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00:12:28 *** FLHerne has quit IRC 00:12:39 *** FLHerne has joined #openttd 00:13:24 *** FLHerne has quit IRC 00:13:29 *** FLHerne has joined #openttd 00:13:55 *** sla_ro|master has quit IRC 00:15:21 *** FLHerne_ has joined #openttd 00:15:21 *** FLHerne has quit IRC 00:15:54 *** FLHerne_ has quit IRC 00:16:09 *** FLHerne_ has joined #openttd 00:16:49 *** maciozo has quit IRC 00:17:38 *** FLHerne_ has quit IRC 00:17:52 *** FLHerne_ has joined #openttd 00:27:34 *** Biolunar has quit IRC 01:22:23 <Wolf01> 'night 01:22:25 *** Wolf01 has quit IRC 01:22:45 *** gelignite has quit IRC 01:24:35 *** LadyHawk has joined #openttd 01:31:18 <Flygon> TIL - Drawing a lighthouse is difficult 02:01:07 *** bwn has quit IRC 02:07:04 *** bwn has joined #openttd 02:15:45 *** Progman has quit IRC 03:02:00 *** Supercheese has joined #openttd 03:25:38 *** LadyHawk has quit IRC 03:35:52 *** lorran78 has quit IRC 03:42:28 *** glx has quit IRC 04:31:47 *** LadyHawk has joined #openttd 07:11:51 *** sla_ro|master has joined #openttd 08:05:26 *** Supercheese has left #openttd 08:46:46 *** Jinassi has joined #openttd 09:11:59 *** Jinassi has quit IRC 09:19:38 *** Jinassi has joined #openttd 09:22:42 *** Progman has joined #openttd 09:40:04 *** Arveen has joined #openttd 09:42:41 *** sla_ro|master has quit IRC 10:07:27 *** Biolunar has joined #openttd 10:27:08 *** FLHerne has joined #openttd 10:48:26 *** ZirconiumX has joined #openttd 10:59:43 *** Jinassi has quit IRC 11:05:10 *** FLHerne has quit IRC 11:17:16 *** Jinassi has joined #openttd 11:20:03 *** FLHerne has joined #openttd 11:29:35 *** FLHerne has quit IRC 11:45:28 *** TheIJ has quit IRC 11:46:57 *** TheIJ has joined #openttd 11:53:56 *** sunnid has joined #openttd 12:10:17 *** FLHerne has joined #openttd 12:22:38 *** FLHerne has quit IRC 12:22:52 *** FLHerne has joined #openttd 12:35:06 *** andythenorth has joined #openttd 12:47:32 <__ln__> ho-ho-ho 12:50:08 *** andythenorth has quit IRC 12:52:38 *** frosch123 has joined #openttd 12:58:10 <Eddi|zuHause> ho-ho-ho back, person closest to the north pole. 13:00:15 *** Wormnest has joined #openttd 13:26:22 <DorpsGek> Commit by frosch :: r27709 /trunk (config.lib src/saveload/saveload.cpp) (2016-12-25 14:26:15 +0100 ) 13:26:23 <DorpsGek> -Fix-ish: Silence some warnings. (adf88) 14:04:23 *** funnel has joined #openttd 14:05:03 *** andythenorth has joined #openttd 14:07:33 <andythenorth> frosch123 quak 14:07:41 <frosch123> moi 14:15:17 <andythenorth> forum post calls 14:15:34 <andythenorth> “They said it couldn’t be done, they said it wouldn’t be done, they said it shouldn’t be done" 14:16:24 <frosch123> poor eddi 14:47:41 <debdog> how would we set up a server which requires towns to be fed with goods for growth? is it a newgrf? if so, what'd be its name? 14:49:25 <_dp_> debdog, usually gamescript does it, look on bananas, like half of GS there are about towns. 14:50:33 *** andythenorth has quit IRC 14:50:33 <_dp_> debdog, if you're looking specifically for competitive city-builder Simple CB or Aphid's one will be a good choice 14:52:42 *** FLHerne has quit IRC 14:53:04 *** FLHerne has joined #openttd 14:57:31 <debdog> _dp_: ok, I think I've got it, thanks a lot! 14:59:58 <DorpsGek> Commit by frosch :: r27710 trunk/src/rail_gui.cpp (2016-12-25 15:59:53 +0100 ) 14:59:59 <DorpsGek> -Change: Limit waypoint area by maximum station spread already when dragging. (adf88) 15:11:39 *** FLHerne has quit IRC 15:29:07 *** chomwitt has joined #openttd 15:44:38 *** maciozo has joined #openttd 16:10:24 *** Jinassi has quit IRC 16:19:19 *** Wormnest has quit IRC 16:22:42 *** andythenorth has joined #openttd 16:31:30 <andythenorth> frosch123: https://www.tt-forums.net/viewtopic.php?f=33&t=75637 16:32:33 <frosch123> do we have a screenshot? 16:32:47 <andythenorth> nah :) 16:32:58 <andythenorth> we should? 16:33:14 <andythenorth> I can make one quickly 16:35:00 *** andythenorth has quit IRC 16:35:07 <frosch123> also add a hint: gui icons only present when using original graphics 16:35:23 *** andythenorth has joined #openttd 16:35:25 <frosch123> also add a hint: gui icons only present when using original graphics 16:41:08 <andythenorth> done 16:41:11 <andythenorth> [refresh] 16:41:38 <andythenorth> 6 year old is sat next to me asking how to code road-rail vehicles 16:41:41 <frosch123> yay 16:41:45 <andythenorth> “impossible” I think 16:42:35 <frosch123> yep,all-in-one is usually too much :) 16:43:06 <frosch123> heli-ship-haul-train :) 16:44:26 *** Arveen has quit IRC 16:44:40 <andythenorth> now back to the food :) 16:58:01 *** Biolunar has quit IRC 17:00:32 *** lorran78 has joined #openttd 17:01:36 <lorran78> hello i still can't set "introduction_date" for wagons is this normal? (it's always 1925 or so) 17:01:50 <andythenorth> there should be no problem 17:01:53 * andythenorth checks 17:02:48 <andythenorth> from Iron Horse nml 17:02:49 <andythenorth> introduction_date: date(1950,01,01); // consist just supplies intro year - openttd randomises intro dates a bit anyway 17:03:03 <andythenorth> that code works for me 17:04:07 <lorran78> hum it seems even if i modify the pnml file and set my date 17:04:14 <lorran78> the nml result keeps old date :/ 17:04:31 <lorran78> even if the nml is created 17:05:16 <andythenorth> https://paste.openttdcoop.org/ 17:05:18 <andythenorth> paste the nml 17:05:32 <lorran78> the whole nml? 17:05:39 <andythenorth> preferably just for one wagon 17:05:44 <lorran78> okay 17:05:48 <andythenorth> is this a fork of ogfx trains? 17:07:01 <lorran78> oh ! 17:07:06 <lorran78> sorry maybe it's my fault :p 17:07:18 <lorran78> i see the introduction_date is twice 17:07:27 <lorran78> the prog takes the first i think? :p 17:08:11 <lorran78> but in the pnml there is only mine 17:08:12 <lorran78> :/ 17:08:22 <lorran78> the nml adds the old date 17:08:49 <andythenorth> is it ogfx trains? 17:08:52 <lorran78> yes 17:08:54 <andythenorth> I can look at the template in the repo 17:09:22 <lorran78> there is no templace folder 17:09:27 <lorran78> template* 17:09:37 <andythenorth> what type of wagon are you modifying? 17:09:43 <lorran78> all 17:10:00 <andythenorth> http://dev.openttdcoop.org/projects/ogfx-trains/repository/entry/src/templates_wagons.pnml 17:10:03 <andythenorth> line 446 17:10:27 <lorran78> https://paste.openttdcoop.org/pbg0v5aqc 17:10:34 <lorran78> one example of nml result 17:11:42 <andythenorth> all rail wagons are introduced in 1925, it’s a default from the c pre-processing 17:13:35 <lorran78> yes i saw it :p 17:13:41 <lorran78> i understand better :p 17:13:56 <lorran78> i try to modify the templates_wagons and see what results 17:16:10 <lorran78> but for the original boats and planes to change the year i found no grf :( i must create it with wiki? ://// 17:20:51 <lorran78> hum still same bug 17:21:00 <lorran78> i even changed the year of rails 17:21:05 <lorran78> and no changes 17:25:43 <lorran78> the rails appears when the train for it is here so even if i set 0 it's normal lol 17:31:32 *** FLHerne has joined #openttd 17:38:47 <lorran78> hum when i use directly nmlc with my nml i have no more bug :) 17:43:48 *** andythenorth has quit IRC 17:49:48 *** andythenorth has joined #openttd 17:50:35 <andythenorth> lorran78: delete the intro date from templates_wagons.pnml 17:51:20 <lorran78> why not i'll try 17:53:35 <andythenorth> you’ll then need to set it for every wagon, or it will likely default to 0 17:53:47 <andythenorth> or 1920 or so, can’t remember which 17:53:50 <andythenorth> docs would know 17:55:17 <DorpsGek> Commit by frosch :: r27711 trunk/src/gfx_func.h (2016-12-25 18:55:10 +0100 ) 17:55:18 <DorpsGek> -Doc: Fontsizes (adf88) 17:57:03 <DorpsGek> Commit by frosch :: r27712 trunk/src/window.cpp (2016-12-25 18:56:57 +0100 ) 17:57:04 <DorpsGek> -Codechange: Reduce recursions in DrawOverlappedWindow by limiting the area to the window bounds first. (adf88) 17:57:53 <DorpsGek> Commit by frosch :: r27713 trunk/src/widget.cpp (2016-12-25 18:57:47 +0100 ) 17:57:54 <DorpsGek> -Fix [FS#6527]: Setup clipping areas for individual widgets when drawing. (adf88) 18:15:17 <LordAro> christmas commits 18:15:59 <frosch123> christmas forks :) 18:42:05 <peter1139> git! 18:45:12 <frosch123> igit 18:45:47 <DorpsGek> Commit by translators :: r27714 /trunk/src/lang (catalan.txt russian.txt) (2016-12-25 19:45:37 +0100 ) 18:45:48 <DorpsGek> -Update from Eints: 18:45:49 <DorpsGek> catalan: 2 changes by juanjo 18:45:50 <DorpsGek> russian: 1 change by Lone_Wolf 18:52:07 *** gelignite has joined #openttd 19:14:16 *** FLHerne has quit IRC 19:14:23 *** FLHerne has joined #openttd 19:40:59 *** sla_ro|master has joined #openttd 19:53:06 *** Arveen has joined #openttd 19:58:11 *** Progman_ has joined #openttd 20:02:25 *** Progman has quit IRC 20:02:25 *** Progman_ is now known as Progman 20:05:31 *** andythenorth has quit IRC 20:23:51 *** FLHerne_ has joined #openttd 20:24:13 *** FLHerne has quit IRC 20:26:20 *** andythenorth has joined #openttd 20:37:59 *** Wolf01 has joined #openttd 20:38:04 <Wolf01> Moin 20:38:46 <andythenorth> lo 20:39:20 <frosch123> how was pizza? 20:40:14 <Wolf01> Good as always, but I choose the classic hot peppers salame :P 20:40:57 <frosch123> no potatoes? 20:41:36 <Wolf01> No, I changed the place, they only had chips 20:41:52 <Wolf01> The other one was closed, as expected 20:42:08 *** FLHerne_ has quit IRC 20:42:36 *** FLHerne_ has joined #openttd 20:45:06 <Wolf01> Yesterday evening I was busy with fallout 4, at 1am I decided to give a try to the last NRT, luckily I did that because I found a nice assert :P 20:46:00 <andythenorth> :) 20:46:47 <Wolf01> I found also a strange thing which I need to replicate, with tanker trucks 20:47:12 <Wolf01> They did only one trip after loading the oil and then they weren't able to load oil again 20:47:44 <Wolf01> Not refittable trucks 20:48:12 <andythenorth> there is something weird with tram crossings 20:48:22 <andythenorth> build an electrified and non-electrified at right angles 20:48:32 <andythenorth> then run an electric tram across it 20:48:39 <andythenorth> it deviates round the outer road bits 20:49:02 <Wolf01> As you see in the screenshot? 20:49:49 <andythenorth> yes 20:51:26 <Wolf01> Tanker truck seem to work now 20:58:07 <peter1139> did we ever get a font selection window? 20:58:28 <frosch123> there are at least 3 patches for it 21:02:58 <Wolf01> It seem to work for me, andy 21:03:32 <Wolf01> Made stupid loops in the city to test the pathfinder and it uses the right path 21:04:10 <frosch123> andythenorth: the reversing at incompatible tram-track is a bit inconsistent 21:04:40 <frosch123> but convert-road it the ingredient to make it more consistent 21:05:24 *** FLHerne_ has quit IRC 21:05:36 *** FLHerne_ has joined #openttd 21:09:08 <andythenorth> I did convert the crossing 21:09:23 <Wolf01> Uhm, I just noticed, also you have the fast forward bound to "shift"? 21:09:44 <frosch123> Wolf01: that is normal in debug builds 21:09:50 <Wolf01> Oh, ok 21:10:27 <frosch123> somewhen someone thought they would use alt+tab to switch between ottd and ide 21:10:36 <frosch123> but honestly i rather use multiple screens 21:11:00 <Wolf01> For me it switches automagically on asserts ;) 21:11:17 <Wolf01> Also I use multiple screens 21:11:29 <frosch123> obviously that feature is from the single-screen age 21:12:27 <Wolf01> But there's one thing I really hate: when you drag&drop the viewport with the right mouse button and the pointer doesn't move 21:12:29 <frosch123> which i guess is still less than half as long ago than the paper age 21:12:59 <Wolf01> I think it should move when you set the reverse panning 21:13:19 <Wolf01> Because you are "dragging the map" and not the "viewport" 21:13:22 * andythenorth needs to set the hot-key for tram :P 21:13:54 <frosch123> i used to have hotkeys for autorail and autoroad 21:13:57 <frosch123> now autotram :) 21:14:51 <andythenorth> apparently global+ctrl+a is set already 21:15:08 <andythenorth> doesn’t work though :) 21:15:22 <frosch123> i didn't test the hotkey stuff 21:15:29 <frosch123> so may be broken :) 21:15:54 <andythenorth> is it ‘autoroad’ or ‘autotram’? o_O 21:15:57 * andythenorth could look in src 21:16:11 <frosch123> there should be two sections in the ini 21:16:46 <andythenorth> I have both [ltrailtoolbar] and [tramtoolbar] 21:16:52 <frosch123> "roadtoolbar" and "tramtoolbar" should both have a "autoread" item 21:17:19 * andythenorth removes the redundant one 21:17:22 <frosch123> no idea where you got ltrailtoolbar from 21:17:43 <andythenorth> some interim patch 21:18:57 <andythenorth> I have https://paste.openttdcoop.org/ptfhuharw 21:19:29 <andythenorth> CTRL+A gets me auto-road, rather than auto-tram though 21:20:15 <frosch123> oh, that is even a default hotkey? 21:20:37 <frosch123> ah, i see 21:20:51 <frosch123> i thought i would not have to duplicate roadtoolbar_hotkeys 21:20:58 <frosch123> but it's actually not constant 21:22:13 <frosch123> andythenorth: pull and try again :) 21:22:55 <andythenorth> works :) 21:25:33 <andythenorth> most important feature 21:26:34 <frosch123> well, i still do not know which hotkeys would be suitable for selecting orientation in pickers (like build depot) 21:27:00 <frosch123> resp, whether it should be a hotkey to select a specific orientation, or one to cycle orientations 21:27:22 <frosch123> or whether it should evalute mouse position or movement 21:27:35 <frosch123> but it is one of the few things which does not have any shortcut :/ 21:27:58 <andythenorth> I wondered about cycling depot orientation on overbuild 21:28:02 <andythenorth> but I think it’s a daft idea 21:28:12 <andythenorth> also it would mess with bits of adjoining roads 21:28:33 <andythenorth> I have to lower myself to clicking :P 21:28:35 <frosch123> yeah, then autoroad-behaviour would be better 21:32:29 <_dp_> "one of the few" rofl 21:32:50 <frosch123> the one i miss the most :) 21:32:51 <_dp_> we have like double the amount of hotkeys vanilla have and I still want to add more :P 21:33:16 <andythenorth> totally unrelated http://dev.openttdcoop.org/attachments/download/8265/building_stations.mov 21:34:12 <_dp_> depot orientation is actually the one of those I want to add) 21:34:42 <_dp_> not sure if it should select or cycle, but definitely ignore terminus stations when cycling :p 21:35:21 <frosch123> drive-through stops could also behave like rail waypoints 21:35:37 <frosch123> i.e. auto-orientation if track is present 21:36:26 <_dp_> frosch123, we have auto-rotation but it's more complicated then it looks 21:36:47 <frosch123> andythenorth: nice video :) 21:36:50 <andythenorth> isn’t it :P 21:36:59 <andythenorth> that’s why I patched it for windowshade :) 21:37:01 <frosch123> usually you only complain verbally 21:37:06 <andythenorth> but I keep losing the patch 21:37:08 <_dp_> if placed on road sure, but they also can be placed near and sometimes it doesn't work as I'd like it to 21:37:36 <frosch123> andythenorth: i guess modern games do it the other way around 21:37:50 <frosch123> drag area first, then popup selection window 21:38:33 <_dp_> what I think of doing is rotate if placed on road with wrong direction 21:39:12 <andythenorth> modern games :) 21:43:38 <frosch123> hmm, no, i guess it would be a low width window at the left or right border 21:54:18 <frosch123> andythenorth: well, that mashinky thing tries to port the ttd dimensions into 3d :) 21:54:28 <frosch123> like bridge slopes 21:54:45 <Wolf01> Which, I think, is what people want 21:54:59 <Wolf01> It's cool 21:55:23 <frosch123> yes, i also think a fixed grid is better for networks than freeform 21:56:12 <frosch123> hmm, mashinky has junctions on sloped foundations 21:57:15 <Wolf01> Freeform is nice and pleasant to see, transport fever tracks looks good until this shit happens: http://imgur.com/a/hbSUW 21:57:38 <Wolf01> But I still love TT immediateness to build tracks 21:58:48 <frosch123> anyway, all those games share the jazz music :p 21:58:55 <Wolf01> Yeah 21:59:04 <Wolf01> And it's really good 21:59:11 <frosch123> genre defining music 22:08:34 *** Snail has joined #openttd 22:12:38 *** andythenorth has quit IRC 22:18:00 *** Ethereal_Whisper has quit IRC 22:25:22 *** frosch123 has quit IRC 22:51:21 <peter1139> andythenorth needs a smaller ui 22:51:38 <Wolf01> Or a bigger screen 22:53:53 *** tokai has joined #openttd 22:53:53 *** ChanServ sets mode: +v tokai 22:54:26 *** sla_ro|master has quit IRC 22:58:11 *** ZirconiumX has quit IRC 23:00:47 *** tokai|noir has quit IRC 23:13:51 <_dp_> omg, how come I didn't ever notice fizzy drinks construction animation 23:16:09 <Eddi|zuHause> because no sane person ever played toyland for more than 3 minutes? :p 23:16:53 * _dp_ played much more... 23:17:25 <Wolf01> I like toyland 23:28:48 <Eddi|zuHause> some rumors about george michael falling victim to the 2016 curse 23:33:37 *** FLHerne_ has quit IRC 23:34:11 *** FLHerne_ has joined #openttd 23:52:21 *** Biolunar has joined #openttd 23:53:40 *** Arveen has quit IRC 23:58:10 *** glx has joined #openttd 23:58:10 *** ChanServ sets mode: +v glx