Log for #openttd on 2nd June 2017:
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00:00:29  <Wolf01> 'night
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01:54:15  <Gonroz> hello
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10:33:47  <Wolf01> o/
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12:42:57  <andythenorth> o/
12:44:02  <Wolf01> o/
12:46:43  <crem> \o
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12:51:21  <nekomaster> Hmm
12:51:56  <nekomaster> So for some reason my Narrow Gauge reefer cars default to goods, which means that 15 Crates of Goods turns into 8 Tons of Food
12:52:18  <nekomaster> How do I force a freight wagon to be fitted for a certain cargo by default?
12:52:20  <nekomaster> in NML
12:56:35  <andythenorth> default_cargo_type
12:56:40  <andythenorth> property
12:56:46  <nekomaster> thats actually a thing?
12:56:52  <andythenorth> set it to the label you want
12:56:55  <nekomaster> ahh
12:56:57  <andythenorth> it’s at hing
12:56:59  <andythenorth> thing *
12:57:19  <nekomaster> I can just plop that in to the ITEM code like "default_cargo_type       BOOM"?
12:57:23  <nekomaster> no other switches or anything?
12:58:01  <nekomaster> Syntaxt Error :(
12:58:07  <nekomaster> it doesnt like FOOD
12:58:21  <nekomaster> oops, probably forgot the ;
12:58:45  <nekomaster> Ok its not working, I did it wrong
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13:04:58  <andythenorth> is FOOD in your cargo table?
13:05:04  <nekomaster> yes
13:05:14  <andythenorth> default_cargo_type:             PASS;
13:05:15  <andythenorth> or so
13:05:25  <andythenorth> in the property {} block
13:05:26  <nekomaster> oh, I didn't know it needed the semi-colon
13:05:27  <nekomaster> :
13:06:07  <nekomaster> there, that worked
13:06:09  <nekomaster> thanks for that
13:06:15  <nekomaster> now i have to go through my cars
13:06:20  <nekomaster> <_<
13:08:20  <nekomaster> How do I make my wagons carry the same number of units, rather then having a situation where a car can hold 30 Crates of Goods but 15 tons of Food
13:08:41  <nekomaster> I want it the NARS 2.51 way where it can be 30 crates of goods and 30 tons of food
13:10:33  <andythenorth> switches to handle capacity
13:10:44  <andythenorth> Iron Horse does it
13:10:49  <andythenorth> I think
13:10:50  <nekomaster> I looked thorugh iron horse
13:10:56  <nekomaster> I couldn't figure anything out in the py code
13:12:15  <andythenorth> can’t remember how IH does it for goods
13:12:23  <andythenorth> it handles mail something like
13:12:35  <andythenorth> maybe using the switch causes goods to be treated like other cargos
13:12:45  <nekomaster> hm
13:13:22  <nekomaster> is it possible to specify specific cargo_types?
13:13:33  <nekomaster> like FOOD, GOOD, or MAIL?
13:13:36  <nekomaster> or BOOM
13:13:36  <nekomaster> :P
13:14:39  <andythenorth> it is yes
13:14:48  * andythenorth afk for a bit though
13:14:50  <nekomaster> ok
13:48:37  <Deactivated> guys should I go for a TL3 with double-Lev4 instead of just a single Lev4 engine?
13:48:45  <Deactivated> need dat acceleration...
13:53:20  <Deactivated> whatever will just downgrade all my trains to like Lev3 x4
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15:30:19  <nekomaster> Btw, I hope I haven't upset anyone or any mods/admins with my NARS ADD-ON SET 2CC edition
15:30:35  <nekomaster> considering now i'm using stuff fromt he US and Can Sets
15:30:41  <nekomaster> But I did ask for permissions
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15:42:28  <Deactivated> I have no idea what I'm doing lol, just going to random servers and dominating them
15:42:35  <nekomaster> lol
15:42:56  <nekomaster> it would be nice if I could have more feed back on my NARS ADD-ON SET 2cc
15:44:18  <Deactivated> k when I wake up tmrw I may take a look at it
15:44:26  <Deactivated> rn it's 2345
15:44:35  <nekomaster> I'm working on north american narrow gauge stuff right now
15:44:48  <nekomaster> I have one more steam engine to add and a handful of diesels
15:45:31  <Deactivated> k hf I guess?
15:45:47  <nekomaster> i guess
15:45:58  <nekomaster> it'll all be in the next release
15:46:12  <Deactivated> alright
15:46:28  <Deactivated> so when's it gonna happen? hyppe phaps?
15:47:08  <nekomaster> who knows, I need to make sure each of these cars are positioned proeprly
15:47:26  <nekomaster> I have serveral "early" cars to finish up and then its on to the last engines I have sprites for
15:47:27  <Deactivated> true
15:47:34  <nekomaster> might be in a day or two
15:47:42  <nekomaster> depending on what happens today with life
15:48:06  <Deactivated> well rn I have a trains extension set in mind, basically just add more trains to default set
15:48:14  <nekomaster> yeah
15:48:52  <nekomaster> where as the NARS ADD-ON is turning out to be more of a train set then just an add-on but I still have it piggy backing on nars 2.51 stuff
15:49:03  <nekomaster> though the narrow guage stuff could be used without nars 2.5
15:49:18  <nekomaster> just need Nutracks or some other track set that provides narrow gauge rails
15:49:25  <nekomaster> seperate narrow gauge rails
15:50:11  <Deactivated> I rarely play with those but now you convince me to xD
15:51:02  <nekomaster> heres what I have for narrow gauge
15:51:03  <nekomaster>
15:51:15  <Deactivated> derp.png...
15:51:41  <nekomaster> yeah, i have a tendancy to use a quick and random name when im in a hurry
15:53:31  <Deactivated> like Foo and Bar
15:53:39  <nekomaster> Foobar
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15:57:42  <Alberth> as long as you don't use the same random name for different projects :)
15:57:49  <nekomaster> What?
15:57:58  <nekomaster> lol
15:58:02  <nekomaster> DERP TRAINS
15:58:08  <Alberth> :D
15:58:29  <Alberth> transporting stuff 'n things
15:58:31  <nekomaster> Also I'm using NARS ADD-ON SET 2CC to get experience and knowledge for what might be the largest single country set I've ver done
15:58:46  <nekomaster> How about an all encompassing set that covers everything North American
15:58:49  <nekomaster> OMEGA NARS
15:59:13  <nekomaster> Theres also the chance I might do a Central American Rail Set or CENTARS
15:59:19  <Alberth> I prefer train sets that are designed for game play, not too much choice
15:59:35  <nekomaster> well if you prefer that, then stick with regular nars :P
15:59:54  <nekomaster> Omega nars is going to be for the die hard fans of North american rail roading and variety
16:00:20  <nekomaster> Plus maybe by then I'll figure out a way to have livery refits or randomised liveries
16:00:25  <Alberth> try beating xussr :)
16:00:29  <nekomaster> I dunno
16:00:41  <nekomaster> Heres what i have for the nars addon set 2cc
16:00:42  <nekomaster>
16:00:53  <nekomaster> thankfully you should be able to view it in your browser through dropbox :)
16:01:03  <nekomaster> I really do like working out of my dropbox folder on windows
16:01:38  <nekomaster> which means even if my coputer dies or I get drunk and wipe my hard disks again like I did last year after 20 beers, i should be fine
16:01:49  <nekomaster> unless I also delete my dropbox too :P
16:02:57  <Alberth> too bad it needs Google access
16:03:17  <nekomaster> No, just a dropbox log in
16:03:40  <Alberth> I can't get in without enabling google access, I tried
16:03:44  <nekomaster> wtf
16:04:02  <Alberth> you get a nice blank white screen
16:04:11  <Alberth> you have to enable scripts
16:04:29  <nekomaster> I tried it in a different browser and I just clicked on No thanks
16:04:30  <Alberth> but the list is too long for me :)
16:04:44  <Alberth> likely you don't block scripts by default
16:04:48  <nekomaster> no
16:04:51  <nekomaster> I have no need to
16:05:07  <nekomaster> I rarely venture outside of the websites I frequent
16:05:23  <Alberth> I am just somewhat paranoid
16:05:30  <nekomaster> and I have no quelms with any particular tech corperation
16:05:34  <nekomaster> I'm not, i have nothing to hide
16:06:06  <Alberth> give me your bank-account :p
16:06:15  <nekomaster> I have -6 dollars
16:06:16  <nekomaster> :p
16:06:24  <nekomaster> from bank fees
16:06:50  <nekomaster> Also money rarely stays in my bank for long because I take it out to pay for the internet and my booze
16:07:57  <Alberth> really you do have things to hide, "I have nothing to hide" doesn't mean everybody should be able to access anything about you
16:08:38  <nekomaster> what i mean by that is I have no reason to hide my internet activity aside from the usual personal things
16:08:57  <nekomaster> living in Canada, it would be pointless to try and hide my activity anyways
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16:13:01  <Alberth> o/
16:13:07  <nekomaster> hoi
16:13:14  <nekomaster> thanks for helping me earlier andy
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16:16:35  <andythenorth> np
16:17:53  <nekomaster> Though I still need that code to deal with goods wagons halving their cargo when you refit them
16:21:01  <nekomaster> also my cargo classes might not be set up properly to use the code you gave me earlier
16:21:32  <andythenorth> :P
16:21:32  <andythenorth>
16:21:52  <andythenorth> capacity and cargo refit is....complex
16:21:59  <andythenorth> I’m wary of giving bad advice :)
16:21:59  <nekomaster> Yeah
16:22:20  <nekomaster> I just need some way to keep the capacity I set for a wagon universal across all cargos except on Mail wagons
16:22:37  <andythenorth> that’s just a switch
16:22:45  <andythenorth> I am trying to remember _why_ it works :P
16:22:47  <andythenorth> but eh
16:23:17  <nekomaster> right now because I'm using my narrow gauge flat cars for goods, they're defaulted for wood and carry 20 tons of wood
16:23:25  <nekomaster> but now they carry 40 crates of goods
16:23:33  <andythenorth> you can copy the Iron Horse switch, and just check the mail class, return mail capacity if mail, otherwise return the default value as the amount you want
16:23:40  <nekomaster> seems like a lot for a small narrow gauge flat car
16:24:09  <andythenorth> you’ll need to connect the capacity switch to the capacity callback in graphics {} block
16:24:19  <andythenorth> and maybe also for purchase menu capacity
16:24:40  <nekomaster> none of which I have any idea how to do
16:25:02  <andythenorth> got the paste from earlier?
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16:26:44  <nekomaster> yeah, but i have no idea how to impliment it
16:27:08  <andythenorth> something like
16:27:21  <andythenorth> change ‘box_car_antelope_gen_1_1_switch_cargo_capacity’ to suit your vehicle
16:27:33  <andythenorth> set the values on line 3 and 4 to the capacities you want
16:27:37  <nekomaster> in this case WAGON_NG_CARGO_FLAT_CAR
16:28:02  <andythenorth> line 11 and 12 you need to add to the graphics {} block for the vehicle
16:28:12  <nekomaster> yeah
16:28:40  <nekomaster> whad do I change the swith name to then?
16:28:50  <nekomaster> WAGON_NG_CARGO_FLAT_CAR_switch_cargo_capacity?
16:28:56  <andythenorth> yes
16:28:59  <nekomaster> ok
16:29:01  <andythenorth> keep the case all the same though, neater
16:29:05  <nekomaster> I know
16:29:26  <nekomaster> well, I typically keep the name of the cars/vehicles in upper case to help me find that stuff
16:29:49  <nekomaster> when lacking the ability to bold things, upper case letters is much more noticable to me
16:29:55  <andythenorth> fair enough
16:30:05  <nekomaster> thats tjust the way i code
16:33:53  <nekomaster> Yay! my code exploded
16:34:19  <nekomaster> nmlc ERROR: "src/Wagons/WAGON_NG_CARGO_FLAT_CAR.pnml", line 223: Unrecognized identifier 'WAGON_NG_CARGO_FLAT_CAR_switch_graphics' encountered
16:35:42  <nekomaster> ok nice, so removing that one switch and the code works :)
16:35:58  <nekomaster> My flat car can hold 20 crates of goods or 20 tons of wood
16:36:00  <nekomaster> :)
16:38:53  <nekomaster> damn, now I gotta go and punch that code in for everything
16:41:23  <andythenorth> you need templating :P
16:41:29  <andythenorth> well you probably don’t
16:41:31  <andythenorth> but eh
16:41:32  <nekomaster> Oh i have templating
16:41:37  <nekomaster> or rather I just reused the same code
16:41:50  <nekomaster> but its called now I need to add this to all of the stuff
16:42:08  <nekomaster> I set up my code in a way that makes it easy to reuse for me
16:46:11  <nekomaster> ALso, I love how the cargo table has BOOM for the Explosives cargo
16:46:17  <nekomaster> 50 tons of BOOM
16:46:34  <nekomaster> Leave it to andy to find a way to make me chuckle :P
16:48:20  <andythenorth> I think someone else suggested the label
16:48:49  <nekomaster> really? I figured it being BOOM and used as explsives cargo in FIRS steeltown, I figured it was you
16:52:41  <andythenorth> probably Wolf01
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16:59:18  <nekomaster> btw, is that new paper mill you drew up and the peat farm/industry suppose to be part of a new econemy?
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16:59:54  <Alberth> 2016-11-18 09:21:29 CET:   andythenorth: explosives: “BOOM” or “BANG”?
17:00:01  <nekomaster> Heh
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17:00:07  <nekomaster> KBOM
17:00:12  <nekomaster> XPLD
17:00:18  <nekomaster> NUKE
17:00:28  <andythenorth> NUKE is for the nuclear chain :P
17:00:40  <nekomaster> DKNM
17:00:53  <andythenorth> the paper mill and peatlands are in new Arctic Basic
17:01:05  <nekomaster> Its time to kick ass and chew bubble gum, and i'm all outta bubble gum
17:01:07  <andythenorth>
17:01:13  <Alberth> oh, right, figured the version number mess out?
17:01:16  <andythenorth> nah
17:01:27  <andythenorth> is one of the numbers a days count?
17:01:37  <andythenorth> and it happens to be relatively close to the hg rev?
17:01:38  <Alberth> that would be possible
17:02:28  <Alberth> hmm, so I need to convince openttd to pick that particular version, I guess
17:03:59  <andythenorth> not sure what applies that
17:04:04  * andythenorth looking
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17:05:45  <Alberth> hmm, someone may have updated nml since dec 2016?
17:05:47  <andythenorth> locally I can’t get these version numbers to appear
17:05:56  <andythenorth> yes nml is updated :)
17:06:23  <Alberth> so it's likely in the devzone build
17:06:26  <andythenorth> I wonder if bundles has scripts of its own, seems likely
17:06:50  <andythenorth> it’s only the containing dir that has ‘wrong’ version
17:07:16  <andythenorth> seems like days since year 2000
17:07:26  <andythenorth> planetmaker ^ any recollection? o_O
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17:16:12  <nekomaster> also, whats with the error with FIRS on older versions of OpenTTD?
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17:16:25  <nekomaster> anything before 1.7
17:16:32  <andythenorth> uses new newgrf stuff
17:16:36  <nekomaster> ahh
17:16:38  <nekomaster> why?
17:16:48  <nekomaster> what did you need in 1.7 that isn't in the old versions?
17:16:57  <nekomaster> what does that call back do?
17:16:58  <andythenorth> more text strings
17:17:00  <nekomaster> ahh
17:17:12  <nekomaster> Hmm
17:17:27  <nekomaster> I wonder if openttd will ever support more input and output cargos for industry
17:17:49  <Eddi|zuHause> probably never
17:18:02  <Alberth> hmm, firs 1.4.4  :p
17:18:31  * andythenorth really doesn’t want more input / output cargos :P
17:18:37  <andythenorth> design would be harder
17:18:55  <nekomaster> how about a 100 input cargos to make 1 ton of a single cargo :P
17:19:07  <andythenorth> also Eddi|zuHause is here
17:19:09  <andythenorth> which is good
17:19:13  * andythenorth has questions
17:19:19  <nekomaster> what questions?
17:21:11  <Wolf01> I have answers, exactly one: 42
17:21:17  <Alberth> you didn't tie the "basic" economies to the actual climate   :p
17:21:37  <andythenorth> nope
17:21:49  <andythenorth> seemed restrictive and confusing :)
17:22:06  <Alberth> playing arctic basic in the desert? yep :p
17:22:17  <nekomaster> like what if I want to grow cassava and rubber in the Yukon?
17:22:19  <Alberth> but fair enough :)
17:22:24  <nekomaster> and transport it with Russian Broad Gauge trains
17:22:36  <nekomaster> With African town names on canada
17:22:48  <Wolf01> Better than selling fridges to Eskimo
17:23:12  <Alberth> that might work better than you think :p
17:23:12  <Wolf01> Or even ice creams
17:23:14  <nekomaster> Um, some of them might actually need one if they live in a town
17:23:47  <nekomaster> Fun fact, I once trudged through a blizzard with low visability just to buy two 4 liter tubs of chocolate ice cream :)
17:23:55  <nekomaster> -23 and the snow hurt
17:26:20  <andythenorth> Eddi|zuHause: remember HEQS trams and the refittable lengths?
17:26:28  <Eddi|zuHause> vaguely
17:27:10  <nekomaster> hmm
17:27:40  <andythenorth> were they a good idea? o_O
17:27:50  <nekomaster> I still ike it
17:27:52  <andythenorth> generally I don’t like hokey subtype refit stuff
17:28:02  <andythenorth> but I want to add some Feldbahn to Road Hog
17:28:04  <nekomaster> but it would be nice if you could just build custom trams like you can with trains
17:28:23  <andythenorth> I wonder if they would need variable capacity
17:28:30  <andythenorth> the Road Hog freight trams don’t
17:28:31  <nekomaster> I like having the long trams for short lines where a trainw ould be over kill
17:29:19  <nekomaster> Someone ought to code a way to attach your own trailers to road vehicles (but only ones that support it)
17:29:46  <nekomaster> I imagine that in code you could either have something set up as a rigid or articulated vehicle, or allow it to be built as a seperate tractor/engine
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17:30:22  <nekomaster> would probably also require some "max length" thingy in the code to limit the length of trams and trucks
17:33:00  <Alberth> they'd just become trains
17:33:12  <nekomaster> well thats why you'd need the max length thing
17:33:19  <nekomaster> unless someone codes something stupid
17:33:28  <nekomaster> like allowing 100 trailer long road trains
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17:37:27  <Alberth> that will happen
17:39:57  <nekomaster> so
17:40:05  <nekomaster> I could make a super train that costs nothing :p
17:40:09  <nekomaster> whats stopping me?
17:40:35  <nekomaster> 65536 km/h with 65536 HP and 1000 kg, and 1.00 TE
17:40:46  <nekomaster> and holds 5000 of everything
17:40:48  <nekomaster> :p
17:43:00  <nekomaster> Hmm, would it be possible to incorperate a HEP system in code in a different way then nars 2.03?
17:43:13  <nekomaster> like having a seperate value used for locomotives that have a seperate HEP generator
17:43:35  <nekomaster> and will give you an error if you meeet or exceed the HEP limit on a locomotive
17:45:07  <Eddi|zuHause> andythenorth: if you don't like the refit stuff, make them fixed 1 tile length with like engine+4 wagons (4+3+3+3+3)
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17:53:22  <Wolf01> Quak
17:54:11  <frosch123> miao
17:54:46  <nekomaster> I made flat cars that can do 65535 km/h
17:54:53  <nekomaster> with 64435 HP
17:54:58  <nekomaster> and 517 kN TE
17:55:58  <andythenorth> fixed 1 tile length has worked well for the freight trams
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18:20:32  <frosch123> hmm, so f party will be crowded
18:21:20  <nekomaster> So I built 5000 of my super powerful super fast flying wood boards
18:21:31  <nekomaster> i can't click on any of them
18:21:39  <Eddi|zuHause> there's an f party?
18:21:40  <nekomaster> they zip around too fast XD
18:23:07  <frosch123> Eddi|zuHause: last week they talked about running bets at the office about how many people would attend. this week they are booked out
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19:12:41  <Eddi|zuHause> so, anybody got any ideas on the "how do i get win10 to boot" issue?
19:13:04  <frosch123> why would you want to?
19:13:19  <Eddi|zuHause> reasons...
19:13:38  <Eddi|zuHause> winXP just doesn't cut it, and wine neither
19:13:48  <frosch123> the last news was that xp is safer against wannacry compared to newer versions
19:14:05  <Eddi|zuHause> it's only safer because it crashes harder :p
19:14:09  <frosch123> apparently xp bluescreens before it can be infected
19:15:22  <Eddi|zuHause> anyway, i installed win10 on the partition that xp was before, but grub won't boot it
19:15:51  <Eddi|zuHause> and i have this other magic partition that win10 created on an area that it thought was unpartitioned
19:16:10  <Eddi|zuHause> and i don't know where i should put that
19:18:29  <Wolf01> To boot win10 from grub you must disable the fastboot first
19:19:54  <Wolf01> Or edit the bootmanager from windows
19:20:11  <Wolf01> Admin console: bcdedit /set {bootmgr} path \EFI\ubuntu\grubx64.efi
19:20:38  <Wolf01> That's for ubuntu
19:22:16  <Wolf01> Or just install win10 and use the ubuntu subsystem, so you don't have to tamper with bootmanagers :P
19:23:22  <nekomaster> I do believe there are ways to install your own boot loarder if you need to
19:23:38  <nekomaster> so you dont have to reinstall windows 10 or linux
19:23:40  <Eddi|zuHause> Wolf01: i have never booted that windows, i can't change things from inside it
19:23:58  <nekomaster> Could even just try installing puppy linux somewhere on a tiny partition
19:24:03  <nekomaster> maybe use it for simple drive stuff
19:24:10  <nekomaster> like gparted
19:28:32  <Wolf01> nekomaster, you can install which bootloader you want, but you must tell windows where to find it
19:28:41  <nekomaster> I know
19:28:54  <nekomaster> thoug I know that grub boot loader can be used to boot windows
19:29:00  <Wolf01> It can
19:29:06  <nekomaster> so long as windows already has its stuff installed
19:29:19  <Wolf01> But grub can't see the windows partition when hybernated
19:29:28  <nekomaster> hmm
19:29:37  <nekomaster> that sucks
19:30:24  <Wolf01> Maybe it's even not fully installed, since Eddi never booted to it
19:30:47  <Wolf01> As the install process just copies the files and then you must boot it to install
19:30:59  <Eddi|zuHause> i suppose it didn't boot because the disk it thought would be the boot disk wasn't actually the boot disk
19:31:21  <nekomaster> you mean like an active partition?
19:31:39  <Eddi|zuHause> no, like different HDD
19:32:27  <Wolf01> Do you have an EFI system partition in your partition table?
19:34:33  <Wolf01> ha, nice to know this
19:37:49  <Eddi|zuHause> you know what i hate in linux? every script starts with a giant GPL message, but not a single line about what the script is meant to do
19:39:12  <glx> hehe
19:39:42  <andythenorth> hmm
19:39:45  <andythenorth> cargo colours
19:39:50  * andythenorth has to fix those
19:40:21  <Eddi|zuHause> make a cargo graph, and apply the 4-color-theorem
19:40:33  <andythenorth> :D
19:40:39  <frosch123> cargo graphs are not planar
19:40:48  <Eddi|zuHause> (note: it probably won't be planar :P)
19:40:57  <andythenorth> I _think_ the usual expectation is that each cargo gets a unique colour in game
19:41:00  <andythenorth> :P
19:41:22  <andythenorth> when cargos are combined in different economies, this is harder :P
19:41:23  <frosch123> start with the 16 step greyscale then
19:41:51  <andythenorth> nicely played
19:41:52  <Eddi|zuHause> pick a color for each chain, and different brightness for primary/secondary
19:43:16  <andythenorth> maybe it could be determined by an algorithm :P
19:43:40  <andythenorth> 256 colours, 63 cargos
19:43:52  <andythenorth> any colour that appears as a window background is eliminated
19:43:57  <andythenorth> so maybe 250 colours?
19:44:07  <frosch123> andythenorth: good point, start with the animated water colors
19:44:09  <andythenorth> and they have to contrast, so perhaps space in 4s or so?
19:44:18  <andythenorth> fire cycle?
19:44:24  <andythenorth> :P
19:44:49  <andythenorth> would work for me, palette animation is disabled in andythenorth-land
19:45:34  <frosch123> well, the animation colors actually do not use any new shades compared to the non animated ones
19:48:40  <nekomaster> SEIZURE GRAPHS
19:49:08  <frosch123> if your kids are still young enough, you could let them color it :p
19:49:14  <nekomaster> lol
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20:01:54  <andythenorth> is bed
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20:30:58  <Eddi|zuHause> man i don't understand grub2 at all :/
20:31:06  <Eddi|zuHause> grub1 had like 3 commands you could remember
20:31:24  <Eddi|zuHause> grub2 is just a giant wall of magic
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20:45:58  <Eddi|zuHause> aw man... i managed to get grub to boot from the windows boot partition, but it just showed a blank screen :/
20:46:14  <nekomaster> dam
20:46:27  <nekomaster> well the nice thing is that I'm on windows 10 right now
20:46:28  <Eddi|zuHause> also, turns out you can't "chainloader +1" anymore
20:46:35  <Eddi|zuHause> you need to add "insmod chain" first
20:46:42  <Eddi|zuHause> who thought that was a great idea?
20:46:56  <Eddi|zuHause> grub2 needs a web browser and an online help :/
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23:06:41  <Wolf01> 'night
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