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00:02:12 <Wolf01> :D 00:02:19 <Wolf01> 'night btw 00:03:02 <Wolf01> I'll be at Model Expo Italy until monday ;) (lego.. lego everywhere) 00:03:06 <Wolf01> 'night 00:03:08 *** Wolf01 has quit IRC 00:42:48 *** Flygon_ has joined #openttd 00:46:38 *** Samu has quit IRC 00:49:11 *** Supercheese has joined #openttd 00:49:43 *** Flygon has quit IRC 00:50:02 *** Arveen has joined #openttd 00:54:11 *** supermop has joined #openttd 00:54:53 *** Arveen2 has joined #openttd 00:55:22 *** Arveen3 has quit IRC 00:58:23 *** Arveen has quit IRC 01:20:34 *** sim-al2 has quit IRC 01:39:52 *** markasoftware has joined #openttd 01:58:54 *** markasoftware has quit IRC 02:12:44 <supermop> hmm apparently my win 10 command prompt cant cd\ to my usb stick 02:13:26 <supermop> so much for carrying my newgrf development workspace back and forth seamlessly 03:18:23 *** chomwitt has quit IRC 03:31:23 *** glx has quit IRC 03:59:02 *** tokai has joined #openttd 03:59:02 *** ChanServ sets mode: +v tokai 04:00:48 *** sim-al2 has joined #openttd 04:05:29 *** tokai|noir has quit IRC 05:02:06 *** Montana has joined #openttd 05:26:13 *** ATS64 is now known as taco 06:13:32 *** supermop__ has joined #openttd 06:17:58 *** supermop_ has quit IRC 06:33:52 *** ToBeFree has quit IRC 06:35:21 *** Montana has quit IRC 06:40:00 *** Keridos has joined #openttd 07:35:17 *** sla_ro|master has joined #openttd 08:12:06 <ZirconiumX> I really don't understand why my bus stop code isn't working. Oh well. 08:15:53 *** smoke_fumus has joined #openttd 08:16:05 *** smoke_fumus has quit IRC 08:20:44 *** Maarten has quit IRC 08:50:37 *** supermop_ has joined #openttd 08:56:11 *** supermop__ has quit IRC 09:08:00 *** Maarten has joined #openttd 09:25:01 *** Samu has joined #openttd 09:26:33 <Samu> question, when i cross a tram piece with a rail piece, a road piece is also built. Is that intended or a bug? 09:26:41 <Samu> 1 + 1 = 3 ? 09:28:21 <ZirconiumX> Samu: trains cross with road only. 09:28:36 <ZirconiumX> So you end up building your tram along a road 09:28:49 <ZirconiumX> Thus 1 + 1 = 3 09:32:22 <crem> Crossing of tram and railway are prohibited in most countries. (there are exceptions though). 09:32:43 <crem> So I'd suggest prohibiting that in opentt 09:37:05 <ZirconiumX> Run the tram line along the train line. 09:40:48 <Samu> it's weird 09:41:04 <Samu> feels like something's not right 09:44:51 *** supermop has quit IRC 09:46:54 <Samu> I was actually working on forbidding rails crossing trams, but i was first investigating how it was working currently 09:47:24 <Samu> was also working on forbidding rails crossing roads too 09:47:33 <crem> wat 09:47:48 <crem> Por quê 09:47:53 <crem> ? 09:48:19 <Samu> to avoid sabotage 09:48:55 <Samu> just wanted to create a game setting to forbid level crossings between train and road vehicles 09:52:08 <Samu> a tile with rail, road and tram 09:52:15 <Samu> if i try to remove rail, I can 09:52:22 <Samu> if i try to remove tram, I can 09:52:27 <Samu> if i try to remove road, I can't 09:54:05 *** Supercheese has left #openttd 09:55:17 <Samu> and if i remove the tram, the road stays 09:55:39 <Samu> this feels wrong 09:56:02 <Samu> like some sort of limitation in openttd 10:12:23 *** supermop has joined #openttd 10:27:24 *** efess has quit IRC 10:43:31 <Samu> road crossings only store 2 owners? 10:44:12 <Samu> nah 10:44:59 <peter1138> It's by design. 10:46:10 *** gelignite has joined #openttd 10:51:47 <Samu> i'm mistaken 10:52:13 <Samu> the owner of the tile becomes the owner of the rail 10:52:33 <Samu> it really stores the 3 owners 10:53:21 <Samu> the tile is of type road, though 11:07:47 <Samu> /* Always add road to the roadtypes (can't draw without it) */ 11:08:55 <Samu> what kind of drawing 11:09:06 <Samu> openttd or missing graphics 11:09:16 <Samu> openttd code* 11:10:25 <peter1138> There's no graphic for level crossing without road. 11:37:57 <ZirconiumX> So you add a road as a compromise? 11:44:18 *** iSoSyS has joined #openttd 11:49:36 <peter1138> Back when it was done, I suppose so. 11:50:44 <ZirconiumX> Fair enough. 11:51:18 <ZirconiumX> Out of curiosity, what base graphics set does everyone use? 11:52:44 <peter1138> Original. 11:52:57 <ST2> +1 11:53:17 <ZirconiumX> Yeah, I think I prefer the original set to be honest. 11:53:44 <ZirconiumX> OpenGFX seems too dark and somewhat cartoony. 12:22:41 *** efess has joined #openttd 13:02:05 <Samu> im using opengfx 13:31:11 <Samu> interesting 13:31:32 <Samu> when building a road, it still stores the tram owner even if there is no trams available 14:40:54 *** supermop_ has quit IRC 14:40:54 *** Ethereal_Whisper has quit IRC 14:40:54 *** Extrems has quit IRC 14:40:54 *** Warrigal has quit IRC 14:40:54 *** tycoondemon has quit IRC 14:40:54 *** bwn has quit IRC 14:40:54 *** goodger has quit IRC 14:40:54 *** ST2 has quit IRC 14:40:54 *** Vadtec has quit IRC 14:40:54 *** argoneus_ has quit IRC 14:40:54 *** techmagus has quit IRC 14:40:54 *** dvim has quit IRC 14:40:54 *** blathijs has quit IRC 14:40:54 *** efess has quit IRC 14:40:54 *** supermop has quit IRC 14:40:54 *** Maarten has quit IRC 14:40:54 *** tokai has quit IRC 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joined #openttd 14:42:03 *** Extrems has joined #openttd 14:42:03 *** Warrigal has joined #openttd 14:42:03 *** tycoondemon has joined #openttd 14:42:03 *** bwn has joined #openttd 14:42:03 *** argoneus_ has joined #openttd 14:42:03 *** goodger has joined #openttd 14:42:03 *** blathijs has joined #openttd 14:42:03 *** techmagus has joined #openttd 14:42:03 *** dvim has joined #openttd 14:42:03 *** ST2 has joined #openttd 14:42:03 *** Vadtec has joined #openttd 14:43:15 *** Alberth has joined #openttd 14:43:38 <Alberth> o/ 14:50:13 <supermop_> hi alberth 14:50:24 *** ChanServ sets mode: +v orudge 14:52:50 *** sim-al2 has quit IRC 14:53:38 *** Maarten has quit IRC 14:57:12 *** gelignite has quit IRC 15:03:58 *** Flygon__ has joined #openttd 15:08:01 <supermop_> so docklands now has parameters to choose depot style 15:08:13 <supermop_> whether or not it should is a different question 15:10:25 *** Flygon_ has quit IRC 15:14:38 <Alberth> \o/ 15:23:59 <supermop_> in testing it i noticed some errors in trolleybi so will try to fix those now 15:24:19 <supermop_> also trollybi are mostly worthless when playing with road hog 15:25:47 <supermop_> the low capacity and difficultly of building the electric road make them only really useful on town outskirts or connecting small villages 15:26:09 <Alberth> you should say "the trollybi and road hog are not well-balanced" 15:26:44 <supermop_> balancing is difficult and maybe not worth it 15:27:03 <Alberth> but trollybi can go where road hogs can't go? 15:27:05 <supermop_> they are designed to be slightly OP compared to regular ogfx buses 15:27:20 <supermop_> but those are also pretty weak 15:27:47 <supermop_> and ogfx is not particularly interesting to test with NRT 15:27:50 <Alberth> I pretty much never play with RVs 15:28:00 <supermop_> usually me neither 15:28:27 <supermop_> the problem is that a trolleybus can go fewer places than a bus or a tram 15:28:48 <supermop_> because electrifying town roads means destroying them 15:31:10 *** andythenorth has joined #openttd 15:31:13 <andythenorth> o/ 15:35:38 <supermop_> yo andythenorth 15:35:42 <andythenorth> hi 15:36:18 <supermop_> Alberth: its all academic though, as trolleybi just means to show that a trolleybus is possible - it doesn't need to be a good trolleybus 15:36:42 <supermop_> they are not particularly well drawn either 15:37:06 <andythenorth> reports that OpenTTD builds on OS X Sierra.... 15:37:10 <andythenorth> ….were premature 15:38:21 <Alberth> o/ 15:38:57 <Alberth> indeed supermop_, most important part is that the vehicle exists at all 15:39:17 <Alberth> :( andy 15:39:52 <andythenorth> https://paste.openttdcoop.org/p5pkub5ce 15:40:23 <andythenorth> I have used without-lzma and without-liblzo2 configure flags 15:40:32 *** Stimrol has joined #openttd 15:40:37 <andythenorth> as they aren’t available, or can’t be found in the path 15:42:23 <andythenorth> on the positive side, all the pythons appear to build on this new computer 15:43:58 <Alberth> so you'd need to build the libraries from source then? 15:44:14 <Alberth> pythons became any quicker? 15:44:45 <andythenorth> not sure yet :) 15:47:00 * andythenorth tries building FIRS 15:47:43 <andythenorth> hmm must be failing 15:47:54 <andythenorth> reports a build in 30s, which took 1m 20s on old computer 15:50:43 <Alberth> :o almost 3 times as fast :) 15:52:37 <andythenorth> it’s much faster when the makefile ignores substantial errors :) 15:52:44 <andythenorth> like the non-existence of nml in the path :P 15:53:19 <Alberth> :D 15:58:42 <andythenorth> interesting 15:58:52 <andythenorth> the new computer is substantially slower than the old one 15:59:09 <andythenorth> that is unsurprising but unwelcome 16:01:14 <andythenorth> 2013 i7 2.8Ghz vs 2016 i7 3.3Ghz 16:01:25 <andythenorth> the older i7 is faster 16:04:16 <Alberth> how weird 16:05:22 <Alberth> maybe it's running "economic mode" or so? reducing its own clock-speed 16:06:02 <Alberth> longer battery life, etc etc 16:07:40 <andythenorth> maybe it’s error between keyboard and chair :P 16:08:01 * andythenorth had a substantial framework install running at the same time, with make etc 16:08:02 <andythenorth> :P 16:08:07 <andythenorth> still, the new one is slower 16:08:16 *** supermop has quit IRC 16:08:18 <andythenorth> maybe it has worse single-threaded performance 16:11:31 <Alberth> clock-speed tends to contradict that, unless your memory is slower or something 16:15:43 <andythenorth> it could be performance throttling for thermal reasons 16:15:58 <andythenorth> the OS changed too, so maybe python just got a lot worse on this OS 16:16:47 <Alberth> python doesn't do much OS, unless you do 16:17:07 <Alberth> but file handling isn't likely to be changed much 16:17:32 <Alberth> running installs could hog the disk, slowing things down, though 16:17:59 <Alberth> I notice that too when I run a disk->disk backup copy of all my data 16:18:30 <Samu> is this clear enough english? 16:18:32 <Samu> STR_CONFIG_SETTING_ALLOW_LEVEL_CROSSINGS_HELPTEXT :Allow company construction of level crossings between rail and road. 16:18:57 <Samu> there is a similar named setting for town level crossings 16:19:08 <Samu> but i want them to behave separately 16:20:15 <andythenorth> ok so there’s some indexing stuff running as this computer is new 16:20:16 <Alberth> I'd add COMPANY in there somewhere, in the name, I think 16:20:26 <andythenorth> that’s 100% of one thread unit gone :P 16:20:44 <Samu> ok 16:20:49 <Alberth> thread is fine, but it's also accessing disk like crazy :p 16:21:17 *** Gja has joined #openttd 16:21:25 <Samu> that's actually a good idea, chaning name 16:21:30 <Alberth> My OS had something like that too, I said "fine, just don't do /home :) 16:21:36 <Samu> changing* 16:22:09 <Alberth> cured all performance problems with indexers :p 16:23:14 <Alberth> Samu: well, apparently you have a TOWN level crossing setting too, and it makes sense to express that difference in the name of the string 16:24:49 <ZirconiumX> I don't understand this :( 16:24:55 <ZirconiumX> Trying to build a bus stop 16:25:00 <Samu> STR_CONFIG_SETTING_ALLOW_COMPANY_LEVEL_CROSSINGS :Companies are allowed to build level crossings: {STRING2} 16:25:06 <Samu> STR_CONFIG_SETTING_ALLOW_COMPANY_LEVEL_CROSSINGS_HELPTEXT :Enabling this setting allows companies to build level crossings 16:25:24 <Samu> basically copy paste, just replaced town to company 16:26:21 *** supermop has joined #openttd 16:26:59 <Samu> this is all grouped so weird in the ini file 16:27:19 <Samu> i'm putting this new setting into construction category 16:27:33 <Samu> but the town version is on economy category 16:27:49 <Alberth> settings are weird anyway 16:29:51 <Samu> muahaha, no moar trains crushing road vehicles 16:32:25 <Alberth> not having RVs solves that problem nicely too :p 16:34:25 *** HerzogDeXtEr has joined #openttd 16:37:40 *** andythenorth has quit IRC 16:39:44 <Samu> if (_settings_game.construction.allow_company_level_crossing) { 16:39:47 <Samu> big name 16:40:31 *** iSoSyS has quit IRC 16:42:11 <Samu> i'm a bit worried about towns expanding, must make sure everything is working as it should 16:45:11 *** TheMask96 has quit IRC 16:47:10 <Samu> i never know where in the afterload do i put IsSavegameVersionBefore 16:48:38 *** TheMask96 has joined #openttd 16:48:38 <ZirconiumX> I need to work on my bus stop building algorithm 16:48:44 <ZirconiumX> Dear god these look ugly 16:49:48 <ZirconiumX> https://puu.sh/uCS9s/ea9c4b049a.png 16:51:06 *** andythenorth has joined #openttd 16:52:34 <Alberth> ha :) 16:53:55 <Alberth> Samu: after all the other conversions, unless you want to deal with all changes ever done of the thing you're changing 16:55:02 <Samu> there's the "station acceptance is some kind of cache" that doesn't follow that logic 16:55:17 <Samu> and then I'm always unsure if i put after this one, or before this one 16:57:10 <ZirconiumX> Well, this is...Better? 16:58:09 <ZirconiumX> I still need some way of trying to connect this to my network though 16:59:17 <ZirconiumX> https://puu.sh/uCSL4/b192cfbc2b.png 16:59:23 <ZirconiumX> I mean 16:59:33 <ZirconiumX> It connects perfectly to the town centre tile 16:59:35 *** andythenorth has quit IRC 16:59:52 <Samu> road depot is a road tile 17:00:01 <Samu> keks 17:00:45 *** FR^2 has left #openttd 17:01:41 *** supermop has quit IRC 17:02:48 <ZirconiumX> Check the orientation, though. 17:02:55 <ZirconiumX> It's not going through the road depot 17:06:34 <Samu> I wanna list this setting in the gui, unsure which category 17:06:44 <Samu> Company vs Limitations 17:08:00 *** andythenorth has joined #openttd 17:08:12 <andythenorth> hmm 17:08:22 <andythenorth> I had a sort of Obiwan in my timings 17:08:32 <andythenorth> the old computer was 2m 20s, not 1m 20s :P 17:08:41 <andythenorth> definitely a keyboard-chair error 17:09:19 <Alberth> phew :) 17:11:55 *** supermop has joined #openttd 17:13:17 *** andythenorth has quit IRC 17:13:42 <Samu> I'm gonna put it into Company category, it's the first of its kind that looks like a Limitation 17:13:56 <Samu> what do u thnk? 17:14:28 *** andythenorth has joined #openttd 17:14:36 <andythenorth> 1m 50s on the new one 17:15:28 <andythenorth> @calc 2.8 / 3.3 17:15:28 <DorpsGek> andythenorth: 0.848484848485 17:15:42 <andythenorth> @calc 110 / 260 17:15:42 <DorpsGek> andythenorth: 0.423076923077 17:16:05 <andythenorth> @calc 110 / 150 17:16:05 <DorpsGek> andythenorth: 0.733333333333 17:16:25 <andythenorth> speed up is more than clock speed 17:16:38 <andythenorth> 2 generations if i7 and a painfully fast SSD :P 17:16:42 <andythenorth> of / if /s 17:18:01 <Alberth> do you still have a disk-cache? doesn't make much sense with an ssd, perhaps 17:18:17 <Samu> limitations->Add(new SettingEntry("construction.allow_company_level_crossing")); 17:18:24 <Samu> screw it, just added it to Limitations 17:18:41 <andythenorth> I don’t think there’s any cache on the actual disk 17:18:55 <Alberth> likely BSD solved that a long time ago :) 17:19:44 <andythenorth> this disk is fast enough that it hits the end of the bar on the speed tester :P 17:19:48 <andythenorth> 2000MB/s 17:20:18 <Alberth> now you only need a file with useful data that big :p 17:21:00 <Alberth> my first HD did around 40MB/s 17:21:02 <Samu> http://imgur.com/BcOMLCV 17:21:13 <Alberth> it also was 40MB in size :p 17:21:23 <Samu> nice, it werks 17:21:58 <andythenorth> but can I get ottd to compile? :P 17:25:20 <andythenorth> oh 17:25:22 <andythenorth> it compiled 17:25:25 <andythenorth> I changed nothing :P 17:25:27 <andythenorth> voodoo 17:30:05 <Alberth> :) 17:30:25 <Alberth> but with old config, without lzma etc? 17:31:04 <Samu> http://imgur.com/4nMxcPF - do u agree with the displayed error? 17:31:21 *** KouDy_ has joined #openttd 17:31:28 *** iSoSyS has joined #openttd 17:31:37 <Samu> I'm orange, rail is mine too, and i receive that error 17:32:15 <andythenorth> Alberth: I ran ./configure with no flags, and it built 17:33:00 <andythenorth> does configure reset flags if they’re not specified? 17:33:03 <andythenorth> or do they persist? 17:33:30 <ZirconiumX> Samu: "Can't build road here: You cannot build level crossings." 17:33:41 <ZirconiumX> Or 17:33:54 <ZirconiumX> "Can't build road here: Level crossings are disabled." 17:34:11 *** KouDy has quit IRC 17:34:21 <Samu> there are rail types that actually display that error 17:34:38 <Samu> level crossings are disabled for this rail type 17:34:42 <Samu> something like that 17:34:47 <ZirconiumX> I think "must remove rail first" would confuse people who accidentally set that settings 17:34:54 <Samu> but this error is not derived from the rail type, but a game setting 17:37:33 <Samu> i was hoping i could avoid creating new strings :( 17:37:47 *** Defaultti has quit IRC 17:38:21 <Samu> http://imgur.com/uhORtKX - the other way around, rail on road 17:38:26 *** supermop__ has joined #openttd 17:39:00 *** Defaultti has joined #openttd 17:43:52 <Samu> http://imgur.com/C5zUI0O - road on competitor rail 17:43:56 *** supermop_ has quit IRC 17:47:16 *** andythenorth has quit IRC 17:47:18 <Samu> http://imgur.com/Yf0Dvyy - rail on competitor road 17:49:21 *** andythenorth has joined #openttd 17:49:30 <V453000> https://eu1.factorio.com/assets/img/blog/fff-181-refinery-and-chemical-plants.png :) 17:49:58 <V453000> went a bit insane with wacom :D 17:50:04 <andythenorth> pipes and shit 17:50:07 <andythenorth> = winning 17:50:09 <Samu> http://imgur.com/h4RVZTJ - rail on town road - eh.. this message might not be what I was expecting 17:52:14 <V453000> :) how is andycat? 17:52:21 <andythenorth> V453000: pipes disappearing into ground was my favourite tactic of 2016 17:52:38 <andythenorth> also andycat is configuring new computer and not happy 17:52:38 <V453000> :d 17:53:02 <andythenorth> first Mac I’ve ever owned that feels like nobody really cared when designing 17:53:23 <V453000> got a macbook for wife last week 17:53:34 <V453000> happy with it 17:53:37 <andythenorth> the low-powered one with the clicky keys? 17:53:40 <andythenorth> or the pro? 17:53:52 <V453000> low powered one, she dont need power 17:54:05 <Samu> if (ret.Failed() && (road_owner != OWNER_NONE || road_owner != OWNER_TOWN)) { return ret; } else { return_cmd_error(STR_ERROR_MUST_REMOVE_ROAD_FIRST); 17:54:05 <V453000> and yeah keys click 17:54:09 * andythenorth considering buying wife one 17:54:15 <andythenorth> netflix doesn’t need much power 17:54:21 <andythenorth> is it retina screen though? 17:54:27 <V453000> yes 17:55:11 <andythenorth> looks shiny, but expensive 17:55:26 <V453000> http://www.apple.com/macbook/ basically this, the cheaper version 17:55:51 <V453000> not cheap yeah, but if it lasts, it's worth it 17:56:10 <andythenorth> my wife is using one from about 2011 or so 17:56:15 <andythenorth> maybe older even 17:56:17 <V453000> wife loves it so far, I want to see how it performs over years 17:56:28 <V453000> yeah 17:56:49 <andythenorth> I have only just replaced a 2013 one, and that was because I dropped it :P 17:56:58 <V453000> I used it for about 2 hours and I am quite convinced that it's good 17:57:05 <V453000> haha 17:57:10 <andythenorth> I have the clicky keys now, it’s loud 17:59:51 <Samu> oops, it's not ||, it's && 17:59:56 *** Arveen has joined #openttd 18:00:36 *** iSoSyS has quit IRC 18:01:14 <V453000> lest see :) I will stay on wonde 18:01:19 <V453000> windoze 18:01:44 <andythenorth> just install windows 18:01:55 <andythenorth> but then you might as well buy the HP thing 18:02:14 *** tokai has quit IRC 18:03:06 <Samu> if (ret.Failed() && road_owner < MAX_COMPANIES) { return ret; } else { return_cmd_error(STR_ERROR_MUST_REMOVE_ROAD_FIRST); } 18:03:09 <Samu> better 18:03:12 *** tokai has joined #openttd 18:03:12 *** ChanServ sets mode: +v tokai 18:03:53 <V453000> im fine with workstation desktops, and for travelling the mobilestudio pro from wacom is amazing for what I need 18:05:23 *** Arveen2 has quit IRC 18:07:25 * andythenorth biab 18:07:26 *** andythenorth has left #openttd 18:10:59 <Samu> building roads over rails in the scenario editor is one of those special rare cases... 18:11:18 <Samu> it builds as either OWNER_TOWN or OWNER_NONE 18:11:26 <Samu> what should hapen? 18:15:12 <Samu> ugh... scenario editor... everything works so randomly 18:15:23 <Samu> i cannot remove rail tracks, but i can remove rail bridges 18:18:06 <Samu> looks like the error i'm looking for is "... area is owned by another company" 18:18:28 <supermop__> ah man 18:18:55 <supermop__> i go to lunch - get disappointing burrito 18:19:13 <supermop__> wife goes to lunch - runs into malia obama 18:19:42 <supermop__> why can't any obamas eat at the crappy chipotle i always end up eating at 18:20:39 <__ln__> hmm, chipotle, one of the places i didn't try although i kind of planned to 18:21:39 <supermop__> hah 18:21:58 <supermop__> i guess it is pretty representative of generic american lunch 18:22:23 <supermop__> if you are trying to get the experience of mundane american life 18:22:33 <__ln__> sure i am 18:22:38 <supermop__> don't get me wrong - i like it - 18:22:57 <__ln__> another place i didn't try was applebee's 18:23:09 <supermop__> but it's not a special experience, and sometimes i wish i didn't eat like 60 meals a year there 18:23:18 <supermop__> better of not having gone to applebees 18:23:40 <supermop__> i mean idk, were you in america doing an anthropological study of suburbs? 18:25:12 <supermop__> V453000: idk how to best use surface+pen for PS work 18:25:16 <__ln__> not per se, but it's nice to visit restaurants that you've seen on tv series, but which do not exist in europe 18:25:24 <supermop__> maybe it was bad choice for that use 18:25:45 <V453000> I only use pen 18:25:55 <V453000> no touch for painting 18:26:06 <V453000> is why the hardware keys are excellent 18:26:26 <supermop__> maybe it is bc i never used pen until this year so i don't understand how to best use it yet 18:26:26 *** gelignite has joined #openttd 18:26:33 <__ln__> i did go to ihop and wendy's and taco bell. well okay, taco bell exists in europe, but just barely. 18:31:00 <V453000> depends on your usecase I guess :) 18:32:55 *** FLHerne has joined #openttd 18:34:09 *** frosch123 has joined #openttd 18:34:32 *** supermop_ has joined #openttd 18:38:40 *** supermop__ has quit IRC 18:40:46 <supermop_> V453000: it's unclear what the usecase is for that computer, and i dont have a pen for work computer so never learned how to use 18:41:55 <supermop_> idk why interior designers dont use pen for PS as we use it mostly for touching up photos and renderings 18:53:58 <supermop_> i think because the bosses are so stingy 18:54:11 <supermop_> only the graphic designers get tablets 19:02:23 *** andythenorth has joined #openttd 19:02:29 <andythenorth> back 19:02:41 <supermop_> yo 19:04:10 *** maciozo has joined #openttd 19:07:25 <andythenorth> so why does it compile then? :P 19:13:11 *** andythenorth has left #openttd 19:13:15 *** andythenorth has joined #openttd 19:14:04 <andythenorth> @seen snail 19:14:04 <DorpsGek> andythenorth: snail was last seen in #openttd 2 weeks, 6 days, 0 hours, 21 minutes, and 29 seconds ago: <Snail> it did give me a zillion of warning messages, but the game seems to work fine 19:14:10 <andythenorth> ach 19:14:17 <andythenorth> I hate non-reproducibility :x 19:14:42 <andythenorth> I am not blanking this computer just to test OS X compile again though 19:16:43 <supermop_> buy yet another computer? 19:18:33 <andythenorth> I could install the OS on an external drive 19:23:41 *** Progman has joined #openttd 19:37:30 *** iSoSyS has joined #openttd 19:39:28 <supermop_> hmm need to draw more trolley trucks 19:43:56 <andythenorth> silver train in silver landscape http://www.railpictures.net/photo/609366/ 19:44:01 <andythenorth> and a pumpkin 20:01:50 <__ln__> http://www.freep.com/story/news/local/michigan/detroit/2017/03/09/detroit-qline-light-rail/98967196/ 20:02:19 <andythenorth> such tramz 20:06:31 *** Alberth has left #openttd 20:07:29 <andythenorth> new photoshop :P 20:07:59 <Samu> patch posted - https://www.tt-forums.net/viewtopic.php?f=33&t=76029 20:08:22 <Samu> i wonder what the AIs will behave with it 20:08:30 <Samu> how* the AIs 20:09:43 <Samu> ChooChoo will no longer cross roads with rail, muahahaahh, let's see what happens 20:16:48 *** andythenorth has quit IRC 20:22:38 *** Wormnest has joined #openttd 20:22:47 <Samu> Wormnest: nice that I find u 20:23:28 <Wormnest> Hi Samu 20:23:29 <Samu> since you're familiar with AIs, how would they behave with a patch like this https://www.tt-forums.net/viewtopic.php?f=33&t=76029 20:24:13 <Eddi|zuHause> __ln__: the real question is why trump has not tweeted to stop that to strenthen the car industry 20:27:06 <Wormnest> I guess like all vehicles AI vehicles will try to find another route to their destination 20:27:54 <Wormnest> If you mean if AI would notice and adapt to it probably not 20:28:23 <Wormnest> except to take action when too many vehicles are loosing money 20:28:57 <Samu> Oh, I don't mean that 20:29:09 <Samu> I mean construction of a road over rail disablement 20:29:15 <Samu> or rail over road 20:30:14 <Samu> edited topic for clarity 20:32:02 *** andythenorth has joined #openttd 20:33:28 <Samu> Companies are allowed to build level crossings 20:33:34 <Samu> enabled or disabled 20:33:50 <Samu> I'm experimenting with Chochoo 20:34:24 <Samu> gah, i hate this CPU evaluator 20:34:38 <Samu> I hope it doesn't make it to 1.7 20:34:58 <Wormnest> Well most AI trying to find a new route will go back a few steps and try again if building doesnt work 20:35:07 <ZirconiumX> Hmmm. 20:35:29 <ZirconiumX> Is there any way to increase the frequency of subsidies? 20:35:49 <Wormnest> I don´t think so 20:36:56 <Samu> interesting, choochoo builds bridges over roads 20:37:04 <Samu> that was unexpected 20:37:50 <Samu> nice Wormnest, seems that this might not break that many AIs 20:38:31 <Samu> if i'm not mistaken, choochoo never builds bridges over roads 20:38:54 <frosch123> gs can spawn them 20:39:23 <Samu> I mean, if the road is perpendicular to the track that it's attempting to build, right? 20:40:20 <Wormnest> I´m not an expert on the inner workings of choochoo can´t help you there 20:40:55 <Samu> CPU evaluator breaking ChooChoo again, pff, i can't test this on latest trunk, this evaluator ruins more than it fixes 20:41:07 <Samu> gonna apply it to 1.6.1 20:41:17 <Samu> brb 20:44:15 <andythenorth> ha ha 20:44:19 * andythenorth got the game music back 20:44:22 <andythenorth> was missing for years 20:57:14 *** Progman has quit IRC 21:00:59 *** iSoSyS has quit IRC 21:04:11 *** maciozo has quit IRC 21:14:55 <supermop_> i'm listening to the SNES Hook soundtrack here 21:17:14 <andythenorth> some SNES games are available on Wii 21:17:17 <andythenorth> as downloads 21:17:22 * andythenorth got original mario kart 21:17:31 <andythenorth> which is as hard as I remember 21:17:51 *** glx has joined #openttd 21:17:51 *** ChanServ sets mode: +v glx 21:19:36 <supermop_> andythenorth: snes mario kart is brutal 21:20:11 <andythenorth> yup 21:21:23 <supermop_> also most snes games i had 21:21:52 <supermop_> used to rent super strike eagle and never could land back on the carrier so never passed first mission 21:22:25 <supermop_> why an F-15E was landing on a carrier was glossed over for gameplay's sake 21:23:04 <supermop_> original pilotwings also impossible 21:23:56 <andythenorth> was that the flying one where you could have a hang glider or such? 21:24:17 <andythenorth> impossible :P 21:24:37 <supermop_> yeah 21:24:47 <Eddi|zuHause> i never had a console 21:24:50 <supermop_> the hang glider missions were the worst 21:25:47 * andythenorth reading about Mode 7 21:25:57 <andythenorth> https://en.wikipedia.org/wiki/Mode_7 21:26:12 <supermop_> NotMode7 patch for parallax in OpenTTD? 21:26:32 <andythenorth> transforms were fascinating to me in engineering maths 21:27:18 <andythenorth> I can’t use them, my maths is too weak, but they’re very interesting 21:31:34 *** andythenorth has quit IRC 21:50:15 *** frosch123 has quit IRC 21:54:52 *** Maarten has joined #openttd 21:57:13 *** supermop_home has joined #openttd 21:59:42 <Samu> should towns be able to build bridges over rails? 22:00:41 <Samu> currently, if they're not allowed to build level crossings, they won't expand to the other side 22:02:31 *** supermop has quit IRC 22:16:40 *** supermop_ has quit IRC 22:29:02 <Samu> Wormnest: how do you deal with roads with your trains? 22:29:06 <Samu> your AI 22:29:10 <Samu> gotta test 22:31:44 <Samu> so far, only OtviAI behaves erratic 22:32:08 <Samu> but there are so many road AIs to test :( 22:32:40 *** Stimrol has quit IRC 22:33:25 <Wormnest> Samu: No idea haven´t looked at it in half a year I would have to look but too tired tonight 22:34:00 <Wormnest> except that I probably try to avoid them 22:34:20 <Wormnest> and build a bridge if I can´t find a better spot 22:37:16 <Samu> I'm quite impressed with what I achieved 22:37:33 <Samu> no single vehicle crashing 22:37:58 <Samu> and 14 AIs fighting each other 22:38:26 <Samu> it used to be a road vehicle crash-fest 22:39:00 <ST2> yeah, that was my old world too ^^ 22:39:13 <ST2> but with human players xD 22:39:45 <Samu> hi st2, i guess you're aware by now, I created a patch about rail/road crossings too 22:39:57 <ST2> saw it 22:40:03 <Samu> nice 22:40:37 <Samu> any improvements needed? 22:40:40 <ST2> I tried same approach 1st too - ofc, only worked if server and client had same patch 22:45:08 <ST2> Samu: saw PM? 22:45:33 <Samu> oh, just noticed 23:06:42 *** Wormnest has quit IRC 23:11:56 *** sla_ro|master has quit IRC 23:25:47 *** HerzogDeXtEr1 has joined #openttd 23:29:20 *** Gja has quit IRC 23:30:37 *** sim-al2 has joined #openttd 23:31:13 *** HerzogDeXtEr has quit IRC 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