Log for #openttd on 7th May 2017:
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00:23:48  <Wolf01> 'night
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01:58:07  <root> ho
01:58:13  <root> he
01:58:16  <root> hi
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07:01:45  <andythenorth> o/
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07:27:35  <Alberth> o/
07:36:06  <andythenorth> such industries
07:36:11  <andythenorth> V453000 ^
07:42:38  <Alberth> ha, another game that I play :)
07:45:35  <andythenorth> is it good?
07:45:49  <Alberth> nah
07:46:00  <Alberth> it's veeeeery long
07:46:18  <andythenorth> looks nice
07:46:34  <Alberth> it's ok-ish
07:46:53  <Alberth> basically a city builder, but you have war mixed in it
07:47:31  <Alberth> and lots of community stuff, of course
07:48:12  <Alberth> and being commercial, lots of opportunities to spend money, if you want
07:48:25  <Alberth> but it's very playable without spending money
07:48:59  <Alberth> I have been playing since end 2015,  some people since 2012
07:49:41  <Alberth> innogames has a lot of such MMO games
07:50:27  <Alberth> all clan-vs-clan based war-ish games, as that attracts people :)
07:50:46  <Alberth> forge of empires is the most harmless there
07:50:59  <Alberth> other of their games are more focussed on that aspect
07:51:50  <andythenorth> it’s MMO, not casual single-player?
07:51:56  * andythenorth can’t understand the website :)
07:52:34  <Alberth> it's real-time, and very MMO, ie millions of users world-wide
07:52:55  <andythenorth> hmm
07:53:00  <Alberth> but not real-time as in needing to be present and direct interaction
07:53:28  <Alberth> you can mostly organize it around other things in your life
07:54:01  <Alberth> so you log on, do some stuff, log out again
07:54:59  <Alberth> wikia is the non-official wikipedia on foe, it doesn't aim to explain the game :)
07:55:37  * andythenorth should probably find a new game
07:55:54  <andythenorth> has anyone open-sourced Warcraft 1 yet? :P
07:56:44  <Alberth>
07:58:18  <andythenorth> I looked :)
07:58:56  <andythenorth> I considered Tropico, but reviews of Mac version are bad
07:59:33  <andythenorth> also I have to finish FIRS v3 :P
08:00:26  <Alberth> too many options and not enough time :)
08:03:34  <andythenorth> 9 industries to draw
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09:06:22  <Wolf01> o/
09:10:15  <andythenorth> hi Wolf01
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09:25:07  * andythenorth fixed grfcodec compile
09:25:43  <andythenorth> it’s not good enough fix though
09:25:44  <andythenorth>
09:25:53  <andythenorth> isystem/opt/local/include assumes macports
09:26:16  <andythenorth> I have added the brew location to L3, but it’s version-specific
09:26:44  <andythenorth> might be better to set the path as a var from “libpng-config --cflags” ??
09:32:25  <Wolf01> You should use environment variables too, it's bad to set hardcoded versions
09:32:53  <Wolf01> Also
09:35:32  <Alberth> o/
09:36:47  <Wolf01> I would like to try a factorio multiplayer game, but bandwidth is against my idea :|
09:45:28  <Alkel_U3> Is it that demanding? Also what are you on, dial-up? :-)
09:47:33  <Wolf01> No, it's just windows updating stuff
09:47:41  <Wolf01> I must wait
09:48:21  <Alkel_U3> oh, that explains it and also it sucks
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09:50:28  <Wolf01> If I only had a better connection I would had to wait less time
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09:57:25  <Wolf01> Ok, it seem the agony has come to an end... anyone for a game?
09:57:58  <Alkel_U3> well, maybe...
09:58:40  <Alkel_U3> give me 20 minutes :-)
10:00:53  <Wolf01> I'm in the TTForums group on steam if you want to find me
10:06:36  <Wolf01> Mmmh, good starting area
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10:55:11  <Eddi|zuHause> don't the windwos updates stop if there is other demand on the bandwidth?
10:55:25  <Eddi|zuHause> or am i missing the point of "background" and "intelligent" in BITS?
10:56:12  <Wolf01> Windows updates do... store updates are a special kind of stupid
10:56:41  <Alkel_U3> you're not missing the point, win. update is :-)
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11:27:49  <Alberth> you don't actually think you are anywhere near relevant for windows, eh?
11:57:22  <Eddi|zuHause>
12:01:11  <andythenorth> joy
12:01:20  * andythenorth wonders why that doesn’t happen more often
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12:28:38  <andythenorth> hjmm
12:28:43  <andythenorth> broke my savegame :P
12:29:58  <frosch123> o/
12:30:31  <planetmaker> \o
12:41:59  * andythenorth makes new paper mill
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13:29:09  <andythenorth> ach
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13:44:08  <Wolf01> BBL
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14:10:36  <supermop> andythenorth: you ever draw sacks?
14:12:09  <andythenorth> supermop: nah
14:12:16  <andythenorth> they’d just be blobs
14:12:39  <supermop> coffee, mail, grain s=feels more apropriate to be in sacks in open truck
14:13:11  <andythenorth> new paper mill
14:13:33  <supermop> looks better
14:13:45  <supermop> looks more like paper mills i've actually seen
14:14:01  <supermop> tan needs noise tho
14:14:26  <supermop> CC is on the water tank dunnage?
14:18:23  <supermop> frosch123:
14:18:30  <supermop> am i on the right track?
14:24:20  <supermop>
14:24:31  <supermop> now need to use that switch somehow
14:31:21  <frosch123> supermop:
14:31:48  <Alberth> andy: wood storage looks a bit silly, but otherwise looking good!
14:32:42  <frosch123> a cargo has multiple cargoclasses, so your switch only needs to check for a masked subset of them
14:33:32  <supermop> thanks frosch123!
14:33:35  <frosch123> LordAro: i found my lost construction robot from a few days ago \o/
14:34:13  <LordAro> \o/
14:34:56  <frosch123> looks like my inventory was full with wood and it dropped the robot onto the floor
14:50:40  <quiznilo> how come one desert town needs food and goods to grow and this other does not?  Is it because one is a town and one is a city?
14:51:28  <quiznilo> or maybe one is on the coast and the other is inland
14:52:51  <frosch123> desert is decided by the tile with the station sign
14:53:03  <frosch123> very small towns do not need food
14:53:12  <frosch123> to ensure that they are big enough to actually accept food
14:53:48  <quiznilo> well, the large city says it needs food and goods, the second largest city says it does not
14:54:09  <quiznilo> and not on the station card, on the city card
14:54:22  <frosch123> vanilla cities never say they need goods
14:54:32  <frosch123> so, do you have a gamescript running?
14:54:51  <quiznilo> many I think, i actually didn't set this up... it's from gamescripts?
14:55:11  <frosch123> hmm, or from some newgrf which has no water and substitutes it with goods
14:56:05  <quiznilo> FIRS, no doubt
15:01:42  <supermop> cover on grain trucks: white of CC?
15:01:44  <supermop> or
15:02:20  <frosch123> random?
15:02:32  <frosch123> i.e. draw them as cc
15:02:33  <supermop> is that hard?
15:02:56  <frosch123> is the rest of the wagon 1cc or 2cc?
15:03:16  <supermop> the grain hopper is 2cc with a thin 1cc stripe
15:03:57  <frosch123> anyway it's easy to set either of the two cc randomly to a fixed colour
15:04:18  <frosch123> so you can draw stuff in 2cc and then randomly set one of the colors to white or whateer
15:04:31  <supermop> internet shows white rigid covers, grey tarp like covers, and color matched rigid covers
15:05:38  <supermop> hmm
15:06:03  <supermop> if i want the random color to only afftect the cover, do i need to composite sprites?
15:06:38  <frosch123> if you want 3 colorings (2cc plus cover) then you do that by compositing sprites
15:07:04  <frosch123> *can do
15:08:30  <frosch123> you can use the same thing to recolor mineral piles
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15:58:46  <supermop> how do i control the draw order of composited sprites?
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16:09:48  <frosch123> they are drawn in the order you give them
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16:10:03  <frosch123> there is no sorting involved
16:10:39  <frosch123> they behave like "one sprite"
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16:53:06  <peter1138> moo
16:56:59  <andythenorth> hi peter1138
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16:59:22  <TarvaCZ> hi
16:59:53  <Alberth> hi
17:07:12  <peter1138> new version eh
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17:07:54  <morbest> Hi, is it possible to script openttd in Perl 6?
17:09:51  <Eddi|zuHause> that depends what you're trying to do
17:10:56  <morbest> Make some binding, than making a script that automatically upgrade train lines from eletric to maglev copying all trains running on it
17:11:03  <Eddi|zuHause> the internal game/ai scripts are written in squirrel. the admin port you can interface with any language that you can find a library for, or you just write one
17:11:55  <Eddi|zuHause> that kind of assisting-the-player script is not really supported
17:12:26  <morbest> I find the game fun, but some part of it just kill it
17:12:31  <Eddi|zuHause> (that is a deliberate choice to prevent "cheating" in multiplayer)
17:12:57  <morbest> ok, makes sense somehow
17:13:12  <Eddi|zuHause> in single player, you can start an AI company and then use the company cheat to move yourself to that company
17:23:13  <Alberth> it's simpler to use a train set that doesn't force upgrading to a different rail type
17:24:47  <Alberth> or play at a different year, so you never encounter the upgrade problem
17:24:50  <morbest> If the game had option to keep train of different rail types on the same depot, it would be easy
17:25:14  <Eddi|zuHause> there is, it's called "universal railtype" GRF
17:25:16  <morbest> would be just recalling all to the depot, and set automatic update
17:25:55  <Alberth> I tend to keep the existing lines, and build new lines instead
17:26:15  <Alberth> needs disabling of vehicle expiration
17:26:58  <Alberth> mass-upgrade seems the simplest solution, but I think it's a bad one
17:28:13  <Alberth> with all the tools in the program, it's not a switch like the original intended it to be
17:28:54  <Alberth> it got reduced to just a silly steps you have to do
17:28:56  <morbest> I think that with mass upgrade, all train ends up look the same
17:29:08  <morbest> all train lines
17:29:21  <Alberth> of course, that's what mass-upgrade means
17:29:43  <Alberth> if you don't have that tool, you would build new lines instead
17:29:43  <morbest> but crowding of train lines prevent differentiation in any case
17:29:53  <Alberth> which is an order of magnitude more fun
17:30:37  <Alberth> higher speeds should decrease the number of trains
17:31:03  <andythenorth> Alberth: what was weird about the wood storage at the paper mill? o_O
17:31:27  <Alberth> it looks like a cattle storage, so the wood doesn't run away :)
17:31:36  <peter1138> yup autorenew/replace should be dropped
17:32:29  <Alberth> I think wood just becomes lots of big stacks without any fence around it :)
17:33:38  <andythenorth> Dan was referencing original TTD paper mill I guess
17:33:40  <andythenorth> but eh
17:33:51  <Alberth> you don't need 3 houses for the administration either, I think :)
17:33:59  <andythenorth> ^^ I think that image has a sulphur stockpile in the middle of it also
17:34:48  <Alberth> no fences there :p
17:35:25  <Alberth> fence would be fine, but it needs to be stronger to stop a wood avalanche :)
17:36:05  <andythenorth> I’ll work on it :)
17:36:15  <morbest> there should be a way to corrupt cities less idiotic than planting forests everywhere, is there?
17:36:31  <andythenorth> bribe
17:36:53  <frosch123> building bus stations and sending busses in circles
17:38:30  <andythenorth> generally having a decent rating :P
17:38:50  <Alberth> don't bother about cities works too :p
17:39:39  <morbest> the point is that when cities becomes big, one would like to work on them. but they dont allow
17:40:52  <Alberth> build infra-structure earlier, or buy the land
17:41:35  <andythenorth> magic bulldozer :P
17:42:00  <morbest> this is not what happens in real life: if you have billions the major dont just tell you 'the local authority refuses' hehehe
17:42:28  <frosch123> true, usually people riot and throw over the government, or they get all shot
17:44:26  <Alberth> the game doesn't aim to be a simulation
17:44:40  <Alberth> common mistake
17:44:44  <Alkel_U3> yep, OpenTTD is otherwise a very realistic simulation and this needs to be adressed; I'd give it priority before removing trains
17:46:11  <Alberth> removing trains will nicely solve this problem
17:46:41  <andythenorth> why remove trains?
17:46:44  <morbest> removing trains?
17:46:46  <andythenorth> they’re the only good bit
17:46:52  <Alkel_U3> because canals have to stay
17:47:05  <Alberth> I think people got upset about removing canals
17:47:27  <andythenorth> I thought we were removing kennels
17:47:32  <andythenorth> no more dogs?
17:47:51  <Alberth> we have dogs in OpenTTD?
17:48:00  <Alberth> must have missed something there
17:48:04  <morbest> alaskan set ?
17:48:16  <Alberth> unless it's a new cargo for FIRS3
17:48:48  <Alkel_U3> Dog-breeding economy?
17:48:57  <Alberth> alaskan set could work, nice roadtype :)
17:49:30  <Alberth> should be snow-only :)
17:51:17  <morbest> with paths
17:51:30  <andythenorth> so how should I fix grfcodec? o_O
17:51:38  <andythenorth> I am way out of my depth :P
17:52:15  <Alberth> write grfcodec2?
17:52:24  <andythenorth> seems extreme
17:52:28  <Alberth> :)
17:52:38  <andythenorth> it’s only a path issue :P
17:53:02  <Alberth> can't just hack makefile to make it compile?
17:53:22  <andythenorth> already did
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18:07:28  <Alberth> save the patch file for the next time :)
18:23:16  <zeroapoc> Is there a place I can find a content mod pack? Or list for good content combos?
18:24:30  <andythenorth> not really
18:24:45  <andythenorth> sometimes people post preferred grf lists in tt-forums
18:27:29  <zeroapoc> thank you
18:28:04  * andythenorth would say ‘try things made by andythenorth'
18:28:06  <andythenorth> but that might be wrong
18:32:21  <andythenorth>
18:32:24  <andythenorth> trucks got bigger eh
18:38:13  <Alberth> "good" very much depends on your play style
18:38:53  <Alberth> roads got bigger, trucks has to grow with them :p
18:41:28  <Alberth> zeroapoc:  seems related, no idea on quality or age
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18:51:43  <zeroapoc> I prefer a casual style of gameplay
18:52:09  <zeroapoc> I get enough of a headache trying to learn c++. Gaming is for non challenging relaxation
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19:47:32  <supermop_> well ive wasted a ton of time figuring out how best to make drums look in an open truck bed
19:53:06  <supermop_> open truck holds 8 drums in _ and 6 in /
19:53:15  <supermop_> people will just have to live with that
19:55:52  <andythenorth> yup
19:55:56  * andythenorth concluded same
19:56:05  <andythenorth> nobody will ever count except you
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20:03:16  <Alberth> : D
20:03:25  <Alberth> nn
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23:33:54  <Wolf01> 'night
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