Log for #openttd on 22nd November 2016:
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00:06:23  <Wolf01> 'night
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05:14:04  <Flygon__> Odd
05:14:16  <Flygon__> MicroDEM link on the tutorial for heightmaps 300's
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05:24:59  <Flygon__> Urgh
05:25:08  <Flygon__> I can't get the STRM overlay to work in Google Earth
05:26:25  <Flygon__> I fear this may no longer be current
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08:10:49  <Flygon> Dumb question
08:11:06  <Flygon> Is it rude to simply not include any rivers in a scenario, outside of very very major ones?
08:12:32  <Flygon> Urgh... I wanna just do this Australia map
08:12:40  <Flygon> But I'm afraid ot landscaping the rivers and desert
08:13:04  <Eddi|zuHause> no, you should only include rivers that are traversible by ship
08:14:06  <Flygon> Australia had/has a fair few of those >_>"
08:14:13  <Flygon> Though
08:14:29  <Flygon> This does reduce how many I DO need to include...
08:14:57  <Flygon> Eddi|zuHause: What I have had so far (river lines... er, quite obvious)
08:15:09  <Flygon> I'll be able to cull a fair few of these back with that particular provision
08:18:49  <Flygon> Urf
08:19:05  <Flygon> I know I'm gonna piss a lot of people off culling off anything outside from the Murray-Darling Basin
08:33:21  <Flygon> Alright
08:33:28  <Flygon> Cut back ALL the rivers a hellava lot
08:47:51  <Flygon> Hrmmm....
08:47:57  <Flygon> We need another Zoom Out level
08:47:58  <Flygon> <_>
09:00:54  <Eddi|zuHause> there's a patch for that
09:01:00  <Flygon> Oh
09:01:02  <Flygon> Neat :3
09:01:05  <Flygon> tl;dr
09:01:08  <Flygon> Uhm...
09:01:17  <Flygon> Tedious Desert modifying is tedious @_@
09:01:38  <Flygon> The fact the tools only work in rectangles doesn't help
09:02:03  <Eddi|zuHause> they don't have a diagonal mode?
09:02:10  <Flygon> I don't think so
09:02:14  <Flygon> But it's more
09:02:19  <Flygon> Trying to get a natural looking CURVE
09:02:22  <Flygon> Unlike, say
09:02:25  <Flygon> A paintbrush tool
09:02:30  <Flygon> Drawn with a graphics tablet pen
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09:29:41  <Wolf01> Moin
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11:13:29  <__ln__> @seen Bjarni
11:13:29  <DorpsGek> __ln__: Bjarni was last seen in #openttd 5 years, 6 weeks, 6 days, 10 hours, 54 minutes, and 22 seconds ago: <Bjarni> heh
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11:14:24  <__ln__> why doesn't the bot express time in years, *fortnights*, days, ...
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12:28:13  <Eddi|zuHause> same reason why managers don't have two earrings
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12:47:54  <__ln__> except according to me, in OpenGFX they do:
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13:19:34  <Wolf01> uhm...
13:22:47  <Eddi|zuHause> steam-powered horses. we need those!
13:27:28  <Wolf01> __ln__, translation?
13:28:37  <__ln__> "we'll use this to finally saw Turku off the coast of Finland"
13:29:07  <Eddi|zuHause> good luck getting that thing to finland :p
13:30:57  <Wolf01> We would need some of those too, to cut Italy in half
13:31:47  <Eddi|zuHause> isn't italy trying to do that on its own already?
13:32:33  <Wolf01> Not really, it only tries to change position
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16:24:24  <Alberth> hi hi
16:24:41  <Wolf01> o/
16:28:09  <Wolf01> ahahahahah
16:29:09  <Wolf01> To support 32GB of memory would require using DDR memory that is not low power and also require a different design of the logic board which might reduce space for batteries. Both factors would reduce battery life.
16:29:48  <peter1138> 16GB is enough for anyone...
16:30:03  <Alberth> ah, makes sense to limit the mem size then
16:30:47  <Wolf01> I think that removing the jack also from the macbook could have made more space
16:30:56  <Alberth> as "work" for most people doesn't go much beyond email + web + powerpoint / word-processing
16:31:03  <Wolf01> Btw, develop better batteries instead
16:31:34  <Alberth> lots of people are doing that already
16:31:48  <Alberth> it's far from trivial
16:33:26  <peter1138> problem is they keep making them thinner
16:33:41  <peter1138> i don't need to use my laptop as a knife
16:34:45  <Alberth> better make them more wing-shape, increases air time much better :)
16:36:56  <Wolf01> On this pc I have 16GB, I never used more than 70% with browser, visual studio and a game at the same time, memory optimization is really good nowadays
16:40:26  <peter1138> ...
16:40:31  <peter1138> I think you mean *bad*
16:41:00  <Wolf01> With XP I would have needed 32GB
16:41:16  <peter1138> That's like saying your milk is cheap as it only cost €100 for a litre, but it's okay because you had €200 on hand.
16:41:53  <peter1138> XP likely wouldn't've known what to do with 32GB.
16:41:57  <Wolf01> At least it doesn't swap
16:42:19  <peter1138> I have 16GB here, and 2GB swap used.
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17:56:39  <Wolf01> Quak
17:58:58  <maciozo> um, what do i do when i have a plane that's in an airport that's too small for it?
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18:02:12  <frosch123> moin
18:02:35  <frosch123> maciozo: take off is always safe, just landing is dangerous
18:02:47  <maciozo> alright, thanks
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18:21:34  <Wolf01> o/
18:21:59  <andythenorth> alright
18:22:11  <supermop> yo
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18:31:03  <__ln__> What should I see in Nuremberg and its vicinity?
18:31:09  <__ln__> (Already seen the DB museum.)
18:31:29  <Wolf01> a bundle right for andy
18:31:32  <FR^2> __ln__:
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18:34:27  <__ln__> Any personal favourites?
18:35:22  <FR^2> Nürnberger Bratwurst mit Sauerkraut, ist doch klar! ;)
18:35:47  <FR^2> __ln__: no idea, it's been quite some time when I was last in Nürnberg.
18:38:24  <__ln__> Also the Siemens MedMuseum in Erlangen was interesting, but seen that too.
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18:42:52  <andythenorth> cat bundle
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18:49:40  <Eddi|zuHause> they have a famous christmas market in nürnberg
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18:49:52  <Eddi|zuHause> depends on when you go...
18:50:25  <__ln__> in the beginning of december, to visit the christmas market :)
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19:53:43  <supermop>
19:53:52  <supermop> wonder if that thing will be loud as hell
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20:20:31  <andythenorth> it’s cheap though eh?
20:22:38  <SpComb> > Firefox can’t establish a connection to the server at
20:22:44  <SpComb> prep for black friday?
20:33:46  <supermop> andythenorth: thats the idea
20:34:13  <supermop> never used xeon anything before though, so afraid it will be loud
20:36:00  <supermop> looks thin too
20:37:33  <Alberth> mentioning of rack systems is also not promising wrt sound :)
20:37:47  <Alberth> nor is triple cooling system :p
20:38:21  <supermop> haha
20:41:14  <supermop> Alberth: this looks more quiet but a bit more cash
20:41:16  <supermop>
20:41:39  <supermop> and it has a big knob
20:42:16  <Alberth> ah, looks very fancy, apple-ish
20:42:46  <maciozo> hmm, could any of you tell me why this entry signal is red?
20:42:58  <Alberth> probably horribly expensive :)
20:43:22  <supermop> Alberth: over 00 for what i'd want
20:43:37  <Alberth> right, horribly expensive :p
20:43:48  <Alberth> maciozo: oh dear, pre-signals
20:44:00  <Alberth> why not use simple path signals and be done with it
20:44:01  <supermop> maciozo: there is a train in the block
20:44:02  <maciozo> aren't they lovely?
20:44:08  <maciozo> hmm
20:44:16  <maciozo> never thought of that
20:44:35  <maciozo> are pre-signals broken then, or something?
20:44:44  <maciozo> because i swear that one should be green
20:44:45  <supermop> if there is any train in any of the track beyond a block signal, it will always be red
20:45:15  <Alberth> only path signals allow several trains in one block
20:45:23  <maciozo> alright
20:45:33  <supermop> its not a path signal, so it cannot determine between separate paths through a block
20:46:40  <maciozo> and excuse the horribly inefficient track design
20:47:46  <maciozo> also, is there a reason why path signals are always red until the train goes up to them?
20:48:25  <supermop> as long as you use block signals of any kind, only one train can be in a junction, even if two non conflicting paths through exist
20:49:08  <supermop> a path signal reserves a path through to the next signal, and only allows a train through if a safe path is granted
20:49:32  <supermop> until a train arrives at the signal it has no need to look for a path, so it stay red
20:49:47  <maciozo> surely they don't work like that in real life, trains tend to take a while to stop
20:49:47  <Alberth> they are probably red due to lack of a path running through the signal
20:50:04  <Alberth> maciozo: nah, that's a RL bug
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20:50:15  <supermop> when a train arrives, it 'requests' a path, and then if one is given, the signal goes clear
20:50:43  <maciozo> and if the signal doesn't go clear, the train has to slam on the brakes?
20:50:49  <supermop> maciozo: in real life the train is able to 'request' a path through the signal long before it arrive at it
20:50:52  <maciozo> ah
20:50:57  <maciozo> that makes more sense
20:51:24  <supermop> and there are yellow signals before, so if the path is not available, the train has plenty of time to slow down
20:51:56  <Alberth> any relation with real life concepts is purely incidental, and not intentional :)
20:52:00  <maciozo> would be nice if it was more like that in the game
20:52:17  <maciozo> would also be nice if the game ran on more than one core >.>
20:52:26  <supermop> maciozo: a yellow signal patch exists
20:52:32  <maciozo> :o
20:52:34  <Alberth> it can, just scrap multi-player
20:52:38  <supermop> it ... is a little difficult
20:53:16  <maciozo> idk, the mp thing seems like a rather bad excuse... most games nowadays manage to implement mp and multicore fine
20:53:18  <supermop> suddenly the game is a lot less fun when you need to plan for 1000s of feet of safe braking distance
20:53:55  <Alberth> maciozo: well, it's feel free to try
20:54:03  <maciozo> so, i guess it also affects braking distance then?
20:54:03  <Alberth> others have tried and failed
20:54:40  <supermop> maciozo: otherwise there is no real need for a yellow signal when trains stop instantly
20:54:47  <maciozo> fair enough
20:55:25  <Alberth> however, I think more threatening is not having a good path to using the GPU
20:55:27  <supermop> turns out its nicer that trains run at full speed right up to red instead of crawl along at 40kmh because of congestion ahead
20:55:54  <supermop> but the yellow patch provides interesting challanges
20:56:25  <Alberth> slowing down a little behind a slower train would be nice though, imho
20:56:31  <supermop> works best on large maps with big spaces between stations, and lower train frequencies
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20:56:54  <supermop> Alberth: that is working in patch if you turn off the realistic braking
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20:57:05  <Alberth> enable breakdowns, and you'd need more room very soon :)
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20:57:42  <supermop> it still has trouble on single branch lines, because it treats the whole line as if approaching a red signal, even if it is 100km long
20:57:52  <Alberth> lol
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20:58:26  <Alberth> since most of my track is single line, that will be a mess :)
20:58:38  <supermop> and if you put signals on the single line, then your trains get stuck
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20:58:57  <Alberth> needs some more work then :)
20:59:26  <supermop> yep, karn seems to be serious about working on it though
20:59:32  <andythenorth> supermop: the surface is parity with Apple on performance / quality / price
20:59:35  <andythenorth> from what I read
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20:59:50  <andythenorth> you get a lot more computing power in that 0 thing
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21:00:10  <supermop> andythenorth: rhino and acad a bit better on win
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21:00:13  <andythenorth> but have you ever heard a rack mount server start up in a normal office? o_O
21:00:16  <supermop> in terms of plug ins
21:00:35  <supermop> 900 thing isnt a rack?
21:00:44  <andythenorth> might have similar cooling :)
21:00:50  <supermop> our server in this office is always wheezing
21:01:15  <andythenorth> 0 is practically free
21:01:26  <andythenorth> although it only has 16GB installed, you’d need more
21:01:30  <andythenorth> not ‘pro’ :P
21:01:36  <Alberth> :D
21:02:03  <Alberth> add ssd memory to get more :p
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21:02:27  <supermop> i am curious about ugly box+surface to take around
21:02:33  <Alberth> or insert a usb stick
21:02:37  <supermop> instead of mobile workstation laptop
21:02:50  <andythenorth> it’s  / day for that workstation, and it might even last more than 1 year
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21:07:38  <supermop> doesnt need to be that box either
21:07:53  <supermop> anything thats not a huge tower would suffice
21:08:15  <supermop> would like to have the option to throw some gpus into the case in future
21:08:32  <V453000> andythenorth: human reports that this industry spawned and overwrote some tracks
21:08:39  <V453000> probably openttd bug but you should be aware
21:08:49  <V453000> [22:07] <Arveen> r27661 [22:07] <Arveen> with firs 2.1.5
21:09:05  <supermop> wut
21:09:09  <V453000> total wtf
21:09:19  <V453000> I don't want to believe it happened but ... idk
21:10:00  <Arveen> yeah, i dunno. but im absolutly sure i completed that hub
21:10:14  <supermop> andythenorth: magnesium  -> surfaces?
21:11:24  <Wolf01> Eddi|zuHause:
21:11:27  <supermop> is magic buldozer on?
21:11:49  <Arveen> nope
21:12:36  <supermop> no way the industry grf changes what can overbuild tracks
21:12:47  <supermop> must be bug in game
21:13:06  <andythenorth> that is new firs feature
21:13:24  <andythenorth> industry tile checks for presence of tracks, builds over them
21:13:28  <Arveen> putting cargo directly on the tracks ? :D
21:13:30  <andythenorth> BAD FEATURE?
21:14:50  <glx> V453000: magic buldozer active ?
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21:17:33  * andythenorth bed
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21:21:06  <Alberth> UFO replacement
21:22:20  <__ln__> I guess everyone is aware of My Summer Car by now?
21:22:40  <Arveen> well, ima let this game run over night in fast forward and check if tomorrow any more tiles get overwritten by new industries
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21:27:12  <Eddi|zuHause> __ln__: my what?
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21:29:41  <__ln__> Eddi|zuHause: a trailer:
21:32:47  <Wolf01> Car mechanic simulator on steroids
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22:51:28  <Eddi|zuHause> __ln__: öhm... uhh... what... ?
22:51:31  <Eddi|zuHause> :p
22:53:10  <Eddi|zuHause> "Im from Finland and i can say that this is an accurate simulation of Finland."
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