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00:04:03 *** Compu has quit IRC 00:14:13 *** Progman has quit IRC 00:21:03 *** Compu has joined #openttd 00:44:51 <Wolf01> 'night 00:44:53 *** Wolf01 has quit IRC 01:02:42 *** Biolunar has quit IRC 01:09:39 *** maciozo has quit IRC 02:16:33 *** gelignite_ has joined #openttd 02:21:49 *** FLHerne_ has quit IRC 02:23:55 *** gelignite has quit IRC 03:08:45 *** chomwitt1 has joined #openttd 03:15:10 *** chomwitt has quit IRC 04:35:21 *** glx has quit IRC 04:37:27 *** Snail has quit IRC 04:39:22 *** Snail has joined #openttd 04:45:15 *** chomwitt2 has joined #openttd 04:51:45 *** chomwitt1 has quit IRC 04:52:46 *** chomwitt3 has joined #openttd 04:56:12 *** chomwitt4 has joined #openttd 04:59:10 *** chomwitt2 has quit IRC 05:00:39 *** chomwitt has joined #openttd 05:02:39 *** chomwitt3 has quit IRC 05:07:05 *** chomwitt4 has quit IRC 05:14:06 *** chomwitt1 has joined #openttd 05:14:08 *** chomwitt has quit IRC 05:18:33 *** chomwitt2 has joined #openttd 05:25:00 *** chomwitt1 has quit IRC 05:38:29 *** chomwitt2 has quit IRC 06:19:08 *** gelignite_ is now known as gelignite 06:29:32 *** gelignite has quit IRC 06:58:21 *** Snail has quit IRC 07:49:29 *** roidal has joined #openttd 08:23:25 *** sla_ro|master has joined #openttd 08:56:22 *** andythenorth has joined #openttd 09:29:11 *** Wolf01 has joined #openttd 09:29:15 <Wolf01> o/ 09:45:13 *** Biolunar has joined #openttd 09:47:45 *** Arveen has joined #openttd 09:48:23 <andythenorth> lo Wolf01 09:48:58 <Wolf01> So it is then... Eddi was right 09:50:30 <andythenorth> he often is 09:50:40 <andythenorth> what was he right about? 09:50:52 <Wolf01> George Michael 09:51:13 <andythenorth> 2016 rolls on 09:51:24 <andythenorth> also, shall we fix tooltips for main toolbar? o_O 09:51:36 <andythenorth> (try them for tramtype onwards) 09:51:54 <Wolf01> Nah, I like how they are ;) 09:59:01 *** Progman has joined #openttd 09:59:07 <Wolf01> Done 10:00:12 <Wolf01> Uhm, it's me or the scenario editor tramway button is missing? 10:00:30 *** FLHerne_ has joined #openttd 10:01:42 <andythenorth> Wolf01: it’s missing :) 10:01:52 <Wolf01> I was sure I pushed it 10:02:04 <Wolf01> https://github.com/andythenorth/NotRoadTypes/commit/88b9063d942dd580f7d94da320b4ca8964db9eb0 10:02:47 <andythenorth> hmm 10:02:57 <andythenorth> is the commit just for the roadtypes? 10:03:02 <andythenorth> and not the tramtypes/ 10:03:23 <andythenorth> also, mine includes ‘electrified roads’, which is curious 10:03:26 <Wolf01> Uhm, yes, it is 10:05:50 <Wolf01> Also roadtypes different from normal road can't be built on editor... I wonder why, it worked 10:07:21 *** srhnsn has joined #openttd 10:09:54 <andythenorth> ‘many eyes make shallow bugs’ etc :P 10:19:05 *** FLHerne_ has quit IRC 10:26:43 <Wolf01> Mmmh, I need to hide some roadtypes from editor dropdown 10:26:48 <Wolf01> Like electric road 10:56:15 *** JacobD88 has joined #openttd 11:01:23 *** adf88 has joined #openttd 11:05:31 *** Wormnest has joined #openttd 11:09:17 *** JacobD88 has quit IRC 11:20:49 *** frosch123 has joined #openttd 11:25:23 *** lorran78 has quit IRC 11:32:33 *** gelignite has joined #openttd 11:32:54 *** andythenorth has quit IRC 11:34:25 *** ZirconiumX has joined #openttd 11:43:03 *** Alberth has joined #openttd 11:43:03 *** ChanServ sets mode: +o Alberth 11:53:27 *** andythenorth has joined #openttd 11:53:51 <andythenorth> quak 11:54:46 <frosch123> moi 11:56:33 <frosch123> let's see how upgrading roads works 11:58:06 <andythenorth> probably better than this wifi 11:58:22 <andythenorth> probably better than this wifi network 11:58:52 *** andythenorth has quit IRC 11:59:09 *** andythenorth has joined #openttd 12:01:00 <frosch123> thanks for the demonstration 12:02:20 <andythenorth> it’s fantastic 12:05:23 <Alberth> congrats with the christmas present, all! 12:05:41 <andythenorth> lo Alberth :) 12:05:50 <Alberth> o/ 12:18:50 * andythenorth wonders what to do next 12:20:02 <frosch123> should road and tram depots look differently? 12:20:12 * andythenorth wondered 12:20:31 <andythenorth> I dislike the electric tram depot quite a bit 12:20:41 <andythenorth> but for consistencies sake I wondered about keeping it unchanged 12:22:53 <andythenorth> the HAUL depot would make a better tram depot 12:23:03 <andythenorth> and HAUL should look more like it fits with a mine or quarry or such 12:26:59 <Eddi|zuHause> i always used a tram grf with slightly wider rails, which also came with a tram depot 12:34:53 * andythenorth looks 12:35:34 * andythenorth used Light-rail/Tramtracks grf 12:35:42 <andythenorth> which has nice catenary, but horrible depot 12:35:53 <andythenorth> default catenary is really horrible 12:50:08 <Eddi|zuHause> yes 12:59:41 <Wolf01> I was about to see how I could fix the editor roadtypes dropdown before lunch, any suggestion? 13:07:04 <frosch123> what is it supposed to show? 13:07:13 <Wolf01> Not the electric road 13:07:19 <frosch123> why? 13:07:45 <Wolf01> No loaded grf with vehicles for it 13:08:12 <frosch123> then compare GetScenRoadTypeDropDownList with GetRoadTypeDropDownList :) 13:08:40 <frosch123> also i believe HasRoadTypeAvail disallows all roadtypes but normal road 13:09:39 <Wolf01> Yes, you see them but you can't effectively build them 13:15:39 *** frosch has joined #openttd 13:15:51 <Wolf01> :o 2 frogs 13:17:00 <frosch> the other one was jelly of andy's wifi or so 13:20:28 *** frosch123 has quit IRC 13:24:39 <Wolf01> Ha! Removed haul but kept elroad 13:53:35 *** andythenorth has quit IRC 13:54:23 *** andythenorth has joined #openttd 13:59:26 *** chomwitt has joined #openttd 14:09:43 *** maciozo has joined #openttd 14:11:22 *** ccccc has joined #openttd 14:11:29 *** chomwitt has quit IRC 14:13:20 *** maciozo_ has joined #openttd 14:17:48 *** maciozo has quit IRC 14:17:50 *** maciozo_ is now known as maciozo 14:30:51 *** chomwitt has joined #openttd 14:45:09 <andythenorth> too much WIP :P 14:45:17 <Wolf01> :D 14:45:29 <andythenorth> big broken FIRS patch, big unfinished Iron Horse change 14:45:37 <andythenorth> unfinished Road Hog 14:45:48 <andythenorth> and Unsinkable Sam is barely a prototype 14:46:03 <Wolf01> Did they already start to ask for more features on NRT? 14:46:07 <andythenorth> probably :) 14:46:10 <andythenorth> it’s a good sign 14:46:14 <andythenorth> means it’s not ‘meh' 14:47:15 *** adf88 has quit IRC 14:53:00 <Alberth> :) 14:58:00 <frosch> gah, i can't decide whether overbuilding roadstop/bridges/tunnels with different roadtypes should error, convert or upgrade 14:58:16 <Wolf01> Or just build 14:58:18 <frosch> and it is so inconsistent for railtypes that it does not give a good example :p 15:01:50 <Wolf01> Should we be able to build even tramways in editor? 15:05:13 <frosch> they cannot be town-owned 15:05:17 <frosch> only bankrupt-owned 15:05:32 <Wolf01> Ok, then roads only 15:06:49 <Wolf01> I wonder if one day we could have generated maps with connections, and maybe industries too with the possibility to take over single routes 15:10:02 <Wolf01> Good guy adf88 provided a temporary fix for opengfx+ missing graphics :P 15:25:01 <andythenorth> frosch: upgrade = increases compatibility, never reduces it? 15:25:41 *** Ethereal_Whisper has joined #openttd 15:28:51 <Wolf01> Yes, like RAIL->ELRL 15:29:10 <Wolf01> For example you can't upgrade ROAD->HAUL 15:29:21 <Wolf01> Only convert 15:37:15 <frosch> andythenorth: in practice yes, in theory compatibilty is not transitive 15:51:03 <andythenorth> upgrade seems like the right thing to do, but is the hardest behaviour to explain 15:51:15 <andythenorth> actually no 15:51:25 <andythenorth> what’s wrong with having to explicitly convert? 15:51:31 <frosch> the best behaviour is the one that does not need explanation :) 15:51:34 <andythenorth> or choose the right type before overbuilding 15:51:45 <frosch> anyway, already pushed 15:51:50 <frosch> made it the same as for railtypes 15:51:52 * andythenorth pulls 15:52:02 <frosch> though the behaviour for bridges and tunnels is meh in for both :p 15:58:08 <andythenorth> so HAUL won’t build over ROAD, but ELRL will build over RAIL 15:58:16 <andythenorth> makes sense 15:58:59 <frosch> and building ELRL over RAIL and RAIL over ELRL both result in ELRL 16:01:18 <frosch> ok, so... roadstops... 16:01:57 <andythenorth> ah I was talking about roadstops :) 16:01:59 <frosch> the gui sprites for road and rail include sprites for build tunnel, but not for build bridge 16:02:00 <andythenorth> sorry 16:02:22 <frosch> the gui sprites for rail do not include sprites for build station and build waypoint 16:02:34 <andythenorth> ok so if road is also present on the tile, I can build RAIL stop over ELRL 16:02:39 <frosch> i think the gui sprites for road should also not include sprites for build busstation and build truckstop 16:03:04 <andythenorth> if road is not present I cannot build RAIL stop over ELRL 16:27:46 <frosch> all gui sprites are meh 16:29:24 <andythenorth> yup 16:29:37 <andythenorth> I would leave them out as far as possible 16:30:10 <andythenorth> it’s nice if they look like what you’re building, cos it’s WYSIWG 16:30:32 <andythenorth> but it’s more important that you can recognise them quickly, and they don’t change a lot between types 16:30:55 <andythenorth> they’re an icon, not a preview 16:31:01 <Eddi|zuHause> <andythenorth> if road is not present I cannot build RAIL stop over ELRL <-- why not? 16:31:12 <andythenorth> because it doesn’t work? o_O 16:31:19 <frosch> it does 16:31:37 <frosch> you can convert any station to any station by overbuilding, same as for railtypes 16:31:53 <frosch> you can only upgrade by building a station over plain track, same as for railtypes 16:32:12 <frosch> as said, it is as inconsistent as for railtypes :) 16:32:31 <frosch> but road does not have anything to do with it 16:34:16 <andythenorth> oh it’s too many variables, my report is wrong sorry :P 16:34:28 <andythenorth> testing requires a very precise set of actions, I didn’t do them :P 16:35:52 *** Biolunar has quit IRC 16:46:54 <Wolf01> Needs a better error than "Cannot build road here", is it possible to tell at least "not compatible roadtypes"? 16:51:43 * andythenorth biab, flat battery 16:51:44 *** andythenorth has quit IRC 16:52:21 <Eddi|zuHause> can you repair flat batteries with hotglue and tape? 16:52:33 <frosch> Wolf01: please also add a better message for railtypes :) 16:52:53 <Wolf01> Oh, they suffer from that disease too? 16:53:14 <Wolf01> I only use rail (no mono/magl) so I never noticed that :P 16:53:25 <frosch> Wolf01: i could not decide for what is the right behaviour, so i made it exactly the same as for railtypes 16:53:48 <Wolf01> It's ok for me, at least is consistent 16:53:53 <frosch> Eddi|zuHause: everything that easily burns is suitable to mess with batteries 16:55:31 <Wolf01> Bah... I'm watching a dvd rip because I'm too lazy to connect the dvd player and play my own dvd... but the overall quality makes me want to do that 16:55:56 <Eddi|zuHause> anyway, back to my original question before: what i think should happen if you build a RAIL station on a tile that has ELRL is the same as when you build a RAIL trackbit on a tile that has ELRL, so it should automatically upgrade to ELRL 16:56:15 <Eddi|zuHause> no matter if there is ROAD or not 16:56:24 <Wolf01> +1 16:56:49 <Wolf01> And you shouldn't be able to build HAUL roadstop over ROAD 16:57:05 <Wolf01> But it builds ROAD roadstop instead 16:57:33 <Wolf01> It should be changed for train too if that's the case 16:58:08 <frosch> yep, same for rail :) 16:58:35 <frosch> rail + elrail station -> elrail station; elrail + rail station -> command failed 16:58:52 <frosch> rail station + elrail station -> elrail station; elrail station + rail station -> rail station 16:59:32 <Wolf01> Which is not backwards compatible, so it will break your route 17:01:25 <Wolf01> That could be ok for non-track tiles... but meh 17:06:12 *** tycoondemon has joined #openttd 17:30:55 *** Flygon_ has joined #openttd 17:37:43 *** Flygon has quit IRC 17:37:43 *** andythenorth has joined #openttd 17:45:16 <andythenorth> also now we can add subways 17:45:23 <andythenorth> killer feature 17:46:49 *** tycoondemon has quit IRC 17:47:04 <frosch> maybe there should be an option to assign trucks to airports, to increase the airport cargo throughput 17:48:11 <andythenorth> transferring the baggage? o_O 17:48:49 <frosch> i did not dare to suggest to add inner-airport roads :p 17:49:11 <andythenorth> faster conveyor belts 17:49:25 <andythenorth> I need that no-junctions patch, for point-to-point 17:49:33 <andythenorth> then NRT can provide conveyors and pipes :P 17:50:05 <Eddi|zuHause> it really should not do that... 17:50:27 * andythenorth thinks Eddi just says that for encouragement 17:50:34 <frosch> since when can pipes not branch? 17:50:39 <andythenorth> reverse pyschology 17:50:54 <andythenorth> if they branch, how does the milk know which branch to take? :o 17:51:35 <frosch> the new one into the branch, the old one from the branch can continue 17:58:41 *** tycoondemon has joined #openttd 17:58:55 *** andythenorth has quit IRC 18:00:44 *** Snail has joined #openttd 18:00:57 *** Snail has joined #openttd 18:01:35 *** Snail has quit IRC 18:01:45 *** Snail has joined #openttd 18:02:36 *** Snail has joined #openttd 18:03:11 *** Snail has quit IRC 18:03:35 *** Snail has joined #openttd 18:04:12 *** Snail has joined #openttd 18:05:05 *** Snail has joined #openttd 18:05:35 *** Snail has quit IRC 18:05:55 *** Snail has joined #openttd 18:06:45 *** Snail has joined #openttd 18:06:57 <frosch> even andy's wifi is good compared to that :) 18:07:11 *** Snail has quit IRC 18:07:36 *** Snail has joined #openttd 18:08:15 <Wolf01> <andythenorth> I need that no-junctions patch, for point-to-point <- lol 18:08:33 <Wolf01> Got to go, dinner 18:09:43 *** andythenorth has joined #openttd 18:11:47 *** glx has joined #openttd 18:11:48 *** ChanServ sets mode: +v glx 18:24:59 *** adf88 has joined #openttd 18:29:33 *** Frage has joined #openttd 18:30:09 <Frage> Hey all. Anyone who can help me get openttd working on Android? 18:36:16 *** Frage has quit IRC 18:36:20 <andythenorth> Don’t leave me hanging on like a yo-yo 18:36:25 <andythenorth> Wake me up before you go-go 18:44:27 <andythenorth> ho, what smells bad about my ship size schema? 18:44:30 <andythenorth> o_O 18:44:37 <andythenorth> I have large, small, mini, micro 18:45:47 <DorpsGek> Commit by translators :: r27715 trunk/src/lang/spanish.txt (2016-12-26 19:45:38 +0100 ) 18:45:48 <DorpsGek> -Update from Eints: 18:45:49 <DorpsGek> spanish: 2 changes by SilverSurferZzZ 18:47:45 <Alberth> too many sizes? 18:50:04 <Alberth> "micro" for ships doesn't make much sense? 18:50:16 <Alberth> "huge" is missing? 18:50:32 <Alberth> /me is just making random guesses 18:50:35 <Redirect_Left> Surely a 'micro' ship is just a dinghy? 18:50:49 <Redirect_Left> with a single envelope of mail on it 18:51:17 <Alberth> you send those by pigeon :) 18:51:28 <Redirect_Left> ah, of course. 18:52:09 <Alberth> hmm, aircraft set with pigeons :p 18:52:31 <Redirect_Left> Let's spice it up a bit, use owls! 18:52:37 <andythenorth> there’s no ‘medium' 18:52:38 <andythenorth> :P 18:52:39 <Redirect_Left> Pigeons are so predictable and old school! 18:52:43 <andythenorth> medium is boring 18:52:44 <Alberth> good idea :) 18:53:26 <Alberth> sounds like a nice experiment :) 18:56:51 <andythenorth> so what will the WaterTypes spec be? o_O 18:58:27 <frosch> i thought canal road is next? 19:05:26 <andythenorth> is hax? :) 19:05:34 * andythenorth needs electrified canal 19:06:06 <frosch> eels? 19:06:24 <andythenorth> yes 19:06:24 <andythenorth> exactly 19:06:25 <andythenorth> EELS would be the label 19:06:38 <frosch> :) 19:09:24 *** smoke_fumus has joined #openttd 19:12:14 <andythenorth> electric canals http://www.lowtechmagazine.com/2009/12/trolley-canal-boats.html 19:12:18 <andythenorth> there are some extant in france 19:12:32 * andythenorth was trolling, but as usual RL trolls back stronger 19:12:36 <Redirect_Left> wow, that's an odd idea 19:12:59 <Redirect_Left> I assume there is some sort of huge fuse so if a certain part of it falls into the canal it won't kill all the wildlife in the water within X radius of the fault... 19:23:18 <Snail> hey Andy, I was looking for the list of your FIRS cargo 19:23:23 <Snail> I was referring to this: http://bundles.openttdcoop.org/firs/releases/LATEST/docs/html/code_reference.html 19:23:42 <Snail> but I fear it’s incomplete… I read somewhere you added some new cargoes like Explosives 19:23:46 <Snail> but I can’t fing them there 19:24:26 <frosch> try replacing "releases" with "push" in the url 19:25:51 <Snail> http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/code_reference.htm —> 404 Not Found :( 19:26:28 <frosch> http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/code_reference.html <- you dropped an "l" 19:27:10 <andythenorth> Snail: http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/code_reference.html#cargos 19:27:31 <Snail> works, thanks 19:49:25 <Snail> andythenorth: maybe a silly question… but don’t you think the Vehicles Factory could also churn out Engineering / Farm supplies? 19:49:31 <andythenorth> it could 19:49:34 <Snail> like excavators, tractors... 19:49:35 <andythenorth> but it doesn’t currently 19:49:44 <Snail> any plans to do that? 19:49:54 <andythenorth> no 19:50:07 <andythenorth> there is the Machine Shop for that 19:50:44 <andythenorth> it would be hard to decide whether to drop FMSP or ENSP 19:50:52 <andythenorth> it’s better to avoid the question 19:51:15 <Snail> ah…. because industries can only produce two products? 19:51:37 <andythenorth> yup 19:57:20 <andythenorth> not sure what to do for pax ships 19:57:32 <andythenorth> my notes say ‘probably all ideas are wrong’ :P 19:58:26 <andythenorth> last idea was 19:58:36 <andythenorth> - fast, very uncomfortable, normal loading 19:59:08 <andythenorth> - medium, +/-0 on comfort (cargo penalty), fast loading 19:59:23 <andythenorth> - slow, very comfortable (cargo payment bonus), slow loading 19:59:35 <andythenorth> and 3 sizes of each 20:01:11 <andythenorth> so hydrofoil/hovercraft; commuter ferry; pax liner 20:01:19 * andythenorth is seriously unconvinced 20:07:23 *** fleet75 has joined #openttd 20:07:26 <fleet75> helloooo 20:08:21 <fleet75> idk but for some reason or another nuts train set seems give me a less than a frame a second, but only on servers 20:13:29 <frosch> and why would you blame that onto a train set? 20:16:02 <fleet75> if i join a server without the nuts train set which is 32bpp it works as expected 20:16:33 *** andythenorth is now known as Guest1003 20:16:33 *** andythenorth_ has joined #openttd 20:16:33 *** andythenorth_ is now known as andythenorth 20:17:19 <frosch> try disabling "full animation" in the menu 20:17:44 *** Guest1003 has quit IRC 20:18:21 <fleet75> kk thx 20:19:10 *** srhnsn has quit IRC 20:20:05 *** smoke_fumus has quit IRC 20:24:39 *** andythenorth has quit IRC 20:29:28 *** andythenorth has joined #openttd 20:31:55 <fleet75> actually i have no idea that its nuts trains set but i think it might be 20:32:09 <fleet75> i have gone through all the different blitters and none of them have an affect on the framerate 20:32:58 <fleet75> the framerate dies as soon as you enter the server, going from like 2fps to 2 seconds a frame 20:34:59 <_dp_> fleet75, which server is it? Did you try any other servers with nuts? 20:35:14 <peter1139> sprite cache size? 20:37:53 <fleet75> i tried it on openttdcoop welcome server, public server, and pro zone server 20:38:23 <fleet75> the welcome server works absolutely fine, however the public and pro zone servers framerate do what i just said 20:39:10 <Eddi|zuHause> i'd also suspect the sprite cache 20:39:24 <Lejving> should mention that it worked fine offline fleet75 right? 20:40:06 <Eddi|zuHause> but make sure that it's not just their massive networks that slowing things dow 20:40:08 <Eddi|zuHause> n 20:40:39 <Eddi|zuHause> (i did type that n, but then sausage-fingered backspace when hitting enter) 20:41:05 <fleet75> yup was going to mention that at one point i downloaded the pro zone server and it run as expected, and just ran the public server offline and it worked fine 20:41:38 <Eddi|zuHause> there's also a way to force the game to run in 8bpp mode, but it involves secret config settings 20:42:06 <Eddi|zuHause> that may or may not actually improve things 20:42:22 <fleet75> tried that, no effect 20:42:30 <fleet75> might not even be the nuts train set 20:42:46 <_dp_> fleet75, check citymania #0 it has nuts also 20:42:48 <Eddi|zuHause> more likely to be the industry set 20:42:55 <_dp_> most of it is disabled though... 20:43:19 <Eddi|zuHause> YETI 20:43:50 <fleet75> prozone runs yeti, but public server doesnt 20:44:10 <Eddi|zuHause> fleet75: even if you specify 8bpp blitter on the command line, the game will still turn on 32bpp mode if a newgrf requests it, there's a separate config setting to override that 20:45:03 <fleet75> i changed the blitter setting in the openttd.cfg file if thats what you mean 20:45:13 <Eddi|zuHause> yes, that's not enough 20:46:03 <fleet75> oh wheres the second config? 20:46:34 <fleet75> i thought it was as all the buttons seemed lower quality and the trains looked like they were in 8bpp 20:49:40 <Eddi|zuHause> i think it's the "support8bpp" option 20:49:54 <Eddi|zuHause> but you need to look at what the values are 20:50:07 <Eddi|zuHause> it was something like no/software/hardware or something 20:50:43 <fleet75> oh kk 20:51:03 *** skrzyp has joined #openttd 20:51:38 <Eddi|zuHause> it might be called differently, or changed 20:51:49 <Eddi|zuHause> my info on that is very old 20:53:01 <fleet75> yh its support8bpp u=i need to change it to system 20:53:07 <fleet75> i* 20:54:09 <fleet75> it still doesnt seem to do anything 20:54:26 <fleet75> alot of other people on #openttdcoop seem to be having the same issue 20:56:46 <andythenorth> frosch: you’re away for some time now? 20:57:45 <frosch> yep, gone in an hour for 7..9 days 20:59:04 <frosch> my nrt todo list does not contain anything important, so people can play for a week :p 21:00:50 <andythenorth> happy new year :) 21:00:52 *** adf88 has quit IRC 21:01:51 <frosch> btw. i made the "overlay" sprites optional 21:02:17 <frosch> at least i think i did :p 21:02:19 <andythenorth> ok so I could drop those from Road Hog 21:03:07 * andythenorth learning about ship size names 21:04:59 *** Snail has quit IRC 21:05:49 *** Snail has joined #openttd 21:08:29 <peter1139> 120km today 21:09:08 <frosch> on your home trainer? 21:09:24 <peter1139> Nah, just my bicycle. 21:09:37 <peter1139> I actually leave my house these days. 21:09:55 <__ln__> sounds dangerous 21:13:42 *** Snail has quit IRC 21:14:17 <peter1139> 12,650km this year 21:15:36 <frosch> so you do that trip every 3 days? 21:17:49 <frosch> did you get a job as bicycle courier? 21:18:45 <frosch> otherwise that is quite a lot 21:19:15 <Wolf01> He's the newspaper delivery kid 21:20:50 *** Alberth has left #openttd 21:23:28 <peter1139> Nah, 12km cycle commute to the office, plus weekend rides. 21:28:09 *** andythenorth has quit IRC 21:29:55 *** fleet75 has left #openttd 21:30:58 *** andythenorth has joined #openttd 21:35:59 * andythenorth driven away by flakey wifi 21:36:03 <andythenorth> bye :) 21:36:26 *** andythenorth has quit IRC 21:38:48 *** FLHerne has joined #openttd 21:43:46 *** Arveen has quit IRC 21:44:16 *** frosch has quit IRC 21:59:14 *** FLHerne has quit IRC 21:59:28 *** JacobD88 has joined #openttd 21:59:28 *** FLHerne has joined #openttd 22:00:23 *** JacobD88 has quit IRC 22:00:42 *** efess has quit IRC 22:01:04 *** FLHerne has quit IRC 22:02:38 *** roidal has quit IRC 22:09:45 *** sla_ro|master has quit IRC 22:37:28 *** Flygon__ has joined #openttd 22:39:04 *** Wormnest has quit IRC 22:43:35 *** Supercheese has joined #openttd 22:43:44 <Supercheese> RoadTypes?!?! 22:43:46 <Supercheese> What is this madness? 22:44:17 *** Flygon_ has quit IRC 22:44:34 <Wolf01> What? Where? 22:44:44 <Supercheese> https://www.tt-forums.net/viewtopic.php?f=33&t=75637 22:44:50 <Wolf01> Really? 22:45:29 <Wolf01> Didn't ever notice that 22:52:44 *** ZirconiumX has quit IRC 22:54:15 *** tokai|noir has joined #openttd 22:54:15 *** ChanServ sets mode: +v tokai|noir 23:01:19 *** tokai has quit IRC 23:17:55 *** maciozo has quit IRC 23:55:52 *** efess has joined #openttd