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Log for #openttd on 7th February 2017:
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12:03:22  <andythenorth> supermop_: did you play any FIRS Steeltown? o_O
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12:34:55  <Wolf01> o/
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14:30:42  <supermop_> yo
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15:20:29  <andythenorth> o/
15:22:24  <supermop_> YO
15:22:32  <supermop_> i have played steeltown
15:23:03  <supermop_> not recently though and can't recall any quirks off the top of my head
15:28:46  <andythenorth> I think it’s too faceted and complex
15:28:58  <andythenorth> it’s not bad, but it needs tweaks
15:29:23  <supermop_> extreme is also complex and some people like it
15:29:40  <V453000> my ass is faceted and complex
15:29:50  <supermop_> i like the thematic coherence
15:30:07  <supermop_> i have to say, extreme blk terminals are really boring
15:30:09  <andythenorth> V453000: pictures or it didn’t happen
15:31:15  <V453000> nsfw https://dev.openttdcoop.org/attachments/download/8346/my-ass.png
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15:32:04  <V453000> nice supermop even joining twice to see it
15:32:22  <supermop_> gotta see it twice
15:32:54  <V453000> i get it
15:32:55  <supermop_> v complex & facets
15:33:18  <V453000> are facets the opposite of assets?
15:33:26  <V453000> is cat?
15:33:55  * andythenorth is not clicking that link
15:34:26  <V453000> it's not that dangerous andy
15:34:34  <V453000> what can possibly go wrong
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15:35:49  <andythenorth> I have seen goatse before
15:35:54  <andythenorth> there is no need to repeat
15:36:08  <V453000> do you really think I would post a picture of self?
15:36:15  <V453000> just shittin pixels
15:36:41  <andythenorth> such pixels
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15:38:08  <andythenorth> supermop_: too many port industries
15:38:10  <andythenorth> too weird
15:38:14  <andythenorth> also aluminium is pointless
15:38:43  <supermop_> i guess its easy for bootstrapping
15:38:46  <V453000> omg he's reworking firs again
15:38:56  <andythenorth> such economies
15:40:00  <supermop_> buy one 6 tile, chinook hauled rake at game start and send to an alu plant about 100 tiles away and you are already all set
15:40:20  <andythenorth> hmm
15:40:33  <andythenorth> but the aluminium cargo is daft no?
15:40:48  <andythenorth> it doesn’t produce anything useful further up the chain
15:40:48  <supermop_> i mean in regular firs, where its just metal
15:40:52  <andythenorth> oh yeah that’s fine
15:41:05  <supermop_> it kind of cuts out steel mill
15:41:09  <andythenorth> firs is firs is firs
15:41:23  * andythenorth been playtesting Steeltown
15:42:00  <supermop_> because the alu plant will go 8/8 from the firs delivery, never need scrap, never need to balance deliveries of input cargos
15:42:28  <supermop_> * first delivery
15:43:33  <supermop_> the bulk terminal might as well be the aluminum import terminal
15:45:57  <supermop_> i dont recall how steeltown alu works
15:45:58  <supermop_> brb
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16:03:56  <Alberth> o/
16:05:00  <V453000> yo Alberth
16:05:09  <V453000> the thing you sent makes no sense to me but I will try to understand it later :D
16:05:22  <V453000> for speed I'll probably rewrite the whole thing to a different system
16:05:44  <V453000> for better colour distance calc I have multiple plans, let's see
16:06:02  <V453000> but what was the point of your red grouping thing?
16:10:50  <Alberth> basically, what I try to do is to try 'nearby' colours first, before trying 'further away' colours
16:11:31  <Alberth> the nearby colours give a good 'best_distance', so you can discard most colours, just based on the squared red distance
16:11:42  <V453000> but it goes through all colours anyway?
16:12:20  <Alberth> not likely, but it was too complicated to chop off the palette colours that are never feasible
16:12:29  <V453000> right
16:12:35  <Alberth> but you do get the same results as you get now
16:13:10  <Alberth> I start with colours that have mostly the same red component
16:13:20  <V453000> well it's interesting but I will probably continue using what I have now and try to rewrite it into the numpy thing I have no idea about so far
16:13:35  <Alberth> further down the list, the red component distance grows
16:14:00  <Alberth> if it is bigger than the best_distance that you have, you can stop
16:14:35  <Alberth> which probably saves you 3/4 or so of the computation
16:14:45  <V453000> I see
16:14:54  <Alberth> depending on the distribution of the palette colours
16:15:04  <V453000> the idea is certainly interesting, I'll see if I can re-use it later on
16:15:07  <V453000> yes
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16:40:13  <peter1138> fml, £770 for an upgrade to i7 :(
17:31:37  <supermop_> ok
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18:10:49  <supermop_> so my first action upon getting spotify finally is to listen to a bunch of late 70s funk i never got around to listening to before
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18:32:06  <Alberth> hi hi
18:57:23  <andythenorth> lo Alberth
19:06:20  <Wolf01> o/
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19:25:51  <andythenorth> such newgrfs
19:26:15  <V453000> 64bpp?
19:26:19  <V453000> is enuf?
19:26:50  <andythenorth> moar
19:27:03  <V453000> thought so
19:27:10  <andythenorth> my game is full of ridiculous broken
19:27:17  <andythenorth> broken industries, broken ships, broken trains
19:27:19  <andythenorth> broken RVs
19:27:23  <V453000> XD
19:27:27  <andythenorth> is price of making own grfs :)
19:30:28  <V453000> is.
19:32:37  <andythenorth> I think I add new broken faster than I fix it
19:32:42  <andythenorth> situation getting out of hand :)
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19:51:28  * andythenorth won SV
19:51:30  <andythenorth> only silve
19:51:33  <andythenorth> silver *
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20:04:20  <Alberth> it's called SilVer  :)
20:05:00  <Alberth> gold is just a red herring :p
20:08:14  <andythenorth> :P
20:09:15  <andythenorth> Red Herring is a good GS name
20:09:18  <andythenorth> not sure what it does
20:16:05  <andythenorth> so major contributors in medium past….mostly students? o_O
20:17:46  <frosch123> in particular graduating students
20:17:57  <frosch123> for some reason you have time while writing your thesis
20:18:47  * andythenorth wonders post-2008, students have no time any more 
20:19:12  <andythenorth> dunno, don’t know many students
20:19:19  <andythenorth> are they all working jobs as well as studying?
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20:19:59  <frosch123> why "post 2008"?
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20:20:06  <andythenorth> global financial crisis
20:20:10  <andythenorth> might be irrelevant
20:20:13  <andythenorth> just an idea :)
20:20:31  <frosch123> i don't think there is any international thing which would affects students
20:20:41  <Alberth> V453000:  it's indeed faster, from 78 to 19 seconds here
20:20:53  <Alberth> 3/4 wasn't that far off :p
20:20:54  <frosch123> i think students are rather affected by how the courses are organised
20:21:08  <frosch123> which changed around 2008 in germany funnily :p
20:21:09  <andythenorth> I see :)
20:21:22  <frosch123> so i wondered about your 2008 :p
20:23:08  <andythenorth> :)
20:23:11  * andythenorth wonders if OpenTTD is a good way to learn software engineering
20:23:33  <Alberth> if you want to learn code refactoring, yes
20:24:36  <Alberth> if you want to learn writing clean code from scratch, a lot less
20:24:53  <andythenorth> which is more like ‘real’ software engineering? o_O
20:25:11  <Alberth> I'd say code refactoring
20:25:18  <andythenorth> +1
20:25:47  <Alberth> but I am not so sure you can learn that if you can't write clean software from scratch, as that's the simpler case
20:27:04  <frosch123> not necessarily
20:27:27  <frosch123> a big existing code base allows you to focus on specific items
20:27:37  <frosch123> if you start from scratch you have to deal with all interfaces
20:27:44  <Alberth> good point
20:28:02  <Alberth> you can just use all the stuff that already exists and works
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20:38:50  <V453000> Alberth: that's a lot :D
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20:41:36  <Alberth> hmm, result is not identical, it has a few 'srcatches' for some reason
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20:42:45  <Alberth> would need a bit closer checking
20:43:38  <Alberth> oh, the input image has it too, must have picked a different logo image
20:43:53  <Alberth> seems fine thus :)
20:44:54  <V453000> X
20:44:54  <V453000> D
20:44:57  <V453000> alright
20:44:59  <V453000> sounds great
20:45:56  <Alberth> but you first have to decide on your definition of "closest" , I think
20:46:11  <Alberth> which is simpler with a more naive algorithm
20:46:33  <V453000> yarr
20:47:01  <Alberth> for extra wtf, apply the same trick for green now :p
20:47:53  <Alberth> not sure if it helps, depends a bit on how many palette colours with the same red distance you have
20:48:09  <V453000> colleague gave me https://paste.openttdcoop.org/pp7zlu0cp today
20:48:24  <V453000> basically fucking the values up to match what eye does
20:48:36  <V453000> but I'll likely still try the CIEDE2000
20:48:44  <V453000> just to see
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20:49:22  <Alberth> I wondered about that idea too, seems worthwhile to try to weigh red changes heavier than eg blue
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20:50:38  <Alberth> makes a colour comparison heavier, so less comparisons has bigger impact even :)
20:53:01  <V453000> haha
20:53:03  <Alberth> factor 3/4 sort of stays the same
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20:54:39  <Alberth> green looks like the biggest impact, so that should be what you sort on
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21:02:20  <Alberth> it should be possible to establish an upper bound on the error of eg green, given a (small-ish) set of palette colours
21:05:13  <Alberth> then you can compute when you reach infeasible palette colours
21:05:46  <Alberth> only saves memory though, it won't reduce computations
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