Log for #openttd on 5th May 2017:
Times are UTC Toggle Colours
00:20:08  *** chomwitt1 has quit IRC
00:42:27  *** HerzogDeXtEr1 has joined #openttd
00:49:06  *** HerzogDeXtEr has quit IRC
01:07:52  *** HerzogDeXtEr1 has quit IRC
01:08:09  <supermop> ST2: actually both burned and burnt are used in english
01:08:32  <supermop> oops that was old
01:08:42  <ST2> not that old ^^
01:08:48  <ST2> still on my brain xD
01:09:16  <supermop> this irc client doesn't scroll down if ive scrolled up a bit
01:09:29  <ST2> my native language is not english and I make alot of mistakes on it :S
01:09:35  *** cosmobird has joined #openttd
01:09:36  <supermop> and it stays on for sometimes days without me looking at it
01:10:24  <supermop> its hard to explain the difference between burned and burnt in a straightforward way
01:10:47  <ST2> it's like learned and learnt
01:10:49  <supermop> and using one for the other will still be understood, but just sound maybe archaic
01:11:08  <supermop> hmm its a bit different than that case
01:11:09  <supermop> but
01:11:36  <supermop> you would say, "i burned a log"
01:11:41  <ST2> well, people get the idea, that's what matters xD
01:11:54  <supermop> or "this log looks a bit burnt"
01:12:11  <supermop> "i am a bit burnt"
01:12:34  <ST2> well, "I'm a bit burned" would fit aswell xD
01:12:41  <supermop> but you could say "i got burned" and "i got burnt" equally correct
01:13:06  <supermop> "burned" is less used as an adjective
01:13:14  <supermop> but yes we would understand you
01:14:02  <supermop> also "i burned a log" or "I've burnt a log"
01:14:47  <supermop> in the past tense the are still interchangeable, but the above is most common
01:14:55  <ST2> I must say, by the examples you're taking... you're a fire people xD
01:15:22  <supermop> wel for learn, it is the opposite
01:15:37  <supermop> "learbt" is almost never used as adjective
01:15:43  <supermop> "learnt"
01:16:30  <supermop> "learned" is used almost entirely as adjecttive
01:16:44  <supermop> "i learnt german"
01:16:54  <supermop> "i am a learned scholar"
01:17:23  <supermop> "i have learnt X" and "i have learned X" are both ok
01:17:25  <ST2> something that places "time" on it?
01:17:44  <supermop> "i learned german" makes you sound like a moron though
01:17:46  <ST2> like, past, present, etc
01:18:01  <supermop> more like past vs past perfect i guess?
01:18:42  <ST2> oh crap, there comes the Portuguese nightmares (and it's my native language xD)
01:18:50  <ST2> but I understand you :)
01:19:05  <supermop> also only a few verbs in english have the "t" past tense
01:19:12  <ST2> thx for the explanations :)
01:19:27  <supermop> and they are all close to their german origins
01:19:44  <ST2> if I may ask, you teach english?
01:19:48  <supermop> nope
01:19:53  <ST2> because you have the touch for it :)
01:20:26  <supermop> but i enjoy learning other languages, and it helps  me to understand the structure of english
01:20:46  <supermop> and it's evolution from german/dutch/norse
01:21:45  <ST2> my base is Portuguese: English and French from school (looooong time ago)
01:21:46  <supermop> for me, i never seem to gain proficiency at other languages i study
01:21:59  <ST2> Spanish and italian... travels ^^
01:22:10  <ST2> and I live 30 km of Spain ^^
01:22:14  <supermop> but i am fascinated by the etymology and linguistics
01:23:50  <ST2> if you ever come to Portugal, such small country, and huge linguistic differences: north/south, and even the "Mirandes"
01:24:06  <supermop> i've studied apart from english, french in preschool, and again in middleschool, spanish briefly in elementary school, latin in middle school, german in middle school high school and university,
01:24:19  <supermop> japanese in university and post university
01:24:43  <supermop> swedish one semester in university,
01:24:50  <ST2> oh damn - guess I can swear in PT then, safely?!
01:24:51  <ST2> xD
01:24:58  <supermop> korean briefly just this year
01:25:22  <supermop> of all those, today i can only speak english and a little japanese
01:25:39  <supermop> i can easily read menus in spanish because it is common here
01:26:02  <supermop> and can generally make out written french, german, and italian
01:26:20  <supermop> dutch is easy for english speakers to read if you sort of zone out
01:26:21  <ST2> Spanish is easy, as language... what screws is the accent
01:26:27  <supermop> like an optical illusion
01:27:05  <supermop> it is frighteningly looking at first, but if you stop concentrating it starts to read like english
01:27:45  <supermop> i find it interesting in spanish, that nearly a billion people in north and south america speak a very similar spanish
01:27:55  <supermop> but in spain, every town is different
01:28:08  <ST2> you dnt say xD
01:28:48  <supermop> of course a mexican accent is different from colombia, but it is still easily understood as a similar dialect
01:29:25  <supermop> but castillian sounds strange to many americans, as does valencian etc
01:29:31  <ST2> it kinda ruins Trump's wall xD
01:30:25  <ST2> note: not typing much because watching a movie on other screen ^^
01:30:44  <supermop> mexican spanish is unique in that it contains many mayan, oaxacan, and nahulatl words
01:31:28  <supermop> but the rest of the dialect is not too weird compared to other central or south american dialects
01:31:57  <ST2> hint: put Brazilian PT on a diff basket xD
01:32:36  <supermop> i find when a friend on facebook posts in portugese, it is usually not too hard to interpret
01:32:56  <supermop> but he is a portugese guy living in brazil
01:33:47  <supermop> for me, if i am eavesdropping, i cannot understand at all chinese
01:34:32  <supermop> i have lived in chinatown long enough now that i can tell the diiference between fujianese, cantonese, mandarin easily
01:34:42  <supermop> and can recognize a bejing accent
01:35:09  <supermop> but i can't tell difference between shanghaiese and mandarin
01:35:29  <supermop> or haka and fujianese (maybe they are the same?)
01:47:14  *** Montana has quit IRC
02:00:03  *** Supercheese has joined #openttd
02:08:00  *** Speedy has quit IRC
02:13:01  *** Speedy` has joined #openttd
02:13:11  *** Speedy` is now known as Speedy
02:20:31  *** Speedy has quit IRC
02:20:32  *** Speedy` has joined #openttd
02:20:47  *** Speedy` is now known as Speedy
02:44:04  *** Snail has joined #openttd
03:15:51  *** glx has quit IRC
03:46:17  *** Snail has quit IRC
03:46:34  *** Snail has joined #openttd
03:47:16  *** Snail has joined #openttd
03:48:14  *** Snail has joined #openttd
03:48:42  *** Snail has quit IRC
03:49:00  *** Snail has joined #openttd
03:49:40  *** Snail has joined #openttd
03:50:33  *** Snail has joined #openttd
03:51:19  *** Snail has joined #openttd
03:52:12  *** Snail has joined #openttd
03:52:42  *** Snail has quit IRC
03:52:59  *** Snail has joined #openttd
03:53:45  *** Snail has joined #openttd
03:58:51  *** tokai|noir has joined #openttd
03:58:51  *** ChanServ sets mode: +v tokai|noir
04:05:39  *** tokai has quit IRC
05:18:54  *** andythenorth has joined #openttd
05:26:38  *** Fatmice has joined #openttd
06:07:20  <Eddi|zuHause> don't they speak something closer to catalan in valencia?
06:14:55  <__ln__> afaik valencian is pretty much the same language as catalan
06:15:40  *** roidal has joined #openttd
06:31:21  *** andythenorth has left #openttd
06:47:15  *** Cubey has quit IRC
06:51:07  *** sla_ro|master has joined #openttd
07:00:14  *** Alberth has joined #openttd
07:00:14  *** ChanServ sets mode: +o Alberth
07:08:16  <quiznilo> woah... departure boards, amazing patch
07:14:53  <Alberth> bit very detailed, isn't it?
07:40:36  *** JacobD88 has joined #openttd
08:11:00  *** FLHerne has joined #openttd
08:15:18  *** Biolunar has joined #openttd
08:18:05  *** Hiddenfunstuff has joined #openttd
08:39:49  *** JacobD88 has quit IRC
08:48:18  *** Supercheese has quit IRC
09:40:28  *** Biolunar has quit IRC
09:44:28  *** andythenorth has joined #openttd
09:44:34  *** andythenorth has left #openttd
09:48:49  *** Fatmice has quit IRC
10:17:17  <quiznilo> how to properly transfer coal from train to boat
10:23:47  <FLHerne> Lake freighters really are pretty :-)
10:36:37  <Alberth> lots of scenic video :)
10:38:03  *** HerzogDeXtEr has joined #openttd
10:42:51  *** Wolf01 has joined #openttd
10:42:55  <Wolf01> o/
10:45:29  *** FLHerne has quit IRC
10:46:56  <Alberth> o/
10:48:40  <crem> \o
11:40:36  *** Snail has joined #openttd
12:00:36  *** Snail has quit IRC
12:00:48  *** Snail has joined #openttd
12:01:41  *** Snail has joined #openttd
12:02:28  *** Snail has joined #openttd
12:03:09  *** Snail has joined #openttd
12:03:46  *** Snail has quit IRC
12:03:59  *** Snail has joined #openttd
12:04:49  *** Snail has joined #openttd
12:05:39  *** Snail has joined #openttd
12:06:27  *** Snail has joined #openttd
12:07:19  *** Snail has joined #openttd
12:07:46  *** Snail has quit IRC
12:08:06  *** Snail has joined #openttd
12:08:53  *** Snail has joined #openttd
12:09:39  *** Snail has joined #openttd
12:09:43  *** Defaultti has joined #openttd
12:10:10  *** Snail has quit IRC
12:10:20  *** Snail has joined #openttd
12:11:12  *** Snail has joined #openttd
12:11:46  *** Snail has quit IRC
12:12:05  *** Snail has joined #openttd
12:21:10  *** FLHerne has joined #openttd
12:22:37  *** Alberth has left #openttd
12:28:38  *** chomwitt1 has joined #openttd
12:32:35  *** SillyMe has joined #openttd
12:52:19  *** FLHerne has quit IRC
12:53:39  *** FLHerne has joined #openttd
13:06:36  *** Arveen has joined #openttd
13:11:14  *** Arveen2 has quit IRC
13:11:51  *** roidal_ has joined #openttd
13:14:26  <SillyMe> Hi, guys! i'm new to the OpenTTD and getting strange crash (video , sorry is links not allowed). What did i wrong with this crossway?
13:16:52  <crem> Links are welcome here actually. From my understanding, any configuration of signals should not allow crashes, so something is wrong.
13:18:43  *** roidal has quit IRC
13:30:17  <FLHerne> SillyMe: Mixing block and path signals to enter the same section of track can sometimes cause crashes; they use different logic for when it's clear that can have strange edge-cases
13:30:35  <FLHerne> Still, it's not /supposed/ to happen ever
13:32:44  <FLHerne> SillyMe: Specifically, this looks like the scenario described in
13:34:49  <FLHerne> SillyMe: Best solution is probably to use path signals for all of that
13:36:50  <SillyMe> Yeah, thnx for answer.
13:37:02  <SillyMe> Exactly my thoughts.
13:39:47  <SillyMe> But when i place path signal at that place train from mines crashes into first train.
14:04:22  *** cosmobird_ has joined #openttd
14:08:26  *** cosmobird has quit IRC
14:22:31  *** Alberth has joined #openttd
14:22:32  *** ChanServ sets mode: +o Alberth
14:37:04  <supermop_> hmm should i keep this road through mountain pass dirt or make it asphalt
14:37:14  <supermop_> it looks very quaint as dirt
14:37:57  <supermop_> but probably need to run a coach service over it, and 40kmh for 100 tiles is going to be killer
14:38:38  <Alberth> just needs more coaches :)
14:39:07  <supermop_> a convoy of coaches up the mountain road ruins the quaint look
14:39:29  <Alberth> hmm, good point, dig a tunnel?
14:58:31  <supermop_> Alberth:
14:59:46  <supermop_> now everytown on the map is connected by at least some road
15:00:01  <Alkel_U3> SillyMe: all signals facing that block have to be replaced, including the one from the mines - I assume you didn't do that
15:02:30  <supermop_> but still have lots of nice single track lines through mountains
15:11:49  <Alkel_U3> SillyMe: like so, this should be colision-free
15:13:14  <Alkel_U3> (block signal at the edges of mainline optional, shown just to ilustrate that you shouldn't put a signal right at the exit of a path-signal-served junction)
15:13:34  *** TheMask96 has quit IRC
15:18:27  *** TheMask96 has joined #openttd
15:24:02  <Alberth> springpack? I hardly even run vanilla :)
15:33:10  *** Cubey has joined #openttd
15:37:50  <SillyMe> Alkel_U3: thank you, i'll try that.
15:44:22  <Wolf01> LOL, that's me
15:46:59  <Wolf01> <FLHerne> Still, it's not /supposed/ to happen ever <- 1.6.1 seem to be haunted, I had every kind of problem with that
15:47:26  <Eddi|zuHause> this is great:
15:47:27  *** Wormnest has joined #openttd
15:47:32  <FLHerne> Wolf01: It seems I was slightly wrong, in that the bug's marked WontFix
15:48:05  <FLHerne> (because fixing would be too costly in performance, not because it's intended behaviour)
15:48:09  <FLHerne> Also, from 2010
15:48:15  <Wolf01> Lolwhat Eddi|zuHause XD
15:48:37  <Eddi|zuHause> "possible workaround" is the greatest part :p
15:48:51  <FLHerne> >>> "As the maintainer of this piece of software, I have a very important question to ask: WHAT THE ACTUAL *^*&%&W*?"
15:49:32  <Wolf01> I remember about weird stuff happening with pdf, like 6 becoming 8 and 8 becoming g or such
15:50:53  <FLHerne> i.r.t. - Spectacle logs user out of the system when user clicks Export image > Share > Save as"
15:50:53  <Eddi|zuHause> xerox scanner/copier thingies had that problem with some settings
15:51:11  <Wolf01> XD
15:51:25  <Eddi|zuHause> hence the "workaround" thing
15:51:41  <Wolf01> Ok, going to lego meeting, bye!
15:52:15  <Alkel_U3> don't step on a brick
15:52:47  <Wolf01> I hope to not step on a lego set
15:56:01  *** Cubey has quit IRC
16:21:13  *** FLHerne has quit IRC
16:43:47  *** FLHerne has joined #openttd
16:57:55  *** Progman has joined #openttd
17:06:51  *** glx has joined #openttd
17:06:51  *** ChanServ sets mode: +v glx
17:07:16  <quiznilo> with FIRS, will it grow a city if I ship Building Materials to a Builders Yard in a city?
17:08:31  *** andythenorth has joined #openttd
17:12:29  <andythenorth> o/
17:14:22  <Alberth> o/
17:15:03  <andythenorth> happiness
17:15:13  <andythenorth> is a truck route where no truck ever waits
17:15:21  <andythenorth> and the cargo is always nearly cleared from the station
17:15:34  *** Wormnest_ has joined #openttd
17:16:51  <andythenorth> basically this
17:16:55  <andythenorth> except I didn’t use any maths
17:16:57  <andythenorth> just trucks
17:18:41  * andythenorth biab
17:18:42  *** andythenorth has quit IRC
17:22:19  *** Wormnest has quit IRC
17:43:27  <quiznilo> if you just drop off farm supplies at a station with two accepting industries, what happens?
17:43:44  *** gelignite has joined #openttd
17:45:47  <DorpsGek> Commit by translators :: r27868 trunk/src/lang/spanish.txt (2017-05-05 19:45:38 +0200 )
17:45:48  <DorpsGek> -Update from Eints:
17:45:49  <DorpsGek> spanish: 3 changes by SilverSurferZzZ
17:47:18  *** andythenorth has joined #openttd
17:53:29  *** cosmobird_ has quit IRC
18:10:41  <andythenorth> cat?
18:25:49  *** andythenorth is now known as Guest1901
18:25:49  *** andythenorth has joined #openttd
18:28:29  *** Guest1901 has quit IRC
18:32:44  *** frosch123 has joined #openttd
18:36:41  <Alkel_U3> quiznilo: it goes to exactly one, as always. If you need to redistribute stuff like that, you're best off using trucks as the last mile. Also has a benefit of providing more constant stream.
18:38:06  <Alkel_U3> I recall a patch that allowed for cargo to go to multiple industries from a single station, I think it was in Spring Patchpack but I'm not 100% sure
18:38:54  <quiznilo> hmm
18:40:10  <Alkel_U3> replace trucks with narrow gauge railway if you have the right newgrfs for extra style points :-)
18:40:38  <quiznilo> narrow gauge is always stylin'
18:42:49  <andythenorth> ach
18:43:28  <andythenorth> there’s some reason I shouldn’t implement a ‘max distance’ check in FIRS, for industries in same primary -> secondary chain
18:43:35  <andythenorth> what is it?
18:43:49  <andythenorth> dragging peat 256 tiles is boring
18:51:26  <Eddi|zuHause> why? some people build lines along a 2048 map end-to-end
18:52:09  <Eddi|zuHause> also, wouldn't such a check cause a catch-22?
18:52:44  <andythenorth> it could lead to all industries clustering in one map quadrant
18:54:15  <Eddi|zuHause> i think implementing this would be wasted effort
18:54:24  <Eddi|zuHause> it would never work the way you'd like it to work
18:55:12  <andythenorth> it’s working for limited cases
18:55:19  <andythenorth> I use it for 2 or 3 industries currently
18:55:28  <andythenorth> but not applied globally, automatically
18:59:14  <FLHerne> andythenorth: It would be nice to have receiving industries for paired-production cargoes close together
19:00:19  <andythenorth> ? o_O
19:00:21  <FLHerne> (e.g. stockyards and textile mills)
19:00:29  <FLHerne> That said, there are a lot of those pairs
19:00:33  *** Stimrol has joined #openttd
19:00:37  <FLHerne> So would probably be complicated and useless
19:01:00  <FLHerne> But that's the major thing I end up doing manually with "Fund Industry"
19:06:14  <andythenorth> me too
19:06:32  <andythenorth> when the chain needs 3 or 4 industries, and one is missing
19:06:50  <andythenorth> shipping a cargo 128 tiles to a processor, then back the same 128 tiles to a destination seems stupid
19:08:23  <Eddi|zuHause> i don't understand the problem
19:10:12  <andythenorth> the problem is having to transport cargo
19:10:16  <andythenorth> which means building routes
19:10:17  <andythenorth> :P
19:10:33  <andythenorth> building routes is very tedious
19:10:49  <Eddi|zuHause> different problem, i have a sticky alt key ever since a sugar-containing beverage spillt on it
19:10:54  * andythenorth may have misplaced the point of the game
19:12:13  <frosch123> Eddi|zuHause: remove all the keys, and wash them
19:12:23  <andythenorth> or just wash the whole laptop
19:12:50  <Eddi|zuHause> it's not a laptop
19:13:17  <frosch123> you can also easily clean the rest of the keyboard while the keys are removed
19:15:18  <Eddi|zuHause> i'm kinda scared what i find in there :p
19:15:59  <Eddi|zuHause> it's been quite a while since i did that
19:16:07  <frosch123> maybe just leave it open over night, so the cats eat stuff
19:16:07  *** SillyMe has left #openttd
19:16:45  <Eddi|zuHause> i don't think it works like that :p
19:17:03  *** Alberth has left #openttd
19:17:57  <andythenorth> the correct answer is to wash it in distilled water, then dry it in a moderately warm place
19:17:59  <andythenorth> but eh
19:18:00  <andythenorth> faff
20:00:11  *** Hiddenfunstuff has quit IRC
20:19:32  <andythenorth> furniture factory is boring
20:19:40  <andythenorth> rest of the economy is kind of…interesting
20:20:36  <andythenorth> sulphur bridges the main chains in a nice way
20:34:56  *** roidal_ has quit IRC
20:51:36  *** urdh has quit IRC
20:53:48  *** urdh has joined #openttd
21:01:47  *** andythenorth has quit IRC
21:06:28  *** frosch123 has quit IRC
21:09:52  *** Wormnest__ has joined #openttd
21:17:29  *** Wormnest_ has quit IRC
21:17:51  *** sla_ro|master has quit IRC
21:54:02  *** fiatjaf has quit IRC
21:54:54  *** fiatjaf has joined #openttd
22:00:30  *** Wormnest__ has quit IRC
22:03:40  *** Progman has quit IRC
23:08:29  *** FLHerne has quit IRC
23:12:50  *** gelignite has quit IRC
23:14:56  *** Stimrol has quit IRC
23:33:36  *** Biolunar has joined #openttd
23:55:53  *** Snail has joined #openttd

Powered by YARRSTE version: svn-trunk