Times are UTC Toggle Colours
00:02:17 *** JezK_ has joined #openttd 00:16:53 *** FLHerne_ has quit IRC 01:08:23 *** Snail has joined #openttd 01:24:36 *** chomwitt3 has quit IRC 01:29:35 *** Supercheese has left #openttd 01:42:24 *** tokai|noir has quit IRC 02:06:02 *** Supercheese has joined #openttd 02:18:18 *** HerzogDeXtEr1 has quit IRC 03:35:57 *** Snail has quit IRC 04:15:08 *** glx has quit IRC 04:59:06 *** DDR has joined #openttd 05:52:13 *** cosmobird has joined #openttd 05:53:47 *** cosmobird is now known as geoneo 06:09:56 *** Mek has quit IRC 06:17:20 *** Mek has joined #openttd 06:34:30 *** cHawk has quit IRC 06:55:18 *** ATS64 has joined #openttd 07:02:28 *** ATS65 has joined #openttd 07:02:35 *** ATS63 has quit IRC 07:05:27 *** JezK_ has quit IRC 07:05:53 *** sim-al2 is now known as Guest914 07:05:53 *** sim-al2 has joined #openttd 07:10:05 *** ATS64 has quit IRC 07:10:21 *** Guest914 has quit IRC 07:26:40 *** ATS65 is now known as taco 07:57:05 *** cHawk has joined #openttd 08:02:38 *** Hiddenfunstuff has joined #openttd 08:09:41 *** geoneo has quit IRC 08:18:49 *** bwn has quit IRC 08:20:59 *** bwn has joined #openttd 08:38:43 *** Wolf01 has joined #openttd 08:39:02 <Wolf01> o/ 08:46:02 *** Samu has joined #openttd 08:48:07 *** Supercheese has quit IRC 08:54:08 <Wolf01> https://img-9gag-fun.9cache.com/photo/a0b4Qxz_700b.jpg Lèl 09:00:57 <Samu> is it possible to have ships do 90 degrees, but not trains, in the same game? 09:23:55 *** tokai has joined #openttd 09:23:55 *** ChanServ sets mode: +v tokai 09:53:56 *** andythenorth has joined #openttd 09:56:20 *** andythenorth has left #openttd 10:01:57 *** guru3_ has quit IRC 10:02:56 *** guru3 has joined #openttd 10:06:18 *** sla_ro|master has joined #openttd 10:09:21 *** guru3 has joined #openttd 10:13:16 <Samu> question, how do i separate a game setting? 10:13:28 <Samu> pf.forbid_90_deg 10:13:35 <Samu> i got this which affects both trains and ships 10:13:41 <Samu> i want to separate it 10:13:59 <Samu> pf.forbid_90_deg_trains and pf.forbid_90_deg_ships 10:14:24 <Samu> how would i be able to convert from the old setting to the 2 new settings? I wanna get rid of the old 10:27:26 *** sla_ro|master has quit IRC 10:34:19 *** geoneo has joined #openttd 10:40:10 <peter1138> i looked at that 10:40:14 <peter1138> and then i wondered why bother? 10:41:00 <peter1138> i don't think 90 degree bends for ships has the same consequences as for trains 10:41:13 <peter1138> so why not just strip it out for ships 10:42:29 <Wolf01> Mmmmh, peter1138, to unlock bigger vehicles do I need to research them by luck? So far I analyzed at least 15 things and only unlocked dynamite... 10:42:42 <peter1138> i haven't got that far! 10:42:53 <peter1138> don't have a vehicle at all 10:43:01 <peter1138> hmm 10:43:16 <Wolf01> I'm roaming around with a nice rover and recovering a lot of materials now 10:43:47 <Wolf01> But it's limited in storage... and battery 10:44:17 <Wolf01> Battery depleted = must wait for the day to recharge with solar panel 10:44:50 <Samu> there are BIG ships 10:44:56 <Samu> i dunno 10:46:34 <Samu> i'd just get rid of 90 degrees for ships too, but i guess it's preferable to have an option to enable or disable 10:54:20 <Samu> help me understand something 10:54:48 <Samu> how am i renaming a variable 10:55:17 <Samu> or get rid of a variable but re-use what they were for conversion 10:57:59 <Samu> pf.forbid_90_deg would exist from savegame version 0 to 196, then from 197 it would be split into pf.forbid_90_deg_ships and pf.forbid_90_deg_trains, how am i doing this, need guidance 11:04:29 <Wolf01> Oh, it seem I can attach at least one more chassis to the rover, without a seat to make a trailer 11:24:51 *** TheMask96 has quit IRC 11:29:58 *** TheMask96 has joined #openttd 11:56:58 *** sla_ro|master has joined #openttd 12:20:15 *** Compu has quit IRC 12:25:19 *** Compu has joined #openttd 12:33:45 <peter1138> Samu, i don't know off hand for settings. 12:33:55 <peter1138> Samu, that's partly why i figured it was unnecessary :p 12:34:33 <peter1138> forbidding 90 degree turns for trains stops them turning around at X-style crossing 12:35:50 <peter1138> ships can turn on the spot anyway 12:36:19 *** Snail has joined #openttd 12:49:01 <Samu> peter1138: https://www.tt-forums.net/viewtopic.php?f=33&t=76080 12:49:05 <Samu> just posted 12:49:35 <Samu> had to fiddle with the pathfinders, hopefully I got them prepared to deal with 2 different settings now 12:50:41 *** Snail has quit IRC 13:13:01 <supermop> yo 13:18:25 <peter1138> 100KB !?! 13:22:15 <Samu> yes 13:22:59 <peter1138> Oh, language update. 13:29:31 *** iSoSyS has joined #openttd 13:47:04 *** andythenorth has joined #openttd 13:47:08 <andythenorth> such Wednesday 13:48:01 *** iSoSyS has quit IRC 13:52:56 *** sim-al2 has quit IRC 13:53:35 <Wolf01> o/ 14:01:19 <crem> \o 14:02:06 <andythenorth> is game? 14:07:53 <supermop> is tiny kitchens 14:07:56 <supermop> 6' 14:08:04 <supermop> must include diswasher 14:13:45 <peter1138> You're a wednesday. 14:18:19 *** cHawk has quit IRC 14:20:01 <Samu> how does openttd guess that a setting from an old save belongs to the same on a new save 14:20:18 <Samu> does the order they're placed in settings.ini matter? 14:20:49 <Samu> I am surprised that it is converting correctly between old and new 14:21:39 <Wolf01> Mmmh, I think I've made a huge mistake, I purchased Astroneer on xbox live, but all my friends which might purchase it will do it on steam 14:22:01 <Wolf01> But I was too lazy to download it again... 14:22:45 <Wolf01> I hope for dedicated servers in future... 14:32:25 *** cHawk has joined #openttd 14:52:17 <peter1138> Yeah, I got it on steam. 14:52:24 <peter1138> What the heck is xbox live... 14:55:32 <Wolf01> The microsoft hub for games 14:56:08 <Wolf01> New games purchased on xbox live are also playable on xbox one (if they have that version too) 14:56:35 <peter1138> Yeah I do know what it is. 14:56:38 <peter1138> But nobody uses it. 14:56:47 <peter1138> Not unless they have one of those crappy Xbox thigns. 15:00:14 <supermop> SICK BURN 15:00:44 <Wolf01> TBH I'm sick of different stores licenses... I would like to purchase games indipendently from the store and just have a library to launch the games and find friends to play with (somebody said gamespy?) 15:02:31 <andythenorth> Brownsville Turnaround On The Tex-Mex Border eh 15:03:21 <supermop> andythenorth: no idea what you're talking about but i assume it is bad 15:05:06 <andythenorth> https://en.wikipedia.org/wiki/Chill_Out 15:12:32 *** Arveen3 has quit IRC 15:18:09 *** Arveen has joined #openttd 15:21:37 *** Wormnest has joined #openttd 15:35:54 *** alluke has joined #openttd 15:36:38 <alluke> is there any way to search attached files at the forums? 15:37:17 <alluke> id need to find one save game but no idea how to find it 15:39:09 <alluke> i only know the related topic and poster and partial file name 15:45:28 *** Alberth has joined #openttd 15:45:28 *** ChanServ sets mode: +o Alberth 15:46:51 <Samu> oops, i can buy 100% AI shares 15:47:05 <Samu> in multiplayer that should be forbidden 15:47:35 <alluke> nvm, kept clicking next page + cmd + f 15:47:47 <alluke> found it on 74th page 15:48:35 *** alluke has quit IRC 15:49:16 <Samu> can AIs buy shares from other companies? 15:49:25 <Samu> from other AIs, that is 15:51:58 <Alberth> in theory, yes 15:52:19 <Alberth> whether there is actually an API for it, I don't know 15:53:25 <Alberth> shares are kind of weird, they don't really have a place in the game 15:53:46 <andythenorth> they are half-assed 15:53:52 <Alberth> they likely only exist because the original game had them 15:53:53 <andythenorth> what’s the purpose of them>? 15:53:56 <Alberth> o/ andy 15:53:59 <andythenorth> hi 15:54:14 <andythenorth> Railroad Tycoon 2 and 3, you had proper stock market 15:54:25 <andythenorth> some scenarios, it was entirely a stock trading game 15:54:49 <andythenorth> shorts, pump and dump, domino acquisitions, robbing peter to pay paul 15:54:57 <andythenorth> lots of fun 15:55:17 <Alberth> you need to extend share concepts a lot to make it useful, I agree 15:55:18 <andythenorth> ottd, the shares are so crippled they’re just wasting UI space 15:55:26 <andythenorth> replace with a button ‘buy this company' 15:55:59 <Alberth> some devs may deeply disagree with that 15:56:29 <Alberth> out of authenticity point of view 15:57:54 <andythenorth> fair 15:58:06 <andythenorth> maybe it’s time for the fork :) 15:58:18 <andythenorth> OpenTTD 1 = TTD + stuff 15:58:23 <andythenorth> OpenTTD 2 = NotTTD 15:58:41 <andythenorth> then we can all fall out over what actually goes in OpenTTD 2 15:58:46 <andythenorth> and nothing will ever ship 15:59:10 <peter1138> Come up with a coherent and useful plan... 15:59:23 <peter1138> But "make shares better" isn't one. 15:59:32 <peter1138> Somebody™ 16:00:23 <Samu> if i can't buy 100% shares of a human company, i shouldn't 100% buy an AI, at least in multiplayer 16:00:38 <Samu> same rules 16:00:46 <andythenorth> ‘delete shares' 16:00:49 <andythenorth> is a plan 16:00:59 * andythenorth likes deleting 16:01:06 <Alberth> :) 16:01:26 <Samu> i might create yet another game setting for this, :( 16:01:51 <andythenorth> delete timetables while we’re deleting also 16:01:55 <andythenorth> rm [random] 16:02:12 <Milek7> there isn't already a setting for disabling shares? 16:02:13 <andythenorth> run some random mutations, see what’s best :P 16:02:14 <Alberth> Samu: but it was such a nice strategy in TTD 16:02:26 <andythenorth> Milek7: yes 16:02:46 <Samu> yes, the problem here is that you can buy AIs in multiplayer 16:02:59 <Alberth> how is that a problem? 16:03:14 <Samu> should only buy up to 75% 16:03:23 <andythenorth> why? 16:03:33 <andythenorth> purpose of shares is to buy the company 16:03:34 <Samu> to have the same rules 16:04:07 <Samu> treat the AI, like they're HU 16:04:34 <Alberth> any sane human will not buy an AI 16:04:41 <Alberth> as they perform worse 16:05:59 <Samu> I bought an AI by mistake, thinking it would cap ay 75% t.t 16:06:11 <Alberth> :p 16:14:38 <Samu> if (!c->is_ai || c->is_ai && _networking) return cost; // We can not buy out a real company (temporarily). TODO: well, enable it obviously. 16:14:45 <Samu> let's see if this is enough 16:15:48 <peter1138> But is your fast forward speed limited? 16:17:22 <andythenorth> mine is :P 16:17:32 <andythenorth> boom 16:20:49 <Alberth> unlimited ff speed would much simpler to implement :p 16:23:21 <Samu> this works, but the button doesn't gray out, must fix gui 16:30:20 <Alberth> comment suggests the problem is the other way around 16:31:07 <Samu> i saw it :( bad comment 16:33:37 <Samu> this->SetWidgetDisabledState(WID_C_BUY_SHARE, GetAmountOwnedBy(c, INVALID_OWNER) == 0 || /* Only 25% left to buy. If the company is human, disable buying it up.. TODO issues! */ 16:33:40 <Samu> what issues? 16:34:19 <Alberth> imagine what you have to do for taking over another human company 16:35:18 <Alberth> what should happen to the other player? 16:35:21 <andythenorth> kick em out 16:35:30 <andythenorth> ‘you are no longer playing' 16:35:37 <Samu> move to spectator, i guess 16:35:45 <Samu> or move to the new company 16:36:12 <andythenorth> the more interesting play is to add them to the other company 16:36:30 <andythenorth> then they have to co-operate (or not) with the hostile takeover player 16:36:45 <Samu> add another game setting then :p 16:37:07 <andythenorth> why is infrastructure sharing? 16:37:09 <Alberth> I am quite sure the player taking over my company will see a sudden drop in funds :p 16:38:00 <Samu> a setting which decides what to do when a company buys another, per company 16:38:16 <Alberth> world is shared by definition, I guess 16:38:49 <Samu> or just a server setting 16:39:03 <Samu> global variable , damn, i'm messing up 16:40:27 <Samu> Company 1 buys Company 2 16:40:41 <Samu> Company 1 has set that it allows company 2 to join company 1 16:41:06 <Samu> Company 2 has set that it allows joining other company when being taken over 16:42:05 <Samu> confusing? 16:42:12 <Samu> then forget about it 16:43:08 <Samu> /* Only 25% left to buy. If the company is human or AI in multiplayer, disable buying it up.. TODO issues! */ (GetAmountOwnedBy(c, INVALID_OWNER) == 1 && (!c->is_ai || c->is_ai && _networking)) || 16:44:58 <Wolf01> Buying human companies is like merging them, the taken over has the same power of the buyer... I'm for moving the human in spectators, or open a UI to let him decide if wants to be moved in spectators or start a new company 16:46:43 <Milek7> but maybe player/ai don't want to sell company 16:47:02 <Milek7> shares shouldn't be first manually emitted by company? 16:47:16 <Wolf01> Another UI to tell the player "player x wants to take over your company, do you want?" 16:47:31 <Wolf01> Yup, but that will be too much realistic 16:47:46 <Samu> too social 16:48:23 <Samu> i'd have it previously set in the company properties 16:48:44 <Samu> similar to how autorenew is done, per company, not per player 16:52:04 <Samu> if (!c->is_ai || c->is_ai && _networking) return cost; // We can not buy out a real or AI company in multiplayer (temporarily). TODO: well, enable it obviously. 16:52:08 <Samu> better comment 16:52:29 <Samu> that "(temporarily)" has been how many years? 16:52:38 <andythenorth> enough :) 16:52:55 <Samu> feels out of place 16:52:59 <Samu> with what I'm doing 16:56:28 *** TheMask96 has quit IRC 16:56:37 <Alberth> it's temporarily, until it's fixed 16:57:28 *** Wormnest has quit IRC 16:57:54 *** TheMask96 has joined #openttd 16:59:03 <Samu> http://imgur.com/cdkyAsN 17:01:39 <andythenorth> all code is temporary 17:01:50 <Samu> just posted https://www.tt-forums.net/viewtopic.php?f=33&t=76081 17:01:55 <andythenorth> the idea that people might still play FIRS in 250 years time would be worse 17:03:28 <supermop> andythenorth: that seems increasingly likely to me 17:03:36 *** kanios666 has joined #openttd 17:03:41 <kanios666> hi everyone 17:03:46 <Alberth> hi hi 17:03:56 <supermop> and in 250 years we will still be arguing over this or that change to the map array 17:04:05 <Alberth> lol :) 17:04:23 <kanios666> im looking for a grf file newtown_415.grf 17:04:28 <Alberth> in 250 years, computers will probably decide that on their own 17:04:29 <kanios666> maybe someone have it 17:04:38 <kanios666> i cant find it 17:04:48 <Alberth> do you have an author? 17:04:55 <Alberth> tried google? 17:04:57 <kanios666> i need it to north england map 17:05:00 <kanios666> tried 17:05:03 <kanios666> nothing 17:05:53 <kanios666> only ID of grf 17:06:08 *** cHawk has quit IRC 17:06:31 <kanios666> there isnt info about author 17:07:29 <Alberth> https://www.tt-forums.net/viewtopic.php?f=31&t=74357&p=1163067&hilit=newtown#p1163067 ? 17:08:27 <kanios666> i play on vpn with my cousin on version 1.2.0 17:09:03 <Alberth> woow, 1.2 :) 17:09:09 <kanios666> :) 17:09:25 <kanios666> he choose that version 17:09:28 <kanios666> i dont know why 17:09:40 <andythenorth> he likes the past :) 17:09:41 <Alberth> seems somewhat very old :) 17:10:53 *** cHawk has joined #openttd 17:10:57 <Alberth> https://www.tt-forums.net/viewtopic.php?t=26726#p503525 this is reported to work 17:11:44 <kanios666> page cannot be found :( 17:12:11 <kanios666> i cant download it 17:13:22 <Alberth> you could try contacting the owner of the site, orudge 17:13:54 <kanios666> ill try 17:14:41 *** Progman has joined #openttd 17:15:10 <Alberth> or, try to find another scenario or a heightmap of northern england 17:15:19 <Alberth> likely several such maps exist 17:16:40 <Alberth> heightmap doesn't have towns and roads though 17:16:55 <Alberth> or at least none that exist in reality 17:17:32 <Alberth> do you know who created the scenario, you could try asking him as well 17:17:49 <Alberth> maybe he disappeared though 17:21:15 *** geoneo has quit IRC 17:26:32 <Wolf01> There is no escape from destiny 17:41:14 <Alberth> 'destiny' is underspecified, you never know whether you suceeded 17:42:45 <Wolf01> ... just like in my dream... 17:56:08 *** kanios666 has quit IRC 17:59:25 *** Wormnest has joined #openttd 18:09:48 *** glx has joined #openttd 18:09:48 *** ChanServ sets mode: +v glx 18:17:15 *** Progman has quit IRC 18:22:39 *** Gja has joined #openttd 18:32:21 *** HerzogDeXtEr has joined #openttd 18:34:54 <peter1138> Do you get funds when someone buys your shares? 18:35:17 <peter1138> Hmm, I can't even remember how they work. I suspect badly. 18:42:13 <Alberth> if you sell them after the company value raised, you get more money 18:42:44 <Alberth> them=shares of another company 18:42:47 <Eddi|zuHause> shares are pointless and should be removed from the game 18:42:57 <Eddi|zuHause> </andy> 18:44:52 *** gelignite has joined #openttd 18:44:55 <Eddi|zuHause> anyway, i vaguely remember once trying that out, and it didn't seem to work 18:45:21 <Eddi|zuHause> meaning buying some company's shares and then checking their bank balance whether it changed 18:45:48 <DorpsGek> Commit by translators :: r27818 trunk/src/lang/greek.txt (2017-03-22 19:45:40 +0100 ) 18:45:49 <DorpsGek> -Update from Eints: 18:45:50 <DorpsGek> greek: 36 changes by kyrm 18:46:11 <Eddi|zuHause> also, companies valued at 2$ most of the time makes it useless even if it did work 18:47:28 <Alkel_U3> that's really unfair considering the starting capital is a loan and not money from investors. I like how RRT series do it but that's perhaps too complex to be introduced into TT 18:47:31 <andythenorth> given how easy it is to print money with pax, I’m not going to bother buying shares as a cash generation strategy :P 18:49:32 <supermop> investor capital is sort of like a loan anyway 18:51:22 <Eddi|zuHause> Alkel_U3: i always wished i could play RRT with shares disabled 18:52:21 <Eddi|zuHause> anyway, there have been many suggestions of an improved share system, maybe even a few patches 19:03:41 *** smoke_fumus has joined #openttd 19:13:26 *** iSoSyS has joined #openttd 19:26:40 <Samu> crap, i made a server that was supposedly hard for trains 19:26:49 <Samu> but they build 2 engines 19:27:18 <Samu> really hate this feature 19:29:20 <Samu> i wanted players to plan their route better 19:29:26 <Samu> not build a 2nd engine 19:30:04 *** Eddi|zuHause2 has joined #openttd 19:31:17 <andythenorth> can’t beat the game :) 19:34:02 *** andythenorth has left #openttd 19:35:07 *** Eddi|zuHause has quit IRC 19:39:49 <Samu> gonna try remove this feature in some patch, wondering if it's easy or not 19:45:00 *** Gja has quit IRC 19:59:27 *** Lejving has quit IRC 20:04:40 *** sim-al2 has joined #openttd 20:04:56 *** Lejving has joined #openttd 20:11:49 *** Eddi|zuHause2 is now known as Eddi|zuHause 20:26:37 *** frosch123 has joined #openttd 20:27:21 *** Alberth has left #openttd 20:35:59 *** Gja has joined #openttd 21:32:28 *** frosch123 has quit IRC 21:36:07 *** Lejving has quit IRC 21:36:31 *** Lejving has joined #openttd 21:42:48 *** Progman has joined #openttd 21:49:45 *** efess has quit IRC 21:55:19 *** Long_yanG has joined #openttd 21:55:44 <Eddi|zuHause> if you can't beat them, make a training montage and try to beat them again towards the end of the movie 21:58:32 *** LongyanG has quit IRC 22:07:59 *** davidstrauss_ has joined #openttd 22:09:56 *** greeter has quit IRC 22:10:01 *** _dp_ has quit IRC 22:10:11 *** innocenat has quit IRC 22:10:12 *** greeter has joined #openttd 22:10:21 *** davidstrauss has quit IRC 22:11:03 *** dP has joined #openttd 22:11:06 *** dP is now known as _dp_ 22:12:13 *** innocenat has joined #openttd 22:15:52 *** gelignite has quit IRC 22:30:03 *** iSoSyS has quit IRC 22:46:25 *** Biolunar has joined #openttd 22:55:08 <peter1138> oh that's better, i can see again 22:55:38 <Wolf01> O_o 22:57:22 <peter1138> glasses were a bit muddy from mountain biking :p 22:59:24 <Samu> I'm planning yet another game setting that disallows multi-engines on a single train 22:59:30 <Samu> allow/disallow 22:59:35 <peter1138> oh great 22:59:48 <Samu> but i see a lot of newgrf code callback stuff in the way 23:00:06 <peter1138> pretty sure there was a setting for it 23:00:11 <Wolf01> Good luck with articulated engines or multiheaded ones 23:01:01 <Samu> that part is easy, the hard part for me is understanding what the heck are these callbacks 23:02:19 <peter1138> i wouldn't think you need to care about them 23:02:44 <Samu> if (callback < 0xFD) error = GetGRFStringID(head->GetGRFID(), 0xD000 + callback); 23:02:48 <Samu> english plz 23:03:26 <Samu> if (callback >= 0x100) ErrorUnknownCallbackResult(head->GetGRFID(), CBID_TRAIN_ALLOW_WAGON_ATTACH, callback); 23:03:54 <Wolf01> If the callback result is less than 0xFD then set the error value to the string taken from the grf at 0xD000 + callback value 23:04:52 <Samu> oh, the grf provides the error message? 23:04:53 <peter1138> you don't need to care about any of that 23:05:35 *** Progman has quit IRC 23:07:09 *** smoke_fumus has quit IRC 23:07:49 <Samu> if (t->IsEngine()) return_cmd_error(STR_ERROR_I_HATE_MULTI_ENGINE_TRAINS) 23:09:25 *** Gja has quit IRC 23:23:11 <Wolf01> 'night 23:23:14 *** Wolf01 has quit IRC 23:23:43 *** Hiddenfunstuff has quit IRC 23:25:35 *** HerzogDeXtEr1 has joined #openttd 23:31:51 *** Wormnest has quit IRC 23:32:11 *** HerzogDeXtEr has quit IRC 23:43:44 *** Snail has joined #openttd 23:47:08 *** sla_ro|master has quit IRC 23:48:13 *** JezK has joined #openttd 23:56:41 <Samu> STR_ERROR_CAN_T_MOVE_VEHICLE :{WHITE}Can't move vehicle... STR_ERROR_ATTACHING_ENGINE_NOT_ALLOWED :{WHITE}Attaching engine is not allowed 23:56:46 <Samu> is this good english? 23:57:01 <Samu> attaching engine or engines? 23:58:34 <Samu> Attaching multiple engines are not allowed? 23:58:55 <Samu> halp at englisho, ploz 23:59:17 <ST2> "Attaching" is an action, so it's "is" 23:59:28 <Samu> oki, thx