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00:27:40 *** Eddi|zuHause2 is now known as Eddi|zuHause 00:41:02 *** Snail has joined #openttd 00:47:58 *** sla_ro|master has quit IRC 00:48:07 *** FLHerne has quit IRC 00:49:32 *** Lejving is now known as GoRiLLA_Lejving 01:15:50 *** Mitooo has quit IRC 01:50:45 *** GoRiLLA_Lejving is now known as Lejving 01:50:58 *** sim-al2 has joined #openttd 02:35:27 *** Progman has quit IRC 03:18:12 *** glx has quit IRC 04:09:15 *** Milek7 has quit IRC 04:12:16 *** Milek7 has joined #openttd 07:04:57 *** Ethereal_Whisper has joined #openttd 07:08:21 *** Alberth has joined #openttd 07:08:21 *** ChanServ sets mode: +o Alberth 07:10:54 *** Snail has quit IRC 07:33:44 *** andythenorth has joined #openttd 07:34:48 <andythenorth> o/ 07:49:17 <Alberth> moin 08:17:20 *** Compu has quit IRC 08:17:43 *** Compu has joined #openttd 08:18:49 *** Smedles has quit IRC 08:20:02 *** Smedles has joined #openttd 08:34:00 *** Arveen has joined #openttd 08:43:30 *** andythenorth has quit IRC 08:55:07 *** sla_ro|master has joined #openttd 09:01:57 *** Plaete has joined #openttd 09:05:19 *** Progman has joined #openttd 09:27:43 *** Smedles_ has joined #openttd 09:28:24 *** Smedles has quit IRC 09:34:45 *** DDR has quit IRC 10:04:11 <V453000> dem rails 10:04:13 <V453000> thanks LordAro 10:04:44 *** gelignite has joined #openttd 10:14:13 *** HerzogDeXtEr has joined #openttd 10:18:03 *** ZirconiumX has joined #openttd 10:18:39 *** andythenorth has joined #openttd 10:21:06 *** Supercheese has quit IRC 10:21:18 *** Defaultti has joined #openttd 10:22:25 *** roidal has joined #openttd 10:31:46 *** Mitooo has joined #openttd 10:51:31 * andythenorth placates pyflakes 10:51:31 <andythenorth> again 10:58:52 *** JacobD88 has joined #openttd 10:59:41 *** Arveen has quit IRC 11:00:46 *** ZirconiumX has quit IRC 11:01:15 <andythenorth> ach 11:03:35 <andythenorth> pyflakes hates this import http://dev.openttdcoop.org/projects/road-hog/repository/revisions/e0b78fde3d96/entry/src/pixa/__init__.py 11:03:39 <andythenorth> ‘unused' 11:05:52 <LordAro> is it wrong? looks unused to me :p 11:06:07 <LordAro> or is __init__ doing something magical? 11:06:22 *** FLHerne has joined #openttd 11:06:54 <andythenorth> later, elsewhere, I do ‘from pixa import Spritesheet’ 11:07:10 <andythenorth> basically my module design sucks 11:07:28 <andythenorth> I could just put all the code in the __init__ :P 11:10:31 <andythenorth> now I have happy pyflakes 11:10:42 <andythenorth> but my imports elsewhere look like ‘from pixa.pixa import Spritesheet, pixascan’ 11:10:45 <andythenorth> which is dumb :) 11:10:47 <andythenorth> but eh 11:12:43 <LordAro> ah, i see 11:12:50 <andythenorth> ach pixa doesn’t even need to be a module 11:13:54 * andythenorth simplifies 11:24:14 *** Wormnest has joined #openttd 11:28:23 *** JacobD88 has quit IRC 11:29:40 <andythenorth> fricking transmitter bollocks 11:29:51 * andythenorth is all happy to help players, but some players can’t help themselves 11:30:18 <andythenorth> “I want a way to circumvent the game rules, but using the cheat menu makes me feel bad” 11:31:36 *** roidal_ has joined #openttd 11:38:28 *** roidal has quit IRC 11:50:24 *** adf88 has joined #openttd 11:59:48 *** Wolf01 has joined #openttd 12:00:08 <Wolf01> o/ 12:01:48 <Wolf01> Bah, I can't talk today... throat ache 12:02:02 <Wolf01> Every day I'm ill in a new way 12:05:53 *** frosch123 has joined #openttd 12:05:59 <Wolf01> Quak 12:06:27 <frosch123> hoi 12:12:55 *** FLHerne has quit IRC 12:15:48 <andythenorth> I looked at the GS proposals again 12:16:00 <andythenorth> https://wiki.openttd.org/Frosch/GS_Area_Control 12:16:11 <andythenorth> ^ seems like it might have most interesting gameplay potential 12:16:39 <Wolf01> It has a lot of potential 12:16:52 <andythenorth> some of the other proposals, like controlling individual industries in detail 12:16:59 <andythenorth> are probably too specific to work well in ottd 12:17:05 <Wolf01> I would really like the "Disallow destruction of rivers on the whole map." 12:17:37 <andythenorth> multiple regions? o_O 12:17:51 <andythenorth> some regions cover whole map, some less than whole map 12:17:56 <Wolf01> Why not? 12:17:56 <andythenorth> might be daft 12:17:59 <andythenorth> dunno 12:18:06 <andythenorth> like layers for different gameplay concerns 12:22:33 *** gelignite has quit IRC 12:27:37 <andythenorth> ha ha 12:27:42 * andythenorth loves graphics generation 12:28:22 <andythenorth> it’s fiddly to set up, but boom http://dev.openttdcoop.org/attachments/download/8323/tanker_large_0.png 12:28:30 <andythenorth> 5 colours of tanker :P 12:32:18 <andythenorth> frosch123: are the layered vehicle sprites documented? o_O I can’t find them in the obvious places :) 12:36:47 <frosch123> https://newgrf-specs.tt-wiki.net/wiki/NML:Vehicles#Composing_vehicles_from_multiple_sprites 12:39:16 <andythenorth> thanks 12:39:21 <andythenorth> going to use it for wake sprites 12:39:34 <frosch123> found some copy&paste 12:39:46 <frosch123> it's SHIP_FLAG_SPRITE_STACK :) 12:39:55 <andythenorth> you beat me to it :) 12:43:53 *** FLHerne has joined #openttd 12:47:15 *** ZirconiumX has joined #openttd 12:49:57 <andythenorth> it works :o 12:50:00 <andythenorth> ha ha 12:50:31 *** Mitooo has quit IRC 12:54:28 <andythenorth> http://dev.openttdcoop.org/attachments/download/8324/wakes_poc_sam.png 12:54:47 *** Flygon__ is now known as Flygon 12:55:00 <Flygon> Why do I feel irrationally angry at OpenTTD having such a flexible palette... 12:55:07 <Flygon> I've been digging too deep into EGA palette <_> 12:55:50 <frosch123> which 16 of the 64 colours did you pick? 12:58:03 <andythenorth> frosch123: using the sprite stack will cut out 30 or so sprites for some ships 12:58:07 <andythenorth> not bad eh 12:58:13 <andythenorth> and I can animate the wakes, bonus 12:58:31 <andythenorth> animated wakes on my non-animated water :P 12:58:35 <frosch123> :) 13:02:44 <andythenorth> using a layer as a bool mask isn’t supported I guess? (to knockout pixels lower down the stack) 13:03:17 <frosch123> no, no image processing in ottd yet 13:03:20 <frosch123> except for recoloring 13:04:02 <frosch123> you can put the lower pixels into a separate sprite 13:04:34 <frosch123> though that may hit the stack size limit 13:05:40 <andythenorth> I can mask at the compilation stage :) 13:05:43 <andythenorth> it’s fine 13:18:59 <andythenorth> frosch123: is my use of registers correct? https://paste.openttdcoop.org/pouurpwrj/zcdxem/raw 13:19:32 <andythenorth> works in game 13:20:51 <frosch123> looks fine to me 13:23:32 <andythenorth> ta 13:28:38 *** maciozo has joined #openttd 13:33:22 <andythenorth> 2 waterline states (empty = high, loaded = full) are enough? 13:33:38 <andythenorth> I could add an intermediate, but eh, overkill? 13:33:46 <andythenorth> loaded = low * 13:34:24 <andythenorth> maybe it should match the number of cargo load states, makes the most sense :P 13:35:49 <Eddi|zuHause> yes, definitely 13:52:57 *** sla_ro|master has quit IRC 14:34:26 *** Arveen has joined #openttd 14:36:13 *** FLHerne has quit IRC 14:43:40 *** maciozo has quit IRC 14:49:11 *** FLHerne has joined #openttd 15:19:10 <andythenorth> ‘return 16’ 15:19:16 <andythenorth> that’s a useful method eh? 15:22:12 <Wolf01> Usually is return 4 15:22:30 <Wolf01> With a // chosen from a fair dice roll 15:26:10 *** Plaete has quit IRC 15:34:36 *** Arveen has quit IRC 16:14:05 *** FLHerne has quit IRC 16:19:40 <Alberth> right, more code than _tar_filelist makes assumptions on unique grf filenames :) 16:20:04 *** FLHerne has joined #openttd 16:20:40 *** ephja has joined #openttd 16:29:31 <LordAro> Alberth: what are you trying to do? 16:31:23 *** maciozo has joined #openttd 16:32:56 <Alberth> loading two g/g.grf files, each in a g.tar file, in a newgrf/a and a newgrf/b directory, each with unique grfid 16:33:25 <Alberth> I thought that would worj after removing the _tar_filelist map, but it doesn't :) 16:33:42 <Alberth> *work 16:34:18 <Alberth> both grfs are found, so the drop is after file scanning 16:34:49 <Alberth> probably while creating a list of available grfs 16:51:02 *** roidal_ has quit IRC 16:52:03 *** ephja has quit IRC 17:39:38 *** Democedes has joined #openttd 17:40:40 <Democedes> How long should it take The NewGRF server to get to 2160? I might go eat some lunch and join in on thestart if the next game 17:42:21 *** Democedes has quit IRC 17:43:16 *** Snail has joined #openttd 17:45:02 *** Arveen has joined #openttd 17:57:14 <andythenorth> half the work is code 17:57:32 <andythenorth> half the work is drawing 17:57:42 <andythenorth> half the work is where to keep things and how to name them :P 17:57:58 <frosch123> half the work is talking about it 17:58:19 <frosch123> rude :) 17:58:48 <andythenorth> that’s more than half 18:06:06 *** glx has joined #openttd 18:06:07 *** ChanServ sets mode: +v glx 18:10:11 *** ephja has joined #openttd 18:10:13 <Alberth> oh, how nice, GrfFileScanner doesn't use the supplied tar filename :) 18:13:44 <ephja> are there any maps that have individual islands for each players? so that you can play competitively without having to rely on rules that disallow sabotage 18:14:23 <Eddi|zuHause> there once was a patch where the map is copied X times so X players each have individual areas to build in 18:15:21 <Alberth> should be pretty simple to construct in the scenario editor, or with a height map, even 18:15:27 <frosch123> it's called head2head, it's ancient, but still available here: https://www.openttd.org/download-h2h 18:15:37 <ephja> can this be augmented with the help of scripting? I dunno what new functions (if any) have been added since then 18:15:40 <ephja> oh ok. thanks 18:16:00 <frosch123> just make sure to not use any particulary new newgrf 18:16:05 <frosch123> they won't work in that ancient version 18:16:19 <Alberth> there are also scenarios with mountain ranges between players, afaik 18:21:29 *** HerzogDeXtEr has quit IRC 18:22:51 *** sla_ro|master has joined #openttd 18:30:32 <ephja> neat 18:40:53 *** FLHerne has quit IRC 18:44:07 *** FLHerne has joined #openttd 18:45:46 <DorpsGek> Commit by translators :: r27720 trunk/src/lang/turkish.txt (2017-01-07 19:45:37 +0100 ) 18:45:47 <DorpsGek> -Update from Eints: 18:45:48 <DorpsGek> turkish: 25 changes by barisdemirdelen 18:53:50 *** gpsoft has joined #openttd 18:54:35 *** FLHerne has quit IRC 18:59:03 *** FLHerne has joined #openttd 19:13:19 *** heffer_ has joined #openttd 19:13:55 *** heffer has quit IRC 19:14:27 *** Arveen2 has joined #openttd 19:20:18 *** Arveen has quit IRC 19:22:26 *** D-HUND has joined #openttd 19:25:55 *** D-HUND has quit IRC 19:28:20 *** Arveen2 has quit IRC 19:34:13 *** Ox4 has joined #openttd 19:34:43 <Ox4> hello guys. Could somebody help me with cargo income formula? 19:37:01 <Ox4> according to the wiki the amount of money earned when delivering a cargo is determined by four factors: cargo, amount, distance, and days in transit. So what is the "days in transit": when a train leaves the station or when a cargo is placed to the goods van? 19:37:25 <Eddi|zuHause> it's complicated (tm) 19:37:27 <frosch123> waiting time at station does not count 19:37:32 <frosch123> waiting time in vehicle does count 19:37:46 <frosch123> otherwise you are paid by average travel speed 19:37:52 <Eddi|zuHause> if a cargo is loaded into a vehicle, a counter is increased every 185 ticks (2.5 days) 19:38:05 <frosch123> where waiting in a loading vehicle counts as speed 0 19:38:07 <Eddi|zuHause> (the counter may be changed by the vehicle grf) 19:38:34 <Eddi|zuHause> this counter is used as "travel time" in the final formula 19:39:36 <Eddi|zuHause> so when the formula says "days", it actually means "2.5 days" 19:43:17 <Ox4> wow, I didn't know about 185 ticks :) 19:43:59 <Ox4> thank you guys 19:45:21 <Ox4> one more question about cargo amount generation. Is there a formula? 19:45:43 <Lejving> usr RV and call it formula 1 19:50:01 <Ox4> RV? 19:53:39 <Eddi|zuHause> cargo generation (short version): every primary industry has a "production level", and produces that amount every 256 ticks (8 or 9 times per month), and it randomly halves or doubles its production. secondary industries (usually) produce 1 output cargo for each input cargo. both of these values are multiplied by your station rating 19:54:47 <Lejving> rv = road vehicle :P 19:56:38 *** Gja has joined #openttd 19:57:33 <glx> "(usually)" means classic industries, not newgrf ones :) 20:06:09 *** Plaete has joined #openttd 20:09:27 <andythenorth> meh 20:09:35 <andythenorth> now I have to do ship offsets for 4 different lengths 20:09:39 <andythenorth> yak shaving 20:10:00 <andythenorth> Eddi|zuHause: if a ship is 128px long in the – view, what should the offsets be :P 20:10:21 <andythenorth> for a given length, it should be a calculation, not alignment by eye? o_O 20:12:28 <frosch123> depend on in which point does it turn 20:12:39 <frosch123> i think somewhere between middle and back 20:13:54 *** Progman_ has joined #openttd 20:14:35 *** Progman has quit IRC 20:14:49 *** Progman_ is now known as Progman 20:16:05 <Eddi|zuHause> i honestly have no clue 20:19:44 *** Supercheese has joined #openttd 20:20:13 <andythenorth> I’ll do it by eye :P 20:21:07 <andythenorth> one day I’ll look up the offsets in ottd, and calculate them for all vehicle lengths :P 20:32:10 *** Arveen2 has joined #openttd 20:35:29 *** ZirconiumX has quit IRC 20:53:08 *** Arveen has joined #openttd 20:58:20 *** Arveen2 has quit IRC 21:13:27 *** Alberth has left #openttd 21:18:23 <DorpsGek> Commit by frosch :: r27721 trunk/src/newgrf_config.cpp (2017-01-07 22:18:17 +0100 ) 21:18:24 <DorpsGek> -Fix: Testing GRFs for static-safety (when reloading the config) invalidated file slot 62, which may be in use by an active GRF. 21:19:08 *** adf88 has quit IRC 21:20:08 <DorpsGek> Commit by frosch :: r27722 trunk/src/newgrf.cpp (2017-01-07 22:20:02 +0100 ) 21:20:09 <DorpsGek> -Fix (r7490): GCF_SYSTEM was never set correctly. 21:22:32 <DorpsGek> Commit by frosch :: r27723 trunk/src/newgrf_config.cpp (2017-01-07 22:22:26 +0100 ) 21:22:33 <DorpsGek> -Codechange: Simplify tests by using GCF_SYSTEM. 21:24:48 *** Snail has quit IRC 21:26:02 *** Gja has quit IRC 21:26:50 *** Plaete has quit IRC 21:28:10 <DorpsGek> Commit by frosch :: r27724 trunk/src/newgrf_gui.cpp (2017-01-07 22:28:03 +0100 ) 21:28:11 <DorpsGek> -Cleanup: Remove pointless usage of IsOpenTTDBaseGRF. System GRFs are never listed in the NewGRF GUI. 21:31:06 <SpComb> why is there no infrastructure sharing in OpenTTD 1.6.1 :( 21:34:07 <ephja> does the train-stations-around-a-town growth trick work well still? 21:34:16 <ephja> maybe I just chose a crappy city 21:34:38 <frosch123> is does not need to be train stations 21:34:47 <frosch123> it must be 5 stations, and they must be services 21:34:52 <frosch123> easiest are bus stops 21:35:12 <frosch123> and 2 busses running in circle 21:35:57 <ephja> doesn't the wiki show a screenshot with 4 train stations? is it up-to-date? 21:36:26 <Wolf01> Any number of stations is good, 5 is better for starting 21:36:31 <DorpsGek> Commit by frosch :: r27725 /trunk/src (4 files) (2017-01-07 22:36:25 +0100 ) 21:36:32 <DorpsGek> -Codechange: Remove IsOpenTTDBaseGRF and test for GCF_CONFIG instead, which does the same in all use-cases. 21:36:35 <ephja> I see. thanks 21:37:50 <frosch123> 5 serviced stations give the maximum bonus 21:38:09 <Wolf01> If the city is too small it could be difficult to cram 5 stations in it, so 2 are good too, while the city expands you can add more stations 21:38:56 <ephja> indeed 21:52:14 *** Snail has joined #openttd 21:58:42 *** maciozo has quit IRC 22:09:49 *** sla_ro|master has quit IRC 22:10:24 <andythenorth> ho 22:11:44 <andythenorth> http://dev.openttdcoop.org/attachments/download/8325/false-colour-hulls-sam.png 22:12:34 <andythenorth> nice eh? :D 22:12:54 <frosch123> looks false 22:13:27 <frosch123> is the upper one new? or do i just not recognise it? 22:13:56 <andythenorth> it’s a tanker 22:14:15 <andythenorth> this is over-engineering, but I will draw each hull type only once this way 22:14:21 <andythenorth> and then replace the green with the hull 22:14:35 <andythenorth> it wouldn’t be necessary, except that some of the hull shapes suck currently 22:14:56 <andythenorth> the green is the old/current/crappy hulls, as a drawing guide 22:15:58 *** umgeher_ has joined #openttd 22:17:46 <ephja> oh, right. useless road construction -.- 22:18:08 <ephja> well, if you apply it to an area occupied primarily by yourself atm 22:18:35 *** umgeher has quit IRC 22:25:30 *** Wormnest has quit IRC 22:28:44 *** Snail has quit IRC 22:33:08 *** frosch123 has quit IRC 22:34:01 <__ln__> wait a minute 22:35:04 <__ln__> ok, one minute is up. continue what you were doing. 22:38:43 *** andythenorth has left #openttd 22:41:55 <SpComb> bah, you can't even buy 100% of shares in a multiplayer game? 22:42:28 <SpComb> multiplayer games with cargodist is a bit :( because you can't transfer passengers between companies, or merge companies 22:50:28 <ephja> is there a convenient way of finding the towns that have the best growth conditions? if it even matters that much in the end 22:51:55 <Eddi|zuHause> no, only the largest towns 22:52:35 *** gpsoft has quit IRC 22:56:15 *** FLHerne has quit IRC 23:04:55 *** umgeher_ has quit IRC 23:16:08 *** umgeher has joined #openttd 23:18:31 *** FLHerne has joined #openttd 23:25:17 *** Arveen has quit IRC 23:32:15 <planetmaker> SpComb, you *can* transfer any cargo between companies. All you need to do is give them a trip to an oil rig :) 23:32:22 <SpComb> convenient 23:32:29 <planetmaker> adventure tours 23:32:47 <SpComb> but there would be more to multiplayer + cargodist if you could transfer pax between companies 23:32:53 <planetmaker> it's actually interesting when cargodist decides on its own that it wants to use such route 23:33:03 <planetmaker> well, you can 23:33:07 <planetmaker> via oil rig :) 23:33:21 <planetmaker> but only one player gets to be paid 23:34:39 *** Jinassi has joined #openttd 23:39:56 *** Snail has joined #openttd 23:46:56 <Wolf01> 'night 23:46:58 *** Wolf01 has quit IRC 23:55:03 <_dp_> ephja, what growth conditions are you looking for? They are the same for all towns as I see it