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00:20:08 *** chomwitt1 has quit IRC 00:42:27 *** HerzogDeXtEr1 has joined #openttd 00:49:06 *** HerzogDeXtEr has quit IRC 01:07:52 *** HerzogDeXtEr1 has quit IRC 01:08:09 <supermop> ST2: actually both burned and burnt are used in english 01:08:32 <supermop> oops that was old 01:08:42 <ST2> not that old ^^ 01:08:48 <ST2> still on my brain xD 01:09:16 <supermop> this irc client doesn't scroll down if ive scrolled up a bit 01:09:29 <ST2> my native language is not english and I make alot of mistakes on it :S 01:09:35 *** cosmobird has joined #openttd 01:09:36 <supermop> and it stays on for sometimes days without me looking at it 01:10:24 <supermop> its hard to explain the difference between burned and burnt in a straightforward way 01:10:47 <ST2> it's like learned and learnt 01:10:49 <supermop> and using one for the other will still be understood, but just sound maybe archaic 01:11:08 <supermop> hmm its a bit different than that case 01:11:09 <supermop> but 01:11:36 <supermop> you would say, "i burned a log" 01:11:41 <ST2> well, people get the idea, that's what matters xD 01:11:54 <supermop> or "this log looks a bit burnt" 01:12:11 <supermop> "i am a bit burnt" 01:12:34 <ST2> well, "I'm a bit burned" would fit aswell xD 01:12:41 <supermop> but you could say "i got burned" and "i got burnt" equally correct 01:13:06 <supermop> "burned" is less used as an adjective 01:13:14 <supermop> but yes we would understand you 01:14:02 <supermop> also "i burned a log" or "I've burnt a log" 01:14:47 <supermop> in the past tense the are still interchangeable, but the above is most common 01:14:55 <ST2> I must say, by the examples you're taking... you're a fire people xD 01:15:22 <supermop> wel for learn, it is the opposite 01:15:37 <supermop> "learbt" is almost never used as adjective 01:15:43 <supermop> "learnt" 01:16:30 <supermop> "learned" is used almost entirely as adjecttive 01:16:44 <supermop> "i learnt german" 01:16:54 <supermop> "i am a learned scholar" 01:17:23 <supermop> "i have learnt X" and "i have learned X" are both ok 01:17:25 <ST2> something that places "time" on it? 01:17:44 <supermop> "i learned german" makes you sound like a moron though 01:17:46 <ST2> like, past, present, etc 01:18:01 <supermop> more like past vs past perfect i guess? 01:18:42 <ST2> oh crap, there comes the Portuguese nightmares (and it's my native language xD) 01:18:50 <ST2> but I understand you :) 01:19:05 <supermop> also only a few verbs in english have the "t" past tense 01:19:12 <ST2> thx for the explanations :) 01:19:27 <supermop> and they are all close to their german origins 01:19:44 <ST2> if I may ask, you teach english? 01:19:48 <supermop> nope 01:19:53 <ST2> because you have the touch for it :) 01:20:26 <supermop> but i enjoy learning other languages, and it helps me to understand the structure of english 01:20:46 <supermop> and it's evolution from german/dutch/norse 01:21:45 <ST2> my base is Portuguese: English and French from school (looooong time ago) 01:21:46 <supermop> for me, i never seem to gain proficiency at other languages i study 01:21:59 <ST2> Spanish and italian... travels ^^ 01:22:10 <ST2> and I live 30 km of Spain ^^ 01:22:14 <supermop> but i am fascinated by the etymology and linguistics 01:23:50 <ST2> if you ever come to Portugal, such small country, and huge linguistic differences: north/south, and even the "Mirandes" 01:24:06 <supermop> i've studied apart from english, french in preschool, and again in middleschool, spanish briefly in elementary school, latin in middle school, german in middle school high school and university, 01:24:19 <supermop> japanese in university and post university 01:24:43 <supermop> swedish one semester in university, 01:24:50 <ST2> oh damn - guess I can swear in PT then, safely?! 01:24:51 <ST2> xD 01:24:58 <supermop> korean briefly just this year 01:25:22 <supermop> of all those, today i can only speak english and a little japanese 01:25:39 <supermop> i can easily read menus in spanish because it is common here 01:26:02 <supermop> and can generally make out written french, german, and italian 01:26:20 <supermop> dutch is easy for english speakers to read if you sort of zone out 01:26:21 <ST2> Spanish is easy, as language... what screws is the accent 01:26:27 <supermop> like an optical illusion 01:27:05 <supermop> it is frighteningly looking at first, but if you stop concentrating it starts to read like english 01:27:45 <supermop> i find it interesting in spanish, that nearly a billion people in north and south america speak a very similar spanish 01:27:55 <supermop> but in spain, every town is different 01:28:08 <ST2> you dnt say xD 01:28:48 <supermop> of course a mexican accent is different from colombia, but it is still easily understood as a similar dialect 01:29:25 <supermop> but castillian sounds strange to many americans, as does valencian etc 01:29:31 <ST2> it kinda ruins Trump's wall xD 01:30:25 <ST2> note: not typing much because watching a movie on other screen ^^ 01:30:44 <supermop> mexican spanish is unique in that it contains many mayan, oaxacan, and nahulatl words 01:31:28 <supermop> but the rest of the dialect is not too weird compared to other central or south american dialects 01:31:57 <ST2> hint: put Brazilian PT on a diff basket xD 01:32:36 <supermop> i find when a friend on facebook posts in portugese, it is usually not too hard to interpret 01:32:56 <supermop> but he is a portugese guy living in brazil 01:33:47 <supermop> for me, if i am eavesdropping, i cannot understand at all chinese 01:34:32 <supermop> i have lived in chinatown long enough now that i can tell the diiference between fujianese, cantonese, mandarin easily 01:34:42 <supermop> and can recognize a bejing accent 01:35:09 <supermop> but i can't tell difference between shanghaiese and mandarin 01:35:29 <supermop> or haka and fujianese (maybe they are the same?) 01:47:14 *** Montana has quit IRC 02:00:03 *** Supercheese has joined #openttd 02:08:00 *** Speedy has quit IRC 02:13:01 *** Speedy` has joined #openttd 02:13:11 *** Speedy` is now known as Speedy 02:20:31 *** Speedy has quit IRC 02:20:32 *** Speedy` has joined #openttd 02:20:47 *** Speedy` is now known as Speedy 02:44:04 *** Snail has joined #openttd 03:15:51 *** glx has quit IRC 03:46:17 *** Snail has quit IRC 03:46:34 *** Snail has joined #openttd 03:47:16 *** Snail has joined #openttd 03:48:14 *** Snail has joined #openttd 03:48:42 *** Snail has quit IRC 03:49:00 *** Snail has joined #openttd 03:49:40 *** Snail has joined #openttd 03:50:33 *** Snail has joined #openttd 03:51:19 *** Snail has joined #openttd 03:52:12 *** Snail has joined #openttd 03:52:42 *** Snail has quit IRC 03:52:59 *** Snail has joined #openttd 03:53:45 *** Snail has joined #openttd 03:58:51 *** tokai|noir has joined #openttd 03:58:51 *** ChanServ sets mode: +v tokai|noir 04:05:39 *** tokai has quit IRC 05:18:54 *** andythenorth has joined #openttd 05:26:38 *** Fatmice has joined #openttd 06:07:20 <Eddi|zuHause> don't they speak something closer to catalan in valencia? 06:14:55 <__ln__> afaik valencian is pretty much the same language as catalan 06:15:40 *** roidal has joined #openttd 06:31:21 *** andythenorth has left #openttd 06:47:15 *** Cubey has quit IRC 06:51:07 *** sla_ro|master has joined #openttd 07:00:14 *** Alberth has joined #openttd 07:00:14 *** ChanServ sets mode: +o Alberth 07:08:16 <quiznilo> woah... departure boards, amazing patch 07:14:53 <Alberth> bit very detailed, isn't it? 07:40:36 *** JacobD88 has joined #openttd 08:11:00 *** FLHerne has joined #openttd 08:15:18 *** Biolunar has joined #openttd 08:18:05 *** Hiddenfunstuff has joined #openttd 08:39:49 *** JacobD88 has quit IRC 08:48:18 *** Supercheese has quit IRC 09:40:28 *** Biolunar has quit IRC 09:44:28 *** andythenorth has joined #openttd 09:44:34 *** andythenorth has left #openttd 09:48:49 *** Fatmice has quit IRC 10:17:17 <quiznilo> https://www.youtube.com/watch?v=m5qdWIUrtBc how to properly transfer coal from train to boat 10:23:47 <FLHerne> Lake freighters really are pretty :-) 10:36:37 <Alberth> lots of scenic video :) 10:38:03 *** HerzogDeXtEr has joined #openttd 10:42:51 *** Wolf01 has joined #openttd 10:42:55 <Wolf01> o/ 10:45:29 *** FLHerne has quit IRC 10:46:56 <Alberth> o/ 10:48:40 <crem> \o 11:40:36 *** Snail has joined #openttd 12:00:36 *** Snail has quit IRC 12:00:48 *** Snail has joined #openttd 12:01:41 *** Snail has joined #openttd 12:02:28 *** Snail has joined #openttd 12:03:09 *** Snail has joined #openttd 12:03:46 *** Snail has quit IRC 12:03:59 *** Snail has joined #openttd 12:04:49 *** Snail has joined #openttd 12:05:39 *** Snail has joined #openttd 12:06:27 *** Snail has joined #openttd 12:07:19 *** Snail has joined #openttd 12:07:46 *** Snail has quit IRC 12:08:06 *** Snail has joined #openttd 12:08:53 *** Snail has joined #openttd 12:09:39 *** Snail has joined #openttd 12:09:43 *** Defaultti has joined #openttd 12:10:10 *** Snail has quit IRC 12:10:20 *** Snail has joined #openttd 12:11:12 *** Snail has joined #openttd 12:11:46 *** Snail has quit IRC 12:12:05 *** Snail has joined #openttd 12:21:10 *** FLHerne has joined #openttd 12:22:37 *** Alberth has left #openttd 12:28:38 *** chomwitt1 has joined #openttd 12:32:35 *** SillyMe has joined #openttd 12:52:19 *** FLHerne has quit IRC 12:53:39 *** FLHerne has joined #openttd 13:06:36 *** Arveen has joined #openttd 13:11:14 *** Arveen2 has quit IRC 13:11:51 *** roidal_ has joined #openttd 13:14:26 <SillyMe> Hi, guys! i'm new to the OpenTTD and getting strange crash (video https://2ch.hk/s/src/1926654/14935599474720.webm , sorry is links not allowed). What did i wrong with this crossway? 13:16:52 <crem> Links are welcome here actually. From my understanding, any configuration of signals should not allow crashes, so something is wrong. 13:18:43 *** roidal has quit IRC 13:30:17 <FLHerne> SillyMe: Mixing block and path signals to enter the same section of track can sometimes cause crashes; they use different logic for when it's clear that can have strange edge-cases 13:30:35 <FLHerne> Still, it's not /supposed/ to happen ever 13:32:44 <FLHerne> SillyMe: Specifically, this looks like the scenario described in https://bugs.openttd.org/task/3928 13:34:49 <FLHerne> SillyMe: Best solution is probably to use path signals for all of that 13:36:50 <SillyMe> Yeah, thnx for answer. 13:37:02 <SillyMe> Exactly my thoughts. 13:39:47 <SillyMe> But when i place path signal at that place train from mines crashes into first train. 14:04:22 *** cosmobird_ has joined #openttd 14:08:26 *** cosmobird has quit IRC 14:22:31 *** Alberth has joined #openttd 14:22:32 *** ChanServ sets mode: +o Alberth 14:37:04 <supermop_> hmm should i keep this road through mountain pass dirt or make it asphalt 14:37:14 <supermop_> it looks very quaint as dirt 14:37:57 <supermop_> but probably need to run a coach service over it, and 40kmh for 100 tiles is going to be killer 14:38:38 <Alberth> just needs more coaches :) 14:39:07 <supermop_> a convoy of coaches up the mountain road ruins the quaint look 14:39:29 <Alberth> hmm, good point, dig a tunnel? 14:58:31 <supermop_> Alberth: https://www.tt-forums.net/viewtopic.php?f=47&t=28633&p=1186208#p1186208 14:59:46 <supermop_> now everytown on the map is connected by at least some road 15:00:01 <Alkel_U3> SillyMe: all signals facing that block have to be replaced, including the one from the mines - I assume you didn't do that 15:02:30 <supermop_> but still have lots of nice single track lines through mountains 15:11:49 <Alkel_U3> SillyMe: like so, this should be colision-free https://alkel.info/a/pbs.png 15:13:14 <Alkel_U3> (block signal at the edges of mainline optional, shown just to ilustrate that you shouldn't put a signal right at the exit of a path-signal-served junction) 15:13:34 *** TheMask96 has quit IRC 15:18:27 *** TheMask96 has joined #openttd 15:24:02 <Alberth> springpack? I hardly even run vanilla :) 15:33:10 *** Cubey has joined #openttd 15:37:50 <SillyMe> Alkel_U3: thank you, i'll try that. 15:44:22 <Wolf01> https://xkcd.com/1833/ LOL, that's me 15:46:59 <Wolf01> <FLHerne> Still, it's not /supposed/ to happen ever <- 1.6.1 seem to be haunted, I had every kind of problem with that 15:47:26 <Eddi|zuHause> this is great: https://developer.microsoft.com/en-us/microsoft-edge/platform/issues/11896203/ 15:47:27 *** Wormnest has joined #openttd 15:47:32 <FLHerne> Wolf01: It seems I was slightly wrong, in that the bug's marked WontFix 15:48:05 <FLHerne> (because fixing would be too costly in performance, not because it's intended behaviour) 15:48:09 <FLHerne> Also, from 2010 15:48:15 <Wolf01> Lolwhat Eddi|zuHause XD 15:48:37 <Eddi|zuHause> "possible workaround" is the greatest part :p 15:48:51 <FLHerne> >>> "As the maintainer of this piece of software, I have a very important question to ask: WHAT THE ACTUAL *^*&%&W*?" 15:49:32 <Wolf01> I remember about weird stuff happening with pdf, like 6 becoming 8 and 8 becoming g or such 15:50:53 <FLHerne> i.r.t. https://bugs.kde.org/show_bug.cgi?id=379093 - Spectacle logs user out of the system when user clicks Export image > Share > Save as" 15:50:53 <Eddi|zuHause> xerox scanner/copier thingies had that problem with some settings 15:51:11 <Wolf01> XD 15:51:25 <Eddi|zuHause> hence the "workaround" thing 15:51:41 <Wolf01> Ok, going to lego meeting, bye! 15:52:15 <Alkel_U3> don't step on a brick 15:52:47 <Wolf01> I hope to not step on a lego set 15:56:01 *** Cubey has quit IRC 16:21:13 *** FLHerne has quit IRC 16:43:47 *** FLHerne has joined #openttd 16:57:55 *** Progman has joined #openttd 17:06:51 *** glx has joined #openttd 17:06:51 *** ChanServ sets mode: +v glx 17:07:16 <quiznilo> with FIRS, will it grow a city if I ship Building Materials to a Builders Yard in a city? 17:08:31 *** andythenorth has joined #openttd 17:12:29 <andythenorth> o/ 17:14:22 <Alberth> o/ 17:15:03 <andythenorth> happiness 17:15:13 <andythenorth> is a truck route where no truck ever waits 17:15:21 <andythenorth> and the cargo is always nearly cleared from the station 17:15:34 *** Wormnest_ has joined #openttd 17:16:51 <andythenorth> basically this https://vtechworks.lib.vt.edu/bitstream/handle/10919/19218/May_MA_T_2013.pdf?sequence=1 17:16:55 <andythenorth> except I didn’t use any maths 17:16:57 <andythenorth> just trucks 17:18:41 * andythenorth biab 17:18:42 *** andythenorth has quit IRC 17:22:19 *** Wormnest has quit IRC 17:43:27 <quiznilo> if you just drop off farm supplies at a station with two accepting industries, what happens? 17:43:44 *** gelignite has joined #openttd 17:45:47 <DorpsGek> Commit by translators :: r27868 trunk/src/lang/spanish.txt (2017-05-05 19:45:38 +0200 ) 17:45:48 <DorpsGek> -Update from Eints: 17:45:49 <DorpsGek> spanish: 3 changes by SilverSurferZzZ 17:47:18 *** andythenorth has joined #openttd 17:53:29 *** cosmobird_ has quit IRC 18:10:41 <andythenorth> cat? 18:25:49 *** andythenorth is now known as Guest1901 18:25:49 *** andythenorth has joined #openttd 18:28:29 *** Guest1901 has quit IRC 18:32:44 *** frosch123 has joined #openttd 18:36:41 <Alkel_U3> quiznilo: it goes to exactly one, as always. If you need to redistribute stuff like that, you're best off using trucks as the last mile. Also has a benefit of providing more constant stream. 18:38:06 <Alkel_U3> I recall a patch that allowed for cargo to go to multiple industries from a single station, I think it was in Spring Patchpack but I'm not 100% sure 18:38:54 <quiznilo> hmm 18:40:10 <Alkel_U3> replace trucks with narrow gauge railway if you have the right newgrfs for extra style points :-) 18:40:38 <quiznilo> narrow gauge is always stylin' 18:42:49 <andythenorth> ach 18:43:28 <andythenorth> there’s some reason I shouldn’t implement a ‘max distance’ check in FIRS, for industries in same primary -> secondary chain 18:43:35 <andythenorth> what is it? 18:43:49 <andythenorth> dragging peat 256 tiles is boring 18:51:26 <Eddi|zuHause> why? some people build lines along a 2048 map end-to-end 18:52:09 <Eddi|zuHause> also, wouldn't such a check cause a catch-22? 18:52:44 <andythenorth> it could lead to all industries clustering in one map quadrant 18:54:15 <Eddi|zuHause> i think implementing this would be wasted effort 18:54:24 <Eddi|zuHause> it would never work the way you'd like it to work 18:55:12 <andythenorth> it’s working for limited cases 18:55:19 <andythenorth> I use it for 2 or 3 industries currently 18:55:28 <andythenorth> but not applied globally, automatically 18:59:14 <FLHerne> andythenorth: It would be nice to have receiving industries for paired-production cargoes close together 19:00:19 <andythenorth> ? o_O 19:00:21 <FLHerne> (e.g. stockyards and textile mills) 19:00:29 <FLHerne> That said, there are a lot of those pairs 19:00:33 *** Stimrol has joined #openttd 19:00:37 <FLHerne> So would probably be complicated and useless 19:01:00 <FLHerne> But that's the major thing I end up doing manually with "Fund Industry" 19:06:14 <andythenorth> me too 19:06:32 <andythenorth> when the chain needs 3 or 4 industries, and one is missing 19:06:50 <andythenorth> shipping a cargo 128 tiles to a processor, then back the same 128 tiles to a destination seems stupid 19:08:23 <Eddi|zuHause> i don't understand the problem 19:10:12 <andythenorth> the problem is having to transport cargo 19:10:16 <andythenorth> which means building routes 19:10:17 <andythenorth> :P 19:10:33 <andythenorth> building routes is very tedious 19:10:49 <Eddi|zuHause> different problem, i have a sticky alt key ever since a sugar-containing beverage spillt on it 19:10:54 * andythenorth may have misplaced the point of the game 19:12:13 <frosch123> Eddi|zuHause: remove all the keys, and wash them 19:12:23 <andythenorth> or just wash the whole laptop 19:12:50 <Eddi|zuHause> it's not a laptop 19:13:17 <frosch123> you can also easily clean the rest of the keyboard while the keys are removed 19:15:18 <Eddi|zuHause> i'm kinda scared what i find in there :p 19:15:59 <Eddi|zuHause> it's been quite a while since i did that 19:16:07 <frosch123> maybe just leave it open over night, so the cats eat stuff 19:16:07 *** SillyMe has left #openttd 19:16:45 <Eddi|zuHause> i don't think it works like that :p 19:17:03 *** Alberth has left #openttd 19:17:57 <andythenorth> the correct answer is to wash it in distilled water, then dry it in a moderately warm place 19:17:59 <andythenorth> but eh 19:18:00 <andythenorth> faff 20:00:11 *** Hiddenfunstuff has quit IRC 20:19:32 <andythenorth> furniture factory is boring http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/economies.html#arctic_basic 20:19:40 <andythenorth> rest of the economy is kind of…interesting 20:20:36 <andythenorth> sulphur bridges the main chains in a nice way 20:34:56 *** roidal_ has quit IRC 20:51:36 *** urdh has quit IRC 20:53:48 *** urdh has joined #openttd 21:01:47 *** andythenorth has quit IRC 21:06:28 *** frosch123 has quit IRC 21:09:52 *** Wormnest__ has joined #openttd 21:17:29 *** Wormnest_ has quit IRC 21:17:51 *** sla_ro|master has quit IRC 21:54:02 *** fiatjaf has quit IRC 21:54:54 *** fiatjaf has joined #openttd 22:00:30 *** Wormnest__ has quit IRC 22:03:40 *** Progman has quit IRC 23:08:29 *** FLHerne has quit IRC 23:12:50 *** gelignite has quit IRC 23:14:56 *** Stimrol has quit IRC 23:33:36 *** Biolunar has joined #openttd 23:55:53 *** Snail has joined #openttd