Log for #openttd on 1st May 2017:
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00:02:30  <ST2> well, which version on server/client
00:02:32  <ST2> ?
00:02:53  <ST2> because, by default, there's no option to sent PM to itself
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00:04:07  <quiznilo> OpenTTD jgrpp-0.18.0-35-gab22cfbc8
00:04:26  <ST2> so you know where to report the bug :)
00:04:31  <quiznilo> :)
00:04:46  <quiznilo> check scrot, I tried to send a PM to the server
00:05:07  <quiznilo> and I betcha this happens in vanilla ottd also
00:05:15  <ST2> nop
00:06:18  <ST2> that's why I asked which version you were using - on vanilla works as intended :)
00:07:08  <quiznilo> I will let the furry know that his patchset has a bug then
00:12:31  <supermop> ok no cargo yet, but i've drawn all the remaining trolley trucks
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07:20:51  <andythenorth> o/
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09:03:04  <andythenorth> so who can draw some reindeer? o_O
09:03:08  <andythenorth> just a few
09:25:18  <V453000> my ass is grass
09:25:22  <V453000> drawing electric poles atm
09:25:27  <V453000> kind of reindeer
09:31:03  <V453000> what are you working on andythenorth ? :)
09:32:20  <V453000> ultimate santa industry economy?
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10:18:30  <andythenorth> V453000: nothing that interesting :P
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10:25:36  * andythenorth considers kaolin cargo
10:25:43  <andythenorth> it’s all wrong, but clay confuses people
10:30:13  <frosch123> remove it from paper mill and rename it to brickearth
10:30:30  <frosch123> i have no idea how clay gets involved in paper
10:31:10  <frosch123> but its written on wiki, so must be true
10:32:22  <andythenorth> must be
10:32:39  <andythenorth> somewhat, these days, I just care about the appearance
10:32:45  <andythenorth> does it offer variety?
10:33:19  <frosch123> yes, "clay" is the kind of term you need to lookup in a dictionary
10:33:27  <frosch123> "brickearth" would be boring in comparison
10:36:45  <andythenorth> clay is brown
10:36:51  <andythenorth> kaolin is white
10:36:57  <andythenorth> except when the clay is kaolin
10:37:02  <andythenorth> then it’s white :P
10:37:10  <andythenorth> some clay is blue :P
10:37:12  <frosch123> <- does that qualify as brown?
10:38:54  <andythenorth> yes
10:39:01  <andythenorth> looks like the soil in my garden
10:39:05  <andythenorth> which has big lumps of clay
10:39:35  <andythenorth> can’t decide if clay / kaolin is stupid
10:39:50  <andythenorth> or whether it’s like chemicals / sulphur / soda ash etc
10:39:58  <andythenorth> sometimes a composite cargo, sometimes not
10:40:38  <andythenorth> I know it might irritate Michael, but eh :|
10:41:13  * andythenorth will probably try it eh
10:41:53  <frosch123> you could also try "loam"
10:42:09  <andythenorth> ha
10:42:22  <andythenorth> ‘kaolin’ or ‘china clay’?
10:42:27  <andythenorth> they’re synonymous in UK English
10:42:55  <andythenorth> Kaolin is more prevalent in US
10:42:58  <frosch123> china clay sounds like china ware
10:43:09  <frosch123> do you still call it china ware?
10:43:28  <andythenorth> yes
10:43:33  <andythenorth> pottery, ceramics, china
10:43:57  <andythenorth> can’t make bricks from it
10:50:09  * andythenorth bbl
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12:39:29  <Wolf01> o/
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13:10:26  <frosch123> who would have thought that the bottleneck is to insert copper cables into assembly machines
13:11:20  <Wolf01> Eh, I don't even care
13:11:54  <Wolf01> Other people instead calculate the exact timing and material quantity to produce everything
13:12:40  <frosch123> i choosed to play with expensive receipts, but my layout has only space for one stack inserted to insert cables into the machine
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13:13:04  <frosch123> in older versions i only used stack inserters at train stations
13:13:12  <frosch123> now one is not enough for a machine :p
13:13:57  <Wolf01> Then you must research the stack increment
13:14:13  <frosch123> yes, already in progress
13:14:37  <frosch123> but more importantly i need to change my layout
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13:15:59  <Wolf01> I rebuilt my factory for the third time this game
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13:17:45  <Wolf01> Also I tried in sandbox the nuclear power.... 6 hours to only get started with the enrichment process
13:18:29  <frosch123> i am not that far
13:18:41  <frosch123> i am still puzzled about receipts with same output as input
13:18:56  <frosch123> i don't get them :)
13:20:03  <Wolf01> Neither am I, I just started with the oil chain to produce sulfuric acid and started mine uranium, then I built the centrifuges and now I'm waiting for the U-235 to start producing the fuel bars
13:21:02  <Wolf01> I also noticed the electric substations have a way larger area now, which is good
13:21:18  <frosch123> i never use them, i like the wire mess
13:21:28  <Wolf01> I use them for the solar panels
13:22:00  <Wolf01> Before they were 5x5 now you can make 7x7 solar panel fields
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14:02:54  <Wolf01> V453000, how am I supposed to fire from the tank in sandbox mode?
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14:53:26  <Alberth> o/
14:53:49  <Wolf01> o/
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14:55:29  <frosch123> hmm, i lost a construction robot somewhere
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15:04:49  <Wolf01> o/
15:05:37  <andythenorth> hi
15:20:37  <Alberth> o/
15:21:51  <supermop_> yo
15:26:11  <LordAro> frosch123: if you're counting the robots you don't have enough of them :p
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15:31:39  <frosch123> LordAro: i definitely do not carry more robots than the personal roboport can support
15:32:04  <frosch123> possibly ocd
15:32:11  <LordAro> teehee
15:40:18  * andythenorth considers ‘Furs’ for Arctic Basic
15:40:35  <andythenorth> but I already have 20 cargos
15:40:43  <andythenorth> I could drop clay from paper mill eh
15:40:44  <frosch123> i think you considered that before
15:41:18  <andythenorth> I can’t see a 6 tile train of Furs being good
15:41:23  <andythenorth> but Furs in FIRS
15:43:06  <andythenorth> ha OpenTTD crashed
15:43:07  <andythenorth> (CrashLog::FillCrashLog(char*, char const*)
15:43:43  <andythenorth> that’s fairly common, I usually assume it’s because I’ve changed newgrfs
15:43:46  <andythenorth> but eh
15:44:24  <supermop_> draw stakes as part of logs, or put them on separate layers?
15:44:41  <supermop_> flatbed/rear stakes/front stakes
15:45:01  <andythenorth> separate
15:45:07  <andythenorth> or have python do it :P
15:45:15  <supermop_> or selectively delete part of logs so stakes on flatbed layer show
15:45:23  <supermop_> andythenorth: this is all is PS
15:45:28  <andythenorth> isn’t it just
15:45:41  * andythenorth has been down this road :)
15:46:02  <andythenorth> hmm, broke my savegame too :(
15:46:05  <andythenorth> nvm
15:46:18  <supermop_> idk i have the 'short' stakes that ttd/ogfx use for steel just part of the flatbed
15:46:37  <supermop_> but i guess some stuff on flatbed uses no stakes at all
15:50:08  <supermop_> andythenorth: i am stealing chips cargo to put on flatbeds
15:50:15  <andythenorth> yup
15:50:19  <andythenorth> or take it from hog
15:50:32  <supermop_> couldn't find the psd with cargos in hog
15:50:48  <andythenorth>
15:51:10  <supermop_> i like the way open truck looks as a general trolley runabout
15:51:11  <andythenorth> more angles
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15:51:29  <supermop_> but i can't think of a use for it
15:52:03  <supermop_> and selection for selection's sake is against ogfx+ style
15:52:39  <supermop_> between flatbed, box, and hopper, everything open truck does is covered
15:53:07  <andythenorth> what’s the universal cargo vehicle?
15:53:10  <andythenorth> or isn’t there one?
15:53:10  <supermop_> and open truck would have to be slower loading and or reduced capacity vs those others
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15:53:42  <supermop_> if you mean truck that hauls almost everything, it is open truck
15:53:57  <andythenorth> in Road Hog, open truck refits all cargo
15:54:16  <supermop_> but flatbed would carry all of that except raw minerals
15:54:36  <supermop_> we don't really need a 2nd road hog
15:54:56  <andythenorth> just one would be enough
15:55:01  <andythenorth> I should make it less cra
15:55:03  <andythenorth> crap *
15:55:09  <andythenorth> it’s pretty bad
15:55:27  <andythenorth> why did I add potash mine to arctic basic?
15:55:39  <andythenorth> IRL, potash comes from sub-arctic…never
15:55:48  <andythenorth> should be phosphate
16:00:26  <supermop_> original vehicles have one RV per cargo, ogfx+ have one per cargo type, but generally only one can carry that type
16:02:43  <supermop_> so i don't know if a one truck per type of cargo plus one other truck that does everything really works as an add on to ogfx+
16:03:48  <supermop_> also all the vehicles has basically the same statistics across a generation, so balancing the mediocre jack of all trades vs the specialized vehicles again is more RH clone, less vanilla style
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16:41:02  <supermop_> that said, the open truck looks too good to excise
16:42:54  <andythenorth> keep it
16:44:43  <supermop_> irl logs have big stakes
16:44:59  <supermop_> not sure i want to draw longer stakes tho
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16:46:14  <supermop_> open truck should refit to pax
16:46:31  <supermop_> maybe not open trolley truck
16:48:13  <supermop_> grain in open truck in sacks or just poured in there?
16:49:33  <andythenorth> poured in
16:49:35  <supermop_> are RH nuts like macadamia or coco?
16:49:44  <andythenorth> [shrug]
16:49:48  <andythenorth> they’re just brown things
16:49:55  <supermop_> look like coconuts in cargo sprites
16:50:07  <supermop_> recolor to yellow green for durian
16:50:50  <supermop_> man i spent too long drawing | _ chips crates last night
16:51:37  <andythenorth> :P
16:53:42  <supermop_> shouldn't steel rolls lay axis horizontal, not up?
16:54:01  * supermop_ being a pain
16:54:52  <supermop_> now need to come up with 8 more truck names
16:55:05  <supermop_> might need to add 1-2 new manufacturers
16:55:40  <andythenorth> supermop_: drawing them axis horizontal means 3 sprites
16:55:45  <andythenorth> eye to the sky means one sprite
16:55:56  <supermop_> yep
16:56:05  <andythenorth> sprites > realism
16:56:13  <supermop_> if i can trick you into drawing it though then i can steal
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17:05:01  <supermop_> loud mayday marches here
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17:31:41  <quiznilo> okay, opponent getting too clever with orders
17:32:34  <quiznilo> he managed to get his train network utilization up to 74% and it's a large system
17:52:10  <V453000> haha
17:52:20  <V453000> welcome to openttdcoop
17:56:29  <Eddi|zuHause> is that an order patch?
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18:02:37  <DoyGou> Hello
18:02:41  <DoyGou> Anyone here?
18:03:40  * DoyGou slaps __ln__ around a bit with a large fishbot
18:04:24  <DoyGou> pls
18:04:27  <DoyGou> help
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18:04:56  <LordAro> helpful
18:08:01  <FLHerne> ...
18:08:05  <Eddi|zuHause> oh, it's like classic irc nostalgia
18:10:55  <andythenorth> is it a bot?
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18:37:28  <quiznilo> someone help the man, dammit
18:40:04  <quiznilo> Eddi|zuHause: it's from which includes and other Conditional Order patches I guess
18:40:09  <quiznilo> I havn't read through them all
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19:00:14  <andythenorth> FIRS hotels eh
19:00:16  <andythenorth> daft
19:08:01  <supermop_> ugly
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19:16:35  * andythenorth wants some industry that only appears above snowline
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19:18:42  <Eddi|zuHause> mountain refuge hut
19:18:55  <Eddi|zuHause> ski pist
19:18:57  <supermop_> chalet
19:19:22  <andythenorth> ice fishing lake
19:19:28  <andythenorth> snowmobile course
19:19:47  <Eddi|zuHause> also, summer snow line or winter snow line?
19:19:51  <andythenorth> well
19:20:18  <andythenorth> muskeg oil rigs; can only ship supplies in during winter when ground is frozen
19:21:23  <andythenorth> such HEQS
19:21:30  * andythenorth never finished drawing that
19:21:45  <andythenorth> did build it in Lego though
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19:31:23  <andythenorth> supermop_: reindeer herder village
19:31:33  <andythenorth> nice architecture
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20:52:43  <supermop_> andythenorth: that looks like  a still from a aerial video of some uncontacted settlement
20:53:02  <andythenorth> trying to find out what a reindeer slaughterhouse looks like now :P
20:53:27  <supermop_> bit of open land next to a shed?
20:54:53  <andythenorth> probably
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21:11:52  <Eddi|zuHause> supermop_: uncontacted villages with satellite dishes?
21:12:11  <supermop_> independent discovery
21:19:50  <andythenorth> bed
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23:29:45  <Wolf01> 'night
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