Log for #openttd on 16th February 2017:
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00:11:00  <Wolf01> heh
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00:31:10  <glx> haha
00:45:39  <Wolf01> We are still mocking my mom for that :D
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01:18:04  <Wolf01> 'night
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03:35:09  <SimYouLater> Hey, this is a bit of a weird thing to ask, but I have no choice. Kamnet offered to upload FicTownNames to BaNaNaS for me because I was barely able to program the NewGRF as is.
03:35:19  <SimYouLater> Now he's disappeared.
03:35:29  <SimYouLater> And he still hasn't uploaded it.
03:35:38  <supermop> kamnet usually doesn't hang out on IRC
03:35:55  <supermop> best way to reach him is on forums
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03:36:43  <SimYouLater> He hasn't been active since the 17th of January.
03:36:53  <SimYouLater> I assume he's gone.
03:37:03  <SimYouLater> Would anyone be able to upload FicTownNames for me?
03:37:17  <supermop> he's usually pretty responsive, so if he hasn't replied in a while, it's likely a pressing family or business issue
03:37:28  <SimYouLater> Understandable.
03:37:43  <SimYouLater> But it doesn't mean I have forever to wait for him.
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03:38:18  <supermop> I know he was getting active in progressive activism, and he lives in a very conservative area, so he may be indisposed due to political activites or concerns
03:38:56  <supermop> I haven't used bananas in a long time
03:39:12  <SimYouLater> I'm not concerned about kamnet. If he can;t do it, I'm not going to force him. I just need someone to upload FicTownNames to BaNaNaS.
03:39:23  <supermop> i think there is a way to just upload from the web interface?
03:39:30  <supermop> unless it's a huge file
03:39:42  <supermop> i think you need a username though
03:40:10  <supermop> do you have an account on there?
03:40:54  <SimYouLater> I think I do. It's asking me to check if I merged it though.
03:41:18  <supermop> other concern is I think once the first version is uploaded, only the user who uploaded it can update it?
03:41:33  <supermop> otherwise you need an admin to help
03:42:20  <SimYouLater> It hasn't been uploaded yet, fortunately.
03:42:32  <SimYouLater> It's not on BaNaNaS at all.
03:42:46  <SimYouLater> Also, it appears I do not have an account.
03:42:53  <SimYouLater> Thanks, then.
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08:27:51  <andythenorth> o/
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09:08:47  <crem> \o
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09:21:47  <andythenorth> ach, beaten by Silicon Valley
09:21:49  <andythenorth> [again]
09:21:50  <andythenorth> :P
09:43:18  <V453000> :D
09:43:21  <V453000> problems
09:46:11  <andythenorth> spend too much time making nice looking stations
09:46:17  <andythenorth> not enough time WINNING!
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10:43:52  <Wolf01> Moin
10:46:39  <andythenorth> lo Wolf01
10:46:44  <Wolf01> o/
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13:00:21  <andythenorth> hmm
13:08:55  <andythenorth> what is the point of Manufacturing Supplies in FIRS?
13:09:13  <andythenorth> also
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14:25:51  <supermop> andythenorth: the point is i need to make mnsp for sv goal
14:26:08  <andythenorth> in nearly all cases, it’s just ‘packaging'
14:26:14  <andythenorth> and could be dropped as a cargo tbh
14:26:26  <supermop> boxes are something
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14:32:31  <andythenorth> if I delete it, I’ll end up putting it back :P
14:36:17  <supermop> haha
14:36:27  <supermop> i think i wrote all my nml andythenorth
14:36:41  <supermop> haven't tried compiling yet
14:37:11  <supermop> also need a generic trolleybus to test trolleybi
14:38:08  <crem> trolleybae
14:38:17  <crem> trolleybora
14:38:48  <andythenorth> take one from RH
14:38:52  <andythenorth> fake
14:44:28  <andythenorth> hmm
14:44:39  <andythenorth> why do I mostly draw industries along SW-NE axis? o_O
14:44:42  <andythenorth> bit weird
14:45:07  <supermop> to frustrate me when im trying to build industries in tight spots
14:46:47  <supermop> double deck trolley bus seems a tight fit
14:47:13  <supermop> and dont send a picture of one in HK or something
14:48:33  <supermop> maybe ill add a bumpercar
14:51:23  <supermop> where do i find 'python33.dll'?
14:54:46  <supermop> the nrtnml came with a file called python3.dll
14:54:54  <supermop> can i just make 11 copies of that
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15:35:34  <supermop> oops
15:36:21  <crem> oops is a wrong word
15:44:40  <V453000> FUCK
15:44:56  <supermop> named string wrong
15:45:56  <V453000> is exactly what I'm sayin
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15:47:34  <supermop> STR_NAME_FUCK
15:48:15  <andythenorth> lo Alberth
15:48:27  <Alberth> lo andy, super mop
15:48:53  <Wolf01> o/
15:48:58  <supermop> ok lets try this again
15:49:17  <andythenorth> eh
15:49:28  <andythenorth> ‘Metal Workshop’ or ‘Stamping Works’ or something?
15:49:45  <andythenorth> I’m splitting the Foundry off, as it has zero overlapping cargos :P
15:50:43  <supermop> wait now i need a gfx and a src file?
15:50:48  <supermop> folder i mean
15:51:15  <supermop> ok i wrote that in my png path
15:51:47  <Alberth> "stamping works" looks like either something with postage stamping, or a yeti term :)
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15:52:14  <Alberth> "factory goes BENG"
15:53:09  <Alberth> you could make a slang language :p
15:53:29  <Alberth> no newgrf language code for it, though :(
15:57:05  <supermop> oops forgot pallet
15:57:35  <Alberth> required for stacking all the images!
15:59:06  <andythenorth> BORKBORK.grf
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16:01:59  <Alberth> multi-level roads, eh?
16:02:15  <supermop> damnit how did it read beyond the bounds of just one of the pngs
16:02:35  <Alberth> specifying an offset larger than the image?
16:02:46  <Alberth> or offset+size
16:04:33  <andythenorth> or png is wrong size
16:04:34  <Alberth> doesn't it say what pixel doesn't exist?
16:04:43  <andythenorth> or you fat-fingered a digit
16:06:25  <V453000> png can't be wrong size
16:06:28  <V453000> png is always exactly right
16:06:34  <V453000> bow to the png
16:06:38  <supermop> "line 324: read beyond bounds of image file 'gfx/chips_asphalt_tram.png'
16:07:04  <Alberth> not too much information at least :p
16:07:11  <supermop> "included from "docklands.nml", line 336
16:07:32  <supermop> and so on for line 364, 397,396
16:07:46  <supermop> why 397 is before 396 idk
16:08:26  <andythenorth> what’s on l324?
16:08:36  <andythenorth> or just paste all of it
16:08:36  <supermop> wordpad doesn't have an easy way count lines so i am counting manually
16:09:06  <andythenorth> paste it
16:09:14  <supermop> ooh thats helpful
16:09:16  <andythenorth> why did I add this industry ever? :P
16:09:17  <andythenorth>
16:09:22  <supermop> now i have numbers
16:09:24  <supermop>
16:09:58  <andythenorth> ok so something’s calling that template with an outsized value
16:10:00  <andythenorth> is my guess
16:10:22  <andythenorth> how big are your pngs? (x, y)
16:10:24  <supermop> hmm i kinda didn't even notice that template
16:10:42  <supermop> 440x330
16:12:24  <Alberth> open NML file, look for the gfx name
16:12:54  <supermop> the error seems to be where underlay templates are mentioned
16:13:45  <Alberth> andy: perhaps you intended to fabricate metal?  input seems a bit wrong in that case :)
16:13:59  <andythenorth> I think it’s likely tmpl_underlay_roadtypes() too
16:14:13  <supermop> oh i typed 390 instead of 290
16:14:25  <supermop> 390 +64 is outside of the png
16:14:28  <andythenorth> Alberth: I actually intended to do exactly what I’ve done: an industry for making big metal parts, chemically treated :P
16:14:35  <supermop> the sprite i want there is at 290
16:14:50  <andythenorth> but whereas the the industry is essential in Steeltown, it seems pointless in Extreme
16:14:51  <Alberth> the name is just a bit wrong perhaps :)
16:15:09  <andythenorth> I think ~7 years ago I was planning for today, a bit prematurely
16:15:10  <Alberth> nah, extreme is pointless by definition :p
16:15:16  <andythenorth> oh yes
16:15:29  <andythenorth> it’s just weird to have two industries, both processing metal and chemicals
16:15:45  <andythenorth> and one produces building materials, which are widely available
16:15:53  <andythenorth> maybe I shouldn’t think too much about it :P
16:16:00  <Alberth> maybe not 7 years ago :)
16:16:15  <supermop> extreme really needs a GS that needs bdmt
16:16:20  <supermop> otherwise no point
16:17:01  <andythenorth> o/t: Extreme has room for one more cargo
16:17:06  <andythenorth> I’m thinking salt
16:17:21  <supermop> important in pre-industrial era
16:17:30  <andythenorth> major chemical feedstock also
16:17:36  * andythenorth has been…reading :P
16:17:43  <andythenorth> send it here
16:18:01  <andythenorth> chemicals are very demanded in Extreme
16:18:44  <andythenorth> too much of extreme was ‘planning for reuse in another economy’ :)
16:18:50  <supermop> OK guess who just encoded their first grf in 6.5 years?
16:19:27  <Alberth> \o/
16:19:34  <andythenorth> ha
16:19:37  <andythenorth> well done
16:20:27  <andythenorth> Extreme reminds me of this :P,1&wid=495&hei=371&qlt=80,1&op_sharpen=0&resMode=sharp2&op_usm=1,1,6,0&iccEmbed=0&printRes=72
16:20:38  <Alberth> rename Extreme to ChemCity
16:21:21  <Alberth> nice bright colours :p
16:21:31  <andythenorth> this cheese mining is nice
16:21:38  <andythenorth> Wolf01: ^ :P
16:22:30  <Alberth> ha, great!
16:22:40  <Alberth> especially the green storage thing :)
16:23:06  <Wolf01> :)
16:23:36  <supermop> hmm nothing shows up in game
16:24:22  <supermop> like i still only have ROAD, HAUL, RAIL and ELRL
16:24:29  <andythenorth> definitely got the NRT build?  (it will fail to load the grf if you don’t :) )
16:24:35  <andythenorth> ok you have NRT
16:24:44  <supermop> nrt fork and nrt hog
16:24:50  <supermop> no error msgs
16:25:01  <supermop> but no fancy pavements
16:25:27  <supermop> man this is kind of a nice little map too
16:25:34  <supermop> dont want to abandon
16:26:30  <andythenorth> definitely got the grf in the list? o_O
16:26:42  <andythenorth> got vehicles that use the labels? o_O
16:26:51  <supermop> its the last item
16:27:06  <supermop> hog is only veh grf i got
16:27:36  <supermop> but if i have cobble tram set to be powered on elrl wont regular trams use it?
16:29:17  <andythenorth> I am never understanding compatibility :|
16:29:43  <supermop> do i need to also have a block for ELRL saying it is powered on CBTE etc
16:30:12  <andythenorth> are they in the menu and greyed out?
16:30:15  <andythenorth> or not present?
16:30:25  <supermop> not present at all
16:30:39  <supermop> year is 1960 so trams exist
16:31:15  <supermop> road type table is this:
16:31:17  <supermop> roadtypetable {     YDRD, CBRD, CBRE, PVRD, PVRE, ISRD, ISRE  }
16:31:23  <supermop> tram is similar
16:31:38  <supermop> should i put ROAD and ELRD in there?
16:32:23  <andythenorth> try it and see
16:32:46  * andythenorth makes no pretence of understanding the newgrf part of the NRT spec
16:33:00  <andythenorth> it’s just a copy of railtypes, which I also don’t understand :)
16:33:57  <supermop> i make no pretence of understanding any part of my life
16:34:28  <andythenorth> I have found it best to stick to a simple rule: define route type label same as vehicles, and provide both myself
16:34:34  <andythenorth> anything else is ‘eh?'
16:34:56  <supermop> i could add one of these to test i guess:
16:35:09  <supermop>
16:36:16  <andythenorth> yup
16:38:03  <supermop> adding those to the type table did nothing
16:38:18  <supermop> next ill add blocks for them
16:41:16  <supermop> hog calls tram ELRL right?
16:43:26  <supermop> can i have a block for ROAD and just not provide any lines for name, strings, etc
16:43:57  <supermop> just the lable and power list, and fall back to default on everything else?>
16:44:16  <andythenorth> probably will work
16:58:00  <Alberth>   aberdare SW seems a bit too high?
16:58:59  <andythenorth> looks borked doesn’t it :o
16:59:10  <Alberth> somewhat :)
16:59:30  <andythenorth> thanks
16:59:39  <supermop> still nothing
17:00:04  <Alberth> yw, it's 1.9.1
17:00:08  <supermop> now that ive explicitly set road vehicles to be powered on them
17:01:58  <andythenorth> :|
17:02:31  <andythenorth> so you have a vehicle that uses the label?
17:03:25  <supermop> making that now
17:04:28  <supermop> tutorial truck with trolley poles
17:06:00  <andythenorth> no vehicles defined, no availability of roadtype
17:06:14  <andythenorth> the compatibility stuff is not what it might appear to be
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17:11:15  <andythenorth> these ‘foo / bar’ names make me twitch :)
17:11:17  <andythenorth> seems ugly
17:11:22  <andythenorth> it’s only in docs eh
17:11:31  <andythenorth>
17:11:53  <supermop> can i have a vehicle with no sprites thats never available?
17:12:18  <andythenorth> not if you want the roadtype available
17:12:52  <supermop> >:(
17:13:09  <andythenorth> that is the default face for railtype / NRT grf authors
17:13:32  <andythenorth> does adding the vehicle work?
17:13:51  <andythenorth> there must be a solution to this, otherwise how do all those rivet-counting railtype grfs work?
17:14:03  <andythenorth> those ones with axle weights and speeds and all the other crap
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17:17:52  <supermop> im still drawing the trolleypoles on in PS
17:21:03  <supermop> you've got another thing coming if you think i am going to put in a trolley truck with no poles
17:21:28  <Wolf01> supermop, did you manage to automate the preset for nrt?
17:21:42  <supermop> ???
17:21:48  <supermop> huh?
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17:25:46  <supermop> idk what that means
17:26:33  <Wolf01> *templating
17:26:37  <Wolf01> <supermop_> hmm i need to figure out a better way that repeating this huge set of templating each time for each pavement type <-
17:29:10  <supermop> :( No i didnt figure anything out
17:29:37  <supermop> if model life is 0 does it last forever?
17:32:08  <supermop> andy can i steal some forlifts?
17:32:12  <supermop> fork
17:41:23  <supermop> idk how to set the roadtype of a vehicle
17:42:33  <andythenorth> it’s a label
17:42:49  <andythenorth> sorry, it’s a property I mean
17:42:50  <andythenorth> :)
17:43:15  <supermop>
17:43:51  <supermop> like "roadtype: ELRD"?
17:44:51  <andythenorth> tram_type or road_type
17:45:13  <andythenorth> and otherwise as you pasted above
17:45:33  <supermop> ok just put it anywhere in there?
17:45:43  <andythenorth> anywhere in the properties block
17:47:06  <supermop> do i need " around ELRD?
17:56:57  <andythenorth> nope
17:57:15  <andythenorth> has to be in your type table though also
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18:13:12  <Wolf01> nice
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18:21:08  <Wolf01> Quak
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18:24:20  <frosch123> hoi
18:38:47  <andythenorth> such industries I must draw
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18:48:45  <supermop> hello frosh
18:48:48  <supermop> +c
18:48:53  <supermop> +123
18:49:36  <frosch123> hoin
18:52:57  <supermop> if i have 4 road types and 4 tram types, is there a way to make them all available in game without also providing a vehicle for each one?
18:57:39  <frosch123> yes, set the default roadtype to introduce them
19:00:10  <frosch123> <- same as that
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19:15:00  <Alberth> :o  324t steel / month
19:15:52  <andythenorth> is that a lot? or a little? :)
19:18:39  <andythenorth>
19:18:42  <andythenorth> I only got silver :P
19:20:27  <andythenorth> I am pretty pleased with rebalanced Steeltown
19:20:37  <andythenorth> I would recommend it now, apart from borked industry graphics
19:20:48  <andythenorth> probably one of the best SV games I’ve played, even though I didn’t win
19:21:19  <andythenorth> “probably the best SV game I’ve lost” :P
19:21:55  <andythenorth>
19:22:03  <andythenorth> the lines from primary to secondary are all really clean
19:22:11  <andythenorth> then the secondaries all combine in the tertiaries
19:23:52  <andythenorth> and there are just a few tradeoffs about delivering cargo to A or B for different results, too much of that is boring, and removing it entirely is also boring
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20:03:31  <supermop> can a rv run on a 'compatible' but not 'powered' type?
20:04:00  <andythenorth> no, there is no ‘compatible’ for NRT
20:04:10  <andythenorth> as RVs don’t run without power (unliked train wagons) ;)
20:04:13  <andythenorth> -d
20:04:36  <supermop> what if my tram is going like 100mph
20:04:48  <andythenorth> I should check the actual nmlc code before commenting, but that’s my memory :P
20:05:02  <supermop> can it coast across an insulated segment
20:05:09  <Wolf01> There's only "powered" on NRT
20:05:35  <Wolf01> It reverses
20:06:19  <Wolf01> And the pathfinder tries to find a new way, if it can't it starts throwing out messages
20:06:31  <andythenorth> supermop: would the draft docs help? o_O
20:06:50  <andythenorth> you could road-test them
20:07:38  <Wolf01> "powered" is "Am I able to travel there?", not powered as "Do I receive energy from some source"
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20:17:27  <supermop>
20:17:58  <Wolf01> :)
20:18:22  <andythenorth> winning?
20:18:32  <supermop> also thaat coke oven has a red x drawn on it?
20:18:36  <andythenorth> I should draw that bloody coke oven
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20:24:52  <Alberth> mobile coke oven :p
20:25:06  <Alberth> it seems I must update to new firs :)
20:28:26  <ConductorCat> :3
20:29:29  <supermop> depots need some work:
20:29:31  <supermop>
20:29:51  <Wolf01> Whoa, L shaped depot XD
20:31:36  <andythenorth> looks neat
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20:40:32  <supermop_>
20:40:41  <supermop_> :D
20:42:26  <frosch123> drive-in roadstops :)
20:44:18  <supermop_> finally all those ISR tiles can have forklifts running about on them
20:44:29  <Wolf01> :D:D:D:D:D
20:45:24  <supermop_> andy needs to add container stackers to heqs
20:46:24  <supermop_> think how cool those foundry transporters will look not having to drive on public roads
20:47:34  <andythenorth> I might add some more heavy transporters
20:47:39  <andythenorth> but not urgently :P
20:47:53  <andythenorth> we still need a decent ship set
20:48:05  <supermop_> how do i get the sprite aligner thing?
20:49:11  <andythenorth> got newgrf developer tools on?
20:49:28  <supermop_> probably no on this computer let me check
20:49:53  <supermop_> also front facing depots are using each other's sprites
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20:50:22  <frosch123> supermop_:
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20:53:36  <Eddi|zuHause> help! my internet was gone!
20:53:50  <frosch123> who ate it?
20:54:37  <Eddi|zuHause> dunno, but i called a telekom service hotline, and an automatted voice told me they're already working on it, and it's possibly done at 23:00
20:55:03  <Wolf01> :o
20:55:44  <frosch123> at least they gave you a time machine in return
20:55:57  <frosch123> so you can replay at least one hour
20:56:02  <supermop_> will a RV with realistic accelleration and 0 hp accelerate downhill?
20:56:27  <frosch123> yes, if you get it out of the depot
20:56:37  <supermop_> (log flumes as roadtypes maybe)
20:56:40  <Eddi|zuHause> it was gone at like 16:30
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20:58:05  <TomPecs> hello
20:58:19  <TomPecs> is here anyone ? who developing android version?
20:58:28  <frosch123> pelya
20:58:35  <TomPecs> I founded a bug
20:59:52  <Eddi|zuHause> bugs with the android version best go to the forum thread
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21:00:06  <TomPecs> oh
21:00:09  <TomPecs> thank you
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21:00:32  <Wolf01> He, Eddi, your ISP reset frosch internet :P
21:00:50  <TomPecs> can U please give me a link to the website for the android version ? or forum
21:00:50  <Eddi|zuHause> yes, i just had the same thought :p
21:01:15  <Eddi|zuHause> -> development -> android version
21:04:09  <TomPecs> thank you very much
21:04:24  <TomPecs> have a nice day/night
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21:08:01  <Wolf01> <- anyone?
21:10:56  <frosch123> TrueBrain: ^^ :)
21:11:16  <frosch123> all binaries are 404, independent of mirror
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21:20:54  <TrueBrain-Bot> pure hate, I am sure
21:21:00  <TrueBrain-Bot> they are available on the main mirror .. hmm
21:21:06  <TrueBrain-Bot> for some reason the changed file was not detected, and the file was never sync'd to the mirrors
21:21:11  <TrueBrain-Bot> guess I should restart the balancer ... it has an uptime of over a year
21:21:15  <TrueBrain-Bot> Online since: 2015-09-27 10:00:13
21:22:23  <TrueBrain-Bot> will take a bit of time for the balancer to find its way back
21:22:34  <frosch123> thanks :)
21:23:52  <TrueBrain-Bot> files are available now 😃
21:24:52  <frosch123> i wonder when i will get over those unicode emoji :p
21:25:16  <TrueBrain-Bot> I am not; strongly considering patching up my Discord <-> IRC bot to rewrite them into plain text
21:26:04  <frosch123> i always thought discord was audio only
21:26:09  <frosch123> so never looked into it
21:26:20  <TrueBrain-Bot> far from it; but it is mostly used by gamers
21:26:27  <TrueBrain-Bot> I like it more over Slack and HipChat
21:26:34  <TrueBrain-Bot> but yeah, it does audio too 😃
21:27:14  <frosch123> @voice TrueBrain-Bot
21:27:14  *** DorpsGek sets mode: +v TrueBrain-Bot
21:27:30  <frosch123> sorry :p
21:27:42  <TrueBrain-Bot> haha, lovely humor 😄
21:29:14  <V453000> u wot m8
21:29:35  <TrueBrain-Bot> there are these letters on the keyboard you can press; it make full words
21:29:41  <TrueBrain-Bot> it's awesome, you should try it  one day
21:29:48  <TrueBrain-Bot> *trololol*
21:30:08  <V453000> Discord is interesting, I just don't have any use for it atm :D
21:30:13  <V453000> IRC master race
21:30:14  <frosch123> slugs have difficulties to travel from key to key
21:30:22  <V453000> exactly
21:30:24  <frosch123> so they have to skip letters
21:30:48  <TrueBrain-Bot> what  I like about Discord, is that creating bots for it is stupid simple (easier than IRC yes), and it allows you to be informed about all kinds of stuff
21:30:53  <TrueBrain-Bot> like server-status etc
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21:32:13  <V453000> :)
21:32:20  <V453000> have no idea about those things
21:32:23  <V453000> but slugs like
21:35:01  <andythenorth> TrueBrain-Bot: do you use the audio in discord for anything?
21:35:12  * andythenorth considering it instead of slack
21:35:15  <andythenorth> want push-to-talk
21:35:19  <TrueBrain-Bot> gaming with friends, yes
21:35:28  <andythenorth> generation y and millenials never pick up the fucking phone, they just type words words words
21:35:29  <TrueBrain-Bot> but that works under the assumption you have friends to game with 😄
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21:35:49  <andythenorth> I want some kind of ‘push-to-talk’ communication for work
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21:36:02  <TrueBrain-Bot> for work I use my legs
21:36:04  <TrueBrain-Bot> also very useful
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21:36:23  <andythenorth> doesn’t work so well if you have people 100 miles away
21:36:41  <TrueBrain-Bot> anyway, Discord has no on-premise solution
21:36:46  <TrueBrain-Bot> so for most work related stuff, it is useless
21:36:49  <andythenorth> or 10354 miles also
21:37:02  <TrueBrain-Bot> (At least, if you care a small bit about any form of security)
21:37:20  <V453000> slack is nice, but I fucking hate having to have it open
21:37:26  <V453000> we use it at work
21:37:35  <V453000> but I usually just find it distracting
21:37:41  <V453000> so just open it once/twice a day
21:37:48  <andythenorth> more or less distracting than irc?
21:38:09  <andythenorth> TrueBrain-Bot: there’s a counter argument to on-premise
21:38:28  <andythenorth> based on what you know about the people you work with, do you trust them more to run a secure 3rd party service?
21:38:40  <andythenorth> or do you trust the people who have skin in the game because they wrote the service? o_O
21:38:42  <TrueBrain-Bot> I guess it depends on your line of work 😃
21:39:04  <TrueBrain-Bot> I work for a security company .. 😉
21:39:17  <TrueBrain-Bot> (IT security that is .. not house security)
21:39:21  <andythenorth> I run a SaaS business and spent the first 5 years or so arguing with government IT teams who wanted to host our code themselves ‘for security'
21:39:30  <V453000> probably more, the webirc doesn't start doing crazy shit when I receive a notification
21:39:37  <V453000> I can probably turn it off somehow but eh
21:39:41  <V453000> effert
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21:57:17  <Eddi|zuHause> andythenorth: i think they mean a different kind of security...
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21:58:53  <Eddi|zuHause> andythenorth: like the overprotective-parent-kind of security where they want to have an eye on their kid at all times. instead of the kid learning to get by itself, which would probably be better in the long run
22:02:01  <andythenorth> well maybe
22:02:07  <andythenorth> :)
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22:17:14  <andythenorth> also
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