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00:02:13 *** DDR has quit IRC 00:20:43 *** Progman has quit IRC 00:23:45 *** Offlithium has quit IRC 00:28:27 *** smoke_fumus has quit IRC 01:18:34 *** glx has quit IRC 02:08:10 *** DDR has joined #openttd 02:48:39 *** Offlithium has joined #openttd 03:21:27 *** Flygon has joined #openttd 04:29:49 *** Hiddenfunstuff has joined #openttd 05:19:36 *** Offlithium has quit IRC 05:27:13 *** mescalito has joined #openttd 05:54:49 *** adf88 has joined #openttd 06:13:32 *** DDR has quit IRC 06:20:24 *** andythenorth has joined #openttd 06:23:22 <andythenorth> o/ 06:23:32 <supermop_> good morning 06:44:06 *** Alberth has joined #openttd 06:44:06 *** ChanServ sets mode: +o Alberth 06:44:12 <Alberth> o/ 06:51:06 *** synchris has joined #openttd 06:53:03 <andythenorth> hi Alberth 06:58:40 *** sla_ro|master has joined #openttd 07:11:58 <supermop_> good night 07:15:26 <andythenorth> bye supermop 07:23:09 *** Offlithium has joined #openttd 07:24:58 *** Progman has joined #openttd 07:36:25 <Alberth> all these long evening discussions :) 07:48:59 *** juzza1 is now known as Guest199 07:49:15 *** juzza1 has joined #openttd 07:50:12 *** Guest199 has quit IRC 08:36:22 *** Progman has quit IRC 08:38:59 *** Wolf01 has joined #openttd 08:39:09 <Wolf01> Moin 08:41:05 <Wolf01> I concluded that I like OTTD as is, and we just need to find a solution for the double catenary. 08:41:20 <Alberth> o/ 08:43:08 <andythenorth> hi Wolf01 08:43:43 <Wolf01> If I want something different there are cities skylines and transport fever :P 08:49:17 <Wolf01> https://en.wikipedia.org/wiki/File:Syromyatniki_Spletenie_11.JPG lolwhat 08:51:07 <andythenorth> gauntlet track :) 08:52:06 <Wolf01> Related to yesterday picture: http://www.mdpi.com/remotesensing/remotesensing-07-14916/article_deploy/html/images/remotesensing-07-14916-g001-1024.png 08:54:03 * andythenorth thinks that frosch route is worth exploring 08:55:17 <andythenorth> there are a few problems though 08:55:22 <Wolf01> "how to tell if exist both catenary for trolley bus and tram on a tile for transport tycoon" isn't so helpful.. only frosch and unspooled pictures come up 08:59:23 *** HerzogDeXtEr has joined #openttd 09:01:19 <Wolf01> [10:54:01] * andythenorth thinks that frosch route is worth exploring <- you mean ground types? 09:01:29 <andythenorth> yes 09:01:46 <andythenorth> I think it’s potentially a confusing, clunky UI 09:02:06 <andythenorth> and I can’t understand how overbuilding would work when you just want to add tram to road or vice versa 09:02:29 <andythenorth> but I think otherwise it has some interesting advantages 09:03:41 <Wolf01> Based on what I understood, it's just another way to call the "powered *types" algorythm 09:04:03 <andythenorth> yes, it’s a rearranging 09:04:06 <andythenorth> afaict 09:04:34 <andythenorth> instead of having e.g. dedicated cobble road, compatible with ROAD 09:04:54 <andythenorth> you have all the ROAD compatible types in a menu, and choose to build one based on appearance 09:05:23 <Wolf01> So, grfs need to provide all the possible combinations and the game just prompts what it found and let you do it or not 09:05:26 <andythenorth> I’ve always found compatibility a fucked up concept 09:05:36 <andythenorth> because….HTH is the player supposed to know what’s compatible? 09:06:05 <andythenorth> it’s a spec designed for authors :P 09:06:33 <andythenorth> it’s quite onanistic 09:07:09 <Wolf01> "quite" 09:08:50 <andythenorth> I’d have to play with the railtypes wiki pages open 09:08:58 <andythenorth> and I don’t even know what label a vehicle uses :P 09:09:34 <Wolf01> Yes, it's a bit confusing, too much reality crammed in 09:31:34 <Wolf01> I was thinking about *types as basesets, you can select only one 09:31:47 <Wolf01> The problem is that they need to be complete 09:32:24 <Wolf01> You can't have one for roads and one for tramways, but you need to have something like unspooled 09:39:49 <Wolf01> https://mobile.slashdot.org/story/17/07/15/2140222/uk-wifi-provider-tricks-customers-into-agreeing-to-clean-sewers ha 09:51:59 *** FLHerne has joined #openttd 09:55:27 <adf88> hi 09:56:13 <adf88> we have MAX_BUILDING_PIXELS which is a pixel limit for "buildings" 09:56:20 <adf88> it's 200px 09:56:29 <adf88> I was wandering 09:56:42 <adf88> wondering 09:57:12 <__ln__> wandering is also nice 09:57:14 <adf88> if other similar limits could be defined for different tile types 09:57:53 <adf88> e.g. a bridge sprite is assumed to be max 200px high 09:58:12 <adf88> maybe this limit could be smaller 09:58:53 <adf88> this whole limits are used when painting tiles - to detect if they are visible 09:59:03 <adf88> and whether they need to be painted 10:00:10 <FLHerne> Is that 200px above deck height, or the ground? 10:00:33 <FLHerne> Second one can be reached fairly easily with tall bridges 10:00:41 *** frosch123 has joined #openttd 10:00:42 <adf88> above norther corner of tile ground (foundations included) 10:01:00 <Wolf01> Quak 10:01:06 <adf88> in case of bridges 10:01:13 <adf88> it's limit above the deck 10:01:34 <adf88> 200px seems many 10:03:13 <frosch123> hoi 10:03:57 <adf88> hi 10:04:00 <frosch123> adf88: for performance reason? 10:04:02 <frosch123> or why? 10:04:22 <adf88> yes 10:04:41 <adf88> i'm trying to tweak ViewportAddLandscape 10:04:46 <frosch123> i guess make a quick hack for clear land and trees, and profile whether it makes a difference at all :) 10:04:59 <adf88> there is exclusive limit for bridges 10:05:11 <adf88> so I;m wondering, maybe just lower it 10:05:25 *** Gja has joined #openttd 10:05:41 <FLHerne> adf88: This must be fairly close https://www.tt-forums.net/viewtopic.php?f=47&t=50037#p1071113 10:05:59 <FLHerne> (not actually an in-game screenshot, aaui) 10:09:12 <adf88> Exactly 200px :) 10:12:33 <FLHerne> Mm, so it's a good yardstick for how ridiculously huge a 200px bridge would be 10:12:56 <FLHerne> Lower limit might be sane ;p 10:25:45 <andythenorth> ach, 1 more FIRS thing done for v3 10:27:53 <adf88> are you familiar with the glitch in zBase on tile grid lines? 10:27:53 <adf88> ground sprites are anti-aliased thus blurred and oversized at edges 10:27:53 <adf88> does the sprite sorter assume no overlapping, thus glitches? 10:31:44 *** gelignite has joined #openttd 10:34:43 <frosch123> ottd does not clear the previous screen contents before drawing 10:35:09 <frosch123> is the groundtiles are not opaque, you will see whatever dirt there was before 10:35:20 <frosch123> groundtiles are drawn top to bottom, unless there are foundations 10:36:02 <adf88> so the sprites are undersized? 10:36:44 <frosch123> yes, i think so 10:36:44 <adf88> because it would mean that to less is being drawn right? 10:36:48 <adf88> too less 10:38:13 <frosch123> you could add a GfxFillRect at the beginning of ViewportDoDraw to clear the background 10:38:28 <frosch123> grey if you want to hide it, pink if you want to make it obvious :) 10:42:13 <frosch123> though not sure whether grey works with the outside-map area 10:48:52 <adf88> nah, zBase should fix their sprites :p 10:52:44 <andythenorth> frosch123: with ground types, how does overbuilding work? o_O 10:52:53 <andythenorth> say I want to add tram to the current tile? 10:53:45 <frosch123> the groundtype is asked whether it is possible. if it says no, you have two options: do not allow building tram, or revert ground to some default ground which allows everything 10:54:13 <andythenorth> if I want to keep road on the tile, do I have to find the current roadtype in the UI? 10:54:24 <frosch123> likely the former, since "default ground" may be weird 10:55:29 <frosch123> andythenorth: you mean some query tool? set filter according to existing tile? 11:00:53 <andythenorth> yes, I think 11:01:22 <andythenorth> seems I have to know the current roadtype (or tramtype) before I can overbuild to add tram (or road) 11:02:02 <frosch123> yes, if you have road and haul next to each other 11:02:26 <frosch123> but other than that i would think incompatibiltiy is a rare case 11:03:11 <andythenorth> something I can’t articulate there 11:03:32 <andythenorth> hmm, maybe it’s a non issue 11:33:12 *** Gja has quit IRC 11:42:14 <andythenorth> anyone fancy testing FIRS Basic economies, now that MNSP is removed? 11:42:39 <andythenorth> http://bundles.openttdcoop.org/firs/push/LATEST/ 11:49:15 <adf88> damn 11:49:21 <adf88> another thing hard to revert 11:49:28 <adf88> why there are two bits used to store "is bridge above" state in Tile::type? 11:49:34 <adf88> one would be enough 11:55:23 <LordAro> adf88: oh, i did make my own FALLTHROUGH patch, looked very similar to yours :) 11:55:34 *** gelignite has quit IRC 11:55:44 <LordAro> naturally i'm currently away from the computer with it on 11:56:23 <adf88> i just did basic grep/sed and fix warnings that's all 11:56:52 <adf88> the patch needs tweak for different compilers tho 11:57:13 <LordAro> yeah, basically 11:57:23 <LordAro> i think i had gotten that far 11:57:30 <LordAro> wanted to test with clang as well, iirc 12:01:00 *** Gja has joined #openttd 12:10:03 <FLHerne> adf88: Not for different bridge axes? 12:10:29 <adf88> if only bridges could cross each other... 12:11:02 <FLHerne> If there's a bridge above and that matters, you have to search for a bridgehead to actually get any info on the bridge 12:11:44 <FLHerne> Separate flags for each axis would reduce the number of wasted tiles to search 12:11:53 <adf88> ah, yes, you're right 12:12:03 <adf88> didn't spot that 12:13:30 <FLHerne> But then, it's rare to build very many bridges in parallel, so it might not help very much 12:15:06 <frosch123> you only need to change a few lines to allow crossing bridges :) 12:15:12 <frosch123> it will look bad, but it likely works 12:20:03 *** Progman has joined #openttd 12:21:12 <andythenorth> is 15 years of play enough to test an economy? o_O 12:22:27 <frosch123> to mass produce some medicine i think you need to test it with 20 people 12:32:06 <andythenorth> is FIRS a controlled substance? 12:36:24 *** Alberth has left #openttd 12:43:55 <Wolf01> I almost emptied my netflix watchlist, there are all the star trek series now 12:44:26 <Flygon> To go or seen? 12:44:36 <Flygon> I really gotta watch through TOS and Enterprise before hitting Discovery when it comes. 12:45:34 <Wolf01> To go, I've seen a lot of anime series I missed before 12:45:49 <Wolf01> And movies 12:47:37 *** FLHerne has quit IRC 12:48:50 <Flygon> Oh man. 12:49:01 <Flygon> Yeah, that'll keep you busy for at least 3 months. 12:49:10 <Flygon> ...add a week if you're gonna do the films. 12:49:16 <Flygon> Oh! Wolf01. 12:49:22 <Flygon> Add Heavy Metal, if you haven't seen it. 12:49:46 <Flygon> Possibly the greatest Canadian film of all time. 12:50:20 <Flygon> Oh, crap. 12:50:23 <Wolf01> Eh... not available in my country 12:50:26 <Flygon> I thought this was a different IRC network and channel. 12:50:36 <Flygon> Yeah, I thought this was an... er, AU-related channel. 12:50:52 <Flygon> Yeah, it's on AU Netflix. 12:52:10 <Wolf01> BTW I know it 12:52:56 <Flygon> The film? 12:53:00 <Wolf01> Yes 12:53:10 <Flygon> Aye. 12:57:02 <Flygon> Then you probably know why I'm so embaressed espousing it in #openttd hahaha. 12:57:21 <Flygon> I saw your name and my brain went "Oh, yep. Definitely this channel that casually discusses R-rated films". 12:58:58 <Eddi|zuHause> why shouldn't that be a thing that we discuss? 13:00:15 *** FLHerne has joined #openttd 13:00:23 <Flygon> Not really something I ever saw discussed here. :V 13:04:13 <Wolf01> I think we are almost all of the right age here :P 13:08:39 <Eddi|zuHause> i mean, if you straight out linked porn here, i could see people going "don't do that"... but casually suggesting a movie? 13:19:01 <Flygon> I'm a very shy man! 13:19:49 <Wolf01> Me too, but not on internet, on internet I'm a werehuman (a wolf which transforms to human) 13:22:04 <Flygon> You are possibly the single greatest enemy to the furry fandom. :P 13:22:14 <Wolf01> Not a furry 13:22:23 <Flygon> Hence enemy! 13:22:25 <Wolf01> :P 13:22:45 <Wolf01> Also not brony and other stuff like that 13:23:03 <Wolf01> Only lego 13:28:51 *** Offlithium has quit IRC 13:30:26 <Flygon> I'm beginning to regret colourizing and inbetweening this animation in pixel art. 13:30:35 <Flygon> Onion skinning works poorly at low res. 14:05:36 <Wolf01> Also https://img-9gag-fun.9cache.com/photo/aWqMQo2_460sv.mp4 14:07:19 <frosch123> i know it, but i cannot name it 14:07:32 <Wolf01> GoT 14:07:35 <frosch123> it's likely vangelis, but which movie? 14:07:49 *** eekee has joined #openttd 14:08:08 <frosch123> oi, i was thinking along dark star or something :p 14:08:30 *** eekee has left #openttd 14:10:21 <Wolf01> Also I don't know if I would like to start watching the new season this night or wait until the end and watch it all 14:25:03 *** sim-al2 has quit IRC 14:29:00 *** glx has joined #openttd 14:29:00 *** ChanServ sets mode: +v glx 14:34:20 *** Antheus has quit IRC 14:39:17 *** Antheus has joined #openttd 14:40:26 *** gelignite has joined #openttd 14:41:40 <supermop_> andythenorth I rarely play more than 15 years 14:42:23 <supermop_> any seriously built out passenger network can't really be readily overhauled past that point so I lose interest 14:45:52 <supermop_> Wolf01what is the lego version of furry? stubby? 14:47:15 *** Alberth has joined #openttd 14:47:15 *** ChanServ sets mode: +o Alberth 14:47:52 <supermop_> yo Alberth 14:49:24 <Alberth> o/ 15:02:41 *** Fabinis has joined #openttd 15:07:57 <Fabinis> good day, what port should i open to host openttd server? TCP 3979 ? 15:09:22 *** Flygon has quit IRC 15:12:09 <Wolf01> @ports 15:12:09 <DorpsGek> Wolf01: OpenTTD uses TCP and UDP port 3979 for server <-> client communication, UDP port 3978 for masterserver (advertise) communication (outbound), and TCP port 3978 for content service, a.k.a. BaNaNaS (outbound) 15:16:11 <Wolf01> https://www.packtpub.com/packt/offers/free-learning machine learning NML... 15:16:28 <Wolf01> Maybe soon or later it learns to combine FIRS automagically 15:16:37 <Wolf01> o/ Alberth 15:16:55 <Wolf01> <supermop_> Wolf01what is the lego version of furry? stubby? <- wtf XD 15:17:46 <Fabinis> thx 15:25:55 <Alberth> the problem with those books is that you also have to read them :p 15:26:13 <Wolf01> I read all the titles 15:29:14 <Alberth> aka a very short summary :) 15:34:13 <Wolf01> Also I'm a hoarder, something might always be useful :P 15:35:23 <andythenorth> eh Temperate Basic FIRS is good 15:35:29 * andythenorth had better test the next one 16:21:48 *** tokai has joined #openttd 16:21:48 *** ChanServ sets mode: +v tokai 16:22:39 *** Gja has quit IRC 16:27:26 *** Gja has joined #openttd 16:28:30 *** tokai|noir has quit IRC 16:58:21 <andythenorth> frosch123 …you thought there was a way to shuffle the FIRS economy order in action 14, without breaking saves? o_O 16:59:02 <frosch123> yes 17:00:23 <Exec> Hey. https://i.imgur.com/EGI6O3h.png I have this mess of lines/junctions. Any ideas to make it better? :D I can't destroy buildings, not in the current state with those cities. Money is not much of an issue (although I wouldn't use the bribe option) 17:00:58 <andythenorth> more bridges? o_O 17:02:21 <frosch123> more bridges, more tunnels, less sharp curves 17:03:07 <__ln__> do you mean curves that are less sharp, or fewer sharp curves 17:03:35 <frosch123> either way works 17:04:21 *** smoke_fumus has joined #openttd 17:04:53 <Eddi|zuHause> i'd say the former is a better goal, because it's the sharpness of the curves that is the bigger problem, not the amount of curves 17:09:08 <frosch123> wow, there are areas in the world where felix is spelled feliks 17:09:41 <andythenorth> hmm 17:09:51 <andythenorth> PIPE needs some dedicated station and depot sprites 17:12:25 <andythenorth> http://dev.openttdcoop.org/attachments/download/8500/PIPE_2.png 17:23:15 <frosch123> hmm, meh, reordering economies does not work :/ 17:23:34 <frosch123> the numeric values of the combobox items must be consecutive 17:24:13 <andythenorth> that’s what I found :) 17:24:23 <andythenorth> glad it’s not just me :P 17:24:45 <andythenorth> there is a mechanism to abstract the position from the numeric_id 17:24:58 <andythenorth> but not in a way that will preserve savegames 17:25:12 <andythenorth> and I’m not sure it actually works :P 17:37:46 <Wolf01> Preserving savegames is easy, breaking change -> new major version 17:38:07 <andythenorth> I might just break savegame :P 17:38:10 <andythenorth> including my own 17:39:23 <Wolf01> As if it never happened before 17:39:30 <Wolf01> ¯\_(ツ)_/¯ 17:41:37 <frosch123> removing MNSP should already break everything 17:45:41 <andythenorth> yes 17:45:51 <andythenorth> FIRS 2 savegames were long ago broken :O 17:46:02 <andythenorth> wrong emoji :P 17:54:52 *** debdog has quit IRC 17:55:05 *** debdog has joined #openttd 17:57:01 *** smoke_fumus has quit IRC 17:58:24 <andythenorth> Tropic Basic is probably ok 17:58:33 <andythenorth> 3 years in, I don’t miss MNSP :P 17:59:59 *** Wormnest has joined #openttd 18:19:55 * andythenorth uses the ‘jet planes won’t crash (much)’ cheat 18:19:58 <andythenorth> bad andythenorth 18:23:10 *** mescalito has quit IRC 18:29:12 <Eddi|zuHause> how dare you! you must only play the pure base game. (no newgrf, all default settings) 18:29:41 <Eddi|zuHause> actually, not even default settings, but the default settings of 10 years ago 18:29:43 <andythenorth> I just can’t be building big airports for delivering supplies to oil wells :P 18:29:55 <Eddi|zuHause> helicopters 18:30:12 <andythenorth> too slow for the distance 18:30:29 <Eddi|zuHause> i once used zeppelins 18:30:34 <andythenorth> +1 18:30:48 <andythenorth> zellepins are great for that 18:30:53 <andythenorth> @seen pikka 18:30:53 <DorpsGek> andythenorth: pikka was last seen in #openttd 15 weeks, 5 days, 23 hours, 11 minutes, and 35 seconds ago: <Pikka> not really sure yet 18:33:24 <Wolf01> Indeed 18:33:54 <andythenorth> so should we have a NewNotRoadTypes spec? 18:34:05 <andythenorth> it’s 12 months since I wrote the last one :P 18:34:38 <Wolf01> Add some punctuation and release it as v2 18:35:05 <Wolf01> Shit... already 1 year? 18:35:18 <Wolf01> Meh... 18:35:47 <andythenorth> stuff takes time :) 18:43:20 <frosch123> 10 years ago i wrote grf2html :) 18:51:47 <andythenorth> 9 years of FIRS :P 18:52:48 <andythenorth> ok time to break savegames :P 18:52:52 <andythenorth> more 18:53:30 <V453000> ._. 18:53:32 <V453000> what is years 18:54:12 <andythenorth> 365.25 days, no? 18:54:21 <andythenorth> how long are slug years? 18:54:40 <V453000> yes 18:55:30 *** Wormnest has quit IRC 19:01:00 <andythenorth> V453000: have you drawn the FIRS industries I need yet? 19:03:54 <V453000> not one pixel done 19:07:50 <andythenorth> bit lame 19:09:17 <frosch123> maybe you can trick him into thinking slug and slag being the same 19:09:47 <Alberth> I think slag would make great food for slugs 19:11:01 <Eddi|zuHause> they used slag around here to pave roads 19:11:12 <Eddi|zuHause> they get incredibly slippery when wet 19:27:46 *** Wormnest has joined #openttd 19:46:04 <andythenorth> I need a grfid for OpenGFX+ industries 19:46:08 <andythenorth> w.r.t http://dev.openttdcoop.org/issues/8322 19:46:25 <andythenorth> oh, the patch has it on the issue :) 19:46:28 <andythenorth> winner 19:52:48 <Alberth> took only a year to find it :) 19:54:34 *** cHawk has quit IRC 20:00:10 * andythenorth closing tickets :) 20:02:11 <andythenorth> not many left http://dev.openttdcoop.org/projects/firs/issues 20:05:41 *** sla_ro|master has quit IRC 20:08:01 <Alberth> :O 20:08:16 <Alberth> almost done :p 20:10:28 <andythenorth> I have a local list :P 20:10:30 <andythenorth> not done 20:10:57 <andythenorth> but done enough for v3 nearly :D 20:11:13 <andythenorth> not sure how many more economies I’ll add 20:12:39 <Alberth> it ends at 128 industries, I guess 20:12:59 <andythenorth> likely 20:13:45 <andythenorth> I want to do a Pacific Northwest economy 20:13:47 <Alberth> but you may run out of different look & feel before 20:13:52 <andythenorth> and rework Extreme 20:14:04 <andythenorth> I had ideas about Japan, and maybe an ‘Urban’ economy 20:14:12 <andythenorth> coffee -> coffee shop 20:14:21 <andythenorth> tablets -> electronics shop :P 20:14:22 <Alberth> yep, extreme needs more indsutries, obviously 20:14:30 <andythenorth> I think urban might suck to play :P 20:14:52 <andythenorth> extreme breaks my head 20:14:53 <Alberth> nice for those mega-cities people 20:15:08 <andythenorth> I think I might allow someone else to invent Urban 20:15:17 <Alberth> relabel to "hysteric accident" 20:15:19 <andythenorth> and Japan, it’s only adding rice that appeals 20:15:30 *** sim-al2 has joined #openttd 20:15:30 <Alberth> and tea :p 20:15:38 <andythenorth> hmm, tea 20:15:39 <andythenorth> india 20:15:58 <andythenorth> I had an idea about australia and exporting, but it overlaps IAHC 20:16:28 <Alberth> didn't play that since the rename, I think 20:16:35 <andythenorth> it’s ok 20:18:19 <Alberth> in india you need wagons with people on top of the roof :p 20:19:09 <Alberth> japan set has no industries? 20:20:01 <andythenorth> not sure 20:20:48 *** Hiddenfunstuff has quit IRC 20:20:55 <andythenorth> https://www.tt-forums.net/viewtopic.php?p=723411 20:23:07 <Eddi|zuHause> you should mark all newgrfs incompatible that you did not write yourself!! 20:23:31 <frosch123> india needs durian farm 20:23:58 <andythenorth> Eddi|zuHause: I wanted to reserve a range of grfids 20:24:04 <andythenorth> where do I apply? :| 20:24:47 <Eddi|zuHause> last i heard the CA?? range was up for grabs :p 20:27:11 <andythenorth> I’ll need a warranty 20:29:08 *** Gja has quit IRC 20:29:09 <frosch123> is firs3 incompatible with firs2? 20:30:07 <andythenorth> yes 20:30:46 <frosch123> i thought it was obvious to forget that check :) 20:30:47 <andythenorth> http://dev.openttdcoop.org/projects/firs/repository/entry/src/incompatible_grfs.py#L36 20:30:51 <andythenorth> I nearly forgot :P 20:30:59 <Eddi|zuHause> that's really a non-issue if you just keep the grfid 20:31:18 <Eddi|zuHause> and just increase the minimum compatible version in the A14 20:31:27 <andythenorth> then I can’t have both versions on Bananaramas 20:31:57 <andythenorth> leaving the old one around appeases those who hate the changes 20:31:58 <andythenorth> maybe 20:32:01 <Eddi|zuHause> maybe you should have different GRFIDs for "release" and "development" :p 20:32:06 <andythenorth> also I need a grfid for “Preindustrial era houses” 20:32:18 <andythenorth> and “Oil rig layout" 20:32:21 <andythenorth> whatever they are 20:32:24 <andythenorth> apparently incompatible 20:34:04 *** Alberth has left #openttd 20:39:12 *** Biolunar has joined #openttd 20:41:40 <Wolf01> Mmmh I was training for couple lego speedbuild, but alone is not the same :P 20:42:40 <supermop_> the house one does something with coal 20:42:53 *** frosch123 has quit IRC 20:44:21 * andythenorth bed 20:44:25 *** andythenorth has left #openttd 20:52:34 *** mescalito has joined #openttd 20:53:51 *** cHawk has joined #openttd 21:04:59 *** Wormnest has quit IRC 21:16:07 *** synchris has quit IRC 21:29:39 *** Gja has joined #openttd 21:34:15 *** Biolunar has quit IRC 21:37:18 *** smoke_fumus has joined #openttd 22:07:46 *** cHawk has quit IRC 22:13:32 *** Gja has quit IRC 22:14:31 *** Progman has quit IRC 22:21:02 <SpComb> https://pngtile.qmsk.net/terom/openttd/giant-sample/ I've updated the code for these again, it's now also available as a Docker image: https://github.com/qmsk/pngtile https://hub.docker.com/r/qmsk/pngtile/ 22:21:16 <SpComb> Eddi|zuHause: ^ I think I remember you trying to get that running once 22:21:51 <Eddi|zuHause> I don't think so 22:24:12 <SpComb> 11:16:45 * peter1138 fails at getting SpComb's pngtile to... well, do anything :s 22:24:41 <SpComb> 21:08:34 < Eddi|zuHause> yorick: SpComb had a "pngtile" project 22:25:07 <Eddi|zuHause> that is not "me trying to get it to run" 22:25:13 <Wolf01> Oh shit, scrollable ottd pictures 22:25:52 <SpComb> Eddi|zuHause: april 2011 :( 22:26:13 <Eddi|zuHause> SpComb: I mean, sure, i am appreciating the effort :) 22:26:16 <Wolf01> Thats like last ice age 22:29:42 *** adf88 has quit IRC 22:36:56 *** Gja has joined #openttd 22:42:18 *** mescalito has quit IRC 23:06:05 <supermop_> man i wasted the whole day 23:09:48 <SpComb> I've been hacking away at pngtile for about 15h straight today, feelsgood 23:18:22 <Wolf01> <supermop_> man i wasted the whole day <- better than 2 whole years 23:31:41 *** Eddi|zuHause has quit IRC 23:33:41 *** Eddi|zuHause has joined #openttd 23:39:02 *** HerzogDeXtEr has quit IRC 23:43:36 *** smoke_fumus has quit IRC 23:50:15 *** gelignite has quit IRC