Log for #openttd on 24th November 2016:
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01:24:08  <Wolf01> 'night
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09:10:25  <crem> moo/
09:12:19  <V453000> slug
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09:54:04  <Wolf01> o/ù
09:54:22  <Wolf01> Without the ù
09:55:19  <__ln__> some kind of lantern you're holding in your hand?
09:57:52  <Wolf01> Is the trash bag which smells a lot
09:59:42  <Wolf01> V, I nominated F for the "5 minutes more" prize, fyi ;)
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10:01:51  <V453000> of course, I am one of them nominating it :D
10:03:15  <Wolf01> Uhm... I ran out of iron, bad, really bad
10:03:38  <V453000> I feel like running out of everything atm
10:04:09  <Wolf01> Also copper mine is not at its best
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11:15:26  <Wolf01> V, is possible to select what to deconstruct with blueprints?
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13:03:42  <Wolf01> Converted every kind of smelter/vehicle to run on wood... at least I found an use for the 40k+ wood I had in the crates
13:16:26  <V453000> Wolf01: not yet :)
13:17:14  <Wolf01> I installed the tree regrowth mod, it's fantastic if you would like to burn the world
13:17:51  <Wolf01> Every now and then I need to get rid of some trees to be able to move between outposts
13:18:12  <Wolf01> So I have *A LOT* of wood
13:24:19  <Alkel_U3> Wolf01: there's some Upgrade planner mod which also lets you deconstruct selectively
13:24:47  <V453000> ^
13:25:54  <Alkel_U3> also, a lot of wood calls for Charcoal burner mod :-)
13:26:17  <V453000> ^ :)
13:26:41  <V453000> add bergius process and you got it all the way towards rocket fuel :>
13:29:39  <Alkel_U3> I've got rocket fuel covered with Beyond - a little more complicated but also fun and also growable for the most part
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15:02:07  <Eddi|zuHause> uhm, so this happened...
15:02:29  <Eddi|zuHause> i had a job interview, and when the third thing i said was "i like python", they pretty much wanted to hire me on the spot
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15:04:26  <Wolf01> Once upo a time, a month ago, it happened that I had a job interview, when I said I have experience they said "cool", and they looked for a 20yo to hire as apprentice
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15:29:18  <V453000> XD
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16:01:06  <Alberth> o/
16:14:44  <V453000> yo
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17:43:34  <Wolf01> Quak
17:43:54  <frosch123> moi
17:44:14  <frosch123> is there new stuff to pull?
17:44:28  <Wolf01> There's a patch for roadstops in my gist
17:44:31  <frosch123> i.e. do you have stuff that is not in andy's repo?
17:44:59  <Wolf01> No, only that, andy pulled everything
17:45:37  <Wolf01> I have some weird problems getting the current roadtype on roadstops
17:46:04  <Wolf01>
17:46:14  <Wolf01> I would like to rely on m7 7..6
17:46:33  <Wolf01> Or remove the assert for MP_ROAD from GetRoadBits()
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18:11:34  <frosch123> that diff does not apply to andy's head
18:12:00  <Wolf01> Maybe he updated more things
18:12:36  <Wolf01> What does conflict?
18:12:50  <frosch123> all of road_map, maybe it is an eol-style issue :p
18:13:01  <Wolf01> Could be
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18:15:35  <frosch123> RoadTypeIdentifiers::FromTile does not exist in my working copy
18:15:48  <frosch123> you have some changeset before, which i do not ahve
18:16:23  <Wolf01> Maybe andy pulled just before that change
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18:17:18  <frosch123> there is also no new stuff in wolf/dev
18:17:55  <Wolf01> Discard wolf/dev, I deprecated that
18:18:05  <Wolf01> I work on andy/wolf
18:18:07  <frosch123> there is also wolf/gui and wolf/master
18:18:18  <frosch123> oh, origin/wolf
18:18:23  <frosch123> did not know about that one :)
18:18:39  <frosch123> yeah, that did a fast-forward
18:19:18  <Wolf01> I would like to delete my clone, having all the branches with the same names created a lot of confusion
18:19:45  <Wolf01> Also when andy merged my early gui to master which was even incompatible with my dev
18:21:16  <frosch123> i merged andy/wolf into andy/road-and-tram-types
18:21:22  <Wolf01> +1
18:21:24  <frosch123> no idea what is the point of andy/wolf
18:22:11  <Wolf01> I could work directly on road-and-tram, indeed
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18:40:14  <frosch123> Wolf01: the assert in GetRoadBits is correct
18:40:25  <frosch123> you are supposed to call GetAnyRoadBits
18:40:35  <frosch123> if it shall work for all "roady" tiles
18:40:59  <Wolf01> GetAnyRoadBits uses GetRoadBits
18:41:14  <frosch123> hmm, do you mean GetRoadTypes?
18:41:20  <Wolf01> No, bits
18:41:43  <frosch123> GetAnyRoadBits does not use GetRoadBits for stations
18:43:21  <frosch123> btw. doxygen comments start with /**, not /*
18:43:57  <frosch123> how do i trigger your problem?
18:44:16  <Wolf01> Remove a roadstop with base road or tram
18:44:25  <Wolf01> All other ones work
18:44:39  <Wolf01> They all restore the correct road type
18:45:43  <frosch123> i see, it doesn't even set the right bits :p
18:46:28  <Wolf01> Because it sees "0" and thinks there is no road, but 0 is the normal road
18:47:54  <frosch123> sounds like it compares roadtypes with roadsubtypes
18:51:18  <frosch123> RoadTypeIdentifiers::FromTile fails
18:51:29  <Wolf01> Yes
18:51:38  <frosch123> ah, there is a todo
18:51:58  <Wolf01> Because can't figure out how to get the roadtype/subtype reliably
18:54:47  <frosch123> why do you check the roadbits? there are roadtypes
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18:55:39  <Wolf01> Because the spec said to deprecate the m7 bits 7..6
18:56:00  <Wolf01> And use roadbits to check if road exists in the tile
18:56:37  <Wolf01> I would like to not deprecate them and use them in RoadTypeIdentifiers::FromTile
18:57:00  <frosch123> i don't know that spec then :)
18:57:24  <frosch123> but for roadstops m7 7..6 are needed, they are the only criterion
18:57:47  <Wolf01>
18:58:15  <Wolf01> Ho, he didn't copy all the pastes
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18:59:19  <frosch123> that page does not mention m7
18:59:28  <frosch123> it talks about 15 subtypes, while we have 16
18:59:50  <Wolf01> There's a rogue paste from openttdcoop
19:00:50  <Wolf01>
19:01:08  <Wolf01> Dinner, bbl
19:02:40  <frosch123> Wolf01: ok, that paste implies that we only have 15 subtypes, and one of them means "no road/no tram"
19:03:02  <frosch123> not sure we really want to do that though
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19:03:27  <frosch123> otoh, using 1 bit for road present, and then 4 for the type is also redundant
19:04:16  <frosch123> ok, so using only subtypes without the roadtype, would mean to use subtype 0xF as "no type"
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19:22:54  <Wolf01> Back, line 4 meant the RoadTypes bits, or m7 7..6
19:25:22  <frosch123>
19:25:32  <frosch123> i think the spec means option 1
19:25:38  <frosch123> and i think i like it more than option 2
19:26:17  <frosch123> it reduced the number of road/tramtypes to 15, but if we would add the extra bit we could rather support 31 types
19:26:23  <frosch123> so, i prefer the 15 version
19:26:36  <Wolf01> Me too
19:27:16  <Wolf01> I already had a talk with andy about this, he decided for 16 because he liked the number, but no real need
19:27:49  <frosch123> 16 makes no sense, either 15 or 31 :)
19:27:56  <Wolf01> So even with 8 is good... who'll use 16 different roads and 16 different trams?
19:28:15  <frosch123> oh, i have no doubt that people could fill up 31 typs
19:28:24  <frosch123> with different speed and weight restrictions
19:28:51  <frosch123> but i would consider those newgrf to have BAD FEATURES :)
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19:31:33  <Jinassi> NuTracks expaning features? I welcome the new NuRoads overlords
19:31:48  <Wolf01> Lol
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20:40:23  <V453000> anydbody haz link to jenkins?
20:40:24  <V453000> I can't seem to find it :D
20:40:29  <V453000> want to see how yeti goes
20:42:32  <Alberth> V453000:
20:42:43  <V453000> thanks :)
20:43:10  <Alberth> just search "jenkins" on the site, then adjust a random link to yeti :)
20:44:13  <V453000> hm I don't seem to have a login at jenkins
20:44:22  <V453000> would love to cancel the current build and force the next one
20:45:50  <Alberth> you could try the #openttdcoop.devzone for more powerful users
20:46:34  <V453000> I'll probably wait
20:46:40  <V453000> I won't be awake when it finishes anyway
20:46:47  <Alberth> otherwise:
20:46:47  <V453000> so I will have to do in the morning regardless
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20:51:06  <andythenorth> o/
20:51:15  <Alberth> o/
20:51:21  <V453000> yo cat
20:51:57  <andythenorth> is BRIX?
20:52:05  <Eddi|zuHause> BRIXIT?
20:52:20  <andythenorth> BRIXIT means BRIXIT
20:52:29  <andythenorth> and tautology means tautology
20:52:37  <V453000> BRIX dying
20:52:41  <andythenorth> always
20:52:53  <V453000> and being born at the same time
20:52:56  <V453000> it's wtf
20:55:41  <Wolf01> o/
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21:38:41  <Jinassi> Farms in FIRS not grouping anymore? Or is it climate specific?
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21:43:45  <andythenorth> FIRS v2 has grouping, but much wider spacing
21:43:52  <andythenorth> and higher production
21:44:03  <andythenorth> overlapping lots of little farms was a nice idea…but FAIL
21:44:16  <andythenorth> as it’s very tedious to deliver supplies to each one
21:45:04  <andythenorth> Jinassi: ^
21:45:44  <Jinassi> Noted, the difficulty itself was very rewarding, as people had to figure out how to use them to their full potential.
21:46:35  * andythenorth is too lazy :)
21:47:09  <Jinassi> Is there a posibility to have that as a variable please?
21:48:03  <andythenorth> no, it’s too intricate
21:48:24  <andythenorth> needs to adjust probability, clustering distance and production amounts
21:48:26  <Eddi|zuHause> the correct answer would have been "i'm too lazy" again :p
21:48:32  <andythenorth> also
21:48:41  <Jinassi> Not a problem, thank you for response
21:48:59  <andythenorth> FIRS forks seem to be quite viable
21:49:17  <andythenorth> couple of people succeeding with them who are clearly not experienced programmers
21:49:38  <andythenorth> I encourage forks :) (but no support) :P
21:49:47  <Eddi|zuHause> as if FIRS were coded by an experienced programmer :p
21:50:41  <andythenorth> I am a highly experienced devloloper
21:51:25  <Eddi|zuHause> emphasis on "LOL" :p
21:52:00  <andythenorth> I have been *writing* code nearly all my life
21:52:18  <Wolf01> Copy pasting from stackoverflow?
21:52:27  <andythenorth> stack overflow in 1982 :P
21:52:36  <andythenorth> copy-paste from the BBC Basic manual
21:52:53  <andythenorth> now I have forgotten my next joke Wolf01 :(
21:53:10  <andythenorth> it was great
21:53:17  <Eddi|zuHause> then it was not a good one.
21:54:07  <andythenorth> we will never know
21:54:10  <andythenorth> a sad loss
21:54:27  <Wolf01> I have a joke for you, 15 types are enough and 0xF to identify no road/tram?
21:54:43  <Wolf01> (proposal by the frog one)
21:54:47  <andythenorth> that kind of question needs a programmer :P
21:54:51  <Eddi|zuHause> 15 types ought to be enough for everyone
21:55:04  <andythenorth> there you go
21:55:06  <andythenorth> what eddi said
21:55:17  <Eddi|zuHause> i feel like every time that question came up i gave a different answer
21:55:28  <Wolf01> 640k
21:56:00  <andythenorth> Eddi|zuHause <= magic 8 ball
21:56:43  <andythenorth> Wolf01: more than 15 is daft
21:56:51  <Wolf01> Mmmh, we should port the factorio autorail to ottd
21:57:02  <Wolf01> More than 15 is 16
21:57:07  <andythenorth> that too
21:57:13  <andythenorth> given that each type needs a tile, and that only one type per tile
21:57:28  <andythenorth> fitting 15 types on the map would take dedication
21:57:34  <andythenorth> and probably a lot of bridges
21:57:40  <Eddi|zuHause> that's not really the question
21:57:43  <andythenorth> or they’d all be compatible
21:57:52  <andythenorth> which is silly
21:58:27  <andythenorth> Eddi|zuHause: better question?
21:59:04  <Eddi|zuHause> {dirt, cobble, asphalt, concrete}x{bare, catenary}x{town,country} and you have 16
21:59:33  <Wolf01> You wouldn't put catenary on dirt
22:00:01  <Wolf01> -> 15
22:00:23  <Eddi|zuHause> you sure? these electric mining trucks seem to disagree
22:00:31  <Wolf01> Batteries
22:00:55  <andythenorth> catenary
22:01:03  <andythenorth> it’s trivial to use up all the types
22:01:17  <Wolf01> Mmmh, I need to plan carefully this new station
22:01:26  <andythenorth> it’s just not very interesting to support the people making model train sets
22:02:01  <andythenorth> Wolf01: I am +1 for the record, I think it’s a non-controversial decision
22:03:12  <andythenorth> if 15 is absolutely definitely needed, then 16 probably isn’t enough either
22:04:36  <Wolf01> We should just decide a reasonable limit which makes also sense when developing it, 16 already proved to not make sense
22:04:56  <andythenorth> 15
22:07:54  <andythenorth> also bed :)
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22:09:35  <Wolf01> Cats going and coming... what this channel became?
22:10:17  <Eddi|zuHause> the only thing missing is danmack joining and doing @seen andythenorth
22:13:26  <Wolf01> ln even came back, what are the odds?
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