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06:30:23 <andythenorth> station names are not my department :D 06:30:32 <andythenorth> other people did those 06:30:37 * andythenorth glad about that 06:46:11 *** Progman has joined #openttd 06:47:57 <Alberth> moin 06:49:09 <Alberth> so perhaps "extreme" advantage is freedom in choice? 06:49:13 <andythenorth> maybe 06:49:20 <Alberth> ie not all industries aimed at asingle purpose 06:50:54 <Alberth> hmm, weather-forecast casts we get some sun and some clouds, but so far, clouds win :) 06:51:37 <Alberth> s/casts/says/ 06:59:23 <andythenorth> Alberth: FIRS makefile now misses graphviz :) 06:59:31 <andythenorth> previous version L40-47 http://dev.openttdcoop.org/projects/firs/repository/revisions/5200/entry/Makefile.in 07:03:19 <Alberth> needs a few more build rules :) 07:04:16 <Alberth> on the other hand, it protects you from the messy economies mess :p 07:07:35 <andythenorth> I’m not sure how frosch’s insane trick works :) 07:13:37 <Alberth> ifeq ($(DOT)$(GVPR),$(GVPR)$(DOT)) <-- this? 07:14:03 <andythenorth> yes 07:14:35 <Alberth> it tests 2 strings for equality, one string is the 'dot' path + the 'gvpr' path, and the other string does the same, but concatenates in reverse order 07:15:00 <Alberth> so if both paths are empty, you compare two empty strings -> equal 07:15:15 <Alberth> if one is empty, you compare the same path -> equal 07:15:27 <Alberth> if both are non-empty, -> not equal 07:15:50 <Alberth> unless 'dot' is the same executable as 'gvpr' :p 07:16:19 <Alberth> so yeah, quite clever way to check that both paths are non-empty 07:19:26 <Alberth> one path is empty is the tricky one. suppose DOT='dot', and GVPR='' (empty) 07:19:59 <Alberth> ifeq('dot' + '', '' + 'dot) ----> if ('dot','dot') ----> equal 07:20:24 <Alberth> ie you can concatenate the empty string on either side, the result is the same 07:20:45 <andythenorth> oic :) 07:22:08 <andythenorth> wondering if I can copy-paste it 07:22:54 <Alberth> looks very possible 07:23:34 <Alberth> I would probably make it a separate target, but it's not necessary, since you basically want to do it as part of the html-docs build anyway 07:44:07 <andythenorth> hmm 07:51:01 <andythenorth> https://paste.openttdcoop.org/p8xfs2y7g/z2dtk9/raw 07:51:29 <andythenorth> L90 or so here https://paste.openttdcoop.org/prlkxblhm 07:59:01 <Alberth> does it make a difference if you put the ifeq/else/endig against the left margin? 07:59:48 <Alberth> it's not a shell command, you pick one of the sides while constructing the makefile, before it is executed (or rather, while it is executed) 08:00:38 <Alberth> must do some shopping biab 08:01:12 <andythenorth> ok 08:25:22 *** keoz has joined #openttd 08:26:55 <Eddi|zuHause> there haven't been any new posts in the suggestions forum in a week. this game is officially done now. 08:28:39 <Alberth> :D 08:35:29 <andythenorth> it’s pretty close 09:09:44 *** Wolf01 has joined #openttd 09:10:37 <Wolf01> o/ 09:11:05 <andythenorth> lo Wolf01 09:14:40 <Alberth> o/ 09:15:01 <Alberth> bbl 09:15:03 *** Alberth has left #openttd 09:40:59 *** FLHerne has joined #openttd 10:03:07 *** orudge` has quit IRC 10:03:08 *** orudge` has joined #openttd 10:03:08 *** ChanServ sets mode: +o orudge` 10:41:28 <Wolf01> Wow, deep learning with R 10:41:45 <Wolf01> But I should first learn R 10:42:55 <andythenorth> do wagon speed limits suck? 10:43:15 <Wolf01> No, why? 10:43:35 <andythenorth> curious 10:44:17 <Wolf01> I like to attach a 80km/h limited wagon to a 140km/h engine 10:44:40 <Eddi|zuHause> no. just don't do the pikka thing where each wagon has a slightly different limit 10:45:21 <andythenorth> I don’t :) 10:45:41 <andythenorth> should engine and wagon generations arrive at the same time? 10:45:55 <andythenorth> (with wagon and engine speeds matched) 10:45:55 <Wolf01> Boring 10:46:00 <Wolf01> ^ 10:46:04 <andythenorth> why boring? 10:46:25 <Wolf01> Feel like something you must purchase in bundle 10:46:26 <andythenorth> I prefer not having them synchronised, but that’s for drawing reasons 10:46:43 <andythenorth> there are 4 or 5 generations of engine, only 3 of wagons 10:46:56 <andythenorth> I don’t want to draw more :P 10:48:14 *** sim-al2 is now known as Guest320 10:48:15 *** sim-al2 has joined #openttd 10:51:48 *** orudge` has quit IRC 10:52:03 *** orudge` has joined #openttd 10:52:04 *** ChanServ sets mode: +o orudge` 10:52:15 *** Guest320 has quit IRC 10:54:43 <andythenorth> bah 10:54:49 <andythenorth> bored of my test game after 15 years :| 11:04:43 <andythenorth> FIRS textile mill has grown some roof pods :P http://www.bdonline.co.uk/pictures/636x441fitpad[237]/6/0/2/1690602_morley_mill_web_2.jpg 11:04:46 <andythenorth> IRL 11:05:01 <Wolf01> Access denied 11:05:51 <Wolf01> Mmmh stupid links with symbols 11:11:07 <andythenorth> ha 11:11:13 <andythenorth> need to drop the chinook from Iron Horse :P 11:38:32 *** Wormnest has joined #openttd 11:40:09 <andythenorth> what’s better? 11:40:17 <andythenorth> wagon speed increase before engine speed increase? 11:40:24 <andythenorth> or engine speed increase before wagon speed increase? 11:41:48 *** frosch123 has joined #openttd 11:42:12 <Wolf01> Quak 11:42:28 <frosch123> hola 11:43:05 <Wolf01> Random? Like E-W-W-E-W-E? 11:44:38 <frosch123> andythenorth: the important part is that trains with different cargo have the same top-speed most of the time 11:44:45 <andythenorth> Wolf01: so it’s not a repeating pattern? 11:44:51 <frosch123> so they can share tracks without waiting on each other all the time 11:44:58 <andythenorth> except pax 11:45:00 <andythenorth> and mail 11:45:26 <frosch123> it's somewhat accepted that they are different 11:46:59 * andythenorth trying to find right cadence for introducing trains 11:47:05 <andythenorth> trucks work well at 29 years 11:47:24 <andythenorth> trams at 40 years 11:51:26 *** Alberth has joined #openttd 11:51:26 *** ChanServ sets mode: +o Alberth 11:51:31 <frosch123> o/ 11:51:55 *** efess has quit IRC 11:52:42 <andythenorth> problem #1 is that I know too much about UK trains :( 11:52:53 <andythenorth> I could really do with lobotomising that bit of my brain 12:02:35 <Alberth> horse fixes? 12:04:05 <andythenorth> reset of dates, stats 12:04:15 <andythenorth> might be worse afterwards, not sure :P 12:04:56 <Alberth> it seemed to work mostly, imho 12:05:16 <Alberth> a bit early-ish for me, but fair enough 12:05:38 <Alberth> it's all just a number anyway 12:08:19 <andythenorth> 1860-1960 is pretty good 12:08:22 <andythenorth> then it gets a bit lost 12:08:47 <Alberth> :o there is more? 12:09:23 <andythenorth> it goes to about 2000 or so 12:11:51 <andythenorth> also lengths are bothering me 12:11:59 <andythenorth> I want neat 0.5 length multiples 12:14:29 <Alberth> +1 to 0.5 12:14:44 <Alberth> there is no simple list, is there? 12:17:28 <Alberth> oh, dear, it has rosters too, I must be missing so much :) 12:22:09 *** Progman has quit IRC 12:26:37 <andythenorth> there’s only one working roster 12:26:59 <andythenorth> frosch123: I broke the FIRS graphviz with new makefile :P 12:27:24 <andythenorth> I tried to fix it here https://paste.openttdcoop.org/prlkxblhm 12:27:33 <andythenorth> but I am clearly doing it wrong 12:27:43 <andythenorth> (L90 or so) 12:40:57 <frosch123> anything specific that does not work? 12:41:19 <frosch123> are you hinting at "graphviz not found" with your L90 comment? 12:42:31 <andythenorth> new paste (with indenting corrected) https://paste.openttdcoop.org/pbyx4naaq 12:42:48 <frosch123> the target $HTML_DOCS looks weird 12:42:51 <frosch123> is that a directory? 12:42:54 <andythenorth> “Makefile:95: *** missing separator. Stop.” 12:43:19 <andythenorth> yes it’s a dir 12:44:34 <frosch123> remove the empty line at 90? 12:45:09 <frosch123> also you are not using tabs in that pbyx paste 12:45:41 <frosch123> 93, 95, 96, 97 need tab 12:45:56 <frosch123> the "directory is target" makes little sens 12:46:19 <frosch123> but you seem to do that all over the place :p 12:47:30 *** ricus has quit IRC 12:50:42 * andythenorth tests 12:52:55 *** Jibberandtwitch has joined #openttd 12:56:55 <andythenorth> ta 12:56:57 <andythenorth> works 13:20:24 *** andythenorth has quit IRC 13:43:15 *** sim-al2 has quit IRC 13:45:41 *** efess has joined #openttd 13:46:35 *** andythenorth has joined #openttd 13:47:42 <andythenorth> urgh 13:47:50 <andythenorth> wish I could stop focus-follows-mouse :( 13:47:56 <andythenorth> it’s making OpenTTD unusable 13:48:55 <Wolf01> Ha, on windows we have to enable it if we need it :P 13:49:50 <andythenorth> it’s irritatingly intermittent 13:49:57 <Wolf01> Yup 13:50:13 <Wolf01> Useful when doing some things and irritating with other things 13:50:27 <andythenorth> it’s somehow related to scroll 13:51:02 *** gelignite has joined #openttd 13:51:34 <Wolf01> On windows just scrolling doesn't change focus 13:52:57 <andythenorth> must be some OS X specific bug 13:53:08 <Wolf01> It's irritating with multi monitor when you don't look where the pointer is and when you scroll the chat window you boost up/down the volume of the video you are watching in the other monitor :P 13:53:16 <andythenorth> it wasn’t present in OpenTTD on previous OS X versions 13:53:33 <andythenorth> and it’s present in older binaries 13:53:44 <andythenorth> as well as tip 13:54:06 <Eddi|zuHause> i like focus follows mouse 13:54:24 <Eddi|zuHause> but it doesn't properly follow the mouse on drag&drop 13:54:53 <Eddi|zuHause> and focus under mouse is too strict, because that makes alt+tab unusable 13:55:36 <Wolf01> You should be able to set the timeout 13:56:05 <Wolf01> Like 0.2-0.5 seconds 13:56:36 <Eddi|zuHause> that's not it 13:56:48 <Wolf01> I set it to 2 seconds so it won't focuses every single window when I move the mouse rapidly 13:56:56 *** APTX has joined #openttd 13:56:59 <andythenorth> there’s no setting for it in OpenTTD, right? o_O 13:57:04 * andythenorth looked 13:57:08 <Eddi|zuHause> drag&drop basically disables following the mouse 13:57:18 <Eddi|zuHause> so whatever window i drop on, will not have focus 13:57:26 <Eddi|zuHause> i have to either leave the window and come back, or click 13:57:32 <Eddi|zuHause> it's mighty annoying 13:57:37 <Eddi|zuHause> and there's no setting 13:57:51 <Alberth> kde has a range of different notions on focus following mouse 13:57:55 <Eddi|zuHause> yes 13:58:03 <Eddi|zuHause> and all of them are "wrong" in some way 13:58:09 <Alberth> :) 13:59:05 <Alberth> andythenorth: nope, it mostly uses whatever the display library provides (eg SDL, but don't know what OSX uses) 13:59:11 <andythenorth> ach 13:59:24 <andythenorth> OS X has no follow-focus built in afaik 13:59:32 <Alberth> the fact that it is broken for older openttds suggests it's not caused by openttd 13:59:37 <andythenorth> yup 13:59:48 <andythenorth> I was hoping I was overlooking a setting 14:00:07 <andythenorth> but it’s unreliable behaviour, so unlikely to be due to a setting 14:00:16 *** frosch123 has quit IRC 14:00:49 <Alberth> no focus follows mouse setting??? people like getting RSI apparently 14:01:23 <andythenorth> I guess I am used to clicking a lot 14:01:40 <Alberth> let me guess, it also does auto-raise :p 14:03:04 <Alberth> gnome does it too, and no way to get sane behavior there; it has no other way to raise a window with the mouse 14:03:59 * andythenorth trying to debug it 14:04:32 *** Gja has joined #openttd 14:04:51 <andythenorth> it’s particularly annoying when opening a new window 14:05:00 <andythenorth> as the one that is being opened goes behind the opener 14:05:07 <andythenorth> pretty unusable 14:05:35 *** orudge` has quit IRC 14:05:45 *** orudge` has joined #openttd 14:05:46 *** ChanServ sets mode: +o orudge` 14:05:48 <andythenorth> OpenTTD has no problems on recent Windows? 14:05:53 <Alberth> with an apple? nah, can't be :p 14:05:56 * andythenorth wonders if it’s time to switch 14:09:15 <Wolf01> Why should it have problems? 14:09:18 <Alberth> there is this zoom problem thingie, but that can apparently be solved 14:09:29 <andythenorth> hmm 14:09:49 <andythenorth> “Function of scrollwheel:” setting that to “zoom map” or “off” seems to cure the issue 14:09:50 <andythenorth> afaict 14:09:58 <andythenorth> testing intermittent issues is hard :P 14:10:08 <Alberth> and w10 is designed as spyware, which may or may not be a problem 14:10:33 *** Stimrol has joined #openttd 14:21:34 *** frosch123 has joined #openttd 14:24:41 *** Jibberandtwitch has quit IRC 14:25:07 * andythenorth did the diligent thing https://bugs.openttd.org/task/6558 :P 14:25:13 <andythenorth> diligently increasing the OS X bug count 14:33:21 <peter1138> i don't even know what it means 14:36:50 *** FLHerne has quit IRC 14:39:09 *** Snail has joined #openttd 14:42:08 <andythenorth> I considered making a video 14:47:20 <andythenorth> ach 35MB limit on FS 14:49:10 *** orudge` has quit IRC 14:49:55 *** orudge` has joined #openttd 14:49:55 *** ChanServ sets mode: +o orudge` 15:07:59 <andythenorth> peter1138: added a comment + link to screen record https://bugs.openttd.org/task/6558 15:08:13 <andythenorth> it’s 80MB :P 15:16:03 <Wolf01> On windows the scrolling of the map with the scrollwheel doesn't seem to work 15:18:12 *** FLHerne has joined #openttd 15:18:24 <supermop_home> Wolf01is that even a feature? 15:19:13 <Wolf01> Why not? All my mice have 2 axis scrollwheels 15:21:07 <Wolf01> BTW I think the 1st problem (newgrf parameters window) is a bug, since it should be modal 15:24:58 *** Gja has quit IRC 15:25:38 <Wolf01> All the other windows come to front when they have focus, I think is a standard feature, ok the fact they get the scrollwheel as focus might be strange 15:25:58 <andythenorth> they shouldn’t focus on hover 15:26:03 <andythenorth> it’s weird 15:28:41 <Wolf01> In the game is really weird 15:33:19 <Wolf01> Does OS X recognize game windows? Or maybe the mouse constantly send some input to focus stuff 15:33:32 <Wolf01> Like a sort of "button 4" 15:33:50 <Wolf01> I bet the game reacts even to my button 4 and 5 15:34:25 <Wolf01> No, it doesn't :( 15:35:33 <frosch123> there is a setting to control the behaviour of the scrollwheel 15:35:37 <frosch123> its zoom by default iirc 15:35:44 <Wolf01> Yes 15:35:52 <frosch123> but i also think the two-wheel scrolling is bjarni only 15:36:08 <Wolf01> That doesn't seem to work on windows and does strange stuff to andy 15:36:48 <Wolf01> I should try with the other mouse which has the touch wheel 15:36:51 <andythenorth> it’s only ‘scroll map’ that’s borked 15:36:55 * andythenorth suspects a patch 15:37:05 <andythenorth> iirc, I tested one some time when 15:37:10 *** andythenorth has left #openttd 15:37:35 <Wolf01> Pushed the wrong x 15:37:57 *** andythenorth has joined #openttd 15:38:12 <frosch123> how can wolf close andys windows? 15:38:12 <andythenorth> this one is too old I think 15:38:30 <andythenorth> :P 15:38:37 <andythenorth> when was 1.3.0? 15:38:42 <frosch123> 2013 15:38:48 <andythenorth> hmm this is too old then https://bugs.openttd.org/task/1140 15:38:55 * andythenorth has to go read git 15:39:00 <frosch123> take the first two degits, and put a 20 in front 15:39:25 <andythenorth> handy 15:39:50 <andythenorth> interesting commit https://git.openttd.org/?p=trunk.git;a=commit;h=79e180250cf25d484e25fe00cb47ecde213137c5 15:40:01 *** Gja has joined #openttd 15:40:31 <Wolf01> Ok, back in r27358 it didn't work too even with the other mouse 15:40:36 <andythenorth> ach dunno, can’t see any post-2013 commits referencing scrolling on OS X 15:40:41 <Wolf01> It never worked I think 16:21:50 <Wolf01> http://steamcommunity.com/app/208140/discussions/0/133262487501465691/ I can't even... 16:30:01 *** Biolunar_ has quit IRC 16:34:46 *** Samu has joined #openttd 16:35:47 *** APTX has quit IRC 16:36:31 *** APTX has joined #openttd 17:00:29 <_dp_> I fucking hate microsoft 17:00:38 <_dp_> why can't they make programs that just work 17:00:56 <argoneus> good evening train friends 17:01:10 <_dp_> takes me several hours to get through some stupid crap every time I go to windows to compile new release :( 17:15:07 <Alberth> compilers don't make money :) 17:15:24 <Alberth> in particular, anything non-.NET :p 17:21:50 <Eddi|zuHause> Wolf01: so did the refund thing go anywhere? 17:22:00 *** efess has quit IRC 17:22:18 <Eddi|zuHause> Wolf01: and sure, must certainly be a comma :p 17:35:57 <andythenorth> @seen DanMacK 17:35:57 <DorpsGek> andythenorth: DanMacK was last seen in #openttd 51 weeks, 0 days, 1 hour, and 53 seconds ago: <DanMacK> @seen andythenorth 17:36:05 <andythenorth> he might manage the year 17:36:16 <Alberth> looks likely :) 17:36:34 * andythenorth back to drawing pixels 17:39:24 *** frosch123 has quit IRC 17:49:15 <V453000> yo? 17:49:22 <V453000> slug world domination here yet? 17:51:12 <andythenorth> is V453000 17:51:13 <andythenorth> look 17:51:37 <V453000> omfg 17:51:43 <V453000> yes 17:51:46 <V453000> iz 17:52:35 <andythenorth> such 17:52:48 <V453000> how are you? 17:53:48 *** FLHerne has quit IRC 17:54:14 <andythenorth> dream living 17:56:48 <V453000> what does that mean? 17:56:51 <V453000> cats on boats?? 17:56:55 <V453000> cat found? 17:57:07 <V453000> ultimately geometrically corret ship drawn? 17:59:17 <andythenorth> industries 17:59:39 <andythenorth> this sort of thing http://www.paulwurth.com/var/paulwurth/storage/images/site-principal/news-media/news-and-archives/new-csp-coking-plant-now-fully-operational/20950-1-eng-GB/New-CSP-Coking-Plant-now-fully-operational.jpg 18:00:05 *** glx has joined #openttd 18:00:05 *** ChanServ sets mode: +v glx 18:01:11 *** Jibberandtwitch has joined #openttd 18:01:37 <V453000> what is that? 18:02:09 <Alberth> factorio in real-life :p 18:03:14 <andythenorth> coke plant 18:04:51 <V453000> Alberth: in what? 18:16:58 *** Snail has quit IRC 18:17:08 *** Snail has joined #openttd 18:24:30 *** orudge` has quit IRC 18:24:58 *** orudge` has joined #openttd 18:24:59 *** ChanServ sets mode: +o orudge` 18:26:16 <argoneus> "compilers don't make money" 18:26:17 <argoneus> llvm? 18:36:20 *** orudge` has quit IRC 18:36:38 *** orudge` has joined #openttd 18:36:39 *** ChanServ sets mode: +o orudge` 18:56:55 *** orudge` has quit IRC 18:58:19 *** orudge` has joined #openttd 18:58:19 *** ChanServ sets mode: +o orudge` 19:03:28 *** Alberth has left #openttd 19:13:24 <supermop> andythenorth: that coke oven is new? 19:13:33 <supermop> looks like something out of the early 70s 19:13:34 <andythenorth> steeltown 19:13:44 <andythenorth> yeah, I’m doing a relatively modern one 19:13:49 <andythenorth> most people won’t know different 19:16:23 <supermop> there is something achingly beautiful about the last generation of truly dirty heavy industry 19:16:46 <supermop> chemical lants and refineries from late 60s japan or europe 19:17:23 <supermop> international orange strips on skinny guyed smokestacks 19:18:17 <supermop> i guess without the EPA we will be going back to that stuff, but the building are just going to look like boring pole barns 19:18:51 <supermop> most arc furnaces ive seen here just look like some generic shed with a pile of scrap metal out front 19:22:14 *** efess has joined #openttd 19:22:58 *** tokai has quit IRC 19:24:48 *** tokai has joined #openttd 19:24:48 *** ChanServ sets mode: +v tokai 19:28:53 *** tokai has quit IRC 19:30:55 *** tokai has joined #openttd 19:30:55 *** ChanServ sets mode: +v tokai 19:31:09 *** FLHerne has joined #openttd 19:40:01 <andythenorth> supermop: here’s what I’ve got so far http://dev.openttdcoop.org/attachments/download/8418/coke_oven_1.png 19:40:37 <andythenorth> proportions of the coke battery aren’t right 19:40:46 <andythenorth> but I’ll stick some pipes and stuff on and see 19:44:48 <supermop> nice 19:53:53 <quiznilo> gonna see if I can test out FIRS tip, see if I can find some bugs 19:55:45 <quiznilo> http://hg.openttdcoop.org/firs <- that's the tip, right? 19:56:36 <andythenorth> yup 19:56:47 <andythenorth> http://bundles.openttdcoop.org/firs/push/LATEST/ 20:02:47 *** sim-al2 has joined #openttd 20:16:53 *** orudge` has quit IRC 20:17:42 *** orudge` has joined #openttd 20:17:43 *** ChanServ sets mode: +o orudge` 20:25:26 <quiznilo> installing chameleon and markdown... for some reason, NML was already installed 20:26:44 <quiznilo> hmm... no config, so just hit 'make'? 20:26:48 <andythenorth> just make 20:42:45 <peter1138> hmm just found another old directory of patches... 20:43:55 <andythenorth> :) 21:00:29 <quiznilo> is firs.grf the only file I have to cp? 21:02:38 <quiznilo> and there it is... FIRS Industry Replacement Set r5510, just as advertised. Gonna try Steeltown 21:05:59 <Wolf01> <Eddi|zuHause> Wolf01: so did the refund thing go anywhere? <- they are working on it, a lot of people seem to have the problem 21:08:53 <quiznilo> "There were no suitable places for 'Basic Oxygen Furnace' industries. Change the map generation parameters to get a better map." ottd 1.7.0, subarctic 1840 start, FIRS r5510 21:09:10 <Wolf01> Bad feature 21:09:14 <quiznilo> should I report bugs here or on a forum? 21:09:30 <Wolf01> Bash andy, he is here 21:09:50 <quiznilo> I don't bash devs *indignant look* 21:10:08 <Wolf01> He is a devloloper, like me 21:10:12 <quiznilo> andythenorth: ^^ 21:12:26 *** Snail has joined #openttd 21:12:27 <quiznilo> also, getting this error message for TTRS 1.2 "Loading TTRS bridges is useless, you should disable TTRS bridges if you lack free memory" 21:13:12 <Wolf01> Disable the bridges then, it's useless since they are part of the baseset 21:13:28 <andythenorth> interesting that BOF won’t build 21:13:36 <andythenorth> just once, or more often> 21:13:37 <andythenorth> ? 21:13:48 <quiznilo> 2 out of 2 times so far 21:14:25 <quiznilo> 3/3 times subactic, 1840 21:15:15 <quiznilo> nada temperate, 1840 21:15:18 <andythenorth> is it mountainous? 21:15:24 <quiznilo> yeah 21:15:28 <quiznilo> needs flat map? 21:15:33 <andythenorth> shouldn’t but try it 21:15:42 <andythenorth> how many blast furnaces on the map? 21:15:52 <andythenorth> ok try 1851 21:16:01 <andythenorth> interesting bug 21:16:27 <quiznilo> tried very flat, 1840, no good... a sec 21:17:07 <Wolf01> Could you do more tries to place industries? Maybe on last try you should force terraforming 21:17:09 <quiznilo> 1851, temperate flat works 21:17:23 <andythenorth> flat doesn’t matter, it’s a date bug 21:17:35 <quiznilo> I'm just reporting the results with all the params 21:17:36 <andythenorth> it checks for blast furnaces, which aren’t available until 1850 21:17:51 <andythenorth> try your preferred map style again :) 21:17:53 <peter1138> hmm, well, not found my old map generator :( 21:18:23 <quiznilo> 1851 subarctic works 21:18:23 <andythenorth> :P 21:19:09 <peter1138> oohh found it 21:19:13 <peter1138> and some maps :p 21:19:37 <peter1138> it uses floats, YEAH 21:20:10 <quiznilo> I have 1.00000000028 trains 21:24:13 *** orudge` has quit IRC 21:24:20 *** orudge` has joined #openttd 21:24:20 *** ChanServ sets mode: +o orudge` 21:30:23 <Wolf01> Clicking on the "exit" button in the video to close the game is priceless 21:30:56 <Wolf01> Like when one tries to scroll a screenshot 21:42:29 * andythenorth does that often 21:44:48 <quiznilo> there is actually a 'Limekiln Pike' near me 21:52:33 <quiznilo> andy was asking about station name ideas 21:56:13 *** Progman has joined #openttd 22:05:46 <quiznilo> I'd like to get a better feel for the 'lbf' measurement, and how that relates to tons of freight 22:05:59 <quiznilo> and google isn't helping me 22:09:33 <supermop_home> its an imperial measurement for torque 22:10:12 <quiznilo> lol 22:10:24 <peter1138> pound-force 22:12:36 *** andythenorth has quit IRC 22:16:06 <quiznilo> wow... a 4,496 lbf Norris can realistically handle about 40 tons, with realistic acceleration on, and 5x weight multiplier for freight 22:16:18 *** FLHerne has quit IRC 22:16:32 <supermop_home> peter1138: it's pound-foot 22:18:05 <peter1138> yup 22:18:33 <Samu> hey 22:18:41 <peter1138> path caching? 22:18:49 <Samu> when map height is 255 on sub-tropic rivers won't generate 22:19:19 <Samu> it generates when it's 15 22:19:38 <Samu> haven't tried other values yet 22:19:40 <supermop_home> tropic generation is fucked 22:19:55 <supermop_home> best to re-write it 22:22:24 <supermop_home> I feel like I am going to need to forget architecture and just convince my wife to teach my python 22:22:24 *** orudge` has quit IRC 22:22:27 *** orudge` has joined #openttd 22:22:27 *** ChanServ sets mode: +o orudge` 22:22:48 <supermop_home> if I'm going to ever be able to afford to take vacations while staying here in the city 22:25:25 *** sla_ro|master has quit IRC 22:27:03 *** FLHerne has joined #openttd 22:27:33 <peter1138> yeah just use original generator for non-temperate 22:28:20 <peter1138> although 22:28:23 <peter1138> no rivers then either :p 22:30:33 <_dp_> cache rivers 22:31:55 *** FLHerne has quit IRC 22:33:17 <quiznilo> yeah, I don't think it's possible to make a profit with Norris's hauling freight 22:33:28 <quiznilo> with those settings. Possibly just passengers 22:38:52 *** Progman has quit IRC 22:42:35 <Wolf01> 'night 22:42:38 *** Wolf01 has quit IRC 22:45:32 *** orudge` has quit IRC 22:46:00 *** orudge` has joined #openttd 22:46:01 *** ChanServ sets mode: +o orudge` 22:51:20 *** keoz has quit IRC 23:05:01 *** Wormnest has quit IRC 23:06:51 *** Jibberandtwitch has quit IRC 23:11:25 *** orudge` has quit IRC 23:12:08 *** orudge` has joined #openttd 23:12:08 *** ChanServ sets mode: +o orudge` 23:16:06 *** Snail has quit IRC 23:28:27 *** HerzogDeXtEr has joined #openttd 23:33:52 *** HerzogDeXtEr1 has quit IRC 23:42:52 *** Stimrol has quit IRC 23:44:42 *** orudge` has quit IRC 23:45:21 *** orudge` has joined #openttd 23:45:21 *** ChanServ sets mode: +o orudge` 23:47:57 *** Biolunar has joined #openttd