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Log for #openttd on 24th April 2017:
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00:38:41  <quiznilo> Chris Sawyer is scottish, no?
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01:34:04  <supermop> went to university in scottland
01:34:14  <supermop> but I believe he himself was english
01:36:54  <quiznilo> ah
01:37:15  <supermop> don't hold me to that
01:37:50  <supermop> well wikipedia says is scottish
01:39:04  <supermop> born in dundee
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03:05:01  <quiznilo> hmm... tunnel length 67 is 'too long'
03:05:08  <quiznilo> what's the max tunnel length?
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04:04:47  <quiznilo> this is firs http://i.imgur.com/7gdZDBe.png
04:05:03  <quiznilo> waiting for the engineering supplies to juice the entire network
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09:12:42  <Wolf01> o/
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09:19:03  <Wolf01> https://img-9gag-fun.9cache.com/photo/aG17Ao0_460sv.mp4 the REAL transport fever road crossing
09:21:17  <crem> Lots of crossings look like that when watched on higher speed.
09:21:47  <crem> Slow that one down to normal, and it becomes not exciting at all.
09:23:52  <crem> \o
09:28:53  <Wolf01> https://img-9gag-fun.9cache.com/photo/aqbD7DQ_460sv.mp4
09:50:51  <Wolf01> https://img-9gag-fun.9cache.com/photo/ad7bNMB_460s.jpg wow... looks like possessed by Cthulhu (warning, graphic images of an exploded steam locomotive)
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11:14:36  <Wolf01> It took me 18 days to make a working 3d camera
11:15:08  <Wolf01> And I still don't have any clue on how it works
11:16:05  <Wolf01> (ok, I really have some clues, I know the principles)
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11:32:51  <Wolf01> https://img-9gag-fun.9cache.com/photo/aPBrNmG_460s.jpg Eddi|zuHause, is that true?
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12:50:21  <Arveen> nice sayings
12:50:33  <Arveen> heard them all  - and hate em :P
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14:23:08  <Alberth> o/
14:26:14  <supermop_> yo Alberth
14:33:17  <Wolf01> o/
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16:51:22  <Alberth> o/
16:52:59  <andythenorth> hi
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17:03:47  <supermop_> yo andy
17:04:12  <supermop_> bauxit from laterite strip mines/quarries?
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17:06:33  <Wolf01> o/
17:06:35  <Wolf01> Quak
17:09:01  <frosch123> moi
17:21:15  <quiznilo> love how tight you can get FIRS supply chains, and if there is any kind of disruption way back near the beginning, there is this ever expanding ripple effect throughout your entire chain
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17:22:43  <Alberth> increase gung-ho level for more maddness :)
17:23:15  <quiznilo> it's like flipping a switch
17:23:18  <quiznilo> turning the lights on
17:23:19  <dlite> yes, if your mines drop from gung-ho it is bad
17:23:29  <quiznilo> or turning them off
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18:15:57  <supermop_> use time tables, not full load
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18:40:26  <andythenorth> o/
18:41:31  <andythenorth> supermop: laterite? o_O
18:42:01  <supermop_> the stuff khmer temples are built out of
18:42:26  <supermop_> some laterites are bauxite, and some are iron ores
18:42:58  <supermop_> most tropical bauxite deposits are shallow or exposed laterites
18:43:36  <supermop_> other bauxites are are usually in karsts, which also have little to no overburden
18:44:11  <supermop_> https://en.wikipedia.org/wiki/Laterite
18:44:28  <andythenorth> some are nickel apparently
18:45:30  <andythenorth> I keep thinking that if I did ‘quarry’ tiles for all the slopes
18:45:36  <andythenorth> stuff like this would be easy https://static1.squarespace.com/static/54a99d75e4b0c9d38e15e2b6/t/54a9b54ae4b0c9d38e16674f/1420408163652/tumblr_mqvsd7ij1c1rkz363o1_1280.jpg
18:45:50  <andythenorth> a deep square quarry is quite hard to place
18:45:59  <andythenorth> as is one that is neatly cut out of a slope
18:46:09  <andythenorth> but sticking random cuts across a hill is easy
18:46:30  <supermop_> i think a quarry that just looks like the top bit scraped off of whatever tiles would be nice
18:49:35  <andythenorth> I’m going to do the same with fields, unless I reuse the base set versions
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18:49:57  <andythenorth> it’s either that, or paint over the water on the existing quarry
18:50:02  <andythenorth> or make everything a deep mine\
18:56:06  <quiznilo> http://i.imgur.com/3XM8yOi.png good for FIRS, I would think
18:57:04  <quiznilo> not sure what to do about the tip of a train sticking out of the depot and blocking all the inbound trains
18:57:21  <quiznilo> roro depots or riot
18:59:28  <quiznilo> 1 should read 'trains pass through depot'
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19:19:19  <V453000> do you even automate?
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19:20:31  <frosch123> try !password
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19:32:20  <V453000> no
19:37:09  <andythenorth> such FIRS http://www.gwmcn.com/zt/ggbs/images/a5.jpg
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19:50:09  <Alberth> haha, great find :)
19:51:58  <andythenorth> slag grinding mill
19:52:06  <andythenorth> needed for Steeltown
20:00:08  <Alberth> it looks almost like toyland :)
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20:00:33  <Alberth> big tools, full of colour :)
20:02:21  <quiznilo> blast furnace
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20:04:50  <andythenorth> blast furnace is done eh :)
20:05:58  <quiznilo> can't find page for av9.8
20:08:00  <Cubey> <quiznilo> not sure what to do about the tip of a train sticking out of the depot and blocking all the inbound trains
20:08:20  <quiznilo> ya, I should see if I can create a roro depot
20:08:27  <Cubey> Won't the trains stay fully inside the depot until the station platform is clear if you remove the signals between the depot and the station?
20:08:50  <quiznilo> I suppose
20:09:07  <quiznilo> I wonder if that would block new trains coming in though... I can test this
20:09:35  <Cubey> If the train is completely "inside" the depot (no front end sticking out), I think new trains can enter the depot
20:09:46  <quiznilo> clever
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22:33:04  <quiznilo> have we got a writeup about how to create NewGRFs?
22:33:13  <quiznilo> I have the nml file, need to compile it
22:40:25  <quiznilo> reading the manpage for nmlc compiler
23:07:00  <FLHerne> quiznilo: https://www.tt-wiki.net/wiki/NMLTutorial (but if you already have source files, reading the manpage is sufficient)
23:07:13  <quiznilo> oh man, that's great, thanks
23:07:20  <FLHerne> The relevant example command is `nmlc -c --grf mygrf.grf mygrf.nml`  "This will encode the nml file ~/grfs/mygrf/mygrf.nml into the GRF file ~/grfs/mygrf/mygrf.grf. The -c option is not mandatory, but crops extraneous blue from sprites, reducing the filesize of the GRF file."
23:07:30  <quiznilo> and, no, I'm writing the source pages
23:07:45  <quiznilo> welp, this first one will be a town names NewGRF
23:08:27  <FLHerne> https://newgrf-specs.tt-wiki.net/wiki/NML:Town_names
23:10:22  <quiznilo> oh perfect
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23:19:25  * FLHerne -> sleep
23:21:26  <quiznilo> nn
23:22:01  <Wolf01> I should sleep too...
23:22:29  <ST2> FLHerne dnt sleep - the computer only gets hard, sometimes, to connect here xD
23:25:11  <quiznilo> nn sleepers
23:25:52  <Wolf01> I don't think I'm going to sleep right now, maybe at 4:00
23:28:11  <ST2> well, 4:00 always depends on the timezone :P
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23:30:47  <Wolf01> 4:00 is still 4:00, which is late night
23:30:57  <quiznilo> 24-hr clock
23:31:14  <Wolf01> I don't use retard clocks
23:31:16  <Wolf01> :P
23:31:21  <quiznilo> same, fam
23:32:34  <ST2> well, some will say that atomic clock hasn't 24 hours, as we call a day
23:33:55  <ST2> Wolf01 still scaring people about canals... and that's a 24/7
23:33:58  <ST2> xD
23:34:03  <Wolf01> :D
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23:34:46  <Wolf01> I broke the interwebz
23:35:28  <ST2> well, that was, for sure, the longest release introduction
23:35:55  <ST2> and, at some point, you were so serious that people believed the rest xD
23:36:21  <Wolf01> I'm already preparing the next year one, 12 pages so far
23:36:38  <ST2> nah, you won't get so far
23:36:55  <ST2> at page 2 you'll start laughing yourself xD
23:37:28  <Wolf01> For the next april fool I want to prepare a mangled game release with missing features etc
23:37:54  <ST2> it's what's called the OpenTTD "feeling"
23:38:52  <ST2> I deal with alot of servers but not with the code itself
23:39:03  <Wolf01> The best thing to do would be to prepare an openra mod with ottd graphics and then tell people we decided to make a twist and introduce the war
23:39:34  <ST2> grrrr, dnt steal ideas xD
23:39:44  <ST2> we already had one
23:40:09  <ST2> but, openRA, 1st gets admin previligies
23:40:37  <ST2> we're truing to change code on there, among apply some commands to it ^^
23:41:43  <ST2> OpenTTD and openRA, such similar, right?!
23:41:58  <Wolf01> Yeah, for the "open" part
23:42:27  <Wolf01> But with the tiberian sun support there is space for actual trains
23:42:38  <ST2> nah, with work, many applies to admin port
23:43:11  <ST2> but, sadly, admin port os the forgotten children of OpenTTD
23:43:17  <ST2> is*

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