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Log for #openttd on 9th February 2017:
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00:24:44  <drac_boy> hows it going grf-wise in here? :)
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09:00:27  <crem> https://voat.co/v/Kakuni/comments/415376  this page is blocked in Russia for "depiction of nude minor".  (totally safe for work)
09:02:45  <__ln__> well, barely
09:07:24  <crem> Depends on work then. :)
09:09:20  <Supercheese> Nowhere on Voat is SFW
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09:12:03  <crem> I don't know what voat is. :)
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10:42:27  <Wolf01> o/
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11:11:58  <__ln__> bonjour
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11:29:31  <crem> \o
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11:31:54  <__ln__> crem: btw, i'm not sure if we want to get links to depictions of nude minors on this channel.
11:35:40  <crem> Ok, won't post anymore.  But that particular link contained poor acsii art, so it was not obvious at all that it even depicted a human.
11:36:44  <crem> /(.)(.)\   <-  this one would be even more "readable" picture. Sorry for posting nudity again, that was the last time. :)
11:37:19  <__ln__> if it's not a minor, it's okay
11:37:58  <crem> In my last message? It is!
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15:35:56  <Alberth> o/
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15:53:49  <supermop_> snowy here
15:54:30  <Alberth> it's just grey here
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16:28:25  <supermop_> saw some shiba inus playing in the snow in chinatown
16:30:06  <dihedral> hello
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16:31:28  <Alberth> hi hi
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17:31:10  <Eddi|zuHause> talking about "a minor": https://www.youtube.com/watch?v=HqRDiI1qdzI
17:31:51  <Wolf01> I like g minor
17:39:00  <__ln__> Wolf01: http://imgur.com/gallery/wCqLT
17:39:37  <Wolf01> Ahahah
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17:56:38  <Wolf01> Quak
17:58:55  <Alberth> kwak
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18:03:11  <frosch123> hoi
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18:45:48  <DorpsGek> Commit by translators :: r27744 /trunk/src/lang (basque.txt dutch.txt) (2017-02-09 19:45:40 +0100 )
18:45:49  <DorpsGek> -Update from Eints:
18:45:50  <DorpsGek> basque: 20 changes by Thadah
18:45:51  <DorpsGek> dutch: 4 changes by habell
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18:53:22  <andythenorth> o/
18:57:09  <Alberth> o/
18:58:15  <andythenorth> “OpenTTD an unashamedly 8bit pixel-art transport game”
18:58:20  <andythenorth> transport / train /s :P
18:58:47  <andythenorth> “Learn C++ the hard way by hacking on OpenTTD”
18:59:18  <andythenorth> “Develop resume-enhancing software engineering skills! *(see list below)”
19:00:22  <andythenorth> “skills include: yak-shaving, going away to do it again, arguing with peers, arguing with maintainers, asking users for better bug reports, defending engineering choices, and maintaining motivation whilst yak-shaving"
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19:00:53  <andythenorth> “also teaches you appropriate use of XKCD in irc”
19:00:57  <andythenorth> hmm we should get a slack channel
19:01:16  * andythenorth is proposing a new website
19:13:37  <Arveen|Work> could you explain yak-shaving please ? i never heard that word
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19:14:45  <V453000> it is it shit
19:14:56  <V453000> basically "extra work"
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19:17:53  <andythenorth> https://www.youtube.com/watch?v=WklZGaKjAxQ
19:18:12  <Arveen|Home> good old ren and stimpy
19:18:46  <andythenorth> https://en.wiktionary.org/wiki/yak_shaving
19:19:02  <andythenorth> I had this up in my office for the last year
19:19:03  <andythenorth> https://en.wiktionary.org/wiki/when_you%27re_up_to_your_neck_in_alligators,_it%27s_hard_to_remember_that_your_initial_objective_was_to_drain_the_swamp#English
19:19:07  <andythenorth> but it’s gone now
19:19:15  <andythenorth> maybe someone thought it was too Trump-ish
19:21:49  <Alberth> it sounds good to me
19:25:27  <Arveen|Home> interesting
19:26:22  <frosch123> Arveen|Home: are you a relative of eddi?
19:26:39  <andythenorth> ha
19:26:54  <Arveen|Home> because I switch home/work ? :)
19:28:18  <frosch123> eddi does not switch
19:30:52  <Arveen|Home> when I moved the irc client from my desktop pc to my terminal server I decided to do this so people might have a hint how responsive I might be
19:31:53  <frosch123> makes sense. at home ones has chores to run, so less irc time :)
19:34:26  <Arveen|Home> indeed and at work no one even notices when I have one more RDP session open
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19:38:21  <Milek7> there is irc feature for stating responsivness
19:38:23  <Milek7>  /away
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19:51:10  <Alberth> it's somewhat binary in nature
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20:07:17  <supermop> now I am actually at home, even though it is the middle of the work day
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20:16:32  * andythenorth tweaking Steeltown
20:16:33  <andythenorth> http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/economies.html#steeltown
20:16:40  <andythenorth> didn’t quite work in play-testing
20:16:43  <supermop> nice
20:16:56  <supermop> coke ovens have sprites yet?
20:16:56  <andythenorth> the end-run cargos need work
20:17:11  <andythenorth> e.g. ENSP, MNSP, anything that boosts port-type industries
20:17:14  <supermop> I am reading about yaks now
20:17:32  <andythenorth> supermop: not drawing anything until the chains are more locked in ;)
20:17:41  <andythenorth> as high chance of deletion currently
20:18:19  <supermop> 'non ferrous metals'
20:18:25  <supermop> bit broad eh?
20:18:35  <supermop> not as broad as 'metal' granted
20:20:45  <Alberth> haven't reached the point of making a vehicle yet :)
20:21:15  <Alberth> seem forever working on the steel chain :)
20:22:07  <supermop> don't worry Alberth - it took humans 101890 some years to make a car
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20:27:01  <supermop> I'm playing an arctic in a hot country game right now
20:27:17  <supermop> my coffee plantation is covered in snow
20:28:28  <andythenorth> Alberth: the inputs required to make vehicles or ENSP are ridiculous :)
20:28:36  <andythenorth> and the ratios are horribly reductive :)
20:28:54  <andythenorth> I have played 2-3 test games now, and I am no longer amused by that feature
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20:45:24  <Alberth> make it a parameter :p
20:50:43  <andythenorth> :)
20:51:01  <andythenorth> I am going to shorten some chains
20:52:19  <Alberth> works too :)
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20:55:37  <andythenorth> V453000: is pixels?
20:55:50  <V453000> is
20:55:57  <andythenorth> gr8
20:56:04  <V453000> didn't progress lately
20:56:08  <V453000> busy with factorio and some other shit
20:56:20  <andythenorth> stuffs
20:56:54  <andythenorth> such ship https://www.flickr.com/photos/sasklegousers/32735768885/
20:57:06  <andythenorth> is Island Trader from FISH
20:57:08  <andythenorth> copyists eh
20:57:17  <V453000> :D
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21:26:03  <andythenorth> why is Vehicles cargo? http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/economies.html#steeltown
21:26:11  <andythenorth> other than I’ve drawn the industry and it looks nice
21:26:12  <andythenorth> :P
21:26:16  <andythenorth> it has no purpose
21:26:28  <supermop> vehicles look nice on trains?
21:27:02  <andythenorth> but you’ll never produce any :P
21:27:08  <andythenorth> because you need to focus on ENSP
21:27:15  <Supercheese> for the, "Yo dawg, I heard you like vehicles, so we put vehicles in your vehicles so you can drive while you drive." potential
21:27:24  <andythenorth> so all input cargos will have to go to Machine Shop
21:27:35  <andythenorth> also :)
21:27:50  <Eddi|zuHause> make it the sole town cargo that has water effect?
21:28:09  <andythenorth> you’d still need to diver it to ENSP
21:28:12  <andythenorth> unfortunately
21:28:23  <andythenorth> you won’t get any sensible vehicle production without ENSP
21:28:37  <andythenorth> and ENSP contends for the identical cargos as vehicles
21:28:49  <andythenorth> that contention is a weak design flaw
21:29:13  <Eddi|zuHause> sounds like a challenge
21:29:21  <Supercheese> combine 'em?
21:29:28  <andythenorth> considered it
21:29:36  <Supercheese> Make ENSP look like vehicles+
21:29:39  <andythenorth> vehicle plant -> ENSP
21:29:42  <Supercheese> "Trucks and stuffs"
21:29:48  <andythenorth> it’s already trucks
21:29:50  <supermop> hmm waiting for the little bear
21:29:51  <andythenorth> so plausible
21:30:14  <andythenorth> http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/industries.html#vehicle_factory
21:30:26  <andythenorth> let’s try that
21:30:29  <supermop> chinook is overkill, so having to new-buy suburbans to haul 5 tile mineral freights in 1962
21:30:33  <andythenorth> oops
21:30:43  <andythenorth> main problem with chinook is tile length
21:30:47  <supermop> yeah
21:30:50  <andythenorth> it’s a lot of wasted space for 2000hp
21:31:01  <supermop> don't mind the length for power trade
21:31:14  <supermop> its competitive with the heavy steam trains
21:31:56  <supermop> but for smaller freight runs makes no sense to give up more than 20% of train to engine
21:32:26  <andythenorth> supermop: Suburban more or less realisms :P https://en.wikipedia.org/wiki/BR_Standard_Class_3_2-6-2T
21:32:26  <supermop> maybe 1960 is ill advised start year - 65 or 70 would be better
21:32:35  <supermop> or 1930
21:33:20  <supermop> suburban is decent fit for size, power and speed
21:33:38  <supermop> but feels odd as an American to buy new small steam in the 60s
21:34:02  <andythenorth> Horse is deliberately not 100% logical
21:34:06  <supermop> haha
21:34:17  <Supercheese> Steam >> all else
21:34:19  <andythenorth> it’s also definitely not 100% realisms
21:34:26  <Supercheese> If only for the coolness factor
21:34:38  <Supercheese> ;)
21:34:38  <supermop> if you start in before diesel, its very well balanced
21:34:50  <supermop> and is post 68ish as well
21:35:01  <supermop> but 1960 is just slightly akward
21:35:16  <andythenorth> "they were awkward times”
21:35:30  <supermop> ofc the chinook is quickly obsolete once the mature diesels come about
21:35:34  <andythenorth> I am working on rebalancing it, it’s all too fast
21:35:47  <andythenorth> I might adjust the diesels a bit
21:35:49  <andythenorth> if I remember
21:36:00  <andythenorth> and the electrics aren’t satisfying
21:36:01  <supermop> and I start in 60 precisely to give myself a reason to buy chinooks, because I love watching them run around
21:36:24  <andythenorth> happy customer ;)
21:36:51  <supermop> if i start in 70 i'd have to go through contortions to justify using them vs 1 or 2 gridirons
21:40:21  <andythenorth> there is no rationale at that point
21:40:24  <andythenorth> gridiron is boss
21:40:44  <andythenorth> or 2 of the small things
21:40:51  <andythenorth> but gridiron is boss
21:43:30  <andythenorth> ach
21:43:36  <andythenorth> could just import ENSP to steeltown
21:44:36  <andythenorth> ‘unrealistic'
21:44:50  <Supercheese> Should add cheese
21:45:00  <Supercheese> "Stilton" / "Steeltown"
21:45:18  <andythenorth> :P
21:45:43  <Supercheese> special Dairy Alloying Furnaces
21:46:08  <Supercheese> it'd be... *ahem*, whey cool
21:50:37  <andythenorth> :P
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21:51:59  <Supercheese> https://www.tt-forums.net/viewtopic.php?p=1182588#p1182588 that reminds me of Kerbal Space Program
21:52:07  <Supercheese> looks like a ship I'd design :P
21:56:04  <supermop> so hard to fight the urge to build a comprehensive passenger network while waiting for money to fund my SV industries
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21:56:24  <supermop> also I have still forgotten to turn off inflation on my surface
21:57:39  <andythenorth> the only way I got silver in my SV game was by building pax networks
21:57:44  <andythenorth> needed money
21:57:47  <supermop> yeah
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21:58:19  <supermop> but I start out thinking 'better give some basic service to keep the authority on my side'
21:58:30  <andythenorth> shall I reverse-nerf Steeltown by making ENSP widely available? :P
21:58:48  <supermop> then go down the rabbit hole of optimizing it
21:58:55  <andythenorth> never optimise :P
22:01:39  <andythenorth> supermop: are you snowed in?
22:01:49  <supermop> sort of
22:02:09  <supermop> I went to work but boss decided that we could go home at 3 to WFH
22:02:41  <supermop> feels like half of the professional workers in the city stayed home or worked from home
22:03:10  *** sla_ro|master has quit IRC
22:03:15  <supermop> but roads are fine now, subway has been fine all day - walk to work this morning would have been miserable though
22:03:26  <supermop> so I coughed up subway fare instead
22:03:43  <supermop> now I am 'working' remotely
22:04:15  <supermop> just updating drawings for a bid set
22:05:45  <supermop> also I just re did the alignment of a branch line junction 3 times while paused to try to get it more quaint looking
22:15:43  * andythenorth must to sleep
22:15:45  <andythenorth> bye
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23:14:35  <Wolf01> https://www.getyourslide.com/ hell yeah
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23:31:02  <Wolf01> 'night
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