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00:09:29 <Samu> cyas goodnight 00:09:34 *** Samu has quit IRC 00:53:49 *** chomwitt has quit IRC 01:44:38 *** plp has quit IRC 02:37:14 *** glx has quit IRC 03:27:11 *** Supercheese has joined #openttd 03:42:05 *** JezK_ has quit IRC 03:56:44 *** Supercheese has quit IRC 03:58:04 *** Supercheese has joined #openttd 03:59:21 *** smoke_fumus has quit IRC 04:43:43 *** tokai|noir has joined #openttd 04:43:43 *** ChanServ sets mode: +v tokai|noir 04:50:29 *** tokai has quit IRC 05:26:07 *** sla_ro|master has joined #openttd 05:44:54 *** DDR has quit IRC 06:18:37 *** Supercheese has quit IRC 06:35:06 *** bwn has quit IRC 06:44:59 *** sla_ro|master has quit IRC 06:46:33 *** bwn has joined #openttd 06:54:37 *** sim-al2 has quit IRC 07:24:24 *** Sova has joined #openttd 07:26:45 *** juzza1 has joined #openttd 07:34:34 *** juzza1 has quit IRC 08:03:54 *** a_sad_dude has quit IRC 08:44:33 *** mescalito has quit IRC 09:05:24 *** ChanServ sets mode: +v orudge` 09:16:55 *** Samu has joined #openttd 09:17:02 <Samu> hi 09:19:04 <crem> hi Samu! 09:33:50 *** orudge` has quit IRC 09:33:56 *** orudge` has joined #openttd 09:33:56 *** ChanServ sets mode: +o orudge` 09:42:59 *** Wolf01 has joined #openttd 09:43:03 <Wolf01> o/ 09:45:57 <crem> \o 10:07:44 *** Sova has quit IRC 10:31:42 <Wolf01> https://www.tt-forums.net/viewtopic.php?f=33&t=49867&start=340#p1184561 nice, really nice 10:31:49 *** orudge` has quit IRC 10:32:16 *** orudge` has joined #openttd 10:32:17 *** ChanServ sets mode: +o orudge` 10:33:06 <Wolf01> BTW, I'm going to redesign the toolbar switch, it's too limited to have just 2 toolbars on low res... 10:37:57 *** Hiddenfunstuff has joined #openttd 10:41:31 <peter1138> ok 10:41:50 <peter1138> i see two toolbars on the left & right in some pictures 10:43:39 <Wolf01> https://www.tt-forums.net/download/file.php?id=192498 before it was like that 10:44:05 <crem> That's not lowres. 10:44:11 <crem> 320x200 is! 10:44:30 <peter1138> yeah he means small screens 10:45:03 <peter1138> funny that juanjo has a patch to make all the icons be text strings 10:45:05 <crem> Like smartwatch screen? 10:45:10 <peter1138> which is what we had originally but moved away from :p 10:45:17 <peter1138> like smartphone screens 10:49:29 *** Sova has joined #openttd 11:06:11 <Wolf01> Yeah, game set as low res, not display 11:11:37 *** mescalito has joined #openttd 11:14:38 <peter1138> what setting is that? 11:19:55 <Wolf01> Fullscreen? 11:20:04 <UncleCJ> Nice long lunch with OpenTTD between hard work sessions :-) I noticed the version of the Stockholm scenario I loaded used Windows backslashes in some path, anyone familiar with how that ingame content is updated/fixed? 11:25:20 <peter1138> switching to fullscreen has a low res detection? 11:25:45 <Wolf01> You can change the rendered resolution instead of the window size 11:26:58 <Wolf01> For example I can nicely play with 1152x864 to see things a bit bigger without distorting all the graphics :P 11:27:16 <Wolf01> Or I can just move my head towards the screen 11:27:39 <peter1138> i think there's cross-conversation here 11:28:20 <peter1138> i was talking about the 2 vertical toolbars 11:28:29 *** sim-al2 has joined #openttd 11:29:07 <Wolf01> That's just another arrangement 11:29:40 <Wolf01> With some more buttons added for DEL and CTRL 11:30:27 <peter1138> yeah but is it in openttd or some other patch? 11:30:31 <Wolf01> It still have the same problem of the vanilla toolbar on small screen/small window/low res setting 11:30:44 <Wolf01> Android branch 11:30:54 <peter1138> right 11:31:01 <peter1138> so that is what causes the 2 toolbars 11:31:19 <peter1138> not "game set as low res" which it seemed you were saying 11:31:46 <peter1138> and indeed that 1024x768 is not low res 11:31:53 <Wolf01> I was talking about the 2nd toolbar switch (the button with the 2 arrows) 11:31:55 <peter1138> what is this world coming to :( 11:32:17 <peter1138> you were but then posted the android pic :p 11:32:31 <peter1138> i should get to work 11:32:31 <Samu> i didn't know i could stack overlapping trackdirs 11:32:37 <peter1138> stack? 11:32:45 <Samu> yah 11:32:48 <peter1138> what do you mean/ 11:33:02 <Wolf01> Blow up reservations 11:33:13 <Samu> direction X NE and directo X SW 11:33:27 <Samu> i can stack both, and i get a weird trackdir 11:33:40 <Samu> direction X NE SW kind of crap 11:33:45 <Samu> but it works 11:34:38 <Samu> it's like the ship can move in both directions for pathfinding purposes, but it really doesn't 11:35:37 <Samu> but this makes it simple, i don't need to use pathfind twice 11:35:50 <Samu> wish I had known this first 11:37:03 <Samu> not using pathfind twice really saves cpu resources 11:37:12 <Wolf01> BTW, the gui I showed is good for small screen/small window/low res setting, at least you won't get a lot of overlapping buttons 11:38:17 <Samu> this also means I don't need a CYapfOriginTileTwoWayT, only the CYapfOriginTileT 11:38:37 <Wolf01> And one of the 2 can be fixed with base functions, while the other one changes with the switch 11:38:52 <Samu> this "TwoWay" either was misleading me, or i misunderstood its purpose 11:39:14 <Wolf01> While now the switch changes the whole toolbar and the left part arrangement is just repeated 11:40:37 <Wolf01> I was planning to change the switch button with a 2 left-right buttons and switch between more toolbars arrangements, not just 2 11:43:07 <Samu> ah, they're trackdirbits, not trackdir 11:43:17 <Samu> but still... weird that I can do that 11:46:33 <Samu> i also learned a few more things, i don't need to edit yapf_node.ship.hpp at all 11:47:58 <Samu> editing a v2, will post it shortly 11:54:40 <peter1138> Wolf01, not one button to cycle? 11:55:20 <Wolf01> No, or if you want just one it must not be kept in a pressed state 11:55:46 <peter1138> sure 11:55:58 <peter1138> button not a toggle button 11:58:25 <Wolf01> It might change the icon to show the current arrangement, like 1/3, 2/3... 1/5, but I don't like that, and with an icon it might be tricky 11:58:55 <Wolf01> Also if you have more than 3 arrangements you need a lot of clicks to get back to the previous one 11:59:12 <Wolf01> That's why I'm for +1/-1 or </> buttons 11:59:24 *** orudge` has quit IRC 11:59:37 *** orudge` has joined #openttd 11:59:37 *** ChanServ sets mode: +o orudge` 12:00:14 <Samu> https://www.tt-forums.net/viewtopic.php?f=33&t=76137&p=1184618#p1184618 12:00:19 <Samu> posted v2 12:00:24 <Samu> peter1138: 12:00:27 <Wolf01> They might be thin, so they only take the same space of a single button 12:00:50 <peter1138> isn't that hard to press? 12:00:53 <peter1138> well 12:01:09 <Wolf01> We have smaller buttons 12:01:43 <peter1138> k 12:02:10 <Wolf01> Just look at the date widgets in the SE toolbar 12:36:39 *** eekee has joined #openttd 12:57:59 <crem> dodn't! 13:02:13 <Wolf01> What? 13:08:32 *** chomwitt has joined #openttd 13:13:59 <eekee> i didn't! 13:30:03 *** berndj has quit IRC 13:30:17 *** berndj has joined #openttd 13:34:18 *** berndj has quit IRC 13:37:08 *** berndj has joined #openttd 13:39:19 <__ln__> so... what language will we choose as the main language on this channel after brexit? 13:40:18 <Wolf01> Klingon 13:40:55 <crem> Ithkuil 13:50:54 <planetmaker> esperanto 13:51:14 <Wolf01> That won't work 13:51:15 <planetmaker> or maybe latin. Might be used more wide-spread 13:52:15 <Wolf01> I could try with Furlan 13:52:30 *** sim-al2 has quit IRC 13:53:16 <Wolf01> But I miss all the accents in the keyboard :( 13:54:15 <crem> Let's talk brainfuck or whitespace. 14:13:35 *** sla_ro|master has joined #openttd 14:16:47 *** eekee_ has joined #openttd 14:17:11 *** a_sad_dude has joined #openttd 14:20:00 <UncleCJ> ln: American? 14:21:05 <UncleCJ> I just checked out the old source code - seems the svn crashed sometime seven years ago or something. I understand my old classmate was one of the initial developers 14:21:48 <UncleCJ> Mhmmm... "In 2003, Ludvig Strigeus announced that he intended to reverse engineer Transport Tycoon Deluxe and convert the game to C. In 2004, this re-engineered Transport Tycoon Deluxe was released and named OpenTTD" 14:22:34 *** eekee has quit IRC 14:23:26 <Rubidium> C++ 14:24:10 <LordAro> Rubidium: i feel like it definitely used to be C 14:24:14 <UncleCJ> Oh hai Rubidium, just looking for you :-) 14:24:18 <UncleCJ> "Brought to you by: darkvater, rubidium85, strigeus" 14:27:18 <peter1138> i wonder what anna meredith smokes 14:27:31 <UncleCJ> Oh it used to... and it's fun archeology to dig around in that stuff 14:27:38 <UncleCJ> https://git.openttd.org/?p=trunk.git;a=log;pg=226 14:28:11 <UncleCJ> (I'm also doing an svn-git conversion of a very old repo in the office, so it's kind of related) 14:28:54 <UncleCJ> ... and someone already did one of these: https://www.youtube.com/watch?v=Wb1B3GX4UGA 14:33:05 <peter1138> a while ago 14:33:11 <peter1138> though probably not that many commiets since then 14:33:14 <peter1138> or commits 14:34:25 *** Alberth has joined #openttd 14:34:25 *** ChanServ sets mode: +o Alberth 14:34:30 <Alberth> o/ 14:37:55 *** Wormnest has joined #openttd 14:39:23 <Wolf01> o/ 14:39:41 <UncleCJ> peter1138: I just think it's awesome to see the craft of software development visualized like that, so many thoughts, so much work, not only to expand but to reshape the project. Plus it's open source, Ludvig is hardly noticeable among all the other contributors 14:42:55 <LordAro> @seen Ludde 14:42:55 <DorpsGek> LordAro: Ludde was last seen in #openttd 4 years, 37 weeks, 3 days, 7 hours, 39 minutes, and 34 seconds ago: <ludde> hej 14:43:10 <peter1138> that recently? heh 14:44:05 <Samu> woah, editing npf was much much easier than yapf 14:44:32 <Samu> already have it finding depots for npf 14:44:37 <Samu> still missing opf 14:44:41 <Samu> must take a look 14:44:42 <Wolf01> Mmmh weather is getting hot 14:45:20 <Wolf01> Not warm... hot 14:46:09 <Wolf01> The wind is like a hairdryer 14:46:35 <Samu> it's 19ºC here 14:46:54 <Samu> well 20ºC, just now 14:47:02 <Wolf01> 24°C here 14:54:34 *** orudge` has quit IRC 14:54:43 *** orudge` has joined #openttd 14:54:43 *** ChanServ sets mode: +o orudge` 14:57:58 <__ln__> Samu: you're using the wrong degree character º while Wolf01 is using the correct °. 14:58:28 <Samu> :( 14:58:37 <__ln__> you're using: https://en.wikipedia.org/wiki/Ordinal_indicator#Masculine 14:58:54 <Samu> my keyboard doesn't have that 14:59:17 *** Sova has quit IRC 14:59:22 <Samu> ª º 14:59:55 *** Samu has quit IRC 15:00:10 *** Samu has joined #openttd 15:00:12 <Samu> oops 15:01:04 <UncleCJ> LordAro: I have a fond memory of Ludde coding at the university lab... I commented something like "A minimal bittorrent client, for windows, and closed source? What a boring project?!" 15:01:31 <LordAro> haha 15:01:34 <UncleCJ> Rarely have I been more mistaken, except the time when I was dead sure youtube would fail spectacularly 15:02:10 <peter1138> It did, later. 15:02:10 * UncleCJ is fond of being spectacularly mistaken occasionally 15:04:50 <Samu> 90 deg doesn't work for opf? 15:06:13 <Eddi|zuHause> converting an svn repo to git? isn't there like a git-svn interface that you can just check out the repo with,and do any further work off that checkout (cloning, pushing, etc.)? 15:07:05 <Alberth> Eddi|zuHause: yes, there is git-svn 15:07:18 <peter1138> yeah it mostly works 15:07:27 <peter1138> unless you didn't know about trunk etc when you set it up 15:07:49 <LordAro> git-svn still has to convert to git format on first clone 15:08:03 <LordAro> (unless you only do it to a certain depth or w/e) 15:08:26 <Alberth> https://www.atlassian.com/git/tutorials/migrating-overview <-- Eddi|zuHause 15:09:07 <Alberth> just skip the steps involving bitbucket :) 15:09:43 <Alberth> empty directories are a problem 15:09:51 <Eddi|zuHause> "if you’re reading this guide, that person is probably you" 15:12:34 <UncleCJ> Eddi|zuHause: Yeah, there is, but it's more involved than that, like if we want to keep using svn, how are the credentials stored, the layout is very non-standard and have changed a couple of times during the years, multiple components... 2900 commits over 9 years 15:14:13 <UncleCJ> I could of course just do recent history of the trunk, but where's the fun in that? I found some tutorial how to do it step-wise and graft the histories together... now I'm down to a 370 MB git repo, which is not too shabby 15:14:43 <UncleCJ> I noticed OpenTTD just made separate repos for the different svn branches, that is one way too 15:14:47 <Eddi|zuHause> well, you want to preserve as much history as possible 15:15:22 <Eddi|zuHause> OpenTTD is a bit special because it wants to keep SVN as the main repo 15:16:21 <Alberth> that's addressed too in the tutorial 15:16:27 <Eddi|zuHause> for your in-house development that's probably not a useful goal 15:18:25 <peter1138> yeah i'd not keep svn if it was myself 15:19:31 <Alberth> depends on how git-minded you are, bitbucket aims for companies, where not everybody or everything can switch to git instantly 15:21:03 <peter1138> i guess it does require more coordination 15:21:14 <peter1138> at least with svn committing to trunk is easy 15:28:02 <Alberth> you need to do "git pull" every now and then 15:32:16 <__ln__> https://bugzilla.xfce.org/show_bug.cgi?id=12117 15:33:25 <Eddi|zuHause> __ln__: oooold 15:33:41 <__ln__> :( 15:34:37 <Eddi|zuHause> [28.03.17 21:18] <Eddi|zuHause> https://www.reddit.com/r/linux/comments/60rzjn/my_cat_was_fooled_by_xfce/?id=12117 15:36:37 <Eddi|zuHause> anyway, my cats are usually uninterested in what's on my screen, except for the mouse cursor 15:37:27 <Wolf01> My cat was really uninterested on what was on my screen, he loved to just sleep on my lap 15:39:09 *** smoke_fumus has joined #openttd 15:55:14 *** TheMask96 has quit IRC 15:55:30 *** TheMask96 has joined #openttd 15:55:44 <Samu> i dont understand how the original pathfinder works, it's too different than the other two 15:59:11 <Alberth> it uses some heuristics, ie guesses for common situations. That makes it quicker, but also less accurate 15:59:34 <Alberth> never looked at it in detail though 16:00:21 <Samu> heuristics? what is that? 16:00:23 <Alberth> ever played the Deluxe version, or RCT1 or 2, or Locomotion, or the new mobile transport tycoon? 16:00:34 <Alberth> they all use it, I think 16:01:39 <Alberth> it's sort of a table with common answers, based on very simple criteria 16:03:14 <Alberth> it could be, for example, "walk in the direction of the axis with the longest distance" 16:03:41 <Alberth> Again, I am just making up this example, I don't know what OPF does 16:04:40 <Alberth> it generally works, as most people make tracks that way 16:05:05 <Alberth> you can however also construct connections that fail on that heuristic 16:05:45 <Alberth> real path finders like NPF and YAPF do a proper distance calculation, and always come up with the correct answer 16:05:57 <Alberth> they are however much slower 16:29:23 *** frosch123 has joined #openttd 16:29:29 *** chomwitt has quit IRC 16:30:36 <frosch123> "I was searching the web for information on Germany and saw your great post here: http://wiki.openttd.org/DBSet" <- ottd spam is best spam 16:35:52 *** Gja has joined #openttd 16:36:11 <Wolf01> Quak 16:36:28 <frosch123> hoi 16:37:07 <Alberth> hola 16:37:45 <Alberth> from Germany in general to an ancient OpenTTD train set... how do you do that :p 16:40:39 <frosch123> Alberth: it links to wikipedia/germany 16:41:43 <Alberth> :O 16:53:27 <Samu> how to make the opf do a FindDepotData :( 16:53:42 <Wolf01> Call the function 16:54:14 <Samu> it doesn't even know if the ship is lost 16:54:21 <Samu> if it's going the right way 16:54:49 <Samu> i think it's possible, but i still don't quite get how this works 16:54:56 <Wolf01> Why don't you instead make another pathfinder based on YAPF and leave other code as is? 16:55:38 <peter1138> this stuff is why i was suggesting to rip out the non-yapf pathfinders 16:55:44 <peter1138> having to reimplement everything.. :S 16:57:31 <Wolf01> Because people is nostalgic and want to feel how it was to play with old things 16:57:35 *** chomwitt has joined #openttd 16:59:42 <frosch123> i like npf, it always comes to use when yapf is desync-broken and noone can fix it 16:59:51 <peter1138> o_O 17:00:05 <peter1138> still desyncs :( 17:00:15 *** glx has joined #openttd 17:00:15 *** ChanServ sets mode: +v glx 17:00:17 <frosch123> generally, if something is broken with yapf, it helps to check whether npf works 17:00:28 <frosch123> to see whether the issue is with yapf, or something from the outside 17:00:48 <peter1138> hmm using pianoteq for openttd's music 17:00:48 <frosch123> peter1138: i think the railtype fix was only 2016 17:00:57 <peter1138> only works for the scott joplin set :D 17:01:02 <peter1138> what railtype fix? 17:01:23 <peter1138> bear in mind i've not played much since about 2008 :p 17:01:33 <frosch123> yapf used to consider track segments with different tracktypes as one segment in some cases, which resulted in desyncs 17:01:40 <peter1138> ahhh 17:01:57 <peter1138> i always wanted to have the signal code check railtype 17:02:08 <peter1138> but that was just spiteful to openttdcoop :p 17:02:09 <frosch123> coop would riot :p 17:03:19 <Eddi|zuHause> i don't think that would work right with railtypes that are "incompatible", but have some common "ancestor" 17:03:20 <frosch123> i assume infra-sharing disabled signals checking ownership 17:03:33 <frosch123> would be funny otherwise 17:04:36 <Eddi|zuHause> remember when you could build depots at AI stations and crash or block their vehicles? 17:05:06 <peter1138> the whole "back of the depot" trick? 17:05:15 <peter1138> amongst others 17:05:35 <Eddi|zuHause> no, not back of depot 17:05:40 <peter1138> (which scares me when i see in these patch packs code that removes rear of depot checks... "trains don't go into rear of depot" yeah... sure) 17:05:55 <Eddi|zuHause> just simply put a depot, buy a jinty (oh the memories) and let it go 17:06:05 <Eddi|zuHause> it would crash with the AI vehicles 17:06:13 <peter1138> heh 17:06:23 <peter1138> not on their track but can still collide 17:06:25 <Eddi|zuHause> because the crash check would work across owners 17:06:41 <Eddi|zuHause> and the vehicle can move a bit over the end of the track 17:07:46 <peter1138> hmm, annoying that pmidi doesn't send all-notes-off when it finishes :S 17:11:21 <peter1138> oh, apparently it does 17:11:28 <peter1138> maybe only when it finishes cleanly :S 17:11:29 *** chomwitt has quit IRC 17:11:52 *** ChanServ sets mode: +v orudge` 17:11:52 *** ChanServ sets mode: +v Alberth 17:12:51 *** Gja has quit IRC 17:14:19 <peter1138> well 17:14:22 <peter1138> SIGINT does it 17:14:25 <peter1138> but SIGTERM not :( 17:15:14 *** HerzogDeXtEr has joined #openttd 17:24:55 <peter1138> usual problem with midi, if you don't have the exact same instrument set and synthesizer, it all sounds terrible 17:32:34 *** Gja has joined #openttd 17:36:55 <DorpsGek> Commit by peter1138 :: r27834 /trunk/src/music (extmidi.cpp extmidi.h) (2017-03-29 19:36:46 +0200 ) 17:36:56 <DorpsGek> -Change: Parse extmidi command string for parameters to pass on. 17:39:53 <Samu> i dunno how to do this for opf, it was probably done before, opf used to manage trains, right? 17:40:11 <Samu> when was the last time opf was selectable in openttd? 17:40:14 <Samu> for trains 17:45:43 <DorpsGek> Commit by translators :: r27835 trunk/src/lang/norwegian_bokmal.txt (2017-03-29 19:45:37 +0200 ) 17:45:44 <DorpsGek> -Update from Eints: 17:45:45 <DorpsGek> norwegian (bokmal): 37 changes by eirik174 17:49:34 <peter1138> it's a bit jumbled 17:49:55 <peter1138> @commit r2635 17:50:02 <peter1138> well i dunno 17:50:12 <Samu> ok, screw it 17:50:27 <Samu> i was trying to make opf search for depots 17:51:15 <Samu> already done it for npf and yapf, missing opf 17:51:19 <Samu> t.t 17:51:25 <peter1138> the old pathfinder isn't even the original one 17:51:37 <peter1138> (svn r2635) Fix: [ntp/misc] Improve the old pathfinder. Changed it to A* instead of Dijkstra. 17:52:11 <Eddi|zuHause> ntp is not the original pathfinder 17:52:44 <Eddi|zuHause> it's "new train pathfinding" 17:54:51 <Samu> TPFMode1 :( isee 17:56:16 *** Progman has joined #openttd 18:01:27 *** eekee has joined #openttd 18:07:44 *** eekee_ has quit IRC 18:12:30 <Samu> oh well, too noob for this 18:14:18 *** FLHerne has joined #openttd 18:23:19 *** FLHerne has quit IRC 18:41:39 <Samu> why can't i put a FindDepotData on opf_ship.cpp 18:42:17 <Samu> Severity Code Description Project File Line Suppression State Error (active) identifier "FindDepotData" is undefined openttd d:\OpenTTD\trunk\src\pathfinder\opf\opf_ship.cpp 216 18:44:21 <Samu> i don't understand includes 18:44:31 <Samu> why do I have to include it twic 18:44:33 <Samu> twice 18:44:37 <Samu> #include "../pathfinder_type.h" 18:44:52 <Samu> in opf_ship.h and opf_ship.cpp 18:45:16 <Wolf01> Because headers are used very wrongly 18:45:42 <Samu> what's a header? 18:45:49 <Wolf01> Fucking god 18:45:55 <Wolf01> .h <- headers 18:46:20 <Samu> ah 18:46:32 <Samu> sorry i'm noob 18:46:39 <Wolf01> They should only have the declaration, not implementation 18:47:24 <Samu> ok, i removed it from the .h 18:47:30 <Samu> it's only on .cpp now, it's working 18:47:40 <Samu> didn't have to include twice after all 18:48:52 <Samu> ship_cmd.cpp can still have access to FindDepotData OPFShipFindNearestDepot(const Ship *v, int max_distance); 18:48:54 <Samu> good, all good 18:49:06 <Wolf01> You should include it only in files where it's specifically used 18:51:03 <Samu> all this just for a placeholder function 18:51:10 <Samu> it's not even implemented 18:51:12 <Samu> lel 18:53:09 <Wolf01> Compiler shit... you can't declare a function after its use, but you can declare it and implement it after its use 18:53:36 <Alberth> until you try to inline the code :p 18:54:24 <Samu> return FindDepotData(); 18:54:28 <Samu> is the only thing it does 18:54:30 <Samu> lol 18:55:17 <Samu> until i figure a way to do it for real in OPF, it stays like that 18:55:59 <Wolf01> Just use "FindDepotData()"? 19:00:20 <Samu> here it is, the patch https://paste.openttdcoop.org/pbcgoaplf 19:01:11 <Samu> line 82, :p 19:01:59 <Samu> and line 314 is where it's called 19:02:42 <Samu> line 354 will handle it better 19:03:05 <Samu> it resorts to the distance manhattan search method 19:11:22 <Samu> uploaded v3, yay 19:11:39 <Samu> so who wants to do the opf part for me? :p 19:12:33 <Wolf01> Everyone 19:13:31 <Wolf01> If everyone contributes with a character, then you will only have to rearrange them in the right order, like puzzle 19:13:41 <Wolf01> I'll start: = 19:13:54 <Rubidium> 19:23:20 <Wolf01> Since not many people would like to contribute (is free), here is another one: ; 19:24:22 <glx> I give ( and ) 19:27:10 <Alberth> x & y look needed too 19:34:56 <Samu> :) 20:09:55 *** chomwitt has joined #openttd 20:10:09 *** Gja has quit IRC 20:17:06 *** nok has joined #openttd 20:19:55 *** gelignite has joined #openttd 20:20:24 *** Gja has joined #openttd 20:22:38 *** Alberth has left #openttd 20:30:59 *** FLHerne has joined #openttd 20:35:59 *** Hiddenfunstuff has quit IRC 20:39:49 *** nok has quit IRC 20:43:59 *** sim-al2 has joined #openttd 21:12:30 *** Progman has quit IRC 21:15:27 <peter1138> evening 21:18:37 <Wolf01> Oh hi 21:26:45 *** frosch123 has quit IRC 21:31:59 <peter1138> hmm 21:32:01 <peter1138> what did i miss? 21:32:53 <peter1138> oh, nothing much 21:33:00 <Samu> i need help to do a FindDepotData for opf 21:33:04 <Samu> :( 21:35:08 <Wolf01> Don't? 21:36:01 <peter1138> forget opf 21:41:12 <peter1138> always fun when a lump of mud goes up your nose 21:50:34 *** Stimrol has joined #openttd 21:51:36 *** Gja has quit IRC 21:55:06 *** Stimrol has quit IRC 22:00:55 *** Gja has joined #openttd 22:05:00 <FLHerne> OPF does have the advantage of being actually readable 22:05:27 <peter1138> :) 22:06:09 <Wolf01> I want to try to make an AI for OTTD... with every kind of problem, just to piss off Samu ;) 22:06:54 <Wolf01> Like "do well for 5 years then suddenly become stupid as a brick" 22:07:46 <Wolf01> Or try to get in all the weirdest situations, like blocked ships 22:07:56 <Wolf01> Too distant airports 22:08:57 <Eddi|zuHause> too bad i wouldn't read any of his complaints 22:15:00 <Wolf01> Speaking of ignore, I miss you on steam 22:17:37 <Eddi|zuHause> lets discuss that some other time 22:17:44 <Wolf01> XD 22:20:15 *** HerzogDeXtEr has quit IRC 22:21:49 *** Wormnest has quit IRC 22:22:12 <Wolf01> https://img-9gag-fun.9cache.com/photo/aRmLWyq_460sv.mp4 Ha! There must be some strong wind XD 22:24:10 <peter1138> my mountain bike would be alright 22:24:21 <peter1138> it's about 20 years old and weighs a bit more than modern bikes :p 22:29:48 <Wolf01> At least it should be more durable ;) 22:36:04 *** FLHerne has quit IRC 22:39:17 *** sla_ro|master has quit IRC 22:43:05 *** DDR has joined #openttd 22:46:25 <Samu> we need an ai that makes use of rivers, canals, aqueducts 22:46:35 <Samu> there's none 22:47:05 <Samu> and locks 22:48:28 *** gelignite has quit IRC 22:53:32 *** DDR has quit IRC 23:01:28 <Wolf01> 'night 23:01:31 *** Wolf01 has quit IRC 23:47:01 *** JezK has joined #openttd 23:48:26 *** Supercheese has joined #openttd