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Log for #openttd on 10th March 2017:
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00:02:12  <Wolf01> :D
00:02:19  <Wolf01> 'night btw
00:03:02  <Wolf01> I'll be at Model Expo Italy until monday ;) (lego.. lego everywhere)
00:03:06  <Wolf01> 'night
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02:12:44  <supermop> hmm apparently my win 10 command prompt cant cd\ to my usb stick
02:13:26  <supermop> so much for carrying my newgrf development workspace back and forth seamlessly
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08:12:06  <ZirconiumX> I really don't understand why my bus stop code isn't working. Oh well.
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09:26:33  <Samu> question, when i cross a tram piece with a rail piece, a road piece is also built. Is that intended or a bug?
09:26:41  <Samu> 1 + 1 = 3 ?
09:28:21  <ZirconiumX> Samu: trains cross with road only.
09:28:36  <ZirconiumX> So you end up building your tram along a road
09:28:49  <ZirconiumX> Thus 1 + 1 = 3
09:32:22  <crem> Crossing of tram and railway are prohibited in most countries. (there are exceptions though).
09:32:43  <crem> So I'd suggest prohibiting that in opentt
09:37:05  <ZirconiumX> Run the tram line along the train line.
09:40:48  <Samu> it's weird
09:41:04  <Samu> feels like something's not right
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09:46:54  <Samu> I was actually working on forbidding rails crossing trams, but i was first investigating how it was working currently
09:47:24  <Samu> was also working on forbidding rails crossing roads too
09:47:33  <crem> wat
09:47:48  <crem> Por quê
09:47:53  <crem> ?
09:48:19  <Samu> to avoid sabotage
09:48:55  <Samu> just wanted to create a game setting to forbid level crossings between train and road vehicles
09:52:08  <Samu> a tile with rail, road and tram
09:52:15  <Samu> if i try to remove rail, I can
09:52:22  <Samu> if i try to remove tram, I can
09:52:27  <Samu> if i try to remove road, I can't
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09:55:17  <Samu> and if i remove the tram, the road stays
09:55:39  <Samu> this feels wrong
09:56:02  <Samu> like some sort of limitation in openttd
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10:43:31  <Samu> road crossings only store 2 owners?
10:44:12  <Samu> nah
10:44:59  <peter1138> It's by design.
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10:51:47  <Samu> i'm mistaken
10:52:13  <Samu> the owner of the tile becomes the owner of the rail
10:52:33  <Samu> it really stores the 3 owners
10:53:21  <Samu> the tile is of type road, though
11:07:47  <Samu> 				/* Always add road to the roadtypes (can't draw without it) */
11:08:55  <Samu> what kind of drawing
11:09:06  <Samu> openttd or missing graphics
11:09:16  <Samu> openttd code*
11:10:25  <peter1138> There's no graphic for level crossing without road.
11:37:57  <ZirconiumX> So you add a road as a compromise?
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11:49:36  <peter1138> Back when it was done, I suppose so.
11:50:44  <ZirconiumX> Fair enough.
11:51:18  <ZirconiumX> Out of curiosity, what base graphics set does everyone use?
11:52:44  <peter1138> Original.
11:52:57  <ST2> +1
11:53:17  <ZirconiumX> Yeah, I think I prefer the original set to be honest.
11:53:44  <ZirconiumX> OpenGFX seems too dark and somewhat cartoony.
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13:02:05  <Samu> im using opengfx
13:31:11  <Samu> interesting
13:31:32  <Samu> when building a road, it still stores the tram owner even if there is no trams available
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14:43:38  <Alberth> o/
14:50:13  <supermop_> hi alberth
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15:08:01  <supermop_> so docklands now has parameters to choose depot style
15:08:13  <supermop_> whether or not it should is a different question
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15:14:38  <Alberth> \o/
15:23:59  <supermop_> in testing it i noticed some errors in trolleybi so will try to fix those now
15:24:19  <supermop_> also trollybi are mostly worthless when playing with road hog
15:25:47  <supermop_> the low capacity and difficultly of building the electric road make them only really useful on town outskirts or connecting small villages
15:26:09  <Alberth> you should say "the trollybi and road hog are not well-balanced"
15:26:44  <supermop_> balancing is difficult and maybe not worth it
15:27:03  <Alberth> but trollybi can go where road hogs can't go?
15:27:05  <supermop_> they are designed to be slightly OP compared to regular ogfx buses
15:27:20  <supermop_> but those are also pretty weak
15:27:47  <supermop_> and ogfx is not particularly interesting to test with NRT
15:27:50  <Alberth> I pretty much never play with RVs
15:28:00  <supermop_> usually me neither
15:28:27  <supermop_> the problem is that a trolleybus can go fewer places than a bus or a tram
15:28:48  <supermop_> because electrifying town roads means destroying them
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15:31:13  <andythenorth> o/
15:35:38  <supermop_> yo andythenorth
15:35:42  <andythenorth> hi
15:36:18  <supermop_> Alberth: its all academic though, as trolleybi just means to show that a trolleybus is possible - it doesn't need to be a good trolleybus
15:36:42  <supermop_> they are not particularly well drawn either
15:37:06  <andythenorth> reports that OpenTTD builds on OS X Sierra....
15:37:10  <andythenorth> ….were premature
15:38:21  <Alberth> o/
15:38:57  <Alberth> indeed supermop_, most important part is that the vehicle exists at all
15:39:17  <Alberth> :( andy
15:39:52  <andythenorth> https://paste.openttdcoop.org/p5pkub5ce
15:40:23  <andythenorth> I have used without-lzma and without-liblzo2 configure flags
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15:40:37  <andythenorth> as they aren’t available, or can’t be found in the path
15:42:23  <andythenorth> on the positive side, all the pythons appear to build on this new computer
15:43:58  <Alberth> so you'd need to build the libraries from source then?
15:44:14  <Alberth> pythons became any quicker?
15:44:45  <andythenorth> not sure yet :)
15:47:00  * andythenorth tries building FIRS
15:47:43  <andythenorth> hmm must be failing
15:47:54  <andythenorth> reports a build in 30s, which took 1m 20s on old computer
15:50:43  <Alberth> :o  almost 3 times as fast :)
15:52:37  <andythenorth> it’s much faster when the makefile ignores substantial errors :)
15:52:44  <andythenorth> like the non-existence of nml in the path :P
15:53:19  <Alberth> :D
15:58:42  <andythenorth> interesting
15:58:52  <andythenorth> the new computer is substantially slower than the old one
15:59:09  <andythenorth> that is unsurprising but unwelcome
16:01:14  <andythenorth> 2013 i7 2.8Ghz vs 2016 i7 3.3Ghz
16:01:25  <andythenorth> the older i7 is faster
16:04:16  <Alberth> how weird
16:05:22  <Alberth> maybe it's running "economic mode" or so?  reducing its own clock-speed
16:06:02  <Alberth> longer battery life, etc etc
16:07:40  <andythenorth> maybe it’s error between keyboard and chair :P
16:08:01  * andythenorth had a substantial framework install running at the same time, with make etc
16:08:02  <andythenorth> :P
16:08:07  <andythenorth> still, the new one is slower
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16:08:18  <andythenorth> maybe it has worse single-threaded performance
16:11:31  <Alberth> clock-speed tends to contradict that, unless your memory is slower or something
16:15:43  <andythenorth> it could be performance throttling for thermal reasons
16:15:58  <andythenorth> the OS changed too, so maybe python just got a lot worse on this OS
16:16:47  <Alberth> python doesn't do much OS, unless you do
16:17:07  <Alberth> but file handling isn't likely to be changed much
16:17:32  <Alberth> running installs could hog the disk, slowing things down, though
16:17:59  <Alberth> I notice that too when I run a disk->disk backup copy of all my data
16:18:30  <Samu> is this clear enough english?
16:18:32  <Samu> STR_CONFIG_SETTING_ALLOW_LEVEL_CROSSINGS_HELPTEXT               :Allow company construction of level crossings between rail and road.
16:18:57  <Samu> there is a similar named setting for town level crossings
16:19:08  <Samu> but i want them to behave separately
16:20:15  <andythenorth> ok so there’s some indexing stuff running as this computer is new
16:20:16  <Alberth> I'd add COMPANY in there somewhere, in the name, I think
16:20:26  <andythenorth> that’s 100% of one thread unit gone :P
16:20:44  <Samu> ok
16:20:49  <Alberth> thread is fine, but it's also accessing disk like crazy :p
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16:21:25  <Samu> that's actually a good idea, chaning name
16:21:30  <Alberth> My OS had something like that too, I said "fine, just don't do /home   :)
16:21:36  <Samu> changing*
16:22:09  <Alberth> cured all performance problems with indexers :p
16:23:14  <Alberth> Samu: well, apparently you have a TOWN level crossing setting too, and it makes sense to express that difference in the name of the string
16:24:49  <ZirconiumX> I don't understand this :(
16:24:55  <ZirconiumX> Trying to build a bus stop
16:25:00  <Samu> STR_CONFIG_SETTING_ALLOW_COMPANY_LEVEL_CROSSINGS                :Companies are allowed to build level crossings: {STRING2}
16:25:06  <Samu> STR_CONFIG_SETTING_ALLOW_COMPANY_LEVEL_CROSSINGS_HELPTEXT       :Enabling this setting allows companies to build level crossings
16:25:24  <Samu> basically copy paste, just replaced town to company
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16:26:59  <Samu> this is all grouped so weird in the ini file
16:27:19  <Samu> i'm putting this new setting into construction category
16:27:33  <Samu> but the town version is on economy category
16:27:49  <Alberth> settings are weird anyway
16:29:51  <Samu> muahaha, no moar trains crushing road vehicles
16:32:25  <Alberth> not having RVs solves that problem nicely too :p
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16:39:44  <Samu> if (_settings_game.construction.allow_company_level_crossing) {
16:39:47  <Samu> big name
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16:42:11  <Samu> i'm a bit worried about towns expanding, must make sure everything is working as it should
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16:47:10  <Samu> i never know where in the afterload do i put IsSavegameVersionBefore
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16:48:38  <ZirconiumX> I need to work on my bus stop building algorithm
16:48:44  <ZirconiumX> Dear god these look ugly
16:49:48  <ZirconiumX> https://puu.sh/uCS9s/ea9c4b049a.png
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16:52:34  <Alberth> ha :)
16:53:55  <Alberth> Samu: after all the other conversions, unless you want to deal with all changes ever done of the thing you're changing
16:55:02  <Samu> there's the "station acceptance is some kind of cache" that doesn't follow that logic
16:55:17  <Samu> and then I'm always unsure if i put after this one, or before this one
16:57:10  <ZirconiumX> Well, this is...Better?
16:58:09  <ZirconiumX> I still need some way of trying to connect this to my network though
16:59:17  <ZirconiumX> https://puu.sh/uCSL4/b192cfbc2b.png
16:59:23  <ZirconiumX> I mean
16:59:33  <ZirconiumX> It connects perfectly to the town centre tile
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16:59:52  <Samu> road depot is a road tile
17:00:01  <Samu> keks
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17:02:48  <ZirconiumX> Check the orientation, though.
17:02:55  <ZirconiumX> It's not going through the road depot
17:06:34  <Samu> I wanna list this setting in the gui, unsure which category
17:06:44  <Samu> Company vs Limitations
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17:08:12  <andythenorth> hmm
17:08:22  <andythenorth> I had a sort of Obiwan in my timings
17:08:32  <andythenorth> the old computer was 2m 20s, not 1m 20s :P
17:08:41  <andythenorth> definitely a keyboard-chair error
17:09:19  <Alberth> phew :)
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17:13:42  <Samu> I'm gonna put it into Company category, it's the first of its kind that looks like a Limitation
17:13:56  <Samu> what do u thnk?
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17:14:36  <andythenorth> 1m 50s on the new one
17:15:28  <andythenorth> @calc 2.8 / 3.3
17:15:28  <DorpsGek> andythenorth: 0.848484848485
17:15:42  <andythenorth> @calc 110 / 260
17:15:42  <DorpsGek> andythenorth: 0.423076923077
17:16:05  <andythenorth> @calc 110 / 150
17:16:05  <DorpsGek> andythenorth: 0.733333333333
17:16:25  <andythenorth> speed up is more than clock speed
17:16:38  <andythenorth> 2 generations if i7 and a painfully fast SSD :P
17:16:42  <andythenorth> of / if /s
17:18:01  <Alberth> do you still have a disk-cache? doesn't make much sense with an ssd, perhaps
17:18:17  <Samu> limitations->Add(new SettingEntry("construction.allow_company_level_crossing"));
17:18:24  <Samu> screw it, just added it to Limitations
17:18:41  <andythenorth> I don’t think there’s any cache on the actual disk
17:18:55  <Alberth> likely BSD solved that a long time ago :)
17:19:44  <andythenorth> this disk is fast enough that it hits the end of the bar on the speed tester :P
17:19:48  <andythenorth> 2000MB/s
17:20:18  <Alberth> now you only need a file with useful data that big :p
17:21:00  <Alberth> my first HD did around 40MB/s
17:21:02  <Samu> http://imgur.com/BcOMLCV
17:21:13  <Alberth> it also was 40MB in size :p
17:21:23  <Samu> nice, it werks
17:21:58  <andythenorth> but can I get ottd to compile? :P
17:25:20  <andythenorth> oh
17:25:22  <andythenorth> it compiled
17:25:25  <andythenorth> I changed nothing :P
17:25:27  <andythenorth> voodoo
17:30:05  <Alberth> :)
17:30:25  <Alberth> but with old config, without lzma etc?
17:31:04  <Samu> http://imgur.com/4nMxcPF - do u agree with the displayed error?
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17:31:37  <Samu> I'm orange, rail is mine too, and i receive that error
17:32:15  <andythenorth> Alberth: I ran ./configure with no flags, and it built
17:33:00  <andythenorth> does configure reset flags if they’re not specified?
17:33:03  <andythenorth> or do they persist?
17:33:30  <ZirconiumX> Samu: "Can't build road here: You cannot build level crossings."
17:33:41  <ZirconiumX> Or
17:33:54  <ZirconiumX> "Can't build road here: Level crossings are disabled."
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17:34:21  <Samu> there are rail types that actually display that error
17:34:38  <Samu> level crossings are disabled for this rail type
17:34:42  <Samu> something like that
17:34:47  <ZirconiumX> I think "must remove rail first" would confuse people who accidentally set that settings
17:34:54  <Samu> but this error is not derived from the rail type, but a game setting
17:37:33  <Samu> i was hoping i could avoid creating new strings :(
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17:38:21  <Samu> http://imgur.com/uhORtKX - the other way around, rail on road
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17:43:52  <Samu> http://imgur.com/C5zUI0O - road on competitor rail
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17:47:18  <Samu> http://imgur.com/Yf0Dvyy - rail on competitor road
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17:49:30  <V453000> https://eu1.factorio.com/assets/img/blog/fff-181-refinery-and-chemical-plants.png :)
17:49:58  <V453000> went a bit insane with wacom :D
17:50:04  <andythenorth> pipes and shit
17:50:07  <andythenorth> = winning
17:50:09  <Samu> http://imgur.com/h4RVZTJ - rail on town road - eh.. this message might not be what I was expecting
17:52:14  <V453000> :) how is andycat?
17:52:21  <andythenorth> V453000: pipes disappearing into ground was my favourite tactic of 2016
17:52:38  <andythenorth> also andycat is configuring new computer and not happy
17:52:38  <V453000> :d
17:53:02  <andythenorth> first Mac I’ve ever owned that feels like nobody really cared when designing
17:53:23  <V453000> got a macbook for wife last week
17:53:34  <V453000> happy with it
17:53:37  <andythenorth> the low-powered one with the clicky keys?
17:53:40  <andythenorth> or the pro?
17:53:52  <V453000> low powered one, she dont need power
17:54:05  <Samu> 						if (ret.Failed() && (road_owner != OWNER_NONE || road_owner != OWNER_TOWN)) { 							return ret; 						} else { 							return_cmd_error(STR_ERROR_MUST_REMOVE_ROAD_FIRST);
17:54:05  <V453000> and yeah keys click
17:54:09  * andythenorth considering buying wife one
17:54:15  <andythenorth> netflix doesn’t need much power
17:54:21  <andythenorth> is it retina screen though?
17:54:27  <V453000> yes
17:55:11  <andythenorth> looks shiny, but expensive
17:55:26  <V453000> http://www.apple.com/macbook/ basically this, the cheaper version
17:55:51  <V453000> not cheap yeah, but if it lasts, it's worth it
17:56:10  <andythenorth> my wife is using one from about 2011 or so
17:56:15  <andythenorth> maybe older even
17:56:17  <V453000> wife loves it so far, I want to see how it performs over years
17:56:28  <V453000> yeah
17:56:49  <andythenorth> I have only just replaced a 2013 one, and that was because I dropped it :P
17:56:58  <V453000> I used it for about 2 hours and I am quite convinced that it's good
17:57:05  <V453000> haha
17:57:10  <andythenorth> I have the clicky keys now, it’s loud
17:59:51  <Samu> oops, it's not ||, it's &&
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18:01:14  <V453000> lest see :) I will stay on wonde
18:01:19  <V453000> windoze
18:01:44  <andythenorth> just install windows
18:01:55  <andythenorth> but then you might as well buy the HP thing
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18:03:06  <Samu> 						if (ret.Failed() && road_owner < MAX_COMPANIES) { 							return ret; 						} else { 							return_cmd_error(STR_ERROR_MUST_REMOVE_ROAD_FIRST); 						}
18:03:09  <Samu> better
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18:03:53  <V453000> im fine with workstation desktops, and for travelling the mobilestudio pro from wacom is amazing for what I need
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18:07:25  * andythenorth biab
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18:10:59  <Samu> building roads over rails in the scenario editor is one of those special rare cases...
18:11:18  <Samu> it builds as either OWNER_TOWN or OWNER_NONE
18:11:26  <Samu> what should hapen?
18:15:12  <Samu> ugh... scenario editor... everything works so randomly
18:15:23  <Samu> i cannot remove rail tracks, but i can remove rail bridges
18:18:06  <Samu> looks like the error i'm looking for is "... area is owned by another company"
18:18:28  <supermop__> ah man
18:18:55  <supermop__> i go to lunch - get disappointing burrito
18:19:13  <supermop__> wife goes to lunch - runs into malia obama
18:19:42  <supermop__> why can't any obamas eat at the crappy chipotle i always end up eating at
18:20:39  <__ln__> hmm, chipotle, one of the places i didn't try although i kind of planned to
18:21:39  <supermop__> hah
18:21:58  <supermop__> i guess it is pretty representative of generic american lunch
18:22:23  <supermop__> if you are trying to get the experience of mundane american life
18:22:33  <__ln__> sure i am
18:22:38  <supermop__> don't get me wrong - i like it -
18:22:57  <__ln__> another place i didn't try was applebee's
18:23:09  <supermop__> but it's not a special experience, and sometimes i wish i didn't eat like 60 meals a year there
18:23:18  <supermop__> better of not having gone to applebees
18:23:40  <supermop__> i mean idk, were you in america doing an anthropological study of suburbs?
18:25:12  <supermop__> V453000: idk how to best use surface+pen for PS work
18:25:16  <__ln__> not per se, but it's nice to visit restaurants that you've seen on tv series, but which do not exist in europe
18:25:24  <supermop__> maybe it was bad choice for that use
18:25:45  <V453000> I only use pen
18:25:55  <V453000> no touch for painting
18:26:06  <V453000> is why the hardware keys are excellent
18:26:26  <supermop__> maybe it is bc i never used pen until this year so i don't understand how to best use it yet
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18:26:33  <__ln__> i did go to ihop and wendy's and taco bell. well okay, taco bell exists in europe, but just barely.
18:31:00  <V453000> depends on your usecase I guess :)
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18:40:46  <supermop_> V453000: it's unclear what the usecase is for that computer, and i dont have a pen for work computer so never learned how to use
18:41:55  <supermop_> idk why interior designers dont use pen for PS as we use it mostly for touching up photos and renderings
18:53:58  <supermop_> i think because the bosses are so stingy
18:54:11  <supermop_> only the graphic designers get tablets
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19:02:29  <andythenorth> back
19:02:41  <supermop_> yo
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19:07:25  <andythenorth> so why does it compile then? :P
19:13:11  *** andythenorth has left #openttd
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19:14:04  <andythenorth> @seen snail
19:14:04  <DorpsGek> andythenorth: snail was last seen in #openttd 2 weeks, 6 days, 0 hours, 21 minutes, and 29 seconds ago: <Snail> it did give me a zillion of warning messages, but the game seems to work fine
19:14:10  <andythenorth> ach
19:14:17  <andythenorth> I hate non-reproducibility :x
19:14:42  <andythenorth> I am not blanking this computer just to test OS X compile again though
19:16:43  <supermop_> buy yet another computer?
19:18:33  <andythenorth> I could install the OS on an external drive
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19:39:28  <supermop_> hmm need to draw more trolley trucks
19:43:56  <andythenorth> silver train in silver landscape http://www.railpictures.net/photo/609366/
19:44:01  <andythenorth> and a pumpkin
20:01:50  <__ln__> http://www.freep.com/story/news/local/michigan/detroit/2017/03/09/detroit-qline-light-rail/98967196/
20:02:19  <andythenorth> such tramz
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20:07:29  <andythenorth> new photoshop :P
20:07:59  <Samu> patch posted - https://www.tt-forums.net/viewtopic.php?f=33&t=76029
20:08:22  <Samu> i wonder what the AIs will behave with it
20:08:30  <Samu> how* the AIs
20:09:43  <Samu> ChooChoo will no longer cross roads with rail, muahahaahh, let's see what happens
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20:22:47  <Samu> Wormnest: nice that I find u
20:23:28  <Wormnest> Hi Samu
20:23:29  <Samu> since you're familiar with AIs, how would they behave with a patch like this https://www.tt-forums.net/viewtopic.php?f=33&t=76029
20:24:13  <Eddi|zuHause> __ln__: the real question is why trump has not tweeted to stop that to strenthen the car industry
20:27:06  <Wormnest> I guess like all vehicles AI vehicles will try to find another route to their destination
20:27:54  <Wormnest> If you mean if AI would  notice and adapt to it probably not
20:28:23  <Wormnest> except to take action when too many vehicles are loosing money
20:28:57  <Samu> Oh, I don't mean that
20:29:09  <Samu> I mean construction of a road over rail disablement
20:29:15  <Samu> or rail over road
20:30:14  <Samu> edited topic for clarity
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20:33:28  <Samu> Companies are allowed to build level crossings
20:33:34  <Samu> enabled or disabled
20:33:50  <Samu> I'm experimenting with Chochoo
20:34:24  <Samu> gah, i hate this CPU evaluator
20:34:38  <Samu> I hope it doesn't make it to 1.7
20:34:58  <Wormnest> Well most AI trying to find a new route will go back a few steps and try again if building doesnt work
20:35:07  <ZirconiumX> Hmmm.
20:35:29  <ZirconiumX> Is there any way to increase the frequency of subsidies?
20:35:49  <Wormnest> I don´t think so
20:36:56  <Samu> interesting, choochoo builds bridges over roads
20:37:04  <Samu> that was unexpected
20:37:50  <Samu> nice Wormnest, seems that this might not break that many AIs
20:38:31  <Samu> if i'm not mistaken, choochoo never builds bridges over roads
20:38:54  <frosch123> gs can spawn them
20:39:23  <Samu> I mean, if the road is perpendicular to the track that it's attempting to build, right?
20:40:20  <Wormnest> I´m not an expert on the inner workings of choochoo can´t help you there
20:40:55  <Samu> CPU evaluator breaking ChooChoo again, pff, i can't test this on latest trunk, this evaluator ruins more than it fixes
20:41:07  <Samu> gonna apply it to 1.6.1
20:41:17  <Samu> brb
20:44:15  <andythenorth> ha ha
20:44:19  * andythenorth got the game music back
20:44:22  <andythenorth> was missing for years
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21:14:55  <supermop_> i'm listening to the SNES Hook soundtrack here
21:17:14  <andythenorth> some SNES games are available on Wii
21:17:17  <andythenorth> as downloads
21:17:22  * andythenorth got original mario kart
21:17:31  <andythenorth> which is as hard as I remember
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21:19:36  <supermop_> andythenorth: snes mario kart is brutal
21:20:11  <andythenorth> yup
21:21:23  <supermop_> also most snes games i had
21:21:52  <supermop_> used to rent super strike eagle and never could land back on the carrier so never passed first mission
21:22:25  <supermop_> why an F-15E was landing on a carrier was glossed over for gameplay's sake
21:23:04  <supermop_> original pilotwings also impossible
21:23:56  <andythenorth> was that the flying one where you could have a hang glider or such?
21:24:17  <andythenorth> impossible :P
21:24:37  <supermop_> yeah
21:24:47  <Eddi|zuHause> i never had a console
21:24:50  <supermop_> the hang glider missions were the worst
21:25:47  * andythenorth reading about Mode 7
21:25:57  <andythenorth> https://en.wikipedia.org/wiki/Mode_7
21:26:12  <supermop_> NotMode7 patch for parallax in OpenTTD?
21:26:32  <andythenorth> transforms were fascinating to me in engineering maths
21:27:18  <andythenorth> I can’t use them, my maths is too weak, but they’re very interesting
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21:59:42  <Samu> should towns be able to build bridges over rails?
22:00:41  <Samu> currently, if they're not allowed to build level crossings, they won't expand to the other side
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22:29:02  <Samu> Wormnest: how do you deal with roads with your trains?
22:29:06  <Samu> your AI
22:29:10  <Samu> gotta test
22:31:44  <Samu> so far, only OtviAI behaves erratic
22:32:08  <Samu> but there are so many road AIs to test :(
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22:33:25  <Wormnest> Samu: No idea haven´t looked at it in half a year I would have to look but too tired tonight
22:34:00  <Wormnest> except that I probably try to avoid them
22:34:20  <Wormnest> and build a bridge if I can´t find a better spot
22:37:16  <Samu> I'm quite impressed with what I achieved
22:37:33  <Samu> no single vehicle crashing
22:37:58  <Samu> and 14 AIs fighting each other
22:38:26  <Samu> it used to be a road vehicle crash-fest
22:39:00  <ST2> yeah, that was my old world too ^^
22:39:13  <ST2> but with human players xD
22:39:45  <Samu> hi st2, i guess you're aware by now, I created a patch about rail/road crossings too
22:39:57  <ST2> saw it
22:40:03  <Samu> nice
22:40:37  <Samu> any improvements needed?
22:40:40  <ST2> I tried same approach 1st too - ofc, only worked if server and client had same patch
22:45:08  <ST2> Samu: saw PM?
22:45:33  <Samu> oh, just noticed
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