Log for #openttd on 5th January 2017:
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00:00:08  <Supercheese> yep
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08:38:56  <OpenTTd> hey dont spam
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09:07:55  <peter1139> who
09:08:25  <OpenTTd> v
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09:09:26  <V453000> wat
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10:56:00  <__ln__>
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11:29:26  <SpComb> spam
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11:53:40  <Wolf01> o/
11:55:33  <frosch123> o/
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14:36:32  <supermop> yo
14:36:40  <Alberth> oy
14:37:51  <supermop> so it turns out the monitor i bought in anticipation of getting a new computer has a screen like twice as big but half the resolution of my surface
14:38:11  <supermop> and now its too late to return monitor i think
14:42:06  <peter1139> resolution would be a primary factor in buying a monitor, i'd've though
14:42:08  <peter1139> +t
14:42:45  <LordAro> ooh, double contraction, nice
14:42:47  <supermop> it was pretty cheap and looked nice
14:42:53  <LordAro> so rarely see them in the wild
14:43:15  <supermop> i'd've'th't
14:44:27  <frosch123> <- added some spritesheets
14:44:40  <frosch123> though the test sprites have some rough borders
14:45:00  <peter1139> hmm
14:45:35  <frosch123> supermop: how do you pronounce ' ?
14:45:43  <SpComb> 24" 4k is an appropriate monitor size
14:45:45  <supermop> you dont
14:45:55  <peter1139> bit small at my age :p
14:46:06  <LordAro> bit small generally
14:46:28  <frosch123> the optimal screen size depends on the size of your table
14:46:30  <SpComb> hmm, incorrect, 26-28"
14:48:19  <peter1139> i nearly got a 22" 4K, as it was IPS and cheap
14:48:23  <peter1139> but... too small i reckon
14:49:06  <LordAro> frosch123: not with that attitude (and a big enough monitor mount)
14:49:52  <LordAro> i should take a newer photo, that one's awful
14:50:15  <peter1139> hmm, what about a dell up2715k... 27" 5120x2880
14:50:26  <peter1139> oh. £830 :(
14:51:03  <supermop> that ratio of monitor to desk would make me feel claustophobic
14:51:05  <frosch123> LordAro: i see my argument confirmed
14:51:43  <LordAro> you never specified that you had to be able to use the desk for anything else :p
14:51:52  <LordAro> i should really get a bigger one..
14:52:27  <peter1139> my triple screens are all landscape
14:52:30  <SpComb> bigger desk?
14:52:32  <peter1139> also, only 22" each
14:53:47  <peter1139>
14:54:10  <LordAro> wat
14:54:32  <frosch123> can they do the same thing with the keyboard?
14:55:36  <LordAro> one of these, perhaps?
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14:57:14  <_dp_> or
14:58:17  <frosch123> does that have a scroll lock key?
14:59:30  <LordAro> probably
14:59:34  <_dp_> No idea, but it's programmable I think
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16:03:07  <supermop> snow sprites for roads part of the roadtype grf?
16:04:13  <frosch123> the terrain_type variable gives you information on the snow state
16:06:26  <__ln__> did i mention i upgraded my internet connection a while ago...
16:06:54  <supermop> but i should include snowy sprites? its not like base set has any idea how to put snow on a weird new road or tramway
16:07:11  <frosch123> yes, snow is your trask
16:07:15  <frosch123> *task
16:09:16  <frosch123> baseset will only put snow on the grass road side
16:11:54  <supermop> ok
16:12:39  <supermop> well for now i am ok, as i am drawing roads that look like chips tiles, and chips has no snow
16:12:52  <supermop> but ill leave room for future snow
16:13:00  <Alberth> edible tiles!
16:18:14  <supermop> can stations have snow yet?
16:19:27  <frosch123> quite sure they can
16:20:06  <frosch123> i clearly remember the bare-land stations having snow
16:21:22  <supermop> i guess i need to draw snow for chips too then
16:25:07  <supermop> someone should go though and give 2cc tram set real world, incompatible track guages
16:25:22  <supermop> to make it absolutely miserable to play with
16:26:17  <supermop> "sorry, wrong voltage on the trolley wire - this is a 600V tram, 750V supply blew all of its fuses"
16:30:45  <Alberth> good fuse test
16:31:35  <Eddi|zuHause> that doesn't make a lot of sense, though, as you can order almost any tram type for almost any gauge or voltage
16:32:48  <supermop> Eddi|zuHause: yeah, the very prototypical vehicle sets have a more subtle version of that problem, in that most manufacturers would build trams specific to the order
16:34:03  <supermop> likewise, if i wanted to, i am sure i could have ordered a metro train with sleeping compartments if i was running a metro of any reasonable size
16:35:28  <supermop> and if i was building a railway from scratch on a small square shaped island, I could order trains from both asia and europe, and specify the gauge i wanted
16:36:06  <supermop> i could order a 3rd rail emu of grain hoppers
16:37:43  <supermop> lets make it a 3 phase AC 3rd rail while we are at it
16:41:32  <Eddi|zuHause> would that not be easier with a 4th rail?
16:41:55  <Eddi|zuHause> also, most modern trams are 3 phase AC internally, and have a converter installed
16:42:03  <supermop> and maybe a 5th rail
16:43:38  <supermop> and power for the driver's cab air conditioner will be from a small steam engine
16:44:44  <supermop> i guess its kind of silly to have a tram set that so finely subdivides by city is what i am getting at
16:45:20  <supermop> to say, well the sapporo trams are smaller and have less capacity than the tokyo trams
16:46:08  <supermop> unless you are building a model of japan, why use those other ones? my fictional sapporo could order whatever type of tram it needed
16:49:03  <Rubidium> that one definitely needs a snow overlay though
16:51:17  <supermop> snow on the tram roof
16:52:33  <supermop> i am turning into my mom
16:52:35  <Eddi|zuHause> snowy tram needs higher chance of sparks
16:53:11  <frosch123> starting with a certain snow level you can use the same sprite for all models
16:53:52  <supermop> wife is in cuba so i've had no communication with her at all since her plane took off from Newark, and now i am full of worry and anxeity
16:54:14  <Rubidium> <- nice!
16:54:40  <Eddi|zuHause> they don't have phones in cuba?
16:55:01  <supermop> snowy tramway needs plowing every x ticks?
16:55:21  <supermop> Eddi|zuHause: no internet and her phone wont work there
16:55:32  <supermop> at least not without expensive roaming
16:55:35  <Rubidium>
16:56:07  <Eddi|zuHause> supermop: there's this brand new invention called a payphone
16:56:21  <supermop> Rubidium: don't want to be on the street when that goes by
16:56:52  <Rubidium> then avoid Sapporo ;)
16:56:56  <supermop> Eddi|zuHause: she wouldn't take time out of a vacation to waste on a payphone
16:58:16  <Eddi|zuHause> you know, there's also this practice of writing post cards from places you visited. they conveniently have the sights printed on them
16:58:35  <supermop> this is what i mean by turning into my mom, i fret about stuff like this now, whereas a normal person would just have fun
16:58:41  <Alberth> they just sell them at the wrong place :)
16:58:45  <Eddi|zuHause> (although, those might arrive when you're already back home)
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17:58:00  <debdog> is there a feature for global warming or any other environmental disaster in ottd?
17:58:58  <debdog> because our map is decaying. we're in the year 2534 now
17:59:23  <debdog> lots of water in one corner suddenly
17:59:52  <peter1139> that's just the inevitable thrust of mankind
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18:00:04  <peter1139> destroying the environment because they're bored
18:00:22  <debdog> hehe, true. just, is it implemented in ottd?
18:00:28  <peter1139> no
18:00:34  <debdog> ah
18:00:38  <peter1139> it's literally someone messing with the map
18:00:39  <debdog> sao might be a bug then?
18:00:45  <debdog> hmm
18:00:52  <debdog> checking clients...
18:01:51  <debdog> that's cost a lot of money. and none of the players seem to have spent that ammount lately
18:02:01  <debdog> *d
18:02:39  <peter1139> doesn't need to, lowering land to sealevel is quite cheap. raising it again isn't...
18:03:42  <debdog> the area is huge
18:04:15  <debdog> if you want to have a look, the server is
18:04:25  <supermop> debdog: you can lower a huge area of dry land to level 0, then just lower one tile to connect it to the ocean
18:04:31  <supermop> then it will all flood
18:07:14  <debdog> hmm, IDK, it just looks ver random
18:07:19  <debdog> *very
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18:16:48  <debdog> OTOH, after having a close look, sabotage might have happended
18:16:54  <debdog> intended or not
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19:26:19  <andythenorth> o/
19:27:02  <frosch123> lo
19:31:04  <supermop> yo andy
19:31:10  <Wolf01> o/
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19:54:01  <supermop>
19:54:10  <supermop> stone curbs/gutters
19:54:20  <andythenorth> can’t see any cats there
19:57:24  <andythenorth> supermop: you might darken the road area or the pavements? o_O
19:57:26  <andythenorth> dunno
19:57:33  <supermop> those are waiting for street furniture support in  nrt
19:58:43  <andythenorth> there are some additional shades from the flour mill you could lift
19:58:46  <supermop> andythenorth: its meant to look similar to the yard tiles, so conceivably the ocassional truck or forklift could be envisiond driving off the 'road' into a stack of crates
19:59:12  <supermop> extra dinginess from tires could help though
20:00:36  <supermop> white stripes, yellow stripes, or none on chips asphalt?
20:00:49  <andythenorth> probably white
20:00:52  <andythenorth> eh also
20:00:52  <andythenorth>
20:01:00  <supermop> i've drawn both
20:01:02  <andythenorth> ^ I need a colour scheme for fruit boats
20:01:05  <supermop> layers
20:01:14  <andythenorth> it will use same gestalt as Reefer, Piece Goods ship
20:01:22  <andythenorth> not sure the olive green will fly here :)
20:01:28  <supermop> i think a wood slatted ship is getting a bit silly tho
20:01:33  <supermop> haha
20:01:47  <supermop> a few bits of olive greeble then
20:01:47  <andythenorth> although I did find these :P
20:02:06  <frosch123> banana ship
20:02:12  <supermop> nice and tropic looking
20:02:29  <andythenorth>
20:02:42  <andythenorth> needs to be consistent-ish across RH, IH, Sam
20:03:01  <andythenorth> could change the other two sets if needed, there are only 5 or 6 fruit vehicles so far
20:03:23  <supermop> 1cc hull with olive stripe
20:03:43  <supermop> vents or greeble on top of the big deck hatches in olive
20:07:12  * andythenorth wonders about olive hull 
20:07:14  <andythenorth> let’s see
20:12:41  <andythenorth> probably not?
20:12:46  <andythenorth> looks more like a poo ship? o_O
20:13:29  <supermop>
20:13:49  <supermop> not real just a test
20:14:03  <andythenorth> yeah I wondered about the house
20:14:11  <andythenorth> I wonder about white hull, with solid olive slab
20:14:14  <andythenorth> like the juice tankers
20:14:35  <andythenorth>
20:14:39  <supermop> olive stripe
20:14:55  <supermop> damn thats a hot ship
20:15:03  <andythenorth>
20:16:09  <supermop> that swoosh will be your nightmare drawing in \_/|
20:16:21  <supermop> well only in ?|
20:16:25  <Eddi|zuHause> how is "damn that's a hot ship" a sentence anyone could say with a straight face?
20:16:46  <supermop> who said i had a straight face
20:17:13  <supermop> it was contoured in ecstasy at seeing such a hot ship
20:18:05  <supermop> andythenorth: chips mud tiles: 1 or two lanes of ruts in the mud
20:18:08  <supermop> ?
20:18:13  <andythenorth> might work
20:18:33  <andythenorth> fruit ship…
20:18:35  <Eddi|zuHause> supermop: must be where the vehicles actually go
20:20:58  <supermop> what about a generally torn up wide band of dirt?
20:21:21  <supermop> the mud tiles are so dark as is, not that much room to go darker
20:22:09  <supermop> if arrs is gpl i might take his dirt roads and remap to chips mud shades
20:22:45  <supermop> andythenorth: what is the deprecated sand tile in chips sources for? and do you have a non greyed out version?
20:23:26  <andythenorth> it went with the quarry, but it was meh
20:24:10  <andythenorth> supermop: somewhere in these will be an ealier rev.
20:24:55  <supermop> would it be worth reviving to see dump trucks drive on it?
20:25:15  <andythenorth> not on my account :)
20:25:22  <andythenorth> but do what you find interesting eh :)
20:26:56  <supermop> well i can add a layer in my psd for it, but no need to have it as a roadway with no matching chips station
20:27:47  <supermop> andrew350 roads not on dev zone must go look in fora for sprites
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20:34:58  <supermop> andythenorth: i ended up buying the surface book
20:35:35  <supermop> the build quality is kind of obnoxious, wrt to the box, pen, charger
20:35:43  <andythenorth> really?
20:35:49  <supermop> mini-dp adaptor
20:35:56  <andythenorth> I had the impression they were rock solid
20:36:05  <supermop> like now i feel like i have to save this super nice box forever
20:36:10  <andythenorth> I read the ifixit teardown of the surface pro
20:36:16  <andythenorth> seemed solid, everything is glued
20:36:27  <andythenorth> oh you mean the peripherals :P
20:36:38  <supermop> saving an apple box is one thing, saving a microsoft branded box feels so dorky
20:36:53  <supermop> andythenorth: I mean they are too nice
20:37:37  <supermop> the power adaptor is now one of the nicest design objects in my apartment, usurping much of my furniture
20:38:12  <supermop> but it is fated to sit on the floor, and now i will feel guilty about it getting gross and dusty down there
20:38:39  <andythenorth> ach, just kick it around a bit
20:38:43  <andythenorth> you’ll be fine after that
20:38:52  <andythenorth> things are meant to be used
20:39:51  <supermop> also i bought a 2nd pen bc i forgot it came with one, and the 2nd one has interchangeable nibs in a case made to look like a case for 2mm drafting leads
20:40:20  <supermop> so now i need to overcome my urge not to return the 2nd pen for the sake of those stupid nibs
20:40:48  <supermop> anyway all i've used it for so far is play open ttd
20:40:51  <andythenorth> winning
20:41:28  <supermop> idk how to get cs5 on there as it has no cd drive. avoiding moving to creative cloud
20:42:17  <andythenorth> USB CD drive, about 
20:42:22  <andythenorth> return the pen :P
20:42:25  <andythenorth> get the drive
20:42:32  <andythenorth> return the drive after use, get the pen back :P
20:42:34  <supermop> drawing mud noise would be easier with that pen
20:42:38  <supermop> haha
20:43:06  <supermop> V453000: you are drawing sprites with a stylus now?
20:43:29  <supermop> i also want that damn surface dial
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20:50:59  * andythenorth ships
20:51:22  <andythenorth> aiming for 2017 Christmas present
20:51:27  <andythenorth> might not be enough time :P
20:51:35  <supermop> shipping ship beta?
20:52:21  <andythenorth> nah, a ways off
20:52:29  <andythenorth> although someone should try it with broken graphics
20:52:33  <andythenorth> for gameplay purposes
20:53:50  <supermop> i dont want to play a game until i can have RH or HEQs running about my steelworks
20:54:08  <andythenorth> well you just need to code your grf then :)
20:54:11  <supermop> mud sprites are last to do i think
20:54:33  <supermop> then depots and crossings, but going to stick to defaults there first
20:55:16  <supermop> lastly snow sprites, but that means trying to relearn station nfo to update chips
20:55:48  <supermop> also i decided that trams need snow on roof
20:56:03  <supermop> thanks to rb
20:58:17  <V453000> supermop: yeah
20:58:19  <V453000> wacom ftw
20:58:36  <andythenorth> snow trams :o
20:58:45  <supermop> sapporo
20:58:48  <andythenorth> vehicles detect ground tile? o_O
20:58:54  <andythenorth> crazy talk
20:58:59  <V453000> anus
21:00:51  <V453000> supermop: I basically just render the template for drawing and then I finalize it by adding light/darkness to it
21:00:55  <V453000> and currently the noise
21:02:28  <andythenorth> clip holds?
21:02:35  <andythenorth> or upper works?
21:02:59  <andythenorth> i.e. is it better to see more hull, or more house, for ships that don’t fit
21:03:06  <supermop> ideally tram would get snowier each day above snowline, and then meltier each day below
21:03:33  <supermop> less hull
21:03:49  <andythenorth> that’s what I thought
21:03:52  <supermop> draw a fake water line as if heavily laden
21:03:55  <andythenorth> and it’s much harder to code :)
21:04:08  <andythenorth> harder / I can’t be bothered :
21:04:13  <andythenorth> it’s trivial :P
21:04:41  <supermop> ARRS dirt is like totally different hue than chips mud
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21:19:22  * andythenorth automates almost all the things :P
21:34:24  <supermop> andythenorth:
21:34:43  <andythenorth> not bad eh?
21:34:53  <supermop> yeah might leave it
21:34:59  <andythenorth> it’s hard to get a crisp original TTD style with this stuff
21:35:06  <andythenorth> but that’s as close as you’ll get for that
21:35:39  <supermop> adjusting the hue to better match the mud might not be worth it
21:35:55  <andythenorth> I don’t think you’ll gain much
21:36:29  <supermop> i lucked out and andrew had an extra unused set of slightly darker roads in his source
21:36:39  <supermop> good enough for me
21:38:07  <supermop> i might steal chips sheds for depots
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21:42:07  <supermop> will need to hack doors a bit
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21:48:18  <andythenorth> supermop: do you want Pikka’s hacks for UKRS rails?
21:48:22  <andythenorth> I have them here
21:48:37  <supermop> rails?
21:48:45  <andythenorth> he used CHIPS and FIRS sheds
21:48:59  <supermop> i need a chips shed with big enough door to be RV depot
21:50:12  <andythenorth> supermop: DM-ed
21:50:39  * andythenorth needs sheds for Road Hog roads also
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21:53:10  <andythenorth> supermop: take GarryG’s rail depots also? o_O
21:54:07  <supermop> want to keep it chips style on the chips tiles
21:54:50  <Wolf01> Bed feature
21:54:54  <Wolf01> 'night
21:54:56  <andythenorth> Bed Feature exactly
21:54:58  * andythenorth also
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21:55:06  <andythenorth> bye
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22:25:16  <supermop> i wonder if the australian or canadian economy will recover more first
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