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Log for #openttd on 20th December 2016:
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07:25:23  <dihedral> hi
07:26:00  <__ln__> gm, d
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10:20:11  <Alberth> o/
10:20:14  <Wolf01> o/
10:20:33  <Wolf01> I read about some shit happened yesterday :(
10:21:02  <Alberth> in the news?  indeed :(
10:28:17  <dihedral> perhaps kenedey can repeat itself
11:06:08  <V453000> jesus fucking christ
11:06:09  <V453000> again?
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11:27:31  * ZirconiumX blows dust off OFTC login
11:28:17  <ZirconiumX> LordAro, you around?
11:29:21  <LordAro> occasionally
11:29:24  * LordAro waves
11:29:32  <ZirconiumX> Been a while, hasn't it?
11:30:06  <LordAro> indeed so
11:30:18  <ZirconiumX> Still, I remembered this place!
11:30:46  <ZirconiumX> And even ~~not so secretly~~ named a chess program in honor of old DorpsGek
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11:37:57  <peter1139> hi
11:38:13  <ZirconiumX> o/
11:38:19  <dihedral> hi peter
11:38:33  <__ln__> hi, peter-increased-by-one
11:39:00  <dihedral> oh, __ln__ ;-)
11:39:28  <dihedral> you did it ... again
11:49:05  <__ln__> thanks
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12:06:22  <ZirconiumX> o/
12:07:30  <frosch123> hoi
12:07:42  <ZirconiumX> Been a while.
12:08:29  <Wolf01> Quak, o/
12:08:52  <ZirconiumX> Wolves don't quack :p
12:09:49  <Wolf01> They don't type with keyboards too :P
12:10:18  <frosch123> https://paste.openttdcoop.org/pvr6tv039?/pvr6tv039 <- am i missing something? or is _introduced_railtypes completely pointless?
12:10:20  <ZirconiumX> Eh, I dunno
12:10:30  <Alberth> :O you CAN use a keyboard to hit a letter at another keyboard :p
12:11:34  <ZirconiumX> Hi Alberth
12:11:47  <Alberth> o/
12:12:12  <Wolf01> frosch123, seem so
12:12:28  <frosch123> it was added in r21842
12:12:45  <frosch123> it looks like it tries to optimise something, but i think it only triggers if all 16 railtypes are available
12:12:54  <frosch123> i.e. never if not all railtypes are actually defined
12:13:06  <Alberth> :)
12:13:28  <ZirconiumX> Not much of an optimisation then
12:13:31  <Alberth> given the wide definition of the data, it's probably for the best to remove it :)
12:18:51  <frosch123> ah, it actually sets the never-introduced types at line 61 in the diff
12:19:42  <frosch123> so it kind of does work, but it still appears pointless
12:35:40  <DorpsGek> Commit by frosch :: r27700 trunk/src/engine.cpp (2016-12-20 13:35:36 +0100 )
12:35:41  <DorpsGek> -Codechange: Simplify railtype date introduction. A check that is safe to run every day before the last railtype has been introduced, is also safe to run after the last railtype has been introduced.
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13:29:56  <Eddi|zuHause> and todays earworm is presented by https://www.youtube.com/watch?v=2W_G3xmSGfo
13:30:17  <ZirconiumX> Oh, hi Eddi!
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14:37:09  <supermop_> good morning
14:37:53  <supermop_> let's hope today is a bit nicer
14:38:21  <ZirconiumX> Morning
14:41:04  <supermop_> i guess i should stop replying in this forum thread...
14:51:36  <Eddi|zuHause> well, statistically, if you have one attack, there's going to be more for a while. it's like earthquakes and aftershocks
14:57:57  <supermop_> i was planning to buy a new plain black suit this winter but now i feel it would be in bad taste
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15:04:00  <supermop_> maybe i will buy this puzzle for my in-laws to work on over christmas: https://www.aplusrstore.com/product/2228/gradient-puzzle
15:12:01  <Alberth> nasty :p
15:12:33  <supermop_> hehe
15:13:04  <Alberth> https://www.amazon.com/Pomegranate-Escher-Ascending-Descending-Puzzle/dp/B001M4Z90E   also nasty, but less :)
15:14:15  <Alberth> The "relativity" one is quite doable even, I have it
15:14:42  <Alberth> lots of grey tones, but no big areas with all the same colour
15:15:10  <supermop_> i always feel weird about buying puzzles
15:15:50  <supermop_> its nice for christmas, when everyone is visiting at home and you spread out the puzzle on a table over a day or two
15:16:15  <supermop_> and maybe then leave the finished puzzle out to view for a while
15:16:15  <Alberth> esscher wil not be done in 2 days :p
15:16:27  <Alberth> unless everybody helps, perhaps
15:16:30  <supermop_> but once everyone goes home and the puzzle is finished
15:16:48  <supermop_> it just goes into the box and never gets used again
15:17:19  <Alberth> fair enough :)
15:17:24  <supermop_> occasionally my mom will swap some old puzzles with a friend so they get reused
15:17:47  <supermop_> but the cardboard doesn't last long enough to go through more than 1-2 owners
15:17:57  <Alberth> although after a few years, you've forgotten all about them, so no harm in doing them again
15:18:18  <supermop_> and it's not like a board game, where you can play them over and over, so it seems like they take up a lot of room
15:18:42  <Alberth> depends a lot on the board game :p
15:19:05  <supermop_> nice 3d puzzles that are made of wood or metal you can keep around for years on a shelf, but they are not really fun for more than one person to play
15:19:21  <supermop_> really just become decoration after the first hour or so
15:19:23  <Alberth> but yeah, board game has higher re-use value
15:19:44  <supermop_> only boardgame i have in my apartment is go board
15:19:49  <supermop_> of which i have 3
15:19:58  <supermop_> but no one to play against in person
15:20:00  <Alberth> :)
15:20:31  <supermop_> my wife's sister knows how to play, but has not since she was a child, so it would have to be a handicapped game
15:21:14  <Alberth> that's not a big problem in go
15:21:32  <Alberth> we could try next week?
15:23:28  <supermop_> you are in nyc then?
15:24:17  <Alberth> no :)
15:34:06  <supermop_> i wonder if my wife will let me buy another goban
15:34:35  <supermop_> i've told myself that if i make it to 8 kyu on KGS i'll buy one
15:35:28  <supermop_> but when i got to 8 kyu i didn't have any disposable cash, spare space, or a trip to japan on which to buy it
15:35:39  <supermop_> so i changed the goal to 1 dan
15:36:58  <supermop_> (the thick wood kind that sits on the floor - i finally have a floor i can sit on to play, but i dont think my wife would like a goban always sitting in the middle of the living room)
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15:40:03  <frosch123> supermop_: that puzzle will be very easy and boring
15:40:49  <frosch123> the "predictability" of the picture enabled you to immediately locate the position of single tiles
15:41:33  <frosch123> (refering to the gradient one)
15:41:51  <Alberth> stack your 3 go boards onto each other :p
15:43:00  <Alberth> frosch123:  actually it depends on what's on the puzzle pieces, if it's the box + heap + white around it, ...
15:43:53  <Alberth> but plain white without any marking on them is also very boring, in my experience
15:44:10  <frosch123> Alberth: there is a picture of the content
15:44:42  <frosch123> you can possibly make a speedrun with that puzzle
15:44:56  <frosch123> i wonder whether one could do it in one hour
15:45:10  <ZirconiumX> Possibly?
15:45:30  <ZirconiumX> I mean, you can get to 2051 with ctrl-alt-c
15:45:35  <Alberth> frosch123: I right, I didn't check the 2nd image. Very boring indeed
15:45:40  <ZirconiumX> So there's gotta be a way :p
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16:42:46  <Eddi|zuHause> <Alberth> stack your 3 go boards onto each other :p <-- 3D-go?
16:46:33  <frosch123> then you need 21 boards, not 3
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16:52:58  <frosch123> @seen andythenorth
16:52:58  <DorpsGek> frosch123: andythenorth was last seen in #openttd 1 day, 18 hours, 52 minutes, and 43 seconds ago: <andythenorth> bye
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17:02:41  <Eddi|zuHause> man i'm such an idiot.
17:02:51  <Eddi|zuHause> i tried bringing raw oil to the plastic factory :/
17:03:11  <frosch123> isn't that normal in ottd?
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17:03:24  <Eddi|zuHause> they were right next to each other, and i didn't realize i had to fit in a refinery first
17:04:58  <Eddi|zuHause> there's no refinery nearby :/
17:22:24  <Wolf01> Once I got 2 different translations for the same cargo (industry set and train set) and I didn't figure out where to deliver a particular cargo, I had to switch to english again (I was playing with italian because I needed to help a friend in coop)
17:23:05  <Wolf01> I think they were petrol or fuel
17:24:32  <supermop_> frosch123: the boringness of the puzzle is kind of the joke i think - it like a meta work on the tradition of doing a puzzle with your in laws over the holiday because there is nothing else to do
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17:45:51  <supermop_> i should buy them a puzzle that is simply 1000 identical cubes, to be arranged in a rectangle
17:56:11  <Wolf01> Ever tried with lego?
17:57:35  <frosch123> 1000 cubes would work for a 10x10x10 cube
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18:05:07  <frosch123> wow, tram behaviour when encountering incompatible track is insane
18:06:26  <Wolf01> Yes, they seem to reverse in totally random places
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18:29:02  <Eddi|zuHause> can we drop the special tram turning rules?
18:29:36  <Wolf01> They wouldn't be able to exit roadstops at eol
18:31:49  <Eddi|zuHause> no, i mean, treat trams and busses the same way wrt turning
18:33:06  <Wolf01> Oh, turning on curves, I thought reversing... because how it is now?
18:33:20  <Eddi|zuHause> i do mean reversing
18:33:50  <frosch123> already fixed it
18:36:50  <supermop_> ??
18:37:17  <supermop_> frosch123: how about tram derails and explodes at incompatible type
18:37:48  <Wolf01> Does it happen with trains?
18:37:59  <Alkel_U3> or it attracts a UFO that abducts it
18:38:56  <Alkel_U3> the aliens are always out to get your trams but the tracks are a safehouse
18:39:46  <frosch123> do we want to implement the "curve_speed" property? and if, how should it behave?
18:40:12  <supermop_> frosch123: overspeed tram derails and explodes
18:43:08  <frosch123> RoadVehicle::GetCurrentMaxSpeed() currently seems to do 50% speed when reversing, 75% speed in curves
18:44:43  <Wolf01> Dunno... cat guy doesn't even like speed limits too, I think he just want to have separated road types to not mix vehicles
18:45:46  <DorpsGek> Commit by translators :: r27701 trunk/src/lang/russian.txt (2016-12-20 19:45:37 +0100 )
18:45:47  <DorpsGek> -Update from Eints:
18:45:48  <DorpsGek> russian: 37 changes by Lone_Wolf
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18:46:06  <Wolf01> You speak of the cat...
18:46:08  <Wolf01> o/
18:46:15  <supermop_> aha
18:46:45  <frosch123> trains have absolute speed limits for curves
18:46:53  <frosch123> road vehicle seem to have relative speed limits
18:47:11  <Wolf01> Usually because rvs drivers are dicks :P
18:47:32  <frosch123> i think we should drop the curve_speed from the roadtype spec
18:47:42  <frosch123> seems silly to do the same as for trains
18:48:53  <frosch123> all the cool roadtypes we thought about do not have particular high speed anyway
18:58:58  * andythenorth logs
18:59:56  * andythenorth is not cat
18:59:57  <andythenorth> cat is cat
19:00:17  <ZirconiumX> But is cat andythenorth?
19:00:33  <andythenorth> https://play.google.com/store/apps/details?id=air.com.bartbonte.whereiscat
19:00:53  <andythenorth> also http://cousinsvenslarder.tumblr.com/post/130048891670/where-is-cat
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19:01:43  <andythenorth> frosch123: I don’t think curve speed is very interesting
19:01:49  <andythenorth> I could make a case either way though
19:02:02  <andythenorth> because RVs can’t have diagonals, curves can be quite punishing :P
19:02:32  <frosch123> rv are not supposed to be fast, and rail curve speed is mostly about being fast
19:02:55  <andythenorth> I am not convinced it’s a problem that needs solving for RV
19:02:55  <frosch123> so, i think to remove the curve speed property for roadtypes
19:03:13  <andythenorth> simple is better
19:03:18  <andythenorth> less things, more simple
19:04:05  <frosch123> i added ROAD, ELRD, RAIL and ELRL as default types, and adjusted the test grfs
19:04:12  <frosch123> however, the depot gfx are bad
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19:04:36  <frosch123> the tram depot has tram tracks and catenary in the same sprite
19:05:06  <frosch123> so the eltram depot cannot be used for tram nor elroad
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19:08:48  <Eddi|zuHause> frosch123: i think it'll be terribly confusing in the long run to use "RAIL" for trams...
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19:09:37  <frosch123> just think a LT in front of it
19:10:22  <Eddi|zuHause> it's not that trams aren't rails, but that it's now doubled between railtypes and tramtypes
19:10:55  <andythenorth> yes
19:10:58  <andythenorth> that’s the advantage
19:11:16  <andythenorth> that work has already been done
19:11:37  <andythenorth> everything needed is here https://newgrf-specs.tt-wiki.net/wiki/RailtypeLabels
19:11:41  <frosch123> Eddi|zuHause: including "TM" into every label would be stupid
19:11:48  <frosch123> that's redundant waste
19:12:04  <andythenorth> it’s spurious to insist on different identifiers, they don’t share a namespace
19:12:17  <andythenorth> and they’re meaningless and arbitrary, except for remembering what to type
19:12:31  <andythenorth> :)
19:13:19  <Eddi|zuHause> andythenorth: what if we introduce a tram<->rail connector piece? :p
19:13:30  <andythenorth> what if aliens land :)
19:13:58  <ZirconiumX> tram<->alien<->rail, then
19:14:18  <andythenorth> ok that works
19:14:32  <ZirconiumX> Not even the third kind can stop the express
19:15:53  <Eddi|zuHause> andythenorth: the rails will blow up, obviously... have you learned nothing from this game? :p
19:16:03  <andythenorth> we need ufo-types
19:16:17  * andythenorth has disasters off :P
19:16:50  <ZirconiumX> Disasters off is a wise choice.
19:18:11  <Wolf01> http://img-9gag-fun.9cache.com/photo/aG07nYz_460sv.mp4 lol, andythenorth
19:18:34  <andythenorth> Wolf01: for real :o
19:18:36  <andythenorth> or fake?
19:18:53  <ZirconiumX> I'd say real
19:18:57  <Wolf01> I think for real, but they don't show the crash :P
19:19:10  <ZirconiumX> You can see it having taken the stairs to accelerate
19:19:58  <supermop__> andythenorth: any pixels need doing for steeltown?
19:20:05  <Eddi|zuHause> you just need enough speed
19:20:20  <andythenorth> supermop__: probably :)
19:20:24  <andythenorth> but I am not sure right now
19:20:27  <supermop__> or do you need a new tram depot? i have lots of depots
19:20:36  <andythenorth> yesterday was work christmas party, today is…less brain
19:21:33  <Wolf01> http://img-9gag-fun.9cache.com/photo/a5Z5VLL_460sv.mp4 ok, another one
19:21:43  <Eddi|zuHause> i'd have some concerns over the end of the track being a bit short to stop
19:22:21  <Eddi|zuHause> Wolf01: well, that was not enough speed :p
19:22:30  <supermop__> Eddi|zuHause: wire tail end of track with reversed voltage
19:22:50  <Eddi|zuHause> supermop__: that sounds unsafe
19:23:09  <supermop__> motors in full reverse
19:23:21  <Eddi|zuHause> supermop__: you need an isolated stretch the length of the train
19:23:27  <Eddi|zuHause> or, the engine
19:23:42  <supermop__> Eddi|zuHause: just length of powered part
19:24:09  <supermop__> also, i wonder if you can get sparks out of little model train wheels
19:24:31  <Eddi|zuHause> uhm... sure?
19:24:34  <supermop__> have seen sparks flying from a slipping tram bogie once in melbourne
19:25:07  <Eddi|zuHause> but a simple short-circut is not enough to cause sparks
19:25:15  <Eddi|zuHause> you need to slightly lift off
19:25:54  <Eddi|zuHause> or dirty tracks
19:26:12  <Wolf01> Considering that rail is not powered and it's entirely plastic, I doubt that you can use it to reverse the speed... or make sparks ;)
19:26:43  <supermop__> Eddi|zuHause: i meant sparks from grinding metal
19:26:57  <Wolf01> There is no metal
19:27:07  <supermop__> well thats no fun
19:27:16  <Eddi|zuHause> supermop__: uhm, yes, but your wheels won't last long :p
19:27:44  <supermop__> Eddi|zuHause: i think if you are sending your model train through a loop you probably dont care about it lasting long
19:28:12  <Eddi|zuHause> supermop__: still, it's easier to get sparks from dirty track
19:29:00  <Wolf01> http://i.imgur.com/lJqNQ.jpg
19:29:52  <supermop__> Wolf01: nice
19:30:00  <Eddi|zuHause> yeah, we had that already years ago :p
19:30:49  <frosch123> on icy mornings i see a lot of catenary sparks when passing the railway tracks
19:32:28  <Wolf01> http://wac.b76a.edgecastcdn.net/80B76A/site/uploads/assets/e0a5800a-96b7-11e3-a7bc-599c0985a36a_large.jpg?v=2 <- this is nice
19:32:46  <Wolf01> How to keep sitches working in winter
19:32:50  <Wolf01> *switches
19:33:39  <Eddi|zuHause> if you can't afford a permanently installed heater...
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19:36:54  <Wolf01> Lol, interesting find: "Why is the Eurostar so slow in England but so fast in France?"
19:37:30  <frosch123> trains are generally faster in france
19:38:19  <Rubidium> because it's using a different system for speeds?
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19:51:53  <Wolf01> Ahah, good one Rb
20:02:57  <andythenorth> “Now I know why you don’t dig with a shovel near buried power” https://www.youtube.com/watch?v=Qe29y7EpfAQ
20:08:47  <Eddi|zuHause> i think i'm missing some context there
20:09:02  <frosch123> some guy missed the darvin award
20:09:10  <frosch123> *darwin
20:12:45  <Eddi|zuHause> that's not context :p
20:13:17  <Wolf01> I think the idiot tried to steal some power from the buried cable
20:14:50  <andythenorth> he’s building a new grain store
20:15:04  <andythenorth> and he wanted to know where the power was, as they’ll need to avoid it when they’re digging
20:15:23  <Wolf01> So you dig to find it
20:16:06  <andythenorth> yup
20:16:14  <andythenorth> or you use a locator :P
20:22:51  * andythenorth builds latest NRT
20:23:37  <andythenorth> lots of nice fixes
20:24:37  <supermop__> nice
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20:37:29  <Wolf01> Ohhhhh, performance update for TF
20:44:40  <Eddi|zuHause> Wolf01: i noticed most of the delays when picking construction tools are gone, but otherwise i haven't really felt a difference in performance
20:44:51  <Eddi|zuHause> Wolf01: also, i got my very first crash...
20:45:20  <Wolf01> Yes, people are complaining about crashes
20:45:41  <Wolf01> Maybe they are freeing too much memory :P
20:45:45  <Eddi|zuHause> the graphics got really flickery, and a few seconds later it crashed
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20:58:44  <Wolf01> The gui seem to be more responsive
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21:27:34  <supermop__> andythenorth: i feel like messing about with some pixels
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21:32:03  <andythenorth> supermop__: cargo icons? o_O
21:32:16  <supermop__> sounds boring but ok
21:32:21  <andythenorth> quite boutique, and I never have any interest in them :)
21:32:23  <supermop__> which cargoes
21:32:27  * andythenorth looking
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21:32:51  <supermop__> can't recall FIRS graphics standards for icons
21:32:55  <andythenorth> here’s what we have http://dev.openttdcoop.org/projects/firs/repository/entry/src/graphics/other/cargoicons.png
21:33:11  <supermop__> you should kickstart an Andy Graphics Standards Manual
21:33:18  <andythenorth> http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/code_reference.html#cargos
21:33:34  <supermop__> https://standardsmanual.com/
21:33:36  <frosch123> supermop__: how about a "convert road" icon :)
21:33:40  <andythenorth> that
21:33:41  <andythenorth> ^^
21:34:15  <supermop__> https://www.kickstarter.com/projects/1863728218/british-rail-corporate-identity-manual
21:34:22  <supermop__> i just got mine in the mail
21:34:27  <supermop__> so much rail blue
21:34:47  <supermop__> and a BR logo union jack, sample menus from 1968, etc
21:34:59  <supermop__> convert road easy enough
21:35:08  <supermop__> ogfx style?
21:35:34  <frosch123> kind of both: original for openttd.grf, ogfx for ogfx_extra.grf
21:36:09  <supermop__> hmmmm ok
21:45:33  <supermop__> where can i find originalish pixels for extra grf?
21:46:33  <frosch123> http://hg.openttd.org/trunk.hg/raw-file/daf280c56930/media/extra_grf/openttdgui.png
21:47:08  <frosch123> i wonder whether we can use the rail icon for tram
21:47:13  <frosch123> then we only need a road icon
21:50:03  <frosch123> night
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21:54:30  <andythenorth> supermop__: that is pretty epic
21:54:58  <andythenorth> an interview I read with BR design team made me want to be a designer
21:55:05  <andythenorth> when I was about 14
21:55:08  <andythenorth> pivotal moment
21:55:28  <supermop__> rail alphabet
21:55:31  <andythenorth> TL;DR: ’everything is designed, people design it’
21:55:48  <supermop__> margaret calvert
21:55:59  <andythenorth> yup
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21:56:34  <andythenorth> I was going to contact her foundry to license New Transport for our products
21:56:42  <andythenorth> but decided it’s too expensive right now
21:56:52  <andythenorth> we chose Lato instead, which is free :P
21:57:07  <supermop__> yeah
21:57:19  <supermop__> ive considered buying it now and then
21:57:27  <supermop__> but its sooo expensive
21:57:33  <andythenorth> any idea how much?
21:57:47  <supermop__> i recall like 2000 or something
21:58:21  <andythenorth> it’s probably more for my case, I’d be serving it in about 150 customer sites
21:58:49  <supermop__> basically i could buy half an espresso machine
21:58:56  <supermop__> or an old celica
21:59:10  <supermop__> or a reallly nice suit
21:59:25  <supermop__> and i have no business case for a signage font
22:00:39  <andythenorth> no :P
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22:05:29  <andythenorth> bed
22:05:30  <andythenorth> bye
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22:42:02  <supermop__> ok convert sprites done
22:42:11  <supermop__> for tarmac road and tramway
22:42:23  <supermop__> i guess will need a dirt one?
22:42:46  <Wolf01> Grfs would provide custom ones
22:43:28  <supermop__> frosch and andy are gone, so i leave it to you Wolf01 to be the nrt client on this one
22:44:08  <supermop__> if regular road and regular tramway are sufficient for NRT at this point?
22:44:21  <supermop__> idk if they wanted these for a grf or a patch
22:44:33  <Wolf01> I think there are also electrified road/tramway
22:45:03  <supermop__> vanilla tramway doesn't currently show wires on the gui
22:45:29  <supermop__> i can make another set of sprites for electric road and electric tram
22:48:04  <supermop__> orig base draws wires on the gui for ELRL
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22:48:31  <supermop__> on the tramway cursor adding wires will make it basically just a grey blob
22:48:59  <supermop__> I can use the blue spark like in ogfx, but that is out of style for orig
22:50:56  <supermop__> hmm ogfx doesn't use the blue spark either... that must have been a different rail grf i was thinking of
22:51:13  <Wolf01> I don't know, you and andy are the graphics geniuses :P
22:53:48  <supermop__> blue spark is clearly the graphically superior option
22:54:03  <supermop__> but people like original graphics because it looks original
22:54:17  <supermop__> so breaking that style ruins the point
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22:56:50  <supermop__> huh, now i can't recall which rail grf uses a spark in gui
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23:12:46  <supermop__> yeah adding wires to the tramway cursor sprites you can't even see
23:13:30  <supermop__> just need to find a good GPL spark now
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23:15:39  <Wolf01> 'night
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