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Log for #openttd on 28th June 2017:
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02:48:40  <trainman1432> sandwich
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03:53:15  <trainman1432> hrm
03:53:25  <trainman1432> very afk
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04:58:14  <stupidkiller> hello
04:58:28  <stupidkiller> anyone here ?
04:59:38  <quiznilo> I'm here
04:59:43  <quiznilo> :)
05:00:08  <stupidkiller> i want to share my saved games with all of you around the world,i have try to register the account but i cannot receive the activation email
05:00:33  <quiznilo> you probably need someone important then!
05:00:34  <stupidkiller> anyone mind to help me post up my saved games ?
05:00:38  <quiznilo> and not me
05:03:35  <stupidkiller> who i need to looking for ?
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05:20:16  <quiznilo> I don't know heh
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11:20:19  <Wolf01> o/
11:21:32  <crem> \o
11:22:01  <__ln__>  o
11:22:02  <__ln__> /
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11:39:15  <planetmaker> \o
11:44:19  <peter1138> innit
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12:27:24  <Wolf01> Mmmh, I think today is not the right day to play diablo 3
12:30:07  <Wolf01> I can't understand how I can have 4s lag with my ISP
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12:41:34  <Alkel_U3> you may as well just use IPoAC with these latencies
12:41:52  <Wolf01> IPoPigeons
13:39:00  <supermop> yo
13:39:24  <supermop> accidentally made road trains carry like 300+ tons
13:43:59  <supermop> hmm no dala horse gifs
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13:52:59  <supermop> so in latest version of my grf i had trouble bumping up against the maximum running cost factor
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14:29:11  <Alberth> o/
14:29:57  <Wolf01> o/
14:33:02  <crem> o/
14:33:39  <supermop> yo
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14:37:04  <trainman1432> hoi
14:39:30  <trainman1432> sandwich
14:39:42  <Alberth> /me takes sandwich
14:45:21  <supermop> cant tell why these roadtrain capacities are so high
14:45:40  <Alberth> unlimited height
14:46:19  <Alberth> also, how long are those things?
14:46:29  <supermop> 3 trailers
14:46:34  <supermop> about two tiles
14:46:53  <Alberth> hmm, not nearly anything close to a train length, thus
14:47:15  <Alberth> must be the compression algorithm then
14:47:20  <supermop> should be a bit less than 3 times a regular semi truck in capacity, but they are carrying way more
14:48:35  <Alberth> someone felt they weren't good competition for regular trains :p
14:51:52  <supermop> switch (FEAT_ROADVEHS, SELF, switch_capacity_h1_box, build_year ) {   0..5000000: ((param_capacity*20)*3)/4
14:52:16  <supermop> switch (FEAT_ROADVEHS, SELF, switch_capacity_c1_box, build_year ) {   0..5000000: ((param_capacity*20)/4)
14:52:28  <supermop> h1 should be 3x c1, right?
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14:56:21  <Alberth> it's a label that points to the switch, so each should be uniq
14:56:30  <supermop> instead im getting like more than 5x
14:57:14  <Alberth> you mean x*20*3 / 4 ?
14:57:20  <Alberth> @calc 600/4
14:57:20  <DorpsGek> Alberth: 150
14:57:38  <supermop> for example, a c2 mineral truck carries 38 tons, h2 mineral road train carries 204
14:57:43  <Alberth> hmm, right, 20/4 is already 5 :p
14:58:24  <Alberth> isn't there a unit definition as well?
14:58:27  <supermop> maybe i am messing some order of operations thing up
14:58:43  <Alberth> ie 1 unit in openttd is xx,xxx l stuff
14:59:26  <supermop> the capacity switches are the same for both road train and semi except for that *3
15:00:49  <Alberth> how many bits is the value?  *600  doesn't even closely fit in 8 bit, for example
15:01:38  <Alberth> don't know the precision used for these calculations however
15:02:27  <Alberth> *20 / 4   == * 5
15:02:41  <Alberth> so *5 * 3  should do the same thing
15:03:19  <Alberth> @calc 256/15
15:03:19  <DorpsGek> Alberth: 17.0666666667
15:03:56  <Alberth> anything larger than capacity=17 overflows in 8 bit
15:04:35  <Alberth> @calc 32767/15
15:04:35  <DorpsGek> Alberth: 2184.46666667
15:04:37  <supermop> maybe i should rework the way these switches work, but as is, the big number given is the 'vanilla' capacity a truck or trailer would have if param_capacity is set to the default value
15:04:41  <supermop> which is 2
15:05:53  <Alberth> perhaps check what happens if you hardcode it to 1 unit, do you get 1t cargo then?
15:06:03  <supermop> the /4 is so that in the case of a two part RV like a semi-truck, 2 /4 * 20 * (2 parts) = 20 t for a semi truck with one trailer
15:06:55  <supermop> the road train is 4 parts, 3 of which should carry cargo
15:07:20  <supermop> so i need 3*20 hmm
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15:07:57  <supermop> 2 / 4 *3 *4 = 6 oops
15:08:03  <supermop> ok i am dumb
15:08:35  <Alberth> just copy the formula into the compiler :)
15:09:01  <Alberth> 24*60  is much more clear than 1440 :)
15:09:23  <supermop> ctrl H *3)/4 -> *3)/8 would fix it
15:09:58  <Alberth> problem solved
15:10:23  <supermop> instead of using the parameter value as a coefficient, maybe i should instead have switch select from a few capacities based on parament
15:10:27  <supermop> parameter
15:12:40  <supermop> hopefully no one fell in love with 200 t trucks with only 200hp
15:18:48  <supermop> pretty happy with my early truck graphics
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15:20:29  <Alberth> they can always just stick with the current newgrf :)
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15:28:38  <supermop> ok also forgot the switch that prevents trailers from making smoke
15:29:46  <supermop> what else can i add to this grf to procrastinate drawing trams
15:32:36  <supermop> 'refrigerated road train' seems stupid
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16:30:10  <frosch123> Wolf01: yet another canal mail
16:30:16  <Wolf01> :D
16:31:46  <Wolf01> I really broke the interwebz with that announce
16:34:34  <V453000> wot
16:36:14  <Wolf01> The april fool
16:37:13  <V453000> it's end of June? :D
16:37:46  <Wolf01> Yes, but... somebody didn't get the joke XD
16:40:12  <Alberth> o/
16:44:27  <frosch123> hoi
16:44:45  <frosch123> i have no idea why people read the april news
16:44:59  <frosch123> it was my main reason to write a post for rc1
16:45:11  <frosch123> just to get the april one away from the top
16:46:15  <Wolf01> Put a disclaimer, red, 54pts, uppercase, comic s... no that would be bad: "WE WON'T REMOVE CANALS, IT WAS AN APRIL FOOL"
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16:52:41  <Wolf01> Or tell them we are planning to remove roads...
16:53:00  <Wolf01> Just to replace them with more roads
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17:00:28  <Alberth> replace them with not roads
17:13:03  <supermop> i think you should actually remove them now
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17:41:59  <Wolf01> o/
17:42:05  <andythenorth> hi
17:43:53  <supermop> YO
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17:56:53  <andythenorth> isn’t it
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19:06:52  <andythenorth> such game
19:06:56  * andythenorth has been busy
19:07:01  <andythenorth> not pixels
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20:22:35  <supermop> its andy again
20:25:11  <andythenorth> laptop keeps losing connection
20:25:15  * andythenorth bored of technology
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20:27:11  * supermop bored of fixing trucks
20:27:27  * Wolf01 bored of being bored
20:28:13  <andythenorth> meta
20:28:16  <andythenorth> you win
20:30:25  <supermop> im going to add a switch so HP increments a bit by build year
20:30:41  <supermop> then you dont ever need multiple generations of truck
20:30:58  <supermop> just one truck that gets better every 5 years or whatever
20:32:36  <supermop> power = some base hp + (Build year - introduction year)
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20:42:16  <Wolf01> Isn't it a bit confusing?
20:42:36  <frosch123> did you ever look at hp when buying a truck?
20:42:41  <Wolf01> Nah
20:43:55  <Wolf01> Mmmh, I need more steel
20:44:07  <frosch123> i need more copper
20:44:43  <frosch123> resp, more stations, 48 stack unloaders are not enough
20:44:47  <Wolf01> I have enough of that, but 12 furnaces for steel can't keep up
20:44:53  <supermop> Wolf01: its a small amount
20:45:12  <supermop> and is better than having more frequent generations
20:45:48  <Wolf01> Yes, it helps
20:45:59  <supermop> its not that weird to go buy a 2010 punto or what ever, and then buy a 2015 later that has maybe 5-10 more hp
20:46:56  <supermop> not so big they advertise it, but maybe whatever they used to save fuel got a little better and doesn't rob as much hp anymore
20:47:20  <supermop> or maybe the truck is a VW and they reprogrammed the engine to cheat
20:47:44  <Wolf01> Like it's the only brand to do that :P
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20:48:17  <supermop> Mop brand trucks will do it from 1910 onward
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22:36:45  <supermop> ok yet another version posted to forums
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