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00:00:29 <Wolf01> 'night 00:00:31 *** Wolf01 has quit IRC 00:19:19 *** Hiddenfunstuff has quit IRC 01:54:04 *** Gonroz has joined #openttd 01:54:15 <Gonroz> hello 01:55:20 *** Gonroz has quit IRC 02:13:06 *** glx has quit IRC 03:58:02 *** Montana has quit IRC 06:40:45 *** andythenorth has joined #openttd 06:59:08 *** andythenorth is now known as Guest1469 06:59:08 *** andythenorth has joined #openttd 07:04:03 *** Guest1469 has quit IRC 07:32:38 *** sla_ro|master has joined #openttd 07:49:20 *** tokai has joined #openttd 07:49:20 *** ChanServ sets mode: +v tokai 07:53:51 *** chomwitt has quit IRC 07:56:21 *** tokai|noir has quit IRC 08:44:06 *** andythenorth has quit IRC 08:49:25 *** FR^2 has left #openttd 09:13:50 *** Defaultti has quit IRC 09:15:00 *** Defaultti has joined #openttd 09:17:26 *** Gja has joined #openttd 09:20:15 *** Gja has quit IRC 09:23:23 *** Gja has joined #openttd 09:49:55 *** FLHerne has joined #openttd 10:33:26 *** Wolf01 has joined #openttd 10:33:47 <Wolf01> o/ 10:35:29 *** Gja has quit IRC 11:57:51 *** sla_ro|master has quit IRC 12:20:12 *** andythenorth has joined #openttd 12:20:41 *** chomwitt has joined #openttd 12:32:12 *** andythenorth has quit IRC 12:32:44 *** andythenorth has joined #openttd 12:40:39 *** sla_ro|master has joined #openttd 12:42:57 <andythenorth> o/ 12:44:02 <Wolf01> o/ 12:46:43 <crem> \o 12:51:15 *** nekomaster has joined #openttd 12:51:21 <nekomaster> Hmm 12:51:56 <nekomaster> So for some reason my Narrow Gauge reefer cars default to goods, which means that 15 Crates of Goods turns into 8 Tons of Food 12:52:18 <nekomaster> How do I force a freight wagon to be fitted for a certain cargo by default? 12:52:20 <nekomaster> in NML 12:56:35 <andythenorth> default_cargo_type 12:56:40 <andythenorth> property 12:56:46 <nekomaster> thats actually a thing? 12:56:52 <andythenorth> set it to the label you want 12:56:55 <nekomaster> ahh 12:56:57 <andythenorth> it’s at hing 12:56:59 <andythenorth> thing * 12:57:19 <nekomaster> I can just plop that in to the ITEM code like "default_cargo_type BOOM"? 12:57:23 <nekomaster> no other switches or anything? 12:58:01 <nekomaster> Syntaxt Error :( 12:58:07 <nekomaster> it doesnt like FOOD 12:58:21 <nekomaster> oops, probably forgot the ; 12:58:45 <nekomaster> Ok its not working, I did it wrong 13:00:02 *** Deactivated has joined #openttd 13:04:58 <andythenorth> is FOOD in your cargo table? 13:05:04 <nekomaster> yes 13:05:14 <andythenorth> default_cargo_type: PASS; 13:05:15 <andythenorth> or so 13:05:25 <andythenorth> in the property {} block 13:05:26 <nekomaster> oh, I didn't know it needed the semi-colon 13:05:27 <nekomaster> : 13:06:07 <nekomaster> there, that worked 13:06:09 <nekomaster> thanks for that 13:06:15 <nekomaster> now i have to go through my cars 13:06:20 <nekomaster> <_< 13:08:20 <nekomaster> How do I make my wagons carry the same number of units, rather then having a situation where a car can hold 30 Crates of Goods but 15 tons of Food 13:08:41 <nekomaster> I want it the NARS 2.51 way where it can be 30 crates of goods and 30 tons of food 13:10:33 <andythenorth> switches to handle capacity 13:10:44 <andythenorth> Iron Horse does it 13:10:49 <andythenorth> I think 13:10:50 <nekomaster> I looked thorugh iron horse 13:10:56 <nekomaster> I couldn't figure anything out in the py code 13:12:15 <andythenorth> can’t remember how IH does it for goods 13:12:23 <andythenorth> it handles mail something like https://paste.openttdcoop.org/pjqby5fvc 13:12:35 <andythenorth> maybe using the switch causes goods to be treated like other cargos 13:12:45 <nekomaster> hm 13:13:22 <nekomaster> is it possible to specify specific cargo_types? 13:13:33 <nekomaster> like FOOD, GOOD, or MAIL? 13:13:36 <nekomaster> or BOOM 13:13:36 <nekomaster> :P 13:14:39 <andythenorth> it is yes 13:14:48 * andythenorth afk for a bit though 13:14:50 <nekomaster> ok 13:48:37 <Deactivated> guys should I go for a TL3 with double-Lev4 instead of just a single Lev4 engine? 13:48:45 <Deactivated> need dat acceleration... 13:53:20 <Deactivated> whatever will just downgrade all my trains to like Lev3 x4 13:55:08 *** sim-al2 has quit IRC 14:55:10 *** andythenorth has quit IRC 15:00:10 *** Wormnest has joined #openttd 15:29:46 *** Alberth has joined #openttd 15:29:46 *** ChanServ sets mode: +o Alberth 15:30:19 <nekomaster> Btw, I hope I haven't upset anyone or any mods/admins with my NARS ADD-ON SET 2CC edition 15:30:35 <nekomaster> considering now i'm using stuff fromt he US and Can Sets 15:30:41 <nekomaster> But I did ask for permissions 15:32:20 *** Mazur has quit IRC 15:41:35 *** Montana has joined #openttd 15:42:28 <Deactivated> I have no idea what I'm doing lol, just going to random servers and dominating them 15:42:35 <nekomaster> lol 15:42:56 <nekomaster> it would be nice if I could have more feed back on my NARS ADD-ON SET 2cc 15:44:18 <Deactivated> k when I wake up tmrw I may take a look at it 15:44:26 <Deactivated> rn it's 2345 15:44:35 <nekomaster> I'm working on north american narrow gauge stuff right now 15:44:48 <nekomaster> I have one more steam engine to add and a handful of diesels 15:45:31 <Deactivated> k hf I guess? 15:45:47 <nekomaster> i guess 15:45:58 <nekomaster> it'll all be in the next release 15:46:12 <Deactivated> alright 15:46:28 <Deactivated> so when's it gonna happen? hyppe phaps? 15:47:08 <nekomaster> who knows, I need to make sure each of these cars are positioned proeprly 15:47:26 <nekomaster> I have serveral "early" cars to finish up and then its on to the last engines I have sprites for 15:47:27 <Deactivated> true 15:47:34 <nekomaster> might be in a day or two 15:47:42 <nekomaster> depending on what happens today with life 15:48:06 <Deactivated> well rn I have a trains extension set in mind, basically just add more trains to default set 15:48:14 <nekomaster> yeah 15:48:52 <nekomaster> where as the NARS ADD-ON is turning out to be more of a train set then just an add-on but I still have it piggy backing on nars 2.51 stuff 15:49:03 <nekomaster> though the narrow guage stuff could be used without nars 2.5 15:49:18 <nekomaster> just need Nutracks or some other track set that provides narrow gauge rails 15:49:25 <nekomaster> seperate narrow gauge rails 15:50:11 <Deactivated> I rarely play with those but now you convince me to xD 15:51:02 <nekomaster> heres what I have for narrow gauge 15:51:03 <nekomaster> https://www.dropbox.com/s/5zsjo7bibjqkzkq/derp.png?dl=0 15:51:15 <Deactivated> derp.png... 15:51:41 <nekomaster> yeah, i have a tendancy to use a quick and random name when im in a hurry 15:53:31 <Deactivated> like Foo and Bar 15:53:39 <nekomaster> Foobar 15:54:33 *** Deactivated has quit IRC 15:57:42 <Alberth> as long as you don't use the same random name for different projects :) 15:57:49 <nekomaster> What? 15:57:58 <nekomaster> lol 15:58:02 <nekomaster> DERP TRAINS 15:58:08 <Alberth> :D 15:58:29 <Alberth> transporting stuff 'n things 15:58:31 <nekomaster> Also I'm using NARS ADD-ON SET 2CC to get experience and knowledge for what might be the largest single country set I've ver done 15:58:46 <nekomaster> How about an all encompassing set that covers everything North American 15:58:49 <nekomaster> OMEGA NARS 15:59:13 <nekomaster> Theres also the chance I might do a Central American Rail Set or CENTARS 15:59:19 <Alberth> I prefer train sets that are designed for game play, not too much choice 15:59:35 <nekomaster> well if you prefer that, then stick with regular nars :P 15:59:54 <nekomaster> Omega nars is going to be for the die hard fans of North american rail roading and variety 16:00:20 <nekomaster> Plus maybe by then I'll figure out a way to have livery refits or randomised liveries 16:00:25 <Alberth> try beating xussr :) 16:00:29 <nekomaster> I dunno 16:00:41 <nekomaster> Heres what i have for the nars addon set 2cc 16:00:42 <nekomaster> https://www.dropbox.com/s/p17zqjsof7a7xq9/~Nars%20Add-on%20Set%20-%20Data%20Sheet~.ods?dl=0 16:00:53 <nekomaster> thankfully you should be able to view it in your browser through dropbox :) 16:01:03 <nekomaster> I really do like working out of my dropbox folder on windows 16:01:38 <nekomaster> which means even if my coputer dies or I get drunk and wipe my hard disks again like I did last year after 20 beers, i should be fine 16:01:49 <nekomaster> unless I also delete my dropbox too :P 16:02:57 <Alberth> too bad it needs Google access 16:03:17 <nekomaster> No, just a dropbox log in 16:03:40 <Alberth> I can't get in without enabling google access, I tried 16:03:44 <nekomaster> wtf 16:04:02 <Alberth> you get a nice blank white screen 16:04:11 <Alberth> you have to enable google.com scripts 16:04:29 <nekomaster> I tried it in a different browser and I just clicked on No thanks 16:04:30 <Alberth> but the list is too long for me :) 16:04:44 <Alberth> likely you don't block scripts by default 16:04:48 <nekomaster> no 16:04:51 <nekomaster> I have no need to 16:05:07 <nekomaster> I rarely venture outside of the websites I frequent 16:05:23 <Alberth> I am just somewhat paranoid 16:05:30 <nekomaster> and I have no quelms with any particular tech corperation 16:05:34 <nekomaster> I'm not, i have nothing to hide 16:06:06 <Alberth> give me your bank-account :p 16:06:15 <nekomaster> I have -6 dollars 16:06:16 <nekomaster> :p 16:06:24 <nekomaster> from bank fees 16:06:50 <nekomaster> Also money rarely stays in my bank for long because I take it out to pay for the internet and my booze 16:07:57 <Alberth> really you do have things to hide, "I have nothing to hide" doesn't mean everybody should be able to access anything about you 16:08:38 <nekomaster> what i mean by that is I have no reason to hide my internet activity aside from the usual personal things 16:08:57 <nekomaster> living in Canada, it would be pointless to try and hide my activity anyways 16:11:34 *** andythenorth has joined #openttd 16:13:01 <Alberth> o/ 16:13:07 <nekomaster> hoi 16:13:14 <nekomaster> thanks for helping me earlier andy 16:13:35 *** Gja has joined #openttd 16:16:35 <andythenorth> np 16:17:53 <nekomaster> Though I still need that code to deal with goods wagons halving their cargo when you refit them 16:21:01 <nekomaster> also my cargo classes might not be set up properly to use the code you gave me earlier 16:21:32 <andythenorth> :P 16:21:32 <andythenorth> https://newgrf-specs.tt-wiki.net/wiki/VehicleRefitting 16:21:52 <andythenorth> capacity and cargo refit is....complex 16:21:59 <andythenorth> I’m wary of giving bad advice :) 16:21:59 <nekomaster> Yeah 16:22:20 <nekomaster> I just need some way to keep the capacity I set for a wagon universal across all cargos except on Mail wagons 16:22:37 <andythenorth> that’s just a switch 16:22:45 <andythenorth> I am trying to remember _why_ it works :P 16:22:47 <andythenorth> but eh 16:23:17 <nekomaster> right now because I'm using my narrow gauge flat cars for goods, they're defaulted for wood and carry 20 tons of wood 16:23:25 <nekomaster> but now they carry 40 crates of goods 16:23:33 <andythenorth> you can copy the Iron Horse switch, and just check the mail class, return mail capacity if mail, otherwise return the default value as the amount you want 16:23:40 <nekomaster> seems like a lot for a small narrow gauge flat car 16:24:09 <andythenorth> you’ll need to connect the capacity switch to the capacity callback in graphics {} block 16:24:19 <andythenorth> and maybe also for purchase menu capacity 16:24:40 <nekomaster> none of which I have any idea how to do 16:25:02 <andythenorth> got the paste from earlier? 16:25:04 *** Progman has joined #openttd 16:26:44 <nekomaster> yeah, but i have no idea how to impliment it 16:27:08 <andythenorth> something like https://paste.openttdcoop.org/ptqwpdna7 16:27:21 <andythenorth> change ‘box_car_antelope_gen_1_1_switch_cargo_capacity’ to suit your vehicle 16:27:33 <andythenorth> set the values on line 3 and 4 to the capacities you want 16:27:37 <nekomaster> in this case WAGON_NG_CARGO_FLAT_CAR 16:28:02 <andythenorth> line 11 and 12 you need to add to the graphics {} block for the vehicle 16:28:12 <nekomaster> yeah 16:28:40 <nekomaster> whad do I change the swith name to then? 16:28:50 <nekomaster> WAGON_NG_CARGO_FLAT_CAR_switch_cargo_capacity? 16:28:56 <andythenorth> yes 16:28:59 <nekomaster> ok 16:29:01 <andythenorth> keep the case all the same though, neater 16:29:05 <nekomaster> I know 16:29:26 <nekomaster> well, I typically keep the name of the cars/vehicles in upper case to help me find that stuff 16:29:49 <nekomaster> when lacking the ability to bold things, upper case letters is much more noticable to me 16:29:55 <andythenorth> fair enough 16:30:05 <nekomaster> thats tjust the way i code 16:33:53 <nekomaster> Yay! my code exploded 16:34:19 <nekomaster> nmlc ERROR: "src/Wagons/WAGON_NG_CARGO_FLAT_CAR.pnml", line 223: Unrecognized identifier 'WAGON_NG_CARGO_FLAT_CAR_switch_graphics' encountered 16:35:42 <nekomaster> ok nice, so removing that one switch and the code works :) 16:35:58 <nekomaster> My flat car can hold 20 crates of goods or 20 tons of wood 16:36:00 <nekomaster> :) 16:38:53 <nekomaster> damn, now I gotta go and punch that code in for everything 16:41:23 <andythenorth> you need templating :P 16:41:29 <andythenorth> well you probably don’t 16:41:31 <andythenorth> but eh 16:41:32 <nekomaster> Oh i have templating 16:41:37 <nekomaster> or rather I just reused the same code 16:41:50 <nekomaster> but its called now I need to add this to all of the stuff 16:42:08 <nekomaster> I set up my code in a way that makes it easy to reuse for me 16:46:11 <nekomaster> ALso, I love how the cargo table has BOOM for the Explosives cargo 16:46:17 <nekomaster> 50 tons of BOOM 16:46:34 <nekomaster> Leave it to andy to find a way to make me chuckle :P 16:48:20 <andythenorth> I think someone else suggested the label 16:48:49 <nekomaster> really? I figured it being BOOM and used as explsives cargo in FIRS steeltown, I figured it was you 16:52:41 <andythenorth> probably Wolf01 16:53:40 *** glx has joined #openttd 16:53:41 *** ChanServ sets mode: +v glx 16:59:18 <nekomaster> btw, is that new paper mill you drew up and the peat farm/industry suppose to be part of a new econemy? 16:59:21 *** FLHerne has quit IRC 16:59:54 <Alberth> 2016-11-18 09:21:29 CET: andythenorth: explosives: “BOOM” or “BANG”? 17:00:01 <nekomaster> Heh 17:00:06 *** HerzogDeXtEr has joined #openttd 17:00:07 <nekomaster> KBOM 17:00:12 <nekomaster> XPLD 17:00:18 <nekomaster> NUKE 17:00:28 <andythenorth> NUKE is for the nuclear chain :P 17:00:40 <nekomaster> DKNM 17:00:53 <andythenorth> the paper mill and peatlands are in new Arctic Basic 17:01:05 <nekomaster> Its time to kick ass and chew bubble gum, and i'm all outta bubble gum 17:01:07 <andythenorth> http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/economies.html#arctic_basic 17:01:13 <Alberth> oh, right, figured the version number mess out? 17:01:16 <andythenorth> nah 17:01:27 <andythenorth> is one of the numbers a days count? 17:01:37 <andythenorth> and it happens to be relatively close to the hg rev? 17:01:38 <Alberth> that would be possible 17:02:28 <Alberth> hmm, so I need to convince openttd to pick that particular version, I guess 17:03:59 <andythenorth> not sure what applies that 17:04:04 * andythenorth looking 17:05:23 *** Gja has quit IRC 17:05:45 <Alberth> hmm, someone may have updated nml since dec 2016? 17:05:47 <andythenorth> locally I can’t get these version numbers to appear 17:05:56 <andythenorth> yes nml is updated :) 17:06:23 <Alberth> so it's likely in the devzone build 17:06:26 <andythenorth> I wonder if bundles has scripts of its own, seems likely 17:06:50 <andythenorth> it’s only the containing dir that has ‘wrong’ version 17:07:16 <andythenorth> seems like days since year 2000 17:07:26 <andythenorth> planetmaker ^ any recollection? o_O 17:07:42 *** Gja has joined #openttd 17:16:12 <nekomaster> also, whats with the error with FIRS on older versions of OpenTTD? 17:16:20 *** Mazur has joined #openttd 17:16:25 <nekomaster> anything before 1.7 17:16:32 <andythenorth> uses new newgrf stuff 17:16:36 <nekomaster> ahh 17:16:38 <nekomaster> why? 17:16:48 <nekomaster> what did you need in 1.7 that isn't in the old versions? 17:16:57 <nekomaster> what does that call back do? 17:16:58 <andythenorth> more text strings 17:17:00 <nekomaster> ahh 17:17:12 <nekomaster> Hmm 17:17:27 <nekomaster> I wonder if openttd will ever support more input and output cargos for industry 17:17:49 <Eddi|zuHause> probably never 17:18:02 <Alberth> hmm, firs 1.4.4 :p 17:18:31 * andythenorth really doesn’t want more input / output cargos :P 17:18:37 <andythenorth> design would be harder 17:18:55 <nekomaster> how about a 100 input cargos to make 1 ton of a single cargo :P 17:19:07 <andythenorth> also Eddi|zuHause is here 17:19:09 <andythenorth> which is good 17:19:13 * andythenorth has questions 17:19:19 <nekomaster> what questions? 17:21:11 <Wolf01> I have answers, exactly one: 42 17:21:17 <Alberth> you didn't tie the "basic" economies to the actual climate :p 17:21:37 <andythenorth> nope 17:21:49 <andythenorth> seemed restrictive and confusing :) 17:22:06 <Alberth> playing arctic basic in the desert? yep :p 17:22:17 <nekomaster> like what if I want to grow cassava and rubber in the Yukon? 17:22:19 <Alberth> but fair enough :) 17:22:24 <nekomaster> and transport it with Russian Broad Gauge trains 17:22:36 <nekomaster> With African town names on canada 17:22:48 <Wolf01> Better than selling fridges to Eskimo 17:23:12 <Alberth> that might work better than you think :p 17:23:12 <Wolf01> Or even ice creams 17:23:14 <nekomaster> Um, some of them might actually need one if they live in a town 17:23:47 <nekomaster> Fun fact, I once trudged through a blizzard with low visability just to buy two 4 liter tubs of chocolate ice cream :) 17:23:55 <nekomaster> -23 and the snow hurt 17:26:20 <andythenorth> Eddi|zuHause: remember HEQS trams and the refittable lengths? 17:26:28 <Eddi|zuHause> vaguely 17:27:10 <nekomaster> hmm 17:27:40 <andythenorth> were they a good idea? o_O 17:27:50 <nekomaster> I still ike it 17:27:52 <andythenorth> generally I don’t like hokey subtype refit stuff 17:28:02 <andythenorth> but I want to add some Feldbahn to Road Hog 17:28:04 <nekomaster> but it would be nice if you could just build custom trams like you can with trains 17:28:23 <andythenorth> I wonder if they would need variable capacity 17:28:30 <andythenorth> the Road Hog freight trams don’t 17:28:31 <nekomaster> I like having the long trams for short lines where a trainw ould be over kill 17:29:19 <nekomaster> Someone ought to code a way to attach your own trailers to road vehicles (but only ones that support it) 17:29:46 <nekomaster> I imagine that in code you could either have something set up as a rigid or articulated vehicle, or allow it to be built as a seperate tractor/engine 17:30:06 *** gelignite has joined #openttd 17:30:22 <nekomaster> would probably also require some "max length" thingy in the code to limit the length of trams and trucks 17:33:00 <Alberth> they'd just become trains 17:33:12 <nekomaster> well thats why you'd need the max length thing 17:33:19 <nekomaster> unless someone codes something stupid 17:33:28 <nekomaster> like allowing 100 trailer long road trains 17:35:20 *** FLHerne has joined #openttd 17:37:27 <Alberth> that will happen 17:39:57 <nekomaster> so 17:40:05 <nekomaster> I could make a super train that costs nothing :p 17:40:09 <nekomaster> whats stopping me? 17:40:35 <nekomaster> 65536 km/h with 65536 HP and 1000 kg, and 1.00 TE 17:40:46 <nekomaster> and holds 5000 of everything 17:40:48 <nekomaster> :p 17:43:00 <nekomaster> Hmm, would it be possible to incorperate a HEP system in code in a different way then nars 2.03? 17:43:13 <nekomaster> like having a seperate value used for locomotives that have a seperate HEP generator 17:43:35 <nekomaster> and will give you an error if you meeet or exceed the HEP limit on a locomotive 17:45:07 <Eddi|zuHause> andythenorth: if you don't like the refit stuff, make them fixed 1 tile length with like engine+4 wagons (4+3+3+3+3) 17:45:20 *** roidal has joined #openttd 17:52:59 *** frosch123 has joined #openttd 17:53:22 <Wolf01> Quak 17:54:11 <frosch123> miao 17:54:46 <nekomaster> I made flat cars that can do 65535 km/h 17:54:53 <nekomaster> with 64435 HP 17:54:58 <nekomaster> and 517 kN TE 17:55:58 <andythenorth> fixed 1 tile length has worked well for the freight trams 18:05:28 *** rubenwardy has joined #openttd 18:05:50 *** rubenwardy is now known as rubenwardy_ 18:20:32 <frosch123> hmm, so f party will be crowded 18:21:20 <nekomaster> So I built 5000 of my super powerful super fast flying wood boards 18:21:31 <nekomaster> i can't click on any of them 18:21:39 <Eddi|zuHause> there's an f party? 18:21:40 <nekomaster> they zip around too fast XD 18:23:07 <frosch123> Eddi|zuHause: last week they talked about running bets at the office about how many people would attend. this week they are booked out 18:30:23 *** FLHerne has quit IRC 18:30:47 *** FLHerne has joined #openttd 18:34:08 *** supermop_home has quit IRC 18:34:19 *** supermop_home has joined #openttd 18:40:18 *** Gja has quit IRC 18:48:54 *** gelignite has quit IRC 19:03:06 *** FR^2 has joined #openttd 19:12:41 <Eddi|zuHause> so, anybody got any ideas on the "how do i get win10 to boot" issue? 19:13:04 <frosch123> why would you want to? 19:13:19 <Eddi|zuHause> reasons... 19:13:38 <Eddi|zuHause> winXP just doesn't cut it, and wine neither 19:13:48 <frosch123> the last news was that xp is safer against wannacry compared to newer versions 19:14:05 <Eddi|zuHause> it's only safer because it crashes harder :p 19:14:09 <frosch123> apparently xp bluescreens before it can be infected 19:15:22 <Eddi|zuHause> anyway, i installed win10 on the partition that xp was before, but grub won't boot it 19:15:51 <Eddi|zuHause> and i have this other magic partition that win10 created on an area that it thought was unpartitioned 19:16:10 <Eddi|zuHause> and i don't know where i should put that 19:18:29 <Wolf01> To boot win10 from grub you must disable the fastboot first 19:19:54 <Wolf01> Or edit the bootmanager from windows 19:20:11 <Wolf01> Admin console: bcdedit /set {bootmgr} path \EFI\ubuntu\grubx64.efi 19:20:38 <Wolf01> That's for ubuntu 19:22:16 <Wolf01> Or just install win10 and use the ubuntu subsystem, so you don't have to tamper with bootmanagers :P 19:23:22 <nekomaster> I do believe there are ways to install your own boot loarder if you need to 19:23:38 <nekomaster> so you dont have to reinstall windows 10 or linux 19:23:40 <Eddi|zuHause> Wolf01: i have never booted that windows, i can't change things from inside it 19:23:58 <nekomaster> Could even just try installing puppy linux somewhere on a tiny partition 19:24:03 <nekomaster> maybe use it for simple drive stuff 19:24:10 <nekomaster> like gparted 19:28:32 <Wolf01> nekomaster, you can install which bootloader you want, but you must tell windows where to find it 19:28:41 <nekomaster> I know 19:28:54 <nekomaster> thoug I know that grub boot loader can be used to boot windows 19:29:00 <Wolf01> It can 19:29:06 <nekomaster> so long as windows already has its stuff installed 19:29:19 <Wolf01> But grub can't see the windows partition when hybernated 19:29:28 <nekomaster> hmm 19:29:37 <nekomaster> that sucks 19:30:24 <Wolf01> Maybe it's even not fully installed, since Eddi never booted to it 19:30:47 <Wolf01> As the install process just copies the files and then you must boot it to install 19:30:59 <Eddi|zuHause> i suppose it didn't boot because the disk it thought would be the boot disk wasn't actually the boot disk 19:31:21 <nekomaster> you mean like an active partition? 19:31:39 <Eddi|zuHause> no, like different HDD 19:32:27 <Wolf01> Do you have an EFI system partition in your partition table? 19:34:33 <Wolf01> https://superuser.com/questions/1167484/what-if-i-switch-to-uefi-mode-after-install-windows-10-in-legacy-mode ha, nice to know this 19:37:49 <Eddi|zuHause> you know what i hate in linux? every script starts with a giant GPL message, but not a single line about what the script is meant to do 19:39:12 <glx> hehe 19:39:42 <andythenorth> hmm 19:39:45 <andythenorth> cargo colours 19:39:50 * andythenorth has to fix those 19:40:21 <Eddi|zuHause> make a cargo graph, and apply the 4-color-theorem 19:40:33 <andythenorth> :D 19:40:39 <frosch123> cargo graphs are not planar 19:40:48 <Eddi|zuHause> (note: it probably won't be planar :P) 19:40:57 <andythenorth> I _think_ the usual expectation is that each cargo gets a unique colour in game 19:41:00 <andythenorth> :P 19:41:22 <andythenorth> when cargos are combined in different economies, this is harder :P 19:41:23 <frosch123> start with the 16 step greyscale then 19:41:51 <andythenorth> nicely played 19:41:52 <Eddi|zuHause> pick a color for each chain, and different brightness for primary/secondary 19:43:16 <andythenorth> maybe it could be determined by an algorithm :P 19:43:40 <andythenorth> 256 colours, 63 cargos 19:43:52 <andythenorth> any colour that appears as a window background is eliminated 19:43:57 <andythenorth> so maybe 250 colours? 19:44:07 <frosch123> andythenorth: good point, start with the animated water colors 19:44:09 <andythenorth> and they have to contrast, so perhaps space in 4s or so? 19:44:18 <andythenorth> fire cycle? 19:44:24 <andythenorth> :P 19:44:49 <andythenorth> would work for me, palette animation is disabled in andythenorth-land 19:45:34 <frosch123> well, the animation colors actually do not use any new shades compared to the non animated ones 19:48:40 <nekomaster> SEIZURE GRAPHS 19:49:08 <frosch123> if your kids are still young enough, you could let them color it :p 19:49:14 <nekomaster> lol 19:51:01 *** Alberth has left #openttd 19:51:27 *** FLHerne_ has joined #openttd 19:55:14 *** FLHerne has quit IRC 20:01:54 <andythenorth> is bed 20:01:55 *** andythenorth has quit IRC 20:21:56 *** Eddi|zuHause has quit IRC 20:25:54 *** sim-al2 has joined #openttd 20:30:41 *** Eddi|zuHause has joined #openttd 20:30:58 <Eddi|zuHause> man i don't understand grub2 at all :/ 20:31:06 <Eddi|zuHause> grub1 had like 3 commands you could remember 20:31:24 <Eddi|zuHause> grub2 is just a giant wall of magic 20:35:25 *** Eddi|zuHause has quit IRC 20:43:50 *** rubenwardy_ has quit IRC 20:44:37 *** Eddi|zuHause has joined #openttd 20:45:58 <Eddi|zuHause> aw man... i managed to get grub to boot from the windows boot partition, but it just showed a blank screen :/ 20:46:14 <nekomaster> dam 20:46:27 <nekomaster> well the nice thing is that I'm on windows 10 right now 20:46:28 <Eddi|zuHause> also, turns out you can't "chainloader +1" anymore 20:46:35 <Eddi|zuHause> you need to add "insmod chain" first 20:46:42 <Eddi|zuHause> who thought that was a great idea? 20:46:56 <Eddi|zuHause> grub2 needs a web browser and an online help :/ 20:48:36 *** sla_ro|master has quit IRC 21:13:05 *** gelignite has joined #openttd 21:26:54 *** Gja has joined #openttd 21:54:52 *** rubenwardy_ has joined #openttd 21:54:57 *** nekomaster has left #openttd 22:08:54 *** frosch123 has quit IRC 22:13:37 *** roidal has quit IRC 22:35:04 *** FLHerne_ has quit IRC 22:35:21 *** FLHerne_ has joined #openttd 22:51:56 *** gelignite has quit IRC 22:57:48 *** Wormnest has quit IRC 23:06:41 <Wolf01> 'night 23:06:46 *** Wolf01 has quit IRC 23:14:26 *** Progman has quit IRC 23:22:55 *** Gja has quit IRC