRC 23:11:33 *** aard has quit IRC 23:12:23 *** Keridos has joined #openttd 23:29:40 *** debdog has quit IRC 23:34:41 <Wolf01> 'night 23:34:45 *** Wolf01 has quit IRC 23:53:09 *** Flygon has joined #openttd