Times are UTC Toggle Colours
00:17:32 *** eekee has quit IRC 00:53:51 *** FLHerne has quit IRC 01:13:12 <supermop> seems the graphics block of my road doesn't recognize the name of my switch 01:14:28 <supermop> https://paste.openttdcoop.org/pczl7scyq 01:36:32 *** Samu has quit IRC 02:15:05 *** HerzogDeXtEr1 has quit IRC 02:29:23 *** ATS63 has joined #openttd 02:29:53 *** supermop_ has joined #openttd 02:33:45 *** ATS65 has quit IRC 02:35:09 *** supermop__ has quit IRC 02:57:20 *** glx has quit IRC 03:28:11 *** markasoftware has joined #openttd 03:56:47 *** smoke_fumus has joined #openttd 04:11:04 *** Snail has quit IRC 04:27:08 *** supermop_home has joined #openttd 04:34:46 *** supermop has quit IRC 05:02:23 *** smoke_fumus has quit IRC 05:12:12 *** supermop has joined #openttd 05:19:50 *** supermop_home has quit IRC 05:57:22 *** markasoftware has quit IRC 06:24:11 *** chomwitt has quit IRC 06:59:49 *** sla_ro|master has joined #openttd 07:07:27 *** andythenorth has joined #openttd 07:31:19 *** Flygon_ has joined #openttd 07:35:30 *** Flygon__ has joined #openttd 07:36:26 *** Flygon has quit IRC 07:37:43 *** tokai has joined #openttd 07:37:43 *** ChanServ sets mode: +v tokai 07:39:25 *** Flygon_ has quit IRC 07:44:34 *** tokai|noir has quit IRC 07:47:55 *** andythenorth has left #openttd 08:07:57 *** Sova has joined #openttd 08:39:49 *** FLHerne has joined #openttd 08:42:33 *** FLHerne has quit IRC 08:56:13 *** Cybert1nus has quit IRC 08:56:20 *** Cybertinus has joined #openttd 09:00:33 *** Stimrol has joined #openttd 09:03:40 *** Stimrol has quit IRC 09:09:23 *** Supercheese has quit IRC 09:14:06 *** sla_ro|master has quit IRC 09:32:53 *** JacobD88 has joined #openttd 09:35:33 *** Samu has joined #openttd 09:35:36 <Samu> hi 09:38:51 <Samu> anyone familiar with visual studio 2015? 09:39:51 <__ln__> yes 09:40:10 <Samu> how do I make visual studio to convert line endings from LF to CR LF globally 09:40:55 <Samu> it does ask me if I access a file with inconsistent line endings though, but since I changed 56 lines... it sucks to access them 1 by 1 09:41:06 <Samu> it does ask me when* typo 09:41:17 <Samu> i changed 56 files* 09:41:23 <Samu> damn let me rephrase 09:41:37 <Samu> it does ask me when I access a file with inconsistent line endings though, but since I changed 56 files... it sucks to access them 1 by 1 09:42:19 <__ln__> you are trying to use visual studio for something that is much more easily doable using a bash script. 09:47:02 <Samu> advanced save options is not as advanced as one would hope 09:50:33 <__ln__> how did you manage to make the line endings inconsistent anyway? 09:54:17 <Samu> with visual studio regex 09:54:27 <Samu> find and replace using regular expression 09:55:17 <__ln__> sad 09:55:17 <Samu> i changed the 56 language files 09:55:43 <Samu> some of the replaces removed CR, only kept LF 09:56:09 <Samu> maybe because I suck 09:56:15 <Samu> don't know better 09:56:32 <Samu> i could have avoided it, perhaps if i knew how to use regex better 09:58:21 <__ln__> strange, but as i said, you can fix them with a bash script 09:59:30 <Samu> i'm looking at tortoisesvn, see what it can do 10:06:29 <Samu> https://tortoisesvn.net/docs/nightly/TortoiseSVN_en/images/PropEditEol.png 10:06:52 <Samu> this, but for a folder 10:07:10 <Samu> CRLF or native? 10:08:10 *** maciozo has joined #openttd 10:10:36 <Samu> svn doesn't let me change it? 10:10:43 <Samu> i don't understand 10:14:01 <__ln__> let's say you have two glass jars, one filled with sugar, one filled with 50% sugar and 50% salt. 10:14:33 <__ln__> now you attach labels to each jar, describing the contents: 'sugar', and 'salt'. 10:15:04 <__ln__> question: does the contents of the latter jar change from sugar/salt mix into pure salt just by you attaching the label on its side? 10:16:41 <__ln__> this question was meant for Samu 10:18:57 <Samu> no 10:20:05 <Samu> i wanted svn:eol-style to force inconsistent end of style into CRLF when patching 10:20:15 <Samu> end of line style 10:43:37 <Samu> well... i patched the lang files in some unorthodox method, I wonder if it is acceptable, let me upload it, brb 10:46:07 <Samu> https://www.tt-forums.net/viewtopic.php?f=33&t=75978&p=1183604#p1183604 10:46:16 <Samu> download the 2nd patch 10:46:54 <Samu> __ln__: i'm still confused about this whole EOL deal 10:47:14 <Samu> can you take a look at the patch? 10:47:50 <Samu> especially the way I patched strings in the different languages? 10:51:55 <__ln__> are you sure your patch is supposed to touch the lang files at all 10:52:36 <Samu> yes, there was a request from Alberth 10:52:53 <Samu> maybe i should talk to him when he comes online 10:53:07 <Samu> it was to avoid translator work 10:53:15 <Samu> should the patch go into trunk 10:53:52 <Samu> commit or whatever, I'm not sure how the process works 10:55:28 <Samu> we talked about it yesterday, let me get the chat log 10:56:04 <Samu> https://webster.openttdcoop.org/index.php?channel=openttd&date=1488672000#1488709816 10:59:01 <__ln__> i see 11:18:48 *** Sova has quit IRC 11:23:58 *** supermop__ has joined #openttd 11:28:51 *** supermop_ has quit IRC 11:45:16 *** supermop has quit IRC 11:47:38 <Samu> - reuses already translated parts of some strings from all languages and combines them with the missing "aircraft type" in english. 11:47:47 <Samu> from the patch notes :p 11:49:27 <Samu> renames some String IDs. 11:50:33 <Samu> waiting for Alberth seal of aproval or reproval, I wonder if this was what he requested 11:57:44 *** supermop has joined #openttd 11:59:31 *** Sova has joined #openttd 12:04:19 *** Samu has quit IRC 12:04:23 *** drac_boy has joined #openttd 12:04:26 <drac_boy> hi 12:05:30 <drac_boy> thought I just had to share finding this http://www.drg-ler.de/HTML/Projekte/EB3/ its quite quirky to me 12:05:57 <drac_boy> and look at the drawing too .. seem like the tail car has an odd axle arrangement compared to the rest too 12:06:39 * drac_boy notes this probably wouldn't be too bad for a small grf modification too :p 12:16:43 <drac_boy> anyway need to afk for a while sorry :-s 12:16:46 *** drac_boy has left #openttd 12:26:49 *** Wolf01 has joined #openttd 12:27:14 <Wolf01> Moin 12:51:53 <supermop> me also 13:04:12 <Wolf01> https://img-9gag-fun.9cache.com/photo/agLn6jw_460s.jpg lol 13:05:47 *** Samu has joined #openttd 13:07:01 <Wolf01> "Mankind" -> "humanity" / "manpower" -> "human resources"... fail, human still has "man" 13:15:58 <Samu> the reason why ryzen fails: https://www.techpowerup.com/img/17-03-06/3dd4fc4284d0.jpg 13:16:05 <Samu> L3 cache 13:16:09 <Samu> RIP AMD 13:16:48 <Samu> 16 MB L3 cache, where only 8 MB is fast, the other 8 MB is slow 13:16:56 <Samu> i recall gtx 970 doing something similar 13:18:36 <Samu> games enjoy caches 13:18:49 <Samu> hence the terrible performance of ryzen on games 13:20:25 <Wolf01> I bet AMD didn't make ryzen for gaming, but gamers "8 cores, 3GHz, low price... fap fap fap"... L3 cache shit "oh crap" 13:23:41 <crem> Samu is very enthusiastic! :) (judging by his recent activity on this channel) 13:28:20 <Samu> well, one thing i can predict for the 4 core ryzen... it will not suffer from this problem 13:28:34 <Wolf01> But then you can buy an i3 13:28:55 <Samu> will most likely be better than the ryzen 6 core and 8 core in games 13:29:11 <Samu> that is, if AMD actually limits it to 8 MB l3 cache 13:29:33 *** chomwitt has joined #openttd 13:33:35 <Samu> AMD's Data Fabric interconnect... 22 GB/s, which is much lower than the L3 cache's 175 GB/s 13:33:47 *** Snail has joined #openttd 13:33:48 <Samu> connecting 8 MB cache to the other 8 MB cache 13:34:21 <Samu> AMD pulled a gtx 970 :/( 13:39:06 <Samu> no wonder there were talks about Zen+ 13:41:19 <Samu> they knew they were going to release a sub-par product 13:41:49 *** FR^2 has left #openttd 13:46:06 <Samu> i'm getting broken "savegame invalid chunk size" errors with the latest trunk 13:46:10 <Samu> why 13:46:35 <Samu> erm, r27765, not latest 13:46:39 <Samu> gonna try 27770 13:47:01 <Wolf01> Are you trying to load a savegame made with a patched ottd? 13:47:19 <Samu> nop, im loading 1.6.1 saves i think 13:49:44 <Samu> yep, they're 1.6.1 saves 13:51:02 <Samu> here's some examples of what i'm loading 13:51:03 <Samu> https://www.tt-forums.net/viewtopic.php?f=65&t=75174 13:53:07 <Wolf01> Does it works before r27765? 13:53:14 <Wolf01> -s 13:55:26 <Wolf01> I hope r27757 didn't break something 13:55:35 <Samu> i can load with r27770´ 13:55:40 <Samu> not with 27765 13:55:42 <Samu> what changed 13:58:10 *** Snail has quit IRC 13:58:38 <Wolf01> Nothing related to saveload, only stuff from grfs 13:59:20 <Samu> ah, 27770 fixed it 13:59:28 <Samu> -Fix [FS#6540]: Initialize variables in station_sl.cpp (JGR) 13:59:40 <Samu> /trunk/src/saveload/station_sl.cpp 14:00:05 <Samu> let me look at 27757 14:02:23 <Wolf01> Didn't noticed 1.6.1 was so old 14:03:53 <ST2> it's not old... it's more experienced :P 14:07:40 <crem> Hm.. Usually if something happened for a person long time ago, the event is "old" (rather than "new"), but the person at that time is "young" (and now he is "old"). But openttd 1.6.1 is neither new nor young. :-\ 14:08:55 <Samu> dang it, i forgot how to compile an old trunk 14:08:57 <Samu> grrr 14:11:34 *** ConductorCat has quit IRC 14:14:21 <Wolf01> Bah, no will to work today 14:16:19 <Samu> what the heck is wrong with the compiler, did I suddenly became noob? 14:16:42 <Wolf01> I thought you never left that stage XD 14:17:53 <crem> When something doesn't compile, it's indeed most often a bug in the compiler. 14:17:57 <Samu> visual studio is not compiling, 215 errors, clean trunk, grrrr 14:18:05 <Samu> revision r27757 14:20:05 <Samu> does the folder really have to be called "trunk" 14:20:20 <Samu> i named it something else, but meh 14:20:26 <Samu> gonna try "trunk" 14:21:44 <crem> trunk is a gorgeous name, why not keep it like that? I would even name my cat trunk. 14:21:56 <crem> Maybe not anymore. Too similar with "trump". 14:24:15 <Samu> visual studio does not want to compile 14:25:00 <Samu> Severity Code Description Project File Line Suppression State Error MSB3073 The command "..\objs\strgen\strgen.exe -s ..\src\lang -d ..\objs\langs\table :VCEnd" exited with code 9009. langs C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.CppCommon.targets 123 14:25:22 <Wolf01> If you have modified your project to add the libraries I think you should check that, also you might want to clean && rebuild 14:25:34 <Samu> Severity Code Description Project File Line Suppression State Error C2065 'TAB_COUNT': undeclared identifier strgen D:\OpenTTD\trunk\src\strgen\strgen.cpp 528 14:25:50 <Samu> no, it's r27757, no changes 14:25:59 <Samu> clean trunk, on revision 27757 14:26:26 <Wolf01> And also, why do you try to build a revision which has a compile error fixed 2 revision later? 14:26:46 <Samu> because... meh, r27757 was for testing 14:26:56 <Samu> to see if i could load save or not 14:28:33 <Samu> gonna try 27759 14:30:41 *** sla_ro|master has joined #openttd 14:33:04 <Samu> 27759 can load 14:33:08 <Samu> grr 14:33:38 <Wolf01> What is the problem, 27770 works, so? 14:33:57 <Wolf01> Do you have any valid reason to use older revisions? 14:34:04 <Samu> testing r27760 14:34:11 <Samu> nope 14:34:30 <Samu> just curious to see which version broke it 14:35:29 <crem> Did you try submitting shattered-1.pdf and shattered-2.pdf into the repo? svn is known to behave funnily with them! 14:37:21 *** supermop has quit IRC 14:38:02 <Samu> this is odd, dont tell me 27765 is gonna load now 14:38:49 <Samu> lol, it loads 14:39:07 <Samu> why u do this to me... i really don't get it 14:39:52 *** supermop has joined #openttd 14:41:04 <Samu> let's see... now applying my patch on 27765 14:44:19 <Samu> now it loads... 14:44:22 <Samu> magic! 14:44:32 <Samu> i did nothing wrong, but now it works 14:44:51 <Samu> well, screw it 14:45:20 <crem> All science (including computer science (why is it science at all?)) is based on magic, religion and esotherics. 14:46:21 *** JacobD88 has quit IRC 14:54:02 <Samu> hmm i see what could be wrong, but got no time now 14:54:17 <Samu> i added a setting that is stored in savegame files 14:54:25 <Samu> but no time, be back later 14:54:34 <supermop__> afaict unspooled is working more or less as i want now 14:55:18 <Samu> erm, nop, it loads, grrr i fail to identify the problem 14:55:22 <Samu> well bbl 14:55:28 *** Samu has quit IRC 14:55:31 <supermop__> Wolf01: want to try new version? 14:56:14 <Wolf01> Just throw it somewhere and I'll grab it when I'll get less lazy 15:03:22 <supermop__> in graphics development section 15:11:32 <supermop__> need to improve tunnel sprites 15:29:59 <supermop__> hmm unspooled+docklands+road hog =fatal newgrf error 15:34:01 <supermop__> no room for HAUL 15:34:10 <supermop__> need to remove some roads 15:35:35 <supermop__> or let haul use gravel or something 15:35:54 <supermop__> docklands really doesn't need so many 15:42:31 *** Wormnest has joined #openttd 15:51:00 *** sim-al2 is now known as Guest354 15:51:01 *** sim-al2 has joined #openttd 15:57:01 *** Guest354 has quit IRC 15:59:34 *** Sova has quit IRC 16:19:42 *** Alberth has joined #openttd 16:19:42 *** ChanServ sets mode: +o Alberth 16:19:50 <Alberth> o/ 16:19:56 <Wolf01> o/ 16:26:22 <supermop__> not sure if i want to make parameters for docklands to choose between chips and isr style, or parameters to turn each roadtype on and off 16:27:32 *** JacobD88 has joined #openttd 16:27:51 <supermop__> or parameters to enable/disable all roads/elroads/rails/elrails separately 16:36:11 <Wolf01> supermop__, the grf error seem to be caused by conflicting names O_o 16:38:52 *** Samu has joined #openttd 16:40:31 <Samu> hello Alberth, i got the 2 patches ready, tell me if this is what I should have done. https://www.tt-forums.net/viewtopic.php?f=33&t=75978 16:43:52 <Wolf01> Ok, too many roadtypes 16:45:05 <Alberth> in a minute Samu, having dinner currently 16:46:08 <Wolf01> Didn't know that NL had different timezone than IT :P 16:46:38 <Alberth> perhaps different dinner cultures ? :) 16:47:11 <Alberth> and a different time of getting up / going to bed :) 16:47:54 <Wolf01> AFAIR I always had dinner past 19:00 when I came to visit my parents there 16:48:13 <Samu> dinner is at 20:00 here 16:48:35 <Samu> sometimes even later 16:48:44 <Samu> rarely earlier 16:50:11 <Wolf01> Mmmh, I think we should add a more explicative error for not being able to load some grfs 16:51:45 *** TheMask96 has quit IRC 16:55:41 *** TheMask96 has joined #openttd 17:01:40 <Wolf01> Mmmh, I think we fucked up values in the enum 17:03:11 <Wolf01> I need a grf with exactly 15 roadtypes 17:07:20 <Alberth> Samu: since when do all 50-something languages have "Aircraft type" in their language? 17:14:36 <Samu> what's the string name exactly? 17:14:50 <Samu> don't tell me i failed 17:17:55 <Alberth> STR_SORT_BY_AIRCRAFT_TYPE <-- string name 17:17:55 <Alberth> Aircraft type <-- string text 17:19:35 <Samu> ah, that one, none have 17:20:09 <Samu> i added it to english.txt only 17:20:34 <Samu> the other languages should not have that one 17:20:38 <Samu> if they do, I failed 17:22:00 <Alberth> that worked ok, but it was only to point out what "string name" is, and what "string text" is 17:23:15 <Alberth> that doesn't answer my question 17:23:51 <Samu> what would be the answer 17:23:57 <Samu> since never? this patch adds it 17:24:43 <Samu> that string is the one that goes into the sorter type 17:26:00 *** happpy has joined #openttd 17:26:19 *** happpy has left #openttd 17:27:33 <Alberth> This looks like proper portugese to you? 17:27:34 <Alberth> STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST_TYPE :{BLACK}Custo: {CURRENCY_LONG} Máx. Velocidade: {VELOCITY}{}Capacidade: {CARGO_LONG}{}Custo de circulação: {CURRENCY_LONG}/ano{}Aircraft Type: {STRING} 17:28:27 <Samu> nop, the string name was renamed, the string text was altered, to re-use what it had already, but added what was missing 17:29:00 <Samu> added it in english, but translators should have less work on it 17:29:15 <Samu> wasn't this what you requested? 17:29:53 <Alberth> I asked for a change in the string name 17:30:12 <Alberth> to reduce the length of the string name 17:32:27 <Alberth> unless you speak the language fluently, you generally can't change the string text 17:35:05 <Samu> i thought I was doing the right thing, it would save translators some time 17:37:26 <Alberth> STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST <-- why do you delete that? 17:37:43 <Samu> it was renamed 17:37:44 <Alberth> some engines may not have a aircraft type 17:37:58 <Alberth> eg all train engines 17:38:20 <Alberth> or are they using other strings? 17:38:20 <Samu> all aircraft have aircraft type 17:38:29 <Samu> unless i missed something 17:38:41 <Samu> i was under the impression all aircraft have a type 17:38:57 <Alberth> yes, the question is, are these string only used for aircraft, or also for other vehicle types? 17:39:08 <Samu> only for aircraft 17:39:19 <Alberth> ok 17:39:35 <Samu> there is one that might confuse, it's reused for ships and road vehicles 17:39:46 <Samu> even I got confused 17:42:08 <Samu> STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST - renamed to STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST_TYPE 17:42:31 *** ZirconiumX has joined #openttd 17:43:22 <Samu> STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST this one was renamed, but also kept, not deleted, it's the one that is used for ships, at least 17:43:49 <Samu> renamted to BLABLA_TYPE 17:43:59 <Samu> STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST_TYPE 17:44:12 <Alberth> yeah, too long name :p 17:44:44 <Alberth> no good idea how to reduce length though 17:45:09 <Samu> these strings are those for the newspaper and engine preview offering windowses 17:45:28 <Wolf01> "feature, numprops, engine, numinfo", I don't know exactly how grfs work, but numinfo for NRT seem always to be "1" 17:45:50 <Wolf01> Shouldn't it be the number of defined roadtypes? 17:46:03 <Samu> so, 4 renamed, 3 deletes, because 1 is still being used 17:46:12 <Samu> else it would be 4 renamed, 4 deleted 17:47:03 <Samu> then there's 2 other strings, that go into vehicle details 17:47:41 <Alberth> english should be changed completely, as that is the starting point for translations 17:48:18 <Alberth> all other translations, delete strings if not used any more, possibly change the string name, and nothing else 17:48:43 *** chomwitt has quit IRC 17:49:00 <Alberth> where "delete strings" and "change the string name" must always follow english changes 17:49:32 <Alberth> you don't add new strings in other languages 17:50:13 <Samu> what if it is a renamed string? 17:50:35 <Alberth> renaming the string name is fine 17:50:49 <Alberth> I don't see that as a new string 17:51:15 <Samu> but i had to complement it with an extra {STRING} 17:51:16 <Alberth> but you still don't change the meaning of the string, and you don't change the text 17:51:32 <Samu> the {STRING} code thingy 17:51:39 <Samu> for SetDParam 17:51:46 <Alberth> an added {STRING} means you changed the meaning of the string 17:51:58 <Alberth> it says something else than before 17:52:22 <Alberth> you can't assume you can just append it, eg that breaks for all right -> left languages 17:52:41 <Alberth> you can't assume existing words are still valid 17:53:05 <Alberth> don't change meaning of the string 17:53:24 <Alberth> if you must, it's delete the old one, add a new one in english 17:54:13 <Alberth> all languages have their own rules, which nobody knows, for all languages 17:55:08 <Alberth> let the translators figure it out for their own language 17:56:20 *** supermop_ has joined #openttd 17:56:59 <Samu> i see, in that case, it's not even a rename 17:57:08 <Samu> it's a delete, add new 18:01:06 *** glx has joined #openttd 18:01:06 *** ChanServ sets mode: +v glx 18:02:04 *** supermop__ has quit IRC 18:05:47 <Samu> alright thx Alberth, i know what I have to do 18:06:01 <Samu> give translators more work :p 18:21:54 <Alberth> :) 18:30:35 *** Stimrol has joined #openttd 18:32:19 *** HerzogDeXtEr has joined #openttd 18:34:58 *** Progman has joined #openttd 18:35:17 *** frosch123 has joined #openttd 18:35:23 <Wolf01> https://github.com/andythenorth/NotRoadTypes/blob/road-and-tram-types/src/newgrf.cpp#L4411 <- I don't get the point of this check, numinfo is always 1 and if I load 2 grfs with 8 + 8 roadtypes it passes because 8 + 1 < ROADSUBTYPE_END 18:35:26 <Wolf01> Quak 18:36:41 <Alberth> quak 18:36:51 <Wolf01> But then I get an error in the for trying to access a roadtype with subtype = 15 18:36:56 <Wolf01> Which is also invalid 18:38:55 <frosch123> moi 18:39:12 *** FLHerne has joined #openttd 18:39:41 <frosch123> Wolf01: those are grf-local ids, not global ids 18:40:11 <frosch123> there are always two limits for each feature, maximum items per grf, and maximum items in total 18:40:27 <Wolf01> The maximum items in total doesn't work 18:40:35 <frosch123> for rail and roadtypes both have the same value, that's why the constants do not distinguish them properly 18:40:59 <frosch123> but houses for example check different constants 18:41:13 <Wolf01> If you load dockland+unspooled+road hog you get an error 18:42:02 <frosch123> "you get an error" means "it does work"? 18:42:16 <frosch123> what else should it result in than with an error? 18:42:48 <Wolf01> It should work, but no way to tell why it threw an error 18:42:49 <frosch123> it shoudl trigger "attempt to use invalid id" or something 18:43:07 <frosch123> CIR_INVALID_ID in RoadTypeChangeInfo 18:43:23 <Wolf01> Or better, it should throw it when reserving and not when changing info 18:43:31 <frosch123> no 18:43:40 <frosch123> a grf can check whether the reservation succeeded 18:43:46 <frosch123> just noone bothers 18:44:23 <frosch123> (i don't blame them, i would not care either) 18:44:58 <Wolf01> if (!rtid.IsValid()) return CIR_INVALID_ID; <- shouldn't there be some logging too? 18:45:36 <Wolf01> Maybe the same one as the check above 18:45:49 <frosch123> add it in HandleChangeInfoResult, if you care 18:46:19 <frosch123> but i wouldn't know what to log :) 18:46:43 <Wolf01> It could be invalid for different reasons 18:47:36 <frosch123> then split CIR_INVALID_ID into two values 18:47:41 <frosch123> but do it for all features then 18:50:12 <supermop_> talking about too many roadtypes? 18:50:51 <Wolf01> Yes 18:51:24 <supermop_> i can load spool+hog, or spool+docklands, just not all three 18:52:29 <Wolf01> Seem to be right 18:53:55 <supermop_> but what is the conflicting name problem? 18:54:30 <Wolf01> None, it was just the 16th roadtype 18:56:20 <Wolf01> I thought HWAY was conflicting with HAUL, but it's just because you can't load 16 roadtypes 18:57:13 <supermop_> well easy solution, just allow 256 roadtypes 18:57:16 <supermop_> :) 18:57:30 <Wolf01> With virtual map array space? 18:58:04 <frosch123> 128 road types, 2 tram types :p 19:00:15 <frosch123> for some reason roadtypes are used differently than railtypes 19:00:34 <frosch123> roadtypes seem to be more about eyecandy 19:00:42 <frosch123> while railtypes were about speed limits or so 19:00:54 <supermop_> frosch123: i tried to do both 19:01:56 <supermop_> im adding params to docklands 19:03:04 <Wolf01> Oh, regarding your question, I think dockland should have a param to switch betwen 2 types, while unspooled should have switches to disable roadtypes 19:03:18 <supermop_> ok 19:03:30 <supermop_> so chips/isr/both 19:05:01 <supermop_> have to finish learning how to use param first 19:06:14 <supermop_> can i just have the param control a switch that switches betweeen roadtype lists? 19:06:34 <supermop_> so i dont have to turn each roadtype on/off? 19:08:14 *** Biolunar has joined #openttd 19:12:06 <frosch123> did anyone already check the crash.dmp? 19:12:27 *** andythenorth has joined #openttd 19:12:33 <Wolf01> o/ 19:12:48 <supermop_> my crash dmp? 19:12:57 <frosch123> yes 19:13:22 <andythenorth> lo 19:13:40 <Wolf01> frosch123, do you have any suggestion about the CanBuildVehicleInfrastructure branch? It seem to work, but not right as it should 19:13:50 *** gelignite has joined #openttd 19:14:51 <supermop_> i didn't, i looked through the log that popped up but didn't know what to look for 19:16:56 <supermop_> japan tracks are still in NFO..... 19:17:13 <supermop_> so much for stealing their switches 19:20:44 *** J has joined #openttd 19:21:01 *** J is now known as Guest370 19:21:03 <Guest370> Hello 19:21:18 <Guest370> Hi 19:21:23 *** Guest370 has quit IRC 19:21:31 <planetmaker> g'evening 19:21:37 <frosch123> hmm, i cannot load that save 19:21:47 <frosch123> i have a trolleybi.grf, but apparently there is some other 19:21:52 <frosch123> moi pm 19:22:16 <supermop_> frosch123: only should be one version of it i think 19:22:44 <andythenorth> lo planetmaker 19:24:42 <supermop_> im not at home so i am unsure if the version i have at home is some how different from the one on the server 19:24:52 <supermop_> *forum 19:25:21 <frosch123> also my roadhog does not match 19:27:16 <Wolf01> Roadhog should be the version with HAUL 19:28:02 <frosch123> well my ottd does not accept neither the Trolleybi nor the roadhog as compatible grfs 19:28:20 <supermop_> D,,: 19:28:51 <frosch123> so, i can't help :) 19:28:58 <frosch123> i cannot check the dmp 19:29:08 <frosch123> and i also cannot load the save to possibly reproduce it 19:29:55 <supermop_> when i get home i can pm the exact versions that are on my computer, in the mean time i will keep playing with nrt to find the next crash 19:30:22 <andythenorth> weird that RH isn’t compatible :) 19:30:27 <andythenorth> that sounds…like a bug 19:31:11 <supermop_> can i put some kind of boolean thing at the start of a roadtype block that turns the whole thing off? 19:31:23 <planetmaker> yes 19:31:40 <planetmaker> if 0 { ... } 19:31:41 <frosch123> andythenorth: can you load the crash.sav? 19:31:45 <planetmaker> iirc 19:32:31 <planetmaker> might that I confuse that with gcc pre-processor stuff 19:32:35 <supermop_> if 0 { <the whole roadtype block> } ? 19:33:20 <planetmaker> https://newgrf-specs.tt-wiki.net/wiki/NML:If 19:33:37 <planetmaker> basically yes 19:34:07 <frosch123> you need parentheses between if and { though 19:34:30 <planetmaker> if (0) { ... } :) 19:34:43 <supermop_> ah 19:35:08 *** FLHerne has quit IRC 19:36:03 <supermop_> if i 'if the/else' two different roadtype tables, will the road types not in the table selected not get defined? 19:37:17 *** Gja has joined #openttd 19:37:40 *** namad7 has joined #openttd 19:39:00 <andythenorth> I can load the save with missing grfs :P 19:39:05 <andythenorth> RH is substituted 19:39:12 <andythenorth> the others I’ll have to go look for 19:39:31 <frosch123> i have some nrt roadhog, but it does not accept it as compatible 19:39:51 <frosch123> i guess linear grf versions do not work for that :) 19:39:58 <andythenorth> bundles can’t build the branch, so I’ll post one 19:40:53 <andythenorth> related: nml needs to change often, but we have no way to use nml forks on bundles (afaik) 19:41:04 <andythenorth> I considered shipping an nml in the repo, but that’s awful :) 19:41:22 *** Progman has quit IRC 19:42:53 <frosch123> + if (any_date && e->company_avail != (CompanyMask)-1) continue; <- Wolf01: that line looks incorrect 19:43:14 <frosch123> in general, ExistingRoadSubTypesForRoadType should either get some assertions, or handle all cases 19:43:28 <andythenorth> http://dev.openttdcoop.org/attachments/download/8375/road-hog.tar 19:43:38 <frosch123> currently it checks a few thing, and if they do not trigger, it does some random other thing 19:44:15 *** FR^2 has joined #openttd 19:53:03 *** ZirconiumX has quit IRC 19:53:17 *** Flygon has joined #openttd 19:56:47 <Wolf01> Mmmh, this evening I can't think 19:56:51 *** Flygon__ has quit IRC 19:58:57 <planetmaker> supermop, whatever is in the if block, will not happen and not be defined, if the definition is inside it 19:59:20 <planetmaker> But there are some things which cannot be put inside an if block in NML. Not sure whether a definition is such thing. I don't htink so, though 20:00:37 *** urdh_ has joined #openttd 20:06:16 *** urdh has quit IRC 20:06:16 *** urdh_ is now known as urdh 20:06:40 <supermop_> https://paste.openttdcoop.org/pzdsbmxbp 20:07:27 <supermop_> look ok? 20:08:41 <Wolf01> I don't think so 20:08:54 <supermop_> ok 20:08:57 <Wolf01> Missing some } 20:09:13 <Wolf01> Also if (0) means "never" 20:09:44 <supermop_> param 0 = 0? 20:09:59 <Wolf01> Maybe it should be more right 20:10:04 <Wolf01> But IDK 20:16:27 *** namad7 has quit IRC 20:20:22 <planetmaker> use proper indentation and the missing {} will become apparent. But yes, that should work like that 20:20:33 <planetmaker> I think I do a similar magic in swedishrails. Have a look there 20:20:37 <Wolf01> More like param[0]==0 20:21:03 <Wolf01> You could do something like: 20:21:05 <planetmaker> oh, that's the topic? Yeah... that's right 20:22:13 <Wolf01> Uhm, nml supports && in conditions? 20:22:30 <Wolf01> And || too 20:22:55 <planetmaker> wolf: actually supermop's code regarding param is absolutely correct 20:22:58 <Alberth> all magically expanded into lots of nfo sprites :) 20:23:04 <planetmaker> it's the grf header and it's correct syntax he uses 20:23:36 <planetmaker> so, supermop, except the closing } in the end, it should do the job 20:23:47 <Wolf01> Ok, I never understood nml, and never I'll do 20:23:54 <planetmaker> https://kallithea.openttdcoop.org/swedishrails/files/577bd1f4112d4e9a92363151476d3c548ab31576/src/header.pnml 20:24:28 <planetmaker> it's not an assignment. It's a block definition for param 0 at the top of that code 20:24:49 <Wolf01> I was talking about the "if" 20:24:52 <planetmaker> the definition of what param 0 can be 20:25:23 <planetmaker> supermop, you want the if to depend on the param? 20:25:30 <planetmaker> THEN, Wolf01 is absolutely right :) 20:25:35 <andythenorth> if (o) {} ? 20:25:42 <andythenorth> 0 / o /s 20:25:44 <supermop_> yes 20:25:46 <planetmaker> if (param[0]) { ... } else { ... } 20:25:52 <supermop_> ok 20:26:06 <andythenorth> if (0) {} just evaluates to false Wolf01 :) Or is that not your puzzle 20:26:09 <supermop_> and what if i want to choose between 3 instead of a boolean 20:26:20 <planetmaker> or more explicitly if (param[0] == 1) { ... } else { ... } 20:26:29 *** iSoSyS has joined #openttd 20:26:40 <planetmaker> if (param[0] == 0) { ... } 20:26:47 <planetmaker> if (param[0] == 1) { ... } 20:26:48 <planetmaker> ... 20:28:04 <supermop_> ok 20:28:38 <planetmaker> easier to read than many if else if else blocks chained 20:29:04 <Wolf01> <Wolf01> Uhm, nml supports && in conditions? <- 20:29:24 <planetmaker> I think so 20:30:10 <Wolf01> Then he can even do A, B, A+B with just 2 if 20:30:25 *** Stimrol has quit IRC 20:30:39 <planetmaker> clever isn't always best 20:30:48 <Wolf01> 0,1 = A; 0,2 = B 20:31:25 <planetmaker> oh, you mean & (bitwise) not && (logical) 20:31:32 <planetmaker> but still, yes 20:32:37 <Wolf01> Btw, I think I should place myself on a bed, or drink another liter of coffee 20:39:14 *** Gja has quit IRC 20:51:22 *** ATS64 has joined #openttd 20:53:52 *** frosch123 has quit IRC 20:55:31 *** ATS63 has quit IRC 20:56:17 *** Gja has joined #openttd 20:56:46 <supermop_> doesn't work: "A grf may contain only one road type table." 20:58:04 <andythenorth> :P 20:58:53 <supermop_> so that isn't going to work 20:59:51 <Wolf01> Maybe there is a way 21:17:36 *** Alberth has left #openttd 21:17:46 <andythenorth> what are you trying to achieve? o_O 21:19:24 <andythenorth> supermop: ^ 21:20:32 <supermop_> parameter to choose between chips or isr or both styles for docklands, so one doesn't run out of roadtypes 21:21:05 <supermop_> and then later to choose between a full or reduced set of types in spool 21:21:22 <andythenorth> I could read nml src :P 21:21:40 <andythenorth> brb 21:22:35 *** orudge` has joined #openttd 21:22:36 *** ChanServ sets mode: +o orudge` 21:22:45 * andythenorth wondering what happens if you just extend the roadtype table, as per cargotables 21:22:45 *** sla_ro|master has quit IRC 21:22:59 <andythenorth> then ‘if’ block the type definition 21:23:44 <supermop_> hmm? 21:24:04 <andythenorth> for cargo tables, there’s no limit to the length 21:25:08 <andythenorth> nml does not appear to check the length 21:25:09 *** FLHerne has joined #openttd 21:25:13 <andythenorth> for roadtypetable 21:25:23 <andythenorth> so you do one big table 21:26:40 *** Arveen3 has joined #openttd 21:26:41 *** Gumle2 has joined #openttd 21:26:42 *** andythenorth_ has joined #openttd 21:26:45 <andythenorth_> dunno how ottd resolves the roadtypetable from each grf to the list of installed roadtypes 21:27:08 <supermop_> hmm 21:27:36 <supermop_> well people still might want to play with fewer roadtypes per parameter 21:28:18 *** orudge has quit IRC 21:30:19 <andythenorth_> supermop: nml compiled a roadtypetable with 17 entries, and ottd loaded it 21:30:35 <andythenorth_> I didn’t try the if-block for a type though 21:31:21 <supermop_> i just am not sure how else to turn off some types 21:31:38 *** Gja has quit IRC 21:31:38 *** andythenorth has quit IRC 21:31:38 *** Samu has quit IRC 21:31:38 *** Defaultti has quit IRC 21:31:38 *** Arveen2 has quit IRC 21:31:38 *** zwamkat has quit IRC 21:31:38 *** mescalito has quit IRC 21:31:38 *** andythenorth_ is now known as andythenorth 21:31:41 *** Gumle2 is now known as Gja 21:33:39 <andythenorth> supermop: I missed the start of this, but what happens if you “if (foo) item(FEAT_ROADTYPES, name, 0) { stuff }” 21:33:43 <planetmaker> supermop, maybe we can look at swedischr4ails 21:33:45 <andythenorth> or whatever the right syntax is 21:33:57 <planetmaker> which iirc does something like ^^ 21:34:22 <planetmaker> if (LABEL_ERAIL_NORMAL) { 21:34:22 <planetmaker> item(FEAT_RAILTYPES, elrail) { property { label: "ELRL"; } } 21:34:22 <planetmaker> } 21:34:22 <planetmaker> if (LABEL_ERAIL_E040) { 21:34:23 <andythenorth> it’s roughly how cargos are handled in FIRS 21:34:43 <supermop_> that would need to go in front of each roadtype block? 21:34:56 <andythenorth> in front of the item block for the roadtype 21:35:02 <supermop_> ok 21:35:32 <supermop_> and can it be true for two different parameter values? 21:35:37 <andythenorth> you don’t need to if-block the sprites, spritelayouts, switches etc 21:35:48 <andythenorth> if (param_1 || param_2) 21:36:07 *** zwamkat has joined #openttd 21:39:51 * andythenorth enjoys not being the one with all the design questions :) :P 21:40:24 *** Defaultti has joined #openttd 21:41:57 *** mescalito has joined #openttd 21:42:53 *** Defaultti has quit IRC 21:42:53 *** FLHerne has quit IRC 21:42:53 *** urdh has quit IRC 21:42:53 *** glx has quit IRC 21:42:53 *** TheMask96 has quit IRC 21:42:53 *** JacobD88 has quit IRC 21:42:53 *** maciozo has quit IRC 21:42:53 *** Lamp- has quit IRC 21:42:53 *** czaks has quit IRC 21:42:53 *** zeknurn has quit IRC 21:42:53 *** V453000 has quit IRC 21:42:53 *** heffer_ has quit IRC 21:42:53 *** Dakkus has quit IRC 21:42:53 *** KouDy has quit IRC 21:42:53 *** gnu_jj has quit IRC 21:42:53 *** funnel has quit IRC 21:42:53 *** crem has quit IRC 21:42:53 *** Fuco has quit IRC 21:42:53 *** LongyanG has quit IRC 21:42:53 *** TrueBrain has quit IRC 21:42:53 *** plp has quit IRC 21:42:53 *** grossing has quit IRC 21:42:53 *** Rubidium has quit IRC 21:42:53 *** Mek has quit IRC 21:42:53 *** DorpsGek has quit IRC 21:42:53 *** btfo has quit IRC 21:42:53 *** tneo has quit IRC 21:42:53 *** Terkhen has quit IRC 21:42:53 *** avdg has quit IRC 21:42:53 *** joho has quit IRC 21:42:53 *** LordAro has quit IRC 21:42:53 *** Darksecond has quit IRC 21:42:53 *** TinoDidriksen has quit IRC 21:42:53 *** Hirundo has quit IRC 21:42:53 *** Ram-Z has quit IRC 21:42:53 *** Hazzard has quit IRC 21:42:53 *** SmatZ has quit IRC 21:42:53 *** ^Spike^ has quit IRC 21:42:53 *** Arveen3 has quit IRC 21:42:53 *** orudge` has quit IRC 21:42:53 *** iSoSyS has quit IRC 21:42:53 *** Wormnest has quit IRC 21:42:53 *** Wolf01 has quit IRC 21:42:53 *** fonsinchen has quit IRC 21:42:54 *** orudge`_ has quit IRC 21:42:54 *** xQR has quit IRC 21:42:54 *** michi_cc has quit IRC 21:42:54 *** ericnoan has quit IRC 21:42:54 *** NGC3982 has quit IRC 21:42:54 *** debdog has quit IRC 21:42:54 *** SpComb has quit IRC 21:42:54 *** zuzak has quit IRC 21:42:54 *** juzza1 has quit IRC 21:42:54 *** murr4y has quit IRC 21:42:54 *** ToBeFree has quit IRC 21:42:54 *** m1cr0man has quit IRC 21:42:54 *** Markk has quit IRC 21:42:54 *** FR^2 has quit IRC 21:42:54 *** Sacro has quit IRC 21:42:54 *** Flygon has quit IRC 21:42:54 *** argoneus_ has quit IRC 21:42:54 *** Ethereal_Whisper has quit IRC 21:42:54 *** goodger has quit IRC 21:42:54 *** ST2 has quit IRC 21:42:54 *** Vadtec has quit IRC 21:42:54 *** techmagus has quit IRC 21:42:54 *** dvim has quit IRC 21:42:54 *** blathijs has quit IRC 21:42:54 *** supermop_ has quit IRC 21:42:54 *** supermop has quit IRC 21:42:54 *** tokai has quit IRC 21:42:54 *** innocenat has quit IRC 21:42:54 *** tycoondemon2 has quit IRC 21:42:54 *** Guest75 has quit IRC 21:42:54 *** Extrems has quit IRC 21:42:54 *** davidstrauss has quit IRC 21:42:54 *** Warrigal has quit IRC 21:42:54 *** Smedles_ has quit IRC 21:42:54 *** _dp_ has quit IRC 21:42:54 *** greeter has quit IRC 21:42:54 *** Compu has quit IRC 21:42:54 *** Ttech has quit IRC 21:42:54 *** mikegrb has quit IRC 21:42:54 *** dustinm` has quit IRC 21:42:54 *** ATS64 has quit IRC 21:42:54 *** sim-al2 has quit IRC 21:42:54 *** OsteHovel has quit IRC 21:42:54 *** Mazur has quit IRC 21:42:54 *** bwn has quit IRC 21:42:54 *** efess has quit IRC 21:42:54 *** TheIJ has quit IRC 21:42:54 *** fiatjaf has quit IRC 21:42:54 *** Maarten has quit IRC 21:42:54 *** cHawk has quit IRC 21:42:54 *** ccfreak2k has quit IRC 21:42:54 *** Tenu has quit IRC 21:42:54 *** Sylf has quit IRC 21:42:54 *** Speedy has quit IRC 21:42:54 *** Tharbakim has quit IRC 21:44:00 *** Sacro has joined #openttd 21:44:00 *** Markk has joined #openttd 21:44:00 *** m1cr0man has joined #openttd 21:44:00 *** ToBeFree has joined #openttd 21:44:00 *** murr4y has joined #openttd 21:44:00 *** juzza1 has joined #openttd 21:44:00 *** zuzak has joined #openttd 21:44:00 *** SpComb has joined #openttd 21:44:00 *** debdog has joined #openttd 21:44:00 *** NGC3982 has joined #openttd 21:44:00 *** ericnoan has joined #openttd 21:44:00 *** michi_cc has joined #openttd 21:44:00 *** xQR has joined #openttd 21:44:00 *** orudge`_ has joined #openttd 21:44:00 *** fonsinchen has joined #openttd 21:44:00 *** Wolf01 has joined #openttd 21:44:00 *** Wormnest has joined #openttd 21:44:00 *** FR^2 has joined #openttd 21:44:00 *** iSoSyS has joined #openttd 21:44:00 *** orudge` has joined #openttd 21:44:00 *** Arveen3 has joined #openttd 21:44:00 *** cHawk has joined #openttd 21:44:00 *** fiatjaf has joined #openttd 21:44:00 *** Tenu has joined #openttd 21:44:00 *** Vadtec has joined #openttd 21:44:00 *** ST2 has joined #openttd 21:44:00 *** dvim has joined #openttd 21:44:00 *** techmagus has joined #openttd 21:44:00 *** blathijs has joined #openttd 21:44:00 *** greeter has joined #openttd 21:44:00 *** mikegrb has joined #openttd 21:44:00 *** Smedles_ has joined #openttd 21:44:00 *** Warrigal has joined #openttd 21:44:00 *** davidstrauss has joined #openttd 21:44:00 *** Extrems has joined #openttd 21:44:00 *** Ttech has joined #openttd 21:44:00 *** _dp_ has joined #openttd 21:44:00 *** dustinm` has joined #openttd 21:44:00 *** Compu has joined #openttd 21:44:00 *** Speedy has joined #openttd 21:44:00 *** Maarten has joined #openttd 21:44:00 *** Tharbakim has joined #openttd 21:44:00 *** TheIJ has joined #openttd 21:44:00 *** ccfreak2k has joined #openttd 21:44:00 *** Sylf has joined #openttd 21:44:00 *** efess has joined #openttd 21:44:00 *** charon.oftc.net sets mode: +vo michi_cc orudge` 21:44:00 *** Guest75 has joined #openttd 21:44:00 *** bwn has joined #openttd 21:44:00 *** tycoondemon2 has joined #openttd 21:44:00 *** Mazur has joined #openttd 21:44:00 *** innocenat has joined #openttd 21:44:00 *** goodger has joined #openttd 21:44:00 *** OsteHovel has joined #openttd 21:44:00 *** Ethereal_Whisper has joined #openttd 21:44:00 *** argoneus_ has joined #openttd 21:44:01 *** tokai has joined #openttd 21:44:01 *** supermop has joined #openttd 21:44:01 *** sim-al2 has joined #openttd 21:44:01 *** supermop_ has joined #openttd 21:44:01 *** Flygon has joined #openttd 21:44:01 *** ATS64 has joined #openttd 21:44:01 *** charon.oftc.net sets mode: +v tokai 21:44:15 *** Defaultti has joined #openttd 21:44:15 *** FLHerne has joined #openttd 21:44:15 *** urdh has joined #openttd 21:44:15 *** glx has joined #openttd 21:44:15 *** TheMask96 has joined #openttd 21:44:15 *** JacobD88 has joined #openttd 21:44:15 *** maciozo has joined #openttd 21:44:15 *** Lamp- has joined #openttd 21:44:15 *** czaks has joined #openttd 21:44:15 *** zeknurn has joined #openttd 21:44:15 *** V453000 has joined #openttd 21:44:15 *** heffer_ has joined #openttd 21:44:15 *** Dakkus has joined #openttd 21:44:15 *** KouDy has joined #openttd 21:44:15 *** gnu_jj has joined #openttd 21:44:15 *** funnel has joined #openttd 21:44:15 *** crem has joined #openttd 21:44:15 *** Fuco has joined #openttd 21:44:15 *** LongyanG has joined #openttd 21:44:15 *** TrueBrain has joined #openttd 21:44:15 *** plp has joined #openttd 21:44:15 *** grossing has joined #openttd 21:44:15 *** Rubidium has joined #openttd 21:44:15 *** Mek has joined #openttd 21:44:15 *** DorpsGek has joined #openttd 21:44:15 *** kinetic.oftc.net sets mode: +vovo glx Rubidium Rubidium DorpsGek 21:44:15 *** btfo has joined #openttd 21:44:15 *** tneo has joined #openttd 21:44:15 *** TinoDidriksen has joined #openttd 21:44:15 *** Darksecond has joined #openttd 21:44:15 *** ^Spike^ has joined #openttd 21:44:15 *** LordAro has joined #openttd 21:44:15 *** Ram-Z has joined #openttd 21:44:15 *** joho has joined #openttd 21:44:15 *** avdg has joined #openttd 21:44:15 *** Terkhen has joined #openttd 21:44:15 *** Hirundo has joined #openttd 21:44:15 *** SmatZ has joined #openttd 21:44:15 *** Hazzard has joined #openttd 21:44:15 *** kinetic.oftc.net sets mode: +vov DorpsGek Terkhen Terkhen 21:45:16 *** Samu has joined #openttd 21:45:48 *** Montana has joined #openttd 21:48:00 *** orudge` has quit IRC 21:48:46 *** Gja has quit IRC 21:53:29 <supermop_> if (param_1 == 0 || param_1 == 2) 21:53:31 <supermop_> ? 21:54:01 <supermop_> if i can buy fake and real passports, why would i buy the fake one? 21:54:06 *** orudge`_ is now known as orudge 21:54:21 *** ChanServ sets mode: +o orudge 21:54:22 <planetmaker> woot? :) 21:55:12 <planetmaker> looks good @ supermop 21:58:00 <supermop_> ok ill try compiling 21:59:21 <andythenorth> it should compile 21:59:28 <supermop_> heh 21:59:30 <andythenorth> I’m 50:50 on whether it will work though :) 21:59:33 <supermop_> and see if it works 21:59:42 <andythenorth> I don’t know how ottd handles the roadtype allocation 22:09:30 *** maciozo has quit IRC 22:12:07 <supermop_> it did not compile 22:12:36 <supermop_> "unexpected end of file 22:12:55 <supermop_> odd since i didnt touch any code at the end of the file 22:14:57 <supermop_> was missing a } 22:17:18 *** Samu has quit IRC 22:17:53 <supermop_> still doesn't work hm 22:18:46 *** JacobD88 has quit IRC 22:19:53 *** Samu has joined #openttd 22:23:00 <Samu> hi 22:23:04 <supermop_> what causes that kind of error? 22:23:18 <supermop_> does the param need something else? 22:23:58 <supermop_> https://paste.openttdcoop.org/pysxthei4 22:26:19 <andythenorth> usually unexpected EOF is missing “ char 22:26:22 <andythenorth> but can be other things 22:26:28 <andythenorth> I think 22:27:25 <andythenorth> supermop: does nml tell you the line numbers that causes the EOF? 22:27:44 <supermop_> nope 22:27:54 <supermop_> oddly 22:28:46 <andythenorth> make a copy, remove stuff until it compiles :P 22:29:09 <__ln__> what do the lego people of the channel think about: https://c1.staticflickr.com/8/7463/27769417024_7a4ac0d7be_b.jpg 22:30:49 <supermop_> the sally ride bums me out 22:35:39 *** gelignite has quit IRC 22:36:31 * andythenorth bed 22:36:32 *** andythenorth has left #openttd 22:46:07 <Wolf01> __ln__, not many thoughts, I won't purchase it as commemorative/non-playable things aren't my kind of idea for lego 22:51:25 <supermop_> it works! 22:51:58 <supermop_> now i need to put an isr looking depot in for the isr style 23:01:17 <supermop_> and then 50 parameters to select subtle different depot styles 23:04:59 <planetmaker> :P 23:05:29 <planetmaker> 51 parameters: the 51st selects random from the other 50 styles :P 23:05:43 *** JezK has joined #openttd 23:06:52 <supermop_> i wonder which of the ISR sheds/warehouses people expect a depot to look like 23:07:41 <supermop_> if only i knew someone who drew a ton of depot variations 7 years ago.... 23:13:07 *** Montana has quit IRC 23:20:29 *** Cybertinus has quit IRC 23:21:31 *** Cybertinus has joined #openttd 23:24:42 *** HerzogDeXtEr1 has joined #openttd 23:30:33 *** HerzogDeXtEr has quit IRC 23:34:03 *** Wormnest has quit IRC