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00:05:33 *** sim-al2 has joined #openttd 00:05:57 *** supermop has quit IRC 00:22:10 *** supermop_home has quit IRC 00:23:40 *** FLHerne has quit IRC 00:25:10 *** supermop has joined #openttd 00:29:34 *** FLHerne has joined #openttd 01:02:26 *** maciozo has quit IRC 01:04:36 *** markasoftware has quit IRC 01:25:12 *** Supercheese has quit IRC 02:44:38 *** supermop has quit IRC 02:45:14 *** supermop has joined #openttd 02:55:29 <supermop> is downloading stuff from the forums very slow for anyone else lately? 03:21:16 *** markasoftware has joined #openttd 03:23:59 *** glx has quit IRC 03:33:37 *** Biolunar_ has joined #openttd 03:40:34 *** Biolunar has quit IRC 04:08:33 *** sim-al2 is now known as Guest1089 04:08:34 *** sim-al2 has joined #openttd 04:13:32 *** Guest1089 has quit IRC 04:51:14 *** Snail has quit IRC 05:08:38 *** supermop has quit IRC 05:19:40 *** markasoftware has quit IRC 05:25:56 *** markasoftware has joined #openttd 05:39:14 <snadge> damn my highlight went off but my scrollback doesn't go back that far :P 05:40:48 *** snadge has left #openttd 05:40:52 *** snadge has joined #openttd 05:42:04 <snadge> ahh okay, extmidi driver.. you don't really need it, it seems.. it respects the default 06:01:50 *** markasoftware has quit IRC 06:19:20 *** HerzogDeXtEr1 has quit IRC 06:22:49 *** chomwitt1 has quit IRC 06:57:26 *** sla_ro|master has joined #openttd 07:44:19 *** snadge_ has joined #openttd 07:45:13 *** andythenorth has joined #openttd 07:50:33 *** snadge has quit IRC 07:55:34 <andythenorth> o/ 08:05:05 *** Arveen|Work is now known as Arveen|Home 08:07:54 *** Progman has joined #openttd 08:25:36 *** sim-al2 has quit IRC 08:44:45 *** florian_ has joined #openttd 08:45:07 <florian_> Hello i have a problem i became not a Validation Code to my Email 08:46:21 <andythenorth> for...? 08:47:16 <florian_> register to openttd Website 08:47:56 <andythenorth> check spam? 08:48:18 <florian_> have it is nothing :( 08:52:05 <andythenorth> I just tried a password reset on my account, I didn’t receive mail yet 08:52:07 <andythenorth> might be slow 08:52:16 <andythenorth> might be email isn’t delivering 08:54:19 <florian_> yes... hmm no admin online? 08:58:32 <andythenorth> bit early to ask them 09:25:40 *** florian_ has quit IRC 09:39:13 *** sla_ro|master has quit IRC 09:51:42 *** ZirconiumX has joined #openttd 09:53:54 <TrueBrain-Bot> turns out the system didn't deliver any email since early January 😄 09:54:00 <TrueBrain-Bot> it "should" work now (tm) 09:55:55 <andythenorth> is there a delivery queue of old ones? o_O 09:57:41 <andythenorth> I just requested a password reset, got that 09:57:55 <andythenorth> did 2 earlier this morning (just to test), they’re not delivered 09:58:35 <TrueBrain-Bot> they will never be delivered 09:58:40 <TrueBrain-Bot> exim was not running, so no queue was created 09:58:41 <andythenorth> ok 09:58:46 <andythenorth> [shrug] 10:00:36 <TrueBrain-Bot> this part of the website is running on such old machine .. its horrible 😛 10:01:00 <andythenorth> is time for rebuild? o_O 10:01:38 *** Alberth has joined #openttd 10:01:39 *** ChanServ sets mode: +o Alberth 10:03:31 <andythenorth> hi Alberth 10:05:45 <TrueBrain-Bot> well, that time came and passed like 5 years ago 😄 10:09:50 <andythenorth> kill it with fire :) 10:13:23 <TrueBrain-Bot> then people also complain 😛 10:22:10 *** Wormnest has joined #openttd 10:23:02 <LordAro> TrueBrain-Bot: oops. 10:45:06 *** FLHerne has joined #openttd 10:50:01 *** andythenorth is now known as Guest1099 10:50:11 *** andythenorth has joined #openttd 10:52:10 *** Guest1099 has quit IRC 11:05:52 *** Maraxus has joined #openttd 11:14:53 *** supermop_ has quit IRC 11:21:28 *** ZirconiumX has quit IRC 11:45:38 *** supermop has joined #openttd 12:02:19 *** frosch123 has joined #openttd 12:02:25 *** HerzogDeXtEr has joined #openttd 12:06:34 *** tokai has joined #openttd 12:06:34 *** ChanServ sets mode: +v tokai 12:12:46 *** andythenorth is now known as Guest1102 12:12:47 *** andythenorth has joined #openttd 12:13:36 *** tokai|noir has quit IRC 12:16:40 *** Guest1102 has quit IRC 12:19:49 * andythenorth wants fake scandinavian town names 12:20:07 <andythenorth> real town names I find weird 12:20:21 *** Maraxus has quit IRC 12:21:32 <frosch123> it's ok, if the towns are small enough to not know them 12:23:34 <andythenorth> I don’t know any Finnish towns :) 12:24:55 <frosch123> i think ln mentioned some town that is not helsinki somewhen 12:26:37 <andythenorth> I finished the cb37 stuff in FIRS http://bundles.openttdcoop.org/firs/push/LATEST/ 12:26:41 <andythenorth> definitely better 12:26:54 <Alberth> lol :) 12:27:02 <Alberth> someone wants his pony :D 12:27:26 <andythenorth> obvious eh? 12:27:54 <Alberth> the problem with town names in my experience is that their geographic location is completely messed up 12:28:08 <Alberth> so they confuse more than help 12:28:46 <Alberth> I am working on the pony :) 12:28:55 <frosch123> maybe your geography skills are too high :) 12:29:56 * andythenorth playing the bee 12:30:38 <Alberth> the town names are too familiar :p 12:31:05 * andythenorth so bored of making everything TL6 by default 12:31:09 <andythenorth> what else can I do? 12:31:39 <Alberth> increase freight multiplier 12:31:55 <Alberth> use maglev 12:32:08 <andythenorth> not use Iron Horse brit roster? o_O 12:32:20 <andythenorth> winning idea imho 12:32:42 <Alberth> if that counts as "else", sure 12:34:03 <andythenorth> maybe I try Finnish train set 12:38:32 *** Furryhead has joined #openttd 12:40:02 *** Furryhead has left #openttd 12:45:01 *** Wormnest has quit IRC 12:53:21 *** tokai has quit IRC 12:54:01 *** Progman has quit IRC 13:08:57 *** matt11235 has joined #openttd 13:29:35 *** maciozo has joined #openttd 13:45:57 *** supermop_home has joined #openttd 13:46:07 <supermop_home> yo 13:49:10 <Alberth> oy! 13:49:20 <Alberth> more home persons! 13:50:48 <supermop_home> hmm no posts on docklands thread 13:52:56 <andythenorth> add a link to https://www.openttd.org/en/download-ratt 13:54:01 <supermop_home> I guess I should have a development thread to take suggestions and reports 13:54:10 <andythenorth> it might just look ‘done' 13:54:19 <andythenorth> I get barely any comments on Road Hog or CHIPS 13:54:27 <supermop_home> but I don't know whats left to do other than improve level crossings 13:54:50 <andythenorth> ‘the stuning silence of a successful release' 13:54:54 <supermop_home> andythenorth: http://pdussart.tripod.com/Festival2004ART300CDV.jpg 13:55:04 <andythenorth> isn’t it 13:55:48 <supermop_home> there do seem to be a few old diesel passenger trams 13:56:04 <supermop_home> and handulf of tiny yard switchers 13:56:30 *** gelignite has joined #openttd 13:56:47 <andythenorth> prototype for everything :) 13:56:59 <andythenorth> decide what you want in game, you can find it later on google 13:57:01 <supermop_home> and a few modern LR dmu 13:57:06 <andythenorth> we need an equivalent term to retcon 13:57:35 <supermop_home> I want one 20th C thing that runs on tramway without wires 13:57:44 <andythenorth> loads 13:58:00 <andythenorth> have a look at Isle of Man 13:58:16 <supermop_home> cane 13:58:17 <supermop_home> https://farm3.staticflickr.com/2322/2271104234_82a77dc129_z.jpg 13:58:36 <supermop_home> i think my toothbrush has more HP than that 13:59:48 <supermop_home> heqs steam trams look too daunting to convert from nfo for me atm 14:00:40 *** supermop_home has quit IRC 14:01:00 *** supermop_home has joined #openttd 14:02:14 <supermop_home> accidentally posted link to cane tram instead of ratt dl 14:04:25 *** sim-al2 has joined #openttd 14:04:32 <andythenorth> QLD sugar trams? 14:04:45 <andythenorth> India: Darjeeling - Himalya? 14:04:49 <supermop_home> going to queens for a beer stay cation in a few hours so might not get much done on this this wknd anyway 14:04:50 <andythenorth> Romania - forest railways? 14:05:31 <supermop_home> watch your head: http://www.buffalocreekandgauley.com/STRUCTURES/WIDEN/MineHead/Coal_Tram.jpg 14:07:07 <FLHerne> supermop_home: The LNER had these contraptions (1930) http://www.lner.info/locos/Y/y10.php 14:07:19 <andythenorth> I have loads saved for HEQS and RH 14:07:32 <V453000> supermop_home: glorious 14:07:41 <andythenorth> supermop: what exactly are you looking for? 14:07:43 <FLHerne> supermop_home: And these, which look easier to draw http://www.lner.info/locos/Y/y1y3.php 14:08:04 <supermop_home> i wonder when cat. started to supplant trolley wire for non-street lines 14:09:05 <supermop_home> i think its actually useful distinction for nrt, seeing as people want speed limits 14:09:23 *** Furryhead has joined #openttd 14:09:32 <supermop_home> i'vee seen trams in melb do about 50mph on trolley wire 14:09:37 <FLHerne> supermop_home: And then some diesels with tramway skirts (http://d240vprofozpi.cloudfront.net/co/GER/wisbech/drewry_kids.jpg) 14:09:46 <supermop_home> but those are standard gauge trams 14:09:51 *** Furryhead has left #openttd 14:09:55 *** Furryhead has joined #openttd 14:10:06 <supermop_home> FLHerne yeah look good 14:10:27 <supermop_home> just one diesel from 1930 - forever would be fine 14:11:06 <FLHerne> supermop_home: Oh, you need NG ? 14:11:10 <supermop_home> siemens will sell you a dmu combino http://ymtram.mashke.org/germany/nordhausen/photos/nordhaus14470wiki.jpg 14:11:43 *** Furryhead has quit IRC 14:12:11 <supermop_home> FLHerne i don't need anything, but openttd trams are pretty narrow on space 14:13:16 <FLHerne> Eh, 04s should look fine then 14:13:17 <FLHerne> https://4.bp.blogspot.com/-MvEJQhX80-8/V6OaJ__hfKI/AAAAAAAFL08/wcyf5QcYoZ8rC5wHyS2hqNaG1W6IOp0hQCLcB/s1600/Wisbech%2Band%2BUpwell%2B20th%2BMay%2B1966%2Band%2Bthe%2Blast%2Btram%2Bfrom%2BUpwell%2Btrundles%2Balongside%2BElm%2BRd.jpg 14:13:58 <supermop_home> dockland yards would just look nicer if rh or heqs had diesel switchers in later years 14:14:53 <supermop_home> other idea: regular tram set but depot refit to have tiny switcher luging tram across unpowered segments 14:15:56 <supermop_home> FLHerne I'm not sure that I am going to draw and code these yet, if I can trick andy into adding them to RH 14:17:27 <andythenorth> I considered diesel trams in post 1940 RH 14:17:28 <andythenorth> but no 14:17:59 *** FLHerne has quit IRC 14:18:07 *** FLHerne has joined #openttd 14:19:49 <supermop_home> trolley trucks? 14:20:26 <andythenorth> plausible futurism 14:20:37 <andythenorth> I am avoiding working on RH at the moment :) 14:20:59 <andythenorth> just found this v 14:21:00 <andythenorth> http://www.railpictures.net/photo/607136/ 14:21:03 <andythenorth> -v 14:21:23 <andythenorth> wtf is andesite 14:21:40 <supermop_home> no idea 14:21:50 <supermop_home> only saw that word 2 days ago 14:22:32 <andythenorth> some kind of feldspar? 14:23:21 <supermop_home> I guess it's worth mining for something 14:23:29 <andythenorth> doesn’t do much, just gravel, statues, some tiles 14:23:35 <andythenorth> basic construction uses 14:23:46 <supermop_home> ddmt straight from the mine? 14:23:50 <supermop_home> bdmt 14:24:26 <supermop_home> oh yeah a tile I was speccing for a client had that as an option 14:30:56 *** Progman has joined #openttd 14:44:03 *** tokai has joined #openttd 14:44:03 *** ChanServ sets mode: +v tokai 15:03:54 <supermop_home> forgot how expensive these 2cc locomotives are 15:22:29 *** Furryhead has joined #openttd 15:22:42 *** tokai has quit IRC 15:22:55 *** tokai has joined #openttd 15:22:56 *** ChanServ sets mode: +v tokai 15:28:26 *** sim-al2 has quit IRC 15:34:14 <andythenorth> now what? 15:34:17 * andythenorth is bored :) 15:44:41 <Alberth> https://paste.openttdcoop.org/puvyjgoyr do these strings make sense? 15:47:05 *** Ethereal_Whisper has joined #openttd 15:49:28 <frosch123> CARGO_SHORT instead of CARGO_TINY? 15:49:33 <frosch123> not sure 15:49:54 <frosch123> but 0000-03FF with CARGO_TINY but without "waiting" is weird 15:50:21 <frosch123> how do you add the ", not accepting"? 15:50:27 <frosch123> or is that only an example? 15:50:58 *** Ethereal_Shiver has quit IRC 15:55:22 <supermop_home> so i am playing a quick game 15:55:49 <supermop_home> but then I noticed there are too many dead end valleys and factories on top of mountains 15:56:13 <supermop_home> so now I'm spending more time correcting the landscape than playing in SE 15:57:15 <Alberth> frosch123: those are the strings in the language file. I think it needs a smart ordering to get the ", not accepting" easily 15:58:51 <Alberth> CARGO_SHORT is much better indeed 15:59:42 <Alberth> ie foo->stockpiled and foo->stockpiled + 1 15:59:53 <frosch123> i am not sure, but i recall there explicitly being no space before the RAW_STRING 16:00:23 <Alberth> there wasn't in the lang file indeed 16:01:26 <Alberth> removed 16:04:36 <Alberth> fixed table of stringID entries would work too 16:06:09 *** Furryhead has left #openttd 16:06:48 <frosch123> hmm, working with 3 different vcs gets confusing somewhen 16:07:16 <frosch123> svn s<backspace><backspace><backspace><backspace><backspace>gi<backspace><backspace>hg st 16:10:26 <Alberth> I am mostly confused between hg and git :) 16:10:36 <Alberth> for some reason, git is easier to type 16:10:59 <frosch123> luckily widelands has an update script, so i do not have to deal with bzr directly :p 16:11:28 <Alberth> I don't do much svn any more, so that's one less :) 16:12:08 <Alberth> :o bzr, I played with that early, around 2007/2008 16:12:48 <Alberth> needed one for openttd, svn failed, git looked too complicated, so I picked bzr at random first 16:13:22 <Alberth> later I found hg 16:17:01 *** Ethereal_Whisper has quit IRC 16:22:55 * andythenorth had a brief adventure with bzr, after svn 16:23:54 <Eddi|zuHause> frosch123: make a unified "vcs" script that detects which .xyz subdirectory is present 16:24:06 <Eddi|zuHause> and maps the commands appropriately 16:29:27 <frosch123> would it support "git qseries"? 16:33:37 <Alberth> git stash list :p 16:42:37 *** roidal has joined #openttd 16:45:33 <frosch123> when did we remove dynamic strings from tab 31? :p 16:47:57 <frosch123> july 2008 16:48:31 <frosch123> apparently noai was started before that then, otherwise it would not have dead code refering to them 16:51:38 <Alberth> the noai competition was in spring 2008 iirc 16:52:26 <Alberth> started visiting #openttd end of 2007, and became dev spring 2009 16:52:52 <frosch123> indeed, wiki page was created march 2007 16:53:00 <frosch123> i thought everything was one year later 16:53:41 <Alberth> you lost a whole year! :p 16:54:15 *** Progman_ has joined #openttd 16:57:44 *** Progman has quit IRC 16:57:56 *** Progman_ is now known as Progman 17:20:32 <andythenorth> so I’m thinking of expanding FIRS docs.... 17:20:42 <andythenorth> a bit more gameplay guide / explanation 17:20:51 <andythenorth> good idea? Or leave it to people to do in OpenTTD wiki? 17:20:53 <andythenorth> http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/get_started.html 17:23:19 <frosch123> http://dev.openttdcoop.org/projects/yeti/wiki/PlayGuide <- you mean like that? 17:24:44 <frosch123> not sure how useful such pages are. people who can read can also figure it out themself 17:29:09 <andythenorth> yes, that 17:29:52 <andythenorth> my 7 year old says FIRS ‘makes his head twizzle' 17:30:06 <supermop_home> mission accomplished? 17:30:38 <andythenorth> I was explaining how port-type industries worked, and wondered if that should be in the guide :) 17:30:59 *** MonkeyDrone has quit IRC 17:32:52 *** glx has joined #openttd 17:32:52 *** ChanServ sets mode: +v glx 17:34:11 <andythenorth> maybe an extra paragraph on pages like this http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/economies.html 17:34:14 <andythenorth> for those who do read 17:34:22 <andythenorth> e.g. this has nothing currently http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/industries.html 17:36:27 *** Biolunar_ has quit IRC 17:41:44 <andythenorth> eh instead of ‘Industry’ substring in the titles, I could use ‘Port-type Industry’, ‘Primary Industry’ etc 17:42:00 <andythenorth> confusing detail? 17:42:05 <Alberth> not sure what you want to say about an industry 17:42:32 <andythenorth> me neither 17:42:44 <andythenorth> I can’t imagine I’d ever sit and read the docs to learn about each industry 17:42:49 * andythenorth isn’t made that way 17:43:27 <Alberth> economies, I can see the value. You can say what the main chain is, or how to go about building a transport system, which ones first, etc 17:43:37 <andythenorth> not even sure I like the ‘Ratios’ details in the industries page 17:44:02 <Alberth> for industries, the various pictures you dug up would be nic 17:44:06 <Alberth> *nice 17:44:20 <Alberth> gives them a realistic flavour 17:44:52 <Alberth> I assume ratios are copied from the industry window? would be fine, as reference 17:45:38 <andythenorth> because they’re removed from industry, I moved them into docs as some sugar for players who really have to know that stuff 17:45:45 <andythenorth> industry window * 17:45:49 <Alberth> but otherwise, industries aren't that interesting 17:46:06 <andythenorth> that page is mostly to show pictures 17:46:31 <andythenorth> cargos page is even less interesting, now that we have cargo flow .dot diagrams 17:46:32 <andythenorth> http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/cargos.html 17:46:35 <Alberth> ah, right, numbers for the "need to know every fricking detail" people :) 17:46:40 <andythenorth> yeah those people 17:47:46 <Alberth> for cargoes, links to definitions or uses, eg wikipedia or so 17:47:51 <Alberth> nice for translators 17:51:41 <andythenorth> maybe people could reverse engineer the ratios? o_O 17:51:57 <andythenorth> by precisely delivering 100t / month of each cargo to see effect 17:57:31 * andythenorth experiments 17:57:39 <andythenorth> nah, ratios don’t need to be in docs 17:59:58 <Alberth> they're in the source already :p 18:02:05 <andythenorth> too true :) 18:02:44 *** BobbyG has joined #openttd 18:03:47 <BobbyG> hello TYCOONERS 18:04:53 <frosch123> we are no tycoons, we are anti-capitalists, who provide transport services for the greater good 18:05:08 <BobbyG> :) 18:05:30 <BobbyG> any admins around ? 18:05:52 <frosch123> for google mail? unlikely 18:06:36 <BobbyG> so if we have issues with some players .. where is the right place to get help ? 18:06:49 <Alberth> server owner, usually 18:08:14 <BobbyG> well i called for admins several times ... but no response ... Seems that we have to learn to live with abusive players .. nevermind ... its just a game 18:10:08 <Alberth> or find a better server 18:10:16 <frosch123> what your server has no 24/7 support? you should definitely request a refund 18:11:55 *** BobbyG has quit IRC 18:20:05 *** Snail has joined #openttd 18:21:16 *** Wormnest has joined #openttd 18:26:13 *** ZirconiumX has joined #openttd 18:40:52 <andythenorth> "FIRS is a marathon not a sprint” 18:40:54 * andythenorth has much to do 18:42:12 <supermop_home> temperate basic/temperate/oceanic 2cc trains/swedish houses/ogfx+rvs/Vietnamese names 18:42:58 <supermop_home> D. Allan and Co. doesn't really sound that Vietnamese 18:43:23 <supermop_home> though his aviator sunglasses seem appropriate 18:43:33 <supermop_home> except it's 1935 18:50:25 *** markasoftware has joined #openttd 18:55:42 <frosch123> https://devs.openttd.org/~frosch/diffs/stringlimit/ <- well, that was way easier than expected 18:56:13 <frosch123> the hardest was to add two dozen of newgrf to a testgame to get the string demand over 6k 18:56:27 <frosch123> i am still puzzled how people manage to do that in a regular game 18:57:33 <andythenorth> me too :) 18:58:14 <andythenorth> do you need me to test it? 18:58:48 <frosch123> it does not increase any limits per newgrf 18:58:51 <frosch123> only the total amount 18:59:12 <andythenorth> ok 18:59:15 <frosch123> for the per-grf limit i have to look into some newgrf spec details 19:12:44 *** sla_ro|master has joined #openttd 19:14:48 <Alberth> didn't see anything weird 19:15:50 <Alberth> nah, you need xussr and was, those eat loads of strings :) 19:15:58 <Alberth> perhaps av8/9 too 19:23:45 <andythenorth> bbl 19:23:46 *** andythenorth has quit IRC 19:27:06 *** roidal has quit IRC 20:08:54 *** Maraxus has joined #openttd 20:12:56 <_dp_> does it increase amount of strings for gs too? 20:14:36 *** Wolf01 has joined #openttd 20:14:44 <frosch123> yes, 2k->64k 20:14:52 <Wolf01> o/ 20:15:04 <_dp_> oh, nice xD 20:15:22 <frosch123> don't say you reached the 2k limit :p 20:17:37 <_dp_> not quite, but I'm using them to save string arguments slots, so there is no such thing as too many strings :p 20:18:06 <_dp_> have about 500 for % from 0 to 100 in 4 colors for example 20:21:57 <_dp_> and were thinking of smth even crazier like doing strings for all color combinations 20:22:39 *** Speedy` has joined #openttd 20:22:52 *** Speedy` is now known as Speedy 20:28:29 *** supermop_home has quit IRC 20:42:36 <Eddi|zuHause> isn't that what string parameters are for? 20:42:55 <frosch123> Eddi|zuHause: string parameters are limited to like 20 20:43:05 <frosch123> which is not enough for a 32x10 spreadsheet 20:43:11 <frosch123> which would need 320 parameters 20:43:37 <Eddi|zuHause> frosch123: next patch, turn the text stack into an actual stack (with like a "push" operation and no silly limits) 20:43:54 <frosch123> the limit here is the command packet 20:44:10 <frosch123> which was not designed for file transfer 20:44:28 *** sim-al2 has joined #openttd 20:44:46 <frosch123> Eddi|zuHause: a real stack would be troublesome for translations, which reorder parameters 20:46:56 *** andythenorth has joined #openttd 20:56:29 <_dp_> having separate string for each line in town window would solve it too 20:56:47 <_dp_> that's pretty much the only place right now that needs more than 20 parameters 20:57:51 *** ZirconiumX has quit IRC 20:59:37 <_dp_> and it's not like I'm trying to show a spreadsheet there, just one cb requirements takes at 3-4 parameters normally (name, delivered, required, stored) 20:59:51 <_dp_> also 1-2 more if you want colored numbers 21:00:07 <_dp_> with 20 limit it's like 4 types of cargo max 21:02:27 *** gelignite has quit IRC 21:04:04 <frosch123> i think some gs once wanted to display stats for all cargos and all companies in the town gui 21:04:09 <frosch123> so a 32x15 spreadsheet :) 21:04:29 <frosch123> no idea how many stats per cell 21:06:03 *** andythenorth has quit IRC 21:07:10 *** andythenorth has joined #openttd 21:07:17 *** Alberth has left #openttd 21:07:40 <frosch123> anyway, i guess essentially we need a method to attach a story book page to a town or industry window 21:08:04 <andythenorth> then $someone will want to provide production history for an industry :) 21:08:14 <andythenorth> what a boring use of a story :) 21:08:49 <frosch123> maximum of 64k story page elements though :p 21:09:45 <andythenorth> can story pages have hrefs? :P 21:09:55 * andythenorth considers moving docs into the game 21:10:03 <_dp_> hm, mb not industry but town growing history would be quite useful xD 21:10:08 <andythenorth> the original font is soooo readable for large blocks of text :P 21:10:25 <frosch123> story pages have references for stuff to scroll to 21:10:39 *** zuzak has joined #openttd 21:10:51 <Eddi|zuHause> rtf or html? :p 21:11:15 <frosch123> we have no chart element yet for the storybook page 21:11:23 <frosch123> but maybe html5 would work 21:11:52 <_dp_> just allow monospace font there :p 21:12:05 <andythenorth> are there off-the-shelf rendering engines we could use? :P 21:12:38 <frosch123> andythenorth: so far we run pretty bad with icu :p 21:12:53 <frosch123> harfbuzz patch is as needed as sdl2 :) 21:13:17 <andythenorth> embed webkit :P 21:13:18 <Eddi|zuHause> wtf is a harfbuzz? 21:13:22 <andythenorth> or…opera :o 21:13:48 <frosch123> Eddi|zuHause: the icu layout replacement 21:13:58 <andythenorth> run phantomjs as an additional app, and load html5 elements as pngs from it :P 21:14:12 <frosch123> we could also maybe link factorio 21:14:20 <frosch123> factorio can play video and audio 21:14:34 <frosch123> so, maybe factorios factories should be embedded into industries 21:14:46 <andythenorth> this is true 21:14:54 <andythenorth> then I could stop worrying about production code 21:14:58 <andythenorth> other people could do it 21:15:05 <andythenorth> two-level MMO 21:15:14 <andythenorth> factories on one level, transport on the other 21:15:17 <andythenorth> virtual currency 21:15:24 <andythenorth> gold farming 21:15:26 <andythenorth> DLC 21:15:29 <andythenorth> we’ll all be rich 21:20:35 *** frosch123 has quit IRC 21:23:25 <andythenorth> well I liked the idea :P 21:24:41 <andythenorth> orudge: still christmas on the forums? o_O 21:24:48 <andythenorth> my smileys have hats 21:25:22 <Eddi|zuHause> it was really cold until a few days ago 21:34:27 <Wolf01> https://imgur.com/a/Ewhsv about factorio... this is insane 21:37:15 *** Maraxus has quit IRC 21:43:09 <Taede> ** 21:44:06 <Wolf01> I don't know what's the point on a game whihc plays itself :S 21:44:09 *** andythenorth has quit IRC 21:45:39 <planetmaker> the meta game ;) 21:46:05 <planetmaker> you play it by playing with the rules of self-playing ;) 21:48:25 <Wolf01> Just play a video on youtube 21:48:25 <Eddi|zuHause> Wolf01: surely the best moments in AI development are the moments right before it decides to go skynet on everybody 21:48:55 <Wolf01> :D 21:49:01 <planetmaker> hehe, jo 22:15:07 *** maciozo has quit IRC 22:24:51 *** Gja has joined #openttd 22:43:54 *** markasoftware has quit IRC 22:47:42 *** HerzogDeXtEr has quit IRC 22:51:09 *** Progman has quit IRC 22:54:35 *** bwn has quit IRC 22:57:01 *** chomwitt has joined #openttd 22:59:19 *** bwn has joined #openttd 23:00:24 *** matt11235 has quit IRC 23:10:25 *** sla_ro|master has quit IRC 23:19:09 *** JezK has joined #openttd 23:19:41 *** Gja has quit IRC 23:19:43 *** Wormnest has quit IRC 23:46:45 *** FLHerne has quit IRC 23:55:41 *** gnu_jj has quit IRC 23:56:43 *** gnu_jj has joined #openttd